Mass Effect: Andromeda... 1 Year Later
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- Опубликовано: 23 май 2024
- 00:00 - Intro
03:40 - Pre-Production
13:00 - Gameplay
32:00 - Story
49:14 - Conclusion
53:07 - Credits/Q&A
Written, Voiced, and Edited by Lucas Raycevick
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Kai Engel - Delirium
Celldweller - So Long Sentiment
Mass Effect Franchise OSTs
Inon Zur - Leliana's Dance
Bobby Hammock - Power House
Comaduster - Uncertainly Entwined
Vocians - escApe
Saki Kaskas & Rom Di Prisco - Kallista (Callista Long Mix)
Voicians - Escape SPOTIFY: goo.gl/Ce8PEv RUclips: / voicians FACEBOOK: / voicians TWITTER: / voicians Want to use Voicians music in your videos? Check out the Voicians Music Library: www.voicians.com ------ - Игры
Dad brought to my attention while making this that it’s the channel’s 50th video, which only happened because of those who watch, share, comment, and donate. You’ve enabled me to improve my content with things like higher resolutions and audio-quality, but more importantly, you’ve made this opportunity possible in the first place, for which I am forever in your debt.
Thank you, and here’s hoping for fifty more videos!
Raycevick Good joj
Capping off the ME videos is a good anniversary too.
no THANK U for the awesome videos, u r one of the few who tries to see a game from gamer's as well as from developers prespective. many people forget that devs are also humans.
No, Thank YOU for bringing us joy and entertainment!
So... It failed because they got rid of the experienced team, hired a bunch of amateurs, spread them across 5 different areas that didn't talk together, gave them all new tools, gave them no direction, continuously moved the finish line on them, took away their new tools, gave them NEW new tools, and then demanded they get it done faster... neat.
Operator 801 The experienced team..or what’s left of it...did Inquisition, which was almost as bad as Andromeda.
Don't forget the fact that the 'tools' were never meant for RPG games in the first place, hence why they had to make new features just for these games. Apparently doing that was quite the pain in the ass.
Hellblade was a masterpiece and a great example of what a developer can accomplish when they're given free reign to create whatever they want.
@@kraenk12 Inquisition was way better than Andromeda
I am confused, Not really...same shallow writing, mediocre characters and dumbed down gameplay...huge and empty world with stupid fetch quests. Basically the same, just less buggy.
I think the worst thing when it comes to Andromeda is that I never felt like I was having a 'bad' time, instead I felt like I was always 'almost' having a great time.
And I bet that's because you like the 'concept' but the exectution was so poor that it wouldn't allow you to wholeheartedly enjoy the moments cuz random idiocy happening... or someone's face being tired, etc.
@@kinagrill exactly, I liked the concept of ME:A but it was poorly done
Yeah that's always the most painful scenario
Sooooooo anyone tried it while drinking beer non-stop? I got a crate of 24x dark 8.5% beers, could try it myself but I'm afraid of "drinking more to have more fun".
@@AirWolf2301 If I tried to slog through Andromeda while drunk, I'd probably shut it off in a drunken rage and just pop in the OGs
“Everyone in the Andromeda Initiative volunteered. I didn’t. I didn’t tell BioWare to leave the Milky Way behind. They told me. Because they would rather I did than work themselves out of their mistakes.”
Damn dude. That… yes.
That hurts like a truck every time.
I used to work at the EA office in Austin, across the hall from BioWare's studio. At the time this arm was mostly focused on Anthem, but in a conversation with one of the devs he told me something which I think applies to the wider game development industry.
There is no retention of talent. Most of the people who work on these games are contractors, there to do work until the game ships and then be let go. Only a handful are regular full-time employees.
Along with that, directorship of the project is prone to change hands multiple times before it's completed. Without a coherent vision to carry it all the way through, a game can suffer from too many compromises in an attempt to be too many things.
When companies become too big and corporately driven, the products aren't being managed by the product guys. It's the sales and marketing people calling the shots, because they're the ones who make money. They don't understand how to make a good game. They understand how to make money.
And to be fair, EA has proven themselves *very* good at making money. But lately they've been pretty crap at making games.
Forum Arcade Can you go lie somewhere else?
@@nejcl3152
Why would he or she necessarily lie? Are you a moron?
@@nejcl3152 Nice try, EA
Quite true, my friend. It's sad that today's gaming industry is really more into making money than making good games, hence the cards,boosts,skins and seasons of content that comes with every recent game apparently, trying to get a few more bucks out of you, and if you're really dumb or fanatic, a few hundred dollars more. Pay to buy the game, then pay even more to get the content that the game should already have.
What I don't understand is why publishers can't just increase the base price of AAA games. Games cost $60 20 years ago, and inflation hasn't exactly been zero during that time.
it's been 84 years.
Quite Shallow What are you doing outside of Warframe? Get back in there.
IT'S BEEN
Look at them, they come to this place when they know they are not pure.
Tenno use the keys, but they are mere trespassers. Only I, Vor, know the
true power of the Void. I was cut in half, destroyed, but through it's
Janus Key, the Void called to me. It brought me here and here I was
reborn. We cannot blame these creatures, they are being led by a false
prophet, an impostor who knows not the secrets of the Void. Behold the
Tenno, come to scavenge and desecrate this sacred realm. My brothers,
did I not tell of this day? Did I not prophesize this moment? Now, I
will stop them. Now I am changed, reborn through the energy of the Janus
Key. Forever bound to the Void. Let it be known, if the Tenno want true
salvation, they will lay down their arms, and wait for the baptism of
my Janus key. It is time. I will teach these trespassers the redemptive
power of my Janus key. They will learn it's simple truth. The Tenno are
lost, and they will resist. But I, Vor, will cleanse this place of their
impurity.Look at them, they come to this place when they know they are
not pure. Tenno use the keys, but they are mere trespassers. Only I,
Vor, know the true power of the Void. I was cut in half, destroyed, but
through it's Janus Key, the Void called to me. It brought me here and
here I was reborn. We cannot blame these creatures, they are being led
by a false prophet, an impostor who knows not the secrets of the Void.
Behold the Tenno, come to scavenge and desecrate this sacred realm. My
brothers, did I not tell of this day? Did I not prophesize this moment?
Now, I will stop them. Now I am changed, reborn through the energy of
the Janus Key. Forever bound to the Void. Let it be known, if the Tenno
want true salvation, they will lay down their arms, and wait for the
baptism of my Janus key. It is time. I will teach these trespassers the
redemptive power of my Janus key. They will learn it's simple truth. The
Tenno are lost, and they will resist. But I, Vor, will cleanse this
place of their impurity.Look at them, they come to this place when they
know they are not pure. Tenno use the keys, but they are mere
trespassers. Only I, Vor, know the true power of the Void. I was cut in
half, destroyed, but through it's Janus Key, the Void called to me. It
brought me here and here I was reborn. We cannot blame these creatures,
they are being led by a false prophet, an impostor who knows not the
secrets of the Void. Behold the Tenno, come to scavenge and desecrate
this sacred realm. My brothers, did I not tell of this day? Did I not
prophesize this moment? Now, I will stop them. Now I am changed, reborn
through the energy of the Janus Key. Forever bound to the Void. Let it
be known, if the Tenno want true salvation, they will lay down their
arms, and wait for the baptism of my Janus key. It is time. I will teach
these trespassers the redemptive power of my Janus key. They will learn
it's simple truth. The Tenno are lost, and they will resist. But I,
Vor, will cleanse this place of their impurity.
light years*
Each year for one second of the new kick-ass intro.
