TeaTime : The GW1 VS GW2 Debate! With Doom Box, Nike, Vallun And Daelin Dwin!
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- Опубликовано: 23 авг 2024
- THE ULTIMATE QUESTION - YOU WONT BELIEVE THE ANSWER 5 OMNICENTRISTS GIVE YOU
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I agree with boom box, they reduced the game complexity a lot, the amount of skills that one character can have is huge in gw1
And you only use 8 skills that aren’t even use yours
My complaint with GW2 is in dungeons I never felt part of a team. It just felt like a group of five dps happened to be in the same instance and we just dpsed the best we could. Maybe the warrior would throw down banners but it felt like no one had roles on the team. I know that is probably the intent but I didn't feel important on the team. Whereas in GW1 you'd have moments where you were glad you brought along an assassin to tank, or a arcane echo meteor shower ele as a good nuker.
Fort Aspenwood is one of the best game modes ever.
HA
loved that mode. used to run a trolly para resser there, among a ton of other weird builds. not enough theory crafting in gw2 so i don't like it as much
Man I loved all the factions PvP game modes. Looking back on it I think they were especially huge for the game. Unlike the other PvP modes they are kind of a 'meme pvp' mode. Here, you mix veterans and newbies without any / much salt. It's brilliant.
Gw1 combat system is crazy more complex than gw2, this was probably in favor of balance, but lost a lot of interest
I loved the fact people could create amazing builds by mixing up the classes and powers in GW1. GW2 just tells you, do this or you will be limited, it just gives the illusion of skill tree choice.
GW1 is really very strategic, there is nothing like it. Not just the sheer amount of builds, but just think about the diversity of roles in PvP especially Guild vs Guild. You have builds dedicated to running a flag, teamsplits etc..
If they gave GW1 the movement mechanics of GW2 and it got a modern graphics facelift say from Unreal Engine 5 or the like GW2 wouldn't even get a look in.
I would quit my job to play full time for a year at least lol
I prefer the gw1 way of doing attributes, professions and skill acquisition and build making.
Also I use gear drops in GW1 more. In GW2 it feels like loot is just ultimately crafting materials and gold.
GW2 loot is just a bunch of mats and then you have to figure out what the mats are actually for. It's overly compicated. The main redeming aspect is that the economy of GW2 is very stable. It's really impressive for a MMO.
guild wars 2 is in maintenance mode
Aged like milk
secrets of the obscure is abysmal@@heraclitus4884
Unfortunately aged like wine
The best worst hot take
One of the big problems I see newer Guild Wars player having, by which I mean those who mostly learned to play after Eye of the North released in Autumn 2007 is that they play the game like its a checklist, like they are following a walkthrough for a JRPG, you see this with the amount of people doing GWAMM. It leads to players just loading up builds from PVX wiki and hoping for the best, they never learned how to use tactics and think about whats actually happening in the game such as how aggro works, how skills interact, how to counter certain enemy types, how certain builds can fail to work in some situations, why certain team comps don't work or why groups of players fail missions. This approach to playing GW1 means people don't enjoy the game as it was originally meant to be played, which is not heavily relying on the henchmen and heroes, When the game was at its peak most story missions were played with full teams of players and the builds they used were completely random which made it more fun and interesting. The game was very challenging at that time ( power creep ) which really enhanced that whole experience, I remember Dervs and Assassins frequently getting 2 shotted by powerful enemies like the Terrorweb Dryders in Gate of Pain, while the smart players would struggle but generally not get humiliated. Nowadays Dervs just tank everything and Assassins can often do the same, but when factions launched most assassins actually had to play like an assassin, jumping in and out of combat to survive, picking the right moment and avoiding aggro and AOE, which made them more suited for PVP than PVE. Dervish was similar, it was tricky to use effectively, much like mesmer and ritualist, but many noob players picked it due to the 'cool' factor.
