Thank you, I really enjoy your reviews. I hope Goodman learns from books like these. OSE just put out an anthology of adventures and I really enjoy what I’ve read so far. I run Incandescent Grottoes for my children and while they’ve lost quite a few characters a good time is had. The deliberation over choices actually leads to good RP.
I agree that this layout style is fantastic - it really removes a lot of the friction for the Judge when running the game, because all the fat is cut away. Sort of how when you want to give a good speech, your notes should be just bullet points of the highlights and milestones, not the whole darn thing verbatim.
Great video, WB. Thank you for your hard work and generosity. OSE is def not for everyone. It is very good at what it does, which is a very specific TTRPG experience. More importantly, it is laid out and re-organized by a graphic design genius who knows what works for a GM running games at the table. I am looking forward to Dolmenwood (the campaign setting in which Winter's Daughter is set), as it is the best expression of the "treacherous and heartbreaking faerie" trope I think I've ever seen. It drips with tone and atmosphere, and it is the passion project of Gavin Norman, the man behind OSE.
@@wasabiburger3047 I use it for running Barrowmaze, and it works quite well for that, RAW. The pairing of rule sets to campaign settings is important to create a synergy that establishes and maintain tone, theme, and other elements of the desired game experience.
Absolutely! I would be prepared that the DCC magic could change the tone quite a bit depending on what spells they have. Which isn't a bad thing, just something to roll with. Also you could leave the statblocks basically unchanged. A level 1 DCC party is definitely stronger than OSE level 1 party so you may need to bump up some health or add an extra monster here or there, but you could basically run the adventure as is without issue.
I gave one of your actual plays a shot, and I found that the vast difference in sound quality between some of your players was quite a deal-breaker for me. Idk if you have the means to help your friend out, or pursuade them to buy better mics themselves, but I'm just letting you know cuz they seemed fun, but I personally literally got headache from watching it
Which actual play was it? I actually helped one of them in our latest recording 2 weeks ago with them peaking their mic a bunch in our Trophy Dark game and it turned out their gain was on blast so I had them fix it and it was much better. Might still not be good enough depending on how sensitive you are to auditory things cuz it still wasn't my mic level quality but it wasn't completely blown out and peaking like it was in the TD AP and past APs. Also thank you for the kind feedback, it is appreciated
Great review. I appreciated your highlighting the usability at the table. How many sessions does it run in? Also, I liked the slightly slower pace, kudos to you for trying new stuff
I just ran "The Veiled Vaults of the Onyx Queen" last night, and no disrespect to Marzio Muscedere. I think he is one of the most creative writers amongst all of the official DCC content, BUT.... the adventure definitely still suffers from DCC layout syndrome. All of the maps are strewn about the book, which would probably be fine if players never split up and experienced the content in the optimal order, but we have to remember, at the end of the day they're still players. They're more likely to do things in the least optimal order than make our lives easy. 😂 Flipping back and forth between pages and scanning the module for what I need every couple of minutes probably added close to an hour of "gameplay" aka wasted, boring, sloggy nothingness. I really hope Goodman is hearing this critique, because I don't even work in the industry and I hear it from all corners of the ttrpg web. What's weird is the core rulebook is actually layed out quite well. It could be better, but when you look at the classes, spells, and equipment they're all very easily accessible, and take up a full page, or multiple full pages. You would think this would be the minimal standard for their adventure modules as well.
Himmel the Hero would enjoy Winter's Daughter
💯
omg, having the maps on the covers are genius!
Dark Faery stuff is always a lot of fun. :)
Added to my wish list. Thanks for the review, WB.
Agreed on mechanics, story layout and everything you said. Excellent video. I subscribed.
Thank you, I really enjoy your reviews. I hope Goodman learns from books like these. OSE just put out an anthology of adventures and I really enjoy what I’ve read so far. I run Incandescent Grottoes for my children and while they’ve lost quite a few characters a good time is had. The deliberation over choices actually leads to good RP.
