Well done video , ,I like to play the PS-One version of QUAKE 2 on my PS-2 where I can turn on extra smooth textures and faster disc load speed , , , is best on a 27in CRT monitor (tube television) PAL or NTSC , , ,👍👍😎
In PSX version you could disable left stick and use d-pad for strafe and forward-backward movement and right stick to turn and look up and down, which is somewhat resemble modern dual stick controls. I actually played the game like that in my childhood because Alien Resurrection already had that in mind. And no one who review PSX Quake II doesn't seems to notice that, it's strange.
I was actually just about to comment this It's strange how many people don't even realize the option exists It's the best way to play this port without the mouse
Quake 2 on PS1 was wickedly fast. I wasn’t expecting much from it when I received it for Xmas but was blown away! This was actually my favorite version of the game.
I used to be highly critical of Quake 2 N64 due to its lack of animation and heavily cutback textures BUT now I think it's absolutely insane that Raster fitted all this and the REAL Quake engine into a tiny 12MB cartridge. Hats off. The PS1 version was a smarter port, a custom engine, frequent loading, smaller bitesize areas to allow the game to run well along with smart cuts but the N64 got a whole new game in the same development time frame.
After much deliberation the n64 version is better in the most important areas and music is not one of them but then again ambient sounds are more realistic on a space station
the ps1 version is the best because beyond performance, resolutions, etc., it is the game version that is closest to the pc version. enemies, areas, weapons and especially the soundtrack are faithful to the original. and this is demonstrated by the fact that the ps1 version has not been included in the remastered precisely because the two versions are almost identical. in fact, the N64 version was included in the remastered precisely because it is just another game. the N64 version is a quake 2 for kids. . .simpler and more immediate. between the two, the ps1 version is unbeatable.
Ive only ever played Quake 2 on my 64 but for 10 bucks it was worth it I love that it has fully customizable controls for a n64 game I set the c pad up like a second stick
@@Vakantscull I always recommend the Brawler 64 control by Retro Fighters its a great controller it has a modernized layout so only two hand grips instead of three and the sensitivity has been tweaked so that the control is so smooth I cant play platformers on an original control anymore you might wanna look into it
I use dpad for movement, stick for aiming. It controls pretty well but the horizontal aiming speed is faster than vertical unlike q64 and its a little annoying
@@jayceneal5273 This is the way! I have the Tribute64 and Brawler64, but the original N64 controller with replacement stick parts from Kitsch-Bent always wins as it can be setup to feel the most like a modern FPS controller. The D-pad on the left feels like using WASD to move in a PC game. The thumbstick is still more precise on the original controller, as well. I think most people are _still_ unaware of this option in N64 games which is a shame as it makes such a difference compared to the Goldeneye/Perfect Dark layout so many of us used as kids.
Yep, i do set the C Buttons like WSAD on the PC, imo it works pretty well. And i agree with the Rest, the Brawler 64 just makes all the Games nicer to play, as it has the better Stick (imo)
I have owned both games. I always felt lukewarm about the N64 version while going GAGA over the PS1 version. Visuals had a lot to do with it. I just thought the grittier graphics of the PS1 version fit the game better. Also, you just can’t beat dual analog controls. Your assessment of the music is spot on, as well. I love Aubrey Hodges’ work on the DOOM games for PS1 and N64, but the soundtrack of QUAKE II on PS1 was rockin!!!
Great video. I'll always love Quake 2 on the n64. Played the heck out of it with my friends back in the day. Yes, it's certainly not the pc version, but back then we didn't care. I miss the days of simple games like Hexen and Starcraft 1, even if all I had to play them on was the n64.
First version of the game I played was the N64 version, and the game horrified me when I first played it at age 5. Combine that with it's music and it felt like the scariest game on earth, then I found out about Resident Evil...
Quake 2's N64 campaign finally got a proper port to PC when Nightdive pushed out their remaster a few weeks ago! Even if it's nothing special to look at in the current day it's nice to finally re-experience my first Quake game ever... My computer back then was awful so the N64 was my only hope of actually playing it, and the fact it supported splitscreen versus still blows my mind to this day.
