What I also love about the ME trilogy is there is one random guy who keeps badgering salarians for a refund. He appears in all 3 games and he keeps getting send from one place to the other. At the very end his persistence is rewarded and he gets a 15 credit rebate. Seldom laughed so hard
When I too discovered this "guy" finally geting his refund, after 3 games....It made my cry tears of joy :D Such a simple thing that I enjoyed ... in ME1-3...
I utterly hated my own Player Character. I made him have scars, gray hair, a bit of beard etc. He was supposed to act like a badass. I was not allowed to play that way. He behaved like a teenager. Everyone on the Tempest behaved like a teenager.
@Gentleman Indeed. Like YongYea put it in his video: "The protagonist and the squadmates come off as amateurs who seem to think this is all some kind of fun roadtrip where nothing needs to be taken seriously." That was exactly how I felt about it. Did not help that I actually attempted to roleplay an aggressive, Renegade type of character, who would then develop during the story. (Pffft, actual roleplaying? In this game? Keep dreaming.) Seriously, during the prologue I was already like: "Hey Ryder Senior, can I play as you instead?"
@Forever Outraged They might be younger but that doesn't excuse the overly juvenile behavior given their situation which is actually very serious. Planets that were supposed to be habitable were not, the first race they encounter is hostile, arks are missing, many leaders have died, Ryder Sr. dies, etc. The whole Initiative is a massive endeavor in the first place and then everything goes wrong and some serious work needs to be done in order for them to survive. My point is: there's actually a lot at stake but the characters behave like there isn't. It clashes with the whole premise and the way they immediately start throwing lame jokes/puns/etc pulled me away from the immersion. Not saying it should be 100% serious but I do expect a cohesive narrative and some actual chances for roleplay.
@@-Zikade- Yeah, the serious tone of the previous games was completely missing, the eerie tone of ME1 where you knew something was coming but didn't know yet what, why and when, or mass effect 2's with it's collectors that mysteriously appear and dissapear with entire colonies of people, and the characters reflected the situation they were in, the mood up to ME3 was brooding and charged with anticipation for something nobody really understood, outside of the knowledge that it was definetly going to be a bad thing. And then ME3, where everyone, for the most part is pretty much depressed, mourning for the lost, etc. Because the whole galaxy is in utter disarray from the surprise invasion of the Reapers. I mean it wasn't all doom and gloom, but it was enough, everywhere you went, you always saw the effects of what was happening, on the characters and in the world itself. They did lose a lot of the seriousness with the Citadel DLC, but all that was optional, so I really didn't mind that.
Mass Effect: Andromeda, in fact, is the definitive proof that BIOWARE is the one that has died. BIOWARE is now basically just another of the Electronic Arts: Husks.
That`s actually precisely what happened, EA/Reaper basicaly destroyed what made bioware great, the only reason i don`t play ME andromeda is that in order to play it you need to buy and play throught origin launcher.
Man, I was just thinking about them. My Shep with his wife Tali prolly having a drink with Garrus at this moment, chillin on the currently being renovated Citadel while thinking about the nigguhs, Legion and EDI and all of them (because I value self preservation and chose the destroy ending, getting the chest moving bit). Damn man, I wish I could get a DLC for ME3 perfectly tailored to everything I did, just to see how they're all doing in their world.
I'm still hoping for a hd re-release of the trilogy. But I did come to love Andromeda. After all the patches, after submitting to the game, I did come to appreciate the amount of work and ambition that went into it. It all depends on where they go from here, we only saw a very small part of the Andromeda galaxy. It could still be turned around and become an epic new trilogy, IMHO.
Werner Cazaerck- You can only hope for next gen for a possible remake/remaster. Andromeda was ok game play wise but the story was boring as shit. Next gen is 2-3 years away so I think EA and their greed may have a small team work on it. Than they can milk multiplayer like they did in ME 3.
Your Neighbour Electronic Arts strikes again. Seeing that Electronic Arts got its claws into a franchise is both a death now and an alert to look out for where the dissatisfied writers and programmers go to make their next game.
There was a scene in ME1 towards the end of the game where there was a Prothean VI, the team discovered. The conversation my party had with that faceless VI was more touching, had more depth and gravity than the entirety of ME Andromeda.
Virgil. Yeah, that was haunting. Stumbling into this massive tomb that showed so much hope wasted, a perfect example of humanity's fate should you fail. It was a brilliant moment.
Yeah I remember that bit, where the ancient VI lays it all on the table. The creepiness of the bunker, the music and the whole way it was done was awesome... certainly a sobering experience that made one think!
"Each of the originals was the kind of game where you would hate the fact that it was time to go to bed or work" It's like he's saying my entire high school life out loud
It should have been a co-op horde survival game, where if the players lose the monthly battle, then they lose their leveled character. That would have been badass. But BW screwed up BIG.
Andromeda funded Anthem. True story: Earth & Beyond: A very popular MMO back in the day. The MMO lived for about a year. With a decent number of players logging in. Despite having a healthy player base and a looming expansion pack at the time EA swooped in and pounced on the game. Fantastic. The Sims publisher at our backs. What could go wrong? Everything. Went. To. Poop. The night of the expansion release. A huge number of players participating in an epic fight. Then disconnection. E-mail stating the expansion pack was going live the next day. The anxious waiting. Then nothing. Then more nothing. And more nothing. Finally after a week of waiting EA states that they could see no financial future in the game, and have shut down the servers and were re-purposing the servers for the Sims Online. And had given E&B players bupkiss in return. So $40 for the game, plus the monthly fee for a year, plus the cost of the expansion. All for what? Promises and lies? And here we are with Anthem. More bullshit. Another game with potential killed by EA, because profit.
I really missed the quality voice acting from the og ME trilogy. Jennifer Hale fucking rocked. Keith David, Lance Henrikson, Brandon Keener, Ash Sroka, etc. All of them, the whole cast was so good.
@@praxlyn1498 What's even more ironic, is that that's how I feel about Jennifer Hale, I felt Mark Meer was fantastic. Jennifer Hale feels flat and monotone to me most of the time, given a few exceptions. Which is such a shame because she is a fantastic voice actor, dunno why I feel that way about her in Mass Effect.
wont happen till the day DumbA** sports "gamers" go extinct by natural selection. The fools who buy the same game every year (some even pre-order no less) :(
I still remember that moment in Mass Effect 1, when you were talking to Sovereign via Hologram, and it was finally delivered to you *what* exactly Sovereign was, and where this plot was going ... my jaw still hasn't been picked up off the floor from that moment.
In the Mass Effect 1 mission on Noveria that you were talking about, there is actually a 4th option also. When you enter the complex, there is a hanar merchant nearby who will ask you to smuggle goods for him (if you happen to talk to him). You can choose to rat the hanar out to the CEO in exchange for money, and if you press him further, a pass out of the complex. So that’s at least 4 different ways that you can get through that part of the mission, and only one is widely known. This truly exemplifies why Mass Effect 1, and the trilogy as a whole, was so great.
Mass Effect 1 still looks a heck of a lot better than some of the other games released around 2007. It's no Crysis, but I think even to this day it still holds up very nicely.
I got Mass Effect trilogy many Christmases ago and it sat on my shelf for years, I regret this because when I finally played it all the way through.....I WAS BLOWN AWAY.
"What is dead may never die" - GoT R.I.P Shepard. I hope they can resurrect the game series somehow but try to make it more original at the same time more aliens perhaps.?.
Cora being the Illusive Man's daughter would've been incredible. She had a great story and a nice possibility for rivalry, but all her plots shamefully fell apart.
The illusive man had more character in his left pinky than Cora did the entire fucking game. Her expressions were as dead as everyone else's, and she was just as uninteresting.
lol not even close mass effect is still very much alive juts because some thought the new mass effect wasent as great and two or three dosent mean it died sould I count how many times other games went down hill and then came back bigger then ever?
@@sirshotty7689 Well Sir, I for one, *would* like to hang onto my meat-space flesh sac, y'know, for the time being... (If that's ok with our inevitable trans-time ultra-machine overlords) :D - MMmmmmm! This pulullating cellular skinbag and bubbly physical ooze is actually _toasty warm!_ - I give it at least 7.5 / 10, so far :)
Only Mass Effect 1 does that. 2, 3, and Andromeda feel like a small galaxy where nothing much happens. Mass Effect 1 also had large level sizes, which is why the Mako came in handy for exploring.
Yes yes Thomas pal he did, i can tell! Now it's more like you skipped first one and dunno how really big it was and only heard garbage talks about it from the haters of the first game and jumped bandwagon ever since, cuz it's cool...lol
@@comicsans1689 2 felt like nothing happens? The collectors abducted people, took them to the center of the galaxy to convert them into more collectors as an army for the reapers. How? Your statement makes no sense. It is so weird. So much happens in Mass Effect 2. Illium, Omega, Citadel. You're objectively wrong.
They NEED to re-hire Drew Karpyshyn as a writer if they want to make a successful sequel to Mass Effect. For me, his writing style built the heart and soul of what Mass Effect always was. He was what made the first two (and in some parts the third) games so good.
Especially if you mod it up with graphics mods like MEUITM and ALOT, then it looks like a modern game I would preorder a remastered version though in a heartbeat 😀 Just think about having Mass effect 1 with the gameplay of ME3
@@kerotomas1 It's not the graphics that's the problem, (well me on PC it isn't anyway) it's almost everything else. Only thing that doesn't feel like a chore is the main story (though the beginning feels a little too long), the rpg elements and the dialogue (though the crew could definitely use more dialogue; does anyone honestly care about Presley?).
@@Camelotsmoon Presley is dope and probably because the mechanics you're using are more than 10 years old and we've had more than 10 years to get used to different engines, movements, strategies, etc
@@michaelvaldivia2891 Not only that, apparently mass effect 1 only cost around 3 million to make, which is spare change in the world of AAA. I still think it holds up nicely especially considering this ^
1:00 I played ME 1 for the first time in 2019 and I had to say it aged incredibly well. Graphics arent great but what can you expect from a decade old game. The gameplay can be described as clunky but it is solid.
When I saw the graphics on me1 for the first time 13 years ago, it was like ground breaking lol nowadays they don’t hold up so much and the fighting is sooo stiff, but still holds a place of over 1000 hours in my heart
Thx, now I have to live with the knowledge of what a superb Mass Effect sequel could be like and also that we will never get it. Where are my antidepressants?
Tali is shit. Mass Effect 3 is better than 2 solely because you can kill Tali. However, Mass Effect 3 is beaten by 1 because 1 nailed the story, music, characters, RPG elements, and atmosphere.
@Brom, Sleeper of Women Yes, it's my opinion. That should be pretty obvious. What's a fact is that Bioware forces you to have Tali in your crew for all 3 games, only giving you an opportunity in 3 to get rid of her. I didn't want Tali on my ship because she was clearly there just to steal technology for her people. And steal technology she did, because the description of the Flotilla in 3 says that they possessed cloaking technology similar to the Normandy's.
EA and Bioware not given the development team the resources to get things done right to make Anthem instead is what caused probably all of the game's problems also the now common thing of rushing games to get them out without or with little polish and thus full of bugs. If Anthem comes out and doesn't do good either that pretty much states that it wasn't Bioware Montreal that was bad. I play Andromeda and enjoy it spite some of its problems because i have played much worse games that I can't even get 3 to work on windows 10 for some reason when it worked before I did some hardware changes and well I tried everything under the stars to try and get it to work and it won't even launch and tech support is about as useful as a dog walker without any legs. They haven't killed the series they put it on the side until they get some time maybe they will make another one that is actually better you see some games the original is so good then the sequels are bad, you know the whole the sequels are never as good as the first movie.
Almost cried when you mentioned the Cora and Ilusive Man thing, that alternate storyline would be fantastic to experience, a nice way to pay homage to the trilogy and expand on it, so much possibilities with that Reaper, awesome video!
Though why would the Illusive Man care about bringing other species to Andromeda? Wouldn't it be just 100k humans? As I recall he was hella xenophobic.
@@Vitaly__-hq2oq Maybe originally it was only human ark but with time it attracted attention of other speeches. They were allowed to join either because project grow outside TIM control or they involvement broth money, resources and personnel without which initiative would never happen in time.
Sad, sad story. Mass Effect was a franchise that could have muscled its way onto the sci-fi podium, above even the titans: Star Trek and Star Wars. It was truly an awesome universe, utterly mishandled by money grubbing corporacrats lacking in any kind of vision or ambition. Rest in peace Mass Effect. Rest in peace.
