I can finally say that I am somewhat of an Azur Lane veteran but it is always welcome to sharpen the edges of my blades with your videos. I really appreciate them and I can only say thank you so much! 🙏
The FP, crit, and accuracy bonus. Ideally you want to end the fight asap, so stacking as many damage boost to the main damage dealers, which usually are the BBs, is highly recommended.
@@mrnissan3262 they won't sadly. None of the starters will besides javelin. Javie was super popular for China and Japan on launch. Western audience don't like the happy go lucky type girls. They see z23, Ayaya, and Laffey as cliche. Even tho Javie is like the super cliche in our western eyes.
@@bencoad8492 This is copied directly from the wiki: "Once you have collected enough tech points for one of the four major factions (Ironblood, Sakura Empire, Royal Navy, and Eagle Union), you can upgrade that faction's Tech Level in Faction Technology. This strengthens all maximum limit break shipgirls depending on hull type type (regardless of faction) in your fleet." I can't say the wiki's 100% correct, but looking at the stat boosts my ships are getting, it seems legit.
The FP bonuses stacks for once, and it gives crit and accuracy boosts too. Ideally you want to end battle asap against the bosses, so going for full raw damage setup on the backline is preferable most of the time.
@@Just3c What would a Guild Raid entail though? Would it be one difficult fleet and boss fight where multiple players control full fleets of their own or would the players control just one ship each to make up a 6 ship fleet so there could be designated roles that the players would have to play within the raid?
Hey 3C Are you using the high performance steering gear +repair tool on your heavy cruisers? Is it the best combo? Better as repair tool+ torpedo bulg?
@@Just3c oh that's good to hear, because some enemy aircrafts rains shower of bullets i wasn't sure if it count as a bomb, even if it did there are so many instance of it, so the skill should be constantly triggered but i don't see it.
Oh I thought you mean the 2nd skill.. The blue skill I'm not sure if it works on aircraft projectiles, it's hard to test it and judging by the description it probably does not work on those bullets.
Easiest boss fight for stage 13 is Essex+Centaur+Monarch(Washington, Alabama) and Roon+Hellena+Sandy for Vanguard, it's kinda top preset for 13-4 even without calling submarines during Bunker Hill farm
No,I mean the base chance it happens,how luck increse crit chance,and how ammo Type work in Critical,beacuse I know that my AP shells from BBs can't do Critical hit to the light armor ships (I know the 30% damage modifier)
Hi! was just wondering whether you can do an updated version of the equipment and shipgirl tier list? like aside from the video above what are the other ones that we need to get or something haha I mean if it's too much of a hassle I'll understand. I just wanna know which equipments are useless, which planes are the best, which guns should I go for, best fleet composition and which ships are of the utmost priority to upgrade since you've stated so many great ships throught the year :) thanks!
If you keep your eye on r/AzureLane eventually someone will post an updated tier list for ships/eq You can ask in the megathread if you want to know something specific It'd be faster
Here, I'll help you out CV = Centuar is #1, Enty is #2, Essex is #3. All other carriers are garbage compare to these three. BB = Monarch is justice, except for oil. For oil, just use royal navy BB/BC or Bismark. Healers= well it should be obvious. there is only 2 repair ships, and 2 actual healing support carriers, ignore healing BB arizona and save for last resort CA = Portland. No body else. If you want to use somebody else, try to find one with a DD Aux Weapon. Pretty much all CA do the same thing, just slightly worse or better. CL = Aim for damage. Sandy has the most, any other CL with damage boosting or amplifying effect, well you can use. DD = Any of the starters besides Javie. She got no damage, only dodge. Also the french DD SR is not bad, but stick to starters, their really strong after retro. For equips. His guides pretty much already covered it. Including new released gear. CV = Baracudas and purple bombers. Fighters should stick to bombing to. This changes if the CV has a launch based skill, then its all about speed. BB = purple mk3 all the way, twin gold hood guns if its proc chance skill. Then any other weapon if the ship has a specific skill for it. EX. KGV, Jean bart, ETC CA = go back and watch his videos, pretty much use gold eugen guns, until you get PR crafted. Switch ammo type based on ship skills, EX. Atago. CL = Trip belfast guns is fine, until you get PR crafted. Pretty much EVERY CL will use this, unless they have a super good BARAGE EX. Sandy retro. DD = Just stick to DD guns gold, unless its a proc based skill the ship needs. The game hasn't changed much and will not change enough to really need for a new tier list or guide. Remember the ships all function based around equips. There are top tier equips, and everything else. So just stick to the top tier stuff. His older videos already elaborated that. For crafted PR guns, you will easily see that their upgrades over the CL/CA guns. I'm just to lazy to open my game up and type it in.
