I made a 100% AFK SHREDDER MAX LOOT BASE in 7 Days to Die
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- Опубликовано: 1 авг 2023
- Slicing dicing and all around liquifying, this SHREDDER AFK HORDE BASE is something out of a horror movie. Spinning blades, a couple of sledge turrets, and a well placed block or two.... this thing will tear up zombies and deliver their loot!
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With nearly 10 million copies sold, 7 Days to Die has defined the survival genre, with unrivalled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
GAME FEATURES
Explore - Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.
Craft - Craft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build - Take over a ruin, or build from the ground-up. Design the ultimate fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead. The world is fully destructible and moldable.
Cooperate or Compete - Work together cooperatively to build settlements or work against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create - Unleash your creativity and build the ultimate world by yourself or with friends. Enjoy unlimited access to over 800 in-game items, nearly 2,000 unique building blocks and a painting system that offers over a quadrillion possibilities.
Improve - Increase your skills in 5 major disciplines with a multitude of perks under each attribute. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Combat - Encounter over 50 unique zombie archetypes including special infected with unique behaviours and attacks.
Survive - Experience real hardcore survival mechanics with nearly 50 buff boosts/ailments including hunger, thirst, infections, broken bones, food poisoning, hypothermia, heat exhaustion, dysentery and more.
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Title music: Dance Distinction - Sebastien Greenberg Игры
If this was a real series Josh would of fell into his own trap the moment horde night kicked off.
Pureed Woodle 😂
😂😂😂
@@perky42069 Juiced Woodle?
@@weldabar full of vitamins and vegemite 😂
Accurate XD
Did you notice, that those, which were missed by the robo-sledges, were pushed *passively* nicely right next to the corner pillar (23:20)? I'd guess you could do this entirely w/o the robo-sledges, and move the "shredder tunnel" next to the corner pillar, and they would be falling into it by themselves ..
i think he said something about wanting "to goopify" using the turrets, because there is a chance after falling that the zombies "stick the landing" and don't go goopy
This is an option, depending on how you build it, but one advantage this has is that the sledges will continue to function long after the blades are broken. Plus, this is way more fun to watch :D
Did you, notice, that y,ou us,e,d way too man,y commas,?,
11 blocks away, both horizontal and vertical take effect. Calculation seems to work based on both.
You actually didn't need that second power source.
As the blade traps break, they stop drawing power and are replaced by the next working blade trap along the circuit.
So those unpowered ones are backups to replace the ones that break from wear & tear
if he wired them from the bottom up
@@therugergeneral if he wired them bottom to top, when the bottom one breaks it removes the power source for everything above (downstream electrically)
@@stevdor6146yes but the top one will likely be the first to break
For a truly OP combo, use electric fences with the sledges. The fences will stop them in their tracks long enough to boop them every time. If you use walls like blinders, you should get predictable results. Also, a good tip for sledge placement is to place them slightly further back, and on a lower 1/2 block. This makes it so they won't tickle the Demo nips, plus they are easier to target forward (the side arcs will be too far away to "see" the zombies and hit them). WIth the right placement of the fences and sledges, it should be much more effective. Heck, you could go crazy and line the shredder with electric fences too for that extra "zing" in your zombie juicer. Maybe even dart traps to finish off any surviving zombies at the bottom (I'm thinking radiated cops, which could make a mess of your escape ladder).
I believe 11 blocks vertically also works to prevent destroy everything after the fall. Not for the faint of heart without parkour. 😂
It does I’ve built my base to allow for 11 vertical and it works like a charm 😊
Confirmed. I've built vertical and it works beautifully
@@zombiephill5228does it still work? I've seen people say 11 blocks doesn't work anymore.
Works provided you aren’t on the latest experimental. On that the zombies just do weird shit at night. They (TFP) throttle the zombies to help lower end PCs on horde night (heard this from GNS and he heard about it in the DEV streams). ANYWAYS the throttling on horde night for 64 Zombies really makes them behave in strange ways. They will randomly dig in areas, wander away from you, hit random stuff with or without falling. They are just weird on the latest experimental. CONFIRMED I make mine between 12-13 just because I like to be safe but I have had ZERO destroy area mode zombies.
