one of the first mods to actually add new creatures instead of changing the models of already existing ones, lee and dinofuzz did a great a job and established the modding environment quite well for future mods
Shame how many youtubers skipped over things like filtorbs, clown pinchers and that cave crawler underwater variant (and of course the rest of the creatures aside from the medium ones and leviathan)
3:32 although it does look really awesome I personally wouldn't say that the twist eel really matches with regular subnautica it doesn't really have the right color scheme and again doesn't really match with any of the biomes it would look alot more accurate in bz
Amazing video you deserve more subs. Your videos are amazing. To be honest you're a pretty good subnautica youtuber and this game reminds me many things. congrats for the 711 subs!!! :D
@@KarlismiSN Np continue like that i know you will reach the 1k and the 100k subs :) cause you do Great videos so you deserve them :) continue like this
Been haveing issues with some of the plant life and fauna not slowing up in the sea tredders path. I assume it might have to do with some conflict with some outher mods.
I have lots of different mods on subnautica, for example 1x1 items, easy craft, more quickslots, lock base, visible locker interior, decoration, maps. However, even with 3 people we cannot find (even reading on the nexus) where to install the DE extinction mode, we have subnautica in legacy mode, QMOD and BEPINEX despite lots of tests, nothing has ever worked, if anyone can help me
@@KarlismiSN Me again, finally instslled it 4 weeks ago, Btw if i want to get the newest version of the fcs mods, Will i have to delete the old ones?
It is a cool mod but not without its problems. Sometimes i could see a cluster of hundreds of fish in the same place so my computer struggled alot when that happened. And it happened alot.
one of the first mods to actually add new creatures instead of changing the models of already existing ones, lee and dinofuzz did a great a job and established the modding environment quite well for future mods
Yeah, eels creature creator is amazing and I can only imagine what people may make in the future with it
Finally, a review for this mod that doesn't skip over all the little fish and spend 20 minutes showing the leviathan
Shame how many youtubers skipped over things like filtorbs, clown pinchers and that cave crawler underwater variant (and of course the rest of the creatures aside from the medium ones and leviathan)
Yeah
Your break was well deserved! Awesome video! Can't wait for more mod videos
3:32 although it does look really awesome I personally wouldn't say that the twist eel really matches with regular subnautica it doesn't really have the right color scheme and again doesn't really match with any of the biomes it would look alot more accurate in bz
Amazing video you deserve more subs. Your videos are amazing. To be honest you're a pretty good subnautica youtuber and this game reminds me many things. congrats for the 711 subs!!! :D
Thank you man, comments like this make my day and mean so much to me, it's so helpful to my motivation :)
@@KarlismiSN Np continue like that i know you will reach the 1k and the 100k subs :) cause you do Great videos so you deserve them :) continue like this
I have this mod and I nearly shat myself seeing a gulper leviathan above the blood kelp zone lol.
Favorite fish here; thallasacean twisted filters clown pinchers triangle fish bloom plankton and a lot more
Great mod. Hopeing for one where they revive the scheletons from the sea trader's path (i hpe that's the biome)
It's Amazing, i will tu this mod !
My favorites are the gulper leviathans and twisteels
Been haveing issues with some of the plant life and fauna not slowing up in the sea tredders path. I assume it might have to do with some conflict with some outher mods.
4:12 wtf Kar face reveal??!!!
Wow...
Hopefully this is still being updated, I'd like to see a config to disable certain creatures.
I think some updates are still planned for the mod.
I have lots of different mods on subnautica, for example 1x1 items, easy craft, more quickslots, lock base, visible locker interior, decoration, maps.
However, even with 3 people we cannot find (even reading on the nexus) where to install the DE extinction mode, we have subnautica in legacy mode, QMOD and BEPINEX despite lots of tests, nothing has ever worked, if anyone can help me
There's a legacy file in the files tab on the de extinction nexus page, you also need ECC library legacy version
What kind of mod did u install that adds that many barnacles
Its de extinction that adds them
@@KarlismiSN Me again, finally instslled it 4 weeks ago, Btw if i want to get the newest version of the fcs mods, Will i have to delete the old ones?
You can just replace the old ones
@@KarlismiSN Well how again? Am really not an expert at these stuff lol.
@@agamerdude7596 you should be fine just taking the new ones and putting then into the mod folder. Then it should ask to replace them
It is a cool mod but not without its problems. Sometimes i could see a cluster of hundreds of fish in the same place so my computer struggled alot when that happened. And it happened alot.
Yeah, there's a fix to it though, it involved deleting some caches which would reset the fish spawns in the game and remove the lag for a while
Nyehehhe
2.0 pls
Firebol
Is there any way to activate the MOD in the latest version of subnautica ?From what I see you cannot put the QMM and this mod says it requires it :(
Unfortunately not yet