I got an idea for your next video you should do the most frustrating thing in Yakuza or in mortal Kombat and be different games where things can be frustrating I thought yakuza 3 was lacking the most in combat
@@tarnishedonegamingtest3440 lau ka long was such a fucking pain in the ass he punished you attacking him at all he did a shit ton of damage he took no damage he had a crazy hitbox that shit was not fun
@@ardacoskun8608 I just used weapons on him (dual sword, chinese sword and spear, all the strongest versions). I figures since Kiryu was gonna match his final boss Majima might as well too. The fight ended pretty quickly
@@Rare_R1 yeah, but kiryu falling on the floor in pain signals to the player how much the knife or the gunshot affects him, compared to getting hit by a pole, which is not as much, and doesn't do as much damage
tbh that's what made it fun for me. I used to spam in Y0 and both Kiwami (especially Kiwami 2 with the 2nd mode when you're in Heat), so I almost never used grabs or weapons before.
Sometimes there are some “special” street enemies and you can recognize them easily by their flashy clothes, such as leopard suits, red tracksuits and so on. By any means avoid them because they have coliseum enemies fighting styles and are normally accompanied by fat guys and at least one guy with a weapon (from bats to shotguns) and the reward for defeating them is just 30.000 yen or worse
Did you see how the enemy immediately blocked after you positioned him up? It's like stun locking isn't a concept, which makes no sense because Sega is well versed in action games and fighting games.
To be fair, I barely noticed the difference between this and what I was going through in like half of Yakuza 0. Like I could NOT connect a combo on literally anything just ever so slightly above the most basic mobs (assuming I was lucky to combo even those).
@@accelriderx2931 you could do that easily in Yakuza 0. I took it for granted, but i def had a way easier time with 0 with its polished combat. Yakuza 4 with its wall splat is crazy fun as well though feels like such a breath of fresh air after 3 Can't wait to get to Kiryu part and obliterate everything, pay em back
It's because the remastered version is fucking broken, that shit doesn't as much in the original PS3 release, it's likely because enemy AI and other things were influenced by frame-rate
tips for having a fun time in 3, I play this game quite a bit and contrary to popular opinion I like the challenge presented. - Use direstional attacks when in group fights, the ai doesnt know when to block what so when your with multiple people forget about the r1 button - Learn the komaki moves and use them to your advantage their extremely useful, parry, tiger drop etc - like in the video take advantage of kiryus other moves like the grabs - get behind enemies backs lol, i understand the remaster makes it a bit harder to do - you could feint the the beggining of the combo and hit them with the heavy finish - get drunk and go ham with heat actions Use this and have a blast
I'm on my first playthrough on Yakuza 3 remastered, while the combat is much more unpolished than the other games, it's certainly not hard, I pretty much used those tactics except the komaki moves
I finished lost Judgement before I beat Yakuza 3 so it felt like I was drinking cement lol. Glad I played through it though. The Yakuza series is definitely one of my favourite franchises I’ve ever played.
You used the same combo like 4,5 times because that's the only combo that breaks guards. I wouldn't call that an amazing combat system. People need to accept that Y3 Combat is pretty flawed. And the fact that You unlock the moves that make it bareable so late into the game (K Parry's) just makes it worse on first playthoughts.
This video is made as a pure joke but i do admit that it's flawed. Though i personally disagree for it being bareable because of the dash mechanic being a life saver along with wall bounding to get through early game. I only didn't enjoy the golf part of the story because it was tedious. Though with mods you can make the game more fun i guess.
at the start of the video when he picked up the guy, and then tries to combo him just for him to somefuckinhow do a 180 and block all of kiryu's attacks lol
it got to a point i had to configure my controller so that the analouge stick couldnt go sideways at all just to garuntee a straight shot and that didnt even work half the time
They screwed up the remasters for a lot of the mini-games, and in the case of pool the analogue stick sensitivity is off the charts compared to the original games. I don't know if it was ever patched but I just use the mouse and keyboard, which for whatever reason always hits straight. On the keyboard, WASD is equivalent to holding the left analogue stick at an extreme, and the arrow keys are more like half strength, so I pretty much only use the arrow keys. If you're on console however, from what I've been told you're out of luck unless it got patched.