The PS1 version is really impressive, and clinches it for me because it's based on the PC version. It's a shame the N64 version wasn't, but it's still a cool game.
it's not a shame, that's exactly what makes it a great version, because it's a new game with completely new levels and these levels are much more fun in my opinion than the pc version levels.
I think the reason why the enemy animations aren't as smooth on N64 because that version used the Quake 1 64 engine which didn't have animation interpolation, meaning that it snaps between animation key frames without smoothing in between them (if I'm even explaining it properly)
20:06 I remember doing the same thing actually XD. But for the final form of the boss I decided to stop hiding and get my moneys worth . Was a nice battle .
The PS1 version was an impressive port, especially considering it uses a completely new engine (written from scratch) rather than the IDTech2 engine. This was done to make better use of the PS1's capabilities. Graphics are much sharper and crisper than the muddy N64 and the PS1 resolution was higher. It also had a better lighting system than the N64.
Something worth adding is that the PS1 version also emulates better, with a emulator you can fix the crunchy resolution, improve the frame rate and load times and with a mod you can implement proper dual stick support. For the N64 version sadly you can't do much about the muddy textures and limited sprite based animations.
There's one reason I would recommend emulating the ps1 version however, Duckstation is on mobile! Rip the iso from your ps1 copy, load that jawn to a micro sd to your phone, cop yourself a bluetooth controller.... and it's great for some Quake 2 action on a long bus ride.
I just finished the N64 campaign on PC with the Quake2 Remaster and wanted to see how it looked originally.. and damn, it looked pretty rough (worse than the software rendering on PC back in the day). well, understandable for the hardware of the era with cartridge format and i'm glad they tried at least something different. I quite enjoyed the self-contained levels. as for the PS1 version, not sure if Nightdive Studios should add it later on to the remaster, considering it's just a watered down version of the original. could be interesting for completeness and posterity's sake, I guess.
I have an Xbox series X and a Nintendo switch and i plan on getting Quake 2 on the switch. I loved this game on its original release. A massive improvement on the 1st game.
One thing that struck me when I played the N64 campaign on this year's rerelease is that I swear I recognized some samples in certain parts of the soundtrack from Doom 3. The story I always heard about Quake 2's music was that id had hired Sascha to do the soundtrack on Quake 1, and he got some ways into it, possibly even to the point of finishing it -- I know he did finish it but I'm not sure if that was before or after Nine Inch Nails entered the picture -- then the id team had an encounter with Nine Inch Nails in New Orleans and they basically made the offer for Trent Reznor and Chris Vrenna to do that soundtrack and id wasn't exactly gonna say no to that. So they told Sascha he'd get to work on their next game instead.
Buying games back then really could be a headache, most of us had nothing but magazines to go off of but even if you did look into a game a little bit- you could be walking into either a drastically lesser port, or a completely different game. I can't imagine trying to buy DOOM back then given how much the ports varied in quality, content and even music. From good music on the SNES ( but ran like arse) to no music on Jag (but played great) to being a total mess with good music on the 3DO. But yeah entirely different games like Aladdin, Ninja Turtles and what not.
The thing with Goldeneye/Perfect Dark is both games play better with the 1.2 configuration, where movement is on c-buttons and aim is on the control stick. It's basically the closest it'll get to a modern duel stick arrangement. I believe I managed to get Quake II's controls to a setting resembling that as well, but it really is a shame game designers struggled for far too long figuring out how to actually use a controller to play a FPS.
I'm glad I made the video when I did because now the remaster's out I actually enjoy playing q264 on a respectable difficulty because I'm not trying to play it on a boomerang designed by H.P. Lovecraft 😅
@@Vakantscull Mouse and keyboard really do work better here. Funny thing is the N64 controller "made sense" as it was originally designed, and as games used it. Games designed with the analog stick left the d-pad unused so you had no reason to stretch your thumb awkwardly or to change up which handles you were gripping. The original idea was to make sure that whether it was a game designed for d-pad or one designed for analog stick, the controls were exactly where your thumb rested naturally. That much, at least, I like. Of course, Sony comes along soon after and comes up with the duel design, by which I mean both d-pad and stick are available, but you have to shift your thumb a little out of the way to reach that stick. Also, two sticks! And then the Saturn's got two analog triggers on their special controller, unsung innovations.
