So satisfying to see the elephant getting wrecked, imagine if the brit actually used all his ammo for something useful, like placing demo charges, using piats in his commandos, or more air superiority.
What a game! Action packed despite the long match time it was epic. Thanks for the cast =) Still don´t know how the planes got that Panther when it was outside of the red circle XD
1:12:32 that used to be death back in the days. ooh, man. i remember a time where you could call in unlimited tigers (if you had the resources ofcourse) the balance of this game used to be a lot different.
I liked the early build of Steve. Not the standard shit with a hundred pathfinder or spamming infantry units for blobs. Early mortar is great move. One successful hit enough to get them to retreat. MGs spammers also having a hard time. No camping behind heavy cover. I think an early mortar is a great asset for the beginning. Especially with the Russians that can provide with recon as well.
i really think the call in planes won this game, if the axis had gotten more anti air i think it wouldve been closer in the favor of the axis but i still think the allies would have won
It sure what Jungle Jake was doing this game. He didn’t get MG42 on his Panzer 4 despite the munition float and didn’t get the LeFh to kill that 17-Pounder.
i think its one of the strongest since you can use glider as forward hq and get cheaper commandos, air supremacy is also the highest damaging barrage in the game also the mortar cover is pretty strong
They are just a crutch for a faction that's weak overall. The combination is obnoxious, but USF players are kind of stuck with it because they know its the strongest option available when playing a faction that otherwise has some pretty glaring weaknesses.
@@davidhughes8795 -Best early infantry in the early game -Best infantry in the game period with double bars or 1919s -Gets a unit just for teching -Best light tank in the game with BS abilities -Best half track tied with okw flak -best overall commander and most diverse other than British faction -Best doctrine(airborne) in the game -Best indirect fire in the game (Scott’s) -Gets pathfinders -Gets paratroopers which are literally 6 man obers that come earlier than obers -gets best AI tank in the game(Sherman) -Gets best tank destroyer in the game (Jackson) The only thing stopping them from being stupid broken is lack of sniper and MG early game
@@davidhughes8795oh and i almost forgot the single most cancerous ability in the game. P47s that follow you into base and cannot be shot down until they go for a second strafe. That means you cannot spot your tank from taking damage period. No los required and with mark target it will kill any tank in the game with ease. I also forgot that airborne lets you drop MGs and AT guns (which are the best AT guns when using its abilities) which completely removes the choice of picking captain or lieutenant.
@@bro3217 Bless your heart. That's quite a list, Bro. But i'm afraid most of it isn't true at all. Why do you think USF is basically never seen at the top level/pro play? Sadly USF, OKW and Brits all have massive, easily exploitable holes in their roster which prevent them from being top tier. Roll on COH 3.
@@davidhughes8795what about my list isn’t true? The only thing I can see being argued is my statement about riflemen. Everything else is true. They don’t see pro play because ostheer and soviets are reliable picks that can’t go wrong.
classic panzerwerfer game. coh would be much more interesting without it. also why didnt they flank a VP? only running straight through mid wasnt to smart
i think the pzwerfer is necessary, what else are you going to do against large teamweapon sizes of soviet, or the better troop quality of the brit, if russians get katy, germans get werfer just evens out
even with meta commanders is hard to win sure coh 2 has unbalance commanders and factions to many good tools from ally factions but still is better than past... but still .... well i hope coh 3 has better balance and from tech test it sure is more balance every faction is getting many tools to counter eacth other
lol, germans have a big advantage in late game. your bad if you just stand there in line in front of a VP. germans lost the game after 40 mins without the panzerwerfer spam.
Can't wait for this game to die after coh3. Pathfinders into scotts, allied planes that live forever while axis planes shot down after first pass. Sickening.
Thankyou tightrope for casting this game. It was also the longest game I ever had, i hope you still enjoyed it! Take care & Cheers!
So satisfying to see the elephant getting wrecked, imagine if the brit actually used all his ammo for something useful, like placing demo charges, using piats in his commandos, or more air superiority.
Even just the flares man seeing that 4 digit ammo I was getting tilted lmao
I could hear you die inside a bit when you saw the timer for this game. Thank you for your service. Here's a cookie: 🍪
Marathon match indeed :) GG
What a game! Action packed despite the long match time it was epic. Thanks for the cast =)
Still don´t know how the planes got that Panther when it was outside of the red circle XD
1:12:32 that used to be death back in the days. ooh, man. i remember a time where you could call in unlimited tigers (if you had the resources ofcourse) the balance of this game used to be a lot different.