Hadgerz Why not? The universe is a blend of the two franchises as it is, with millions of fans financially and emotionally invested. Forget the flaws with the games, all 4 of them: the universe itself is richer and broader than the Shepherd-Reaper and Ryder narratives with near-limitless potential for exploration. In typical video game fashion however, the Mass Effect name was only ever licensed to make quick bucks off of trash novels and cartoons. I can only imagine where a passionate writing team with a real financial investment might have taken us through a movie or television show.
How did ME1 age so incredibly poorly? Graphics and absolute precision aiming isn't everything. The story is the most conclusive and the overall universe of ME is firmly established and solid. ME1 is a reaction-driven game. ME2 is a character-driven game. ME3 is an event-driven game.
There is a mod you can find that upgrades the graphics of ME1 to ME3 and it is very easy to install. Just search Mass Effect 1 graphics mod and you'll find it.
Well, for one, the weapon/ammo system was stupid. Every weapon felt the same, some ammos were straight up useless. Only weapon that stood out from its category somewhat was the Geth Rifle. Then, how the AI uses Immunity on higher levels is absolutely ridiculous. Suddenly it can take minutes to kill a single enemy... Going from there, some classes were downright useless on higher difficulties - partially because of the Immunity issue. Then... elevators. Fuck these disguised longass loading screens. Banter was cool, but eventually... it's nothing but loading screen. In short: the gameplay was absolutely terrible, the hub world had huge loading screens that made you want to be there as little as possible and the only reason to play ME1 is the story while the sequels are so much more fun to play. But in order to get the full worth out of a playthrough, you kinda have to play the original again... which I wouldn't mind if it weren't such a drag.
I recently played ME1 beginning to end and it has aged incredibly well. I had so much FUN! Playing ME1 after ME2 and 3 will definitely make it feel clunky and dated, but if you just play it on it's own, you can absolutely see why it's one of the best games, and one of the best sci fi stories, ever crafted.
35:55 and imagine how this could play when you first meet the Angarans. They get reports of your scientists murdered by the Kett: you gain their trust easier They get reports on your first outpost being full of soldiers: it's harder to get their trust
I just explode out of laughter every time it happens. I usually play nice this is most reflective of who I am, but not only is her face SO punchable, but she makes the sound of a fucking steel bar when she falls down, like you knock her out so hard you embed her face into the floor and Its too walk good.
Mass Effect 1-3: Human. Turian, Asari, Salarian, Krogan, Quarian, Volus, Hanar, Elcor, Vorcha, Geth, Protheans even Reapers/Leviathans Mass Effect Andromeda: Kett, Angara, Remnant. With remnant barely being a factor and Kett Angara well spoilers but u know what I mean. It was supposed to be an entirely new galaxy with more and not less aliens. World building was also bare minimum and the focus was on character quirks and their obnoxious interactions, it felt like another "Citadel" DLC.
This, the clash of culture between Krogans and Salarians. The everlasting mistrust and animosity between Geth and Quarians. Asari obsession with Protheans. All of these things had their twists and turns. Krogans finally realizing that Salarians are not the enemy they thought they were as one of them cured the genophage. Geth and Quarians learning to live together. Asari realizing Protheans were not what they thought they were. The Mass effect trilogy had spirit and a lengthy backstory beyond characters. Just ask yourself what's the point of going into entirely new galaxy if you're just going to introduce 3 new species and toss the milky way species to the sidelines.
I'd rather have more than 3 species in the new galaxy and play as a human. The novelty of playing as an alien is shallow. I wanted to see a new galaxy on a brink of a war or deeply embroiled in one on arrival. On one side you have an uneasy alliance of Andromeda species and on the other you have Kett, feudalistic invaders from another galaxy same as you. Its up to you which side you choose to ally with or maybe even broker a peace between the two. The premise of Kett being fanatical assimilators has been already done to death in Sci-fi so make them imperials or with some other unusual political structure that you can interact with and not generic Borg species (Reapers included). Each path giving you a plethora of choices on how to proceed.
Alexbl100 the reason their are more alien races in the milky way is because of the citedel and mass relays allowing expansive travel around the entire galaxy. Andromeda doesn't have that kind of scope since mass relays don't exist there.
Escalating Barbarism I'm not defending anything. It's a matter of fact that the Andromeda galaxy wasn't fully realized. Only a small sample of the galaxy was available. It's made very clear in mass effect 1-3 that the only thing that allowed the races to unite were the mass relays. Without them the races were too far apart to even communicate. That being said, as we know Andromeda doesn't have mass relays. I wanted more races too, but it makes perfect sense that we don't have them on a narrative level. It may have been convenient for the devs but since it's logically consistent I personally have no issue.
Man, the sound that played at 42:54 instilled the most gut-dropping fear response I’ve ever felt. Screw you for doing that, but also ... well done for creating possibly the most compelling possible follow-up to Mass Effect 3 that didn’t crap on the canon.
Dude, brilliant alternative take on what Andromeda could have been. That would have actually been interesting. I played all of Andromeda and it was ok. Ok is sad for a mass effect game
Ok?! Dunno about that...guess that depends on what is of highest value for you in a video game...In my opinion it's bad...really really bad, much worse than "ok"...
For me its the other way around...imwas more curious to check characters interactions! Couldn't give two shits about skills/stats/weapons/customization and combat overall and all that other jazz!
It would have been a redemption of his actions over the previous 2 games, and made him into an actual sympathetic relatable character instead of merely being a power hungry control freak with dictatorial leanings.
@@sarasunshinemt4444 I about cried just thinking about how illusive man could have redeemed himself. He is my all time favorite villain and the writers did not give him justice in the third game. He was the epitome of the ends justify the means.
What was great about Saren was that we didn’t even know why he was working with the Reapers until late in the game. For most of the game, we knew he was working with the Reapers, but not why. And Saren, of course, thought he was right, that HE was the hero, and you were the villain by ruining his plan. He’s a good villain.
I gotta admit; the fanfic crafting near the end was unexpected, but I actually like the idea for the story you laid out. I didn't expect to, but the way you described it slowly building to the elements actually got me quite interested. Much more interested than Andromeda's concept alone ever did.
I honestly think the Illusive Man was horribly underutilized in ME3, he was a beautifully complex and sympathetic (re: driven) at the end of ME2 who was then just written off as "corrupted by Reaper indoctrination" and thrown away. Props to @Ruskie for the effort of salvaging the character in a meaningful way.
Just one huge error with it, the Andromeda Initiative was aware of the Reapers, they didn't leave until during the events of Mass Effect 2. They would have been well aware of the Reaper that attacked the Citadel.
Being a MASSIVE Mass Effect fan this is heartbreaking to watch. I haven't even played Andromeda because just look looking at the husk of a character the main character is makes this impossible. RIP Commander Shepard.
I’m very very hopeful in ME having a bright future. Hopefully the next game (if they take their time on it) is amazing. I’m a new ME fan and I get where the heartbreak is from :(
If I only had 50 million to buy the rights to the games and story, I would gladly have this story implemented into Andromeda. But Alas... I only have 49 million...
That's unfortunate, try to get the 1 million on GoFoundMe, I think it would take about 5 minutes for the community to pay for freeing ME from Electronic Assholes. If only you had those 49 million :(
"Sorry my face is tired from dealing with... everything." - Most lazy excuse not to add facial animations. It truly amazes me how bad this group of writers and producers and animators were. Don't release a game if it isn't finished. This might of ruined their careers forever, though.
It wasn't put in as an excuse for the facial animations. Facial animations are made after voice overs, so the writers didn't know the facial animations would be so bad. If you watch the revamped animation, she puts a hand up and kind of rubs her head, like she's just exhausted.
@@DaSquareful, that overplayed excuse would make sense if Inquisition wasn't made on Frostbite as well, but it was. Sorry, but the studio simply went belly up after EA acquired them and all of their true talent was either fired or quit. EA has literally ruined company after company, after buying them out. Quit making excuses for them.
Sadly we already know why the reapers exist... i know a lot ot people hate it, but i actually liked the Leviathan dlc, it felt like a good episode of the X files.
Ajay Singh their take on the leviathans was a very refreshing look at what you might expect from the most advanced race known. I don't see a problem with it unless you just wanted to see yet another humanoid technology based race. The leviathans were pretty unique and the way they achieved their goals were interesting.
The Leviathan DLC was great except for the main story. Their slave species keeps making machines to help them that eventually turn on them...so what do this powerful and all knowing apex species do? They create machines that turn on them too. I didn't see that one coming at all!
Yes, we know why the Reapers supposedly exist. But who is to say that they weren't completely tied to their original task? The whole game of Andromeda exists (according to the game's lore) is because the Geth were curious about the Andromeda galaxy and possibly even entire other galaxies. They could easily make a new plot stating that the Reapers came up with a new plan to conquer or research new galaxies with new oppiturnities to set out other than mass genocide every 50 000 years. Like Ruskie kinda explained, they could easily come up how each galaxy the Reapers conquer becomes their own "social experiment". Milky Way is their Reaper factory meanwhile Andromeda is their ant farm, but with a twisted plot. And all of this experiment is part of the Reapers' grand scheme. Hell, this would be a perfect way to unscrew the mess of an ending Mass Effect 3 had. They wouldn't necessary have to incorporate this into the main story, it could be a long DLC story mission similar to Leviathan, Lair of the Shadow Broker or Citadel.
The reapers are such well written villains that even their reveal in a fan written story gives me so much chills. I really want to see your version of the story gets made.
@QuietGames Nothing is wrong with me. You should be asking what's wrong with Bioware for the shit they pulled in Mass Effect 2 (Hint: EA and Mac Walters). Shepard is killed off in a bullshit manner in the opening of the game, but is then brought back by a terrorist organization who somehow managed to expand tenfold since Mass Effect 1. This was done presumably because Bioware could not figure out how to have Shepard helping another side willingly. Mass Effect 2 would have been so much more nuanced if the game had decided on two main branching paths: stick with the alliance to investigate the collectors or defect to Cerberus and investigate the collectors. You know, give the player a choice because the game was supposed to be an RPG (it ended up being a turd person shooter with minor RPG elements). Nevermind that, Mass Effect 2 ruined the mysticism of the Protheans from Mass Effect 1. And in all honesty, Mass Effect 1 did not need a sequel. It tells a complete story that would have only been minimized with a follow-up, which is exactly what happened. Mass Effect 2 took the decisions and outcomes of the first game and flushed it down the shitter, like when your decision on saving the council or letting them die effectively changed nothing but some flavor text.
@Joe L'Horri I know my opinion is in the minority, but I still must disagree with you. Killing off Shepard in Mass Effect 2 only to bring him back was such a lazy decision because Bioware couldn't conceive of another way for Shepard to voluntarily work with "the non-good guys". If Mass Effect 2 had instead given the player the choice to stick with the Alliance or to join Cerberus, the game could have been God-tier. Especially if they had certain ME1 squadmates voluntarily defect, further pressuring your decision. The actual Mass Effect 2 storyline is pretty underwhelming, kept alive only by its side-stories. I know Bioware has pulled off that kind of story-telling before like in KOTOR, but it doesn't work as effectively in Mass Effect 2 because there's so little exploration to do to really flesh out the side-stories. Replacing planet exploration with mineral scanning was a bad idea. Gameplay-wise, the game was such a massive step-back compared to Mass Effect 1. I know that it's popular opinion to say that Mass Effect 2 has better combat than Mass Effect 1, but this couldn't be further from the truth. I'll start with the one thing that actually improved: the use of cover is much smoother. But I think they focused on improving that because you spend most of the game having to sit behind cover to fight off hordes of enemies. Now with the negatives. First, gun variety is absolutely sparse compared to Mass Effect 1's 50+ guns. Even though most of Mass Effect 1's gun variety was in its tier upgrades of the same gun, you still had variety in fire rate, damage, and accuracy. In addition to that, there were loads of mods for the weapons. Mass effect 2 has a total weapon selection that you can count on two or three hands, and to my recollection, had no weapon mods (luckily Mass Effect 3 fixed that by bringing back weapon mods). Mass Effect 2 also introduced ammo (I don't care about the ass-pulls the devs made to claim it wasn't ammo, it functionally was ammo in the game), which was rubbish. There also seemed to be less enemy variety in Mass Effect 2 for most of the game. I quickly grew tired of fighting the same mercs and bots constantly. Having a global cool-down for powers in Mass Effect 2 was stupid compared to Mass Effect 1's singular power cool-downs. I think another major gameplay issue that needs to be addressed is the neutering of the role playing in Mass Effect 2. I hesitate to call the game a role playing game when you look at how they stripped out most of the skills and lowered the amount of meaningful choices that you can make compared to Mass Effect 1. I personally thought that Mass Effect 1 should have offered the player more opportunities for meaningful choices, and yet Mass Effect 2 took things further in the wrong direction. Mass Effect 2 is just a (mostly) linear adventure game with some dialogue choices. If Mass Effect 2 was stripped down any more, it would be a JRPG, which those games are not actually role playing games.