@@Gaff. Nah it's still busted on consoles, for PC though you can use the steam controller config to make sure it can only hit straight. It's definitely doable on consoles though, it's just WAY harder than it should be, Rotation specifically, Nine and Eight ball can be cheesed by going for an early win/break ace in Nine and hoping that the AI makes a horrible mistake and sinks the Eight ball early in Eight, which I can confirm still happens on Expert. Rotation is just pure hell though, the way it is now it's 98% luck and 2% making sure you don't panic when you can actually win. Thankfully 4 and 5 were a hell of alot easier, I don't know if they patched the pool minigame in those, but you don't need it in 4, as for 5 it was made significantly shorter and I personally didn't notice the same issues I had with 3.
@@BlackEyedJester Funny, I first noticed the problem in 5 and just used mouse and keyboard once I found out that worked fine, and never bothered to use a controller for billiards in any of the other games. I had just done mini-games completely in a bunch of the Yakuza games by the time I played 3 and 4 so I didn't play billiards at all in those till recently, now that I'm returning to those games. But yeah, it's defo a problem in 5, even if possibly less of one. I do know that in 3 the animations are clearly playing at double-speed, so perhaps the physics are more off as well.
Story and funny substories on easy is a great experience. I consider myself a pretty dedicated fan but the "gameplay" on harder difficulties just isn't very fun. Random encounters against people in the street/bosses whose health bars shrink in millimetres are not the fun parts of this series.
@@high440 If you need to play on easy, and no normal or higher skill, to enjoy a game after 2/3 prior entries depending on if you started with 1 or 0 that is the definition of a fair flaw.
@Ethan Sifford let me tell u something one thing I hated so much in Y3 is the boss fight against Rikiya or I think against any boss in particular is that if I wanted to dodge and get behind the enemy and do combos on them instead of going behind them my character would do a full 360° and come back exactly where he was and get hit... I don't know why the didn't fix this in the PS4/PS5 remastered version..
@@Mirekluk it's ok for enemies to block, but holy shit, if you're constantly rushing them down with attacks, at least SOMETHING should land sooner or later. No one has 110% defense all the god damn time, especially not basic ass thugs off the street. Guard breaks don't even work, they just recover after you use one and block more... Even if you land a hit, they still just block the rest of the combo.
It's Hard you say ? Just play on easy, I used only (Square Square Square Square Triangle Triangle Combo) every enemy dies on that, problem solved, JUST PLAY ON EASY.
@@GonzoInside Yes Jingu is by far the worst. At first I thought it was Arase (in chapter 10) but after my replay of Kiwami he wasn't that hard to beat at all with Dragon Style full maxed out alongside all the other styles as well but with Jingu it's just so painfully obnoxious because of his two body guards plus he constantly fire / throw bombs as well.
@@sharjeelahmed7913 Arase and all the other bosses became pretty easy after I beat Kiwami's climax, but when I was fighting Jingu in my first playthrough the only reason I didn't suffer with him is because I used that shark cannon and a shotgun in that fight
Lau ka long in kiwami 1: kiryu will be beaten with my skill strength and tenacity Lau Ka long in yakuze 3 RE: i will win with an assorted weaponry and hyperarmor and alot minions who block alot
I think this doesnt show the issues with the combat on this game as a whole: -You start with waaaaaaaay less options, given the exp you have there you are already maxed it seems. -normal combo damage is low, or enemies are too tanky, and can break your combos easily, sure grab is an option but is way less developed than in y4 or 5 -you are fighinting normal thugs, show the tamashiro fight, that fight made me restart the game on normal when i always play the games on hard, because I couldnt get over it having done all side quests at that point and taking full healing items
I still have ptsd from fighting Hakuho captain on the way to Mine. That guy has cestus and he just stands there doing nothing and blocking. Took me like 30 minutes to beat him lol.
