How to make Ragdolls in Godot

Поделиться
HTML-код
  • Опубликовано: 2 окт 2021
  • How to make/set up 3D Ragdolls in Godot engine

Комментарии • 47

  • @MoogieSRO
    @MoogieSRO 8 часов назад

    Bro recorded an entire video tutorial whilst sleepwalking. Amazing!

  • @micmacha
    @micmacha 5 месяцев назад +1

    Thanks for doing this. I was totally in the dark about the joint adjustment thing, and this really helped.

  • @CrushingJosch
    @CrushingJosch 2 года назад +3

    Nice tutorial!
    I tried it for my project once but didn't succeed (somehow just nothing happened). Now seeing your cool results I am definitely going to give it another try!

  • @DrSlamDuck
    @DrSlamDuck 2 года назад +6

    Best looking ragdoll i have ever seen, good job. I had given up because mine would just vibrate and clip htourght the floor and joints would rotate all over the place even after changing the rotation and joint types.

    • @PSPbrtag
      @PSPbrtag Год назад

      Did you manage to get it working? Mine is still all over the place.

    • @miragetank2287
      @miragetank2287 Год назад

      @@PSPbrtag looks like is Godot's problems.I have tried many ways,but neither work.

    • @PSPbrtag
      @PSPbrtag Год назад

      @@miragetank2287 That sucks. I had some degree of success using 6DOF joints but then I had problems with my animations and have not kept trying yet.

  • @smikkyyy8551
    @smikkyyy8551 2 года назад +2

    Fixing up those joints took a while, but after watching this video I was able to finally get back to a project that I had given up on like a year ago!

    • @Betegfos
      @Betegfos 4 месяца назад

      Is it possible to make it so that the ragdoll only activates when the character dies?

    • @justicemelon9205
      @justicemelon9205 Месяц назад

      @@Betegfos If you still need an answer, only call Skeleton3D.physical_bones_start_simulation () when the character dies and otherwise keep the skeleton animated.

  • @aj08coder
    @aj08coder 2 года назад +2

    Nice tutorial!

  • @MrEliptik
    @MrEliptik 2 года назад +2

    Cool! The result is looking good

    • @tejaswithme3713
      @tejaswithme3713 2 месяца назад

      Master 🪖 , you aren't ignored 🗿

  • @KrystofKlestil1337
    @KrystofKlestil1337 2 года назад +29

    I've never tried doing this myself but the whole process looks rather time consuming. Also the final result looks good

  • @orkmaedchen
    @orkmaedchen 2 года назад

    Thx - great stuff - I love to use physics in games.

  • @DiegoTorres-vo7wd
    @DiegoTorres-vo7wd 2 года назад

    very good

  • @RedDread_
    @RedDread_ Год назад +8

    If you apply transforms in blender you wont have to adjust all the collisions

  • @hokokotokokoto7082
    @hokokotokokoto7082 2 года назад

    Nice

  • @2nafish117
    @2nafish117 2 года назад +3

    I've always had problems with adjusting the positions of those collisions and the rotation constraints.

  • @kloa4219
    @kloa4219 Год назад +1

    Godot really needs to have automatic collision shapes like unity or UE does

  • @havenandaura
    @havenandaura 11 месяцев назад

    I wish you had gone more in detail about the joint types and how each of the constraint values work, as I can't find any docs online about it, even from the official site.

  • @davymachinegun5130
    @davymachinegun5130 23 дня назад

    When delete finger bones, character's fingers just stay on air instead of moving with the hands.

  • @LN20841
    @LN20841 Год назад

    Ty

  • @FlummoxTheMagnificent
    @FlummoxTheMagnificent Год назад +1

    How do I make it an active rag doll? I’ve seen people interpolate the position from an animation, but that looks stiff and unnatural. Can I animate angular velocities for the joints?

  • @user-yn6ks8ck6f
    @user-yn6ks8ck6f 10 месяцев назад +1

    What version for godot did you use?

  • @LimeChrome
    @LimeChrome 2 года назад +2

    Would you mind making the project availble for download so I can see what im doing different

  • @PSPbrtag
    @PSPbrtag Год назад

    I'm having two problems with my final ragdoll: it jerks around a lot after hitting the ground and it goes back to 1 on the scale for some reason. Any idea what could be going on? I tried changing most settings on the bones themselves and I also tried starting over from scratch but something weird is going on... Maybe I exported wrong from blender?

    • @badmonkey91
      @badmonkey91 Год назад

      it seems like if you ever scale the model (whether in blender or godot) it fucks everything up. did you ever figure out the problem?

    • @PSPbrtag
      @PSPbrtag Год назад

      @@badmonkey91 This is it. You can't scale the object in Godot because if you do it goes back to 1 once you turn on the physics. If you scale it in Blender the animation bugs out. I have not managed to fix my model and will probably have to make a new one soon since I couldn't figure out how to fix my current one.

    • @jeepsyk7289
      @jeepsyk7289 Год назад

      @@PSPbrtag Which node are you applying the scale to?

    • @PSPbrtag
      @PSPbrtag Год назад

      @@jeepsyk7289 The mesh itself I belive

    • @jeepsyk7289
      @jeepsyk7289 Год назад

      @@PSPbrtag I see. Have you tried parenting the model to a new Spatial and scaling that instead?

  • @ghowstcrafter9201
    @ghowstcrafter9201 2 года назад +3

    How do i do *active* ragdolls? From what i have seen, its difficult because godot doesnt have too much support for that

    • @64manxman
      @64manxman Год назад

      I see your comment is from a year ago, did you have any success with active ragdolls in Godot? I'm going nuts trying to figure it out

    • @_PiCode
      @_PiCode Год назад +2

      @@64manxman This is the Active Ragdoll I made: ruclips.net/video/BN043yhOqY0/видео.html

    • @Sina_Qadri
      @Sina_Qadri Год назад

      @@_PiCode bro at last share the source lmao
      i was messing arround for some ragdoll tutorials (trying to make a ragdol system similar to GTA IV's system [sync only btw not whole AI of the Active ragdoll])

  • @ranggathebin1059
    @ranggathebin1059 Год назад

    please make tutorial how to make TPP mini game
    and we can play on android to

  • @WeirdWimp
    @WeirdWimp 3 месяца назад

    Does this still Work?

  • @pixelrogue
    @pixelrogue Год назад

    my ragdoll keeps jittering, how to fix that?

  • @Sina_Qadri
    @Sina_Qadri Год назад +1

    can you share source please?

  • @badmonkey91
    @badmonkey91 Год назад +1

    my man fall through floor

    • @badmonkey91
      @badmonkey91 Год назад

      nvm. his transformed(scale) were jacked up. he good now.

    • @badmonkey91
      @badmonkey91 Год назад +1

      nope. he still fall through.

    • @neptun3189
      @neptun3189 4 месяца назад

      the floor needs to be a StaticBody3D node, i had the same issue

  • @AJMarraffa
    @AJMarraffa 4 месяца назад

    After messing with this system, reading the docs, and watching this video, I've come to the conclusion that I just suck at this 😆

    • @peytonmac1131
      @peytonmac1131 2 месяца назад +1

      Not at all! It's just that the physics engine in Godot is not the best, and the documentation leaves much to be desired. I like Godot, but this sort of thing isn't hat it's good at.

  • @unity-rv7mu
    @unity-rv7mu Месяц назад

    mu myohr