@@bannankev thanks. Still on the first stable so I should be safe.
An alternate design, if you don't have/want sledge turrets, is to use powered hatch pathway that lures them over the blender pit, and a tripwire at the end of the pathway triggers the hatches to drop the zombies into the blender(s).
Yeah I went creative and just made a pressure plate for me to stand on. If it gets too crowded I jump and they find out if they blend. Added hay bales so they don't take fall damage and I don't miss out in xp. Maximizing my gains.
Can you still put the flaming mod into the sledge turrets? Watching flaming zombies fall into the slicing pit would be fun.
Yes you can. First mod my sammy ever get is burning shaft mod.
Blade traps act as structural blocks. You can build with them to create a base that is structurally sound as the blade traps act like a 3x3x1 block.
If you stop the zombies at a wall with a sledge just to the side, it will reliably send them in the direction you want. Add in an additional wall so the sledge only has a 1 block view and you'll get the result you want.
before even watching the video i am having flash backs to a dual sammy base that seemed great until the demo's showed up and sammy set them all off
Exactly. Was hoping to see more cops and demo's here to see how they affected the setup. Might do that on my own.
slo-mo is epic! please use more often 🙏
Most fun base as ever. If you were to actually build something like this, I would make the zombie ladder also your maintenance access ladder with hatches that open onto the blade traps for easy fixing. I would also reverse the blocks he has blocking access to him after the Sammys so it pushes them away from the stairs leading to him. Good times...and definitely a great screen saver.
Love Woodle park episodes - perhaps add the "burn everything" mod and add flames to the shredder??
Cue the soundbite from Russianbadger: "And be sure to tune in next time when I beg the developer to add a woodchipper."
If you flipped the wedge and moved it back one, you could funnel more into the juicer
What’s the next series ? Lol I’m patiently waiting hahaha
Josh, it's 11 blocks vertically and horizontally. IzPrebuilt has done what he calls "stilt" bases in his last couple A21 series and they work a treat. I've used it in my own playthrough and I never have damage on the pillar that I am standing.
In concept, this is great. One change I would make right off the bat is making sure the blade traps aren't daisy chained together. If one part of that chain is destroyed, everything after that is kaput. Setting up some protected relays that are then feeding wires to the blade traps independently would ensure that if one trap goes down, you don't lose all the others down the line.
Next evolution would be to remove the sledges and direct the zombie dropper to drop 100% of the zombies into the hole and make a way to climb down and repair the blade traps. As long as cops and demos die before the bottom. Electric fences on the way down?
Put your character underground, and the zombires will path right down the shaft into the blade traps and make them climb internal ladders that are also in the shredders bladfes
Too busy a work day to catch any Woodle until after close of biz. But, it's just the perfect thing for the end of the day -- boopin' zombies into the grinder. Who could ask for more?
Love this! Creative as always and oh so satisfying! 😍🙌💗
this is why the internet was invented. it's simply the most awesome thing i've ever seen. cheers!
GNS found out in his last episode. That zombies will stand on blade traps and actually tunnel into walls
i think only the center axle has a collision hit box, the blades shouldn't allow zombies to stand on them. so the way JaWoodle has them positioned simulates a center pillar with no-collision blades by the walls.
That was so satisfiying!! Wonder if the blade traps will endure a high level horde night.
But then, even if they all break, Double Sammy Team got your back!
Have you checked out Night of the Dead? Waves every night, big map and lots of custom game options
Love your work Mr. Woodle!
mounting the sledges vertically, one above the other, next to a ladder would work better. it would make the direction of flight more predictable, easier to get them in the hole.
