I love how this guy make a marketing strategy about asking questions and this way he makes people interact with his shorts, amazing play, wish you the best 🎉
@@KarlDane_ Shotgun rush with Grim is great. The AR is very good too. He is pretty versitile. If you shoot his launcher at someone it pings them. The launcher has 2 modes one sticks to where you shoot it the other makes it bounce once and stick to the next surface it touches
So the AR and Balif is what I run. I play him almost like intel buck. Do what ever you want, but you can flex to what is needed. The hard breacher wants EMPs you can run that to help as long as you know where the wall denial device it. Want to cover run outs and flanks? Use you claymore. Want to push from a different side or there are other things needed to be opened while the primary hard breacher takes care of the main wall? Bring the can openner. The hive launcher has 2 options: Shoot and release or Shoot, Bounce once, then release. This device provides real time intel if there are enemies in the swarm. It has a wide area of effect. So what you can do is use the bees as a planting hold off (almost like a flank watch while the plant goes down) and post plant situations. Case already down? Shoot the bees towards choke points to know where the enemy is coming from. It acts like a wall of intel enemies have to push through to get back. Another way is to use the device is to shoot the canister if you are solo or pushing with teammates to an area that might have been droned earlier, so you have an idea there is a person there, but the bees will confirm the position and engage the fight. It can be used as a device that can push out players from spots. Like top red stairs on clubhouse to server. Last thing, you can also use the bees to burn wamai disks, jaeger trophy systems, and Lazer gates. Good luck and Have fun
@@KarlDane_hey karl, not sure if you’ve heard about or have any experience playing zero, but grim and zero have pretty similar playstyles. i main zero because he has the gonne 6, a hard breach charge and a really nice AR on top of his cams. although i am thinking about buying grim, ive heard that his shotgun has crazy one pump range. he’s super underrated it seems like, so it would never be banned or picked before you can get him. apreciate the vids karl, would love to hear your thoughts!
@@KarlDane_ i’ll go check that out right now! no problem for the advice, i really don’t know to much about grim, but i hope you enjoy playing him, thanks for replying!
you can use his bees to deny areas from the defenders. for example, if you’re attacking and you want to cut the site in half to isolate defenders with bees, you can do that with grim’s canisters
Grim's ability is whenever you shoot your bee canister if an enemy walks through it they are live pinged so its good for blocking of flank doors and things like that
552 commando, Baliff, hard breaches. Grims ability is very unique, you can do so many things with him. Mainly cutting off spots of the map, stopping flanks and stopping people in power positions. He can provide intel for teammates and also frag well. Having 5 canisters is REALLY great also.
Grimm is an intel operator and the bees are usually used to cut off pushes because if someone walks through the bees and they don’t have the vigil gadget activated they will have a live ping witch is good for planting
The shotgun used to be one of the strongest shotguns in the game but ever since the nerf it's not worth using anymore. You can use extended barrel on the 556 commando to 2 shot 3 speeds
For Grim run Commando and Baliff, and usually should be hard breach, but can be emps based on need. His gadget should mainly be used to clear defenders from power positions (think garage rafters on Clubhouse, pixel on Kafe, or a good deployable shield) by giving your team info to push them out. They work like Capitao’s fire in the way that if they’re shot high up on a wall or the ceiling, they affect the area below that spot. This allows you to be safer when deploying the bees (like shooting them through the opening over the walls in offices and archives on Border). He’s a tool for taking space for the attacking team, but he requires some coordination to be truly effective.
Grim is a bit of a swiss army knife, dudes gadget can be used a million different ways to do different things. Entry, flank watch, plant cover, anti retake, post plant, and cutoff are just a few. Something I like to do with grim, is recognize he is a 3 speed, with a really good shotgun. Grim can be played SUPER aggressively using the bees to tell you free info while being able to open walls and win point blank fights with the shotgun. Grim has no concrete play style, his strength comes from being able to do anything.
What I do as grim personally (and also depending the map) so for chalet and Oregon I go his shotgun and equip emps, his shotgun is a one shot if close enough. If you get in the building fast enough don’t drone all that you can catch people off guard and get a few kills, then you can plant the diffuser and shoot your grind around the diffuser so the enemy’s can’t access it.
Best used for me at least for quick planting, like throwing the bees at rotates or getting people off of mira windows, also his shotgun is insane for site rushes, since he’s a 3 speed
The reason people probably picked grim because he has really good utility and a gun. Usually you would want to shoot your bees on a rotate or a common defender spot. You could also switch the bees mode one is for bounce the ball the other deploys it asap.