Hey Just3c I've been following you for a while now for your Azur Lane content and they're very informational! I have a question. I'm struggling a bit with plates. Is there like specific node/mob i should be farming for certain plates that I want? I'm struggling the most with the general plates in general. I keep on running out of them. EDIT: I forgot you have a plate farming video LOL how did i miss that. XD
They good but not that good, they might also be referring to the ones that will come later, also, Amagi and other event BBs are relevant because of their skillset, Hyuuga being one of them because she is basically a support BB that really boosts damage.
most "vets" over emphasize the weak AA aspect of many ships. If you need AA just stuff sandy retro in the fleet and thats usually enough. Nagato+2 carrier provides very good damage and is definitely a viable option for clearing W13 bosses.
my boss killer team is ready, my mob fleet is kinda ready, currently farming Choukai. Boss fleet-wise: Nagato, Akagi and Yukikaze are all 120, Kaga, Mogami and Ibuki are 110. mob fleet-wise: everyone is around 105~110. subs-wise: Iroha is 110, I-26 and I-58 are at 100~ waiting to get I-19 and I-13(whenever ink-stained rerun is) just need some more High Perf AA radars and a lot of gear upgrade mats and I'm all set for ch 13
How to prepare for Endgame you say? Just quit until your either Chapter 7 or 8 then just grind on event map untill ALL of your fleet lvl 120 and all of your equipment is max both rarity and lvl
- gear wise, I'm "fine"... got two of the aa radars, one of each shells 2 eva steering. I'm still trying to get them to lvl 10 but I'm slowly getting there... - Subs, I think I'm on my way there... U-101, U-84 and U-73 are all above lvl 100. - I even got the perfect meowficers for them (steel, edelweis and gral) which I started building. - two of the subs currently have twin purple torps as their main weapons. - I even got the oxigen torp accessory on one of them - about 60% of their skills are maxed or in the process of being maxed - Tech is going smoothly considering how late I joined the game (joined in late april) (tech lvl 3 for uss, lvl 2 for kms, ijn and hms) - got 4 of the pr ships, currently working on ibuki, keeping izumo for last - roon is dev lvl 30 and her simulator lvl 2 - got at least 1 of each proto guns, some I got twice - stage progressing needs some work... the furthest I went is 8-4... but I've moved back to 6-4 to farm some yuudachi and 5-1 to get some myokou. (I'm trying to get all the drops only ships on my way) - retrofits are not going well... since I'm mostly grinding x-4 maps for the boss only ship drops in hard mode, I pretty much only get retrofit blueprints for cvs... that doesn't helpo for the other classes - Where I am the most lacking is on the fleets... My top dogs are Bismarck (120), roon (109), eugen (116), z23 (119), zeppy (108), liepzig (116), sharnhorst (106), konnigsberg (106) and pheonix (106)... they are my only ships above 105. None of them figure in the mvps for late game.... akashi is my top healer at 103 with maxed skills. (I know, I've had a german bias) - If I look at the suggested mvps... - sandy is lvl 76, nowhere close to being retrofitted, and a crappy equipment - enterprise is lvl 92 with skills buffed but no noteworthy planes equipped. - Monarch is lvl 100 with a decent but underdeveloped equipment, and she herself only got dev level 24 today. no skills leveled either - essex lvl 66, no equipment, no development, but one skill maxed out - centaur lvl 22, equipped with 2 good planes out of 3... rest unequipped. no skils leveld, not developed - lvl 100 warspite, decently equipped but the equipment is underdeveloped - I don't have nagato - both kaga and akagi are lvl 60, no skills developed, not improved, no equipment I do have a few ships in the 100 to 105 range, mostly of the hms cruiser / battleship flavor, and some IJN heading that way soon-ish... but their equipment / skill levels are a mixed bag. I am also trying to get the pr ship grinding out of the way as soon as possible, especially now that I'm 2/3rds done. My best ship is by far Bismarck - she got all skills maxed - her dev is maxed - all her equipment is maxed, which include the proto triple ap, the tbks as auxiliary, the proto aa gun that also increases accuracy and both shells all maxed out. - she's lvl 120 - she's oathed and max bound. I don't know how to get her better. Roon and Z23 are also fully equipped with great gears at lvl 10 and are fully developed, skills maxed, oathed, max bounded. I got one question about meowficers... My steel got a perk that gives some pretty good boosts to all kms ships... would the buffs be applied on my main fleet even if it's on my subs fleet? If so, do I need to call the subs for it to take effect?
The meowficers only apply to the fleet they are on iirc, so you'd have to put it on your KMS fleet directly. For Bismarck, swap her main gun to the Triple 406; AP guns have very niche uses against medium armor bosses. Since you are still pretty far away from Ch 12, you now have some goals as you move along. Just because a ship wasn't on the list doesn't mean they suck, it just means that they aren't OP busted. Bismarck, Z23, Roon, and Phoenix are all badasses in their own right.
@@Orthus100 I'm well aware of the ap vs he pros and cons, this is why I got an he gun on the scharnhorst and KGV (who are usually paired up with Bismarck). However I usually use my bbs to take out the medium and heavy ships I face and leave the small fry to my vanguard / carriers. Bosses are somewhat an exception but then again, Roon and Z23 eat those up very well right now. Furthermore, My KMS fleet is mostly my last resort fleet right now, since I kind of need other ships to get up there as well. So, I take Bismarck and her minions out for events HM and leave the story progression to theme of the day (currently IJN cruisers and bbs.) I'll most likley going to use the carriers a lot more for the story when I am done with the pr ships, since Zeppy and Saratoga aren't exactly filling the bill right now. (which leaves me in a pinch when HM maps requires a bunch of cvs with High aviation) I kind of hope to get divergeant cross board rerun soon... so that I can get Graff Zeppelin and Tirpitz, which would give me some powerful flexibility on the back row.
@@yochitoranaga Enterprise will carry you through a lot of carrier based issues if you can get her, but Zeppy, and especially a retrofit Saratoga, should be perfectly fine. Are they just underleveled/undergeared right now? Also, have you been gathering and leveling the healers? Shouhou and Unicorn are great for filling out AVI requirements without having to use multiple CVs.