@@comicsans1689 : Well argued. I actually agree on several of your points. Though I enjoyed the hell out of ME2, both the richness of inventory (f.ex. the way guns could be upgraded and modded ) and the rpg element left some things to be desired. Regarding planet scanning, i know I'm in the minority, but I actually liked it. It's a relaxing, almost meditative experience. Though ideally I'd wish for more interesting things to come across while scanning (further rewarding scanning and exploration) and more planets to just explore ME1 style.
What I couldn't (still can't) stand about Mass Effect 3 was the fact that they dared to call that godawful mess of events an "ending". Extended Cut salvaged it and turned into a "badly written ending". Before the DLC it couldn't be described as an ending, it was a bunch of videos and cutscenes stitched together without a shred of common sense. You saw things happening with absolutely no context behind them. It was like "Shepard does X" jump-cut to "Mass Relays get rekt but for some reason the systems doen't blow up with them" jump-cut to "Normandy flying somewhere else for no reason" jump-cut to "The crew is stranded somewhere FOR NO REASON" and it left literally EVERYTHING open for debate. There were so many questions left unanswered. The war was over yeah, but what about the aftermath? What would happen to all those left stranded away from their home planets? What even happened to the home planets of all other species? Why did the Normandy escape the conflict at the very end? And so on. Extended cut fixed some of this stuff, but I still wish the Indoctrination Theory was the real ending. In one fell swoop Mass Effect 3 would have been the greatest game in the trilogy and Bioware would have pulled off the greatest gaming ruse of the year, worty of Kojima himself. The fact that some dude on RUclips managed to write a better ending that people at Bioware still boggles my mind But the thing I can't stand the most was that interview with Casey Hudson where he said "This game won't be like one of those games where at the end you choose your ending between A, B or C" and then we all know how it went.
"But the thing I can't stand the most was that interview with Casey Hudson where he said "This game won't be like one of those games where at the end you choose your ending between A, B or C" and then we all know how it went." BINGO!!!! That right there is what burned me to the core. Then you had one of the writers come out online and spill the story how Hudson locked everyone out to come up with his own ending while up until that point it was always a group effort with everyone pointing out the strengths and weaknesses of a story element in order to have the strongest final product. That writer had to quickly come up with a story that his account was hacked but everyone knew the truth. Hudson was under the gun to complete and decided to write it all himself with one other writer. www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&uact=8&ved=0ahUKEwjiopmWyb_aAhXRo1kKHVGyB8YQFgg2MAE&url=http%3A%2F%2Fwww.escapistmagazine.com%2Fforums%2Fread%2F9.355616-Mass-Effect-3-Writer-Allegedly-Slams-Controversial-Ending&usg=AOvVaw3NJkeKDxziYCv0rHOlHGsd Of course there was a radical departure from the whole dark energy theme build up in ME2 with the departure of the original writer but even that change could have been alright without the "choose a color, kill everyone" ending we were given. www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=4&cad=rja&uact=8&ved=0ahUKEwjiopmWyb_aAhXRo1kKHVGyB8YQFghIMAM&url=https%3A%2F%2Fwww.pcgamer.com%2Fmass-effect-3-series-former-lead-writer-reveals-original-ending-ideas%2F&usg=AOvVaw3pqnxmjsqNkn-fUXSBK6bm
Man we need the OG trilogy remastered, badly. P.S. after hearing YOUR version of how it should've went, I demand a retconn for ME: Andromeda NOW. They need to replace the narrative right now
...especially if ME3 can have a different ending entirely that has any thematic resonance with the rest of the series, and they add a trial to the beginning like there was supposed to be, and Joker can end up with FemShep instead of a superintelligent robot child without stupidly citing regs as if he ever cared about them before. Man, I just made myself realize how disappointing ME3 was all over again.
What pissed me off most about ME:A was that EA refused to finish the game with storyline DLC. There were about a million untold stories in that thing. And once you settled in and accepted that Shep prolly isn't coming back, the game was over.
If they added a storyline DLC people will slate them for charging for a proper ending, like ME3. So they'll have to do it for free, which may or may not be financially viable. I think they should've left it, and address plot issues in ME:A2
Why would they? 1. The game bombed and failed to meet EA expectations. 2. The game failed with most part of the playerbase. 3. The game failed to attract new players into the franchise. Look EA tends to make crap decisions, this one was not one of them. The production was a mess, the director of the project was an incompetent ego-maniac, and the game was terrible, ¿why spend production money in a game that went to hell in day one?.
The art department for mass effect andromeda deserves an award for creating the most stunning and inspiring visuals I’ve ever seen , that (almost) made me forget about the script, poor acting talent from the Asari and human actors , and poor animations. Combat devs also deserve a medal for making a great combat mechanic despite using a trash Frankenstein engine which (almost) made me forget that there’s no powerwheel or companion direction.
That's the thing. The Frostbite engine was made to be combat heavy and have beautiful visual. It was an engine for Battlefield to Begin with. Also, I think some are outsource. Sense I heard rumors that the driving mechanic was assisted by the Need For Speed dev team, honestly, that wouldn't be a surprise.
I love the mass effect games, hell, they were my favourites, i can remember every aspect, every detail of those games, every mission was somehow memorable. Mass effect andromeda however, 2019, 2 years after the release, i cant remember a single thing about the game, i cant even remember the side characters
I just won it a few days ago and I actually don't know what it was about, even after looking up the story I still don't understand the intention of any of the characters or organisations.
@@zerogbot23 I bought it last year, played it for a week, got bored restart It last month and ended it a few days ago. Plus what the guy on the video described perfectly I think whats worse than anything in this game is that it gets boring, characters don't have any charisma and story doesn't hook you. I never abandoned a ME game for more than a Day, and I Didn't give a.f for this. It has no epicness or memorable missions
My dude, I am _still_ planning. I decided to axe the reapers and have the Kett be the bad guys, BUT have a lot of inter political play as well. And, you know, I'm planning on making Alex and Sarah have a sibling rivalry over the position of Pathfinder, too. And the Archon is going to be an actual _complex_ villain, and Meridian is going to be his base of operations, rather than a MacGuffin.
Unless there's an actual Mass Effect community _elsewhere,_ then, yeah probably. Dust off the ol' 2k13 account, delete the cringey shit, and post _new age_ cringe.
32:00 There is a FOURTH option to get a Garage Pass on Noveria - you can accept the sidequest to smuggle some goods in for the Hanar shopkeeper. Once you have those goods you can then give them to the Administrator for a Garage Pass. That's in addition to the multitude of options you have in that sidequest as well.
I remember, back in the day while playing ME1, how afraid I was of any encounter with Saren just because of the possibility of him killing any teammate. Maybe now it sounds weird, but to my he managed to become a threat.
I really hated the Kett as villains because we've already seen them before. Not just in general, but we've literally seen them in Mass Effect. When the game threw the obvious truth about the Kett "plottwist" at me, I actually just quit playing. Mass Effect Andromeda is Mass Effect 2, but detached from what made ME2 interesting. In Mass Effect 2 you're still struggling to get society at large to recognise a great threat. A mysterious new race appears and attacks colonies, seemingly at random. You figure out that this race is linked to this greater threat, and eventually find out that this race, and the greater threat, both are corruptions of other previous sentient races that befell the same fate that now awaits the races of the current galaxy, should action not be taken. You gain a sympathy for this race, because they were once in the same boat as you. So what's their driving motivation? To preserve the knowledge and diversity of the species in the current cycle, before their extinction. In Andromeda, you have the Kett. They attack colonies, and eventually you find out that they were once regular people, before they were abducted and converted. So why? Just because.
Agreed, The Collector's were far more interesting due to not only their mysterious presence but also the threat they posed when they were first introduced they terrified me simply because there wasn't much to know about them as well as no way of finding their motives and they never EXPLAIN their motives Shepherd and crew had to piece it together ans discover a dark disgusting truth of the Protheans and to end with a giant human reaper hybrid was a badass end to a badass villian Andromeda doesn't hit the mark because it's just...a generic I want to rule over everything with no true purpose
ofcourse it doesnt feel the same but try using the ME3 Happy ending mod ... i played ME3 with many mods to make it better but the happy ending mod just finishes it for me.
As someone super defensive of Andromeda, this was an eye opener - the first real critic of MAE that actually makes sense to me (as opposed to 'arr arr glitches and facial expressions booh'). I do wonder if there was more to the Kett story that was supposed to be revealed at some point in the later games, and there is the whole plot about the remnants that is very compelling to me and kept me interested in playing. But I completely see the points about the characters and the story being very poorly written, this analysis makes a lot of sense. Also do love the alternative story given here, I would definitely pay to play that!
I don’t really care if there isn’t another ME game. No matter what they do, they will never recreate Shepard and the rest of the cast from the original trilogy. Frankly, the only way I can see another good ME game being made is if they decide to make a Mass Effect 4 that picks off after the one ending in ME3 where Shepard lives, but I highly doubt that will happen.
This isn't a structural problem that requires Shepard's return. That wouldn't fix it. It's a severe problem with lack of creativity. Mass Effect 1-3 had massive, deeply emotional conflicts and significant choices. It had so many story threads that all weaved together into a glorious whole. By contrast Andromeda is entirely one dimensional.
It doesnt need Shepard back.. just build on Shepard's memory and legacy ( ..and in some endings not all the Mass Effect characters die.. some lived and you can still use them. People still love those characters..)
I love the Idea of an Illusive Man AI. They could've changed its voice for like 90% of the game, so players never recognized it except little hints with the soundtrack here and there, and with mannerisms. And then at the end they could've revealed who it really was. Not only that, but instead of S.A.M. we could've had T.I.M. for The Illusive Man
Frankly, it always annoyed me that the game treated the journalist, regardless of gender, as punchable. For essentially not asking "How does it feel to be so awesome?" You're involved in events that cost a lot of lives. The journalists asks "What was that all about?", but then just lets you answer without any pushback. I consider that softballing, given the circumstances. But if you go Paragon and just answer calmly, you can hear the journalist muttering about how her smear attempt got steamroled by your mad debating skillz. Even when you don't throw a punch, the game goes out of its way to say the journalist totally would have deserved it. But good news: "Nowadays" that is again totally okay. If journalists ask you critical questions, go ahead and assault them, then tell them how unfair they were and that it's really their fault that they receive bomb packages from your suporters.
@Frank Cauldhame lol dude an AMERICAN CITIZEN journalist was just killed in Saudi Arabia by the govt. and the U.S. government has done nothing. This happened like last week. Come on man.
@@Decrystallizing Jamal Khashoggi was not an American citizen, and was killed in turkey while in a Saudi Arabian embassy. Why the US should get in the middle of this is a mystery to me as it wasn't involved and it doesn't have much to gain if anything from doing so. Please stop spreading misinformation.
Actually a Goomba actually has a more in-depth character than this villain, it’s one of bowser’s minions and attacks you because of it, it’s not much, but it explains why I’d does what it does, unlike discount flood here
What made Mass Effect 1, 2 and 3 is that the universe felt alive. It wasn't just another story, it was a living and breathing universe that became my favorite sci-fi.
Mass Effect died the day Bioware refused to acknowledge the Mass Effect 3 ending. So much so they continued the series 600 years in the future in another universe.
The problem is they gave Mass Effect 3 a "Pools of Darkness" ending and Compare it to the Wing Commander Trilogy for balance. Winning the game shouldn't belittle your Achievements or be Cryptic enough so it doesn't matter what ending you got / Chose. You want the "Celebration" ending where you get congratulated for being the biggest badass in the Galaxy with your Significant Other at your side with a "Job Well Done" etc. that's ME3's biggest issue
There should of been more options for ending of the game. I wanted at least one option to destroy the reapers and go home with Miranda. Living out the rest of my days in a tropical paradise and enjoying the royalties from the vids.
Proof you never played it. Along with all the other Trolls who ruined Mass Effect for all. Andromeda was fine. It didn't deserve all the hate. Critizism - yes. Hate - No.