It's incredible how ME3's ending crippled all the games before it because you know what's coming. They had to move their sequel to ANOTHER GALAXY just trying to escape it. If only EA had given them the proper time to develop 3, but that's how they roll. Andromeda seems to have met the same fate.
What was the big ass-pull excuse back then? "Artistic integrity". It's almost insane looking back that they defended such horrible practices as defending "integrity". I'm surprised EA didn't pull out the "Artistic Integrity" defence for their Battlefront II lootboxes. Dragon Age Origins had a huge development time and it was a passion project that resulted in one of the best games I've ever played. So why is it that when they have all the resources of EA, they end up having the rush development on ME3 and DA2 all of a sudden? Did EA just look at the massive success of ME2 and DA:O and say "Well fuck that noise! We gotta maintain our reputation...as the worst company in America!"
MandaloreGaming I think they could have saved themselves by canonizing the indoctrination theory
My first playthrough with ME3 had all DLC so I missed most of the shitshow, how bad was it?
@@forrestwoods2363 At the very least there would have been a huge opening for an exciting sequel with Shepard still as the main star. It may have even worked as a cop-out for the decisions not mattering because it had developed into a war of the mind with Shepard no longer certain what was real.
Do you expect from a company like EA to care for quality in their games ? No, because EA greed made them completely dumb over stupid choice's after stupid choice's, like Battlefront 2 stupid lootboxes practice's and Battlefield 5 stupid attack on the fans of Battlefield. EA it's just a stupid company run by greedy idiots who have no idea what gaming is about.
I love how the one dude is having a mental breakdown because he just discovered he is annihilating his own people with hatred. And Ryder just says "yeah" non chalantly.
"We'll bang, ok?"
-Shepard
Best quote from the series ever.
😂🤣😂🤣 I don't think that's a real quote - but I love those videos
But it's a quote from another series, isn't it?
@@rkalla Yeah, it was a Mass Effect 3 Gamer Poop, but so many people think that that quote came from the game.
I disagree. The best quote is "Seriously? Fuck your mother... I know I did."
I feel sorry for the artwork department of this game. They made an amazing job.
'I feel sorry for the artwork department of this game. They made an amazing job.'
'Just to be ruined by some executive in suits'
These quotes combined portray the creative industry in a nutshell.
@@Yobroz100 Greedy is usually what ruins creativity. It's been that why since the dawn of mankind awaken to make $ and goods.
@@Yobroz100 ...and by whoever thought Sara Ryder could be improved by hitting her with the ugly stick
Robo Rat I think that’s a bit simplistic. People point to the ill defined “man in a suits” without referring to a single person. Yes investors, stock-holders, and higher ups have a large effect on a games outcome, but usually problems are more wholistic and multi faceted. It helps no one to be reductionistic.
They "made" a job?
I maik manny good job on are that what is now has was on it them is have, because grammar..
The scene where their mom is on the bed (dying?) Is hilarious. The part where she tells them she sees potential in them and Scott looks so disinterested and bored had me almost in tears of laughter.
Give him a break, his face was tired :p
How could the voice acting director team think this was any good?
Wow, after playing the Mass Effect Trilogy for the first time, I can see how this broke people’s hearts
Well, to be fair, our heart's were broken since 2012😡 MEA was just the "coup de grace"🤷♂️😡😡😡
We're getting ME4 thankfully, I love a good chance for redemption lol
@@dakandvector Thought the same when MEA came out🙄😒😡👍
@@dakandvector nah, BioWare can’t make good games anymore so It doesn’t really matter what they do 😔
Same bro
Knowing that the combat and the Nomad were the first features to actually be completed explains so much
Best parts of the game
Yeah, those two elements are excellent. The rest of it is uneven.
I actually had a lot of fun with the nomad, driving around and exploring and mining was relaxing and cool.
If only the original Mako was that good!
@@randomstuff508 Mako shits on the Nomad
Yeah, the combat its kind of great.
The cancellation of the "Quarian Ark DLC" was simply another massive let down by BioWare regarding ME:A.
@Ben van der Riet Just stop it, dude! Using the EA card always, to try to apologise BioWare is simply a childish resolve.
@Ben van der Riet The BioWare Montréal branch was not even "shut down by ea", it was just merged into the Motive Studios altogether.
@Ben van der Riet That let down goes to BioWare more than to EA, it was another of their fucking games after all. & if EA was also responsible or not, that does not excuse BioWare in the least.
@@ricardowesker9416 No, but they did relocate people to Ea studios and many were laid off. The Bioware now is just EA employees. Even Casey Hudson can't manage it at this stage as proven by the demise of Anthem.
EA acquired BIOWARE in 2007, but EA even authorized BIOWARE to retain its own branding. So when someone goes around saying that it's all EA's fault, just for nostalgia or fanboyism regarding BIOWARE, that it's just fucking stupid.
Let it not be forgotten that Raycevick played through Mass Effect: Andromeda not once, but twice. A stunning achievement in itself.
Back at launch that would truly be a feat worthy of legend, so buggy was the game.
He did it for us
But he still picked a bad build despite claiming that it had "no weaknesses" and then had to drop the difficulty from Hardcore because of enemies that evaporate in seconds on Insanity with an actual build.
That part of the critique was a problem with his lack of understanding of the underlying gameplay mechanics and not with enemies being bullet sponges. You can drop the toughest enemies on the highest difficulty in every Bioware game within seconds if you actually build properly.
In the case of ME3, you can even let Garrus solo Insanity while you take a stroll through the scenery.
Truly commendable. I could barely get through 12 hours and that's after trying for months and months.
Totally!!
Because not only did I pay $79.99 for the Deluxe Edition of this game when it launched, but I got home so excited-“played it for three hours and never touched it again…”
It is on Game Pass as of this moment and I’m thinking about playing it again, just based on watching this video!!
"Inaccurate summaries" of dialogue when using the dialogue wheel. YES. One thousand times yes. This has always killed me with Mass Effect.
The Mad Murf More so Andromeda
Is this game worth getting today? Or is it the same disaster it was back then?
not just Mass Effect. remember the "Push him aside forcefully." in The Witcher 3?
Gogo gadget skiis No. just play the trilogy over again
Gogo gadget skiis honestly yeah for the price it’s an alright game.
My biggest complaint with Andromeda was the same one I had for Dragon Age Inquisition, like 90% of the quests and content felt like they were out of an MMO, mindless fetch/kill quests that were just grinding and time sinks and did nothing to further the story or develop the characters. I did 100% of the quests on the first 2 planets I encountered, and after that I was done, I just sped through the main quest and finished the game, I remember one planet towards the end where I landed, made a bee line for the vault and that was it, never even got out of my vehicle other than that. Quantity over quality is not the way to go for a franchise like Mass Effect.
1000x this. The quests in Andromeda were so bad. In the original trilogy there was a reason to go out and do side quests. At least in 1 and 2 there were. 3 was very lackluster (scan these things in the galaxy map, come back). But the way the side quests were structured aligned perfectly with the main story. In 1, 2, and 3, you would typically receive side quests in bulk, since you commonly had to revisit the Citadel for story reasons. You'd go out and complete those side quests by the time you had to return to the Citadel for another main story thing. The point is, you weren't constantly running back and forth between 6 or 7 places.