@@Orthus100 shouhou is lvl 45 and I only got her once, unicorn is lvl 1... I mostly used the repair ships for healers due to their low fuel cost and 0 chance of stealing mvp from my cruisers. (akashi is 112 and vestal is 98) I barely used any cv since I started because I've been pr grinding almost since day one, and no pr ships of the first batch required carriers, but two requires bbs. I ultimately used either the bbs that could boost the vanguerd I was using (bisco for roon, queen e and cie for neptune), the highest level rearguard I had (oklahoma, nevada, repulse) for Saint-louis (1st pr I worked on), or the ijn bbs I have (hiei chan, kirishima, yamashiro / fusou) in preparation for izumo grind while I grind ibuki. Zeppy is 113, sara retrofit is 106 and enty lvl 92. I'm mostly underwhelmed by their air superiority. I hear the last map is heavy on plane attacks, and none of my carriers were able to compensate the low aa of my vanguard and bismarck during the latest events (I kind of get trashed by high level carrier fleets)...
@@yochitoranaga Try to work on them then, they help a lot more than Akashi/Vestal in more general situations, and you will need them later, sometimes in combo with the full healers. Plus, AVI stats for making those requirements and for whenever they add in the air superiority system to EN.
After the first attempt a while ago didn't go well i tried to clear world 12 again starting yesterday and now just barely finished 12-4 and here's 3c telling me world 13 is a lot harder, this will be tough
w12 is a joke compared to w13 tbh u can clear W12 trash nods full threat with lvl 100 and 105 ships after safe threat u can clear the nods with lvl 1 bulin and iam not even joking Edit: the bulin was lvl 1 at first battle and she is 9 after 6 battles media.discordapp.net/attachments/476387327623823374/615487007564496896/IMG_20190728_044156-1.jpg?width=903&height=471
I like how the thumbnail for the endgame is FDG. Truly, she is indeed the embodiment of endgame. The amount of blueprints, exp requirements, the insane amount of health and damage, etc. Not to mention, the amount of oil she guzzles.....
no need to worry about that since still at chapter 10 & bz farming exp at 8-4 for Maya dupe... somehow keep forgetting to bring meow for exp farming...
If W13 is current endgame, that does mean asking the question of what will keep the game fresh. I'm guessing events with more story elements or something to that effect.
I just got those AA Radar by the time Sandy Retro got announced, Yostar really want me to join Sandy Cult .-. but still, if this is for the sake of AA madness, I'll do it, YA HEAR ME YOSTAR!!!! I'M JOINING YOUR FRICKING SANDY CULT!
@@satoriakihiro1283 well i spend quite a bit in the previous event getting albama, even then its not as much as what i spent for taihou, and im sure 120 is the correct value, maybe a bit more but...haiz kinda depressed
Solo vestal, 2 vanguards, and 3 submarines for levelling submarines works wonders in 12-2 and still do fights faster than 3 vanguards solo vestal Just seek for ambushes in their hunting range, I ain't wasting 1200 oils on lv100+ submarines
@@Just3c welp, even without gears and not gaining MVP they can still be exp leecher in that 1:3 situation, and 3 SSR subs only cost 21 oils. Well yes, I'd still dorm for most of their exp but sortie really helps..
No, you just need to take a chill pill. Common and rare ships are easy to come by and use for LB and you can always just leave some shipgilrs in the dorm to get to level 70 in a wekk without doing much.
and yet here i am lvl 95 that still not beat ch 9. probably if i put my all 100+ lvl ships in fleets i actually could do it but it's such a hustle to do...
Man I just hope they find another way to make ships stronger than another 10 levels and even higher Cog chips costs, The 120 cost is already too damn high.
I have always wanted a system that gives new skills to ships who can't ever get a retrofit due to them not getting a retrofit according to real life WW2 history
Personally, I'm retrofitting sandy for collection and leaving her in the dust afterwards. Gonna try to push through with the Cleveland Bros. and Atlanta.
@@ortah2616 Safe for Akizuki-class, all IJN DDs got low AA, low HP, etc. Not really suited for end-game chapters. In fact, safe for Nanoda, bringing DDs into chapter 12 and 13 seems to be discouraged. So yeah, in my book, they're not the meta choice for late game *story battles*.
85 and in 10-1. It is just that i'm busy most of the time lately that i am less prone to spend time in the game. This also made me a bit unmotivated too.
I finished world 10 a while ago, and have just been distracted with PR grinding, events, and Maya farming on 8-4 to move on to 11. I'm having fun though, been time for Balty and Essex to catch up level wise so they can be put into action. Though in my mind I know I'm just stalling and hoping we get PR 2 soon. I want Georgia damn it.
limit break all ship i have.........almost 100% farm all drop map ship ...........done lv 120 boss fleet .....................done full geared powerfull ship .......done acquiring good meowfficer......done *retrofited sandy ....................not yet* My mom will dissapointed with me :(
In World 11 there's a LOT of burn damage going around as well as suicide ships, but there are no suicide ships whatsoever in World 12 and the burn damage is scaled back significantly. This removes the need for a BB or BC with an aux gun, so as long as your vanguard has stacked anti-air (or you bring an Akashi or Vestal with 2 prototype AA radar and good gold AA guns) you can take whoever else you like in the main fleet with little worry. Your boss fleet should still be 5 or 6 strong ships though, especially for 12-3 and 12-4.
