I was disappointed to hear during this solve that you were castigated by someone upset that you had some issues during the crossword solve. I am similarly disappointed that Mark is complained to about drinking during his Sudoku solves. I think you both do a remarkable job of keeping us entertained at least twice a day. I do find that if you are struggling during the solves it does give a mere mortal such as myself some small feeling of not being quite as much of a numpty as I think I am. Thank you both for the excellent entertainment you provide. And a Happy New Year (a bit early).
I have been guilty of pointing out little negligences or slips in the comments when I find them funny - especially when Simon makes a great effort and uses the most complex logic just to avoid doing sudoku 101 (because his brain is more focused on the complex ruleset). However, my reason whenever I comment this is a) because I admire Mark’s and Simon’s brains so much and it makes them look a little more human to me or b) to prove to myself that I don’t always tune out and still think along with the video when I watch or c) in the rare case that a real error happens (usually one of them just misspoke) I ask for advice on how to make the logical step.
To anyone sending comments actually complaining about a free video on RUclips, how good must your life be that someone live solving a crossword every week and occasionally struggling is the worst part of your day. Get the bobbins outta here.
I very much understand disappointment about that, I'm with you there. Thing is, there will always be someone complaining about something. It doesn't matter what you do, it doesn't matter the size of your community. It's a sad fact of content creator life. Anonymous chats are extremely important, but also bring with it a lack of sense of responsibility in some. There is only one thing to do: not address things like that. Often times it's only a call for attention, by any means, only rarely is it actively malicious. That doesn't condone the behavior, obviously, but engaging with it *can* make things worse. I assume that wouldn't be that much of a problem in this community, but in general it seems to work that way.
I came here to say this. I also sometimes comment on frustrations but never on Simon's intelligence. He sometimes misses what I think is obvious. But he spots 1000 things I'd never even dream of. Simon you are a star and we love you.
I have to admit; I never read the comments of these videos. But recently I've noticed that both Simon AND Mark have been increasingly saying things like "please don't come for me in the comments" or "I know you're shouting at me for being slow" etc. Who is being naughty to these two gems?! I just wanna talk!
I feel like there are two ways of "shouting at the screen" - one good-natured and sort of an in-joke by now, and the other being mean (ie saying Simon and Mark are stupid for making what is usually just a simple oversight in a complicated puzzle)
68 minutes, 50 seconds for the solve. What an incredible puzzle, I genuinely feel like I've unlocked some part of my brain that speaks in a calm, British voice that explains the logic as I'm doing it.
Whenever I solve Sudoku, my brain always does Simon’s voice too. English isn’t even my first language, but apparently it is for sudoku-related topics 😂
@51:35 You also could've zoned in on the blue region by geometry with the bottom left of the puzzle. If the 6 in green is not in blue, then the 6 is stuck in this kind of 6x7 block on the bottom left. Which seems well and good until you realize it would require an entire strip of 1-cell tiles, which is very impossible by this puzzle's rules. So the 6 in green must always be part of the blue region. (Not a correction or criticism, simply an appreciation of puzzle geometry being an alternate path to the same end, and possibly even an intended feature.)
What a remarkable thing to exist! The non-sudoku puzzles aren't normally my "jam" but this "jam" certainly is. And Simon, ignore the ignoramuses who complain about your solving! We love the struggle.
It's always fun to guess what colour Simon is going to choose for each new box. He certainly sprung us a wildcard with his favourite "indigo-blue" right at the end there!
There were a few ways to get that the blue region had to be of size 6 or greater. But I think the intended one was to realize that there was a blue cell which saw the entirety of the length-5 thermo, meaning blue had at minimum 6 unique digits.
I got it differently - the arrow circle (which was at least a 6) was bounded either by blue, or by the left edge of the grid. In either case, it was a maximum of 6. But that meant that every cell along the arrow was a 1, which precluded r5c6 from being a 1 cell region (as it would have to have contained a 1), which forced it into blue. Having said that, I agree that your method was probably the intended path.
to counteract whomever is being pointlessly cruel to you. Thank you for making such wonderful sudoku videos. Sometimes i do see logic before you do but its never a point of frustration becauee more often than not you'll find a beautiful string of logic so far beyond my mind that im genuinely stumped at how you found it. Or you expand a gole within my own deduction that i hadnt considered, so even if i was right i wasnt rigorously correct. Anyone who insults you is honesty not worth your time.
yeah ive also often seen solves for bits before simon did - and then simon arrived at the same conclusion via a different route and genuinely...thats beautiful, because it illustrates how you can solve problems many different ways =)
@@MissOlydianI can't take credit for the phrase! Someone else suggested it (possibly on the very first video of the series) and ever since I've done my best to spread the term, because it's genius!
Me too! I always think of it as sudon'tku. I think it actually comes from the title of a puzzle made by IsaacR, featured on the channel in Jan 2022. Might even have been around longer though!
You could conserve colors in this type of puzzle by removing the color from a box once you have been able to outline it in black. The color has already served its logical purpose at that point. Cool puzzle and great solve!