@@Vakantscull True. I tend to be in the minority, where I prefer more visual effects and post professing, even if resolution and frame rate are comprised. That’s where I think the PS1 version, on the whole, sits firmly above the N64 version. It’s even got some minor lighting elements that edge out over the PC, which is commendable.
agree 100% on PS1 version. As far back as having the original version of Quake on PC, I loved the "graininess" of running off the software, which is how PS1 Quake II looks. made it look and feel visually textured. Then I got my first Voodoo graphics card, and it was like somebody smeared Vaseline all over the screen. I absolutely hated it. Clean? more like smudged. blurred. That's the N64's appearance in this case.
eh, trying to be fair I guess cos they're cleaner and less crunchy. Like I said I prefer ps1 cos the animations are smoother and they actually try to get the most out of the console
I do believe the PS1 intro was taken from the q2 expansion packs cinematic intros. I was playing last night on the pc and I instantly recognised it in your video. The same as the ending cinematic too. It's confirmed when the protagonist name is stepchild, the same name in one of the expansion packs
Oh right! I've not played either of Q2's mission packs, it just seemed like an amateur version of the original, but the PC intro is still one of my favourote game intros ever! I'll check those out though, thanks for the heads up!
I agree with the verdict BUT a very important aspect was missing... *Performance/Framerate* So important in a FPS and I guess the N64 runs smoother thus bringing the score to a 3:3 tie
i own both versions and i played a few minutes of the N64 version and was not impressed at all, and i dont usually judge games by graphics but it was so muddy. But the original Quake on N64 was really good imo
The N64's pitiful texture cache was 4kb. Compare that to the Playstation's 1MB of VRAM, an arbitrary amount of which could be allocated to texture storage. This meant the textures didn't have to be compromised for the PS1. But for the N64, you get textures that were 128x128 reduced to 32x32. That alone reduces much of its graphical fidelity.
It wasn’t so much that the N64 had less texture cache than the PS1 (it has only 2KBs of it), but rather that it was less difficult to work with than on N64 and I seem to remember mip-mapping also eating into the already limited cache. I’m by no means an expert on the topic and it has been a while since I read into it. The 1MB VRAM probably did help a lot in that regard too and it might have been possible to cache textures in there in less speed-critical scenarios, but the dedicated texture cache on PS1 was nowhere near that much.
The 2kb cache is precisely why developers would take advantage of VRAM to store more texture data. That's why a 128x128 texture gets reduced to 32x32 on the N64. Low texture quality is its worst asset and it's present in nearly every single 3D game on the system. @@Banzeken
Even worse than texture wibble-wobble (i.e. no perspective correction) and black seams popping up between every tile everywhere you look because of the lack of any floating-point precision?
Since the aliasing moves in the center of the shotgun model’s sprite it could be several sprites tied together. I can’t really think of one sprite having that aliasing jitter in the middle of the image like that.
PS1 wins immediately by actually trying to be Quake 2. N64 Quake 2 is - not the correct levels, not the correct music and pretty much not the correct plot I think too. Hammerheads port is insane, I will always rate it as one of the greatest ports ever made, 4 player split running relatively smooth and quick. Amazing, the only strangeness is how it uses some of the expansion pack music and the Ground Zero fmv's. Nintendo fans always seem to be blinded because it's Nintendo ... I played the N64 section on the Quake 2 remaster and it's a failed - but interesting - project. Apparently it also happened because Nintendo fans didn't like how Quake 64 was ACCURATE to Quake?!? what strange people.
I think both ps1 and n64 are technicals miracles for the time , Quake 2 64 is a Mix of Q2 and og parts and have better frame than golden eye , ps1 quake 2 is Quake 2 for the ps1 .