Best I can say about Y3 is it taught me to grab more, watch my back, and figure out viable ways to hit bosses. That’s being generous though because the entire game was a slog I regret playing
For me, the issue was the boss fights, outside of Majima and the Kazama fight, though i was an idiot and played on hard so thats my fault, in all honesty. Was a little tedious having any significant damage be from spamming heat actions while drunk in crit health. the constant blocking and the invulnerable unblockable attacks after hitting them a few times was a bit much for me. Grunts are pretty simple. Grabbing is strong, heat actions knock people out effectively, big guys are when the weapons come out. I only got stun-locked a few times which isnt too bad. Still.. Fuck that game
I find that "air fighting" is much reliable/faster than 3rd finishing blow guard break. Do two regular punches away from the enemy and then do a double finisher towards them. Not only should you do a sweeping kick to them, they shouldn't block/dodge it. I think Hakuho Captain was the only enemy that was just too much to the point where I had to dodge shoulder tackle him to death. Fast, Chonky non-grabable enemies are the worse.
true ! i think the only annoying part of the hospital was the hakuho captain before you get to mine. that dude took me so long to beat bc he blocked and did nothing else
Convenient that this is gameplay of the random encounter goons and not one of the many frustrating bosses that don't let you do anything besides quickstep + punch in back.
These comment always doesn't make sense. These abilities aren't even unlocked in early game. Leaving you with a limited combat. Top it all of with the horrendous chip damage. And the broken AI of enemies.
You ever heard of a quickstep? Keep whining that the game is the first in the series to teach you how to effectively fight instead of mindlessly mashing your light and heavy combo, go back to Kiwami 2.
This has to be some easy mode bait or an amulet equipment effect. FACT: People prefer Yakuza 0 thru Kiwami 2 because the attack frequency is turned down compared to Yakuza 3 and 5 iirc. But playing on Legend increases frequency, and equipping charismatic autobiography ramps it up way past the previous games. 10A project was influenced by criticism of the time
Late reply but no, this was done on Hard with no amulet effect when i played through the Remaster collection. (I played the original PS3 games twice in 2020, couldn't play the remasters because i didn't have a PS4.) I recorded this on the start of chapter 5 (I think? It's been 1 year.) and i don't remember equipping any sort of equipments. I originally hated 3 when i first played it, and only loved it on my 2nd play-through, because i find it fun and challenging compared to rest of the Yakuza games i've played. What you see currently is essentially the 3rd play-through of Yakuza 3. I'm on LJ (first play-through) right now, it gives me the same feeling Yakuza 3 gives, just refined, i am playing along with the mod that makes enemies health increase by 2X.
Yes.. the combat is so bad.. I did like 60 something side quest to level up and it barely helps and the leveling up is crap too. I'm just in it for the story
The game gets a lot more enjoyable after chapter 4, during which you get Komaki's trainings (tiger drop, parry, roll, etc) and a decent amount of xp. I was ready to stop after chapter 3 and the Tamashiro boss fight after going from 0, but the combat gets so much better mid game, and I got easier at spotting enemies to avoid (stay on the sidewalk as often as possible, avo8d the people standing in one place)
I actually deleted it after that chapter 3 fight, it's just not fun at all and minute after minute I felt more and more like I was forced to play it (combat? 0/100, even tho the story was great up to that point). Watching a full game video on YT before I start Y4 lol
Doesn’t really need to be that one combo, this one uses ST and SSST on chapter 2, completely vanilla outside cosmetic mods ruclips.net/video/h6mBNkT3R1k/видео.htmlsi=GEX89OmsRekp1BWi
If you enjoyed the video then you should check out other videos in my channel. They're pretty entertaining i guess
Nice self promotion bro
@Ethan Sifford I was gonna make a Yakuza 4 video but it got corrupted and now I’m dead in ideas
@@Invalidusername24 try mods
I got an idea for your next video you should do the most frustrating thing in Yakuza or in mortal Kombat and be different games where things can be frustrating I thought yakuza 3 was lacking the most in combat
no
Imagine spending less time beating the last boss in 0 than Street Thugs in 3
imagine fighting boss in yakuza 3 😓
Are you talking about the climax battles?
