Hi Hoang, Im new to unreal modeling. I see you have used Spotlight to get scene litup instead of a Sun light. I have a scene and i am struggling to make it look realistic with the lighting. I would really appreciate your help with that. I can use your TIPS If you can suggest some. Please.!!
Hello you can explain me, Why in an unreal engine, if I build the scene and adjust the materials, then, if I look at the subject in viewport for a long time, then the light intensity in the viewing area increases, what should I do? may need to put the HDR card? Thanks you.
Hello, Great job. But could you please explain what were your uvw map and unwrap or other settings in 3ds max? And what checkboxes you are checking in fbx export? Thanks...
phần mềm này cần card đồ họa mạnh gtx 970 trở lên để làm phần mềm này bạn cần học ít nhất 1 thang rưỡi nếu có thầy dạy, khoảng nửa năm nếu tự mò tùy theo trình độ và cảm nhận của từng người nhé.
they from 3ds max join this groups you will find some quality blocks facebook.com/groups/vietcg/?multi_permalinks=1482453831796575¬if_t=group_highlights¬if_id=1492649067626808
Tell me guys, why some CGI/archViz artists use game engines even for stills? Because if you need a superior graphics quality and realism (way better than any game engine offers), there is offline renderers inside 3d packages, like Maya, blender, max, c4d.. Is it just because easy of realtime rendering?
Basically. UE4 is relatively easy to use and learn and realtime rendering is basically what it does best yeah. Still, the graphical fidelity nowadays is pretty much the same since you can import into UE4 all sorts of stuff including photorealistic textures and all that that the engine handles really well.
i agree vray does better stills but it is actually not easy at all. there will be a time i believe when you can get vray/arnold quality in a game engine.
but baking is also some kind of offline rendering.. Working with realtime renderers like game engines, there is allways still baking proces that takes time..
I'm sorry to be the bad guy here, but that's no design. It's just a box and so small at times that the camera can barely grasp an usefull view - and that is with a far greater FOV that the human eye. Get out of the BOX and start creating. Real human freindly spaces - providing one knows waht a human really finds comfortable and not it is trained to see as comfortable .Nice imagery should always come second. Please do not take offense as I only add comments where I see potential. All best !
you are an artist, clean work, splendide and visibly beautiful
Oh my gad! Best speed level tutorial i have ever seen! Learned alot! Thanks! :)
Amazing job.
Great work.
Great Job!
The ✴ 🎀 𝐿𝒾𝓂𝑒𝓈 🎀 ✴ were my favorite part. Great work
(っ◔◡◔)っ ♥ Limes ♥
Cảm ơn anh . Mong anh sẽ làm thêm nhiều video chia sẻ như vầy nữa
amazing job..thanks a lot
nice job!
This was superb, your chairs (eames chair) seem to be floating.Superb work though.
perfect indeed !! 👍👍
thank men
Мужик, ты просто красавец, отличная работа!
спасибо
а что с отражениями в панели на кухне? дергаются.
@@hoanganhho5924 а какие у вас параметры компьютера?
beautiful
great Job! Like! I need to see the movie in slow motion...
Hi,
youtube have slow motion you just need change speed to 0.25 or 0.5
Great, thanks!
Boy oh boy!!
It was cool😍
12:28 Wow!
Hello. Nice video! Subscribed. Where did you get the Unreal Engine logo video at the start? I am looking for it in 4K...
nice!
HEY great work ! Kindly tell me what Materials you use ? Like imported from the other software or make your own ? Also how do you import objects ?
Hi Hoang, Im new to unreal modeling. I see you have used Spotlight to get scene litup instead of a Sun light. I have a scene and i am struggling to make it look realistic with the lighting. I would really appreciate your help with that. I can use your TIPS If you can suggest some. Please.!!
For a walls plaster you have used just white bump with roughness map ?
no idea how I found this video but interesting to watch - not quite sure if I like the music choice though :D
Nhin thằng thầy làm mượt quá :D
HI MAN, TX A LOT, EXCELLENT TUT. can you tellus if there is a place to find good ready materials for ue?, i´m now a subscriber of your channel
Show!!!!
Hello you can explain me, Why in an unreal engine, if I build the scene and adjust the materials, then, if I look at the subject in viewport for a long time, then the light intensity in the viewing area increases, what should I do?
may need to put the HDR card?
Thanks you.
HELLO MATE .. I have model in 3ds max or in sketchup can you show full process how to bring it in unreal engine ?
Hello,
Great job. But could you please explain what were your uvw map and unwrap or other settings in 3ds max? And what checkboxes you are checking in fbx export?
Thanks...
Hi,
watch this video serial to do it,
ruclips.net/video/iBww9A5FHLo/видео.html
bác đỉnh quá !!!
thank bác =)
bác có sài fb ko thi thoảng cho e thọ giáo chút kinh nghiệm với, e mới sài ue4 :(
facebook.com/groups/1773649716281665/
tham gia group de giao luu trao doi bac
tks bac !!
May I ask where did you get your asset library from?
Hi, great job, you teach a course for unreal?
Do you model this funiture or buy? where do you find textures and funitures?
anh ơi cho em hỏi cái vật liệu anh kéo ở ngoài vô là dùng vật liệu ngoài ạ . Với cửa , tủ .... là của file bên kia có sẵn hay thư viện của ue4 ạ
could you please do a full tutorial on realistic shaders ?, it doesnt look that realistic when i try this :/
Why you dont need to bake for each new mesh you import but instead its already baked ?