You should use the grim bees to push people out of locations like half walls and power positions and you should use Ar+balif+heard breech if you're getting hatches or emp if you dont have a thatcher
Make sure you take advantage of how much you can anchor a part of the map with Grimm. For example on chalet, mid round you can sit and rappel on the trench window towards master bed and use your bees and line of sight to cut off rotates from the bomb site. Grimm is a nightmare rotate cutter cause you can spam the bees on rotates to cut the enemies from retaking sites.
Use the AR it feels amazing. My loadout recommendation is as follows. If you want to solo get a wall open with no wall denial bring hard breach. If you want to help your team push in or get wall open bring impact emps. If you want to hold your back from window jumpouts or just runouts bring claymores. Also always bring the baliff so you can make rotates, headholes, and more. His ability has two modes one shoots it and immediately lands where you hit it but the bees will land on the ground where you shot so if you hit the roof they will fall to the floor. The other makes the bees bounce off one surface so if you have to clear an area not safe you can bounce it off the wall into the area. He is really good for making sure you dont get flanked or you can use him to hold areas for planting sake
Grim is a VERY good support and planting op. If you can get a team8 to plant you want to fire the hives on doorways so if someone tries to stop plant you can get them pinged for your team. Generally run hard-breaches but if you have an ace or thermite on your team run EMPs to help them open walls.
one way you could use grim is by launching the bees to hold off different angles so you dont have to watch more than one angle at a time or if you wanna play above site then putting the hive on stairs or entryways to site can definetly help with wins and kills 👍
if you’re trying to get bees into somewhere you know someone is and you’re on a window, you can position yourself low on the window and shoot the ceiling, so you get bees on the scene without being able to be shot or peeked at all. the bees will fall onto the enemy.
Just use grim as a way to close off all entrances of sight, so usually get someone else with the bomb, shoot all of the bees into halls and door ways so if an attacker tries to come at you while your teammate is planting, you'll see their location, and kill them
Use the AR. Grim is usually expected to support with emps or claymores. The hard breach is for if you have bad teammates or they need a secondary breached. Grim has equipped the hive launcher, which you can either have shoot and stop when it hits a wall, or bounce around 2 to 3 times, allowing you to shoot around corners. The canister he shoots will release mechanical bees when shot which will reveal and ping anyone who walks into the bees for a certain amount of time even if they leave the bees!
Grim is a really good support operator but can also be good for solo queue. He is mainly used for pushing people out of the area with his bees. When you shoot your gadget it has a decent radius of his bees and if they are in the radius they will have a constant red ping following them so they’ll be forced to move out the area. The bees can also be used as a temporary flank protection if you were planting or stuff. The utility you bring all depends on the team if its needed. But solo que I’d run with hard breach. Guns would be commando and bailiff.
I use the AR with the balif. You should run the ar with extended barrel do give it the crazy damage boost also I run hard breaches or claymores depending on the map and who my teammates are playing grim is mainly meant for plant situations and closing off areas to get intel if they walk there. His gadget makes it so whenever someone walks through it it pings them like jackal I use grim a whole lot and he can be used every round
Loadout: - use his 552 Commando (his AR) - use the Bailiff as your secondary. It acts as a shotgun basically because it uses shells - use hard breach as your gadget Ability: His hive launcher can either be bounced off of walls or stuck to a surface. If you're on PC, press B to change from sticking to walls to bouncing off of a wall. - when the Kawan hive is active, it'll track any player on the defending side that steps in it.
That Commando is sweeper in right hands, far behind AK-12 Good DPS, good recoil and overall awesome weapon to use. Oh! One more thing it's original IQ Weapon.
He’s really important when you need to plant. Basically you can have one person planting you’d throw your Grimms next to doors or any sort of rotate and behind you and it red pings them where they are, which is really really good.
instead of using it to ping locations of known defenders, a great use is using it similar to smoke grenades where you cut off lines of rotation (lines of sight too) using him. he's best utilized when stacking with a couple others as most operators are as the use of smoke grenades can completely lock down certain areas of the site. also his bees are quite loud and last about as long as it takes to defuse so using him to cover flanks when planting is very strong. at higher ranks people will be less scared to push through the bees so make sure you still have someone holding the angles
So basically grim launches the bees and if the defending team walks into the bees it pings them and the bees last for like 30-45 seconds I think. He is rlly good for map control.