@@rainervogel4012 the problem is that what was generaly good about Mass Effect was Shepard's story Not the clunky gameplay, not the weird alien faces, not exactly even the "charm" system The only reason those things were enjoyed were because they affected Shepard's progression in some way
Omg you and me both gave up at the same point haha. I was so tired of the repeating the same cycle over and over again with each planet: Minor conflict on planet, work to find the artifact, resolve minor conflict, gain access to the hidden chamber for artifact/clue....repeat
Same reaction here. ME1 is built on Unreal Engine 3, which was released LESS THAN 5 YEARS before ME1. ME1 was not plagued by bad graphics OR mechanics. The graphical fidelity was on-par with similar AAA releases of that year. The mechanics were criticized by REVIEWERS mostly because they hadn't seen them before and it took a little while to get used to the systems.
I think the mass effect series will stay with me until the day that I die. So many memories and stories that I'll never forget. There were so many shared experiences with friends and loved ones. Mass effect: Andromeda though, I forgot existed until this video came out.
@@rozwood7492 Apparently there has been good confirmation recently that the original Mass effect trilogy is getting a remaster/remake for modern machines there are various RUclipsrs covering the topic. Type in Mass effect remaster on Google or YT and you should see the latest threads and videos on the subject. 👍
It's telling how you used the probe driving footage the most. It's almost as if you found driving around a bareness crater covered planet more engaging and worth our time than the story.
Pickle Tickle well, its the most unique place you can actually visit. Instead of desert planet Tatooine clone 1, 2, and 3, forest moon of Endor without the fun, and Hoth. Honestly this game had soo few explorable/landable locations it was not even funny.
Mass Effect 3 had a "satisfying resolution for the player"? Did we even play the same game? The "resolution" was that the reapers were magically defeated by an absurd deus ex machina pulled completely out of Mac Walters' ass and that nothing that your player character had done in any of the games made the slightest difference to the outcome. What it seems like you missed is that the while the _set pieces_ of Mass Effect 3 were indeed good, the parts lead directly by Mac Walters himself (the main crucible plot and the ending) were utter tripe. Those of us who saw past the admitted excellence of the ME3 set pieces and actually understood the betrayal of the franchise represented by the main plot/ending all saw this coming. Mac Walters may have talents somewhere, but he is not the right person to lead a Mass Effect game. This was obvious in ME3, so nobody should have been surprised that he couldn't hack it in Andromeda either. The very fact that he was put in charge of anything after ME3 - let alone the _next Mass Effect game_ - showed very clearly that BioWare has completely lost touch. Everybody should have seen this coming.
I think that online gaming is killing story telling through games... throw together a combat system, put in loot boxes to help you win - make a halfass game with a smaller staff and rake in the money... the devs have no incentive to put that much effort into writing a good story. EA cuts funding for this game to focus on Anthem which I'm sure will contain the pay to win formula we've all come to expect from EA...
EA weren't actually responsible for this one. They said they would give ME:A as much time as it needed for Bioware to complete it but Bioware pawned it off on a smaller studio in Montreal to work on Anthem. Bioware Montreal are the ones who rushed it, built it around an engine they couldn't use, started a controversy over racist comments made by a dev and hired an animator who had only ever animated a few second long short movie called 'I hate men' and never worked on a video game before. All EA did here is add loot boxes, everything else is on Bioware.
It’s incredible how they messed up this story. You would think since the setting is in andromeda the writers would run rampant with tons of insane ideas. Just the audio log you find that has the reapers in it could have been an entire dlc or side quest to figure out what happened on earth.
Does this analogy make sense? Mass Effect = Star Trek Original Series Mass Effect 2 = Star Trek Next Generation Mass Effect 3 = Star Trek Deep Space 9 Mass Effect Andromeda = Star Trek Discovery
Very rarely do I get excited for videos. This one I beem waiting for and you delivered superbly also pushing some of my feel buttons with the nostalgia talk of the previous games.
Another grievance: all romance options were shit. I felt no reason to have any romantic emotions for any character in Andromeda. They were all wooden, just trash. My male character had no options that actually felt plausable and my female options were basically the same thing.
iwebber88 there is no way any romance options could compare to tali and Shepard or miranda and Shepard. I never played as a female in the trilogy but those are some of the best damn romances in media ive ever seen.
Not only that but literally forcing you to go pure Paragon in Andromeda and be "random good guy" if you remember that mission on Kadara, when you are forced to save and then avenge killed colonist, not giving you any choice in the matter just scripting mission for you all the way, thats not Mass Effect way!
What I also love about the ME trilogy is there is one random guy who keeps badgering salarians for a refund. He appears in all 3 games and he keeps getting send from one place to the other. At the very end his persistence is rewarded and he gets a 15 credit rebate. Seldom laughed so hard
It was actually Turians. Not Salarians.
Look at the human, couldn't tell Salarian over Turian
When I too discovered this "guy" finally geting his refund, after 3 games....It made my cry tears of joy :D
Such a simple thing that I enjoyed ... in ME1-3...
Not to mention the sheperd fan
Oh lmao yeah. On ME2 I realized it was the same guy when I was in the middle of my Trilogy Playthrough once again. That determination after 2 years.
I utterly hated my own Player Character. I made him have scars, gray hair, a bit of beard etc. He was supposed to act like a badass.
I was not allowed to play that way.
He behaved like a teenager.
Everyone on the Tempest behaved like a teenager.
@Un-broken and victorious teenagers that don't know how a good story works and have a terrible taste for what is cool and what isn't yeah
@Gentleman Indeed. Like YongYea put it in his video: "The protagonist and the squadmates come off as amateurs who seem to think this is all some kind of fun roadtrip where nothing needs to be taken seriously." That was exactly how I felt about it. Did not help that I actually attempted to roleplay an aggressive, Renegade type of character, who would then develop during the story. (Pffft, actual roleplaying? In this game? Keep dreaming.) Seriously, during the prologue I was already like: "Hey Ryder Senior, can I play as you instead?"
@Forever Outraged They might be younger but that doesn't excuse the overly juvenile behavior given their situation which is actually very serious. Planets that were supposed to be habitable were not, the first race they encounter is hostile, arks are missing, many leaders have died, Ryder Sr. dies, etc. The whole Initiative is a massive endeavor in the first place and then everything goes wrong and some serious work needs to be done in order for them to survive. My point is: there's actually a lot at stake but the characters behave like there isn't. It clashes with the whole premise and the way they immediately start throwing lame jokes/puns/etc pulled me away from the immersion. Not saying it should be 100% serious but I do expect a cohesive narrative and some actual chances for roleplay.
@@-Zikade- Yeah, the serious tone of the previous games was completely missing, the eerie tone of ME1 where you knew something was coming but didn't know yet what, why and when, or mass effect 2's with it's collectors that mysteriously appear and dissapear with entire colonies of people, and the characters reflected the situation they were in, the mood up to ME3 was brooding and charged with anticipation for something nobody really understood, outside of the knowledge that it was definetly going to be a bad thing. And then ME3, where everyone, for the most part is pretty much depressed, mourning for the lost, etc. Because the whole galaxy is in utter disarray from the surprise invasion of the Reapers. I mean it wasn't all doom and gloom, but it was enough, everywhere you went, you always saw the effects of what was happening, on the characters and in the world itself. They did lose a lot of the seriousness with the Citadel DLC, but all that was optional, so I really didn't mind that.
MEA is literally prettier FO4. Choose your options: agree- agree humourously - humour - do it later. Fuck that writing.
Mass Effect: Andromeda, in fact, is the definitive proof that BIOWARE is the one that has died. BIOWARE is now basically just another of the Electronic Arts: Husks.
Sadly this
Well said.
That`s actually precisely what happened, EA/Reaper basicaly destroyed what made bioware great, the only reason i don`t play ME andromeda is that in order to play it you need to buy and play throught origin launcher.
@@truefhk Yeah, EA-The Reaper killed the Shepard of Video Games(Bioware).
i see what you did there.. haha
When you randomly stumble on this video two years later and realise your clip of getting stuck inside the NPC’s made an appearance 😂
😂rip I thought you needed to ask permission to do things like that
AllSilent Wolf typically you do, but I’m not too fussed. I enjoyed the video and agree with most points made so he’s free to use it haha
i want to upvote but you know
I miss Garrus and Shephard
Than say we need a remake for next gen (PS5/XB2). Current gen was too soon but next gen is golden for a greedy company like EA.
Man, I was just thinking about them. My Shep with his wife Tali prolly having a drink with Garrus at this moment, chillin on the currently being renovated Citadel while thinking about the nigguhs, Legion and EDI and all of them (because I value self preservation and chose the destroy ending, getting the chest moving bit).
Damn man, I wish I could get a DLC for ME3 perfectly tailored to everything I did, just to see how they're all doing in their world.
I'm still hoping for a hd re-release of the trilogy. But I did come to love Andromeda. After all the patches, after submitting to the game, I did come to appreciate the amount of work and ambition that went into it. It all depends on where they go from here, we only saw a very small part of the Andromeda galaxy. It could still be turned around and become an epic new trilogy, IMHO.
Werner Cazaerck- You can only hope for next gen for a possible remake/remaster. Andromeda was ok game play wise but the story was boring as shit. Next gen is 2-3 years away so I think EA and their greed may have a small team work on it. Than they can milk multiplayer like they did in ME 3.
Top Kek's
Mass Effect didn't die, it was *murdered*
Your Neighbour Electronic Arts strikes again.
Seeing that Electronic Arts got its claws into a franchise is both a death now and an alert to look out for where the dissatisfied writers and programmers go to make their next game.
worst of all, it was an inside job that did it
I see what you did there. ;)
Mass Effect committed seppuku
The Autopsy just got in..
Mass Effect was fucked to death.
Semen samples have provided us a match.. EA ur going to jail.
*"Look how they massacred my boy"*
messed with?
It's fun shooter.
@@bartacomuskidd775 It's a quote pal, recommend you watch The Godfather.
@@EzioDeCreeper this is true. I loved the combat. I wish the trilogy could import the combat. But everything else was disappointing
If they used these graphics and gameplay and just used those assets to remake mass effect 1. Would have been amazing
Nice to see you here
How about a remake of the whole trilogy.
Agreed
Well guess what...
@@forthelichkingsname u spoke the future my friend
There was a scene in ME1 towards the end of the game where there was a Prothean VI, the team discovered. The conversation my party had with that faceless VI was more touching, had more depth and gravity than the entirety of ME Andromeda.
Flying Brains yup. That whole section was legendary. It was all the secret you had uncovered.
Virgil. Yeah, that was haunting. Stumbling into this massive tomb that showed so much hope wasted, a perfect example of humanity's fate should you fail. It was a brilliant moment.
Yeah I remember that bit, where the ancient VI lays it all on the table. The creepiness of the bunker, the music and the whole way it was done was awesome... certainly a sobering experience that made one think!
Honestly watching your crew shooting out of the airlock while you run to try and catch the ship is the best moment ever
Flying Brains Right?!
"I'm not a good writer"
> Writes a really engaging sequel
Matthew Watson
Yes it was a great alternative
Absolutely agree. I'd replay the game with his story.
I would pay double for this version.
Not.. not really. It's largely a rehash of the first trilogy.
It's better than no story, but... have some standards.
Cyryl
Yeah, I asked someone I knew on this type of plot to replace Andromeda but he said the same you did. It would be a bit of a clichè
"I'm sorry, my face is tired" will always be the most memorable quote from this franchise. Good job.
Angry Joe Show
the fact that nobody got the death penalty for destroying mass effect, is why we can't have nice things on earth.
@@jesuschristislord77733 they also prob were too lazy to bring quarians back
You're forgetting 'we bang, okay?'
“We’ll bang, okay?”
"Each of the originals was the kind of game where you would hate the fact that it was time to go to bed or work"
It's like he's saying my entire high school life out loud
Mass Effect was murdered when Anthem became a idea
NaBro. The idea was great. The way they delivered it sucks ass.
It should have been a co-op horde survival game, where if the players lose the monthly battle, then they lose their leveled character. That would have been badass. But BW screwed up BIG.
*Keelah Se'Lai*
Andromeda funded Anthem.
True story:
Earth & Beyond: A very popular MMO back in the day. The MMO lived for about a year. With a decent number of players logging in. Despite having a healthy player base and a looming expansion pack at the time EA swooped in and pounced on the game. Fantastic. The Sims publisher at our backs. What could go wrong?
Everything. Went. To. Poop.
The night of the expansion release. A huge number of players participating in an epic fight. Then disconnection. E-mail stating the expansion pack was going live the next day. The anxious waiting. Then nothing. Then more nothing. And more nothing. Finally after a week of waiting EA states that they could see no financial future in the game, and have shut down the servers and were re-purposing the servers for the Sims Online. And had given E&B players bupkiss in return.
So $40 for the game, plus the monthly fee for a year, plus the cost of the expansion. All for what? Promises and lies?