@@ashikjaman1940 No as in the main story I think at least
@@tarnishedonegamingtest3440 lau ka long was such a fucking pain in the ass he punished you attacking him at all he did a shit ton of damage he took no damage he had a crazy hitbox that shit was not fun
@@ardacoskun8608 I just used weapons on him (dual sword, chinese sword and spear, all the strongest versions). I figures since Kiryu was gonna match his final boss Majima might as well too. The fight ended pretty quickly
When I first saw the thumbnail I thought this was supposed to be about kiryu in l4d
Sounds like a idea for a video
Video idea:
Yakuza dead souls combat, but it's l4d2
@@WanderePlaysGames *YES*
@@Invalidusername24 yeah there is a kiryu mod for coach and a majima mod for nick
Same
Kiryu getting hit by a pole:
lol
Kiryu getting hit by a pole in Yakuza 3:
owie owie ouch ouch oooowww noooo oouchieee
In y0 and k1 if he got a gun shot he will scream in pain
@@Rare_R1 then proceed to stand up as if nothing happened
@@Rare_R1 I would prefer to get hit with a pole than shot with a gun. And the gun thing makes sense
@@gamingmaster6377 yakuza don't need a realistic gameplay
@@Rare_R1 yeah, but kiryu falling on the floor in pain signals to the player how much the knife or the gunshot affects him, compared to getting hit by a pole, which is not as much, and doesn't do as much damage
this game encourages the use of the B button lmao
Same in Yakuza 6, the throws are OP.
@@SuperBeautifulNoise 6 is basically "🅱️ to win" lmao
Kiwami 2 my guy. The cyclone swing is op
also guns
@@elflordyt6830 they already said 6.
"Yakuza 3 has more challenging combat! You can't just spam Tiger Drop on everything!"
*spams the grab button in every fight*
Kay
That...wasn't spamming.
@@_terrorbilly ?
Did you not grab in other games? I get not doing it in 5 but the others?
@@_terrorbilly He DID spam the same combo the entire fight. Riveting. I agree with the title
lol i see a bunch of comments of you bitching about yakuza 3
I remember having to rely on grabbing and throwing enemies a lot to make any sort of progress in a fight.
Then half the enemy's push you back or body slam you when you grab them. So damn annoying.
just parry or dodge behind enemies which is hard I know
@@chummyweevil3948 Just tiger drop omegalul
tbh that's what made it fun for me.
I used to spam in Y0 and both Kiwami (especially Kiwami 2 with the 2nd mode when you're in Heat), so I almost never used grabs or weapons before.
Inaccurate, the pink sweater guy isn't teleporting 15 metres to insta grab you every 0.5 seconds.
Sometimes there are some “special” street enemies and you can recognize them easily by their flashy clothes, such as leopard suits, red tracksuits and so on. By any means avoid them because they have coliseum enemies fighting styles and are normally accompanied by fat guys and at least one guy with a weapon (from bats to shotguns) and the reward for defeating them is just 30.000 yen or worse
Did you see how the enemy immediately blocked after you positioned him up? It's like stun locking isn't a concept, which makes no sense because Sega is well versed in action games and fighting games.
To be fair, I barely noticed the difference between this and what I was going through in like half of Yakuza 0. Like I could NOT connect a combo on literally anything just ever so slightly above the most basic mobs (assuming I was lucky to combo even those).
Sometimes you can stunlock them but idfk what the criteria for it is. Some get it some dont
@@accelriderx2931 you could do that easily in Yakuza 0. I took it for granted, but i def had a way easier time with 0 with its polished combat.
Yakuza 4 with its wall splat is crazy fun as well though feels like such a breath of fresh air after 3
Can't wait to get to Kiryu part and obliterate everything, pay em back
@@accelriderx2931 skill issue
It's because the remastered version is fucking broken, that shit doesn't as much in the original PS3 release, it's likely because enemy AI and other things were influenced by frame-rate
Man,in kiwami 30 seconds and you already destroyed everyone
10 seconds on Beast style with the enemy swing heat action
tips for having a fun time in 3, I play this game quite a bit and contrary to popular opinion I like the challenge presented.
- Use direstional attacks when in group fights, the ai doesnt know when to block what so when your with multiple people forget about the r1 button
- Learn the komaki moves and use them to your advantage their extremely useful, parry, tiger drop etc
- like in the video take advantage of kiryus other moves like the grabs
- get behind enemies backs lol, i understand the remaster makes it a bit harder to do
- you could feint the the beggining of the combo and hit them with the heavy finish
- get drunk and go ham with heat actions
Use this and have a blast
I've known all of this since i've also played the ps3 version before the remasters.But it would help alot of people in need!