Azurlane: Endgame
Shikikan snaps*
Plates/Coin/oil/Bulins: Ugh I Don't feel so good....fades
I don't feel so good Mr. Shikikan
Not the bulins...
amir muzakkir it's always the Bullins
I love how the meme ship is the end game meta.
developer already thought that plot twist since beginning XD
sandy best memeta
And everyone on Sandy server gets extra dmg bonus for her!(or so I belive...)
Never I could have though that I would see Sandy to become one of the best ship in al
namba wan is namba wan after all
End game ? You mean the endless grind for purple parts and coins ?
Jack Hornet endless game
I to a grind the crap out of the game for parts haha
*WE'RE IN THE ENDGAME NOW*
Robert Arce - Melgosa endgame? This game gonna die in few month?
I UNDERSTOOD THAT REFERENCE
Grinding : I AM INEVITABLE *snap
@@evanharjanto2450 And I am NAMBA WAN! *singing*
Spolier alert: Empress the third was defeated by San Diego.
Her last words were: Watashi wa......SAN DIEGO DAIO!!!!
When you didn't even realize you were in the endgame and are just to lazy to do chapter 11/12 ...
yup that s me, lazy to advance, i completed 10-4 and i just there grinding, lazy to advance
same. will not do 11 until i get Jintsuu
@@100diesonne Have you tried to get Izusu? I'm almost month on 7-3 and cant move forward without her :d
@@cfreon7104 yea i got her. currently doing 9-3 boss. no luck so far. wish u gl :)
Still stuck at Jintsuu grind...
My general and main gun purple plates are crying in non-existance TT_TT
And your torpedo ones are piling up into the thousands.
Same
Same
Main gun aren't a problem anymore, but damn I need so many general plates and I'm sitting only at 800...
My purple plates aren’t the problem just yet. I don’t have nearly enough blue general plates.
Prepare tons of cup ramen
Severe all social ties
Basement cleaned up
Yeah, im ready for AL endgame, bring it on 🤣
Sever*
I can finally say that I am somewhat of an Azur Lane veteran but it is always welcome to sharpen the edges of my blades with your videos. I really appreciate them and I can only say thank you so much! 🙏
Warspite Retrofit...
*cries in EN*
I don't quite understand- should I be running both a black shell and white shell on my boss fleet battleship?
The FP, crit, and accuracy bonus.
Ideally you want to end the fight asap, so stacking as many damage boost to the main damage dealers, which usually are the BBs, is highly recommended.
2:09 Why does your portland do more damage than your baltimore? Either that's a stroke of luck or you're doing something wrong.
Baltimore damage is a beast, but her survivability is suck
Can i use destroyers for world 13 in mob fleet?
laffey oath skin is the real end game
wait..laffey has a wedding dress now?
Roon pls
z23 needs her oath skin now
@@mrnissan3262 they won't sadly. None of the starters will besides javelin. Javie was super popular for China and Japan on launch. Western audience don't like the happy go lucky type girls. They see z23, Ayaya, and Laffey as cliche. Even tho Javie is like the super cliche in our western eyes.
Laffey's oath skin got announced
Wait. So faction tech bonus actually applies to all ships? Not faction specific?
IIRC, as long as they're max limit-broken, yes.
the overall one not the fleet specific ones
@@bencoad8492 This is copied directly from the wiki:
"Once you have collected enough tech points for one of the four major factions (Ironblood, Sakura Empire, Royal Navy, and Eagle Union), you can upgrade that faction's Tech Level in Faction Technology. This strengthens all maximum limit break shipgirls depending on hull type type (regardless of faction) in your fleet."
I can't say the wiki's 100% correct, but looking at the stat boosts my ships are getting, it seems legit.
You know what this calls for?! (starts playing "final countdown" by Europe)
Which auxiliary part is best for battleships in PvP?
Well. Time to scrap all useless ship
Shipfu : but commander, what's happen to useless waifu?
Of course the still in dock.
And so scrap never happen.
3:30 Oops, showed Albacore, video banned on discord. Kappa
XD
Not a big loss.
why need a black shell to pair on white shell if it's slightly worse?
The FP bonuses stacks for once, and it gives crit and accuracy boosts too.
Ideally you want to end battle asap against the bosses, so going for full raw damage setup on the backline is preferable most of the time.
@@datlynn781 oh so it only stack once so you cant put 2 white shells at the same time
What did you hope for next feature of azur lane just 3c ? For me is do something with the guild system already
for me its either structured pvp or guild raids.
@@Just3c What would a Guild Raid entail though? Would it be one difficult fleet and boss fight where multiple players control full fleets of their own or would the players control just one ship each to make up a 6 ship fleet so there could be designated roles that the players would have to play within the raid?
Hey 3C
Are you using the high performance steering gear +repair tool on your heavy cruisers? Is it the best combo? Better as repair tool+ torpedo bulg?
steering gear+repair is generally the best. Torp Bulge is better than repair tool if you see a lot of enemy torpedo obviously.
Hey 3c! Is centaur permanent on special build?
Yeah I pulled her a few days ago
yup, the period was just that she had a higher rate for a bit.
The endgame is marrying all of the submarines.
but only when they at 120..... holy shit that would suck.....
FBI
That isn't endgame, that's fucking torture.