I agree that this layout style is fantastic - it really removes a lot of the friction for the Judge when running the game, because all the fat is cut away. Sort of how when you want to give a good speech, your notes should be just bullet points of the highlights and milestones, not the whole darn thing verbatim.
Great video, WB. Thank you for your hard work and generosity.
OSE is def not for everyone. It is very good at what it does, which is a very specific TTRPG experience. More importantly, it is laid out and re-organized by a graphic design genius who knows what works for a GM running games at the table.
I am looking forward to Dolmenwood (the campaign setting in which Winter's Daughter is set), as it is the best expression of the "treacherous and heartbreaking faerie" trope I think I've ever seen. It drips with tone and atmosphere, and it is the passion project of Gavin Norman, the man behind OSE.
Thank you!
@@wasabiburger3047 I use it for running Barrowmaze, and it works quite well for that, RAW. The pairing of rule sets to campaign settings is important to create a synergy that establishes and maintain tone, theme, and other elements of the desired game experience.
Your vestments look cozy.
Gavin Norman does some really good work, "Winter's Daughter" is quite well done. Strongly agree with how well it was done. Nice review.
Sweet, thanks for the rec of Ragged Hollow!
Would you consider running this with DCC?
Absolutely! I would be prepared that the DCC magic could change the tone quite a bit depending on what spells they have. Which isn't a bad thing, just something to roll with. Also you could leave the statblocks basically unchanged. A level 1 DCC party is definitely stronger than OSE level 1 party so you may need to bump up some health or add an extra monster here or there, but you could basically run the adventure as is without issue.
That outro music slaps.
I gave one of your actual plays a shot, and I found that the vast difference in sound quality between some of your players was quite a deal-breaker for me. Idk if you have the means to help your friend out, or pursuade them to buy better mics themselves, but I'm just letting you know cuz they seemed fun, but I personally literally got headache from watching it
Which actual play was it? I actually helped one of them in our latest recording 2 weeks ago with them peaking their mic a bunch in our Trophy Dark game and it turned out their gain was on blast so I had them fix it and it was much better. Might still not be good enough depending on how sensitive you are to auditory things cuz it still wasn't my mic level quality but it wasn't completely blown out and peaking like it was in the TD AP and past APs. Also thank you for the kind feedback, it is appreciated
Great review. I appreciated your highlighting the usability at the table. How many sessions does it run in?
Also, I liked the slightly slower pace, kudos to you for trying new stuff
I was able to run it in 1 session easily! You could definitely split it into 2 short ones tho if you wanted to go at a really leisurely pace.
I don't know if the design philosophy of DCC modules would work with an actual layout.
I just ran "The Veiled Vaults of the Onyx Queen" last night, and no disrespect to Marzio Muscedere. I think he is one of the most creative writers amongst all of the official DCC content, BUT.... the adventure definitely still suffers from DCC layout syndrome.
All of the maps are strewn about the book, which would probably be fine if players never split up and experienced the content in the optimal order, but we have to remember, at the end of the day they're still players. They're more likely to do things in the least optimal order than make our lives easy. 😂 Flipping back and forth between pages and scanning the module for what I need every couple of minutes probably added close to an hour of "gameplay" aka wasted, boring, sloggy nothingness.
I really hope Goodman is hearing this critique, because I don't even work in the industry and I hear it from all corners of the ttrpg web. What's weird is the core rulebook is actually layed out quite well. It could be better, but when you look at the classes, spells, and equipment they're all very easily accessible, and take up a full page, or multiple full pages. You would think this would be the minimal standard for their adventure modules as well.
I copied the maps out and got them onto 2 pages, then laminated them. I do that with most DCC maps. Mar Zio is the best!
@@midnightgreen8319 I would have clipped the maps and printed them, but my pdf code was bunk. I don't recommend buying DCC stuff off of Amazon.
@@PsychedelicLasagna Hit up GG they will send you a code that works!
Preach! B/X is overrated
Ya had my attention till the pronouns
Weird to get annoyed by such a casual small detail.
What are you, a baby?
@@NekotTheBraveno it's a ridiculous fad.