Any category that promotes changing classes. Everyone knows that scout has the best potential for raw move speed, so adding a category where each level has to be done with a different class would be interesting.
here’s a category: from a new save, unlock hazard 5 and beat a hazard 5 mission. I think fresh save speedruns could be really interesting because they allow the planning of routes (what upgrades to get or what missions to pick preferentially etc).
This is pretty good. I like that it's length isn't obscene. Can be split into 4 categories, one for each dwarf. Unfortunately still suffers from the double xp "change my system clock" issue.
@@lkyuvsad You can unlock haz5 _way_ before overclocks are even a thing, since the "unlock lethal" assignment is available right after you complete the "conquer hoxxes" tutorial one. It's 10+3 missions in total, and limited to haz4's +100% bonus (as opposed to haz5's +133%), so even if you pool all the XP into a single class, it will about reach the level 15 at best, before you finish the assignments and get to the final test.
Loved the thought process you went to to figure out a run you'd be proud of, and all the reasons why RNG has soo much say in how regular speed runs work out. And 5:57 is just... that's amazing and hilarious all in one, doing the defense while the tyrant weed is shooting at you in a sandstorm... I love that you also did the event while waiting, too, during a speed run. Congratulations on your world record! I'd love to see more categories by class, since scout pretty much is what everyone uses, it'd be nice to open the field up for players who don't main scout and really know how to use their chosen classes. I'd like to see categories that do or don't allow certain "skip" or "cheat" aspects of the game, like Hollow Knight allows various levels of cheats. I'd like to see all the hazard levels, kind of like how Hades runners get to run at all the various contract levels. It would invite more people in. I don't see limiting the categories actually bringing any more people in, so maybe they ought to be trying to get people to try it by *adding* categories instead of sticking to the same ones.
My category idea: 4 missions, 4 dwarves, haz 5. You have to play 4 different mission types and use each dwarf once. So optimisation points would be in what dwarves you take on what 4 missions. Haz 5 to make less mobile classes more relevant. For example gunner elimination might be the best class to play if your doing elimination, so you can save scout for point extraction.
i wish there was an category for 4 players haz 5 sabotage, escort and site refining for pushing speed play but with the idea of finding the most perferct and optimal way possible to break down all of the most time consuming missions in ways that prob most players don't even think about (might be talking shit) such as "in escort should gunner and engi protect doty while driller and scout mine ahead while prepare for fuel?" or " should gunner and driller defend 1 hackxie and engi the other while scout mine enough nitra that by the end of both hacks he's already removing the batteries and calling resup?" i just want to see how far an group can push the uncontrolable time consuming missions. but if u ask me an good category would be "The dwarf that can nuke Scout first is the fastest of the wild hoxes"
Speedrunning in a game with random missions is really neat. Speedrunning in most games is so fine tuned and specific. Like finely executing an extremely specific sequence of inputs. A speedrunner is often really good at the game, but isn't necessarily good at it. Its not an exercise in playing the game extremely well, and as such, extremely quickly. Its more like an exercise in rote memorisation and execution of a hyper specific route. Which is so much less interesting to me than someone just playing the game quickly. Randomised missions like in DRG does put you at the mercy of the seed for your best times, but to me thats not the point. The point isn't to get the best time, despite that nominally being the point of a speedrun. To me the real point is to play extremely well. Going fast is just a way to measure that, and its an imperfect measurement at that. But it doesn't need to be perfect to be useful. EDIT: The weekly deep dives is obviously a good middle ground here. Same seed, but enough variety that executing it isn't just optimisation long past the point where its interesting, and the Deep Dive resets each week. I think people fishing for a specific seed in this are missing the point in favour of chasing the metric. The metric (in this case the time taken) is not the goal. Its just a measurement. I have similar thoughts for things like changing the language to shave frames off. Yes it lowers the time taken, but the time taken is not the actual point. Its the imperfect measurement used to judge the actual point.