Just oathed I-19 feeling good
Can i kill all the mob only in w12-2 retreat a do over and over without killing the boss?
Sure but the boss gives more coins
What level is required for subs? Is level 100 or 105 is fine with maxed gears?
Lv115+
Is meowfficer positioning are important?
read their skill, some require staff slot some require commander slot.
what are your thoughts on the black prince and the other ship
I'm still new to the game, but I'm running out of skill books where can I get them?
@Just3c : do i need to buy improved sonar on core shop?
I'm gonna assume you mean improved snorkel, the one that gives bonus oxygen. That one is fairy important for submarine to get off a 3rd round of torp
ah yea that one.. probably just waking up so my mind is not that clear
shouldn't sub use 2 rainbow dildo x 3?
thx for my greatest and noble guru in AL
i love every second of your guide
I got a question: does essex's skill (reduce dmg from enemy aircraft) work for ch12's enemy aircrafts?
why wouldn't it..
@@Just3c oh that's good to hear, because some enemy aircrafts rains shower of bullets i wasn't sure if it count as a bomb, even if it did there are so many instance of it, so the skill should be constantly triggered but i don't see it.
Oh I thought you mean the 2nd skill.. The blue skill I'm not sure if it works on aircraft projectiles, it's hard to test it and judging by the description it probably does not work on those bullets.
Just3c, are all lvl 1 skills of the meowofficers good?
So are DD's viable now in ch13? The reason I ask is that most of my high level vanguards are DD.
not really..you don't want to use any DD (maybe expect Yukikaze) when first clearing CH13
Yaaay, exactly the kind of video I was hoping for! Thanks so much!
Hmmm, hoped for some W13 fleet suggestions. Oh well, perhaps in the future.
Will season 1 pr ship be removed when Season 2 pr will come?🤔
no
Easiest boss fight for stage 13 is Essex+Centaur+Monarch(Washington, Alabama) and Roon+Hellena+Sandy for Vanguard, it's kinda top preset for 13-4 even without calling submarines during Bunker Hill farm
Yeah, My Sandy only has the problem of not having enough gun upgrade tools. Other than that, she is stacked
Can you explain how is Critical works?
It dealt 150% more damage, that’s it. If you have white shell, it became 175%.
No,I mean the base chance it happens,how luck increse crit chance,and how ammo Type work in Critical,beacuse I know that my AP shells from BBs can't do Critical hit to the light armor ships (I know the 30% damage modifier)
Hi! was just wondering whether you can do an updated version of the equipment and shipgirl tier list? like aside from the video above what are the other ones that we need to get or something haha I mean if it's too much of a hassle I'll understand. I just wanna know which equipments are useless, which planes are the best, which guns should I go for, best fleet composition and which ships are of the utmost priority to upgrade since you've stated so many great ships throught the year :) thanks!
If you keep your eye on r/AzureLane eventually someone will post an updated tier list for ships/eq
You can ask in the megathread if you want to know something specific
It'd be faster
Here, I'll help you out
CV = Centuar is #1, Enty is #2, Essex is #3. All other carriers are garbage compare to these three.
BB = Monarch is justice, except for oil. For oil, just use royal navy BB/BC or Bismark.
Healers= well it should be obvious. there is only 2 repair ships, and 2 actual healing support carriers, ignore healing BB arizona and save for last resort
CA = Portland. No body else. If you want to use somebody else, try to find one with a DD Aux Weapon. Pretty much all CA do the same thing, just slightly worse or better.
CL = Aim for damage. Sandy has the most, any other CL with damage boosting or amplifying effect, well you can use.
DD = Any of the starters besides Javie. She got no damage, only dodge. Also the french DD SR is not bad, but stick to starters, their really strong after retro.
For equips. His guides pretty much already covered it. Including new released gear.
CV = Baracudas and purple bombers. Fighters should stick to bombing to. This changes if the CV has a launch based skill, then its all about speed.
BB = purple mk3 all the way, twin gold hood guns if its proc chance skill. Then any other weapon if the ship has a specific skill for it. EX. KGV, Jean bart, ETC
CA = go back and watch his videos, pretty much use gold eugen guns, until you get PR crafted. Switch ammo type based on ship skills, EX. Atago.
CL = Trip belfast guns is fine, until you get PR crafted. Pretty much EVERY CL will use this, unless they have a super good BARAGE EX. Sandy retro.
DD = Just stick to DD guns gold, unless its a proc based skill the ship needs.
The game hasn't changed much and will not change enough to really need for a new tier list or guide. Remember the ships all function based around equips. There are top tier equips, and everything else. So just stick to the top tier stuff. His older videos already elaborated that.
For crafted PR guns, you will easily see that their upgrades over the CL/CA guns. I'm just to lazy to open my game up and type it in.
@@yummychips_ wow thank you so much bro!
Hey Just3c I've been following you for a while now for your Azur Lane content and they're very informational! I have a question. I'm struggling a bit with plates. Is there like specific node/mob i should be farming for certain plates that I want? I'm struggling the most with the general plates in general. I keep on running out of them.
EDIT: I forgot you have a plate farming video LOL how did i miss that. XD
Hoo boy a lot of stuff to take in but will be so worth it in the endgame!
As always, thank you!
Chokai dropped when I was watching your video
Do I really need a repair ship in my fleet ?