Yeah the AR is what I'd suggest. Use the launcher to clear and supress areas pre-plant, and to supress choke points post-plant. Personally, I go for the hard breach option, so that I can open hatches and do some vertical play too even if they are reinforced. The bailiff pistol is def the best option for a secondary. It's helped in countless gun fights when I've had to do some ad hoc soft destruction. Experiment with what suits your play style though. The claymore for instance is another good option, that can slow attackers down post-plant.
you are want to shoot the bees and you can toggle bounce meaning it will bounce once before launching the bees out or you can toggle to wherever you hit it will launch out the bees, and when a defender walk in to those bees it will show their location through timed pings and if they stand it it it shows a constant pins of them good for post plant times or blocking off doorways and little areas the defenders might be camping in
The ar is great but I personally like the shorty because I use grim to rush. Whether it’s to drop a hat hatch with ying or making holes in the walls/floors to shoot my bees through.
You want to use the bees to clear door ways and small walk ways, cause if someone is in or walks through them, they'll get pinged. And the launcher has 2 modes, normal and bounce. Bounce mode bounces off of walls where as normal mode doesn't
If you like rushing into site then use the shotgun because it’s one of the most powerful shotguns in the game but if you play it slow then I would suggest to use the ar with the ballif. I use the hard breach for site walls. The bee launcher shoots a can of bees that show you where the enemies are if the walk into to it so you would want to shoot it so you can’t get flanked Hope this helped
Grims launcher is pretty much a shootable jackle if you dont know what jackel does. Grims bees you can either shoot them and stick them and stick them to any point or shoot then and bounce them off any point and then ping any one if they walk in radius of the bees. And you want to ue the 552 commando and baliff and the gadet are based of whay the team may need but he ist the main hard breacher
The a tatic you can do with grim in club house, you go below the money and cctv site with a shotgun, shoot the floor and put your grims on the other floor, then you can kill your enemies from below, also, grim is really useful in planting situations (ying and grim combo)
Go for the AR and the bailiff, it’s a revolver that shooots shotgun shots and can do good damage close range in a pinch, grim is good for support so hard breach or EMPS are the way to go, good luck have fun
So basically with the hive clusters or whatever their called u wanna be aggressive set up a drone and at least drone like 2 rooms of where you’re going to push from then what I like to do is shoot a couple but u wanna use the bouncing option for his gadget and shoot them in a couple spots u might think they will come out from and as they run it pings them for a couple seconds unless their constantly moving the hive will keep pinging them
I have a tip: the more you play, you’ll find there’s no right or wrong to any way you play. Instead of asking questions find your own favorite playstyle
For grim def use ar and bailiff and then I run hard breaches because on some maps there’s some extra walls that are helpful to get but maybe your hard breaches already used all of their charges. Also try to use his gadget on Mira’s and places that you want to move the opponent out of such as power position that make the defenders have a good angle on you.
I like using his bees to block off areas were i dont want to be attacked from and also to get people out of annoying corners and angles. All you have to do is shoot the floor see near where you want it to go and it will spread
In comp grim is used often to destroy hatches when pushing a basement site. His utility is good, if you switch ammo type to bouncing, you can bounce his gadget across the floor from the hatch to clear areas.
So basically grim uses the bee things to mark peoples locations i think for the whole team and you can choose to make it bounce or stick to where you shoot them
Me personally I suggest the AR with the vertical grip and a flash hider and an acog and then the secondary I suggest the revolver shotgun and his gadget kit you should always have the hard breachers to take over or try to take over site and finally, his ability has two modes. The first mode is when your crosshair turns into like a circle, and that mode sticks to walls and anyone who walks in the bees lives, pings them and then the other mode which is like a diamond shape crosshair that bounces off of the first surface, then sticks to the second surface that it touches it’s kinda like to tachankas ability. But there you go and hope you get better at the game.
Use the launcher to track locations and get enemy’s out of tough corners. Normally you should always have a hard breacher on the team so it depends on the situation if you want emps or claymores
so grims at is possibly one of the best in the game with extended barrel because of the low recoil, acog, and laser, his secondary should be the baliff because it allows him to play from above or below with his bees, usually you'd run a hard breach gadget or claymores if your going to rush with your team and don't want to get flanked, impact emps are if your in a stack and you don't want to bring a thatch,twitch, or a Kali. I highly recommend bringing hard breach impacts. How you use his bees is pretty simple you wanna make sure your semi safe like you won't get swung while you have it out because your vunerable, if your teams gonna rush plant you shoot them around popular areas in site where enemy's will sit so if they push the bomb you can kill them before they even get to you because it live pings them.