Such a contrast - Simon is extremely reluctant to remove colours; Mark is quite keen to (often saying "they/it have/has served their purpose"). Their different approaches to solving very much help make this channel what it is.
I finished in 68:30 minutes. This was a tough puzzle, but I very much enjoyed working my way through it. I for sure thought that a single cell was incapable of existing in this puzzle, but when I saw that I broke it in the bottom left, I finally saw how a single cell was possible. Lucky for me, it didn't occur anywhere else in the puzzle. Despite that hiccup, this puzzle was such a joy to work through. I think my favorite part was concluding that the big square in the middle had to be a length of 6 as 7 would cause a string of single digits on the bottom and 8 would have captured the thermo in r5c13, not allowing the thermo any room to complete. That was so cool to see. This puzzle was full of little tricks like that. I have very much been enjoying Non-Sudoku Saturdays. They always include such cool logic. Great Puzzle!
I enjoyed watching that solve immensely. Great puzzle Myxo. Also great to stymie Simon with visual orientation puzzles. He finds those especially challenging.
It is mind-boggling the amount of imagination and cleverness it must have taken to create such an original puzzle. Thank you Myxo. Can we hope for a puzzle on a Lydian theme?
It's not really Sudoku, but some Sudoku techniques are certainly transferable. Nice puzzle, took me 143:29, Solve counter 465. This certainly deserves more, but I can understand that not many want to invest that much time.
I almost didn't attempt this one: 01:19:07 solve time!! Needed a bit of help in 2 places but this was a fun one. It always blows my mind that these are solvable at all.
101:40. Glad I put it down last night as I noticed a mistake when I looked at it this morning and managed to fix it before finishing the solve. I assumed the break in would be the long arrow, but then I started thinking about what would happen in the corners as the squares would be very limited there and the arrow clue in the top left was where I started. It also helped that I reread the rules and saw there WASN'T a rule about regions of the same size not touching. I just assumed they couldn't and figured it would be almost impossible to get a bunch of squares to fill the grid if that were true.
Really cool puzzle! And really proud of my 54-minute solve. I usually don't attempt the non-Sudoku puzzles myself, but really glad I gave this one a shot!
→ 35:36 "I'm not saying there is a 4 on the renban" - If there is no 4 on the renban, it needs even larger numbers on both the yellow part and the non-colored/blue part, which will then create overlapping squares again. → 40:45 Many colors in your palette seem to not contrast well with the gray lines here, especially with those lines being thinner due to the larger grid. Also the normally purple renbans became more pink here. - I'm using a palette with more saturated colors. Here are my settings: {"colors":{"0":"transparent","1":"rgb(46, 250, 226)","2":"rgb(54, 51, 240)","3":"rgb(-36, -36, -36)","4":"rgb(179, 229, 106)","5":"rgb(232, 124, 241)","6":"rgb(228, 150, 50)","7":"rgb(245, 58, 55)","8":"rgb(252, 235, 63)","9":"rgb(61, 153, 245)","b":"rgb(204, 51, 17)","c":"rgb(17, 119, 51)","d":"rgb(0, 68, 196)","e":"rgb(238, 153, 170)","f":"rgb(255, 255, 25)","g":"rgb(240, 70, 240)","h":"rgb(160, 90, 30)","i":"rgb(51, 187, 238)","j":"rgb(145, 30, 180)","l":"rgb(245, 58, 55)","m":"rgb(76, 175, 80)","o":"rgb(249, 136, 134)","p":"rgb(149, 208, 151)","q":"rgb(158, 204, 250)","r":"rgb(170, 12, 9)","s":"rgb(47, 106, 49)","t":"rgb(9, 89, 170)","a":"rgb(233, 49, 246)"},"pages":[["0","1","2","3","4","5","6","7","8","9"],["0","b","c","d","e","f","g","h","i","j"],["0","l","m","9","o","p","q","r","s","t"],["0","h","j","d","9","4","2","7","c","f"],["0","f","i","g","4","7","6","m","h","e"],["0","1","2","a","4","5","6","7","8","9"]]} - You can import this via settings → "Import/export Color Palette" (export and store your own one somewhere before experimenting). I'm usually using page 5 of the colors - all of them work with the gray lines, and only one of them really has problems with the pink renbans here (a few others are close). → 49:16 "This yellow thing in the bottom can presumably still be a 6×6. ... There might be a reason it can't be. " - The area just marked again pens in a thin 3×1 strip in column 12, which would get problems then. And a 5×5 would instead get a strip in row 7. (Explored later at 1:05:30) → 50:32 "I mean that would be massive, because if we can prove [r10c6] is a 6, ..." - The only way r10c6 is more than 6 is that the green region takes over part of the blue region, which means taking all of it (but blue can at most be 6×6). (When I was looking at this in my solve, I didn't have the right part of the grid (especially your green 4×4) locked down yet, so I had still the 6 or 8 as options here for a while, and did some pencilmarking of the long arrow.)