Rolling for seeds gets tiring very quickly. I think it took me 30 resets to get a good egg hunt seed. Seeded runs are great, however, whenever an update to the game comes out it has the chance of drastically altering the seed itself. On the seeded morkite mission, an update caused it to spawn a Nemesis 100% of the time - making any new runs impossible. I think this is the best overall category to showcase skill and speed. And sure, it does involve a bit of luck but substantially less compared to other categories. I’ll keep the wheels turning to try and come up with some new ideas. I love speedrunning and it would be great to have more players trying it out
Imo this is fine. Optimising the same seed till the end of time is fun for some, but to me it defeats the purpose. To me a speedrun isn't actually about the time taken. Thats just a metric used to measure the actual point, which is playing as well as possible. Deep Dives seem like the perfect tool for speedruns. Its the same seed for everyone, it sticks around for a week, then goes away. Theres room for optimisation beyond just winging it on your first attempt, but its not around long enough for that optimisation to start missing the point.
@@ASpaceOstrich there was a deep dive category that was introduced several month ago. It’s also separated by class for solo runs. However, only one person has submitted a run within those few months. Additionally, an update that recently came out changed all the mutators on every stage of the deep dive. A small change, but any change can completely alter the outcome of a run. I love the seeded runs, but it seems to be a broken concept when any update can fundamentally change future runs.
It's not possible now but back when promotion assignments were always the same mission types, those would've probably made for decent categories especially if you had to do them with each respective class
The obvious answer is to try to introduce all 8 mission types in a row. For class diversity, force it. Either split it into 4 categories (for each class) or just have "A class can not be chosen if it has played in the any of the last 3 missions"
oh and some unsolicited advice which you probably dont want but pheromone grenades are really good in speedruns cause they take pressure off of you almost completely for their entire 15 second duration
Spreed run idea: Collect 20 eggs. Or a certain amount of eggs. This means several egg missions as well as choosing 4, 6, or 8 egg missions. 20 is just a thought, number could change. Could also do this with Mules, Dreads, etc.
Class specific categories? Scout is cool but it also the only one people run with unless it is a coop run and even then duo is mostly driller and scout (at least for dds and edds)
Damn, I would love to do these myself, but I just can't be bothered to restart a mission over and over again to get one good seed. Once there is a seeded run I would give it a try immediately
I'd be down for a category that has something like "must finish all swarms" Because a build that can complete a mission super fast vs a build that needs to go quick but also handle every fight, would probably be quite different. I like seeing how fast I can finish levels while also heavily focusing on the combat loop
Here's a "speedrun" idea, I'll call it 🤡% (clown emoji percent) - it's like a normal speedrun, but collecting gold, craft materials and completing secondaries will subtract from your time, so the winner would be the one to collect the most amount of resources in the least time.
@@akaspooderman6560 It was not meant as any kind of an attack. In fact, I think this ruleset can be tuned to give a genuinely interesting speedrunning challenge - as each mineral vein now becomes a direct tradeoff between bonus time that it gives versus time spent looking for, mining and depositing. If you make the hazard bonuses apply to the time gains too, then the difficulty itself also becomes a part of the strategy - do you choose an easier one to avoid dealing with bugs, or do you make it higher for a better pickaxe-swing-to-time-gained ratio? It would be by no means a leisurely stroll or an hour-long hunt for the smallest scraps - since the minerals and time are tied together into a single score, if you waste more time searching for minerals than they profit you - you _will_ fall behind and lose the competition. In this sense, it is still a proper speedrun. It just has a rather unconventional and non-trivial ranking system, which would also probably require a lot of balancing and tuning, and a specially-made game mod for counting, which effectively bleeds it between conventional speedrunning and arcade-like score attacks. Oh, yeah, and it is also a category where you would unironically mine gold, hence the name.
Any category that promotes changing classes. Everyone knows that scout has the best potential for raw move speed, so adding a category where each level has to be done with a different class would be interesting.
it's probably to long but, unlock all weapons maybe? or promote all classes once?
here’s a category: from a new save, unlock hazard 5 and beat a hazard 5 mission. I think fresh save speedruns could be really interesting because they allow the planning of routes (what upgrades to get or what missions to pick preferentially etc).
This is pretty good. I like that it's length isn't obscene. Can be split into 4 categories, one for each dwarf. Unfortunately still suffers from the double xp "change my system clock" issue.
@@olaf.forkbeardalso annoyingly dependent on what overclocks crop up
@@lkyuvsad You can unlock haz5 _way_ before overclocks are even a thing, since the "unlock lethal" assignment is available right after you complete the "conquer hoxxes" tutorial one. It's 10+3 missions in total, and limited to haz4's +100% bonus (as opposed to haz5's +133%), so even if you pool all the XP into a single class, it will about reach the level 15 at best, before you finish the assignments and get to the final test.