And here we are with Anthem. More bullshit. Another game with potential killed by EA, because profit.
Still one of the best trilogies ever
That goddammed Reaper sound though.
Gave me CHILLS.
Yes!!! That and the banshees always give me the chills
Nice to see I wasn't the only one. I haven't heard that sound in years.
Reapers and the borg, absolutely the best villains in sci-fi history
I got goosebumps in parts of my body where I didn't know I could get goosebumps when I heard it D: holy shit
I wish the Reapers voiced the Necrons.
I really missed the quality voice acting from the og ME trilogy. Jennifer Hale fucking rocked. Keith David, Lance Henrikson, Brandon Keener, Ash Sroka, etc. All of them, the whole cast was so good.
Kinda sad yet ironic how the MaleShep VA sucked though. Too robotic imo
I fell in love with Yvonne Strahovski
@@praxlyn1498 I actually liked Mark Meer as Male Sheps VA.
@@praxlyn1498 What's even more ironic, is that that's how I feel about Jennifer Hale, I felt Mark Meer was fantastic. Jennifer Hale feels flat and monotone to me most of the time, given a few exceptions. Which is such a shame because she is a fantastic voice actor, dunno why I feel that way about her in Mass Effect.
jennifer hale does a good paragon, mark meer does a good renegade. both of them are good.
I just hope one day there will be a video called "the day that EA died"
wont happen till the day DumbA** sports "gamers" go extinct by natural selection. The fools who buy the same game every year (some even pre-order no less) :(
@@Adriandz271 bUt tHe NeW fIFa iS DiFfeReNT
@@Adriandz271 imagine wishing death on a group of people who like different games than you
@@noahsmith28 how did you come to that conclusion?
@@noahsmith28 he didnt mean a literal death
I still remember that moment in Mass Effect 1, when you were talking to Sovereign via Hologram, and it was finally delivered to you *what* exactly Sovereign was, and where this plot was going ... my jaw still hasn't been picked up off the floor from that moment.
YOU EXIST BECAUSE WE ALLOW IT. YOU WILL END BECAUSE WE DEMAND IT. Chills...
@@PCFixer hell yea
We are a legion, our numbers will darken the skies of every world..goddamn
@@PCFixer Bra!
@Jerry C I think a remaster would be a good opportunity for Bioware to 'get in touch with their roots'. God knows they need to.
"This is Commander Shepard.....Remaster the original trilogy, and we'll bang ok.."
Guess what...
Bang okay?...
Hey (Insert Romance Here) we'll bang again okay?
I’m from the future m8 and i have good news
copy that
In the Mass Effect 1 mission on Noveria that you were talking about, there is actually a 4th option also. When you enter the complex, there is a hanar merchant nearby who will ask you to smuggle goods for him (if you happen to talk to him). You can choose to rat the hanar out to the CEO in exchange for money, and if you press him further, a pass out of the complex. So that’s at least 4 different ways that you can get through that part of the mission, and only one is widely known. This truly exemplifies why Mass Effect 1, and the trilogy as a whole, was so great.
Mass Effect 1 still looks a heck of a lot better than some of the other games released around 2007. It's no Crysis, but I think even to this day it still holds up very nicely.
Yup. Just finished it last week. Almost done with 2.
I got Mass Effect trilogy many Christmases ago and it sat on my shelf for years, I regret this because when I finally played it all the way through.....I WAS BLOWN AWAY.
I'm Commander Shepard, and this is my favorite video on how Mass Effect died.
"It didn't die, it was Murdered" *COUGH* *COUGH* *COUGH*
"What is dead may never die" - GoT R.I.P Shepard. I hope they can resurrect the game series somehow but try to make it more original at the same time more aliens perhaps.?.
Obligatory comment right there.
It didn't just die, It was assassinated
Talkingaboutpeopletalkingaboutpeoplegaming
thats a pretty clean comment
Cora being the Illusive Man's daughter would've been incredible.
She had a great story and a nice possibility for rivalry, but all her plots shamefully fell apart.
There is already too much reference to the other game which is annoying
@@MrLyo0 The references to the other games aren’t anything though.
Honestly her character is so boring, I wanted to cry.
They already share a last name so they could have done it anyway.
The illusive man had more character in his left pinky than Cora did the entire fucking game. Her expressions were as dead as everyone else's, and she was just as uninteresting.
Mass Effect died with Commander Shepard.
but did he die though
Aurek058 true
Only to fanboys like yourself
I should go.
lol not even close mass effect is still very much alive juts because some thought the new mass effect wasent as great and two or three dosent mean it died sould I count how many times other games went down hill and then came back bigger then ever?
The Illusive Man is actually Elon Musk
Let's just hope that Elons brain has not been corrupted by giant AI sending mind-rays from the future, eh? O~O
Yeah, who needs a carbon based, cellular flesh bag anyways?
not even remotely
Theodoяe Kяap can you give me your counter-argument?
@@sirshotty7689 Well Sir, I for one, *would* like to hang onto my meat-space flesh sac, y'know, for the time being...
(If that's ok with our inevitable trans-time ultra-machine overlords) :D
- MMmmmmm!
This pulullating cellular skinbag and bubbly physical ooze is actually _toasty warm!_ - I give it at least 7.5 / 10, so far :)
What the Mass Effect games do so well is convince you the games are a lot bigger than they actually are.
Only Mass Effect 1 does that. 2, 3, and Andromeda feel like a small galaxy where nothing much happens. Mass Effect 1 also had large level sizes, which is why the Mako came in handy for exploring.
@@comicsans1689 you obviously never played 2 or 3
@@thomashoughton5270 part 1, you were part of the world, part 2 and 3, the world revolved around you, i haven't played ME: A
Yes yes Thomas pal he did, i can tell! Now it's more like you skipped first one and dunno how really big it was and only heard garbage talks about it from the haters of the first game and jumped bandwagon ever since, cuz it's cool...lol
@@comicsans1689 2 felt like nothing happens? The collectors abducted people, took them to the center of the galaxy to convert them into more collectors as an army for the reapers. How? Your statement makes no sense. It is so weird. So much happens in Mass Effect 2. Illium, Omega, Citadel. You're objectively wrong.
And then Legendary Edition came. I just hope Mass Effect 4 can live up to all the expectations and maybe, just maybe, surpass them.
agreed, I'm to invested to ignore it lol
Mass Effect Andromeda didn't feel like a Mass Effect game. The whole atmosphere was off.
Vanguard might be because it was effectively dragon age inquisition with an ME mod.
Vanguard Well it was in a different Galaxy. I still enjoyed it I just hated the facial animations at launch.
Bingo. It's like a poor imitation of Mass Effect.
They NEED to re-hire Drew Karpyshyn as a writer if they want to make a successful sequel to Mass Effect.
For me, his writing style built the heart and soul of what Mass Effect always was. He was what made the first two (and in some parts the third) games so good.
His contribution to SW lore with the novelization of the Bane era was fantastic too, only to be swept away by stupid Disney
@@tlotpwist3417 Darth Bane himself is still canon, since he appeared in Clone Wars.
sounds like they should hire you instead. you seem to have shit all figured out.
Too bad it's too late. It's looking like fable all over 😔
His books are really good.
I disagree that the original Mass Effect has aged poorly. I believe it holds up damn perfectly.
Especially if you mod it up with graphics mods like MEUITM and ALOT, then it looks like a modern game
I would preorder a remastered version though in a heartbeat 😀 Just think about having Mass effect 1 with the gameplay of ME3
@@kerotomas1 It's not the graphics that's the problem, (well me on PC it isn't anyway) it's almost everything else. Only thing that doesn't feel like a chore is the main story (though the beginning feels a little too long), the rpg elements and the dialogue (though the crew could definitely use more dialogue; does anyone honestly care about Presley?).
@@Camelotsmoon Presley is dope and probably because the mechanics you're using are more than 10 years old and we've had more than 10 years to get used to different engines, movements, strategies, etc
Agreed!!!
@@michaelvaldivia2891 Not only that, apparently mass effect 1 only cost around 3 million to make, which is spare change in the world of AAA.
I still think it holds up nicely especially considering this ^
1:00 I played ME 1 for the first time in 2019 and I had to say it aged incredibly well. Graphics arent great but what can you expect from a decade old game. The gameplay can be described as clunky but it is solid.
Completely agree.
And the story is great and helps overcome any graphic issues. Not that i care for graphics. Btw playing ME 1 again right now.
You can mod it to have better textures, its really easy and makes the game look super good
the first dead space is another game that has aged really well :)
When I saw the graphics on me1 for the first time 13 years ago, it was like ground breaking lol nowadays they don’t hold up so much and the fighting is sooo stiff, but still holds a place of over 1000 hours in my heart
Thx, now I have to live with the knowledge of what a superb Mass Effect sequel could be like and also that we will never get it. Where are my antidepressants?
I'm sorry used them all when I knew a true sequel to DA:O would never be realized.
Mass effect 2 is the best cuz it adds a tali romance option
Only as male, so now I have to replay the first game.. (only recently decided to finally play Mass Effect, before I never had much interest in sci-fi)
Tali is shit. Mass Effect 3 is better than 2 solely because you can kill Tali. However, Mass Effect 3 is beaten by 1 because 1 nailed the story, music, characters, RPG elements, and atmosphere.
@@comicsans1689 oof. Opinion alert
@Brom, Sleeper of Women Yes, it's my opinion. That should be pretty obvious. What's a fact is that Bioware forces you to have Tali in your crew for all 3 games, only giving you an opportunity in 3 to get rid of her. I didn't want Tali on my ship because she was clearly there just to steal technology for her people. And steal technology she did, because the description of the Flotilla in 3 says that they possessed cloaking technology similar to the Normandy's.
@@comicsans1689 you seem like you're a bit heated, I just think she cute
Even though Andromeda killed the series, I will never forget the memories of playing 1-3. I will never experience anything like that again.
But ... you can. It's called The Witcher trilogy.
TheFakeProdigy andromeda didn't kill the series.
EA and Bioware not given the development team the resources to get things done right to make Anthem instead is what caused probably all of the game's problems also the now common thing of rushing games to get them out without or with little polish and thus full of bugs. If Anthem comes out and doesn't do good either that pretty much states that it wasn't Bioware Montreal that was bad. I play Andromeda and enjoy it spite some of its problems because i have played much worse games that I can't even get 3 to work on windows 10 for some reason when it worked before I did some hardware changes and well I tried everything under the stars to try and get it to work and it won't even launch and tech support is about as useful as a dog walker without any legs. They haven't killed the series they put it on the side until they get some time maybe they will make another one that is actually better you see some games the original is so good then the sequels are bad, you know the whole the sequels are never as good as the first movie.
EA killed the series for their upcoming game Anthem...remember that when you play Anthem...
witcher 3 is good, 2 is meh, 1 is awful
Almost cried when you mentioned the Cora and Ilusive Man thing, that alternate storyline would be fantastic to experience, a nice way to pay homage to the trilogy and expand on it, so much possibilities with that Reaper, awesome video!
Though why would the Illusive Man care about bringing other species to Andromeda? Wouldn't it be just 100k humans? As I recall he was hella xenophobic.
@@Vitaly__-hq2oq Maybe originally it was only human ark but with time it attracted attention of other speeches. They were allowed to join either because project grow outside TIM control or they involvement broth money, resources and personnel without which initiative would never happen in time.
Sad, sad story. Mass Effect was a franchise that could have muscled its way onto the sci-fi podium, above even the titans: Star Trek and Star Wars. It was truly an awesome universe, utterly mishandled by money grubbing corporacrats lacking in any kind of vision or ambition.
Rest in peace Mass Effect. Rest in peace.
Steve Dupuis I feel like it does rival those Titans.
same old blah blah - honestly this rewashing of the same old comments and butthurt is really pathetic and boring.
"Above star trek and star wars"
*B A H A H H A H A H A H A H A*
Why the laugh? Star Trek is firts, but I like ME original trilogy better than Star Wars. It IS an awesome universe.
Hadgerz
Why not? The universe is a blend of the two franchises as it is, with millions of fans financially and emotionally invested. Forget the flaws with the games, all 4 of them: the universe itself is richer and broader than the Shepherd-Reaper and Ryder narratives with near-limitless potential for exploration.
In typical video game fashion however, the Mass Effect name was only ever licensed to make quick bucks off of trash novels and cartoons. I can only imagine where a passionate writing team with a real financial investment might have taken us through a movie or television show.
How did ME1 age so incredibly poorly? Graphics and absolute precision aiming isn't everything. The story is the most conclusive and the overall universe of ME is firmly established and solid.
