@@joaomelo7761 from every midieval fight recreation where fighters were in plate armor, their swings are slow. you are also only seeing the very bottom level of gear, where the highest level of gear makes swings unrealistically fast.
@@reconbob2806 Not sure what fights you're watching but that's not what I've seen. Maybe after they get winded the slow down but even MMA fighters and boxers get that way without armor. Show me some clips with higher level DND gear light you're referring to. Maybe I've just missed it in my watching.
Having played both games. Dungeonborne give me more fun, and fells better to play than DaD. And Im seeing alot of people making the shift. DaD may be the first, but i think will lose in the end
Yeah I prefer Dungeonborne. I think the folks saying Dark and Darker is better are experiencing sunk cost fallacy because they are already invested in it.
Dark and Darker is better quality by far. Dungeonborne is a flavor or the month kind of game and people won't remember it exists half a year from now. But competition is healthy because it helps the better version grow stronger. There are lots of lessons Dark and Darker could learn from the success of Dungeonborne.
tried Dark and Darker. Game feels bad. like really bad. i'm talking less than indie game. i gave it a month before moving on and never wanted to EVER play that game again. Dungeonborne is actually fun to me
@@tylerilgen it felt bad? When? How? How far did you get into the game? Are you saying that because you can't wallrun at 50km/h or because you're a shithead at PvP combat? If you're saying DnD felt really bad and DB feels good all I can assume is that you can't handle games that require actual skill.
@box9568 Like I said, there are things Dark and Darker could take from it. But I thing the actual quality of game behind Dark and Darker is much higher. You can tell the devs are passionate about their project vs Dungeonborne which is fun but janky and mechanically feels like it is barely holding together with overly complex systems that mask pay walls. Dungeonborne does some stuff better and has way cooler maps, but the class gameplay feels closer to roblox than an extraction/skill based game.
@tylerilgen sorry but that's just a bad take. If anything dungeonbornes systems and gameplay is much closer to mobile gameplay. Sounds like a skill issue
I agree, and disagree but here’s why. People play for different reasons. To one persons, let me get more mana back when hitting mobs so I can save on mana pots and farm more loot, is another’s, I’m going to only stay on spots of the map beneficial to my class, spawn rush, and make sure I have 100% crit a shield pot up and run through mobs to get to an advantageous position. Then, proceed to say the class they are playing is op and needs nerfed completely disregarding the difference in skill knowledge and care to succeed. Causes heavy balance changes that are often unwarranted. This is where the gaming community has a divide and feels hard to please on any game. Some have fun playing and trying things, some only have fun by dominating and having any possible edge they can. And normally those people, always go for people who are the other. In any game. They find a way. I’ve been on both sides but, it always feels bad being on the receiving end especially when you don’t understand how it happened. Games need to find a way to split the 2 groups but the good players lose to the great, and instead feel better killing the average or bad. It’s a vicious cycle.
"Which is better, the cheap knockoff with no unique build, low skill ceiling and badly designed enemies or the great, unique game with beautiful maps, well designed enemies, unique builds and a great concept?" should be the title. XD
nah bruh, the way you wrote it just shows how much you salty about another game taking some of your dear d&d. Truth be told, one is free, other is not, mechanicly speaking, D&D will be better, but, DungeonBorne is fascinating as well.... and for free.... so, bigger comunity and players as of the moment (before you take my bad english into consideration, be aware that im a brazilian)
@@Rick_cunha Nah, I don't give a fish. People can steal from other games as much as they want as long as they make it good. I played both games for a long time and Dungeonborne is lacking in the quality section...and a lot at that. I love some of the classes, but in comparison to Dark And Darker it's just a worse copy. They copied the homework of another student and changed some stuff up to make it not as obvious...but made it more obvious and made a lot of stuff worse. Trying to make resembling games and copy stuff is a good thing, especially for us consumers. Just look at Path of Exile, it was a Diablo 2 copy and it's fucking great...I just don't like bad games that were just made as a quick cash grab for a hype.
