I run a 3.5e game, but I have adopted the infinite level 0 spells that later editions have added. In combat they can use as many as they want. Outside of combat, they can use a number in a row equal to twice their caster level before needing to stop for a while. Usually an hour or two in game. This was to prevent things like a wizard using acid splash(1d3 acid damge) from melting an entire building or a cleric using cure minor wounds(heals 1 hp) from always getting everyone back to max hp after every fight. Rules as written a fighter can swing a sword all day long from the moment they open their eyes to the moment they go to bed. Realistically, they'll get tired after a while and need to take a break before continuing later. So I applied that logic to magic. It's worked well so far and has made our casters feel more useful. I also encourage the casters to buy(and I make sure they find as treasure) things like wands and scrolls so they're still casting just not using their slots. This also gives them access to a wider array of spells than they would otherwise have. The wizard has a scroll of fly just waiting to be used. That way it's there if the party needs it, but the wizard can prepare other spells. I find my casters usually relying on the wands and scrolls for the more utility spells like fly, water breathing, and teleport. Things that aren't usually going to be used in combat but when you need them they really save the day.
I find your spell casting usage interesting. My group remembers more about the campaigns after they end than I do lol. I am always shocked how much they remember. Great video GameMasters!
Still got snow here in Chattanooga. Love that using unprepared spell option. Our spells do about 1d6 damage per spell level. Starting at level 3, and every 4 levels thereafter, we let casters pick 1 spell they can cast for free.
I have a D&D related question. Is it possible for a Bard to have skills that AREN'T music related? Could you have a Bard who's an artist, a storyteller...or even a chef?
100% absolutely! We've had to homebrew some things, but I had a player want to be a chef. His "materials" for casting were food ingredients, but we took the core Bard spells and "flavored" them to dishes.
@@gamemasters Imagine Bardic Inspiration being used in the food the Bard makes for their Party. I got the idea, somewhat from Little Witch Academia and the character Julieta from Encanto. For the Artistic Bard, I imagine them having a drawing/painting that allows anything they put on a canvas or surface to come to life. For example, they're trapped in a windowless room with the main door locked from the outside. How do they get out...by using a thing of chalk to draw a door onto the wall or the door itself. For the writer Bard, they would have a magical quill that allows anything they write to happen in real-time...so long as what they write DOESN'T manipulate someone's freewill
One question me and my group JUST HAD in our table and couldn't find anywhere on the internet about is how the spell Freedom of Movement works with a character being swallowed by a creature. Like, you have a way out, the same way you came in, so could you just, slip back out?
This is how Freedom of Movement is described (in the new 2024 book): _You touch a willing creature. For the duration, the target’s movement is unaffected by Difficult Terrain, and spells and other magical effects can neither reduce the target’s Speed nor cause the target to have the Paralyzed or Restrained conditions. The target also has a Swim Speed equal to its Speed. In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature imposing the Grappled condition on it._ What this tells me.. if a creature swallows the target, that within itself is not magical and it's not terrain so the 1st paragraph would be meaningless, however, the 2nd paragraph states that the target can spend 5 feet of movement to escape nonmagical restraints, and specifically cites grapple. I have always played where swallowing = grapple so.. I'd say yes, you could spend 5 movement to "slip back out".
I have a question. I run a mixed group of 5e 2024 and 2014 characters. From your POV: Should only 2024 characters get the new weapon mastery? Note: We are using the spells from 2024 for everyone as they feel more balanced/playtested overall (as they should).
nah. I'm less of a "rules" DM and more of a "let's just have fun". I wouldn't limit any given player to only using 2014 rules vs only using 2024 rules, especially if it's a mixed group. Let them mix and match, it's not horribly far apart in regards to function. Might be a little more work on the DM side of things, but eventually it'll become smooth.
Using ‘your’ Vecna I burned down Baldur’s Gate and filled it with undead and a new Lich Lord - Vecna killed the whole city. They missed the prevention of it on other adventures… my players have an island stronghold off of Baldur’s Gate and they are watching the city burn.
improving! Two weeks ago.. I was rolling with double disadvantage. Levels of exhaustion were racking up.. I found a good cleric and today I rolled a 14 and made the save. Things are improving. :)
I've toyed with that idea. I'm 100% up for it, jump into the gamemasters discord (link is in the description of my channel and in each video's description) but I'd like to coordinate it so that we have LOTS of folks joining in.