With grimm you want to be mainly support and use the comando for fragsthe bees will give a live ping of any enemy inside the bees. The shotgun isn’t bad though just don’t use the ballif and shotgun at the same time
I use the balif with hard breach so I can open anything and the bees is a area where if a defender walks into they will be pinged the bees last a bit the defender will be pinged if they stay in the bees ones they leave the area of the bees or the bees run out they will be pinged for a few seconds
Both fund are good the way I use from I use his bees to locate enemies if you don’t mark them it’s fine which locks down the site meaning they can’t go through because they take damage and get marked
AR, if you have good aim, shotgun if you love blasting people with 1 shot, whatever your comfortable with. I even choose my guns depending on the map. Most would usually go hard breach, it’s very useful, always go baliff, I don’t see why not. You can shoot your grim to block off angles, it has a bounce feature, you can shoot him in corners that you think someone is in, very useful on every map, and if you do track someone, his ping is similar to Deimos or Cav, it does not last long if they leave it fast enough, but they will give you a sound queue if they run, and if not they will be pinged, very good Operator.
I would use his shotgun and pistol on most sites because he can down with 2 shots very reliably from the distance you’ll be shooting and can play very to hold defuse a lot easier like that and if your gonna be playing with team pick emp or claymores if your gonna try to push solo use hard breaches
allright so the are would be your choice as its one of best wepons on attack next the bees that you shoot bounce 1 time and you can use him to block common angles that people would swing from and as you problably know the bees track the enemy
@@KarlDane_ those operator videos legit got me into siege when i purchased the game back 6 years ago those are 🔥... The pathfinder op videos are in game and the rest op videos you can find on YT starting from operation black ice
I play grim very differently then other people me and my friends will play grim and sens to get a fast plant so I use the shotgun and pistol with claymores and just pickoff defense
I love how this guy make a marketing strategy about asking questions and this way he makes people interact with his shorts, amazing play, wish you the best 🎉
yeah that actually is smart af
The R6 community is 1000x better than ChatGPT / Google searches that’s all 😂 they have probably billions of years of combined experience. 🥇
@KarlDane_ Big learning curve, but you got it, man.
@@KarlDane_ Shotgun rush with Grim is great. The AR is very good too. He is pretty versitile. If you shoot his launcher at someone it pings them. The launcher has 2 modes one sticks to where you shoot it the other makes it bounce once and stick to the next surface it touches
3 speed Grim with the horizontal on the shotgun is so much fun. AFAIK, he's the only attacker that can do that.
Twitch has the same shotgun
@@vibes_3080 bUt tWiTcH iS a 2 SpEeD
3speed shotty users? Hibana but the Type99 is too good to pass
@jakket999 nO HoRiZoTaL oN SuPeRnOvA sO cAnT bE "3.5" sPeEd. Like do you understand wtf I'm saying, or what???!
@@iAMtunaFISHtwitch with a horizontal grip are you daft
So the AR and Balif is what I run. I play him almost like intel buck. Do what ever you want, but you can flex to what is needed. The hard breacher wants EMPs you can run that to help as long as you know where the wall denial device it. Want to cover run outs and flanks? Use you claymore. Want to push from a different side or there are other things needed to be opened while the primary hard breacher takes care of the main wall? Bring the can openner.
The hive launcher has 2 options: Shoot and release or Shoot, Bounce once, then release. This device provides real time intel if there are enemies in the swarm. It has a wide area of effect. So what you can do is use the bees as a planting hold off (almost like a flank watch while the plant goes down) and post plant situations. Case already down? Shoot the bees towards choke points to know where the enemy is coming from. It acts like a wall of intel enemies have to push through to get back.
Another way is to use the device is to shoot the canister if you are solo or pushing with teammates to an area that might have been droned earlier, so you have an idea there is a person there, but the bees will confirm the position and engage the fight. It can be used as a device that can push out players from spots. Like top red stairs on clubhouse to server.
Last thing, you can also use the bees to burn wamai disks, jaeger trophy systems, and Lazer gates.
Good luck and Have fun
Great explanation thank you for it. I recently bought grim so this could help!