@@diablomorningstar709 I mean we played both games for quite a while and Dungeonborne was just more fun to play, it was also nice not to be pushed into paying real money for things like Dark and Darker wants you to do, which makes sense since it's being made by a Korean studio and they're notorious for mtx in games, but being told to pay $30 to unlock legendary mode just so I could try a different class is gross and instantly put me off the game. The only things I can buy in Dungeonborne are cosmetic, also given the rate that both games are given new content it seems incredibly likely that in a year or two dungeonborne will have much more content than Dark and Darker
@@joshcarter11 Dark and Darker originally was a paid game. You can play it completely free to play and you can test all classes by swapping them out in the early game in trying different ones. The fact that they made it available free to play is a good thing. The reason you like Dungeonborne more is probably that it's way easier and aimed at a playerbase that isn't willing to play more then 2 matches to be decent.
@@threes1xn1ne i've seen really good dark and darker players try out dungeonborne and immediately say it is an improvement. You have a lot of Copium to deal with huh
@@tylerilgen for instance? You're not just gonna mention a random friend of yours that reached the second rank in High Roller and say they're a "really good DnD player", right?
@@ImJimmyC It was the first game I played like it and had no issue. Just gotta take it about 3x slower than you were and you would’ve been golden. Can only run through stuff like that when you have better gear.
@@ImJimmyC the whole point is to be unforgiving and hard. its like tarkov. of course new players will struggle for their first 50 hours or so. thats the whole fucking point.
11:02 "HE'S DEAD!" "We done it!" (Both players at 2 hp) Hahahah. Earned my sub
Thank you! What game would you recommend next?
@@ImJimmyC Sons of the Forest. It is a truly horrifying survival game.
I'll take a look
Dungeonborne, where it doesn't feel like you're swinging a weapon underwater.
it is far mar realistic tho
DaD Not even close to being more realistisc. See any real two-handed sword fight, it's much more agile than you think
@@joaomelo7761 from every midieval fight recreation where fighters were in plate armor, their swings are slow. you are also only seeing the very bottom level of gear, where the highest level of gear makes swings unrealistically fast.
The game where shields don't negate damage and swords feel like daggers? The game where animations feel clunky and there's no dodging attacks?
@@reconbob2806 Not sure what fights you're watching but that's not what I've seen. Maybe after they get winded the slow down but even MMA fighters and boxers get that way without armor. Show me some clips with higher level DND gear light you're referring to. Maybe I've just missed it in my watching.
Having played both games. Dungeonborne give me more fun, and fells better to play than DaD. And Im seeing alot of people making the shift. DaD may be the first, but i think will lose in the end
Yeah I prefer Dungeonborne. I think the folks saying Dark and Darker is better are experiencing sunk cost fallacy because they are already invested in it.
Dark and Darker is better quality by far. Dungeonborne is a flavor or the month kind of game and people won't remember it exists half a year from now. But competition is healthy because it helps the better version grow stronger. There are lots of lessons Dark and Darker could learn from the success of Dungeonborne.
idk man i much prefer dungeonborne
tried Dark and Darker. Game feels bad. like really bad. i'm talking less than indie game. i gave it a month before moving on and never wanted to EVER play that game again. Dungeonborne is actually fun to me
@@tylerilgen it felt bad? When? How? How far did you get into the game? Are you saying that because you can't wallrun at 50km/h or because you're a shithead at PvP combat?
If you're saying DnD felt really bad and DB feels good all I can assume is that you can't handle games that require actual skill.
@box9568 Like I said, there are things Dark and Darker could take from it. But I thing the actual quality of game behind Dark and Darker is much higher. You can tell the devs are passionate about their project vs Dungeonborne which is fun but janky and mechanically feels like it is barely holding together with overly complex systems that mask pay walls. Dungeonborne does some stuff better and has way cooler maps, but the class gameplay feels closer to roblox than an extraction/skill based game.
@tylerilgen sorry but that's just a bad take. If anything dungeonbornes systems and gameplay is much closer to mobile gameplay. Sounds like a skill issue
I think with d&d people have had time to sweat it already whereas with dB everyone is on the same playing field
I agree, and disagree but here’s why. People play for different reasons. To one persons, let me get more mana back when hitting mobs so I can save on mana pots and farm more loot, is another’s, I’m going to only stay on spots of the map beneficial to my class, spawn rush, and make sure I have 100% crit a shield pot up and run through mobs to get to an advantageous position. Then, proceed to say the class they are playing is op and needs nerfed completely disregarding the difference in skill knowledge and care to succeed. Causes heavy balance changes that are often unwarranted. This is where the gaming community has a divide and feels hard to please on any game. Some have fun playing and trying things, some only have fun by dominating and having any possible edge they can. And normally those people, always go for people who are the other. In any game. They find a way. I’ve been on both sides but, it always feels bad being on the receiving end especially when you don’t understand how it happened. Games need to find a way to split the 2 groups but the good players lose to the great, and instead feel better killing the average or bad. It’s a vicious cycle.