Andromeda on the other hand is a complete fucking nightmare. Land on planet A for the first time, do stuff there. Go to planet B for the first time, some folks there need me to do stuff back on planet A. Go to planet A again and there's more people there who need me to do things, and they want me to go to planet B, C, and F. Visit planet C to complete the missions from planet A, and there's people on planet C who want me to go to planet A for something. You can see where this is going. Every side quest operates like this in Andromeda. It's a fucking mess. You're constantly visiting the same locations time and time again. This wouldn't be so bad if shit actually changed. It would be cool if every time you revisited Eos, there were important missions to run against Kett stragglers or something. But that's not what happens. The only thing that changes is the amount of people who need you to run errands for them. Had I known the side quests were complete wastes of time, I would not have done any of them.
At least in the original trilogy most side quests are interesting and engaging. Not the case with Andromeda.
They tried to jump on that open-world bandwagon and follow trends. Buy by doing so, they drowned out the uniqueness of the Mass Effect franchise and instead put themselves in a market flooded with other open-world games trying to follow trends. And the price you pay with an open world is more glitches, more instability and poorer quests because all the resources were committed on the world itself.
Boring quests, fairly boring worlds with not much to see in them. Not that much enemy variety either IIRC.
Glad I'm not the only one who hated DA:I for this very reason. I don't understand why that disjointed mess get's a pass but Andromeda doesn't?
@@kirishima638 Kiyoshi Kirishima I can't speak for others, but I can tell you why I liked Inquisition and not Andromeda.
1. The core story: While a lot of the side content is pretty much completely pointless, I really enjoyed the main story. The battle for haven was quite epic. The Winter Palace had a political spin that made it unique from the rest of the game. The fade had some great emotional beats, and the Temple of Mythal had some great lore stuff.
2, more importantly. The characters: I really enjoyed the characters. Admittedly not all of them (I'm looking at you, Blandwall), but I enjoyed Cass, Varric, Viv, etc enough that their banter (with the more frequent banter mod) made doing side quests palatable.
3. Philosophy: I don't know if I'm reading too far into it, but I saw a lot of echoes of political philosophy in the writing of Inquisition. Specifically the political philosophy that was written in response to the French Revolution, which seems particularly elegant given that Inquisition is set around the civil war in Orlais. Cassandra seems basically Burkean - desiring change at a reasonable rate while valuing the past. Leliana seems to echo Paine, wanting to rip down the flawed systems and start over. Viv represents a more standard sort of conservatism. The representing of these political ideologies in the potential leaders seemed really clever.
4. Spoilers and craftsmanship: I came across spoilers about the end of the game (and speculation which was proven true in Trespasser) while I was still early in my first play through. Knowing this, I derived great entertainment from how blatant they were about this, while still being subtle enough that you wouldn't pick up on any of it unless you knew.
Andromeda had none of these. The story wasn't engaging. The only character I ever got remotely attached to was Peebee. And if there was any philosophy there, I didn't see it.
Oof, yeah I got the impression that the Liara 'cameo' was stitched together from existing files so they didn't have to pay to bring in her VA for a few lines. Every. Word. Has. A. Weird. Pause.
Yes this is spot on. Reminded me of that last episode of Chef in south park.
It happens in audio production. Sometimes it's not worth the cost to re-record something.
The part of that bothered me the most about this forced dialogue was the fact that they had her say the SR-2 Normandy instead of the correct SSV Normandy. I don’t expect everyone to have a Navy background but even if you’ve watched Star Trek you know that Captain Kirk never hails “this is the NCC-1701 Enterprise”; he always says “the USS Enterprise”. Nails on a chalkboard to me.
Reminds me of the stock image taken from google images of Tali in Mass Effect 3. Fans waited years to see what She looked like.
@@jba2048 I don't have a Navy background, but I certainly do have a Star Trek background. Therefore, I can agree wholeheartedly.
"Edmonton learned a LOT from developing the mass effect trilogy, but decided to apply their lessons to an all new IP"
But did they, though? Did they *really*?
It's funny because raycevick talks about how bad the development for Andromeda was, but compared to anthems dev cycle its practically nothing.
Watching "Mass Effect: Andromeda... 1 year later" 1 year later... I miss Shepherd
I miss the BioWare that made Shepherd. Unfortunately, that team was gone by the time M.E. 2 shipped.
Something tells me you won't be missing him for much longer now
I miss Shepard too...
Reading "Watching 'Mass Effect: Andromeda... 1 year later' 1 year later..." one year later...
I don't. If we get Shepard back as a protagonist then it is highly likely that the original trilogy will suffer.
41:34 Oh cool, they patched Peebee holding her gun backwards. Good, she could have hurt herself
Loved your splinter cell videos dude.
Lol no, they just cut off the back portion of the gun. This Bioware group is so incompetent they can't even turn a gun around in a cutscene.
What a shame. that would. have been.
Look at how the grip is longer than the rest of the gun and it's clipping allover the place lol
Maybe she can shoot Foster Addison`s tired ass face instead..
Merry Christmas Raycevick.
I see you've prepared a roast.........
True dat
How is it even a roast?
"Fans wouldn't want something that took place before the Reaper War."
And there is the fatal executive decision that caused the whole problem. A game about first contact, and with the Turians, in the ME universe? That would have been SO MUCH BETTER.
I mean, he says in the video, a poll was thrown out to fans. They didn't vote for a prequel. The majority voted for this even if it wasn't exactly what people hoped it would be
@@lordlevels90 Yeah, but by a sequel they meant ME4 and not whatever this is. Bioware's cowardice might have killed the franchise
@@Nemesis_T-Type watch again, no mention of sequel. He said, they were asked if they wanted a prequal, or something that was within universe but not about Shep. Appreciate Andromeda wasn't what people were hoping for, but they always said that Shep's story was one they planned to be of three parts. Ultimately they did what they did with ME3s ending. Not sure how a ME4 would even begin to address it, and even then, there would be MASSIVE differences between what choice players made. They'd have to make the game cater to each one of those with each one having significant differences.
I always thought about a ME game in the first contact war, maybe even with some known characters who fought it like Anderson.
Or a post contact setting where you play as either Saren or Nihlus. Badass turian spectres with lots of agency.
liara in andromeda sounds like one of the youtube poops with heavy editing
"Which ending is canon?" "The destruction ending." "What, the red ending? That's so bland." "No, I meant the destruction of the franchise." "Oh."
red ending is the most interesting ending imo, because earth and our solar system is really small and limited. if you think about it until they figured out a way to repair the relay(which we dont know how long it would take without reaper technology) everybody is pretty much stuck there. all the species, human krogan salarian turian asari etc. how do you sustain that both physically and culturally. and once they manage to fix relay, whats the situation in rest of the galaxy after all that time? did krogans left in tuchanka got bored and nuke themselves to extinction again(otherwise plante should be stabilized a little by now and they should thrive again)? how did the peace between geth and quarians work out? it would be a much better game than andromeda if bioware said "yeah red ending is cannon sorry about that we messed up a bit, but next game will take place 300 years after the reaper war where the galactic allience managed to figure out how to fix the relays after living in a cramped solar system for so long, and now you are a diplomatic envoy with vast authority granted to establish the galactic order again. you will have to navigate yourway trough fragile diplomatic encounters as well as armed hostility." asari wouldnt be a problem since citadel days are like yesterday to them, but how will other races react? not just to you but to a culture divided by 300 years, imagine what it would be like when a small "sol" quarrian group returns to their homeworld. or sol turuians trying to fit "their" hierarchy in to the well established one of the "mainlanders". maybe tuchanka krogans stayed relativly same but sol ones got weaker and they are not even offered a chance at their rites so a conflict starts. maybe salarians figured out how to fix relays much earlier then sol but didnt go and help anyone because they are trying to establish an empire for themselves(since a lot more generations passed for them and they should diverge the most from what we rembember) anyways this is just my opinion tho. this was brewing in my mind since me3 came out.