ME1 is a reaction-driven game. ME2 is a character-driven game. ME3 is an event-driven game.
There is a mod you can find that upgrades the graphics of ME1 to ME3 and it is very easy to install. Just search Mass Effect 1 graphics mod and you'll find it.
Tbh, i think the graphics look pretty great still. Not amazing but decent.
Well, for one, the weapon/ammo system was stupid. Every weapon felt the same, some ammos were straight up useless. Only weapon that stood out from its category somewhat was the Geth Rifle.
Then, how the AI uses Immunity on higher levels is absolutely ridiculous. Suddenly it can take minutes to kill a single enemy... Going from there, some classes were downright useless on higher difficulties - partially because of the Immunity issue.
Then... elevators. Fuck these disguised longass loading screens. Banter was cool, but eventually... it's nothing but loading screen.
In short: the gameplay was absolutely terrible, the hub world had huge loading screens that made you want to be there as little as possible and the only reason to play ME1 is the story while the sequels are so much more fun to play. But in order to get the full worth out of a playthrough, you kinda have to play the original again... which I wouldn't mind if it weren't such a drag.
I recently played ME1 beginning to end and it has aged incredibly well. I had so much FUN! Playing ME1 after ME2 and 3 will definitely make it feel clunky and dated, but if you just play it on it's own, you can absolutely see why it's one of the best games, and one of the best sci fi stories, ever crafted.
ME1 runs still really poorly on Ps3 also on Xbox 360
I almost cried during your alternate story idea. God dammit.
Yeah it was so good and quite similar in feeling to first ME where nobody was inclined to believe you as well
This story line would be great ... Go game mod creators do your thing!
Puts BioWare writers to shame.
Great stuff if only you were lead writer or even some voice in Andromeda...
Same. OH THE MISSED OPPORTUNITY!
35:55 and imagine how this could play when you first meet the Angarans.
They get reports of your scientists murdered by the Kett: you gain their trust easier
They get reports on your first outpost being full of soldiers: it's harder to get their trust
i swear seeing Sheppard punching that reporter make me laugh all the time
I still prefer making her look bad on her own show lol. Not am I only a war hero, but I can still crush you on your own level
Nah, I still like headbutting her.
Yeah for a total of 3 times... I love the 3rd time though... she learned self defence... in return you knock her out completely :3
I just explode out of laughter every time it happens. I usually play nice this is most reflective of who I am, but not only is her face SO punchable, but she makes the sound of a fucking steel bar when she falls down, like you knock her out so hard you embed her face into the floor and Its too walk good.
Mass Effect 1-3: Human. Turian, Asari, Salarian, Krogan, Quarian, Volus, Hanar, Elcor, Vorcha, Geth, Protheans even Reapers/Leviathans
Mass Effect Andromeda: Kett, Angara, Remnant.
With remnant barely being a factor and Kett Angara well spoilers but u know what I mean. It was supposed to be an entirely new galaxy with more and not less aliens. World building was also bare minimum and the focus was on character quirks and their obnoxious interactions, it felt like another "Citadel" DLC.
Alexbl100 That was my major issue with it. I want to see more cultural interactions between aliens in another galaxy.
This, the clash of culture between Krogans and Salarians. The everlasting mistrust and animosity between Geth and Quarians. Asari obsession with Protheans. All of these things had their twists and turns. Krogans finally realizing that Salarians are not the enemy they thought they were as one of them cured the genophage. Geth and Quarians learning to live together. Asari realizing Protheans were not what they thought they were. The Mass effect trilogy had spirit and a lengthy backstory beyond characters.
Just ask yourself what's the point of going into entirely new galaxy if you're just going to introduce 3 new species and toss the milky way species to the sidelines.
I'd rather have more than 3 species in the new galaxy and play as a human. The novelty of playing as an alien is shallow. I wanted to see a new galaxy on a brink of a war or deeply embroiled in one on arrival. On one side you have an uneasy alliance of Andromeda species and on the other you have Kett, feudalistic invaders from another galaxy same as you. Its up to you which side you choose to ally with or maybe even broker a peace between the two. The premise of Kett being fanatical assimilators has been already done to death in Sci-fi so make them imperials or with some other unusual political structure that you can interact with and not generic Borg species (Reapers included). Each path giving you a plethora of choices on how to proceed.
Alexbl100 the reason their are more alien races in the milky way is because of the citedel and mass relays allowing expansive travel around the entire galaxy. Andromeda doesn't have that kind of scope since mass relays don't exist there.
Escalating Barbarism I'm not defending anything. It's a matter of fact that the Andromeda galaxy wasn't fully realized. Only a small sample of the galaxy was available. It's made very clear in mass effect 1-3 that the only thing that allowed the races to unite were the mass relays. Without them the races were too far apart to even communicate. That being said, as we know Andromeda doesn't have mass relays. I wanted more races too, but it makes perfect sense that we don't have them on a narrative level. It may have been convenient for the devs but since it's logically consistent I personally have no issue.
DUDE. Your idea of what the story could've been gave me the chills. If only .... IF ONLY they had done this instead of rebooting the universe.
@Octapopo okay Mike up there was kinda rude but you can't say that and then leave the period off your sentence, like, come on.
they didnt reboot the universe the told a story of a different part of the universe
Man, the sound that played at 42:54 instilled the most gut-dropping fear response I’ve ever felt. Screw you for doing that, but also ... well done for creating possibly the most compelling possible follow-up to Mass Effect 3 that didn’t crap on the canon.
"You can fight like a Krogan, run like a leopard
But you'll never be better than Commander Shepard"
♪♫
A reference im missing?
@@TH-xo4zx ruclips.net/video/HiRDJLcYua0/видео.html
Dude, brilliant alternative take on what Andromeda could have been. That would have actually been interesting.
I played all of Andromeda and it was ok. Ok is sad for a mass effect game
Ok?! Dunno about that...guess that depends on what is of highest value for you in a video game...In my opinion it's bad...really really bad, much worse than "ok"...
@@Summon256 Story was total shit but the gameplay was pretty good. Averaged out to an Ok game. Just skip the cut scenes.
For me its the other way around...imwas more curious to check characters interactions! Couldn't give two shits about skills/stats/weapons/customization and combat overall and all that other jazz!
That's a fair and objective view. It was just okay.
@Dash As well as same asari faces? I mean, it's fine for non-interactive npcs. But for the side characters?
Man, that alternate illusive man idea is beautiful.
Great video.
It would have been a redemption of his actions over the previous 2 games, and made him into an actual sympathetic relatable character instead of merely being a power hungry control freak with dictatorial leanings.
@@sarasunshinemt4444 I about cried just thinking about how illusive man could have redeemed himself. He is my all time favorite villain and the writers did not give him justice in the third game. He was the epitome of the ends justify the means.
@@geronimo5537 I honestly didn't consider the Elusive Man a villain. Does that make me a bad person? lol
@@lorenhusky2717 no not at all. He was purely an ends justify the means type of person. The reapers just twisted him and the writers...
What was great about Saren was that we didn’t even know why he was working with the Reapers until late in the game. For most of the game, we knew he was working with the Reapers, but not why. And Saren, of course, thought he was right, that HE was the hero, and you were the villain by ruining his plan. He’s a good villain.
Can I play the story you described at the end? Please, please, please!
Hxarh Okay i dont to see the reapers in ME:A i had enough of them with ME:3, but the Illusive man AI is a great idea.
Hxarh so say we all, it would have been an epic
I don't mind if they do callbacks with new angles
And in a new galaxy with new main char, it'd have been a solid grounding to push off from
It was a much better story idea than what Bioware gave us. That story idea made me forgive Ruskie for misusing the word "decimate" numerous times.
It could be a decent fanfiction.
The OST on the background... not gonna lie, you made me cry(almost, little bit). And I don't cry too often.
It really drives home the idea that this is a eulogy and autopsy of something you loved but tragically died lol
I gotta admit; the fanfic crafting near the end was unexpected, but I actually like the idea for the story you laid out. I didn't expect to, but the way you described it slowly building to the elements actually got me quite interested. Much more interested than Andromeda's concept alone ever did.
Thanks :)
oh god if you wrote a fanfic of the story i would so read it lol
I NEED that fanfiction...
I honestly think the Illusive Man was horribly underutilized in ME3, he was a beautifully complex and sympathetic (re: driven) at the end of ME2 who was then just written off as "corrupted by Reaper indoctrination" and thrown away. Props to @Ruskie for the effort of salvaging the character in a meaningful way.
Just one huge error with it, the Andromeda Initiative was aware of the Reapers, they didn't leave until during the events of Mass Effect 2. They would have been well aware of the Reaper that attacked the Citadel.
Being a MASSIVE Mass Effect fan this is heartbreaking to watch. I haven't even played Andromeda because just look looking at the husk of a character the main character is makes this impossible. RIP Commander Shepard.
I’m very very hopeful in ME having a bright future. Hopefully the next game (if they take their time on it) is amazing. I’m a new ME fan and I get where the heartbreak is from :(
The alternative story was so interesting I would love to play it despite knowing how it will unravel.
This video has a better story than the actual game...
Prophet well the combat in the game is good...... But the history is SO bad God the history of Minecraft is better.
Character from another dead franchise is responding xD Cool, I love Crysis and miss it so as I miss Mass Efect :/
combat in Andromeda was awful.
Yeah, and he isn't even an expert writer. A chimp wrote ME:A tbh
@@IONIQHybrid ä
You've got me excited for a sequel that isn't even on the way 😂
I'll say, Jack Lockhart. Bah! Oh well.
If I only had 50 million to buy the rights to the games and story, I would gladly have this story implemented into Andromeda. But Alas... I only have 49 million...
That's unfortunate, try to get the 1 million on GoFoundMe, I think it would take about 5 minutes for the community to pay for freeing ME from Electronic Assholes. If only you had those 49 million :(
Where did you get the 50 mil number? I'm willing to put in 25 mil, lets split.
ROFL =D
might i ask for just 1 million? i would be set for life.
"Sorry my face is tired from dealing with... everything." - Most lazy excuse not to add facial animations. It truly amazes me how bad this group of writers and producers and animators were. Don't release a game if it isn't finished.
This might of ruined their careers forever, though.
XRemARx Wait, that was in the game? I thought someone edited that as a joke. What the fuck?
It wasn't put in as an excuse for the facial animations. Facial animations are made after voice overs, so the writers didn't know the facial animations would be so bad. If you watch the revamped animation, she puts a hand up and kind of rubs her head, like she's just exhausted.
@@GrimGearheart well for one the studio was told to use an FPS engine that didnt have animation support.
They deserve to have their careers erased. They were clearly not up to the task.
@@DaSquareful, that overplayed excuse would make sense if Inquisition wasn't made on Frostbite as well, but it was.
Sorry, but the studio simply went belly up after EA acquired them and all of their true talent was either fired or quit.
EA has literally ruined company after company, after buying them out. Quit making excuses for them.
Sadly we already know why the reapers exist... i know a lot ot people hate it, but i actually liked the Leviathan dlc, it felt like a good episode of the X files.
Yeah, I like Leviathan too. It's a shame that they made it a DLC
I think "ocean squids" are OK. At least it explains how they managed to stay hidden
Ajay Singh their take on the leviathans was a very refreshing look at what you might expect from the most advanced race known. I don't see a problem with it unless you just wanted to see yet another humanoid technology based race. The leviathans were pretty unique and the way they achieved their goals were interesting.
The Leviathan DLC was great except for the main story. Their slave species keeps making machines to help them that eventually turn on them...so what do this powerful and all knowing apex species do? They create machines that turn on them too. I didn't see that one coming at all!
Yes, we know why the Reapers supposedly exist. But who is to say that they weren't completely tied to their original task? The whole game of Andromeda exists (according to the game's lore) is because the Geth were curious about the Andromeda galaxy and possibly even entire other galaxies. They could easily make a new plot stating that the Reapers came up with a new plan to conquer or research new galaxies with new oppiturnities to set out other than mass genocide every 50 000 years. Like Ruskie kinda explained, they could easily come up how each galaxy the Reapers conquer becomes their own "social experiment". Milky Way is their Reaper factory meanwhile Andromeda is their ant farm, but with a twisted plot. And all of this experiment is part of the Reapers' grand scheme. Hell, this would be a perfect way to unscrew the mess of an ending Mass Effect 3 had.
They wouldn't necessary have to incorporate this into the main story, it could be a long DLC story mission similar to Leviathan, Lair of the Shadow Broker or Citadel.
The reapers are such well written villains that even their reveal in a fan written story gives me so much chills. I really want to see your version of the story gets made.