Nagato still relevant post-W12? That's something I don't hear from most vets and they told me UR and PR ships are the very recommended ones
They good but not that good, they might also be referring to the ones that will come later, also, Amagi and other event BBs are relevant because of their skillset, Hyuuga being one of them because she is basically a support BB that really boosts damage.
most "vets" over emphasize the weak AA aspect of many ships. If you need AA just stuff sandy retro in the fleet and thats usually enough. Nagato+2 carrier provides very good damage and is definitely a viable option for clearing W13 bosses.
Guess Nagato is still broken in late chapters. Yeah and definitely stufing in Sandy along with Jintsuu and Ayanami for almost full IJN meta
Don Serpiente not broken, but viable and good enough.
Just stick the gold AA radar on her. Works fine enough for me. And her Big 7 is still as strong as ever.
Endgame is coming n I'm still here with 1 oath waifu🤣
my boss killer team is ready, my mob fleet is kinda ready, currently farming Choukai.
Boss fleet-wise: Nagato, Akagi and Yukikaze are all 120, Kaga, Mogami and Ibuki are 110. mob fleet-wise: everyone is around 105~110. subs-wise: Iroha is 110, I-26 and I-58 are at 100~ waiting to get I-19 and I-13(whenever ink-stained rerun is)
just need some more High Perf AA radars and a lot of gear upgrade mats and I'm all set for ch 13
Thank you for all the quality vids!
i watched your videos. superb guide. thanks for your hard work
can't pull essex with 400+ cube :c
Well, i already know i will never have Sandy Retro :((( But thank you for upload the video
now u can
How to prepare for Endgame you say? Just quit until your either Chapter 7 or 8 then just grind on event map untill ALL of your fleet lvl 120 and all of your equipment is max both rarity and lvl
nice.. thank you for guild.. as I still new (on chapter 5 now) I will keep it in mind
Vote Helena ❤️
It would have been better if you used the portal theme from avengers endgame
Can you do a tutorial on how 5o manage your dock when it is all most full?
I can teach you how to use credit card to buy gem I guess..
- gear wise, I'm "fine"... got two of the aa radars, one of each shells 2 eva steering. I'm still trying to get them to lvl 10 but I'm slowly getting there...
- Subs, I think I'm on my way there... U-101, U-84 and U-73 are all above lvl 100.
- I even got the perfect meowficers for them (steel, edelweis and gral) which I started building.
- two of the subs currently have twin purple torps as their main weapons.
- I even got the oxigen torp accessory on one of them
- about 60% of their skills are maxed or in the process of being maxed
- Tech is going smoothly considering how late I joined the game (joined in late april) (tech lvl 3 for uss, lvl 2 for kms, ijn and hms)
- got 4 of the pr ships, currently working on ibuki, keeping izumo for last
- roon is dev lvl 30 and her simulator lvl 2
- got at least 1 of each proto guns, some I got twice
- stage progressing needs some work... the furthest I went is 8-4... but I've moved back to 6-4 to farm some yuudachi and 5-1 to get some myokou. (I'm trying to get all the drops only ships on my way)
- retrofits are not going well... since I'm mostly grinding x-4 maps for the boss only ship drops in hard mode, I pretty much only get retrofit blueprints for cvs... that doesn't helpo for the other classes
- Where I am the most lacking is on the fleets... My top dogs are Bismarck (120), roon (109), eugen (116), z23 (119), zeppy (108), liepzig (116), sharnhorst (106), konnigsberg (106) and pheonix (106)... they are my only ships above 105. None of them figure in the mvps for late game.... akashi is my top healer at 103 with maxed skills. (I know, I've had a german bias)
- If I look at the suggested mvps...
- sandy is lvl 76, nowhere close to being retrofitted, and a crappy equipment
- enterprise is lvl 92 with skills buffed but no noteworthy planes equipped.
- Monarch is lvl 100 with a decent but underdeveloped equipment, and she herself only got dev level 24 today. no skills leveled either
- essex lvl 66, no equipment, no development, but one skill maxed out
- centaur lvl 22, equipped with 2 good planes out of 3... rest unequipped. no skils leveld, not developed
- lvl 100 warspite, decently equipped but the equipment is underdeveloped
- I don't have nagato
- both kaga and akagi are lvl 60, no skills developed, not improved, no equipment
I do have a few ships in the 100 to 105 range, mostly of the hms cruiser / battleship flavor, and some IJN heading that way soon-ish... but their equipment / skill levels are a mixed bag.
I am also trying to get the pr ship grinding out of the way as soon as possible, especially now that I'm 2/3rds done.
My best ship is by far Bismarck
- she got all skills maxed
- her dev is maxed
- all her equipment is maxed, which include the proto triple ap, the tbks as auxiliary, the proto aa gun that also increases accuracy and both shells all maxed out.
- she's lvl 120
- she's oathed and max bound.
I don't know how to get her better.
Roon and Z23 are also fully equipped with great gears at lvl 10 and are fully developed, skills maxed, oathed, max bounded.
I got one question about meowficers...
My steel got a perk that gives some pretty good boosts to all kms ships... would the buffs be applied on my main fleet even if it's on my subs fleet? If so, do I need to call the subs for it to take effect?
The meowficers only apply to the fleet they are on iirc, so you'd have to put it on your KMS fleet directly.
For Bismarck, swap her main gun to the Triple 406; AP guns have very niche uses against medium armor bosses.
Since you are still pretty far away from Ch 12, you now have some goals as you move along. Just because a ship wasn't on the list doesn't mean they suck, it just means that they aren't OP busted. Bismarck, Z23, Roon, and Phoenix are all badasses in their own right.