Very nice man. Modeled in sketchup or Max? What machine specs? Suscripted
Can you help me out with dimensions? Such as How tall is a wall, How wide is a door etc? Im really struggling with those
I am from the United States. I see you got some talent and skills, can we do business together?
I would like to know how long it took, and how big the file got to stay. Thank you for sharing your work exposure, have a nice day.
it took 1 hour to baking light, the file got to stay 1,6Gb
em mới làm quen ue4..mà nguồn thư viện ít quá..anh có bộ thư viện hay có trang thư viện nào có thể share ko ạ
Hi Great job! you tweak the ligtmass settings? and did you use a hdri map in your SkyLight? thanks!
no i don't tweak the lightmass setting and i don't use a HDRI.
i use skybox sample of UE4
Hi, what kind of computer and video graphics card i need to install Unreal 4d?
tuyệt vời... vật liệu nội thất anh chuyển từ 3dmax sang hay làm trực tiếp trên UE ạ.. :D
vật liệu anh làm trực tiếp trong UE4 em
Thank you a lots, but, where can I find architecture assets for my projects? Can't find anywhere free with good textures.
ccOtextures free 8-16k textures
Grandioso Trabajo,me podrias decir de donde sacas la bilioteca de mobiliario? (furniture)
thank,
i export them from 3ds max
Chairs are flying :) Snap issue ^.^
how you get your bake like that omgggggg teach me
Hi
Really nice build man
just wanted to ask how much time does it take to rebuild the lighting
bcoz mine is taking an eternity
It take 40 minute to rebuild the lighting
Hoang Anh Ho whats the quality you've set it to and whats your pc build ? thanks
Nice assets. Where can i find assets for unreal free?.
You make all home mobels??
Amazing, did you created all the furniture?
yes, I export them from 3ds max
Besides all the arch models....
What do you mean arch models?
And he created all models and textures himself?
They are from arch model packs...
how did u get your materials?
Cho mình hỏi là cấu hình máy như thế nào để có thể dùng được phần mềm này vậy bạn? Và nếu có học thì khoảng bao lâu để có thể làm được như vậy?
phần mềm này cần card đồ họa mạnh gtx 970 trở lên
để làm phần mềm này bạn cần học ít nhất 1 thang rưỡi nếu có thầy dạy, khoảng nửa năm nếu tự mò
tùy theo trình độ và cảm nhận của từng người nhé.
Boa noite !! cara voce tem algum tutorial ??para copartilhar com agente !!
I wonder where I find quality blocks? Are they from 3ds max or sketchup?
they from 3ds max
join this groups you will find some quality blocks
facebook.com/groups/vietcg/?multi_permalinks=1482453831796575¬if_t=group_highlights¬if_id=1492649067626808
Hoang Anh Ho
hmm wich pack did you use?
damn son
Hello. How make settings to iluminations?
Where did you get the assets?
Hoang Anh Ho What is the music that plays at 10:31?
sorry i don't know the name of that song.
How can I contact you to work together?
It's "Thanks for watching", not "thank". Other than that; Amazing job! Well done!
bác cho em hỏi card em quadro p2000 dùng có giật k bác,cám ơn bác nhiều
Dong quardo khong ho tro gaming nen se giat nha ban.
EM CÁM ƠN BÁC NHÉ:))
Uall!
Where I get the galleries of objects for unreal??
Maybe you can model your own? It will increase freedom and imagination. You can do just you want instead using available pre-made stuff.
like 3dmax
ram?
Download ?
Why call it, "Scandinavian?"
tengo un problema cuando ago lo de la iluminacion me da problemas al colocarle un blueplint quien me puede ayudar por favor
cuando altero el post process volumen y coloco un blueplint de una puerta no le cambia la iluminacion si le doy a diseñar
Tell me guys, why some CGI/archViz artists use game engines even for stills?
Because if you need a superior graphics quality and realism (way better
than any game engine offers), there is offline renderers inside 3d
packages, like Maya, blender, max, c4d.. Is it just because easy of
realtime rendering?
Basically. UE4 is relatively easy to use and learn and realtime rendering is basically what it does best yeah. Still, the graphical fidelity nowadays is pretty much the same since you can import into UE4 all sorts of stuff including photorealistic textures and all that that the engine handles really well.
because they (UE4 and Unity) are free.
like other major free software, their communities also big. Look at Sketchup with their 3Dwarehouse.
IMO
i agree vray does better stills but it is actually not easy at all. there will be a time i believe when you can get vray/arnold quality in a game engine.
render time?
its not render. Its a motor game and is in real time
oh im sorry :D
but baking is also some kind of offline rendering.. Working with realtime renderers like game engines, there is allways still baking proces that takes time..
10:45 ???What happened?
Why always so terrible misic?
Music gave me cancer
Not worse than my idiot colleague getting hiccups for the last 2 hours straight though. Fucking hell
I'm sorry to be the bad guy here, but that's no design. It's just a box and so small at times that the camera can barely grasp an usefull view - and that is with a far greater FOV that the human eye. Get out of the BOX and start creating. Real human freindly spaces - providing one knows waht a human really finds comfortable and not it is trained to see as comfortable .Nice imagery should always come second. Please do not take offense as I only add comments where I see potential. All best !