@@xeros4000 | It goes further than that. Choosing a canon ending over the others would make former players mad for having their playthroughs not matter. Also, even within the "red" ending, there are multiple scenarios. Depending on the war assets acquired, Earth either survived, with everyone on it, survived with everyone on it dead, or was destroyed with everyone on it. What about this? They'd have to come up with a different beginnings for the next game judging by how ME3 ended. Also in one scenario the relays are destroyed, and in other they are heavily or lightly damaged. When ME3 ended, I thought to myself this game can not have a direct sequel. The only solution is moving away to a story almost unrelated, or moving back before ME1. I for one, would love to see a game set during the first contact. And also, humanity doesn't have to be in the center of a Mass Effect game. Prothean Era, or morning war era, or asari citadel discovery era would all make great games if done correctly. Seems to me like the andromeda studio lacked imagination. After I played andromeda, i thought of different scenarios events in andromeda might've taken and I believe I'm better at making things up than Bioware Montreal.
The canon ending is what your Shepard deems as the right choice. But man... Fuck i wish they would had continued Mass Effect in the milky way galaxy, BioWare really created something truely amazing there! Still so much left to explore in the milky way... Only reason why i still have hope for Mass Effect is because Casey Hudson himself said Andromeda will not be the last we heard of Mass Effect.
IIRC The red ending is the one where Shepard survives too - I secretly hope that one day the franchise continues with Shepard picking up the pieces following the reapers and maybe even getting involved with whatever crap the team in andromeda stirred up
Bioware should simple bring a remasterd colllection of mass effect 1-3. That would blow up sales numbers
Thank you for always including dev stories.
People outside almost never hear about the nightmares devs go through.
Its tough being a dev but a shame nontheless this happened
True story
thats what makes Raycevick the best
Honestly, when they talked about there being thousands of possible stories to tell on the citadel alone I had to ask myself “... so why didn’t you just do that instead?” Like I would’ve loved to play a game that took place on the citadel during ME2 playing as something like a C-Sec officer/detective and pursue a whole crime drama exploring more parts of the citadel that we never got to see. There’s so many wards on the Citadel and we saw a lot of really cool places in the Citadel DLC for ME3, that would have been epic!!! Like I can imagine a game with more Uncharted-esque gameplay with dramatic scenes and ME storytelling and dialogue that I would have been MORE than happy with. There really are thousands of stories that could be told in this universe and it’s just disappointing to see the direction they took.
I'd love that game as well. Bit Omega style underground citadel
I think the unfortunate reality is that EA slowly turned the ME series into an action shooter and less of an RPG. So that pretty much narrows the possibilities of future installments or ME-related content to shooting gun warfare combat only, or the obligatory "break" in the combat where you have the boring dialogue and cinematics. Having side stories as companion pieces to the numbered installments as, say, stand-alone expansion packs would have been a great idea--if they were made by a company that gave a shit. However we all know that EA just wants to make big money. They have negative interest in releasing side-stories since it's a risk of their resources. EA is ultimately afraid of risk, so they double down on trying to please the widest masses, which is why every game of every franchise they get ahold of starts to get samey, homogenous, and dumbed down.
Honestly, they could just have completely ripped off the gameplay and mechanics from LA Noire...and just set it on the Citadel. People would love it, and it would be cheap to write the gameplay since there's already an established & successful model. All they'd need to do was hire competent writers (which is probably impossible for a company like EA these days).
On the other hand, you can see why they're trying to turn ME into just another action shooter. The combat parts are almost literally the only parts of Andromeda that anybody liked. If they'd just released those parts as a multiplayer-only shooter, then that would have been something of a success (at least in sales; it would have been disappointing to the people who expected an actual Mass Effect game. But then again, we were even *more* disappointed with Andromeda as it was released).
I feel like they should have had Alec Ryder as protagonist and his reasons for the leaving the milky way would have been a great basis for the story
Yes. He was the only interesting character imo
Anthem is making ME Andromeda look like a masterpiece.
No it's not. Anthem is garbage too.
@@VDA19 i think you need to reread the comment lol
What a shame! Anthem has had one screw up after another.
@@VDA19 can you read
@@ry0usama511 no he's Chinese
Let the past die; kill it if you have to.
-Mass effect andromeda
What is this a reference to?
@@zegreatpumpkinani9161 Star Wars reference :)
@@Nebojsa1303 I'm so mad... I just watched those again...
I'm not sure which one I hate more - Andromeda or TLJ lol
They both were so epically bad that they killed all my interest in both franchises even though they were my favorite video game/movie trilogy.
Now they're both dead to me. Weird times. Haven't felt this way since the Dexter season finale
that game died when i found out it had no quarians
Yeah, it's kinda silly because out of all of the races, the quarians have the most incentive to go out and explore
Makes zero sense not to have a race of people that lived on ships for hundreds of years not be in the game
I need my thicc thigh girls of the quarians in my life
They even mention Quarian arc for Pete's sake. Me thinks they wanted sequel with news from milky way reaching the Andromeda and quarians arriving.
if i remember correctly they planned for Andromeda to have a DLC that was all about the Quarians arriving to Andromeda
Of course after Andromeda's botched launch we all know how that plan turned out
I just found this, almost 3 years after Andromeda's release, and i want to first say, never have i had my feelings surmised so well from someone i have never known. You did a perfect job in this video criticizing the shortcomings of the game while weighing the good as well of the things Andromeda got right both on it's own and building off what came before. However all that being said, the line of "Everyone signed up for it, accept me" is the best singe thing i can take away from this.
The mass effect games are without a doubt my favorite pieces of media, ever. I love them all with every fiber of my being and the world i was shown over a decade ago has kept me enraptured for years, dominating my tastes and preferances, forging my own relationships and getting through struggles and difficult parts of my life. I love Mass Effect more than i will ever love something outside of my wife or children. It has made me who I am. I was shepard, Garrus was my best friend, Tali was my first crush back in 2007 when i wasn't even in middle school. I grew up and the struggles that made me who i am today were shown in shepard's struggles as the franchise evolved. And when it was over, there was a sense of bliss, sadness, and fulfillment. I watched that ending cutscene and i wasn't angry as to what happened, i was thankful for having embarked on the journey.
And i was told, not only that i should abandon everything I loved for something new, but that my struggles as shepard didn't matter in the end. To the Andromeda galaxy, Shepard was nothing but a decorated soldier, and i was left with nothing to show for what we did together. Even Alec, the closest we see to Shepard in Andromeda, is ripped away from us as though it's a way in game to tell us, forget the past, burn the memories, because you're not Shepard anymore, and you won't be Shepard again. I was crushed when i finished the game, and instead of being angry at the lack of meaning or choice in the ending, or even the fulfilment of completing a multiple year saga, i wasn't emotional; I was empty. The thing i loved and bragged about being one of the best stories i've ever experience, now i had to defend the franchise from unwarranted hate from those who i thought just couldn't see how much it meant to everyone who took that first step as Shepard on Eden Prime.
And really only now having written all this out for nobody but myself to see things seem to make more sense with me. Mass Effect Andromeda is not the original trilogy, in never can be, never could be, and never should be. We should not go back to Shepard, in part out of fear for watching the development of such a game butcher something i hold dearly; but also because we should not be looking back on those games with a longing to return, but an appreciation for giving us something with which we wish more than anything we could go back to. I would love to see 5 years after the Reaper war, Shepard and their significant other peacefully rebuilding the galaxy, helping create new outposts on decimated worlds, fighting new monsters and forging new relationships in a galaxy i helped create.