Thanks KoDai!! Always full of help and insight 👍👍
@@KarlDane_hey karl, not sure if you’ve heard about or have any experience playing zero, but grim and zero have pretty similar playstyles. i main zero because he has the gonne 6, a hard breach charge and a really nice AR on top of his cams. although i am thinking about buying grim, ive heard that his shotgun has crazy one pump range. he’s super underrated it seems like, so it would never be banned or picked before you can get him. apreciate the vids karl, would love to hear your thoughts!
@@jfurnace022 yup I’ve played zero! Made a long vid if you’re interested! But thanks for sharing that advice!
@@KarlDane_ i’ll go check that out right now! no problem for the advice, i really don’t know to much about grim, but i hope you enjoy playing him, thanks for replying!
Just wanted to say high again before you get too big, 3k!!! Congrats!!!, and keep going. To the moon!
you can use his bees to deny areas from the defenders. for example, if you’re attacking and you want to cut the site in half to isolate defenders with bees, you can do that with grim’s canisters
He’s a flank watch/fragger which means he can push opponents out of spots and force them too move or swing, he’s op in the right hands
If someone runs into grims bees they get pinged which makes him amazing to clear out room you are going into
He is great for: cutting off flanks, sectioning the site, or aggressively into rooms where enemys are lol.
Grim's ability is whenever you shoot your bee canister if an enemy walks through it they are live pinged so its good for blocking of flank doors and things like that
552 commando, Baliff, hard breaches. Grims ability is very unique, you can do so many things with him. Mainly cutting off spots of the map, stopping flanks and stopping people in power positions. He can provide intel for teammates and also frag well. Having 5 canisters is REALLY great also.
Grimm is an intel operator and the bees are usually used to cut off pushes because if someone walks through the bees and they don’t have the vigil gadget activated they will have a live ping witch is good for planting
The shotgun used to be one of the strongest shotguns in the game but ever since the nerf it's not worth using anymore. You can use extended barrel on the 556 commando to 2 shot 3 speeds
For Grim run Commando and Baliff, and usually should be hard breach, but can be emps based on need. His gadget should mainly be used to clear defenders from power positions (think garage rafters on Clubhouse, pixel on Kafe, or a good deployable shield) by giving your team info to push them out. They work like Capitao’s fire in the way that if they’re shot high up on a wall or the ceiling, they affect the area below that spot. This allows you to be safer when deploying the bees (like shooting them through the opening over the walls in offices and archives on Border). He’s a tool for taking space for the attacking team, but he requires some coordination to be truly effective.
Grim is a bit of a swiss army knife, dudes gadget can be used a million different ways to do different things. Entry, flank watch, plant cover, anti retake, post plant, and cutoff are just a few. Something I like to do with grim, is recognize he is a 3 speed, with a really good shotgun. Grim can be played SUPER aggressively using the bees to tell you free info while being able to open walls and win point blank fights with the shotgun. Grim has no concrete play style, his strength comes from being able to do anything.
Grim is very good for stopping people from roaming. I like placing them on stairs behind me. And they are vrry good for when you plant.
What I do as grim personally (and also depending the map) so for chalet and Oregon I go his shotgun and equip emps, his shotgun is a one shot if close enough. If you get in the building fast enough don’t drone all that you can catch people off guard and get a few kills, then you can plant the diffuser and shoot your grind around the diffuser so the enemy’s can’t access it.
Best used for me at least for quick planting, like throwing the bees at rotates or getting people off of mira windows, also his shotgun is insane for site rushes, since he’s a 3 speed
The reason people probably picked grim because he has really good utility and a gun. Usually you would want to shoot your bees on a rotate or a common defender spot. You could also switch the bees mode one is for bounce the ball the other deploys it asap.
You should use the grim bees to push people out of locations like half walls and power positions and you should use Ar+balif+heard breech if you're getting hatches or emp if you dont have a thatcher
Make sure you take advantage of how much you can anchor a part of the map with Grimm. For example on chalet, mid round you can sit and rappel on the trench window towards master bed and use your bees and line of sight to cut off rotates from the bomb site. Grimm is a nightmare rotate cutter cause you can spam the bees on rotates to cut the enemies from retaking sites.