I lacked Simon's confidence and got defeated by the 1-cell region. I just could not see how the bottom left area could possibly be completed and beat my head against the wall and threw in the towel. I have been doing puzzles because of CtC for a couple years now and it's clear I still have more to work on in terms of my discipline and how I evaluate the confidence of my conclusions. I'm especially growing wary of making conclusions based on imagining whether geometry can work - I wish I'd been more rigorous about proving small steps and forcing myself closer to having to recognize the geometric possibility that eluded me when thinking in the large. Great solve and a terrific puzzle to feature!
It’s frustrating that you start with the large arrow, but then don’t notice that right from the start the 6 cannot avoid bumping into the 5 on the Thermo. This is because the ones on the arrow cannot be in the same box. If they do, the minimum sum of the arrow becomes 8. And the tip of the Thermo is 8 cells from the edge. So the sum of the largest arrow and the tip of the longest Thermo is always in the same box minimum from the start. So sometimes you abandon where you started from without noticing there is more to glean from that.
Fun puzzle, but perhaps more of a novelty ruleset? It feels like as you get more comfortable with the ruleset, there's actually very few possibilities for how the squares are set up once the initial pieces are in place. One-by-one cells can never exist on a border, and can only exist at all if the surrounding cells sort of 'windmill' around it which is very restrictive. Combined with the inability to create 'stumps' (one-cell wide segments of at least length 2) which could be wielded extensively to prevent boxes from growing, I imagine with some experience you could very quickly narrow down the possibilities, and then it's just some sudoku on smaller boxes left.
76:35 for me, nice puzzle. I thought I broke it when trying to place squares into the bottom left corner.... sneaky 1x1 square makes it possible! At 1:09:52 for the top right renban, making the light green square a 4 makes the yellow square portion be a 2,3 pair which eliminates 1,2, and 3 from the top left cell of the yellow square. For 3x3 squares, one of the diagonals must all contain the same digit. Not sure about 4x4. E.g. the dark green square at 49:05, with the thermo going up the positive diagonal, we know that diagonal doesn't contain all of the same digits, so the negative diagonal must. When Simon removes 1 from the middle square he can technically also remove 1 from the upper left and bottom right squares, since those 3 squares on the negative diagonal are the same. We don't need that deduction here, but I used it a few times on some other parts of the solve
Felt rather daunty(sp?) at start, but turned out to be very approachable. :) Thanks for featuring another great puzzle and being so graceful and humble. You always put a smile on my face with the way you get excited about placing digits! :_D
I enjoy your large number puzzles immensely. Just a tidbit that may help. Starting in 2001, VIN numbers for vehicles use 1-9 and then 10 is A 11 is B ect, (I, O, Q, U, or Z and the number 0 aren't used) atleast here in the US. I think if Sven got this working at a standard, some of the favorite creators could do rather silly things like 16x16 grids and possibly even 25x25s
Great fun watching this. I was pretty sure there couldn’t be a 1 size region, but latter I was proven wrong. Keep up doing this and please don’t pay attention to those “people”.
"there might be a reason it can't be" at 48:25 - yes, there is. and the reason is exactly the same logic that you used about 2 minutes before. - Interesting how your short-term memory works. 😀
I watched the first 10-ish minutes then decided to try it myself. I finished in 75 minutes. I found all the box borders before I put any of the numbers in (except for a few). While you found the numbers as you went along which is kinda fun
56:43 finish. I went crazy for coloring on this one. Each region is a different color, and I used all three palettes to complete everything. The 1x1 is EVERY color, all 30 of them (including the three "white" colors under 0). I even tried to keep similar colors away from one another. I'm just having WAY too much fun with this app. 😁😁😁
Let's Get Cracking: 10:56 Simon's time: 1h4m15s Puzzle Solved: 1:15:11 What about this video's Top Tier Simarkisms?! Bobbins: 6x (47:47, 47:47, 47:47, 56:26, 56:26, 56:26) Three In the Corner: 2x (14:43, 14:51) And how about this video's Simarkisms?! Ah: 8x (13:59, 40:22, 40:22, 55:20, 1:01:58, 1:02:23, 1:04:06, 1:10:20) Weird: 8x (02:12, 08:54, 08:54, 15:34, 29:11, 29:52, 59:18, 59:18) Sorry: 7x (04:15, 16:02, 24:38, 28:56, 33:22, 53:00, 57:58) Pencil Mark/mark: 6x (39:54, 44:20, 47:39, 54:28, 1:06:26, 1:09:32) Beautiful: 5x (03:39, 37:15, 42:41, 42:43, 51:30) Incredible: 4x (05:21, 06:55, 07:16, 07:16) Shouting: 4x (05:24, 06:51, 16:02, 33:26) In Fact: 4x (11:09, 14:25, 16:27, 45:13) Clever: 3x (20:32, 20:32, 33:44) Hang On: 3x (51:18, 58:58, 1:00:46) Surely: 3x (45:48, 46:47, 53:00) Obviously: 3x (08:41, 35:38, 42:30) What Does This Mean?: 3x (25:52, 32:42, 55:10) Cake!: 3x (04:27, 04:57, 05:12) Unique: 3x (1:12:40, 1:15:17, 1:15:23) What on Earth: 2x (33:51, 59:04) Goodness: 2x (55:10, 1:03:33) I Have no Clue: 2x (26:52, 33:03) Stuck: 2x (26:38, 56:12) Lovely: 2x (14:15, 1:14:51) Brilliant: 