Speedrun unlocking "It's a bug thing" perk, I'm not joking. The sheer amount of milestones gives so many possible routes for it
my favorite category is "Get kicked from a pub lobby for not asking r any %"
Loved the thought process you went to to figure out a run you'd be proud of, and all the reasons why RNG has soo much say in how regular speed runs work out. And 5:57 is just... that's amazing and hilarious all in one, doing the defense while the tyrant weed is shooting at you in a sandstorm... I love that you also did the event while waiting, too, during a speed run. Congratulations on your world record!
I'd love to see more categories by class, since scout pretty much is what everyone uses, it'd be nice to open the field up for players who don't main scout and really know how to use their chosen classes. I'd like to see categories that do or don't allow certain "skip" or "cheat" aspects of the game, like Hollow Knight allows various levels of cheats. I'd like to see all the hazard levels, kind of like how Hades runners get to run at all the various contract levels. It would invite more people in. I don't see limiting the categories actually bringing any more people in, so maybe they ought to be trying to get people to try it by *adding* categories instead of sticking to the same ones.
My category idea: 4 missions, 4 dwarves, haz 5. You have to play 4 different mission types and use each dwarf once. So optimisation points would be in what dwarves you take on what 4 missions. Haz 5 to make less mobile classes more relevant. For example gunner elimination might be the best class to play if your doing elimination, so you can save scout for point extraction.
this category is a showcase of player CONSISTENCY, which imo is the most entertaining thing to see
i wish there was an category for 4 players haz 5 sabotage, escort and site refining for pushing speed play but with the idea of finding the most perferct and optimal way possible to break down all of the most time consuming missions in ways that prob most players don't even think about (might be talking shit) such as "in escort should gunner and engi protect doty while driller and scout mine ahead while prepare for fuel?" or " should gunner and driller defend 1 hackxie and engi the other while scout mine enough nitra that by the end of both hacks he's already removing the batteries and calling resup?" i just want to see how far an group can push the uncontrolable time consuming missions.
but if u ask me an good category would be "The dwarf that can nuke Scout first is the fastest of the wild hoxes"
I wished there was a ladder of EDD times
Speedrunning in a game with random missions is really neat. Speedrunning in most games is so fine tuned and specific. Like finely executing an extremely specific sequence of inputs. A speedrunner is often really good at the game, but isn't necessarily good at it. Its not an exercise in playing the game extremely well, and as such, extremely quickly. Its more like an exercise in rote memorisation and execution of a hyper specific route.
Which is so much less interesting to me than someone just playing the game quickly. Randomised missions like in DRG does put you at the mercy of the seed for your best times, but to me thats not the point. The point isn't to get the best time, despite that nominally being the point of a speedrun. To me the real point is to play extremely well. Going fast is just a way to measure that, and its an imperfect measurement at that. But it doesn't need to be perfect to be useful.
EDIT: The weekly deep dives is obviously a good middle ground here. Same seed, but enough variety that executing it isn't just optimisation long past the point where its interesting, and the Deep Dive resets each week. I think people fishing for a specific seed in this are missing the point in favour of chasing the metric. The metric (in this case the time taken) is not the goal. Its just a measurement.
I have similar thoughts for things like changing the language to shave frames off. Yes it lowers the time taken, but the time taken is not the actual point. Its the imperfect measurement used to judge the actual point.
Rolling for seeds gets tiring very quickly. I think it took me 30 resets to get a good egg hunt seed.
Seeded runs are great, however, whenever an update to the game comes out it has the chance of drastically altering the seed itself. On the seeded morkite mission, an update caused it to spawn a Nemesis 100% of the time - making any new runs impossible.
I think this is the best overall category to showcase skill and speed. And sure, it does involve a bit of luck but substantially less compared to other categories.
I’ll keep the wheels turning to try and come up with some new ideas. I love speedrunning and it would be great to have more players trying it out
Imo this is fine. Optimising the same seed till the end of time is fun for some, but to me it defeats the purpose. To me a speedrun isn't actually about the time taken. Thats just a metric used to measure the actual point, which is playing as well as possible. Deep Dives seem like the perfect tool for speedruns. Its the same seed for everyone, it sticks around for a week, then goes away. Theres room for optimisation beyond just winging it on your first attempt, but its not around long enough for that optimisation to start missing the point.