There's a rom hack for the psx version to change the dual analog controls for what we usually used to in todays games. It works on emulators and as far as I know it also works on real hardware. So if you got a modded psx you can fix those outdated controls :)
Unfortunately, I didn't play these when they were new. I was into Disruptor for the Playstation, Goldeneye for the 64, and Doom for both. However, I have played both (all three technically) versions of Quake 2 on my Xbox Series X. No sooner had I finished the first Quake on my Series X when the Quake II remaster released. Since buying it, I beat every version of Quake II and expansion on the remaster on the second to hardest setting (like Ultraviolent on Doom). I much prefer the Playstation port over the N64 version although I liked them both. The PC original was the king (obviously) in the collection. Having said that...I actually prefer the first game on the Sega Saturn than I do both of these. If only for the monumental achievement Lobotomy Software pulled off in porting such a thing to the Saturn. If only Sega's 32-bit console had made it we might have had a third Quake II to look at in this comparison. Addendum- The Xbox Series X game pad with dual sticks mapped correctly is the only way to experience these games (unless you're on PC). When you couple that with a solid 60FPS frame rate and almost instant loading an SSD brings it really elevates the package. You owe it to yourself to play these new versions with your choice of control style. If you choose to play the new updated versions I hope you also pit them against each other again. I just wonder which port will come out on top this time?
Funny thing is that the Night Dive version of Quake II features the N64 port as an episode, but NOT the PS1 port. And hoo boy, the N64 version... I dig that instead of Stroggos, we're travelling around the Strogg Solar System, and the new level design is pretty strong, if a tad unfair in spots. However, Aubrey Hodges' music does NOT fit with Quake II at all. I don't know WHY Id and Night Dive didn't include the PS1 port (which from what I've gathered, was a hybrid between the base game and Ground Zero expansion with new monsters added in), but the addition of the N64 port a la the unrelated first Quake is much appreciated.
@@VakantscullI know right? In fact, unlike the Night Dive version of Quake I (where I still have a source port for certain mods), Quake II's remaster has basically become my defacto go-to Quake II version, featuring all the expansions, maps, and new content, but with the core gameplay enhanced and rebalanced to be the best version of what it could've been, with weapons recoil tweaked to not be so violent, and the enemies having new abilities which are welcome to play against, and a handy-dandy compass feature. (I beat Ground Zero and am going through Q264). Considering they basically rebalanced Quake II to perfection, I can't help but wonder what they'll do with another Id Tech II powered game, Sin, and what would happen in the event they were given the license to remaster a game that desperately _needs_ rebalancing and enhancements, like Drakengard (a 2003 Japanese Action RPG that can best be described as "Dynasty Warriors and Ace Combat meets Berserk by way of Celtic Mythology" and famous for being the directorial debut of one Yoko Taro), or fellow Id Tech II-powered shooter Kingpin: Life of Crime, which is getting a remaster, but one we unfortunately haven't heard from as Nu-3D Realms are spreading themselves too thin and focusing on unwanted Real Time Strategy games.
i dont know where you heard that quake 2 64 used sprites for weapons, but that's incorrect whats actually happing is quake 2 64 doesn't have any animation interperlation unlike the PC and psx version and thus all the animations look more jittery (fun fact all the weapon animations where keyframed at 10fps which makes the lack of interpretation extremely noticeable)
The N64's 4kb texture cache was severely limiting. Nevertheless, the engine's created by the developers to run this title on these consoles were truly achievements.
@@tabsntoot Actually, from what I learned, the architecture has several bottle necks regarding the bus and how the custom processors worked together, ended up making this machine not as efficient or fast as assumed from raw specifications. It was a decent rig, but actually behind the PlayStation in many ways. Also, cartridge limitations and compression left it much lower resolution than competitors...cheers.
The weapons on the N64 version are *NOT* sprites. They are just 3D models lacking frame interpolation. You get the same result when you play PC Quake 2 without interpolation on. Another way you can tell they are 3D models, is to use an emulator running at higher than native resolution (if they were sprites, they wouldn't sharpen), or use one that lets you move the camera arbitrarily. You can pan all around them. Can't do that with sprites. See for yourself: ruclips.net/video/csmw7qnYLf4/видео.html Also the N64 version enemy animations are 1:1 with the PC version. The PSX ones were re-animated because they are new models made specifically for that port.
