Marshall reacts to the 5.6.0 Balance Changes | Legends of Runeterra | Balance Patch

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  • Опубликовано: 18 июн 2024
  • Patch Notes ▶ playruneterra.com/en-us/news/...
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    Legends of Runeterra is a 2020 digital collectable card game developed and published by Riot Games. Inspired by the physical collectable card game Magic: The Gathering and Hearthstone.
    #LegendsOfRuneterra #LoR #RiotGames
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Комментарии • 6

  • @sweetphoenix5386
    @sweetphoenix5386 Месяц назад +2

    Very disappointed Cloud Drake didn't get hit, or the Deathless boon

    • @Marshall_K
      @Marshall_K  Месяц назад

      Riot seems allergic to nerfing the things that are actually causing the problems

  • @sinfuriated6899
    @sinfuriated6899 Месяц назад +2

    Wait, that... that's it...? No nerfs to the comically broken Deathless Boon? No nerf for the, in my humble opinion, despicable Matron/Heisho abuser? I mean, it's a start but I was hoping for much more than this...
    Humor me for a moment, while I make my own Patch Notes:
    Cloud Drake: "When I'm summoned...." - > "Play: ..." [My notes: to stop printing stuff and esp Deathless (but we will get to Deathless, dw)]
    Elder Drake: "Dragon Boon: Deathless" -> Removed [Dev notes, probably: All Boons are created equal, but some are more equal than others. Neither of these apply to the Deathless Boon since it's broken beyond any reason, we don't know how much glue the dev team was snorting for it to make it past QA, but we're sober again] [My notes: Idk how to balance EDs region to stop the dreaded Elder Dragon pile decks, so I'll leave that to more competent people]
    Swarmcaller: "Current effect" -> You can designite 1 unit to grant -1/0 and ANOTHER FOLLOWER to lose its keywords, OR a different nerf would be to keep its current effect but it only last for one turn.
    Heisho: "Current effect" -> Bug fix: Fixed a bug where Heisho would discount cards after being played. The card reads "the first card each turn", and wiht the "game log" on the left side of the screen you can see that a card was already played this turn, hence this must have been a bug, since the first card was already played that turn.
    Spectral Matron: Removed. [Same paragraph as for the Deathless boon, no idea how many substances were consumed when this card was conceived, but it's irredeemable and as such will just be removed from the game]
    Ramp: Removed. Fuck ramp (That was highly scientific, ik) It's the exact same as Ryze decks, where ramp decks do not interact with their opponent in the slightest. Pass, pass, ramp, pass, ramp, harsh winds, ramp, warmothers, congrats if you're not on 1 hp you basically won the game.
    Ryze: removed. Alternate win cons are a thing, and I don't want to just make the game "Midrange VS Midrange" (Although I would if I could) but Ryze is just no. You can, in fact, not just have a champ be allowed to take every single good spell from any region and think "Surely, this will go well"
    That's basically it. I know that Ryze removed will never happen, and that Ramp removal is 100% just my personal bias, but all things considered I think the game would be much better off with these changes (Or a similar form)
    You may leave suggestions or critize my changes, however I have already elected that I am right as such these points are mute. jk :)

  • @nixsnowsong6732
    @nixsnowsong6732 Месяц назад +1

    Firespitter used to be a 8/4 is hilarious. It honestly is still a good card

    • @Marshall_K
      @Marshall_K  Месяц назад

      It was strong when it was released. Overpowered with Elder and now we wait to see what it is going to look like.

  • @flintchip761
    @flintchip761 Месяц назад +2

    Iron Conquest still does far too much at focus speed for 2 mana. 3 mana at least surely?