@@Orthus100 I'm well aware of the ap vs he pros and cons, this is why I got an he gun on the scharnhorst and KGV (who are usually paired up with Bismarck). However I usually use my bbs to take out the medium and heavy ships I face and leave the small fry to my vanguard / carriers. Bosses are somewhat an exception but then again, Roon and Z23 eat those up very well right now.
Furthermore, My KMS fleet is mostly my last resort fleet right now, since I kind of need other ships to get up there as well. So, I take Bismarck and her minions out for events HM and leave the story progression to theme of the day (currently IJN cruisers and bbs.)
I'll most likley going to use the carriers a lot more for the story when I am done with the pr ships, since Zeppy and Saratoga aren't exactly filling the bill right now. (which leaves me in a pinch when HM maps requires a bunch of cvs with High aviation)
I kind of hope to get divergeant cross board rerun soon... so that I can get Graff Zeppelin and Tirpitz, which would give me some powerful flexibility on the back row.
@@yochitoranaga Enterprise will carry you through a lot of carrier based issues if you can get her, but Zeppy, and especially a retrofit Saratoga, should be perfectly fine. Are they just underleveled/undergeared right now?
Also, have you been gathering and leveling the healers? Shouhou and Unicorn are great for filling out AVI requirements without having to use multiple CVs.
@@Orthus100 shouhou is lvl 45 and I only got her once, unicorn is lvl 1... I mostly used the repair ships for healers due to their low fuel cost and 0 chance of stealing mvp from my cruisers. (akashi is 112 and vestal is 98)
I barely used any cv since I started because I've been pr grinding almost since day one, and no pr ships of the first batch required carriers, but two requires bbs. I ultimately used either the bbs that could boost the vanguerd I was using (bisco for roon, queen e and cie for neptune), the highest level rearguard I had (oklahoma, nevada, repulse) for Saint-louis (1st pr I worked on), or the ijn bbs I have (hiei chan, kirishima, yamashiro / fusou) in preparation for izumo grind while I grind ibuki.
Zeppy is 113, sara retrofit is 106 and enty lvl 92. I'm mostly underwhelmed by their air superiority. I hear the last map is heavy on plane attacks, and none of my carriers were able to compensate the low aa of my vanguard and bismarck during the latest events (I kind of get trashed by high level carrier fleets)...
@@yochitoranaga Try to work on them then, they help a lot more than Akashi/Vestal in more general situations, and you will need them later, sometimes in combo with the full healers. Plus, AVI stats for making those requirements and for whenever they add in the air superiority system to EN.
I love using Nagato with some of the sister carrier sets.
Friedrich der Grosse thumbnail:
Me, at 38% of 2.4M XP: [screams internally]
You mean we weren't in endgame?
Also still in chapter 10 with fleets of 120 ships because im a lazy pleb.
After the first attempt a while ago didn't go well i tried to clear world 12 again starting yesterday and now just barely finished 12-4
and here's 3c telling me world 13 is a lot harder, this will be tough
w12 is a joke compared to w13 tbh
u can clear W12 trash nods full threat with lvl 100 and 105 ships
after safe threat u can clear the nods with lvl 1 bulin and iam not even joking
Edit: the bulin was lvl 1 at first battle and she is 9 after 6 battles
media.discordapp.net/attachments/476387327623823374/615487007564496896/IMG_20190728_044156-1.jpg?width=903&height=471
*The real endgame is oathing all ships in collections including collab ships*
I like how the thumbnail for the endgame is FDG.
Truly, she is indeed the embodiment of endgame. The amount of blueprints, exp requirements, the insane amount of health and damage, etc.
Not to mention, the amount of oil she guzzles.....
And the seventh seal was broken, thus she ascended from hell to orchestrate the fall of man. Her name was Frederich der Grosse. Hell hath arrived.
**happy wehraboo noises**
What if the next chapter is full of submarine and torps?
HMS fleet + Fly swatter is lock and loaded
I just did the decimation to half my Fleet(common and repeat Rare drops)
Hey Just3c, cool video! I'm wondering if you would make (or have) a list of all good shipgirls that we should use if we have (Amagi, Tirpitz, etc.)?
no need to worry about that since still at chapter 10 & bz farming exp at 8-4 for Maya dupe...
somehow keep forgetting to bring meow for exp farming...
If W13 is current endgame, that does mean asking the question of what will keep the game fresh. I'm guessing events with more story elements or something to that effect.
I wish I had more blue aux parts yep not purple nope those I have tons but blue??? Nonexistent
Dr. Strange 2018: this video
I thought we will be talking about pr ship season 2
also I hope they have a QoL update someday to let us craft white plates to blue plates
I just got those AA Radar by the time Sandy Retro got announced, Yostar really want me to join Sandy Cult .-. but still, if this is for the sake of AA madness, I'll do it, YA HEAR ME YOSTAR!!!! I'M JOINING YOUR FRICKING SANDY CULT!
Eh, gonna be contrarian and level Atlanta instead.
My lvl 120 full loli fleet is ready
A qn for 3C senpai, does taihou become pernament in the ship building pool or only appear for anniversary only?
Im Pretty Sure its just Anniversary Build Pool
@@itsrajaku fvck havent got taihou yet after using 120 cubes T^T
@@ayatoshirokami3045 Awe, Just Keep Trying to do Daily, If she doesn't Pop up, then patience my friend.