Nice one Gary, I could watch that all day lol
As long as theres a block on the side of the bottom of the stairs the zombies wont get stuck and will go around it. Doesnt matter what it is, could be something small attached to the side
omg i love this horde base gonna be my new go to horde base...love it
That's a lot of fun, thanks for the chuckles Josh.
I really enjoy your series and trying out diff play through styles, but I do very much love the JaWoodle Park episodes mixed in. Watching how you theory-craft to come up with new base ideas and refine them is freaking cool. Even when something doesn't work quite the way you hoped or intended, it's an epic master class in 7DTD. Really, really loving the Tier-7 and Park episodes Josh. Cheers m8!
I like the pyramid stairs lol I use the same stairs for my horde bases now thanks to you🤣
Great design, I like the gory grinder😉
I love it! Can’t wait to build it!
this is just epic...
nice work.. :D
This was a hoot!
I'd love to see this idea revisited if you figure out a way to refine it.
I like invisible wires a lot but I wish we could still choose visible ones as well. I like having power lines outside; inside, not so much.
Love it. Very satisfying. :)
I must replicate the Zombie garbage disposal at some point in a playthrough! Excellent!
You just need a bigger backboard with slopes at the bottom of it to direct the zombies into the shredder.
11+ blocks works vertically. You just have to account for them landing on each other and ending inside the 11 block radius (I usually go 14 blocks.) The thing is, they still go into destroy everything for 20 seconds, but don't attack blocks if they are outside the 11 block radius. If they are fast enough, (say Nightmare speed) and can race around and get back within the 11 block radius in under 20 seconds they will start beating on the top of your stairs. IzePrebuilt had been tinkering with it for a couple of series now.
Its about as much fun as you can have with your pants on 😁I name this base "The Zombie Juicer"
Need to do a 6x6 blender orifice with 4 towers of blade traps inside. That would be wide-enough maw to catch everything the sledge turrets throw at them.
i was thinking the same thing, you don't need to go 1stack x30 layers deep, but it helps to spread it out , having 4 stacks of 7 blade traps would be a biggerer, betterer blender (and you would need a dedicated generator bank for each stack anyways, since only 6 blades spin at a time)
Things like this would be cool to build in the game to deal with the hoards... that is if TFP didn't make everything cool that you could make basically pointless when actually playing the game. Here you go some neat blade traps to chop up zombies, but they are going to break after a few hits. Here are some neat electric wires to use, yeah they are only going to function for about 30 seconds before breaking. Here are some neat fire traps, you can't even build them, and we of course made the fire worthless other than to hurt players. And if that isn't a kick in the balls enough, we aren't going to let you have full credit for the zombie kills if you actually take the time to make and setup something using them.
I thought of you when I encountered a new District Zero mod. I didn't think of you straight off when I was watching an intro video by Snowbee, but when he mentioned that you could put a landclaim block in the trader outposts and move in, I thought of you and Jen. ;)
I love this!! It's too bad that the sledges have such a wide range of attack (weird that that's an issue lol), but this is an amazing build. I love the base building ideas that you come up with!
I think he just needed to add a wall next to it to act like blinders.
Path the zombies around the funnel area w/ walls to keep them from being kicked too far back and keep the Sleggy at the end of the path so that it only fires in a straight line.
This is probably my favorite afk base yet. Looks like a massive bit of work though
Great video! I think if you put a step before the sledges, the zombies will have to stop and will be more suitable for going in one direction.
someone did a doble sammy trap back in 20A, with reguler block, so zombs had to hop, to approach. it was an afk base.
Putting two Sammys at the top of a ladder is pretty OP too. And they fall in one spot more consistently.
When a zombie falls taking damage from an entity either as the cause before or after it won’t destroy area. Sammy is an entity as is a blade trap.
The one Arlene that gets absolutely YEETED over the catch all at 23:43
Prebuilt just found the ultimate intellect build/base. what he is doing is severely OP this is cool too i just thought it was worth a look
I still miss the zombie cannon. That was amazing.