Mass Effect died the day the ending of ME3 became known.
Andromeda was just the giant turd on its grave.
Mass Effect died in the opening scene of Mass Effect 2.
@@comicsans1689 what is wrong with you?
@QuietGames Nothing is wrong with me. You should be asking what's wrong with Bioware for the shit they pulled in Mass Effect 2 (Hint: EA and Mac Walters). Shepard is killed off in a bullshit manner in the opening of the game, but is then brought back by a terrorist organization who somehow managed to expand tenfold since Mass Effect 1. This was done presumably because Bioware could not figure out how to have Shepard helping another side willingly. Mass Effect 2 would have been so much more nuanced if the game had decided on two main branching paths: stick with the alliance to investigate the collectors or defect to Cerberus and investigate the collectors. You know, give the player a choice because the game was supposed to be an RPG (it ended up being a turd person shooter with minor RPG elements). Nevermind that, Mass Effect 2 ruined the mysticism of the Protheans from Mass Effect 1. And in all honesty, Mass Effect 1 did not need a sequel. It tells a complete story that would have only been minimized with a follow-up, which is exactly what happened. Mass Effect 2 took the decisions and outcomes of the first game and flushed it down the shitter, like when your decision on saving the council or letting them die effectively changed nothing but some flavor text.
@Joe L'Horri I know my opinion is in the minority, but I still must disagree with you. Killing off Shepard in Mass Effect 2 only to bring him back was such a lazy decision because Bioware couldn't conceive of another way for Shepard to voluntarily work with "the non-good guys". If Mass Effect 2 had instead given the player the choice to stick with the Alliance or to join Cerberus, the game could have been God-tier. Especially if they had certain ME1 squadmates voluntarily defect, further pressuring your decision. The actual Mass Effect 2 storyline is pretty underwhelming, kept alive only by its side-stories. I know Bioware has pulled off that kind of story-telling before like in KOTOR, but it doesn't work as effectively in Mass Effect 2 because there's so little exploration to do to really flesh out the side-stories. Replacing planet exploration with mineral scanning was a bad idea.
Gameplay-wise, the game was such a massive step-back compared to Mass Effect 1. I know that it's popular opinion to say that Mass Effect 2 has better combat than Mass Effect 1, but this couldn't be further from the truth. I'll start with the one thing that actually improved: the use of cover is much smoother. But I think they focused on improving that because you spend most of the game having to sit behind cover to fight off hordes of enemies. Now with the negatives. First, gun variety is absolutely sparse compared to Mass Effect 1's 50+ guns. Even though most of Mass Effect 1's gun variety was in its tier upgrades of the same gun, you still had variety in fire rate, damage, and accuracy. In addition to that, there were loads of mods for the weapons. Mass effect 2 has a total weapon selection that you can count on two or three hands, and to my recollection, had no weapon mods (luckily Mass Effect 3 fixed that by bringing back weapon mods). Mass Effect 2 also introduced ammo (I don't care about the ass-pulls the devs made to claim it wasn't ammo, it functionally was ammo in the game), which was rubbish. There also seemed to be less enemy variety in Mass Effect 2 for most of the game. I quickly grew tired of fighting the same mercs and bots constantly. Having a global cool-down for powers in Mass Effect 2 was stupid compared to Mass Effect 1's singular power cool-downs.
I think another major gameplay issue that needs to be addressed is the neutering of the role playing in Mass Effect 2. I hesitate to call the game a role playing game when you look at how they stripped out most of the skills and lowered the amount of meaningful choices that you can make compared to Mass Effect 1. I personally thought that Mass Effect 1 should have offered the player more opportunities for meaningful choices, and yet Mass Effect 2 took things further in the wrong direction. Mass Effect 2 is just a (mostly) linear adventure game with some dialogue choices. If Mass Effect 2 was stripped down any more, it would be a JRPG, which those games are not actually role playing games.
@@comicsans1689 : Well argued. I actually agree on several of your points.
Though I enjoyed the hell out of ME2, both the richness of inventory (f.ex. the way guns could be upgraded and modded ) and the rpg element left some things to be desired. Regarding planet scanning, i know I'm in the minority, but I actually liked it. It's a relaxing, almost meditative experience. Though ideally I'd wish for more interesting things to come across while scanning (further rewarding scanning and exploration) and more planets to just explore ME1 style.
I got CHILLLLSSS when I heard that music during your alternative take on Andromeda when the Reaper rose out of the ground.
Me too! And during the scene where he talks of Cora being TIM's daughter
What I couldn't (still can't) stand about Mass Effect 3 was the fact that they dared to call that godawful mess of events an "ending".
Extended Cut salvaged it and turned into a "badly written ending". Before the DLC it couldn't be described as an ending, it was a bunch of videos and cutscenes stitched together without a shred of common sense.
You saw things happening with absolutely no context behind them. It was like "Shepard does X" jump-cut to "Mass Relays get rekt but for some reason the systems doen't blow up with them" jump-cut to "Normandy flying somewhere else for no reason" jump-cut to "The crew is stranded somewhere FOR NO REASON" and it left literally EVERYTHING open for debate.
There were so many questions left unanswered. The war was over yeah, but what about the aftermath? What would happen to all those left stranded away from their home planets? What even happened to the home planets of all other species? Why did the Normandy escape the conflict at the very end? And so on.
Extended cut fixed some of this stuff, but I still wish the Indoctrination Theory was the real ending. In one fell swoop Mass Effect 3 would have been the greatest game in the trilogy and Bioware would have pulled off the greatest gaming ruse of the year, worty of Kojima himself. The fact that some dude on RUclips managed to write a better ending that people at Bioware still boggles my mind
But the thing I can't stand the most was that interview with Casey Hudson where he said "This game won't be like one of those games where at the end you choose your ending between A, B or C" and then we all know how it went.
"But the thing I can't stand the most was that interview with Casey Hudson where he said "This game won't be like one of those games where at the end you choose your ending between A, B or C" and then we all know how it went."
BINGO!!!! That right there is what burned me to the core. Then you had one of the writers come out online and spill the story how Hudson locked everyone out to come up with his own ending while up until that point it was always a group effort with everyone pointing out the strengths and weaknesses of a story element in order to have the strongest final product. That writer had to quickly come up with a story that his account was hacked but everyone knew the truth. Hudson was under the gun to complete and decided to write it all himself with one other writer. www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&uact=8&ved=0ahUKEwjiopmWyb_aAhXRo1kKHVGyB8YQFgg2MAE&url=http%3A%2F%2Fwww.escapistmagazine.com%2Fforums%2Fread%2F9.355616-Mass-Effect-3-Writer-Allegedly-Slams-Controversial-Ending&usg=AOvVaw3NJkeKDxziYCv0rHOlHGsd
Of course there was a radical departure from the whole dark energy theme build up in ME2 with the departure of the original writer but even that change could have been alright without the "choose a color, kill everyone" ending we were given.
www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=4&cad=rja&uact=8&ved=0ahUKEwjiopmWyb_aAhXRo1kKHVGyB8YQFghIMAM&url=https%3A%2F%2Fwww.pcgamer.com%2Fmass-effect-3-series-former-lead-writer-reveals-original-ending-ideas%2F&usg=AOvVaw3pqnxmjsqNkn-fUXSBK6bm
Dario Ferretti but it wasn't like A,B or C. Actually it was like A,A or A 🤣😮😭
Still my favorite image regarding the end of ME3 and the hubris of Casey Hudson
i0.kym-cdn.com/photos/images/original/000/267/998/a72.png
Funny how "it-was-all-a-dream" Indoctrination Theory is still a better ending than the original. And the extended ending.
Man we need the OG trilogy remastered, badly.
P.S. after hearing YOUR version of how it should've went, I demand a retconn for ME: Andromeda NOW. They need to replace the narrative right now
...especially if ME3 can have a different ending entirely that has any thematic resonance with the rest of the series, and they add a trial to the beginning like there was supposed to be, and Joker can end up with FemShep instead of a superintelligent robot child without stupidly citing regs as if he ever cared about them before.
Man, I just made myself realize how disappointing ME3 was all over again.
Guess what bro
What pissed me off most about ME:A was that EA refused to finish the game with storyline DLC. There were about a million untold stories in that thing. And once you settled in and accepted that Shep prolly isn't coming back, the game was over.
If they added a storyline DLC people will slate them for charging for a proper ending, like ME3. So they'll have to do it for free, which may or may not be financially viable. I think they should've left it, and address plot issues in ME:A2
Sven Schwingel Once you settled in? 70 hours and you're not settled in. WTH
Juan Sanseros I was in cognitive dissonance for the most part of ME:A lol
Why would they?
1. The game bombed and failed to meet EA expectations.
2. The game failed with most part of the playerbase.
3. The game failed to attract new players into the franchise.
Look EA tends to make crap decisions, this one was not one of them. The production was a mess, the director of the project was an incompetent ego-maniac, and the game was terrible, ¿why spend production money in a game that went to hell in day one?.
It was a disaster right from the beginning.
I was the biggest fan of the trillogy, its 2018 and im still pissed at what a turd andromeda was.
Criticizing Andromeda? One of the greatest games of all time? How entitled. /s
Yawn.
The art department for mass effect andromeda deserves an award for creating the most stunning and inspiring visuals I’ve ever seen , that (almost) made me forget about the script, poor acting talent from the Asari and human actors , and poor animations. Combat devs also deserve a medal for making a great combat mechanic despite using a trash Frankenstein engine which (almost) made me forget that there’s no powerwheel or companion direction.
That's the thing. The Frostbite engine was made to be combat heavy and have beautiful visual. It was an engine for Battlefield to Begin with. Also, I think some are outsource. Sense I heard rumors that the driving mechanic was assisted by the Need For Speed dev team, honestly, that wouldn't be a surprise.
It’s like everybody worked their ass off to make this game good, EXCEPT for the writing team :/
@@ModemMT my only guess is that if the writing department do anything greatly and change alot, it resulting in recreating the assets and cost time
42:55 literally got chills, and your take on an alternative story is brilliant.
I love the mass effect games, hell, they were my favourites, i can remember every aspect, every detail of those games, every mission was somehow memorable. Mass effect andromeda however, 2019, 2 years after the release, i cant remember a single thing about the game, i cant even remember the side characters
I just won it a few days ago and I actually don't know what it was about, even after looking up the story I still don't understand the intention of any of the characters or organisations.
@@zerogbot23 I bought it last year, played it for a week, got bored restart It last month and ended it a few days ago. Plus what the guy on the video described perfectly I think whats worse than anything in this game is that it gets boring, characters don't have any charisma and story doesn't hook you. I never abandoned a ME game for more than a Day, and I Didn't give a.f for this. It has no epicness or memorable missions
BRB, I'm stealing your idea for a multi-chapter, 12,000,000 word fanfic.
send us a link will ya?
My dude, I am _still_ planning. I decided to axe the reapers and have the Kett be the bad guys, BUT have a lot of inter political play as well. And, you know, I'm planning on making Alex and Sarah have a sibling rivalry over the position of Pathfinder, too.
And the Archon is going to be an actual _complex_ villain, and Meridian is going to be his base of operations, rather than a MacGuffin.
oh shit, i didnt think you were actually gonna do it. you gonna post it on fanfiction.net?
Unless there's an actual Mass Effect community _elsewhere,_ then, yeah probably. Dust off the ol' 2k13 account, delete the cringey shit, and post _new age_ cringe.
@@DeTwitterfyRUclips I only commented so I can get the notification for it.
32:00
There is a FOURTH option to get a Garage Pass on Noveria - you can accept the sidequest to smuggle some goods in for the Hanar shopkeeper. Once you have those goods you can then give them to the Administrator for a Garage Pass. That's in addition to the multitude of options you have in that sidequest as well.
Raycloud you can also talk to that Turian guy.
I remember, back in the day while playing ME1, how afraid I was of any encounter with Saren just because of the possibility of him killing any teammate. Maybe now it sounds weird, but to my he managed to become a threat.
I really hated the Kett as villains because we've already seen them before. Not just in general, but we've literally seen them in Mass Effect. When the game threw the obvious truth about the Kett "plottwist" at me, I actually just quit playing. Mass Effect Andromeda is Mass Effect 2, but detached from what made ME2 interesting.
In Mass Effect 2 you're still struggling to get society at large to recognise a great threat. A mysterious new race appears and attacks colonies, seemingly at random. You figure out that this race is linked to this greater threat, and eventually find out that this race, and the greater threat, both are corruptions of other previous sentient races that befell the same fate that now awaits the races of the current galaxy, should action not be taken. You gain a sympathy for this race, because they were once in the same boat as you. So what's their driving motivation? To preserve the knowledge and diversity of the species in the current cycle, before their extinction.