59:58 ish the panther drives just barely into the circle trying to crush some infantry
Anyway ty for the cast! What a match lol
Oof
Thanks again to providing entertaining COH2 coverage!
Those Werfer Strikes are so nice first one to check and the second one on target.
glad to see the rocket meta getting punished.
Awsome game, always lovely to see base bomber loosing :) Such a coward move in my eyes.
such a long game, insane. gg!
Thanks. Great cast!
I liked the early build of Steve. Not the standard shit with a hundred pathfinder or spamming infantry units for blobs. Early mortar is great move. One successful hit enough to get them to retreat. MGs spammers also having a hard time. No camping behind heavy cover. I think an early mortar is a great asset for the beginning. Especially with the Russians that can provide with recon as well.
Why is there a circle anyway when the planes wreck anything that is revealed 50 km outside the circle.
Wow. Great game. Great casting.
Ha, some real DAK CoH 3 vibes from that flamer pio in the halftrack!
i really think the call in planes won this game, if the axis had gotten more anti air i think it wouldve been closer in the favor of the axis but i still think the allies would have won
It sure what Jungle Jake was doing this game. He didn’t get MG42 on his Panzer 4 despite the munition float and didn’t get the LeFh to kill that 17-Pounder.
Jely bones and I would have taken the lefh out easily with major vision planes and then Nuke it with air supremacy. We do this on a daily basis.
You think a MG would won the game? Lul
@@MasterSteve_117 why was Jelly floating so much muni, he shouldve been dropping mortar cover every chance he could
Jungle Jake swinging on vines from tree to tree like tarzan
1:16:00 Tightrope commenting on 9/11
Great match! Lucky for the allies they had the magic "planes" button to win.
It is the only way to counter a elefant properly on a static map like this.
is commandos the worst commander for ukf?
i think its one of the strongest since you can use glider as forward hq and get cheaper commandos, air supremacy is also the highest damaging barrage in the game also the mortar cover is pretty strong
49:50
Fathpinders
GG but the Pathfinder + Scot spam meta is so stupid and boring tbh zzzzz. Is it because Riflemen still dont scale well enough in teamgames?
They are just a crutch for a faction that's weak overall. The combination is obnoxious, but USF players are kind of stuck with it because they know its the strongest option available when playing a faction that otherwise has some pretty glaring weaknesses.
@@davidhughes8795
-Best early infantry in the early game
-Best infantry in the game period with double bars or 1919s
-Gets a unit just for teching
-Best light tank in the game with BS abilities
-Best half track tied with okw flak
-best overall commander and most diverse other than British faction
-Best doctrine(airborne) in the game
-Best indirect fire in the game (Scott’s)
-Gets pathfinders
-Gets paratroopers which are literally 6 man obers that come earlier than obers
-gets best AI tank in the game(Sherman)
-Gets best tank destroyer in the game (Jackson)
The only thing stopping them from being stupid broken is lack of sniper and MG early game
@@davidhughes8795oh and i almost forgot the single most cancerous ability in the game. P47s that follow you into base and cannot be shot down until they go for a second strafe. That means you cannot spot your tank from taking damage period. No los required and with mark target it will kill any tank in the game with ease. I also forgot that airborne lets you drop MGs and AT guns (which are the best AT guns when using its abilities) which completely removes the choice of picking captain or lieutenant.
@@bro3217 Bless your heart. That's quite a list, Bro. But i'm afraid most of it isn't true at all. Why do you think USF is basically never seen at the top level/pro play? Sadly USF, OKW and Brits all have massive, easily exploitable holes in their roster which prevent them from being top tier. Roll on COH 3.
@@davidhughes8795what about my list isn’t true? The only thing I can see being argued is my statement about riflemen. Everything else is true. They don’t see pro play because ostheer and soviets are reliable picks that can’t go wrong.
1000+ ammo wow :o cheats ;)
first
classic panzerwerfer game. coh would be much more interesting without it. also why didnt they flank a VP? only running straight through mid wasnt to smart
i think the pzwerfer is necessary, what else are you going to do against large teamweapon sizes of soviet, or the better troop quality of the brit, if russians get katy, germans get werfer just evens out
even with meta commanders is hard to win sure coh 2 has unbalance commanders and factions to many good tools from ally factions but still is better than past... but still .... well i hope coh 3 has better balance and from tech test it sure is more balance every faction is getting many tools to counter eacth other
lol, germans have a big advantage in late game. your bad if you just stand there in line in front of a VP. germans lost the game after 40 mins without the panzerwerfer spam.
Can't wait for this game to die after coh3. Pathfinders into scotts, allied planes that live forever while axis planes shot down after first pass. Sickening.