2x (04:25, 05:02) Whoopsie: 2x (23:44, 1:13:05) What a Puzzle: 1x (1:14:46) Recalcitrant: 1x (1:13:30) Naughty: 1x (1:00:52) Fascinating: 1x (45:52) Ridiculous: 1x (45:03) First Digit: 1x (22:37) Going Mad: 1x (13:18) By Sudoku: 1x (1:03:40) Bizarre: 1x (1:12:43) Puzzling: 1x (07:11) Stunning: 1x (1:06:20) Full stop: 1x (45:13) Phone is Buzzing: 1x (26:27) Intriguing: 1x (1:15:29) Wow: 1x (45:03) Fabulous: 1x (1:15:11) That's Huge: 1x (1:02:43) Most popular number(>9), digit and colour this video: Twelve (9 mentions) One (184 mentions) Blue (14 mentions) Antithesis Battles: Even (9) - Odd (2) Higher (2) - Lower (0) Column (19) - Row (17) FAQ: Q1: You missed something! A1: That could very well be the case! Human speech can be hard to understand for computers like me! Point out the ones that I missed and maybe I'll learn! Q2: Can you do this for another channel? A2: I've been thinking about that and wrote some code to make that possible. Let me know which channel you think would be a good fit!
It's interesting that the usual rules for Square Jam say that four regions can never meet at a point, and this puzzle doesn't have that rule, but it ends up being true anyway. I don't think that rule is even implied by the Latin Square and other rules, even taking uniqueness into account.
I wondered about that. I haven't started watching Simon's solve yet, but it's interesting to go through the first few partitions of N for N=12, and spot which ones cannot work in this context, (e.g. 9 / 2 / 1 fails because you would have a 9*9 square with a 2*2 / 1*1 pattern around it, and in that schema it's inevitable that two 1*1 regions will end up together, breaking the rule that a digit cannot be adjacent to itself even across region borders. There are still lots of possibilities. I'm sure you're right that it's important, but my guess is that it's not starty but disambiguatory.
Unlike many situations where you might find yourself looking for numbers that sum to 12 (killer cages, counting circles), these numbers do not have to be unique. So while a little restrictive, I'm not sure it's all that helpful.
You've been saying for years now that you can't write double digit numbers. Can your software not be tweaked to allow them? Doesn't sound like a major undertaking.
@@ryanoftinellbyou could have multi-digit numbers and sets of single digit numbers look the same. It would be like the cells in some of the puzzles, I think they're called Schrödinger cells, which can contain multiple digits in the solution. There is a downside that you can't put in multiple possible multi-digit solutions while you're working it out - you don't get all the facilities you do with other types of puzzles or cells, and trying to fit them it could make it more complex and cluttered. So I think it's good those puzzles are mostly normal cells and a few Schrödinger cells, and you could do the same with a few 2-digit numbers.
I think you could have another mode like you can switch between letter and digit mode for entering into the middle of the box. In the new mode, repeats are allowed, and the digits (and/or letters) are kept in the order you put them in. So you could enter 10 or 11, which you currently can't. You could also write short words. It's always a tradeoff adding extra complexity, but something like that seems good to me. Maybe as an option you have to enable in the settings, if you don't want it on the main screen when it's not used.
I was disappointed to hear during this solve that you were castigated by someone upset that you had some issues during the crossword solve. I am similarly disappointed that Mark is complained to about drinking during his Sudoku solves. I think you both do a remarkable job of keeping us entertained at least twice a day. I do find that if you are struggling during the solves it does give a mere mortal such as myself some small feeling of not being quite as much of a numpty as I think I am. Thank you both for the excellent entertainment you provide. And a Happy New Year (a bit early).
I have been guilty of pointing out little negligences or slips in the comments when I find them funny - especially when Simon makes a great effort and uses the most complex logic just to avoid doing sudoku 101 (because his brain is more focused on the complex ruleset).
However, my reason whenever I comment this is a) because I admire Mark’s and Simon’s brains so much and it makes them look a little more human to me or b) to prove to myself that I don’t always tune out and still think along with the video when I watch or c) in the rare case that a real error happens (usually one of them just misspoke) I ask for advice on how to make the logical step.
To anyone sending comments actually complaining about a free video on RUclips, how good must your life be that someone live solving a crossword every week and occasionally struggling is the worst part of your day. Get the bobbins outta here.
I very much understand disappointment about that, I'm with you there. Thing is, there will always be someone complaining about something. It doesn't matter what you do, it doesn't matter the size of your community. It's a sad fact of content creator life. Anonymous chats are extremely important, but also bring with it a lack of sense of responsibility in some.
There is only one thing to do: not address things like that. Often times it's only a call for attention, by any means, only rarely is it actively malicious.