Many mmos like GW2 are designed differently in such a way that you just follow a procedure or 'rotation' and do the dungeon mechanics and thats how you win, there's often no room for impromptu tactics because the dungeon was designed so you can only win in a certain way by each player using their class in a specific way, and typically that doesn't give much room to compensate or synergize with the abilities of other players, this is where GW1 differs greatly from a game like Tera online or FFXIV.
well put. The current meta builds in GW1 simply work too well. No adaptations or planning required. IMO a lot of it comes down to ST Ritualist making everyone a tank and mesmer heroes providing too much shutdown+damage. Not to mention the insane powercreep with PVE skills (especially anniversary elite skills)
This is 100% true. I struggle with the game too much because of this
Guild Wars 1 is an artifact at this point, wish they continued expanding gw1 instead of making gw2. The PvE and PvP felt much more intensive in gw1, I enjoyed the intense difficulty to master the game. They dumbed gw2 down so they could make more money off casual gamers which makes sense as a business. I remember new living stories coming out and completing all the new content within an hour of release. I know Doom box and Vallun very well, I played PvE with Doom and PvP with Vallun. All there was left to do in gw2 was achievement score for me and that got old quick when they made black lion skin achievement score and legendary weapons. Went full cash grab. For me both games became very stale and I held on so long because of how great gw1 was. Doom probably understands me the most because he is a veteran guild wars player like me. Margonite T-Pose.
The story was also much much much better than GW2.
One thing often not mentioned as people tend to talk about how good the gameplay/design of Guild Wars 1 is.
I do not know why, but i bought GW1. My old friend from ages past tried to get me to play the game, like 10 or 11 years ago? But i thought it was lame and wanted her to play wow instead. Now here i am, a 25 year old boomer who just dropped 40 dollars on a game because fuck it why not, Doom Box says funny things during his play through.
The two biggest things I personally think about most between the two:
1. The lack of shutdown classes in GW2 (mesmer/necro hexes, mesmer/ranger interrupts)
2. The lack of dedicated healers in GW2
While I understand that GW2 is more individual rather than team-based from a PVP perspective, having more defined roles and class variety forced team play which is one of the most fun aspects of GW1 in the first place. So if you're fine not participating in team play and having a solo experience then I can see how those things wouldn't be missed.
I personally miss GvG and HA where you could play those shutdown roles like PBlock mes, a hybrid of damage and interrupts like Burning Arrow or Cripshot ranger, dedicated healing roles like infuse or RC monks, and had a clear definition between frontline, midline, shutdown, and healing roles. Or you could forego those things entirely for more spike damage but then be susceptible to a mega good shutdown player or two. The classic balance team comp of 2 warrior, 1 ranger, 1 mes, and 1 ele was always a staple of the meta even when condition spam or spike builds came and went because those builds could be countered by shutdown or by another team build archetype entirely. It gave you the opportunity to just spike out their key player while shutting down a healer if you were skilled, for example.
My problem with WoW PVP was always that classes could do too much and you never had to make that big of a trade off when choosing a team composition and GW2 trended more toward the jack of all trades approach that WoW has always had. I also think organized PVP is superior to world or mass PVP, and I think the popularity of MOBA games proves that a lot of people agree with that idea.
And the dual class system allowed healing classes to actually get through PVE with interesting builds. Without the dual class system, they basically HAD to get rid of a dedicated healing role so that every class could actually make it through the PVE content. I guess monks did have the smite attribute skills, but they weren't typically how you played through PVE on a monk.
12 man Urgoz runs was actually pretty fun. Thinking about it makes me want to go back and see if i can solo it with heroes. GW1 was really fun when it was active, it wasn't always you can solo everything even when it was just henchmen's, you did story missions with other people, i made some friends while doing those. Heroes was kinda a double edge sword it added longevity people can keep playing GW1 too this day but at the same time made people less likely to group up unless it was something hard like Mallxy.
Ahh Urgoz... when everybody was looking EoE and Trapper rangers more than Monks 😂😂
Before Ambraces took over the market.