Use the AR it feels amazing. My loadout recommendation is as follows. If you want to solo get a wall open with no wall denial bring hard breach. If you want to help your team push in or get wall open bring impact emps. If you want to hold your back from window jumpouts or just runouts bring claymores. Also always bring the baliff so you can make rotates, headholes, and more. His ability has two modes one shoots it and immediately lands where you hit it but the bees will land on the ground where you shot so if you hit the roof they will fall to the floor. The other makes the bees bounce off one surface so if you have to clear an area not safe you can bounce it off the wall into the area. He is really good for making sure you dont get flanked or you can use him to hold areas for planting sake
Grim is a VERY good support and planting op. If you can get a team8 to plant you want to fire the hives on doorways so if someone tries to stop plant you can get them pinged for your team. Generally run hard-breaches but if you have an ace or thermite on your team run EMPs to help them open walls.
one way you could use grim is by launching the bees to hold off different angles so you dont have to watch more than one angle at a time or if you wanna play above site then putting the hive on stairs or entryways to site can definetly help with wins and kills 👍
if you’re trying to get bees into somewhere you know someone is and you’re on a window, you can position yourself low on the window and shoot the ceiling, so you get bees on the scene without being able to be shot or peeked at all. the bees will fall onto the enemy.
Just use grim as a way to close off all entrances of sight, so usually get someone else with the bomb, shoot all of the bees into halls and door ways so if an attacker tries to come at you while your teammate is planting, you'll see their location, and kill them
Use the AR. Grim is usually expected to support with emps or claymores. The hard breach is for if you have bad teammates or they need a secondary breached. Grim has equipped the hive launcher, which you can either have shoot and stop when it hits a wall, or bounce around 2 to 3 times, allowing you to shoot around corners. The canister he shoots will release mechanical bees when shot which will reveal and ping anyone who walks into the bees for a certain amount of time even if they leave the bees!
USE drone holes to ur advantage and the bounce feature. Shoot them thru drone holes and bounce them of walls to block pushes temporarily
Grim is a really good support operator but can also be good for solo queue. He is mainly used for pushing people out of the area with his bees. When you shoot your gadget it has a decent radius of his bees and if they are in the radius they will have a constant red ping following them so they’ll be forced to move out the area. The bees can also be used as a temporary flank protection if you were planting or stuff. The utility you bring all depends on the team if its needed. But solo que I’d run with hard breach. Guns would be commando and bailiff.
I use the AR with the balif. You should run the ar with extended barrel do give it the crazy damage boost also I run hard breaches or claymores depending on the map and who my teammates are playing grim is mainly meant for plant situations and closing off areas to get intel if they walk there. His gadget makes it so whenever someone walks through it it pings them like jackal I use grim a whole lot and he can be used every round
It sends bees out and tracks enemies in it for a amount of time
Loadout:
- use his 552 Commando (his AR)
- use the Bailiff as your secondary. It acts as a shotgun basically because it uses shells
- use hard breach as your gadget
Ability:
His hive launcher can either be bounced off of walls or stuck to a surface. If you're on PC, press B to change from sticking to walls to bouncing off of a wall.
- when the Kawan hive is active, it'll track any player on the defending side that steps in it.
That Commando is sweeper in right hands, far behind AK-12
Good DPS, good recoil and overall awesome weapon to use.
Oh! One more thing it's original IQ Weapon.
The bees high light the enemy's live location when they walk through it
Bring Ar, but most importantly bring the shotgun pistol. For secondary look for whatever the team is missing
He’s really important when you need to plant. Basically you can have one person planting you’d throw your Grimms next to doors or any sort of rotate and behind you and it red pings them where they are, which is really really good.
instead of using it to ping locations of known defenders, a great use is using it similar to smoke grenades where you cut off lines of rotation (lines of sight too) using him. he's best utilized when stacking with a couple others as most operators are as the use of smoke grenades can completely lock down certain areas of the site. also his bees are quite loud and last about as long as it takes to defuse so using him to cover flanks when planting is very strong. at higher ranks people will be less scared to push through the bees so make sure you still have someone holding the angles
He’s a flex operator. Take impacts if needed. Cut off angles with the launcher. Really good for planting or post plant.
So basically grim launches the bees and if the defending team walks into the bees it pings them and the bees last for like 30-45 seconds I think. He is rlly good for map control.
Yeah the AR is what I'd suggest.
Use the launcher to clear and supress areas pre-plant, and to supress choke points post-plant.
Personally, I go for the hard breach option, so that I can open hatches and do some vertical play too even if they are reinforced.
The bailiff pistol is def the best option for a secondary. It's helped in countless gun fights when I've had to do some ad hoc soft destruction.