Another good thing about that being a Intel base is that you get exp for those blade trap as they get kills. Also try putting a block in front of the sledgehammer so the zombie has to jump over it. That will make them land right in front of the pit while not sprinting.
Nice~ I like this zombie blender XD
you have made the walls out of glass so you can see them better when falling into the pit
Make a underground base with that shredder would be cool just zombies dropping around you dead
It’s kind of like that old school Doom (or Duke Nukem, can’t remember) screensaver where bloody bits slowly fell and filled up the screen
You can also use powered garage doors as a dropper. instead of sammy.
also that triangle you´ve placed, could be placed reversed, and 1 block closer, so when they get past sammies, they still end down the blender.
also : someone did a doble sammy trap back in 20A, with reguler block, so zombs had to hop, to approach. it was an afk base.
Neebs love the sledge turret he named it DP
Shredded zombies - what a treat! The backboard seems to be that perfect addition for getting the zombies into the right spot.
I do wonder if you alternately rotated every other blade trap by one rotation (still keeping them horizontal + upright) whether they would hit more traps as they fall. With all the traps in sync, I think you run the risk in later hordes of having the tougher zombies make it through alive.
They fixed that isse in A21. I know what you mean they would "skip" traps because the game wouldn't register them hitting for w/e reason. That still might happen on x64 but I ran it on 16 and 32 it it wasn't happening that I could notice and if you go down to bedrock they won't survive and you shouldn't ever lose all the traps because unless a Sammy taps a demo button and he explodes in the chute but that only happens if he like rattles about, if he goes straight down he dies b4 the detonation lol. Might also depend on if you have turrets aswell shooting things, that is what really caused the traps to derp b4, too much going on and the engine couldn't handle it all.
Back to the basics it seems. We were doing bases very much like this back in A12, lol.
Wasted opportunity there Josh, no flaming shaft mod on the sledgies. Watching the glow of a flaming zombie as it falls down the shredder. Maybe even incorporate the CCTV into the shredder so we can watch the good squishy machine do God's work.
Place a couple of full blocks in the Sledgeturret section so they have to go up and down and up and down to give the turrets more time to reset and bonk the next zed. Combine with electrical fence traps in each down section to slow them down further.
I hope the Joke Mod comes up with a soap or oil trap for giving Zed the slip. Or for that matter instead of a automatic spike trap, how about suckerpunch (like the WipeOut gameshow) wall traps?
Woodle, maybe a double ladder, (1+1 side by side) with those vents behind, and sammy's in the front at the top of the ladder directing the zombos to the pit. Yeah, the ladders could be broken due to zombo accumulation, but it might be worth the try.
He could combo this with the ramps. Most will take the ladders as the closest route, but doggos will want ramps to go up. Nice idea!
build a wall with an opening parallel to the hole, so the only time the sledges can fire is when the zombies are lined up correctly; problem solved!
Its been an age since you played it Josh, but here me out: Zombie Plinko.
The 'downside' of this setup is you need to build a ladder adjacent the blade trap in order to repair them. Now, imagine if you can set the zombie on fire on top of the blade 'grinder' to max out the damage! I love to see zombie burn and die lol
Time to add a new war cry "PYRAMID POWER!"
allrighty then.,.,.,GREAT Video
extend your funnel rim up one more block (the red sloped funnel) and you'll catch many more
My guy made a human-sized garbage disposal.
Legit
I’d love to see you build a version of this in an actual series Josh.. getting the resources, the knowledge and skill points to eventually make the base of death or some other mental title lol 😂 ❤👍🏻
That base is great! One issue could be, if the traps are chained together, one goes down then the rest down line go down. That was such a fun video!
Easy fix is wiring them from bottom to the top
@@MingWLee relays are cheap are more effective at avoiding that problem, imho
this is great
Aye, 'tis a good build; however, in order to build this in survival mode, you'd need better access to the traps in order to fix them, since the blade traps take dmg from damaging foes.
