Colour Maximite 2 - Gauntlet v0.4a - 2 players test

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  • Опубликовано: 28 окт 2024

Комментарии • 14

  • @berighteous
    @berighteous 4 года назад +1

    It just gets better and better.

  • @MrWaalkman
    @MrWaalkman 4 года назад +1

    Hi Mauro! Looks like someone has been busy! :)
    It looks fantastic!!!
    I'm away from home at the moment doing a job in Atlanta, GA, and I didn't think to bring my CMM2 with me for the trip. But I will try it out as soon as I get home. I'm very much looking forward to it! :)
    And I fully understand and sympathize with you snatching up all of the goodies instead of allowing your kid to get them since it won't be long before your son is doing that to you (and there won't be much that you can do about it). :)

    • @MXRetroDev
      @MXRetroDev  4 года назад

      Firstly, thanks for watching my video and for your comment!
      If my son get the Elf you would see a insane player getting all the things, openning all the doors, using the magic in wrong places, and keeping me trapped in the sides of the screen... In the first attempt before this video is what exactly happened, then for the final video I didn't allowed him to get the Elf.
      There is a high chance that the players would be rebalanced again, because the Elf is insanely fast (but weak) as the version from NES. But in other perspective, I think it is cool to see the characters so different in the start of the game (but with extra potions all characters can reach maximum level).

    • @MrWaalkman
      @MrWaalkman 4 года назад +1

      @@MXRetroDev I finally got home from Atlanta and I got a chance to play with it. First off, I'm really impressed! I did notice a few "features" (aka bugs) that you might want to be aware of.
      1) A handy feature of the food jug is that you don't have to go to the square that contains the food, simply go to the corner that the jug handle is at (upper left IIRC) and you will get the food. Handy feature. :)
      2) You can walk through Death, and he keeps zapping you indefinitely. Walking through is nice, not having him go away is a nuisance.
      3) The randomness of the treasure room is umm, limited. The key is on the lower left hand side, the exit is on the upper right hand side. This was true for all players, with the exception of one time only did the room change for the Elf.
      4) Not so much of a bug as a comment. On level 9 there is no way to escape. I may be that the intent is for the floor to scroll over on the lower left hand side, but it doesn't. Me being me, I edited the map to include some destructible walls. ;>
      Great job as always!
      John

    • @MXRetroDev
      @MXRetroDev  4 года назад

      @@MrWaalkman Firstly thanks for your comments, it´s very important for me to have some type of feedback. Let me answer you:
      1) I know this bug very well, it works with magic potion too. It´s something that appeared when I changed the speed algorithm of all players.
      2) Not all enemies can stop you because I had some situations that the player stuck in the wall when I fix it I will enable the collision again. Yes, Death doesn´t go away so easily. Magic potion is your friend.
      3) The randomness of the treasure room is based in the NES port, but for sure I change it in the future. The key isn´t related to the exit position, you saw a coincidence.
      4) The level 9 must be rotated to another side when reaching the room limits. It broked and turned off since I changed the speed and scroll algorithm.
      Again, thank you very much for your support! I hope you test other versions and other games that I will release soon.

    • @MrWaalkman
      @MrWaalkman 4 года назад

      @@MXRetroDev What is the key that I use for using the potion? I usually just wait for death to appear and shoot it.
      As for testing and feedback, no problem. It took me awhile this time because I was out of town, but I eventually got back home.

    • @MXRetroDev
      @MXRetroDev  4 года назад

      @@MrWaalkman Use M key.

  • @conradlarsen3451
    @conradlarsen3451 4 года назад +1

    cool thanks

  • @Raketenclub
    @Raketenclub 4 года назад +1

    wow!

  • @ianlucas7260
    @ianlucas7260 4 года назад +1

    cool, are the levels the same as the arcade or are you cresting new ones for the game?

    • @MXRetroDev
      @MXRetroDev  4 года назад

      At the moment the levels are the same from the NES version (Tengen), each created manually. Maybe in the future I try to import the levels from the arcade.

  • @berighteous
    @berighteous 4 года назад +1

    now figure out how we play multi-player over the internet...

    • @MXRetroDev
      @MXRetroDev  4 года назад

      It's only a question of time for someone in the community to do it...
      I believe that can be done with an ESP32 with a little of patience (and time).
      In LAN isn't hard to do, we can use the serial ports like the good old DOS games. If I had a second CMM2 for sure I would try something like this.