@@Invalidusername24 yup
feinting doesnt really work well in the remaster, unfortunately. not on pc version at least
I'm on my first playthrough on Yakuza 3 remastered, while the combat is much more unpolished than the other games, it's certainly not hard, I pretty much used those tactics except the komaki moves
Honestly most of these apply to all yakuza games
Yakuza 3 taught me how to use grapplers in fighting games
I finished lost Judgement before I beat Yakuza 3 so it felt like I was drinking cement lol. Glad I played through it though. The Yakuza series is definitely one of my favourite franchises I’ve ever played.
Grab moves are really important in those games, the other problem is when they stun you till they drain out half health bar
I love how kiryu picks them up like if they tripped or something
You used the same combo like 4,5 times because that's the only combo that breaks guards. I wouldn't call that an amazing combat system.
People need to accept that Y3 Combat is pretty flawed. And the fact that You unlock the moves that make it bareable so late into the game (K Parry's) just makes it worse on first playthoughts.
This video is made as a pure joke but i do admit that it's flawed. Though i personally disagree for it being bareable because of the dash mechanic being a life saver along with wall bounding to get through early game. I only didn't enjoy the golf part of the story because it was tedious. Though with mods you can make the game more fun i guess.
Late into the game? Dude you unlock them before you even get halfway there
@@simone105 Depends on how much side content you do. I only unlocked those moves in premium adventure.
@@randomduck8679 well that's on you tbh.
@@JayAreAitch I was just stating that story progression has nothing to do with getting Komaki moves.
at the start of the video when he picked up the guy, and then tries to combo him just for him to somefuckinhow do a 180 and block all of kiryu's attacks lol
Worst combat of the series by far
Now that there 3 random low-level street thugs are defeated, I am sure there won't be any harder challenges coming
Such as a boss fight at the earliest stages of the game
Combat is frustrating, you say? Try spending 3 hours trying to beat the Expert Pool player in Rotation. Shit damn near made me burst a blood vessel.
Why doesn't it hit straight??? Pool is so frustrating in Y3 lol
it got to a point i had to configure my controller so that the analouge stick couldnt go sideways at all just to garuntee a straight shot and that didnt even work half the time
They screwed up the remasters for a lot of the mini-games, and in the case of pool the analogue stick sensitivity is off the charts compared to the original games. I don't know if it was ever patched but I just use the mouse and keyboard, which for whatever reason always hits straight. On the keyboard, WASD is equivalent to holding the left analogue stick at an extreme, and the arrow keys are more like half strength, so I pretty much only use the arrow keys. If you're on console however, from what I've been told you're out of luck unless it got patched.
@@Gaff. Nah it's still busted on consoles, for PC though you can use the steam controller config to make sure it can only hit straight. It's definitely doable on consoles though, it's just WAY harder than it should be, Rotation specifically, Nine and Eight ball can be cheesed by going for an early win/break ace in Nine and hoping that the AI makes a horrible mistake and sinks the Eight ball early in Eight, which I can confirm still happens on Expert.
Rotation is just pure hell though, the way it is now it's 98% luck and 2% making sure you don't panic when you can actually win. Thankfully 4 and 5 were a hell of alot easier, I don't know if they patched the pool minigame in those, but you don't need it in 4, as for 5 it was made significantly shorter and I personally didn't notice the same issues I had with 3.
@@BlackEyedJester Funny, I first noticed the problem in 5 and just used mouse and keyboard once I found out that worked fine, and never bothered to use a controller for billiards in any of the other games. I had just done mini-games completely in a bunch of the Yakuza games by the time I played 3 and 4 so I didn't play billiards at all in those till recently, now that I'm returning to those games. But yeah, it's defo a problem in 5, even if possibly less of one. I do know that in 3 the animations are clearly playing at double-speed, so perhaps the physics are more off as well.
Yakuza 3 battle theme goes hard though
And this is not even the best one (which is Crush and Strike)
Playing the game on easy made me enjoy it more
The battles aren't even overly difficult for the most part, just so damn long
Story and funny substories on easy is a great experience. I consider myself a pretty dedicated fan but the "gameplay" on harder difficulties just isn't very fun. Random encounters against people in the street/bosses whose health bars shrink in millimetres are not the fun parts of this series.
@@high440 If you need to play on easy, and no normal or higher skill, to enjoy a game after 2/3 prior entries depending on if you started with 1 or 0 that is the definition of a fair flaw.