"Which is better, the cheap knockoff with no unique build, low skill ceiling and badly designed enemies or the great, unique game with beautiful maps, well designed enemies, unique builds and a great concept?" should be the title. XD
nah bruh, the way you wrote it just shows how much you salty about another game taking some of your dear d&d. Truth be told, one is free, other is not, mechanicly speaking, D&D will be better, but, DungeonBorne is fascinating as well.... and for free.... so, bigger comunity and players as of the moment (before you take my bad english into consideration, be aware that im a brazilian)
@@Rick_cunha Nah, I don't give a fish. People can steal from other games as much as they want as long as they make it good. I played both games for a long time and Dungeonborne is lacking in the quality section...and a lot at that. I love some of the classes, but in comparison to Dark And Darker it's just a worse copy. They copied the homework of another student and changed some stuff up to make it not as obvious...but made it more obvious and made a lot of stuff worse. Trying to make resembling games and copy stuff is a good thing, especially for us consumers. Just look at Path of Exile, it was a Diablo 2 copy and it's fucking great...I just don't like bad games that were just made as a quick cash grab for a hype.
@@diablomorningstar709 nobody reading that shit you salty karen
@@diablomorningstar709 I mean we played both games for quite a while and Dungeonborne was just more fun to play, it was also nice not to be pushed into paying real money for things like Dark and Darker wants you to do, which makes sense since it's being made by a Korean studio and they're notorious for mtx in games, but being told to pay $30 to unlock legendary mode just so I could try a different class is gross and instantly put me off the game. The only things I can buy in Dungeonborne are cosmetic, also given the rate that both games are given new content it seems incredibly likely that in a year or two dungeonborne will have much more content than Dark and Darker
@@joshcarter11 Dark and Darker originally was a paid game. You can play it completely free to play and you can test all classes by swapping them out in the early game in trying different ones. The fact that they made it available free to play is a good thing. The reason you like Dungeonborne more is probably that it's way easier and aimed at a playerbase that isn't willing to play more then 2 matches to be decent.
Dark and Darker got doodied on
Dungeonborne looks way sicker than dad. All the dad mains are salty they spent months and a bunch of money only for their game to be obsolete
Yeah when you're a bad player Dungeonborne is definitely better for you. Glad to see Timmies have their own place now!
@@threes1xn1ne I see I’ve struck a nerve. Cope more
@@threes1xn1ne i've seen really good dark and darker players try out dungeonborne and immediately say it is an improvement. You have a lot of Copium to deal with huh
@@tylerilgen for instance? You're not just gonna mention a random friend of yours that reached the second rank in High Roller and say they're a "really good DnD player", right?
@@Psychonaut165 I don't know bruv. You seem like the one insulted by being called a "timmy". Cope, indeed.
dark and darker > dungeonborne (it's a mobile game)
Wrong
So... dark and darker vs TEMU dark and darker
TEMU isn't usually an improvement but i guess there is an exception to everything
@@tylerilgen This is not it.
@@pardolagames8994 I've had people with over 500 hours on dark and darker say that it is. I think I'll take their word over that of a stranger
@@tylerilgen 500 hours of pure skill issue and low-roller.
So hard to listen to this e3 game showcase voice acting
DaD=Landmine Rogues.
DB= Life on hit Cryos.
They're both bad. Save your time.
Unfortunately I've already sunk too much time 😅
Its not dark and darkers fault you face checked everything, didnt try to dodge, and somehow ran into every mini boss you could.
Sounds like their fault newbies can't enter
@@ImJimmyC It was the first game I played like it and had no issue. Just gotta take it about 3x slower than you were and you would’ve been golden. Can only run through stuff like that when you have better gear.
Yeah no doubt I am bad, that's my whole niche, I could do better, but my dumbness won't allow it 😂
@@ImJimmyC the whole point is to be unforgiving and hard. its like tarkov. of course new players will struggle for their first 50 hours or so. thats the whole fucking point.
Sounds fun