@@ASpaceOstrich there was a deep dive category that was introduced several month ago. It’s also separated by class for solo runs. However, only one person has submitted a run within those few months.
Additionally, an update that recently came out changed all the mutators on every stage of the deep dive. A small change, but any change can completely alter the outcome of a run. I love the seeded runs, but it seems to be a broken concept when any update can fundamentally change future runs.
@@benicopter I didn't know about the mutators... that's... that is very broken.
While this isnt speedrunning I think speedplay could be measured by xp/s to allow for a leaderboard in speedplay.
Sick, rock and stone
It's not possible now but back when promotion assignments were always the same mission types, those would've probably made for decent categories especially if you had to do them with each respective class
Pub casuals: "STOP BEING SO FAST It'S DISRESPECTFUL"
Me: Damn bro you're fast as fuck rock on!
The obvious answer is to try to introduce all 8 mission types in a row. For class diversity, force it. Either split it into 4 categories (for each class) or just have "A class can not be chosen if it has played in the any of the last 3 missions"
all biomes, one mission.
do a mission of a the same type once in every biome
oh and some unsolicited advice which you probably dont want but pheromone grenades are really good in speedruns cause they take pressure off of you almost completely for their entire 15 second duration
7:15 how did you complete this event with a single kursite shard?
Spreed run idea: Collect 20 eggs. Or a certain amount of eggs. This means several egg missions as well as choosing 4, 6, or 8 egg missions. 20 is just a thought, number could change.
Could also do this with Mules, Dreads, etc.
Haven’t watched it, but it’s gonna be goated.
Class specific categories? Scout is cool but it also the only one people run with unless it is a coop run and even then duo is mostly driller and scout (at least for dds and edds)
hey
new to your channel
really impressed with the drop pod glitch
was wondering how you get the MULE legs out in one hit!!!!
Go on the sand biome only biome where you can one hit the the walls
what is the rick and morty speedrun mentioned in the vod?
Damn, I would love to do these myself, but I just can't be bothered to restart a mission over and over again to get one good seed. Once there is a seeded run I would give it a try immediately
There's a few already! Seeded DD's dont even have records at the moment
I'd be down for a category that has something like "must finish all swarms"
Because a build that can complete a mission super fast vs a build that needs to go quick but also handle every fight, would probably be quite different.
I like seeing how fast I can finish levels while also heavily focusing on the combat loop
Here's a "speedrun" idea, I'll call it 🤡% (clown emoji percent) - it's like a normal speedrun, but collecting gold, craft materials and completing secondaries will subtract from your time, so the winner would be the one to collect the most amount of resources in the least time.
Maybe people like playing fast as possible
@@akaspooderman6560 It was not meant as any kind of an attack.
In fact, I think this ruleset can be tuned to give a genuinely interesting speedrunning challenge - as each mineral vein now becomes a direct tradeoff between bonus time that it gives versus time spent looking for, mining and depositing. If you make the hazard bonuses apply to the time gains too, then the difficulty itself also becomes a part of the strategy - do you choose an easier one to avoid dealing with bugs, or do you make it higher for a better pickaxe-swing-to-time-gained ratio?
It would be by no means a leisurely stroll or an hour-long hunt for the smallest scraps - since the minerals and time are tied together into a single score, if you waste more time searching for minerals than they profit you - you _will_ fall behind and lose the competition. In this sense, it is still a proper speedrun. It just has a rather unconventional and non-trivial ranking system, which would also probably require a lot of balancing and tuning, and a specially-made game mod for counting, which effectively bleeds it between conventional speedrunning and arcade-like score attacks.
Oh, yeah, and it is also a category where you would unironically mine gold, hence the name.
Let's fuckinngggg gooooooo 😂😁
Hows the new oc for the boomstick now?
10:22 sorry??? ur scout movement is insane
Watching this game with no music is so weird, nice gameplay tho
What exactly is "brick and mortar" speedrunning? is it just regular speedrunning?
Yeah, skip everything, just do primary and aligning with a category on the website
You not playing haz 6x2 is such a wasted potential.
This run is still wr btw
🏃 *promo sm*