The good days 😁
"Removes class Identity from the game". Well what the fuck do you think E-specs do? Gives traits, mechanics and weapons from other classes to the rest so they can do the same damn thing..
i played gw1 for 8 years and i deeply miss it. was the most fun mmorpg ive ever played. ive tried gw2 and it just doesnt get me off. i was in a couple top 200 gvg guilds, i miss its old competitiveness and how social it was. dual classing was honestly my favorite thing. if it got revitalized or if they decided to do something with gw1, i would be on in a heart beat. my biggest thing, gw1 based their skills and such around the class. weapon swapping was a thing, but it was a niche. they took that niche and made it a major mechanic in gw2.
yes they messed up GW1 with the release of Nightfall and introduction of button spamming skills like the fire skills ele.
@@afrules9097 haha i still remember taking a dervish into arenas. just bunker your way through.
@@afrules9097 Nightfall brough so much to the table though in terms of PvP.
I don't agree the spammy ele skills (I'm assuming you're referring to SF) ruined the game in any way.
GW1 is the only GW game out there as far as I'm concerned.
2:08:33 Thanks for shouting out to us runners. Such a Damn rush!
you also had stances for gw1 and enchantments and conditions and counterattcks and first hand attacks... and secondary finisher attacks u had burning condition and different colors and shit with your health bar and different sounds when u were suffering or benefiting from spells.
Guild Wars 2 is a good game but a bad sequel
With duel classes i never saw it as gaining more skills, I saw it as two classes becoming another one. A W/M axe user played differently then my favorite KD/AS warrior.
Heroes in GW 1 wins the debate forever.
Interestingly it was a real life woman that got me into GW 1. Maybe she was the only one?
PVP was the point of Guild Wars originally, hence the name GUILD WARS. Guild Wars 2 sound like they probably should have just changed the name to something else.
Interestingly I had plenty of female friends in GW1. Half of my officers in my guild were women at one point. Seeing as Nike commented that it was a sausagefest, that was never my experience with it and still isn't.
I love both games but what most likely bugs me the most with gw2 is the reward system. Everything feels so streamlined. In gw1 you farmed Dungeons for certain skins that looked really nice and are super rare, you knew whenever opening that dungeon chest that this certain rare skin could drop. In gw2 i do not have that thrill i never /kneel in front of a endchest in hopes for something good. I never optimize groups to get to said chest faster and repeat stuff endlessly bruteforcing that skin to drop. There is no moment where u stand up and do some victory dance cuz it finally dropped. Whatever content you do its only getting you a tiny bit closer to whatever legendary you are crafting right now or whatever BLT-Skin you wanna purchase. Like raids would be infinitly more crowded when the loot would be better. Say they add a NPC that sells weapons that are visually on legendary lvl for 1 ticket that has a super tiny chance to drop in raids. said ticket would not be account bound. and that ticket is not guarded behind weekly or daily restrictions you have the same chance every time you complete a full raid.
Yesterday, I went back to my old GW1 account and I was playing with my old Ritu (I really miss healing classes in GW2 (sorry the soft healing class like Druid is not really a healer... anyway)
From my POV the big big big problem between GW1 and GW2 is the difficulty. GW1 was 200% more difficult and less spammy because it was more focused on thinking your build, your team composition and thinking what to cast or not because you have to manager your mana.. etc.
The other big big big problem.... is GW1 is more Group content focus over GW2 it is a very solo game focused (yes there are raids and fractals.. but again ... that vs the GW1 muahahaha nothing to do... )
And finally, the big turn off I have with GW2 is how KOREAN it looks like. ex. wings and bright everywhere everyone.. Hi it is not Aion... too much Korean style form my point of view... I really miss more GW1 art like medieval/fantasy and not Aion/ Tera where you can see a charr with wings.... I think too much.. but I guess people love that..