That doesn't condone the behavior, obviously, but engaging with it *can* make things worse. I assume that wouldn't be that much of a problem in this community, but in general it seems to work that way.
I came here to say this. I also sometimes comment on frustrations but never on Simon's intelligence. He sometimes misses what I think is obvious. But he spots 1000 things I'd never even dream of. Simon you are a star and we love you.
I have to admit; I never read the comments of these videos. But recently I've noticed that both Simon AND Mark have been increasingly saying things like "please don't come for me in the comments" or "I know you're shouting at me for being slow" etc. Who is being naughty to these two gems?! I just wanna talk!
I find myself mentally shouting at the screen sometimes. Never in a negative way. And usually I am wrong anyway.
I feel like there are two ways of "shouting at the screen" - one good-natured and sort of an in-joke by now, and the other being mean (ie saying Simon and Mark are stupid for making what is usually just a simple oversight in a complicated puzzle)
68 minutes, 50 seconds for the solve. What an incredible puzzle, I genuinely feel like I've unlocked some part of my brain that speaks in a calm, British voice that explains the logic as I'm doing it.
Whenever I solve Sudoku, my brain always does Simon’s voice too. English isn’t even my first language, but apparently it is for sudoku-related topics 😂
@51:35 You also could've zoned in on the blue region by geometry with the bottom left of the puzzle. If the 6 in green is not in blue, then the 6 is stuck in this kind of 6x7 block on the bottom left. Which seems well and good until you realize it would require an entire strip of 1-cell tiles, which is very impossible by this puzzle's rules. So the 6 in green must always be part of the blue region.
(Not a correction or criticism, simply an appreciation of puzzle geometry being an alternate path to the same end, and possibly even an intended feature.)
What a remarkable thing to exist! The non-sudoku puzzles aren't normally my "jam" but this "jam" certainly is. And Simon, ignore the ignoramuses who complain about your solving! We love the struggle.
So happy this series is continuing. Love the Saturday puzzles.
It's always fun to guess what colour Simon is going to choose for each new box. He certainly sprung us a wildcard with his favourite "indigo-blue" right at the end there!
There were a few ways to get that the blue region had to be of size 6 or greater. But I think the intended one was to realize that there was a blue cell which saw the entirety of the length-5 thermo, meaning blue had at minimum 6 unique digits.
I got it differently - the arrow circle (which was at least a 6) was bounded either by blue, or by the left edge of the grid. In either case, it was a maximum of 6. But that meant that every cell along the arrow was a 1, which precluded r5c6 from being a 1 cell region (as it would have to have contained a 1), which forced it into blue.
Having said that, I agree that your method was probably the intended path.
the interaction between the squares and the border rule were absolutely fascinating, thanks for showing off another variant ruleset - nicely solved =)
to counteract whomever is being pointlessly cruel to you. Thank you for making such wonderful sudoku videos. Sometimes i do see logic before you do but its never a point of frustration becauee more often than not you'll find a beautiful string of logic so far beyond my mind that im genuinely stumped at how you found it. Or you expand a gole within my own deduction that i hadnt considered, so even if i was right i wasnt rigorously correct. Anyone who insults you is honesty not worth your time.
yeah ive also often seen solves for bits before simon did - and then simon arrived at the same conclusion via a different route
and genuinely...thats beautiful, because it illustrates how you can solve problems many different ways =)
This was a fun solve to watch. Didn't trust myself to be able to even get started, so I went straight to watching.
What an interesting ruleset! Can't wait to see Simon doing non-sudoku sudoku! Love these sudon'tku Saturdays ❤
Underrated comment. These segments should absolutely be called "Sudon'tku."
@@MissOlydianI can't take credit for the phrase! Someone else suggested it (possibly on the very first video of the series) and ever since I've done my best to spread the term, because it's genius!
Me too! I always think of it as sudon'tku. I think it actually comes from the title of a puzzle made by IsaacR, featured on the channel in Jan 2022. Might even have been around longer though!
You could conserve colors in this type of puzzle by removing the color from a box once you have been able to outline it in black. The color has already served its logical purpose at that point. Cool puzzle and great solve!
Less pretty though!
Such a contrast - Simon is extremely reluctant to remove colours; Mark is quite keen to (often saying "they/it have/has served their purpose"). Their different approaches to solving very much help make this channel what it is.
I finished in 68:30 minutes. This was a tough puzzle, but I very much enjoyed working my way through it. I for sure thought that a single cell was incapable of existing in this puzzle, but when I saw that I broke it in the bottom left, I finally saw how a single cell was possible. Lucky for me, it didn't occur anywhere else in the puzzle. Despite that hiccup, this puzzle was such a joy to work through. I think my favorite part was concluding that the big square in the middle had to be a length of 6 as 7 would cause a string of single digits on the bottom and 8 would have captured the thermo in r5c13, not allowing the thermo any room to complete. That was so cool to see. This puzzle was full of little tricks like that. I have very much been enjoying Non-Sudoku Saturdays. They always include such cool logic. Great Puzzle!