And that's what Andromeda tried to give us. I wanted to stay and rebuild the galaxy i watched be torn asunder at the hands of our greatest threat. But i was thrust into a new place, with people i didn't know or care about, in places i didn't know or care about, all the while looking wistfully at the stars dreaming of what could have been. I didn't sign up for the new expedition to a new galaxy, I wanted to stay with the characters i love in the world i love. It all makes me appreciate all these games more for what they've given me, and yet, while i still wish more than anything we could've gotten the mass effect successor we dreamed of, I am thankful of all the stories we got in the end. Thank you for making this video, and for reading this, it made a very old fan, very happy again.
Well Said you should check out babylon 5 If you like Mass Effects story telling
Damn right! This is my favorite comment in the citadel
I enjoyed reading this very much, and I sympathize. Thanks
No one is wasting time reading your comment. Don't even bother.
Couldn’t come remotely close to saying it better, thank you. (And ignore that guy above will ya :) )
Dude this is the most balanced take on Andromeda I have ever seen, very nice
Shitdromeda is well...was the worst! Just awful. Moral of the story stay far far away from EA they are gotdamn monsters they are. Unless your bungie then you're an ass.
@ColeProS It's the truth! i have every right to talk about a product especially when I paid 80 dollar for it and played it. How much did you pay for it and how much did you play Mr. Full Grown? Hey it's not really about how it's said but it's about getting a simple message across this game had no business being released as it was period!
@ColeProS Here is the bullshit. How was I being childish about it? I understand you are a hardcore fan of mass effect But the game felt unfinished, unpolished, buggy, glitch fulled, and boring at times and they released it full price knowing full well it had all these existing problems, bad business practices. You getting angry choosing to attack the wording my statement is just down right childish. How I choose to express myself is my damn business! Regardless of that fact, I was only stating FACTS! You were only attacking me out salt and ass hurt. Now who is childish my boi stop! Stop throwing rocks trying to hide your hands Cole. Now that's grade school Cole hope you know this.
@ColeProS hypocrite be gone!
@@andywang2483 ColeProS wasn't even arguing.
As I see it now : Andromeda made me wanna replay the OT Mass Effect ... and now Anthem makes me wanna replay Andromeda even ..
same here
You completed Andromeda??
Is it worth me getting back into in 2019... Haven't played it for almost a year n a 1/2🤦🏽♂️
@@MrParis215 I was disappointed when it came out, but I just build a new rig and can go now all out with graphics, HDR ... Yesterday finished the initial mission and looks beautiful. I try to enjoy without thinking to much about the OT. Seems the right decision if you compare the current mess with Anthem ...
@@MrParis215 I just finished it for the first time. I guess I'm jaded enough that I wasn't expecting too much, so I really enjoyed it, especially the two endings. (in sequence, not in parallel - a big ending and a small one for just the team..)
I never played a mass effect so is this game worth the 5 bucks?
“Mass Effect Andromeda is the next generation of Action RPG”
Fallout 76 will remember this.
ha
At least Fallout 76 was not abandoned like this game and had a second chance.
Fallout 76 should of been a 20 dollar dlc for fallout 4 hand in hand with a xbox one x ps4 pro res/fps bump @ best
@@DrLynch2009 But this game was mercy-killed. Fallout 76 was kept on life support like some kind of game-industry retelling of Johnny Got His Gun. A walking antithesis to all things Fallout, forced to breathe every labored breath in agony.
fallout is another game that has not had the fullness of it discovered.
You know it's crazy hearing how troubled it was in production it's almost poetic that the games characters were faced with an impossible task they were nowhere close to being prepared to handle and having to make it work anyways.... Just like their creators
My face is tired from....everything
It's 2019 and I'm still pissed at Bioware for killing Mass Effect
I just replayed Mass Effect 2, having nothing else to play.
2010 was nearly 10 years ago (ME 2 release) and ME 2 feels superior in all aspects to any title released in 2019.
Andromeda just makes me sad and the only reason I visited this video is because I feel a loss and abrupt end to a franchise that I wish it continued.
I wish Andromeda was never released.
We all are. Remember how awesome it was entering the club on Omega for the first time in ME2? The muffled music exploding into full dance music as soon as you enter the club, Asari dancers on poles, drinks, people chatting, orange lights and on the centre Aria- "I am Omega"? I can still remember that feeling, but I didn't get any of that in Andromeda. Even the club on the nexus was worse than the one in ME1
It could be 2050 and in the senior living housing i'll still be pissed at Bioware for losing Mass Effect. This was a corporate decision by EA. They kill what doesn't make money to meet their investors demand.
Wait for Dragon Age.I expect to be getting several anurisms .
@@Neanderthal75 well that's unfair, seeing as how ME 2 is superior to almost any title released ever.
A prequel game at first contact war with new character, that ends with a last mission on skyllian blitz with you playing shepard. I'd like that
Very Red Dead Redemption, cool idea!
Right? How could mass effect fans hate exploring more of the lore they love? Lol that poll is crazy
Holy Snap that would’ve been amazing.
Have the part where you play as Shepard after the credits to really throw people for a loop
Oh man.
something like u taking a young soldier as a sort of apprentice and turns out to be sheperd at the ending?
@@danielgomes332 this would also be cool. Honestly that war is not explored enough. Imagine shepard is getting shot at by Garrus, only to be his best friend afterwards!
31:20 when i finished me2 i just sat there and read planet descriptions but not in andromeda...
"I didn't tell Bioware to leave the Milky Way behind...They told me."
Absolutely powerful, devastating sentence. And why it was so hard being such a huge fan of Bioware, because it seemed more and more near the end that they hated what I adored and that I was wrong for ever falling in love with what they made. And it comes in a time when a lot of game companies seem to have the same outlook towards their own creations and their fans. :(
@@backdoorsystems9762
Who is the youtuber that said that?
@@backdoorsystems9762
Do you mean Cleanprincegaming?
ruclips.net/video/SXry5Sm1q3M/видео.html
@@backdoorsystems9762 I have the exact same gripe with Skyrim. It's not my world, nor my story. It's theirs. I didn't ask to be the Dragonborn. They told me. The whole main story was me just being told what to do. Not even once was I given the chance to take any initiative.
@@SleepingGiant45 True, that's a complaint i heard in IndigoGaming's essay too i believe. I've found it makes new characters feel much more bland, circumventing the issue with mods didn't make it ok
@@SleepingGiant45 That's been the case with all the Elder Scrolls games since Morrowind. All the main stories have been you doing what they want you to do. In Morrowind, you were the Nerevarine destined to stop Dagoth Ur with no option to do anything else except just fulfill the Nerevarine prophecies, even in the two expansions. In Oblivion, you were destined to just help Martin become the Avatar of Akatosh to stop Mehrunes Dagon while you sat on the sidelines. I'm not a big fan of Skyrim's story either, but to act like it was a new thing in the two preceding games is just silly.
So what you're saying is that EA mismanaged and shoved the studio into the ground until it collapsed, just like EA does with every single studio they've ever bought and gutted?
What a surpriiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiise.
shingshongshamalama is that a coincidence?
EA sucks! I honestly think they do run games into the ground constantly
AlreadyWon Exactly... *two* great games
@AlreadyWon Battlefront was an... ok game. With horrible design decisions.
Stumbled upon this comment by chance, I feel like it's happening again with Respawn this time around. Terrible publisher.