Very Long Patience.. Till next year :P
@@ayatoshirokami3045 120 cubes ? i sense weakness a true ijn admiral will spend at least 300 cubes
@@satoriakihiro1283 well i spend quite a bit in the previous event getting albama, even then its not as much as what i spent for taihou, and im sure 120 is the correct value, maybe a bit more but...haiz kinda depressed
Solo vestal, 2 vanguards, and 3 submarines for levelling submarines works wonders in 12-2 and still do fights faster than 3 vanguards solo vestal
Just seek for ambushes in their hunting range, I ain't wasting 1200 oils on lv100+ submarines
I tried that b4, only works when your sub is extremely well geared..wont work for like 90% of the playerbase
@@Just3c welp, even without gears and not gaining MVP they can still be exp leecher in that 1:3 situation, and 3 SSR subs only cost 21 oils. Well yes, I'd still dorm for most of their exp but sortie really helps..
They giving warspite extra exp, hopefully we get her retrofit soon
Currently lvl 4 tech fleet IJN and EU. Lvling to 120 and fully limit break takes everything. Guess i need to put more effort.
No, you just need to take a chill pill. Common and rare ships are easy to come by and use for LB and you can always just leave some shipgilrs in the dorm to get to level 70 in a wekk without doing much.
and yet here i am lvl 95 that still not beat ch 9. probably if i put my all 100+ lvl ships in fleets i actually could do it but it's such a hustle to do...
Man I just hope they find another way to make ships stronger than another 10 levels and even higher Cog chips costs, The 120 cost is already too damn high.
I have always wanted a system that gives new skills to ships who can't ever get a retrofit due to them not getting a retrofit according to real life WW2 history
Maybe I'll suffer because of it but I will not stoop so low as to use Sandy. She can sink, for all I care è_é
Personally, I'm retrofitting sandy for collection and leaving her in the dust afterwards. Gonna try to push through with the Cleveland Bros. and Atlanta.
@@MyVanir Same, gonna be tryin my hand at it with the Cleve family. Much better waifus than Sandy :p
Being the anti-meta guy I am, I most likely gonna push her aside too.
And try to make it work SOMEHOW with IJN destroyers.... lol
@@datlynn781 Can I level with you for a moment? I don't think "Anti-Meta" and "IJN" belong in the same sentence
@@ortah2616 Safe for Akizuki-class, all IJN DDs got low AA, low HP, etc. Not really suited for end-game chapters. In fact, safe for Nanoda, bringing DDs into chapter 12 and 13 seems to be discouraged. So yeah, in my book, they're not the meta choice for late game *story battles*.
Early notification squad here!!
The beginning of the end is amongst us...
End Game ?
I haven't clear chap 10 yet and I'm at lv 98 now ,,,,, no need to push so hard , 3C bois
Level 92 and still no chap 10 as well
Lvl 100 just finally clear 11 when you spend all days grinding purple parts
85 and in 10-1. It is just that i'm busy most of the time lately that i am less prone to spend time in the game.
This also made me a bit unmotivated too.
I finished world 10 a while ago, and have just been distracted with PR grinding, events, and Maya farming on 8-4 to move on to 11. I'm having fun though, been time for Balty and Essex to catch up level wise so they can be put into action. Though in my mind I know I'm just stalling and hoping we get PR 2 soon. I want Georgia damn it.
WHY I CANT GET ANY SR MEOW :(((
You can get one box from Yamashiro's event in the EN server.
Notice me senpai uwu
I level at 12-2 but man the purple plates are nonexistent there lmfao. I go to 7-2 to chill and get plates
is Baltimore good? I mean her first skill.
It's good
@@Just3c thanks~
Ni sabia que estaba en el END-GAME jaja, soy de la versión japonesa XD
Oath all the bulin you have. That the true end-game
When yamato released thats a true endgam
I will use
Ayanami Retro+Oath
With takao Oathed
Duo Vanguard
Then my back is a big burst ACarrier with 2 Huge Dmg Barrage
Man my sandy and warspite are always ready ahahahha and i maxed sandy now
Submarines leveling are going to be the death of me but it'll be worth lol
limit break all ship i have.........almost 100%
farm all drop map ship ...........done
lv 120 boss fleet .....................done
full geared powerfull ship .......done
acquiring good meowfficer......done
*retrofited sandy ....................not yet*
My mom will dissapointed with me :(
"Chapter 12 mob fleets are significantly easier than Chapter 11"
Me after only having cleared Ch 10: "Wait... what?"
In World 11 there's a LOT of burn damage going around as well as suicide ships, but there are no suicide ships whatsoever in World 12 and the burn damage is scaled back significantly. This removes the need for a BB or BC with an aux gun, so as long as your vanguard has stacked anti-air (or you bring an Akashi or Vestal with 2 prototype AA radar and good gold AA guns) you can take whoever else you like in the main fleet with little worry. Your boss fleet should still be 5 or 6 strong ships though, especially for 12-3 and 12-4.
@@Veishan Thanks for the advice. I'm still kind of a noob to end-game mechanics in AL.
@@Spectacular_Insanity happy to help. I would encourage you to hit up the Azur Lane discord if you have any questions :)
Ok, but can someone donate some gold gear for me? Thanks.
I can't get "god-shattering star" out of my head when I read "endgame" nowadays...