Grundriss = floor plan :)
I absolutely loved that square tiling concept. Reinvented a few theorems about this while solving...
I enjoyed watching that solve immensely. Great puzzle Myxo. Also great to stymie Simon with visual orientation puzzles. He finds those especially challenging.
It is mind-boggling the amount of imagination and cleverness it must have taken to create such an original puzzle. Thank you Myxo. Can we hope for a puzzle on a Lydian theme?
It's not really Sudoku, but some Sudoku techniques are certainly transferable.
Nice puzzle, took me 143:29, Solve counter 465. This certainly deserves more, but I can understand that not many want to invest that much time.
I almost didn't attempt this one: 01:19:07 solve time!! Needed a bit of help in 2 places but this was a fun one. It always blows my mind that these are solvable at all.
That was a delight from start to finish, thanks. I was surprised how quickly many of the boxes and their contents could be disambiguated.
This is one of the few puzzles which you've showcased which I've actually been able to solve myself! It took me longer than it did you though
I'm usually very intimidated by this type of puzzle, but I actually got through this one without help. Excellent puzzle!
101:40. Glad I put it down last night as I noticed a mistake when I looked at it this morning and managed to fix it before finishing the solve.
I assumed the break in would be the long arrow, but then I started thinking about what would happen in the corners as the squares would be very limited there and the arrow clue in the top left was where I started. It also helped that I reread the rules and saw there WASN'T a rule about regions of the same size not touching. I just assumed they couldn't and figured it would be almost impossible to get a bunch of squares to fill the grid if that were true.
Really cool puzzle! And really proud of my 54-minute solve. I usually don't attempt the non-Sudoku puzzles myself, but really glad I gave this one a shot!
I somehow flew thru this in 45 mins. Great puzzle. 🙂
I am STUNNED that I managed to solve this one. Amazing puzzle.
→ 35:36 "I'm not saying there is a 4 on the renban" - If there is no 4 on the renban, it needs even larger numbers on both the yellow part and the non-colored/blue part, which will then create overlapping squares again.
→ 40:45 Many colors in your palette seem to not contrast well with the gray lines here, especially with those lines being thinner due to the larger grid. Also the normally purple renbans became more pink here. - I'm using a palette with more saturated colors. Here are my settings: {"colors":{"0":"transparent","1":"rgb(46, 250, 226)","2":"rgb(54, 51, 240)","3":"rgb(-36, -36, -36)","4":"rgb(179, 229, 106)","5":"rgb(232, 124, 241)","6":"rgb(228, 150, 50)","7":"rgb(245, 58, 55)","8":"rgb(252, 235, 63)","9":"rgb(61, 153, 245)","b":"rgb(204, 51, 17)","c":"rgb(17, 119, 51)","d":"rgb(0, 68, 196)","e":"rgb(238, 153, 170)","f":"rgb(255, 255, 25)","g":"rgb(240, 70, 240)","h":"rgb(160, 90, 30)","i":"rgb(51, 187, 238)","j":"rgb(145, 30, 180)","l":"rgb(245, 58, 55)","m":"rgb(76, 175, 80)","o":"rgb(249, 136, 134)","p":"rgb(149, 208, 151)","q":"rgb(158, 204, 250)","r":"rgb(170, 12, 9)","s":"rgb(47, 106, 49)","t":"rgb(9, 89, 170)","a":"rgb(233, 49, 246)"},"pages":[["0","1","2","3","4","5","6","7","8","9"],["0","b","c","d","e","f","g","h","i","j"],["0","l","m","9","o","p","q","r","s","t"],["0","h","j","d","9","4","2","7","c","f"],["0","f","i","g","4","7","6","m","h","e"],["0","1","2","a","4","5","6","7","8","9"]]} - You can import this via settings → "Import/export Color Palette" (export and store your own one somewhere before experimenting). I'm usually using page 5 of the colors - all of them work with the gray lines, and only one of them really has problems with the pink renbans here (a few others are close).
→ 49:16 "This yellow thing in the bottom can presumably still be a 6×6. ... There might be a reason it can't be. " - The area just marked again pens in a thin 3×1 strip in column 12, which would get problems then. And a 5×5 would instead get a strip in row 7. (Explored later at 1:05:30)
→ 50:32 "I mean that would be massive, because if we can prove [r10c6] is a 6, ..." - The only way r10c6 is more than 6 is that the green region takes over part of the blue region, which means taking all of it (but blue can at most be 6×6). (When I was looking at this in my solve, I didn't have the right part of the grid (especially your green 4×4) locked down yet, so I had still the 6 or 8 as options here for a while, and did some pencilmarking of the long arrow.)
I lacked Simon's confidence and got defeated by the 1-cell region. I just could not see how the bottom left area could possibly be completed and beat my head against the wall and threw in the towel. I have been doing puzzles because of CtC for a couple years now and it's clear I still have more to work on in terms of my discipline and how I evaluate the confidence of my conclusions. I'm especially growing wary of making conclusions based on imagining whether geometry can work - I wish I'd been more rigorous about proving small steps and forcing myself closer to having to recognize the geometric possibility that eluded me when thinking in the large. Great solve and a terrific puzzle to feature!
