"Ray and Hendricks then learn that these knock off jeans are laden with nanobombs..." - From the Wikipedia synopsis of Knock-off (Starring Jean-Claude Van Damme) I can't believe Matt wasn't just talking shit to make the movie sound dumber than it is.
After playing this, I don't think it deserves a 3/10 as that's quite harsh, but this game actually isn't that good outside of the couple hype moments it shows here. It has some real identity crisis with several gameplay decisions based on that era and one of the worst endings in a game ever. It definitely wasn't something to be proud of as an overall project and I can now see why it wouldn't have gotten a sequel then (with absurd sales expectations of that era) or now. Whoever created the Uknown enemy type knew what they were doing though. Fighting those was rad and easily one of my favorite enemy types in years.
@@makeitthrough_ Was there something redeeming at least like with my Unknown enemy type example? It says a lot that you say another shooter and despite literally having a case over here of them from that era, I cannot recall it! I almost dont want to look it up just to see if I can guess. I seriously cant remember Mikami making it either which is extra baffling.
"Ray and Hendricks then learn that these knock off jeans are laden with nanobombs..." - From the Wikipedia synopsis of Knock-off (Starring Jean-Claude Van Damme)
I can't believe Matt wasn't just talking shit to make the movie sound dumber than it is.
Matt’s story about Woolie wasn’t surprising.
it's the most on-brand woolie story i've ever heard.
8:15-8:50 Pat does a pretty good Takahata impression
Thank you for reuploading this.
FOR MY MOMMA
2:08
Still relevant lmao
I wonder if that story about Woolie was true? It also showcases how boring streaming is in a real life setting if you aren't a loser.
And subscibed
After playing this, I don't think it deserves a 3/10 as that's quite harsh, but this game actually isn't that good outside of the couple hype moments it shows here. It has some real identity crisis with several gameplay decisions based on that era and one of the worst endings in a game ever. It definitely wasn't something to be proud of as an overall project and I can now see why it wouldn't have gotten a sequel then (with absurd sales expectations of that era) or now.
Whoever created the Uknown enemy type knew what they were doing though. Fighting those was rad and easily one of my favorite enemy types in years.
@@makeitthrough_ Was there something redeeming at least like with my Unknown enemy type example? It says a lot that you say another shooter and despite literally having a case over here of them from that era, I cannot recall it! I almost dont want to look it up just to see if I can guess. I seriously cant remember Mikami making it either which is extra baffling.