1:05 "There was a general sense that the company was sorting itself inspite of the silence"
Well... Turns out that was not the case at all since DAI's development was such hell that the developers actually WANTED IT TO FAIL so that the company would be forced to restructure and rethink its strategy. Instead it was their most successful game, and this in-turn lead to the same mistakes in development being made for Andromeda and Anthem with a wornout development team being unable to catch its breath in the latter and an inexperienced B group at best handling their biggest franchise in the former. And now here we are...
That was beautiful.
"The only way to escape a problem is to turn around and face it."
It looks like that's what Bioware is doing with this next entry. I can't get hyped for it when the OG trilogy's dream team is gone, but godspeed to them. I'll be watching.
Exactly, I’ll be watching as well but I’m DEFINITELY not preordering. Let’s just say that
It seems like The dragon Age 4 team is suffering like they did with andromeda while The me4 team is doing good so far
There is that one moment that really hits me in the feeling: Liara sending a final message to Alec, talking about how the Reaper are destroying everything and Shepard trying to gather an army. That was the very few moments that this game made me think "Damn the feeling is real"
Me too, on top of that it was awesome to finally meet Garrus' father during the last Alec Ryder memory. To be fair, I had a feeling the main motive of The Initiative was to obviously escape the Milky Way from the Reapers so that didn't surprise me, the audio messages you can listen to after however revolving around the invasion, the Crucible etc, that hit me deep.
The only time Andromeda gave me goosebumps...was the benefactor stuff and the mass effect trilogy references which thinking about it now, is really just getting goosebumps about the original.
@@christopher2684 Same, and it just didn't tell us or show us the benefactor's Identity, which is stupid, because it was by far the best questline in the entire game
@@efancording6363 it was the only story arc in the game that could have helped tie the narrative, but they insisted on dragging it through the mud.
Listening the sound of the reaper's on Liara's message made me start playing the OT Mass Effect again.
"man, why raycevick always takes so much time to make new videos?"
sees new video, 1hr in duration
"nvm"
Always love your videos man, keep it up.
Had Mass Effect 3 ended with a conclusive ending for everyone, a earned ending from your accomplishments through the OG trilogy. Your Shepard possibly prevailing. The amount of pressure for any type of new installment wouldn't had been as intense. Instead they bum rushed and felt the need to end the Shepard trilogy abruptly leaving their entire fanbase on edge/ convoluted.
Here after Bioware's Anthem disaster.
lol Anthem.
It's like they put anti-meme technology into Anthem in response to Andromeda's reception. Without the memes, what's left is just...dull.
Do you think they are using tech from the foundation's antimemetics unit?
@@matosz23 I would definitely classify this game as a cognitohazard, although technically Euclid class the effect is mild enough for containment in Site 45's low value item storage vault, given that nobody actually wants to play this ill-fated piece of shit.
The lack of depth and effort put into world building the Andromeda galaxy is as ridiculous as it is unforgivable.
"A galaxy with the depth of a single Star Trek episode" is putting it mildly.
ME1: around 8 alien species
MEA: two manichean alien species
At least in TOS you get to see hot aliens. There's no hot chicks in Andromeda
the story is as multi dimensional as the capable thinking involved in the story, if they really are that thick it will feel one dimensional. people need to go back, they would love to make another, but it cannot happen if the story is not loved enough to be understood.
I agree but it is a very good analogy for MEA, you meet effectively one new race explore that slightly and resolve a conflict with that race, then done. It really is like a single episode of star trek.
Look at Star wars a new hope, we got a ton of races and a massive galactic conflict with tons of lore, a 2 hour long movie from the 70s isn't as strong as a 20+ hour game from the late 2010s? Unforgivable.
I can't count how many times I have watched this video, and your other videos about Mass Effect. Keep up the good work!
Nice job, I really appreciate the level of coverage you’ve done on this upload.
Never forget Marauder Shields. He died as Marauder Health trying to preserve you from the game's terrible ending.
Shit, yes XD
R.I.P Marauder shields 2012-2186
I am still going to immortalize him as a character in some RPG, just have to find the right game... hell I might create a character in Cyberpunk 2077 just for him
F
Who the hell is the dork during the developer quote? I hope he doesn't have a RUclips channel.
Genuine question, who's the guy who said the quote?
@@baburdombay8340 I was the one who narrated it. Who the quote is from, you'd have to ask Raycevick.
The quote was an anonymous source from Kotaku's long and detailed article about Andromeda's development.
@@baburdombay8340 Gotta wonder how many jokes have gone over this guy's head
This is the only channel whose videos I will happily watch no matter how long they are. It’s absolute superb narration and editing. #goals
"You can't run from your past" is an excellent way to conclude the video. Cheers, Lucas! Excellent and spot on commentary.
A masterpiece of a video! Great job friend!
Wait, arent you the dude who makes comic strips about siege on instagram?
YASTRON -_-
Siegeposting gang
Lets be real here.
No one really cared about the facial bugs.
I mean seriously, play the Mass Effect Series with the standard shepard.
There are SO many moments in which his eyes are glitching away or some other shit. Stuff like that makes you laugh for a short second, but then you´re back in the story.
Andromeda simply lacks a good story narrative, something that is simply unacceptable in a Mass Effect game.
I uninstall this game off my computer within a month. Never even finished it. It was like playing Dragon Age Inquisition's open world with horrible SJW characters and NPCs talking about how they use to be dudes until they had sex changes to come to the new galaxy. The multiplayer would of been fun at least but like all EA games, they don't do anything about cheating.
Yeah, it's an RPG for God's sake. What good is an RPG if it can't even tell a compelling story?
Yeah OG Mass Effect the eyes and faces sometimes look weird. I've replayed the whole trilogy the last 2 weeks tho and even in MS1 the eyes and facial animations look good. Which baffles me how they somehow went down hill
Problem is that they compound with other issues and create a disconnect with the player, whom might have spent trying to create a personal avatar for their adventure and then having to put up with an ugly animatronic that tries to pass up as a human being. The fact you must see Ryder naked at times doesnt help either
I think the issue that everyone was so bored the only interesting thing to talk about was the terrible facial animations.
What an amazing intro... top notch loved it gave me by itself, the desire to watch the whole video
Watching this in December 2020 and they announced a new Mass Effect. Apparently, direct continuation from the main trilogy
Thanks for using my music in here man! Cheers
Fantastic taste, love your music and would listen to this track as part of my EDM playlist, @Voicians!
LOL Voicians! I remember people were using your music for call of duty 4 fragmovies! Back in 2010-2012 it was really popular
@@alxnd_r6345 good times :) Much new material on the way for fragmovies ;)
Sick stuff bro!
What, no copyright strike?!
The most interesting is that it's happening to other studios. Blizzard, Bethesda. And more interesting it's because of companies trying to please investors and not players.
Curse of listed companies.
Blame da consumers for giving them da chance
And SJLosers
Francisco Garay I think it's sad because they need the backing from investors to make games, so they try to juggle both which is incredibly difficult. Ah well, fuck em. I'd rather a reduction in some levels of visual quality if the core element of the game is great.
"companies trying to please investors and not players." I've never understood this argument. If players dont buy the games because they are crap, how the hell would that please investors?
This was amazing not only in its depth but also production value! Great work!
What an intro. It's amazing the rest of the video lives up to it.
10:13 The name should be changed into:
Mass Effect: Andromeda... 1 Year of Development.
37:00 that's not liara, that's a damn reaper impersonating liara
Edit: holy shit 254 likes? And a pin from the channel creator? Guess this is christmas after all
i dont think they had liara in this game, as voice actor, because the weird stop between words mean that they just editted it
HA. HA. HA.
I actually don't complain about her voice here. It's a recording of her speaking, so obviously she won't sound like in these clips from ME1.