Fantastic colourful puzzle.
Great puzzle Myxo!
It’s frustrating that you start with the large arrow, but then don’t notice that right from the start the 6 cannot avoid bumping into the 5 on the Thermo. This is because the ones on the arrow cannot be in the same box. If they do, the minimum sum of the arrow becomes 8. And the tip of the Thermo is 8 cells from the edge. So the sum of the largest arrow and the tip of the longest Thermo is always in the same box minimum from the start. So sometimes you abandon where you started from without noticing there is more to glean from that.
Easy way to test whether a rectangle is square is to see whether a diagonal from one corner goes to the opposite one or not.
Fun puzzle, but perhaps more of a novelty ruleset? It feels like as you get more comfortable with the ruleset, there's actually very few possibilities for how the squares are set up once the initial pieces are in place. One-by-one cells can never exist on a border, and can only exist at all if the surrounding cells sort of 'windmill' around it which is very restrictive. Combined with the inability to create 'stumps' (one-cell wide segments of at least length 2) which could be wielded extensively to prevent boxes from growing, I imagine with some experience you could very quickly narrow down the possibilities, and then it's just some sudoku on smaller boxes left.
76:35 for me, nice puzzle. I thought I broke it when trying to place squares into the bottom left corner.... sneaky 1x1 square makes it possible!
At 1:09:52 for the top right renban, making the light green square a 4 makes the yellow square portion be a 2,3 pair which eliminates 1,2, and 3 from the top left cell of the yellow square.
For 3x3 squares, one of the diagonals must all contain the same digit. Not sure about 4x4. E.g. the dark green square at 49:05, with the thermo going up the positive diagonal, we know that diagonal doesn't contain all of the same digits, so the negative diagonal must. When Simon removes 1 from the middle square he can technically also remove 1 from the upper left and bottom right squares, since those 3 squares on the negative diagonal are the same. We don't need that deduction here, but I used it a few times on some other parts of the solve
This is the future.
Felt rather daunty(sp?) at start, but turned out to be very approachable. :) Thanks for featuring another great puzzle and being so graceful and humble. You always put a smile on my face with the way you get excited about placing digits! :_D
I think you meant "daunting". But either way, this puzzle was no jaunting in the park.
I am a bit disappointed that this puzzle had the chance of getting us four 3s in the corners but we ended up getting none.
I enjoy your large number puzzles immensely. Just a tidbit that may help. Starting in 2001, VIN numbers for vehicles use 1-9 and then 10 is A 11 is B ect, (I, O, Q, U, or Z and the number 0 aren't used) atleast here in the US. I think if Sven got this working at a standard, some of the favorite creators could do rather silly things like 16x16 grids and possibly even 25x25s
Great fun watching this. I was pretty sure there couldn’t be a 1 size region, but latter I was proven wrong. Keep up doing this and please don’t pay attention to those “people”.
Am I the only person with VSause popping in their head and reading this video title?
"there might be a reason it can't be" at 48:25 - yes, there is. and the reason is exactly the same logic that you used about 2 minutes before. - Interesting how your short-term memory works. 😀
I watched the first 10-ish minutes then decided to try it myself. I finished in 75 minutes. I found all the box borders before I put any of the numbers in (except for a few). While you found the numbers as you went along which is kinda fun
56:43 finish. I went crazy for coloring on this one. Each region is a different color, and I used all three palettes to complete everything. The 1x1 is EVERY color, all 30 of them (including the three "white" colors under 0). I even tried to keep similar colors away from one another. I'm just having WAY too much fun with this app. 😁😁😁
Happy holidays Simon!
You are the cleverest person I know bud.
Got through this one with a little help from Simon! Yall are amazing ❤
36:06 For me but I did have breakthrough revelation about certain NxNs while going to bed so that adds at least 20 minutes to the time
Let's Get Cracking: 10:56
Simon's time: 1h4m15s
Puzzle Solved: 1:15:11
What about this video's Top Tier Simarkisms?!
Bobbins: 6x (47:47, 47:47, 47:47, 56:26, 56:26, 56:26)
Three In the Corner: 2x (14:43, 14:51)
And how about this video's Simarkisms?!