I agree on 100% with you. I loved playing monk, agree about difficulty and I hate when I see pink chair with fairy wings .. cmon
Loved GW1 and its build of abilities, you can try different combos since you cant carry all of them in your adventure. GW1 was miles better, even though it wasnt much open as GW2 is and it never needed to be.
enchantments were the opposite of hexes so most likely u would have enchantments for certain gw2 classes and some classes would have hex removal and some skills might just be condition removal.
The discussion got better as you went along. Near the beginning i was thinking it would be more productive for gw1 enjoyers to focus on what was special and unique about the game, rather than basing arguments around gw2 missing the beats gw1 was going for.
I remember when Anet announced GW2, they said they got rid of auto attacking. Lekw. They replaced a skill slot with a literal auto attack which some classes mostly spam. I think GW1 had a better combat system. I miss healers. I miss the energy system. GW1 had some real pvp. I remember coming home from school and booting up gw to watch guilds pvp while i did homework... before the age of youtube and twitch, i had gw1. When everyone is the tank, healer, and dps... nobody feels special. Ya we sorta have healers in GW2 now but you can play realistically play 100% of the game without "healers". Also, I kind of feel like there is a lack of idk immersion or class identity. I think a lot of it has to do with every classes resource system. Everyone mostly just uses cooldowns and nothing else. A lot of abilities have the same feel idk. Like i said, every class is a healer, tank, and dps... with the only real resource being cooldowns. The classes that attempt to have a resource, it really feels sort of secondary. Most of the top specs are all melee focused. We all use the same gear mostly. Theres no real vertical progression. Most of the cosmetics arent achievable through skill or achievements, theyre earned through gold or $, so the game is basically a gold farming simulator. idk i could go on but this is already a novel.
That was my biggest gripe - playing infuse healer or prot monks in GvG and HA was really fun and required skill.
I think it is an interesting observation that having weapon skils instead of builds is more casual friendly. Which makes it even more ironic that Arenanet originally said this game was going to be Esports. Then again, chess is simple, but hard to master.
oh yeah doom box, the legend and mr i make a second account, this is gonna be good
It’s crazy that these podcasts don’t get more views. I wish GW2 would pop off and become more mainstream so yall would get the viewers you deserve.
Gw2 requires too much brain cells for the masses
Gaming in general is dissolving right now and changing to mobile gaming DO YOU HAVE PHONES
Hah, good one.
Hey teapot, about the living story kind of meme, I always thought both season 1 and season 2 had a good reason for why they were done the way they did. In the kind of way that, s2 fixed s1s replayability issue, but lost all the magic of an actual living world.
It'd probably be a good idea if they did season 1 how it was, and then when an episode ends and the map changes to normal, introduce an instanced version of the story, such as happened in Lions Arch personal story. What's the hot take on this idea?
I thought a little about the PvE-experience since yesterdays stream and you calling GW1 a dungeon-crawler (which is actually valid, I just never saw it this way).
Imagine you and a couple of friends (lets say 3 or 4) want to play a game *together* and none of them had ever played GW1 or GW2. Which one would you go for? I would pick GW1. There is a lot more engaging content from the very start. Quests and missions are interesting and for beginners kind of hard. With one player (you) knowing the important stuff it wouldnt get frustrating though. Also, the interaction between players is much more direct (player 1 gets this boon, player 2 needs that healing ...). It would already be ages of content just getting through the first campaign.
I did something similar with some friend and Lord of the Rings Online. It didnt quite work out because we got very bored leveling and not having any challanges on the way. I fear GW2 would be the same problem, even worse because there are no quests and very little direction. The dungeons would be kind of interesting on the way to level 80, but thats pretty much everything. The rest of the leveling experience is map completion and at best some interesting/entertaining event chains.