@@TheReaper569 it wasn't her voice in french, completely different, that was a joke
Exactly, my feelings! hahahahahahaahahahhaha
“Mass effect: andromeda one year later” one year later
This was a brilliant watch. Great job.
What im sad about is that we will never experience a story like Shepards.. Whata long road it was! Full of drama and emotion and amazing things. I remember after my 2nd playtrough i felt like really know Garrus Liara and Joker... The original ME was a real life experience for me and i love everyone who deeply knows and loves that game
My Krogan boys, Wrex and Grunt... the Citadel DLC party... nostalgia, and yes, tears...
Ah, man, the feels.
Despite its flaws, I don't think I'll ever love another franchise as much as I loved the Mass Effect trilogy.
You guys know this is just the first game in Andromeda universe. Right?
I dont think it's fair to compare Mass Effect Andromeda to the first 3 games.
The characters in Mass Effect didnt really get interesting until the second game.
Me1 was my least favorite. There combat was a chore. Only played it twice.
The fact that I knew all those names years after playing the games shows how good the storytelling and characters were.
I remember how Mass effect's conversations made me feel a certain way. My romance with Garrus made my heart flutter and gave me irl butterflies. I was upset when I lost Mordin. But in Andromeda i was bored. In every conversation. It never made me question any decision I made. Bc I felt safe the whole time.
"Tell them...I held the line." - Mordus Solin.
@@michaelflores9220 I may have cried when he started singing while the tower was exploding around him.
Definitely shed a tear when Legion sacrificed himself and referred to himself as a singular entity.
It fucking hurt finishing ME3 and knowing that was the end. Citadel dlc was the most bittersweet feeling I've had in gaming.
@@OfficialFedHater "It fucking hurt finishing ME3 and knowing that was the end. Citadel dlc was the most bittersweet feeling I've had in gaming"
So true.
I mean, I didn't really have any emotional connections as I usually don't, but I can definitely appreciate a well-written story.
Yup, they wrote the story as a an upbeat "all will work out" thing, whereas it should have been more like "The Last of Us" but in Andromeda. They went big, when they could have just went small to begin with and then build on that.
I've watched this video 2 or 3 times already, and I'll keep watching it if it pops up in my suggestions. Never gets boring.
Nice job, you really do put a lot of work into these. I wanted to love Andromeda 😢
I remember so vividly how flabbergasted I was at the end of ME3, when starchild told me to my face the universe had to die cause organics and IA could never coexist after I no less than 2 hours before literally became a messaih for the geth and legion their jesus, and reunited them peacefully with the Quarians to become a symbiotic new being. I couldnt believe what i was reading, and there wasnt even an option to mention that fact... like damn... i lost all hope.
"Nope. You're wrong, I litterally just did that. Maybe you just aren't good enough?" ~ Sheperd
@@microbrewlogic6963 Major missed opportunity on Bioware's part. The extended cut ending could have inserested it but they didn't.
"Fuck you we can't! There's Geth ships out there flying tight formation with Quarian fighters shooting down your eyeballs right now and I have an AI banging my ship's cripple pilot. Probably not right now. But in general. So you can blow that out your holographic ass." - What Commander Shepherd should have said
Weird because I remember the ending choice where you got to fuse organic an artificial life
The worst part about this was how this proposal was even introduced. The Reaper's ideology is to kill advanced organic societies so they don't develop synthetic lifeforms that will kill other organic societies. Yet the Reapers themselves are also synthetics, and they wish to kill organic societies...to save organic life from being slaughtered by synthetics.
The entire concept makes absolutely no fucking sense. It fucking blows me away that Mac Walters read this, and thought "Yep, that sounds good. No issues in the logic there. That sounds like something infallible godlike beings would think." It would have been one thing if the Reapers were hinted at as going crazy over the course of the three games, like a giant error in their programming caused them to conclude the best way to save organics was to harvest the civilizations capable of creating synthetics on their own. But that's not the angle they played. It just comes straight out of left-field and makes no sense.
Moral of the story: Don’t rush out games.
Sadly, we are in an era where the chances of that happening is the day pigs fly.
Renegade??? Sorry such thing in MEA.
Jake Barton Mass Effect is where I got Renegade from.
real moral of the story: don't sell out to EA.
Duke nukem forever was 15 years in production, thats still not enough. If you let people wait to long they expect more than you can gave them
"The team admitted flying around space and landing on a random planet didn't make for an engaging experience"
Hello Games: Hold my teacup.....
Squad has entered the Chat.
and then you hold their cup for years before what they'd indirectly promised is finally delivered :p
@@kinagrill Oh, no. You had to wait for something good? What a shame.
@@baronvonbeandip When you buy it at launch and wait years for it to become good, it IS a bit of a shame lol.
And no man’s sky was also not fun to most people until years later when they just turned it into Minecraft in space.
Its videos like this that remind me there is still hope for youtube content creators. I watched this back when you first posted but it is only now that I appreciate how good this review actually is. How much work you really put into it.
I didn't realize how much Andromeda was shitcanned until I saw a brand new copy for sale on EBay for $7. I bought it and am about an hour into it. It's ok but nothing like original game.
Its 6 at gamestop now too
It goes on sale every month on the PS store. Nobody buys it anymore. The multiplayer is probably dead too.
Dante's Inferno multiplayer is still active! I was playing it last week.its a fun coop game.
You still overpaid.
Dante's Inferno it is but Mass Effect 3’s is still alive and kicking on PC
Analysis-review on Mass Effect.
Had to be Raycevick. Someone else might have gotten it wrong.
I read this with Mordin's voice and intonation...goddamn it, replaying the trilogy is brainwashing me :D
clean prince gaming would be good too.
@@jettangeles2707 No
He got it wrong too, if he thinks Mass Effect 2 was good. How the fuck do you kill the main character in the first 10 minutes of the game, just so you have to drown yourself in impossible explanations, after how hard the first game tried to be consistent? And make a big deal from a small insignificant organization in ME1? And make the entire game about some loyalty missions, which should have been only the prologue?
SasNolan Goddamn you made me cry
One of the best intros to a video I have ever seen, great job!
Really well done video. I finished the game recently using my old save from years ago.
I still don’t understand why they wanted to make mass effect an action game so badly. They had everything they needed to become one of the major players in the RPG sphere, but instead they decided to take this amazing RPG foundation and make it a mediocre action game because they apparently never realized that the foundation of a great RPG is nothing like the foundation of a great action game.
Umm.. if Bioware wasn't a player in the rpg sphere.. then who was/is???
@@megyskermike Start by asking yourself why you used the word wasn't instead of isn't
Because EA wanted to follow the trends in the market so the shareholders would be more reassured so their stock prices would rise and thus gain more shareholders which would drive up their stock price.
It was EA killed the beast. EA are the ones pushing for more action, multiplayer, microtransactions etc.
Easy. Action sells better.
As an aside: the editing on this channel, the timing of narration, music and visuals is SO COMPELLING. Great work, Raycevick.
Agreed. A bunch of these channels exist, what's crazy is if it was 1998 they would be working for a television network making decent money they talented as fuck. They write the scripts, gather footage, edit, voice it. Like whoa.
I just want to say kudos to you sir. You're the only channel that can make hour long videos that can keep my attention the entire way.
These mass effect videos are spectacular
They butchered Mass Effect and Dragon Age for Anthem and look how they turned out.
Exactly, Dragon age origins and Mass Effect 2 are some of the best games ever made into
@@efancording6363 - This is what happens when money is the sole focus of a game developer/distributor. They cut down development time and crew to bare minimum and all they care is quarterly earnings and stock portfolio.
