Really appreciate the commentary video. Your incredible knowledge and passion of this game is undeniable that's why it's always so entertaining watching you play. Thanks as always for the kards content and keeping it real with the criticisms too. At the end of the day it is somewhat luck of the draw so getting out lucked was bound to happen
Thanks for this, another piece of amazing content. Could you please briefly explain how a good tournament deck varies from a good ladder deck, what are the differences between these two?
Great question! The point of a ladder deck is to get as high a winrate as possible against a field or random decks. This is going to make the best ladder deck a deck which is very reliable and without any major counters. Speed is also important to fit as many games as possible in so aggro is more common. In a tournament, your deck only needs to beat the 3-4 decks your opponent is bringing and if there are bans then you can be certain of avoiding certain matches. This allows for you to target certain decks if there are exploitable decks in the meta or to bring the best decks if you ignore their matchup into the deck you are banning. Control is also more common because you are probably not going to see the heavy ramp you see on ladder and game speed doesn't matter.
3:16:00 if I didn’t care about playing around 4+ mana on air and playing around half track I probably just play German Soviet?… if I chose jaggro like you did here I probably continue to play around half track to leave it dead?
That's a fair suggestion, but I think it is still more valuable in this situation to take the risk with Dragonslayer. Halftrack is a card he will keep in the mulligan against ger/sov but send back against jaggro so there's a reduced chance he has it and I almost certainly win the game if it sticks for a turn
Commandos got a big buff from raiding party plus they are fairly cheap to create. Air is superior to commandos from what I've seen but new Soviet or garrison decks might be the best at the top of officers club
Since the blitz doctrine nerfs, Ger/Fin struggled to end games before being blown off the board by ramp or bank decks. It's still solid but not a top performing deck anymore.
Honestly just hearing your analysis is more interesting than watching the world championships.
Wow… amazing! Love the dedication to the community!
Really appreciate the commentary video. Your incredible knowledge and passion of this game is undeniable that's why it's always so entertaining watching you play. Thanks as always for the kards content and keeping it real with the criticisms too.
At the end of the day it is somewhat luck of the draw so getting out lucked was bound to happen
thank you for taking the time to make this
You were so so unlucky against that afroninja dude
Good to see you coping well :D
A really insightful analysis here. Also it’s gonna be proper weird not watching you play in the Grand Finals for a change JKing.
Thanks for deep analytics
The peoples back to back to back world champion !! 💪🏼🏆
3 hours! THANK YOU! 😀
Thanks for this, another piece of amazing content. Could you please briefly explain how a good tournament deck varies from a good ladder deck, what are the differences between these two?
Great question! The point of a ladder deck is to get as high a winrate as possible against a field or random decks. This is going to make the best ladder deck a deck which is very reliable and without any major counters. Speed is also important to fit as many games as possible in so aggro is more common. In a tournament, your deck only needs to beat the 3-4 decks your opponent is bringing and if there are bans then you can be certain of avoiding certain matches. This allows for you to target certain decks if there are exploitable decks in the meta or to bring the best decks if you ignore their matchup into the deck you are banning. Control is also more common because you are probably not going to see the heavy ramp you see on ladder and game speed doesn't matter.
best 3 hour spent in my life
3:16:00 if I didn’t care about playing around 4+ mana on air and playing around half track I probably just play German Soviet?… if I chose jaggro like you did here I probably continue to play around half track to leave it dead?
That's a fair suggestion, but I think it is still more valuable in this situation to take the risk with Dragonslayer. Halftrack is a card he will keep in the mulligan against ger/sov but send back against jaggro so there's a reduced chance he has it and I almost certainly win the game if it sticks for a turn
Since the expansion dropped 90% of my ladder matches have been against commando decks. And I hate commando decks. Anyone know why this is happening?
Commandos got a big buff from raiding party plus they are fairly cheap to create. Air is superior to commandos from what I've seen but new Soviet or garrison decks might be the best at the top of officers club
@jking7 I noticed no lotta svard tank lists in the top decks. I thought it was a top 5… where do you think it is?? It’s one of my favs
Since the blitz doctrine nerfs, Ger/Fin struggled to end games before being blown off the board by ramp or bank decks. It's still solid but not a top performing deck anymore.
@@jking7340someday they’ll finally nerf bank… been a magic player for years… that card wouldn’t even survive there…
@@jking7340bank gone ☺️
Jking being salty for 22 minutes straight
I think 1939 did this format just so to prevent Jking7 from winning a 5th world champion in a row. :(
I build my own decks because im stubborn
Couldn't the countermeasure also be lightning bolt?
True
I don't understand why expansion is so good. You are spending 1 credit and only gaining 1 card. I guess I don't get it
Expansion draws you two cards.
Genuine question: have you played card games before?
217 minutes? You're spoiling us