Anybody has thoughts on this?
no mention of prot monk? strong proactive healer that makes anyone a tank temporarily. Best healing class. They got rid off it because they didn't wanted less dedicated roles, but now they have roles in gw2 anyway
well to be fair this was video 2 years ago, but this is a good video.... i made a comment above..... anyways u are totally right they didnt want to have less prestigous characters, but the problem is they made every class feel the same way in gw2
16:15
Critical Strikes Assassin with Disrupting Accuracy and needling Shot from Ranger. It wasn't popular but it worked AND it wasn't nerfed as far as I remember. And it used more skills from its secondary profession.
Doom box is a fucking legend
Really enjoyed this conversation
Guild Wars 1 movement is a perfect metaphor for Einstein’s theory of general relativity. No Z axis is perfect for simplifying and explaining how gravity works. So by default, gw1 wins due to its scientific potential.
37:00 technically Edge of the Mists WAS season 1 and part of the content. I do recall taimi being there
And now it's back! I just played that story mission. I didn't know about edge of the mists before then, I always went straight to a main map.
Nice input from all of you
COOM BOX!
asdf hjkl legend
This discussion made me try gw1 after writing it off in its heyday. In retrospect you cant really compare them cause they are completely different experiences sharing the same lore, but I have to say.. I think gw1 is actually better... I actually think its got better combat as well, gw2 always has felt a bit wierd to me the combat animations are really awkward and the sound effects are so weightless. Gw1 is such a unique game as well there really is nothing else like it while still having some of that old school mmo feel where you jave to approach each situation with tactical care
what i think you and most people fail to mention about gw1 combat was the actual down and up arrows for health regeneration or health degenerations or if you were hexed and had health degen froma. mesmer your health bar would turn purple and show down arrows, and if you were bleeding pink health bar down arrows, or if poisioned u had a green health bar and down arrows, or healthy blue health bar plus health arrows.
1:50:00 Agree, we need more physics in-game. Currently playing through Outward with a friend and just the feeling of "trading" stuff by just dropping it on the ground instead of some interface is soooo satisfying.
Probably would be super hard to implement in an mmo and people would abuse it to ruin performance etc.But if the feature is enabled, it could probably be programmed with multiple cpu cores in mind.
Brings me back PVE as I was a Mesmer main I would use a ebon-sin generator with some other summons and let them and the heroes to do my work for me . Of course I had my farming builds for other classes to do underworld and FoW runs.
didn't realize how wrong some of these parts are. even some of the most straight parts like "there's a lot of stuff you can't solo in GW2" which isn't true. You can solo strikes. You can solo Raids. You can solo fractals. You can solo bounties.
You can solo. I and many people can’t
Whaaat there is a DoomBox, i love that guy from years ago
i just want to play a dervish in gw2
What's weirrd is that there is a dervish boss you just can't be one yourself.
having sprint, or dodge as its seperate skill for rangers only made pvp experiences unique for which class u play in gw1
Imagine naming your game guild wars 2 but not having GvG
They do. It’s called WvW
@@youtubeistryingtocensorme I have thousands of hours in gw1 gvg as well as gw2 wvw and leading gw2 “gvg” guilds but it’s not the same as the original gvg like doom said, stronghold was the closest thing they gave us. Gvg until recent years was never acknowledged or sponsored by arena net. Since the games inception it was ignored by the devs.
Your comment is ignorant to think they intended an open world sandbox PvP as guild vs guild.
Love how Doombox is just a Paint character
4:22 ;)
gw1 pve and pvp were combined for capture the flag control point pvp game known as AB'ing they had npcs guarding control points instead of GW2 having npc on random walls of main waypoint control point in GW1 they had more strategic npcs guarding control points, meaning that a solo roamer in AB'ing gw1 had to have a pvp build no only for solo scenarios but good enough to kill a 6 npc control point and take on a enemy player....
Something that always and still interests me is the Resurrection system, I do think the gw2 version is better and requires more teamplay. But I really really loved the original with Having to decide to take up 1 (or more depending on profession) super valuable skill slots with either a Hard Res Signet or a Soft Res skill.