@@Neanderthal75 i cant completely blame bioware. Its also electronics arts fault. EA has a really venomous methods of doing business which is buy a company and gave them a sense of freedom for a few months than crack down and essentially milk as much money out of them they can until they essentially destroy the company and the Dev cant do anything because they don't have a real voice without the threat of getting fired.
@@Neanderthal75
Honestly, I don't wanna the capitalist advocator, as I think this IS an inherent flaw of late capitalism and how it naturally devolves. Yet, thinking from a purely pragmatic perspective with all knowledge and hindsight, they weren't so much thinking of money like reasonable people. For making bad games means less money than making good games, prioritizing quality means maximizing possible earnings.
More like you said afterwards, they clearly thought that they could use "Bioware's magic" to make unrealistic odds play out. They were thinking of closing the yearly budget on a high to help daddy EA to sell stocks for an inflated price. It's not really about making money based on the game nor the company per se, much less guaranteing a long term longevity of the bussiness model. It's about those in power being more worried about carving the biggest possible piece of the pie the quickest they can.
Ultimately it's probably not making them the most money on a 10 year schedule, but it could be enough to jump ship with a CV of "leading company/division X during its highest profit quarter in history". It could mean they reinvest their gigantic bonuses into other inflated fiduciary, read imaginary and merely perceived, wealth that shall break the moment people realize there isn't enough money in the cassino for us all to cash out and those chips are worthless.
@@LuizAlexPhoenix
It should be noted that this isn't entirely the fault of capitalism, but the studio embracing its worst aspects that aren't supposed to be embraced. Capitalism at its core is designed to reward the production of something that everyone wants/likes/needs, but it's when the producers decide to abuse the system for profit rather than passion when things go severely downhill. When the goal isn't to create something great, but rather to rake in a profit, then the product can't be a good one because no one making cares about its quality, which then results in, ironically, the capitalist system of punishing bad products by no longer rewarding the producers.
Capitalism thus has a fine line that is easy to end up crossing, but should never be crossed. That line is the motive for producing something. The moment profit is prioritized over passion is when that line is crossed, and the result is almost always the end of the product because consumers are the ultimate judges who really hate being given a shoddy product.
getting a raycevick video in my notifications is better than christmas
This has to be one of the best conclusions you ever wrote. Summarizing everything I felt while playing this game spot on. And thank you for including that absolutely wonderful ending track "Escape"!!! What a banger!
Your content is amazing, thank you
It sounds like the main problem with ME:A is the same problem plaguing the AAA devs. Their management are concerned more with shareholder happiness than allowing their people to properly realize their ideas for a good game. ME:A had the potential for a good game, yet it was hobbled by greed and mismanagement at the top levels. I truly feel for the devs working on a project that they initially had a love for.
Precisely. Then BioWare was ripped out of production on the next dragon Age game and forced to work on anthem instead. So they scraped what they had made for dragon Age and started on anthem. They got a short ass deadline and anthem ended up being uninspired garbage they wanted nothing to do with. Now BioWare looks like a crummy company because of all the rough releases lately when in reality they've been having a really hard time lately and they just need to catch a break to get back in stride I think. But being owned by EA is usually just a death sentence for these poor Devs. Not to mention most core staff that created these series are long gone. Real sad deal
What sucks is there's actually a lot of REALLY good ideas and improvements made to ME:A. It has the absolute best and most entertaining combat out of all the Mass Effect games. Exploring planets was an absolute blast, it was exponentially improved over the days of flying around in a weightless Mako on random uncharted worlds from ME1. I enjoyed ME:A for these elements, but it's just dragged so far down by everything else. It could have been a great successor to the original trilogy if this were a different universe. No matter which way you cut it, there were only two groups of people who got fucked by ME:A. The fans, and Bioware. Even though ME:A has an awful lot of serious problems, there is no denying that the tertiary development branch of Bioware worked their damn asses off day and night trying to create a game people would enjoy. Publisher meddling, intentional compartmentalization, and all sorts of other corporate bullshit screwed with that vision.
It pains me to say that we'll never get a real sequel or successor to ME:A. We will never get to see the full realization of the intended product. As far as EA is concerned, the damage is done and there's no going back, and that is just a real shame.
Solution: Anyone owning shares in a game development studio should be legally required to stream themselves playing video games for a minimum of 10 hours per week. Force them to consume the products that they create. Make them sleep in the bed that they shit in.
This why the companies were never meant to be in public ownership, i never sell my companies, they are stolen and sold out by thieves, more to follow.
I just realized how good it would've been to play as Alec for the intro. We already know a bit about him just off the fact that he's N7 like Shepard. We enter the game comfortable with this new hero, ready to follow in Shepard's shoes... Until he's executed by the bad guy, and suddenly we're playing as his inexperienced child who suddenly has massive shoes to fill.
yeah, and you feel the same as the crew, or at least understand why they don't take him seriously
Epic max payne quote at the end with that musical swell..the chills!
This really is the best review and documentary for Mass Effect Andromeda!
Thank you so much for this, Raycevick :D
If only ME3 had the ending you were working for, for 3 games. The galaxy uniting and beating the Reapers face to face. No magical disco balls, no deus ex machinas. Only the results of you hard work. What's the cannon ending? The galaxy won, no silly control and fuse bs. The galaxy came together, beat the Reaper and now has to face the next day. There, now they can make proper sequels without having to move a galaxy away to avoid choosing an ending.
I see the cannon ending is Liara's time capsule, the next cycle uses it to destroy the reapers, it was too late for Shepard, Vigil hinted it, as did the Thessia VI, once they wake you can do nothing.
From about mid-game through my theory was that it was some kinda New Mass Relay that used the Citadel as an escape pod to another Galaxy then destroyed itself so the Reapers couldn't follow, or pulled something to this galaxy to help fight the Reapers, like some kinda Prothean Ghost Fleet; basically, I thought the Mass Relays where gonna play a bigger part in the overall narrative. I never once thought it was just a self-destruct button -_-
@@Maples01 I don't know why they are so stubborn about this, I think most people would shell out big money for Shepard joining up with Leviathan to hunt down the last reapers, or something like that
PRAISE THE LORD, NEARLY 2 MONTHS, BUT QUALITY OVER QUANTITY
Raycevick learns from Bioware's mistakes
Favourite channel, you fill a void. Thanks!
The Mass Effect Themes are still in my daily driver music playlists. They are incredible.
Been a fan of your work for a while now Raycevick, just wanted to say keep up the amazing work, the quality of your content is always worth waiting for ! Best wishes moving forward for 2019 and definitely looking forward to what you have in store, Happy Holiday's and early Merry Christmas !
I like how they tried to make No Man's Sky but stopped because they realized it wouldn't be interesting enough.
Yep, that was one of their big mistakes.
Harry Lime. One of their biggest mistakes was not making a boring aimless gain?
if they would have teamed up with hello games and made Mass effect: no man's sky, it would be a great game.
@@DrewLSsix "Boring" being very subjective, since for many, the gameplay of No Man's Sky is exactly what they like.
The failure of No Man's Sky was not it's premise being "boring", but rather it's bad
You can see that by looking at how popular No Man's Sky has become after Hello Games actually fixed the Game and delivered what they promised, as well as the interests in Elite Dangerous and the X-Series.
It's not a huge Mainstream success or a Genre that interests a majority, but to call it "boring" just because you don't find it interesting is stupid.
Nms good now
I still watch this review for the intro. Well done.
Damn son, that conclusion went hard.. Well done on this video!