Experiment with what suits your play style though. The claymore for instance is another good option, that can slow attackers down post-plant.
Use bees to flush out hard to push areas as well as during a pist plant situation restrict defenders movement
you are want to shoot the bees and you can toggle bounce meaning it will bounce once before launching the bees out or you can toggle to wherever you hit it will launch out the bees, and when a defender walk in to those bees it will show their location through timed pings and if they stand it it it shows a constant pins of them good for post plant times or blocking off doorways and little areas the defenders might be camping in
The ar is great but I personally like the shorty because I use grim to rush. Whether it’s to drop a hat hatch with ying or making holes in the walls/floors to shoot my bees through.
You want to use the bees to clear door ways and small walk ways, cause if someone is in or walks through them, they'll get pinged. And the launcher has 2 modes, normal and bounce. Bounce mode bounces off of walls where as normal mode doesn't
The bees locate where the enemy is if you shoot close enough
You can use them to gain intel, section off parts of site, and they allow for great map control
If someone is peeking you but you have Time to get a shot off fire you bee launcher it will expose their location
If you like rushing into site then use the shotgun because it’s one of the most powerful shotguns in the game but if you play it slow then I would suggest to use the ar with the ballif. I use the hard breach for site walls. The bee launcher shoots a can of bees that show you where the enemies are if the walk into to it so you would want to shoot it so you can’t get flanked
Hope this helped
Use the bees to force people out of power positions
Grims launcher is pretty much a shootable jackle if you dont know what jackel does. Grims bees you can either shoot them and stick them and stick them to any point or shoot then and bounce them off any point and then ping any one if they walk in radius of the bees. And you want to ue the 552 commando and baliff and the gadet are based of whay the team may need but he ist the main hard breacher
Use ar and emp to help breacher open the wall and use the bees and shoot them to ping defenders and get info
The a tatic you can do with grim in club house, you go below the money and cctv site with a shotgun, shoot the floor and put your grims on the other floor, then you can kill your enemies from below, also, grim is really useful in planting situations (ying and grim combo)
You can sit below it’s the shotgun shoot out the floor and shoot bees up then use the bee pings to play vertical
Go for the AR and the bailiff, it’s a revolver that shooots shotgun shots and can do good damage close range in a pinch, grim is good for support so hard breach or EMPS are the way to go, good luck have fun
So basically with the hive clusters or whatever their called u wanna be aggressive set up a drone and at least drone like 2 rooms of where you’re going to push from then what I like to do is shoot a couple but u wanna use the bouncing option for his gadget and shoot them in a couple spots u might think they will come out from and as they run it pings them for a couple seconds unless their constantly moving the hive will keep pinging them
use the extended barrel for the AR, the recoil is incredible so there isnt any need for another barrel that helps recoil
I have a tip: the more you play, you’ll find there’s no right or wrong to any way you play. Instead of asking questions find your own favorite playstyle
For grim def use ar and bailiff and then I run hard breaches because on some maps there’s some extra walls that are helpful to get but maybe your hard breaches already used all of their charges. Also try to use his gadget on Mira’s and places that you want to move the opponent out of such as power position that make the defenders have a good angle on you.
I like using his bees to block off areas were i dont want to be attacked from and also to get people out of annoying corners and angles. All you have to do is shoot the floor see near where you want it to go and it will spread
In comp grim is used often to destroy hatches when pushing a basement site. His utility is good, if you switch ammo type to bouncing, you can bounce his gadget across the floor from the hatch to clear areas.
So basically grim uses the bee things to mark peoples locations i think for the whole team and you can choose to make it bounce or stick to where you shoot them
Me personally I suggest the AR with the vertical grip and a flash hider and an acog and then the secondary I suggest the revolver shotgun and his gadget kit you should always have the hard breachers to take over or try to take over site and finally, his ability has two modes. The first mode is when your crosshair turns into like a circle, and that mode sticks to walls and anyone who walks in the bees lives, pings them and then the other mode which is like a diamond shape crosshair that bounces off of the first surface, then sticks to the second surface that it touches it’s kinda like to tachankas ability. But there you go and hope you get better at the game.