I think my favorite part was the big nose guy trying to go all MUH GUILD WARS ONE and TACTICS. And the Skinny fella was all, But did you ever trying thinking before? Watching nose studder over his own words before shutting the fuck up was great.
Every time this Vallun guy talks is like he's telling someone their mom died lol
what gw2 pvp does to a man
gw2 is better in every way except the one that matters most, complexity. gw1 had it. quadrillions of possible skill combinations.
of course this is the biased opinion of the world leader in random arena for the first several years of the game. -Cosmic Voodoo
the z access of gw1 was only a BAD THing because of gw2 coming out back then the z axis was a cool thing that we wanted updates for in gw1 instead of just moving to gw2
No open world group pve in gw1 also sucks. No in game mail system. No auction house
@@youtubeistryingtocensorme i disagree
There’s no debate. GW1 is 9999999 million times better then GW2.
Wrong. Gw1 is overrated
32:25 "doomed themselves from the start" ----- from Nike and is 100% correct.
Pfff you guys are only GWAMMs?
I got 35/30:
"I Have Titles So Awesome They Make Kormir Look Like A Hobo "
I don't see the problem with dual classes. Just do it like a old mobile mmorpg did it. You hit a button, and you switch classes. Basically, like a template with a class in it.
Also, in that old mmo, the dual class had its own progression. But i think that'll be very complex for GW2 since it's a much bigger mmo than that old mmo I used to play.
It's easy, both games have their place in the market. If you're an average mmo gamer, you play gw2. If you're a Chad mmo gamer, you play GW1
I have 39 maxed titles could get another one which is ldoa in pre searing 😂
Ashes of Creation is doing dual class and returning to trinity.
this guy said that secondary didn't add anything to pvp ? what about monks using return and shield bash ? elementalists using mystic regeneration, touch ranger, illusionary weapon ranger, bunny thumper build... back in factions I was able to solo a warrior boss ( sskai ) as an assassin by using a mesmer skill 'ignorance' to disable his healing signet, many such examples. Gw2 didn't even try, it essentially copied what was popular i.e. WoW except instead of 3 talents trees you just had 3 weapons. At least in Wow it was kind of interesting because you could use 50 different skills, but in GW2 just 10. You guys say the action combat is good but it seemed really basic to me, just dodge at the right time to avoid being 1 shot killed . Other games like Tera did it way better.
The combat in gw1 is bad. I don't know how people can see it as good. It was slow and clunky. Yes it had interesting skills, that wheren't balanced at all and they didn't chained together well. And I played Tera, their dodging system was literally the same. And it's the same with dark souls, they are all the same mechanic. But you had classes like the gunner or whatever was called that would destroy any other class when it came out and you didn't even had to move. How was that better? You would class like the double swords one that would jump around everywhere but you would take damage either way and you would need to do a specific combo to do any damage while the gunner would just spam one button and clear the contet....
another ez debate victory, just sit on the fence so I win either way
You could say.. you stole that victory
reported to the debate police
@@Sno4opy He shadow stepped out long ago
why dont you do a live stream at FA event ??
gw1 Ab'ing 12vs12's >>>>>Gw2 WvWvW. and bruh 29:57 you don't even know bro back then we never even had youtube guides on builds, we had to have friends who gave out guides, or secret builds, or u had to put in the time and hours to think about what builds would work in a low level-pvp 4v4 random arena. with 3 random teammates...
i think it is dumb they didnt continue gw1 lore sunspears from nightfall to gw2
The whole WvW/GvG/Alliance battles discussion that errupted was both interesting and saddening. It kind of highlighted alot of why GvG and by extension WvW has become so underrepresented and misrepresented in GW2. On the one hand the panel is talking about all the interesting intricates from Alliance battles in GW1 only to make a full turn and bash WvW/GvG for just being some mindless rush game. This couldn't be further from the truth and it's disheartening to hear those comments paraded around so often from people who have never honestly tried it or even paid enough attention to see others play it. On the contrary, GvG in GW2 has been a perfect example of where the depth and richness of the combat system has really worked. No other "mode" either in- or outside of WvW has used the excellent combat system in the game to its full potential.