Ah: 8x (13:59, 40:22, 40:22, 55:20, 1:01:58, 1:02:23, 1:04:06, 1:10:20)
Weird: 8x (02:12, 08:54, 08:54, 15:34, 29:11, 29:52, 59:18, 59:18)
Sorry: 7x (04:15, 16:02, 24:38, 28:56, 33:22, 53:00, 57:58)
Pencil Mark/mark: 6x (39:54, 44:20, 47:39, 54:28, 1:06:26, 1:09:32)
Beautiful: 5x (03:39, 37:15, 42:41, 42:43, 51:30)
Incredible: 4x (05:21, 06:55, 07:16, 07:16)
Shouting: 4x (05:24, 06:51, 16:02, 33:26)
In Fact: 4x (11:09, 14:25, 16:27, 45:13)
Clever: 3x (20:32, 20:32, 33:44)
Hang On: 3x (51:18, 58:58, 1:00:46)
Surely: 3x (45:48, 46:47, 53:00)
Obviously: 3x (08:41, 35:38, 42:30)
What Does This Mean?: 3x (25:52, 32:42, 55:10)
Cake!: 3x (04:27, 04:57, 05:12)
Unique: 3x (1:12:40, 1:15:17, 1:15:23)
What on Earth: 2x (33:51, 59:04)
Goodness: 2x (55:10, 1:03:33)
I Have no Clue: 2x (26:52, 33:03)
Stuck: 2x (26:38, 56:12)
Lovely: 2x (14:15, 1:14:51)
Brilliant: 2x (04:25, 05:02)
Whoopsie: 2x (23:44, 1:13:05)
What a Puzzle: 1x (1:14:46)
Recalcitrant: 1x (1:13:30)
Naughty: 1x (1:00:52)
Fascinating: 1x (45:52)
Ridiculous: 1x (45:03)
First Digit: 1x (22:37)
Going Mad: 1x (13:18)
By Sudoku: 1x (1:03:40)
Bizarre: 1x (1:12:43)
Puzzling: 1x (07:11)
Stunning: 1x (1:06:20)
Full stop: 1x (45:13)
Phone is Buzzing: 1x (26:27)
Intriguing: 1x (1:15:29)
Wow: 1x (45:03)
Fabulous: 1x (1:15:11)
That's Huge: 1x (1:02:43)
Most popular number(>9), digit and colour this video:
Twelve (9 mentions)
One (184 mentions)
Blue (14 mentions)
Antithesis Battles:
Even (9) - Odd (2)
Higher (2) - Lower (0)
Column (19) - Row (17)
FAQ:
Q1: You missed something!
A1: That could very well be the case! Human speech can be hard to understand for computers like me! Point out the ones that I missed and maybe I'll learn!
Q2: Can you do this for another channel?
A2: I've been thinking about that and wrote some code to make that possible. Let me know which channel you think would be a good fit!
It's interesting that the usual rules for Square Jam say that four regions can never meet at a point, and this puzzle doesn't have that rule, but it ends up being true anyway. I don't think that rule is even implied by the Latin Square and other rules, even taking uniqueness into account.
216 squares. Has this been the biggest grid yet?
Nice job Puzzle Boy
I'm still watching as Simon is trying to find the squares, but isn't the answer to start by finding numbers that sum to 12?
Don't go giving away the speedrun strategies now 😄
I wondered about that. I haven't started watching Simon's solve yet, but it's interesting to go through the first few partitions of N for N=12, and spot which ones cannot work in this context, (e.g. 9 / 2 / 1 fails because you would have a 9*9 square with a 2*2 / 1*1 pattern around it, and in that schema it's inevitable that two 1*1 regions will end up together, breaking the rule that a digit cannot be adjacent to itself even across region borders. There are still lots of possibilities. I'm sure you're right that it's important, but my guess is that it's not starty but disambiguatory.
Unlike many situations where you might find yourself looking for numbers that sum to 12 (killer cages, counting circles), these numbers do not have to be unique. So while a little restrictive, I'm not sure it's all that helpful.
It wasn't real pretty, but I got it out!
43:22 for me. i had to colour it. too many numbers to keep track for me.
I’m really wondering if this rule set is missing the word “entire” from the first sentence?!? I’ll just cheat a peek to the end video
Generally "divide" implies "entire". The other sort of rule would be "find some square-shaped regions in the grid".
“No views” gang!
I thought ibwas being slow. 82 minutes for me although on a mobile the numbers are really small....
Gg, well done
You've been saying for years now that you can't write double digit numbers. Can your software not be tweaked to allow them? Doesn't sound like a major undertaking.
I imagine it might be a design issue. How do you make a double-digit number look different to two single-digit numbers in the available space?
@@ryanoftinellbyou add a secondary identifier like a circle or sizing or font. Italicized etc
@@ryanoftinellbyou could have multi-digit numbers and sets of single digit numbers look the same. It would be like the cells in some of the puzzles, I think they're called Schrödinger cells, which can contain multiple digits in the solution. There is a downside that you can't put in multiple possible multi-digit solutions while you're working it out - you don't get all the facilities you do with other types of puzzles or cells, and trying to fit them it could make it more complex and cluttered. So I think it's good those puzzles are mostly normal cells and a few Schrödinger cells, and you could do the same with a few 2-digit numbers.
I think you could have another mode like you can switch between letter and digit mode for entering into the middle of the box. In the new mode, repeats are allowed, and the digits (and/or letters) are kept in the order you put them in. So you could enter 10 or 11, which you currently can't. You could also write short words. It's always a tradeoff adding extra complexity, but something like that seems good to me. Maybe as an option you have to enable in the settings, if you don't want it on the main screen when it's not used.
infinitely more fun than all those "scripted fog" puzzles, tbh