I beat that shit on hard
Honestly the damage Kiryu does in 3 is so awful that Easy should the best way to play.
As you can clearly see
Kiryu never kills anyone
Its the shoes
This games combat could've been better if they removed the option that enemies block almost every single one of ur attacks
Well, lot of players just likes to storm in and swing, makes sense AI would block most of frontal assaults.
@Ethan Sifford let me tell u something one thing I hated so much in Y3 is the boss fight against Rikiya or I think against any boss in particular is that if I wanted to dodge and get behind the enemy and do combos on them instead of going behind them my character would do a full 360° and come back exactly where he was and get hit... I don't know why the didn't fix this in the PS4/PS5 remastered version..
@@Mirekluk it's ok for enemies to block, but holy shit, if you're constantly rushing them down with attacks, at least SOMETHING should land sooner or later. No one has 110% defense all the god damn time, especially not basic ass thugs off the street. Guard breaks don't even work, they just recover after you use one and block more... Even if you land a hit, they still just block the rest of the combo.
It's Hard you say ? Just play on easy, I used only (Square Square Square Square Triangle Triangle Combo) every enemy dies on that, problem solved, JUST PLAY ON EASY.
Yakuza 3 would have been one of my favourites in the series if it wasn't for the combat
Tamashiro was the only guy I had problems with or who annoyed me. But yes, the newer combat systems are way better
this game makes boss battles from Kiwami look less frustrating
Personally i treat both equally. Yakuza 3 have annoying enemies while Kiwami have Jingu
@@Invalidusername24 and akai brother
Jingu's the worst. I finished replaying Kiwami like 2 days ago, and it was the most awful boss battle.
@@GonzoInside Yes Jingu is by far the worst. At first I thought it was Arase (in chapter 10) but after my replay of Kiwami he wasn't that hard to beat at all with Dragon Style full maxed out alongside all the other styles as well but with Jingu it's just so painfully obnoxious because of his two body guards plus he constantly fire / throw bombs as well.
@@sharjeelahmed7913 Arase and all the other bosses became pretty easy after I beat Kiwami's climax, but when I was fighting Jingu in my first playthrough the only reason I didn't suffer with him is because I used that shark cannon and a shotgun in that fight
yakuza 3 kiryu: spams grabbing and throwing.
yakuza 0 and kiwami kiryu: "huh? how come everyone is dead I just grabbed an armchair"
on an unrelated note, I miss the qte's at the beginning of street fights
especially the one where you have a headbutt face-off
Lau ka long in kiwami 1: kiryu will be beaten with my skill strength and tenacity
Lau Ka long in yakuze 3 RE: i will win with an assorted weaponry and hyperarmor and alot minions who block alot
yakuza 3 haters when the game makes them use their whole moveset instead of just mashing the attack button the entire game
Cope
the whole moveset in question is spamming throwgrabs and the one single combo that breaks guards
It took me 30 minutes to beat tamashiro. Without double finish the combat is horrible because the ais block can never break
I think this doesnt show the issues with the combat on this game as a whole:
-You start with waaaaaaaay less options, given the exp you have there you are already maxed it seems.
-normal combo damage is low, or enemies are too tanky, and can break your combos easily, sure grab is an option but is way less developed than in y4 or 5
-you are fighinting normal thugs, show the tamashiro fight, that fight made me restart the game on normal when i always play the games on hard, because I couldnt get over it having done all side quests at that point and taking full healing items
I still have ptsd from fighting Hakuho captain on the way to Mine. That guy has cestus and he just stands there doing nothing and blocking. Took me like 30 minutes to beat him lol.
Yakuza 3 gives you an incentive to actually use everything you've got.
Is that why only one of the combos (the only one used in this vid) is viable?
I guess the one combo spammed in this video is everything you've got.
Which is one combo, and 3 parries in late game?
Best I can say about Y3 is it taught me to grab more, watch my back, and figure out viable ways to hit bosses. That’s being generous though because the entire game was a slog I regret playing
That's a weird way to say "spam tiger drop"
Beat the game last week.
