Unity Shader Graph Basics (Part 2 - Textures and UVs)

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  • Опубликовано: 21 окт 2024

Комментарии • 38

  • @qasimtariqse
    @qasimtariqse 10 месяцев назад +10

    I finished part one yesterday. I see this as an absolute win.

  • @sethsmucker7093
    @sethsmucker7093 8 месяцев назад +6

    If anyone's having trouble with their moving sprites getting "stuck" and not wrapping, make sure that you set the Wrap Mode to Repeat in the sprite's settings.

  • @fatgrubman645
    @fatgrubman645 3 месяца назад +1

    This is brilliant. Its hard to find a good teacher that explains why, as well as what to do. Kudos to you and I will carry on the series sir!

  • @jaeeee_lyn
    @jaeeee_lyn 15 дней назад

    love your tutorial! it's very easy to understand what's going on

  • @stelabouras
    @stelabouras 10 месяцев назад +3

    Keep up the great work Daniel!

    • @danielilett
      @danielilett  10 месяцев назад +1

      Thanks, I'll try! By the way, I hope your Unity Library is still going strong, it's a really useful resource for practically anyone using Unity!

    • @stelabouras
      @stelabouras 10 месяцев назад +1

      @@danielilett Oops, you've found me!
      Thank you for your kind words Daniel! It's really good to know that it's a useful resource for more people than just myself!
      Yes, I am still updating the library and the Shader Graph online editor, but I am thinking of doing a major overhaul to the library as simple categories are no longer suitable for some links. I think a tag-based approach is better, which means I need to revisit and re-tag every single link 😅

    • @danielilett
      @danielilett  10 месяцев назад +1

      I do not envy the amount of work that would go into needing to tag everything differently!

    • @stelabouras
      @stelabouras 10 месяцев назад

      Maybe I will try my luck getting the AI to generate the tags for me 😅

  • @LuizMoratelli
    @LuizMoratelli 10 месяцев назад +3

    HOLY! So well explained! Thank you A LOT

  • @Nevermore101
    @Nevermore101 5 месяцев назад +1

    Thank you for explaining the dark arts of shaders to us common folk!

  • @Kaizien
    @Kaizien 4 месяца назад

    This series is gold! Thank you!

  • @subirin96
    @subirin96 10 месяцев назад

    Your tutorial used together with Blender Guru helps beginner dev like me so much. It is difficult to find unity tutorial which holds our hand, explain and guide step by step. My suggestion for future improvement is to increase volume a little bit because only on your channel I need to increase my PC volume from usual 16 to 32. Since your video seems to target absolute beginner, it will be great to showcase a completed demo to convey to student that "you can make this after you finish my tutorial series" just like Blender Guru. Looking forward for more!

  • @elliotthuff5634
    @elliotthuff5634 7 месяцев назад

    you were made for tutorials :) very easy to understand ty

  • @maxrose8845
    @maxrose8845 8 месяцев назад

    Awesome series, very well done. Thanks for putting this together 👍👍

  • @venkatswaraj3054
    @venkatswaraj3054 10 месяцев назад +2

    Thanks for the video daniel

  • @SlyKrooper
    @SlyKrooper 10 месяцев назад +1

    Keep up the great work!

  • @mikeylodran6042
    @mikeylodran6042 Месяц назад

    a nice tutorial by cute Daniel. thanks

  • @rosi_cozy371
    @rosi_cozy371 10 месяцев назад +1

    Thank uu! Super helpful

  • @Idiotischer
    @Idiotischer 10 месяцев назад +1

    It would be great if there was another tutorial on the Toon/cel shading Shader!

    • @danielilett
      @danielilett  10 месяцев назад

      Do you mean in addition to the cel shading video I made a little while back? I'm not opposed to revisiting the idea - is there anything not covered in that video that you would like to see in a follow-up?

  • @C0llinsW0rth.
    @C0llinsW0rth. 6 месяцев назад +2

    ended up finding the option "always refresh" in the toggle at the top right of the scenes view window

  • @C0llinsW0rth.
    @C0llinsW0rth. 6 месяцев назад +1

    are you pressing "play" for them to show the scrolling in the scene view? for me, they're staying static, and I need to hit the play button in order to see the actual scrolling. this is a great series! I'm going to go thru all of them, thank you!

    • @danielilett
      @danielilett  6 месяцев назад +1

      As you said in your other comment, it's the Always Refresh option at the top-right of the Scene View. I have that on pretty much all the time so I totally forget it's even an option that's not on by default. Glad you're enjoying the series!

  • @xinjiecao9104
    @xinjiecao9104 9 месяцев назад

    Hi Daniel, good tutorial, thanks! A quick question, at 5:51 how do you pan move the shader graph's canvas? I didn't manage to do that and am confused about that.🧐

    • @danielilett
      @danielilett  9 месяцев назад

      I realize I never explained some common controls! If you hold in the middle mouse button and drag, it'll pan across the canvas.

  • @TheNewjanaful
    @TheNewjanaful 9 месяцев назад

    10x a lot, it is golden!!

  • @NguyễnDuy-d8f
    @NguyễnDuy-d8f Месяц назад

    why is my gameobject still receiving the sprite from sprite renderer and not the texture i set up in the shader graph

  • @Noob99-zzzz
    @Noob99-zzzz 10 месяцев назад +2

    Textures and UV were something that has always plagued me

  • @dark_teddy
    @dark_teddy Месяц назад

    Hello, I want to make a shader that make the texture of a object face the same direction well a rotate the object. does anyone know how to get these results??

  • @vrtmania
    @vrtmania 7 месяцев назад

    At 4:40 You multiply the Base Color with the Base Texture, but it doesnt seem to do anything? I was expecting the texture to get a blue filter on top of it, but when you apply the shader to the cube is just the grass texture?
    You do explain what multiply does, but how does that work exactly. I mean, if you use RGBA the max value for the 3 colors are 255. So, lets say you're multiplying 2 colors together, where color1 has a red value of 78 and color2 has 193. Obviously the new red value is not 78 x 193. So, what exactly does it mean to multiply colors with each other?

    • @danielilett
      @danielilett  7 месяцев назад

      You're correct that in Unity the max values for each color channel is 255, but in shaders those values are converted to a 0-1 range. I should have made that clearer - apologies! In your example, color1 would have a red value of 0.305 and color2 would have 0.754, so blending the two together would get you 0.230.
      In general, that means multiplying any color by white, which has RGB values (1, 1, 1, 1), always gets you back the original color.

  • @LazPest
    @LazPest 7 месяцев назад

    How would I add a UV that's been exported from blender

  • @RafaelSnyder-c2j
    @RafaelSnyder-c2j Месяц назад

    amazing

  • @humanharddrive1
    @humanharddrive1 2 месяца назад

    life-saving

  • @AshwinSKumar
    @AshwinSKumar 3 месяца назад

    Need help UV and texturing on Maya 3D?

  • @2pingu937
    @2pingu937 7 месяцев назад

    Yeh no good for me sorry.