Use the launcher to track locations and get enemy’s out of tough corners. Normally you should always have a hard breacher on the team so it depends on the situation if you want emps or claymores
so grims at is possibly one of the best in the game with extended barrel because of the low recoil, acog, and laser, his secondary should be the baliff because it allows him to play from above or below with his bees, usually you'd run a hard breach gadget or claymores if your going to rush with your team and don't want to get flanked, impact emps are if your in a stack and you don't want to bring a thatch,twitch, or a Kali. I highly recommend bringing hard breach impacts. How you use his bees is pretty simple you wanna make sure your semi safe like you won't get swung while you have it out because your vunerable, if your teams gonna rush plant you shoot them around popular areas in site where enemy's will sit so if they push the bomb you can kill them before they even get to you because it live pings them.
bro could figure this out himself 💀
The Bees will ping anyone who steps inside of the group of bees
Post Plant denial he’s probably the best in the game for that IMO
I would say emp commando and bailiff
Grim is peak post plant op. Use hard breach unless you need emp for hard walls
Block doorways to with them while planting and to check corners using the bounce mode use commando and hard breach
With grimm you want to be mainly support and use the comando for fragsthe bees will give a live ping of any enemy inside the bees. The shotgun isn’t bad though just don’t use the ballif and shotgun at the same time
For me i use his gadget for intel late game and during first entry.
I use the balif with hard breach so I can open anything and the bees is a area where if a defender walks into they will be pinged the bees last a bit the defender will be pinged if they stay in the bees ones they leave the area of the bees or the bees run out they will be pinged for a few seconds
Both fund are good the way I use from I use his bees to locate enemies if you don’t mark them it’s fine which locks down the site meaning they can’t go through because they take damage and get marked
You need to clear off entryways and door ways to site with your bee canon , he's a really good post plant operator, also the shotgun and the AR viable
AR, if you have good aim, shotgun if you love blasting people with 1 shot, whatever your comfortable with. I even choose my guns depending on the map.
Most would usually go hard breach, it’s very useful, always go baliff, I don’t see why not.
You can shoot your grim to block off angles, it has a bounce feature, you can shoot him in corners that you think someone is in, very useful on every map, and if you do track someone, his ping is similar to Deimos or Cav, it does not last long if they leave it fast enough, but they will give you a sound queue if they run, and if not they will be pinged, very good Operator.
Use the sig552, the rovolver, and use any of those gadgets of your choice
Da AR gud, use the Judge to make holes for your bees and hard breaches for the same reason, save a bee or two for post plant :)
The bees drop if you shoot them up high
I would use his shotgun and pistol on most sites because he can down with 2 shots very reliably from the distance you’ll be shooting and can play very to hold defuse a lot easier like that and if your gonna be playing with team pick emp or claymores if your gonna try to push solo use hard breaches
So if there is a hard breach in your team you should run EMPs and stay with him if there is a mute bandit or kaid but otherwise take the hardbreach
allright so the are would be your choice as its one of best wepons on attack next the bees that you shoot bounce 1 time and you can use him to block common angles that people would swing from and as you problably know the bees track the enemy
CQB, hard breach if youre not a shotgun guy use that ar cus its pretty good
Use the ar and hard breach if an enemy walks into your bees they get marked for your whole team
It’s like a post plant util also the ar and sg pistol are best
Don’t use the gadgets or the utility, just slap the horizontal grip on the shotgun and 4 speed rush into sight blindly
His nano bees scan poeple and if there in the area of the bees the will be tracked like demios if they get off it I think it is 5 pings
You might want to run claymores he can be an amazing flank watch
Shoughtgun can be good for rushing
When u shoot it at someone it exposes there location
You shoot the Grimms inside if they walk into the bees it marks them
I like to rush with grims shotgun directly into site
I rush with grim and shoot the bees over reinforced walls to see if someone is camping
Bro you should react to all the operator cgi videos it will he amazing seeing your reaction
That’s a heck of a good idea thanks Dockv 👍
@@KarlDane_ those operator videos legit got me into siege when i purchased the game back 6 years ago those are 🔥... The pathfinder op videos are in game and the rest op videos you can find on YT starting from operation black ice
The AR and the shotgun are both best in class. AR is better for competitive play though.
My tip is don’t play grim, try buck or ash for attack and doc or mute for defend
Key word: Dont
Hes a support and flank watch if playing with a team if not play him like ash or iq just you have a better lion scan
I play grim very differently then other people me and my friends will play grim and sens to get a fast plant so I use the shotgun and pistol with claymores and just pickoff defense
You never are a real hardbreach with the secondary gadget, it is good for hatches tho
I voted Grim so I can see tips myself