Doom II: Stardate 20X6 - MAP03: Foxhole - Ultra-Violence 100%
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- Опубликовано: 7 сен 2024
- Wad: Stardate20x6.wad
Author: Ribbiks
Download link: www.doomworld....
This map is played on Ultra-Violence with 100% kills and secrets, no saves and a pistol start.
The full playlist of my Stardate 20X6 playthrough:
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Breaking News: Vytaan is now officially a wall-texture
help
13:24 "Is there stuff here? Don't think so..." -> (Medikit): "Am I a joke to you?"
LOL, the facerockets really elevated this one. First playing catch with a cyber (7:10), then two tag-teaming revanants (12:45), and finally a perfectly rebounded lost soul (24:19), each timestamped for extra comedic effect. 😂 Well done single-segmenting the run with each of those glorious moments!
Thanks, I made sure to rewatch them all :D That was a lost soul on a mission... 😅
23:21 Boy, the satisfaction from that one rocket 🥰 I can hear the "ULTRA KILL!" from the UT99 announcer echoing with extra bass in my brain cavity.
I said Stardate looked ugly with its use of wood, but that's thankfully not every map. I met this wad through decino's playthrough and while neither Amethyst 2 nor Mud Bunny sold me on it, Foxhole actually did. The texture usage here is top notch, the fights are more exciting than puzzle-y, and Ribbiks thoroughly nailed his choice of midi. Swear to God I will never get tired of Icicles.
Map07 looks pretty nice. But overall, this isn't exactly ribbiks's best looking WAD.
20X7, however...
I don't think I ever got a quadruple kill on Hell Knights like that before with a single rocket! 😄
Agreed, this one looks great. I appreciate how Ribbiks made most maps feel pretty different from each other, both from a visual and a combat perspective.
@@TreuloseTomate I agree. Overall 20X6 is his ugliest offering.
I just wish 20X7 had the navigability of its prequel. Progression on that wad is so unclear as to be cryptic.
@@DinnerForkTongue Iirc, it's only map 02 that's a bit confusing.
Oh, and by the by: the flyover intro was looking extra fancy today! Don't think for a second that I didn't notice the lightshow from the dynamic lights, mister 😜
Hah thanks, I didn't change anything though. The Cameraman mod only works in GZDoom (well, it *can* work in DSDA but it requires demos and too much effort) and I'm basically using default settings. :D
@1:21 Doom Guy: Lay back down, Bone-Boy!💥💀‼
@11:31 & @11:36 REEE OWWW‼
That's a very accurate description of the meow... or REEEOWW as you said x)
@@Vytaan LOL!
Eek! Rocket attack! Awesomely strange map with lots of puzzle fights. Gg!
I was really hungry for rockets in this one! 🚀
@@Vytaan 😄
Oooooh, a familiar MIDI! It's Icicles by James Paddock, also used in Speed of Doom and Community Chest 4.
Dang!!! That one rocket 🚀 killed about 4-5 of those barons, just don’t eat a fatal one of your own 😂
Yeah, that rocket was juicy :D
Regarding the secret you open at around 16:15... there is a way to tell and it's a pretty obvious one: It's the only part of the wall which does not have an armour bonus in front of it but a health bonus! Just wanted to defend old Ribbiks here :P
Ahhh, that explains. Thanks :D
23:21 nice
Rocket eater!!!
Professional rocket eater* 😎
There are a lot of fouls going on in this doomskitball game.
Hey Vytaan, as you exited this map, it looked like there was a little alcove in the wall on your right. Is that anything of note at all? Was just wondering if it was an unmarked secret or something.
I'm not sure! I'll have to check later in the map itself.
7:14 Speaking of losing health... D:
12:42 Semi-blinded by Red Screen Gaming? :/
Both of those moments had some very accurate commentary in hindsight... 😅
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