you can grab your Character Endgame Vision here : www.patreon.com/posts/character-vision-111983663
I run a 3.5e game, but I have adopted the infinite level 0 spells that later editions have added. In combat they can use as many as they want. Outside of combat, they can use a number in a row equal to twice their caster level before needing to stop for a while. Usually an hour or two in game. This was to prevent things like a wizard using acid splash(1d3 acid damge) from melting an entire building or a cleric using cure minor wounds(heals 1 hp) from always getting everyone back to max hp after every fight. Rules as written a fighter can swing a sword all day long from the moment they open their eyes to the moment they go to bed. Realistically, they'll get tired after a while and need to take a break before continuing later. So I applied that logic to magic. It's worked well so far and has made our casters feel more useful. I also encourage the casters to buy(and I make sure they find as treasure) things like wands and scrolls so they're still casting just not using their slots. This also gives them access to a wider array of spells than they would otherwise have. The wizard has a scroll of fly just waiting to be used. That way it's there if the party needs it, but the wizard can prepare other spells. I find my casters usually relying on the wands and scrolls for the more utility spells like fly, water breathing, and teleport. Things that aren't usually going to be used in combat but when you need them they really save the day.
aye, you and I see it in VERY similar ways. Everything that you describe with the spells makes perfect sense to me
I find your spell casting usage interesting. My group remembers more about the campaigns after they end than I do lol. I am always shocked how much they remember. Great video GameMasters!
It's funny how the players remember everything, isn't it?
Still got snow here in Chattanooga.
Love that using unprepared spell option.
Our spells do about 1d6 damage per spell level. Starting at level 3, and every 4 levels thereafter, we let casters pick 1 spell they can cast for free.
Thank you for answering my question! Always great to have some advice on D&D!
was happy to! It was a great question!
I have a D&D related question.
Is it possible for a Bard to have skills that AREN'T music related? Could you have a Bard who's an artist, a storyteller...or even a chef?
100% absolutely!
We've had to homebrew some things, but I had a player want to be a chef. His "materials" for casting were food ingredients, but we took the core Bard spells and "flavored" them to dishes.
@@gamemasters Imagine Bardic Inspiration being used in the food the Bard makes for their Party.
I got the idea, somewhat from Little Witch Academia and the character Julieta from Encanto.
For the Artistic Bard, I imagine them having a drawing/painting that allows anything they put on a canvas or surface to come to life. For example, they're trapped in a windowless room with the main door locked from the outside.
How do they get out...by using a thing of chalk to draw a door onto the wall or the door itself.
For the writer Bard, they would have a magical quill that allows anything they write to happen in real-time...so long as what they write DOESN'T manipulate someone's freewill
One question me and my group JUST HAD in our table and couldn't find anywhere on the internet about is how the spell Freedom of Movement works with a character being swallowed by a creature. Like, you have a way out, the same way you came in, so could you just, slip back out?
This is how Freedom of Movement is described (in the new 2024 book): _You touch a willing creature. For the duration, the target’s movement is unaffected by Difficult Terrain, and spells and other magical effects can neither reduce the target’s Speed nor cause the target to have the Paralyzed or Restrained conditions. The target also has a Swim Speed equal to its Speed.
In addition, the target can spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature imposing the Grappled condition on it._
What this tells me.. if a creature swallows the target, that within itself is not magical and it's not terrain so the 1st paragraph would be meaningless, however, the 2nd paragraph states that the target can spend 5 feet of movement to escape nonmagical restraints, and specifically cites grapple. I have always played where swallowing = grapple so.. I'd say yes, you could spend 5 movement to "slip back out".
Thanks for the video GM and I like your coat of comfort :)
"It's Snowing its' butt off..."🤣
:)
We have been playing a monthly campaign since 86 with no end in sight , lol
SAME!!!
I have a question. I run a mixed group of 5e 2024 and 2014 characters. From your POV: Should only 2024 characters get the new weapon mastery? Note: We are using the spells from 2024 for everyone as they feel more balanced/playtested overall (as they should).
nah. I'm less of a "rules" DM and more of a "let's just have fun". I wouldn't limit any given player to only using 2014 rules vs only using 2024 rules, especially if it's a mixed group. Let them mix and match, it's not horribly far apart in regards to function. Might be a little more work on the DM side of things, but eventually it'll become smooth.
I wish we had this amount of snow, le sigh...
we got a total of about 6 inches. enough to shut things down mainly because we lack the infrastructure to really deal with it.
Using ‘your’ Vecna I burned down Baldur’s Gate and filled it with undead and a new Lich Lord - Vecna killed the whole city. They missed the prevention of it on other adventures… my players have an island stronghold off of Baldur’s Gate and they are watching the city burn.
Whoa, that’s intense!
My D&D question to you is, how are your CON saving throws doing?
improving! Two weeks ago.. I was rolling with double disadvantage. Levels of exhaustion were racking up.. I found a good cleric and today I rolled a 14 and made the save. Things are improving. :)
@gamemasters Hoping the Cleric didn't demand a quest or imprinted a geas...
Stay cool 😎
rock and roll! 🎸🎸
I have a great video idea for you. Live Q&A!
I've toyed with that idea. I'm 100% up for it, jump into the gamemasters discord (link is in the description of my channel and in each video's description) but I'd like to coordinate it so that we have LOTS of folks joining in.