In Andromeda, you have the Kett. They attack colonies, and eventually you find out that they were once regular people, before they were abducted and converted. So why? Just because.
Agreed, The Collector's were far more interesting due to not only their mysterious presence but also the threat they posed when they were first introduced they terrified me simply because there wasn't much to know about them as well as no way of finding their motives and they never EXPLAIN their motives Shepherd and crew had to piece it together ans discover a dark disgusting truth of the Protheans and to end with a giant human reaper hybrid was a badass end to a badass villian Andromeda doesn't hit the mark because it's just...a generic I want to rule over everything with no true purpose
In Scotland, kett is slang for ketamin, so I spent most of the game laughing
Mass effect 1? I always thought Andromeda was a rebuilt of Mass Effec 1 but without all the wonderful thing the first chapter had
I actually teared up a little when you were talking about the resolution of that elusive man story😂😂
:)
Me too man, i didn;t think it would hit me so hard. God damn get this man a writing job.
two most touching moments in ME series are when the Illusive man explains his motives and when Mordin the Salarian died to cure the Krogan's genophage
They really dogged over the Illusive Man in ME3...
Mass Effect is my favourite game trilogy of all time. It's a sad ending to such an amazing series.
ofcourse it doesnt feel the same but try using the ME3 Happy ending mod ... i played ME3 with many mods to make it better but the happy ending mod just finishes it for me.
As someone super defensive of Andromeda, this was an eye opener - the first real critic of MAE that actually makes sense to me (as opposed to 'arr arr glitches and facial expressions booh'). I do wonder if there was more to the Kett story that was supposed to be revealed at some point in the later games, and there is the whole plot about the remnants that is very compelling to me and kept me interested in playing. But I completely see the points about the characters and the story being very poorly written, this analysis makes a lot of sense. Also do love the alternative story given here, I would definitely pay to play that!
I don’t really care if there isn’t another ME game. No matter what they do, they will never recreate Shepard and the rest of the cast from the original trilogy. Frankly, the only way I can see another good ME game being made is if they decide to make a Mass Effect 4 that picks off after the one ending in ME3 where Shepard lives, but I highly doubt that will happen.
This isn't a structural problem that requires Shepard's return. That wouldn't fix it. It's a severe problem with lack of creativity. Mass Effect 1-3 had massive, deeply emotional conflicts and significant choices. It had so many story threads that all weaved together into a glorious whole. By contrast Andromeda is entirely one dimensional.
It doesnt need Shepard back.. just build on Shepard's memory and legacy
( ..and in some endings not all the Mass Effect characters die.. some lived and you can still use them. People still love those characters..)
I love the Idea of an Illusive Man AI.
They could've changed its voice for like 90% of the game, so players never recognized it except little hints with the soundtrack here and there, and with mannerisms.
And then at the end they could've revealed who it really was. Not only that, but instead of S.A.M. we could've had T.I.M. for The Illusive Man
Mass Effect didn't just die, it was MURDERED.
_”The game so bad it killed the studio”_
Feckin savage
Sheppard wouldn't be able to punch a female journalist nowadays xD
Frankly, it always annoyed me that the game treated the journalist, regardless of gender, as punchable. For essentially not asking "How does it feel to be so awesome?" You're involved in events that cost a lot of lives. The journalists asks "What was that all about?", but then just lets you answer without any pushback. I consider that softballing, given the circumstances. But if you go Paragon and just answer calmly, you can hear the journalist muttering about how her smear attempt got steamroled by your mad debating skillz. Even when you don't throw a punch, the game goes out of its way to say the journalist totally would have deserved it.
But good news: "Nowadays" that is again totally okay. If journalists ask you critical questions, go ahead and assault them, then tell them how unfair they were and that it's really their fault that they receive bomb packages from your suporters.
@Frank Cauldhame lol dude an AMERICAN CITIZEN journalist was just killed in Saudi Arabia by the govt. and the U.S. government has done nothing. This happened like last week. Come on man.
That "punch him/her when annoyed" American cliché is getting really old.
@@bificommander7472 Her gender doesn't matter. She was fake news.
@@Decrystallizing Jamal Khashoggi was not an American citizen, and was killed in turkey while in a Saudi Arabian embassy. Why the US should get in the middle of this is a mystery to me as it wasn't involved and it doesn't have much to gain if anything from doing so. Please stop spreading misinformation.
you had me sigh over memories of mass effect over and over...
P.S. goddammit, you also made me hyped about a mass effect that is never gonna exist!
You are not alone. I miss them too.
this new proposal would be amazing
Actually a Goomba actually has a more in-depth character than this villain,
it’s one of bowser’s minions and attacks you because of it, it’s not much, but it explains why I’d does what it does, unlike discount flood here
Best.insult.ever.
*discount flood*
Even Waluigi has more in depth than all andromeda
What made Mass Effect 1, 2 and 3 is that the universe felt alive. It wasn't just another story, it was a living and breathing universe that became my favorite sci-fi.
When I open Alec Ryder journals and I heard the reaper sound I felt chills on my skin. It was only time I felt something playing this game.
Mass Effect died the day Bioware refused to acknowledge the Mass Effect 3 ending. So much so they continued the series 600 years in the future in another universe.
The problem is they gave Mass Effect 3 a "Pools of Darkness" ending and Compare it to the Wing Commander Trilogy for balance. Winning the game shouldn't belittle your Achievements or be Cryptic enough so it doesn't matter what ending you got / Chose. You want the "Celebration" ending where you get congratulated for being the biggest badass in the Galaxy with your Significant Other at your side with a "Job Well Done" etc. that's ME3's biggest issue
There should of been more options for ending of the game. I wanted at least one option to destroy the reapers and go home with Miranda. Living out the rest of my days in a tropical paradise and enjoying the royalties from the vids.
Proof you never played it. Along with all the other Trolls who ruined Mass Effect for all. Andromeda was fine. It didn't deserve all the hate. Critizism - yes. Hate - No.
Same universe. Different galaxy.
@@rainervogel4012 the problem is that what was generaly good about Mass Effect was Shepard's story
Not the clunky gameplay, not the weird alien faces, not exactly even the "charm" system
The only reason those things were enjoyed were because they affected Shepard's progression in some way
I’ve been waiting for a mass effect trilogy remaster for what seems like forever now. ME 2 was by far my favorite game of last gen
Omg you and me both gave up at the same point haha. I was so tired of the repeating the same cycle over and over again with each planet: Minor conflict on planet, work to find the artifact, resolve minor conflict, gain access to the hidden chamber for artifact/clue....repeat
Lackluster graphics in Mass Effect 1? Wtf
Same reaction here. ME1 is built on Unreal Engine 3, which was released LESS THAN 5 YEARS before ME1. ME1 was not plagued by bad graphics OR mechanics. The graphical fidelity was on-par with similar AAA releases of that year. The mechanics were criticized by REVIEWERS mostly because they hadn't seen them before and it took a little while to get used to the systems.
Yep, I played it only later on PC, but everyone regarded ME1 as the best looking game at the time. Or at least one of the absolute bests.
Yellow Jacket right mass 1 still looks good to this day
Not really but it definitedly impressed me when it was released.
I love ME1's graphics, but let's be real- that texture pop-in was painful.
I think the mass effect series will stay with me until the day that I die. So many memories and stories that I'll never forget. There were so many shared experiences with friends and loved ones.
Mass effect: Andromeda though, I forgot existed until this video came out.
Can we just all agree that we need a Mass Effect collection on PS4/XBone
That doesn't include Andromeda
The 3 mass effect games are backwards compatible with the Xbox one
@@rozwood7492 I just looked that up and that's awesome! I have been under the impression that the second? one was not backwards compatible
@@rozwood7492 Apparently there has been good confirmation recently that the original Mass effect trilogy is getting a remaster/remake for modern machines there are various RUclipsrs covering the topic. Type in Mass effect remaster on Google or YT and you should see the latest threads and videos on the subject. 👍
Well, Sir...you got your wish. This Spring can't come fast ENOUGH.
If you are watching in 2020 then you might know BioWare is making another Mass Effect.
@@blackskyirregular9876 bro that didn’t age well
@@blackskyirregular9876 I honestly can’t wait
It's telling how you used the probe driving footage the most. It's almost as if you found driving around a bareness crater covered planet more engaging and worth our time than the story.
Pickle Tickle well, its the most unique place you can actually visit. Instead of desert planet Tatooine clone 1, 2, and 3, forest moon of Endor without the fun, and Hoth.
Honestly this game had soo few explorable/landable locations it was not even funny.
It was the best planet.
Mass Effect 3 had a "satisfying resolution for the player"? Did we even play the same game? The "resolution" was that the reapers were magically defeated by an absurd deus ex machina pulled completely out of Mac Walters' ass and that nothing that your player character had done in any of the games made the slightest difference to the outcome.
What it seems like you missed is that the while the _set pieces_ of Mass Effect 3 were indeed good, the parts lead directly by Mac Walters himself (the main crucible plot and the ending) were utter tripe. Those of us who saw past the admitted excellence of the ME3 set pieces and actually understood the betrayal of the franchise represented by the main plot/ending all saw this coming.
Mac Walters may have talents somewhere, but he is not the right person to lead a Mass Effect game. This was obvious in ME3, so nobody should have been surprised that he couldn't hack it in Andromeda either. The very fact that he was put in charge of anything after ME3 - let alone the _next Mass Effect game_ - showed very clearly that BioWare has completely lost touch. Everybody should have seen this coming.
100% agreement
This response is completely idiotic
I think that online gaming is killing story telling through games... throw together a combat system, put in loot boxes to help you win - make a halfass game with a smaller staff and rake in the money... the devs have no incentive to put that much effort into writing a good story. EA cuts funding for this game to focus on Anthem which I'm sure will contain the pay to win formula we've all come to expect from EA...
EA weren't actually responsible for this one.
They said they would give ME:A as much time as it needed for Bioware to complete it but Bioware pawned it off on a smaller studio in Montreal to work on Anthem. Bioware Montreal are the ones who rushed it, built it around an engine they couldn't use, started a controversy over racist comments made by a dev and hired an animator who had only ever animated a few second long short movie called 'I hate men' and never worked on a video game before.
All EA did here is add loot boxes, everything else is on Bioware.
Duncan McOkiner EA forced the use of the game engine because it is their IP and they are pushing all their studios to use it.
They didn't make them apply it to a NMS concept they knew would never work.
It’s incredible how they messed up this story. You would think since the setting is in andromeda the writers would run rampant with tons of insane ideas. Just the audio log you find that has the reapers in it could have been an entire dlc or side quest to figure out what happened on earth.
Does this analogy make sense?
Mass Effect = Star Trek Original Series
Mass Effect 2 = Star Trek Next Generation
Mass Effect 3 = Star Trek Deep Space 9
Mass Effect Andromeda = Star Trek Discovery
You made a mistake
Mass effect 2 > Mass effect 3
Star Trek:DS9 > Star Trek:TNG
@@machscga6238 yyyyyeah, no. Just...no.
No it doesn't, it's more TOS TNG DS9 and Voyager
Stefan Palicki - Voyager is just “not good”
Discovery is actively sucking lol.
Stop pretending ME3 wasn't complete shit
Very rarely do I get excited for videos. This one I beem waiting for and you delivered superbly also pushing some of my feel buttons with the nostalgia talk of the previous games.
Glad to hear you like it :)
Another grievance: all romance options were shit. I felt no reason to have any romantic emotions for any character in Andromeda. They were all wooden, just trash. My male character had no options that actually felt plausable and my female options were basically the same thing.
iwebber88 there is no way any romance options could compare to tali and Shepard or miranda and Shepard. I never played as a female in the trilogy but those are some of the best damn romances in media ive ever seen.
@@DEEPSIDE999 why does everyone refer to Tali romance? Am I the only one who really likes Liara?
@@ivansychevainen7076
Because you are all filthy xenophiles that's why.
@@lordinquisitorpeter8221 but Liara is an alien too...
@@ivansychevainen7076
Damn it I forgot!
Everyone here is a xenophile then!
_I'm Commander Shepard,and this is my favorite store in the citadel_
the day it died is when they got rid of the Renegade and Paragon system.
Not only that but literally forcing you to go pure Paragon in Andromeda and be "random good guy" if you remember that mission on Kadara, when you are forced to save and then avenge killed colonist, not giving you any choice in the matter just scripting mission for you all the way, thats not Mass Effect way!
Ya that was stupid of them