I swear my circle button became more used than my square because of the blocking
Yakuza 3 aka This is the one where you wanna use weapons
For me, the issue was the boss fights, outside of Majima and the Kazama fight, though i was an idiot and played on hard so thats my fault, in all honesty. Was a little tedious having any significant damage be from spamming heat actions while drunk in crit health. the constant blocking and the invulnerable unblockable attacks after hitting them a few times was a bit much for me.
Grunts are pretty simple. Grabbing is strong, heat actions knock people out effectively, big guys are when the weapons come out. I only got stun-locked a few times which isnt too bad. Still.. Fuck that game
The only time this game wasn’t hell was when fighting amon
everytime I feel like I'm bad at video games I look at people who don't like yakuza 3 and realize I'm actually really good
Ironic
I didn't realize how good Yakuza 3 looks for a late 2000's game. It looks, *really* good for its age.
THIS is the remastered variant
@@jkeeblaThe original version still looks very good, and i personally likes the original text font more than the new one.
Glad to hear "Sasana goi" is in Yakuza 3 as well. Now I am actually looking forward to playing it
Yakuza 3 Combat is just tekken with less buttons and you can't convince me otherwise
Step-Kiryu-san what are you doing?
if you look at kiryu body in yakuza 3 its like a roblox character,no wonder kiryu getting alot of memes
You can chain attacks between enemies, so when one blocks stop punching his block and go punch someone else.
There's something off with that thumbnail, but can't seem to figure out what
Why's the title in sarcastic quotes if it's true
i never really had any major issues with street battles in yakuza 3 but for boss fights i swear i spammed evade attack for 90% of the time
shame there's no heat suppression and the ground stomp only works like 40% of the time
Yakuza 3 had bussin combat, I actually prefer it over the dragon system
the combat is frustrating early on imo, actually pretty fun and unique once you really start rolling though :)
agreed, the quickstep in 3 is beautifully smooth
@@noon8681 I'm still annoyed at how wack Quickstep cancelling is in 5. At least the rest of the combat made up for it lol
why does everyone always do the same X X X Y Y combo
the only yakuza game where i actively avoided fights.
I find that "air fighting" is much reliable/faster than 3rd finishing blow guard break. Do two regular punches away from the enemy and then do a double finisher towards them. Not only should you do a sweeping kick to them, they shouldn't block/dodge it. I think Hakuho Captain was the only enemy that was just too much to the point where I had to dodge shoulder tackle him to death. Fast, Chonky non-grabable enemies are the worse.
honestly when you start off it is pretty annoying to fight. As you go along it gets better. Hospital fight was when I was liking it the most.
God the entire finale is so fucking gooood
true ! i think the only annoying part of the hospital was the hakuho captain before you get to mine. that dude took me so long to beat bc he blocked and did nothing else
i call this game "grab city 3", because I grab the enemies too fkn much
Me: *hits an enemy 16 times*
Also enemy holding guard: I have no such weaknesses.
Yakuza 3 is the only game where I struggled to beat the final boss
When the guy with the teaser approaches and destroys your health with fucked up movesets
my only issue with Yakuza 3 is that you hit like a pillow.
0:19 you tied to quickstep Komaki dodge shot didn’t you?
If this was 6 there'd be 7 of them and a poor civilians bike would have turned them into paste within 4 seconds.
Then in yakuza 4 Akiyama be like:
*Haha left foot go kick*
i love getting 99.9% of my hits blocked by Kazama and getting countered when trying to grab him
Everyone in Japan had steel forearms back then.
Now there is Rising Dragon that it let less frustating
Convenient that this is gameplay of the random encounter goons and not one of the many frustrating bosses that don't let you do anything besides quickstep + punch in back.
It’s frustrating if you try to play it fairly
instructions unclear, all buttons pressed. quit game and uninstalled after opponent blocked
Just looks like a shell of kiwami 1, you see everything still there
again how is that contradictory ?
the enemies blocked your attacks and you got stun-locked
blocks weren’t even that much of a problem if the fight still ends less than a minute in
@@aegis5986 its impossible to end it quickly when they have some fort Knox kinda defense
He didn't get stunlocked, he got stunned for a brief moment. Huge difference, lol
Thought that was Left 4 Dead for a second.
Ah yes the old light light light heavy we meet again
Tbh, I do have a Kiryu and Majima mod on l4d2
Im trying to just get through the story of Yakuza 3 to move onto the rest asap.
