Ouchies Batrep: Battletech #59

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  • Опубликовано: 28 янв 2025

Комментарии • 23

  • @mikeyocum167
    @mikeyocum167 10 лет назад +3

    Really enjoy your vids especially the battletech ones.

  • @andrewj8691
    @andrewj8691 10 лет назад +1

    Awesome report, I love watching all of them.

  • @BillyCaldwell
    @BillyCaldwell 10 лет назад +1

    I always enjoy these.

  • @AlphaStrikeWePlay
    @AlphaStrikeWePlay 7 лет назад +1

    Enjoying all your BattleTech battle reports mate. Keep it up. :)

  • @birdspark3
    @birdspark3 10 лет назад +1

    Fun as usual! Though a rough battle for the WoB.

  • @dubuyajay9964
    @dubuyajay9964 6 лет назад

    So many shots in those last rounds! LOL. 😂🤣🤖

  • @UnclePutte
    @UnclePutte 10 лет назад

    Woot, new stuff. Great.
    Man, that Clan stuff is scary any way you turn them.

    • @Sorrigan
      @Sorrigan  10 лет назад

      Yeah, it's like holding onto a shark by the tail.

    • @UnclePutte
      @UnclePutte 10 лет назад

      And the shark's tail has a maw too, somehow.

    • @Sorrigan
      @Sorrigan  10 лет назад

      UnclePutte And its full of rabid badgers... WHAT HAS SCIENCE WROUGHT?!

    • @UnclePutte
      @UnclePutte 10 лет назад +2

      Anthony Wilson
      God damnit Society.

  • @bloodybonesjones
    @bloodybonesjones 10 лет назад +3

    moar battletech!

  • @Drakon6956
    @Drakon6956 10 лет назад +2

    Assault Battle Mechs are only good for assault missions or good defense operations, due to their slow movement points,they can take a lot of damage,depends on the tonnage of the assault mech and the Mechwarrior,Thunder L.R.M.'s makes good defense operations hoping they step on the hex,that's why fighting in cities are good because you can set up your Thunder L.R.M.'s ahead in narrow passages and wait for your enemy in numbers,but hey this is another cool Battletech miniature battle. :)

  • @wizardv12222
    @wizardv12222 10 лет назад

    Good batrep! When you do the cards does each mech have its own card?

    • @Sorrigan
      @Sorrigan  10 лет назад

      Wizard's Playhouse In one variation of the card initiative, yes. The version we are using is a little more open to personal initiative; when a card of your color is drawn you may move any unit that has yet to move.

    • @wizardv12222
      @wizardv12222 10 лет назад +1

      I'm going to give it a try next time I play, I think it will add a little something to the movement phases

    • @Sorrigan
      @Sorrigan  10 лет назад

      Not only does it alleviate the headache of determining when to start moving 2 units and the backloading of the initiative, it also allows for partial wins/failures in initiative. This was hugely important for the air war with the 2 taurian and the 1 WoB (that would otherwise be completely screwed on one roll).

  • @vimuin
    @vimuin 10 лет назад +1

    Did you use tactical operations rules in this match??? Is it worth getting??? Note I already have tech manual and core rulebook

    • @Sorrigan
      @Sorrigan  10 лет назад +1

      s brameld Yes. TacOps is almost mandatory, we use a lot of the special rules in it to the point where it's almost as necessary as TotalWar.

  • @bobroberts5347
    @bobroberts5347 8 лет назад

    What are the playing cards used for?

    • @Sorrigan
      @Sorrigan  8 лет назад

      We use card initiative to help out with large games instead of keeping track of the backloaded initiative.

  • @andrewsteffen4354
    @andrewsteffen4354 9 лет назад

    What kind of mats are you using?

    • @Sorrigan
      @Sorrigan  9 лет назад

      Andrew Steffen Hotzmatz