JaWoodle Zombie Juicer... JaWoodle Juicer... JaUicer? Yeah, JaUicer! That's the best I got lol.
Good clean Woodle pounding into holes fun 👍👍👍
And just like always he has to get someone else to put in the work while he stands back and watches.
Could this be the start of a next gen jawoodle park?!
If we could just make spring loaded plates that reset, launching would be easier.
Wait, isn't there a heavy knockback with the sledgehammers? Sammy might not be needed, just one good hit with all of the sledge perks and everyone seems to go to blender.
Hell, even the baton with the repulsor mod will do it too.
Would have liked to have seen you running Demos through... but I loved it.
Sledge turrets activate the Demos' button I believe.
It was great. Josh; I watched this video at 2 times normal speed. And it was hilarious. I could still understand everything you were saying. And at the end, watching those zombies flying; I lmao. Making it a great 14 min video.
Heading out for a smoothie
It's JaWoodle Time!
If you angled your wedge the opposite direction it would push them off towards the chute instead of away. Also adding another chute level just above the ground level would funnel more towards the chute. I would also widen the upper "limiting" walls to match the new lower level dimension. Do a 2.0 Ultimate Shredder base!!!
The intellect tree is so OP anyway... You should see how uber batons are now! 😝
At 100k subs he will... though he will probably start removing people from his subs just to avoid that.
@@JohnA... I know, I'm just trying to persuade him to do it earlier! 😜
This is Bloody fantastic mate! (Pun intended).
Reminded me a bit of the game Lemmings.
very fun !! 😂
They should run a contest and score it on points for base building to see if it will survive the last horde of the game.
Need to run this again with the sledges modded out.
IzPrebuilt made a vertical 11 block talll g base and they didn't go into destroy are immediately. The only thing to account for is that they actually do activate the mode but it doesn't become effective untill they get within the 11 block radius of you. So if they drop they won't attack blocks immediately but if they get close enough before teh destroy area counter gets to zero they might still stop and slap some blocks here and there.
Also sorry to burst your bubble but the wedge thing you were using to stop the zombies from reaching you seemed a mot more effective than the turrets. All you had to do is put the hole and chatcher under the wedge barrier and watch them drop down on their own. Yes it's cheese but it's mighty fine cheese.
Also pretty sure even without the blades you'd get an afk base cuz they wouldn't be able to attack anything due to the time required to get back up.
We need an edit where your camera has you in a chef hat "gday guys, my name is Josh, you can call me Chef Woodle, and today we're making Zombie Gazpacho!"
Well I didn't know there were fans in this. For that collection thing, I would extend the walls down and forward to collect any stranglers. For the one nearest to the turrets, I would put an angled wall for a possible push into the right direction. And I would add a roof for those moments that the zombies get knocked over the walls.
i would add 2 more sledge to the west side and make it a L shape wall to get more in + add a pole or something in that gap with the north to south wall. + its going to be hell fixing them after every hord night 1 forge steel. then there the cost 13 forge iron and steel, 10 oil, 8 Mechanical Parts , 6 Electrical Parts. 6 mins per blade trap...
My OSHA 10 & 30 card smiles at your use of ramps for the zombos lol does anyone know if these two ramp slopes work better for the rides to transition up on?
still want a lets play series with Josh and Cap would be the greatest series
Just build a normal horde base, place the turrets to know them off the side when the get to the end and a net made of walls made of wood to catch them. I'd also set the turrets to be about half a block down that way they should also work on demos without hitting there buttons It. Also wouldn't have hurt to connect the the net you made to the actual path and fill it all they way to the bottom. You don't even need to use concrete for it since if you do it right there not going to attack it anyway. Also place a wall on the right side of the turrets to block line of sight. This should stop them from hitting to early since they have to see the enemy before they will go after it
need a way to repair them easy make a side tunnel next to the main one with some kind of bars that will let you repair to block the opening and make a ladder to climb and repair with a nail gun you could do the whole row in seconds