The strategy, tactics, compositions and build crafting meld together in a very good way here together with the highlighted stuff in the combat system (combo fields, downstate etc.). In the old 25v25 or the HoT-forward 15v15 scenes every piece of that 15-man puzzle has had a unique role and often times those roles have been intricate, interesting and unique within the game as a whole with multiple layers and phases to how things are designed, approached and played, where eg., the squad has specific parties and in the parties are specific roles. It has also, with some major exceptions when balance hasn't been up to snuff, offered alot of flexibility where different 15-man comps have been reasonably balanced against oneanother so when there have been tournaments the top 10 or so groups have had 5 completely different concepts and even when groups have played similar concepts there have been notable variety between their compositions and tactics.
It's just that people who don't understand it keeps putting it down, both players, community contributors, partners and developers.
Beyond that you are also touching on another interesting bit here and that is what sort of role it should play in the game at large. I think it's fair to allow it to be community driven first and foremost and existing within WvW as a side dish. That is how it has worked and that aspect of it has worked well. What hasn't worked well, similar to sPvP, is the lack support in framing it. The tools for allowing the community to run it as events on the side have been lacking - ladders, a framework to help run a tournament (like a swiss or double-elim system) and even just a fully functional environment to run the events in. It's obviously hard for people to understand why OS-A, EotM-A, GH-A or any other half measure has made it difficult to organize events if you don't really play WvW and have never tried a GvG or more a spontaneous skirmish between pre-organized groups in WvW. Let's just leave it with that it is suffice to say that each of those measures have simply come short of letting the community create its own events. There are bugs with getting onto the maps, there are physics issues, there are ruleset issues (interference from outside, crowding, queueing etc.,) and first and foremost there are matchup issues where groups try to find each other but are simply locked out of matching up or locked behind gem walls to do so.
Ps. Beside the 25v25 or 15v15 scenes there have almost always also existed a 5v5 scene (and occassionally there has been a 10v10 scene).
The take here on "GvG" in gw2 is ridiculous and a shame.
Finally on RUclips
40 mins in. I think gw1 is better but damn vallun needs some backup here 😂 poor guy is defending from 3 ppl lol
When shatter is an alright question not everyone plays the game by having a guide up 24/7 or uses builds from meta some people like to play the game. If you just going to follow other people builds etc maybe should just watch a video and not play.
Gw2 another mmorp if its better then other mmos? Depends.
Gw something else. You can name whatever you just can't compare it to any other game.
Y’all really didn’t touch on story
There are some things i miss about gw1 but gw2 is the future.
isaiah cartwright can't balance games. Never could! Morello should go to jail for what he did to smiters boon
The devs expressly stated that dual classing was one of the reasons they needed a fresh start with GW2. As cool as it was, it was unsustainable and unbalanceable.
Can you imagine having to design a new class with hundreds of new skills that wont break the game when paired with ANY of the other 1300 already existing skills? Its beyond human capacity to expect, and with the new classes system in campaigns that problem would only continue to escalate.
We can argue all day about which game is more balanced, but hands down GW2 is more balanceable.
"As cool as it was, it was unsustainable and unbalanceable. "
People are playing GW1 right now, sounds like it is sustainable and even if unbalanced it's not unbalanced enough for people to outright drop the game.
Just another cop-out of the gw2 team.
@@Scrubwave its only sustainable because they stopped development on the game before it became bad. It was a good call.
Sustainable doesnt mean players continuing to play, its on reference to continued game development.
It is NOT one of many cop outs. It was a somber, and educated decision. Im sure nobody at anet wanted it removed, but it was ultimately bad for the game.
Gw2 needs hero's.
stfu
I'm hearing good keywords here.