"Blockuza 3" mfs when they find out the grab, komaki parry and komaki tiger drop exists
These comment always doesn't make sense. These abilities aren't even unlocked in early game. Leaving you with a limited combat. Top it all of with the horrendous chip damage. And the broken AI of enemies.
You ever heard of a quickstep? Keep whining that the game is the first in the series to teach you how to effectively fight instead of mindlessly mashing your light and heavy combo, go back to Kiwami 2.
@@anom2619The gameplay is mid dude just accept it.
@@trickyvic6501Maybe it's mid, but it is still a good learning experience. I started playing much more stylishly and inventive after Y3
Bro the sussy guy grabbed you at the beginning of the battle. 🇸🇧
"Nani"
"Uh"
Block block block
Cant wait to finish it so i can start 4
This has to be some easy mode bait or an amulet equipment effect.
FACT: People prefer Yakuza 0 thru Kiwami 2 because the attack frequency is turned down compared to Yakuza 3 and 5 iirc. But playing on Legend increases frequency, and equipping charismatic autobiography ramps it up way past the previous games. 10A project was influenced by criticism of the time
Late reply but no, this was done on Hard with no amulet effect when i played through the Remaster collection. (I played the original PS3 games twice in 2020, couldn't play the remasters because i didn't have a PS4.) I recorded this on the start of chapter 5 (I think? It's been 1 year.) and i don't remember equipping any sort of equipments.
I originally hated 3 when i first played it, and only loved it on my 2nd play-through, because i find it fun and challenging compared to rest of the Yakuza games i've played. What you see currently is essentially the 3rd play-through of Yakuza 3.
I'm on LJ (first play-through) right now, it gives me the same feeling Yakuza 3 gives, just refined, i am playing along with the mod that makes enemies health increase by 2X.
Yes.. the combat is so bad.. I did like 60 something side quest to level up and it barely helps and the leveling up is crap too. I'm just in it for the story
They give you the grab button for a reason lmao
Bro went X, X, Y
and X, X, Y
and Y
and X, X, Y
The game gets a lot more enjoyable after chapter 4, during which you get Komaki's trainings (tiger drop, parry, roll, etc) and a decent amount of xp.
I was ready to stop after chapter 3 and the
Tamashiro boss fight after going from 0, but the combat gets so much better mid game, and I got easier at spotting enemies to avoid (stay on the sidewalk as often as possible, avo8d the people standing in one place)
I just bought and upgraded a lot of weapons
I actually deleted it after that chapter 3 fight, it's just not fun at all and minute after minute I felt more and more like I was forced to play it (combat? 0/100, even tho the story was great up to that point). Watching a full game video on YT before I start Y4 lol
The sooner you get used to fighting without mashing X and Triangle, the better
I think I might just have Kiryu use weapons to try and compensate for the constant blocking
The secret in any Yakuza game on any level from normal 'till legend is speed, even back in the og games without Rush style.
Yeah, it's kinda easy when you spam the notoriously effective combo over and over again.
At no point was Y3 as frustrating as man in black in Kiwami 2 or late game Fist of the North Star.
I swear to god kiryu can punch a tiger and stop it but a common thug can tank his hits liek nothing
God bless the thumbnail, we truly live in a society where lfd2 thumbnails are used for Yakuza vids. Just kidding, loved the vid. 👍🏻
The amount of times id get railed by enemies in legend is just sad
me who just mashed buttons until their guard was broken for like 1 second and got in a single hit at a time:
Aaah yes... that one combo and grabbing....
Surely an engaging combat....
Doesn’t really need to be that one combo, this one uses ST and SSST on chapter 2, completely vanilla outside cosmetic mods ruclips.net/video/h6mBNkT3R1k/видео.htmlsi=GEX89OmsRekp1BWi
Bro did this man help the guy up after throwing him like a sack of wheat? Unreal.
I really want to play this one for the story and all, but God people saying the combat is that bad at times. But I still want to try
What were you even trying to show with this?
Yakuza 3 is about grabbing
And wall bounding!
And Komaki parry
Tell that to bosses in heat mode, or even better, the obese guys
The 'just use grab' argument that all Yakuza 3 fans use gets absolutely destroyed when you tell them to complete the coliseum.
This is why the tiger drop exists, to spare you the pain