Boomer, Gw1, Gw2, Wow classic.
I gave it a like.
Seems a bit elitist for Guild Wars tho, I mean, WoW was obviously the more serious MMO title.
I like Doom Box his videos tbh
DOOOOOOOMMMMM BOOOOOXXXXXX best gw youtuber what a chad
Guild Wars 1
Doombox and wooden are Gw1 vets but noobs
Doombox lmfaoooo
Lmao me as a woman watching this playing gw1
Lol nike put vallun in his spot
I played GW1 for many years, but GW2 completely took the formula, tossed it out, and actually made a damn good MMORPG that was VERY different from the original game. I think a lot of people assumed that GW2 would take the ideas of GW1 and run with them, but there was no obligation for Anet to do this. They created a stunning MMO that was very different from the original game, and that is perfectly okay.
objectively speaking Teapot is wrong about combat being all around better in Gw2 because skills were balanced for 3-4-5 different pvp modes in Gw1 rather where Gw2 objectively speaking pvp was balanced for 2 games modes and that entire PvP skills were added to Gw1 where PvE functioned completely differently .... You could for example have a viable monk, paragon build for PvP and be weilding a spear... for example.
Almost 3 hours to say simply "GW1 is better in every thing ever except in be casual friendly, but that isn't a virtue so it doesn't matter"
Every GW1 vet ever.
I play GW1 coming from GW2 and didn't pass the tutorial area, not because it was hard (it was baby difficulty) but because the combat system was boring AF.
So I'm clearly in the wrong because I don't enjoyed the perfect masterpiece that is GW1 and still consume that garbage that is GW2.
What am I doing wrong?
What are you doing wrong?
Well for starters you didn't play past the tutorial. Kind of hard to pass judgement on a game when you barely even tried
@@DoomBox I have a pretty solid notion that I'll going to like a game after a few hours of play it.
It was true with Metal gear Solid, Metal Gear Solid V, Skyrim, MediEvil, Bloodborne, Minecraft, The Last Guardian, Dead Stranding and so on. The only ones that I find it boring to play (beside GW1) was Skullgirls and Elder Scrolls Online. And that last one I really try hard to find it fun, but with no avail.
So you're sure that it will become more engaging past the tutorial?
@@GonLizio9 You need to change your expectations to like gw1. You cant go in like it's another mmo, or you will 100% find the combat and the game boring. At the beginning you need to think of the game like it's a single player rpg, kind of like Divinity 2. Give it 2-3 days instead of 2-3 hours to see if the game has to offer something you might like
Random arena was good in gw1 but i do feel people were quite rose-tinted glasses about the other modes. Especially bringing up things like red resigns, the bots in JQ/FA which were essentially PVE modes too.... Dont get me wrong i enjoye them but gw2 pvp feels better to me
I see Jade Quarry and Fort Aspenwood as precursors to WvW. The barrier to get into PvP (or pseudo-PvP rather) is much lower in JQ, FA and WvW because you will be able to do something somewhat useful very soon.
The bots are very annoying for sure, but thats another issue ...
The only real PVP modes in gw1 were GVG, HA, and Team Arenas. Everything else was a side game. When TA got too degenerate to balance they just deleted it, and replaced it with Hero Battles which was really trash. My favorite is talking to GW1 people and they say they "loved pvp" but they never GVGed and their only pvp experience was fort aspenwood or Alliance battles.
GW2 PVP ist a complete joke, compared to GW1 pvp.
gw 2 skills are dogp155 long live gw1 dual professions
Also allies like Rurik, Togo and Kormir were practically useless
The utter lack of balance is part of the problem in GW1. You can’t even use martial heroes because all the caster heroes are overpowered. Also unless you’re a hardcore no lifer or have been playing for 19 years you can’t solo(as in no henchmen or heroes) the open world maps and missions. Also guild wars 1 doesn’t have world bosses
I'd say most of my me + heroes 8-man teams include a melee or at least one martial.