I've grown playing Quake 2 on PS1. I've played PC for the first time somewhere around 2005-2006. And Q2 64 I only experienced on emulator somewhere around 2009. My first impression of Q2 64 was pretty meh. So I'm sure it's pretty obvious what port I prefer. I like Quake 2 64. I still like PS1 port to some extend. It had a good lighting... and it lacks PC's boring areas like warehouse and mines. The thing that I dislike about it is, after playing PC and N64 version is the lack of oomph to weapon shots. Especially hit scan weapons like super shotgun and chain gun. It just doesn't look visually strong or satisfying. Other thing I dislike is balance. I barely managed to beat it on hard as a kid and even now I struggling to beat it. Controls are not perfect, but manageable. What troubles my playthrough is low amount of ammo. If PC version overcompensate for people who played exclusively on keyboard, then PS1 probably undercompensate in case you play with mouse. This is probably why it has an option to resupply after you die. In general it's a good port, but I rather play a PC version even if warehouse and mines makes me quit playing the game entirely. One more thing that sucks about PS1 port is bugs. If you go for 100% kill rate, there is levels where Stroggs won't spawn. Around 5-6 Stroggs, if I remember correctly, can't be killed on hard difficulty. N64 had a lot to prove to me. But in the end I really like the variety in levels compared to PS1 version and the fact that no load times was slowed my progress. While I've not experienced the authentic N64 controls, what options there was game me just right combination to play the game. It was preset style C. So I was mostly fine on this front. In terms of graphics I can't say much, since emulation of N64 to this day is very poor. Of course the way animations worked make me think everything was sprite based and I honestly forgot how original Quake was exactly like this. While I'd prefer for animations to be more smooth, at least they exist. General graphics does remind me of PC version with some original effects sprinkled over some stuff like animated monitors and some other stuff not found in PC version. PS1 version feels static in this regard. In terms of music, while I liked PS1 OST, which is borrowed from PC, I'm used to play PC version either with no music or playin with music from first Quake shareware version which in my opinion also fits Quake 2. So quiet moody music of Q2 64 is okay for me. Last thing to mention is levels and difficulty. I only played on hard and a challenged was just right. Around level 9 I felt short on ammo for weapons and the level itself was an icy cave mine with lots of spongy enemies thrown at you. But surprisingly the game start to flood you with ammo and it was like that until the very end. And that's a good thing since compared to PS1 port, N64 port likes to throw at you quiet strong enemies early on. It is disappointing that there is no true final boss, but I guess using Tank Commanders and Hornets was a smart move since PS1 lacked TC altogether and I Hornet used only as one on one fight. Levels themself are nice to play through. There is not a single huge barely filled level unlike PC port. And again, there is variety in mechanics like low gravity levels and various layouts like ice mine. I guess only levels that I didn't like much was level 17 for very mean Strogg placement and level 18 for very confusing design. It's a not easy game, but it's doable. So I found Q2 64 to be a very enjoyable experience. I like PS1 version, but I like N64 more. Oh, and I like blue railgun. I didn't understand green BFG10K at first, but it shots green orbs, so being green is okay.
Nice comparison! I've never tried the N64 version but I used to own the PS1 version. Only played it for maybe an hour though, as I just couldn't make the controls work for me. I ended up selling the game a while back. About a year ago I played the Xbox 360 port, and found it enjoyable. Just as I remember the game from back in the day, albeit more fluid and better looking than on my 1997 pc.
Both look a bit too grimy in this footage? I bug tested both of these at GT back in the days. I like 'em both but feel like the PS1 visuals look far better today (even though it's not the Quake engine)
love the ps1 version. Me n the mates spent many evenings playing 4 player splitscreen back in 2000 / 2001. Ah memories... don't suppose you got a multi tap do ya?
Though I'd rather play Q2 on PC, I just can't help being impressed by the PS1 version. N64 doesn't try to copy the original game (it'd be impossible to fit in a 12 MB cart), but instead offers some decent all-new levels. Visually I prefer the PS1, since it captures the original Q2 atmosphere better.
I didn’t even know there was a PlayStation port of Quake 😂 awesome video. Really cool to see them side by side. You said Doom 2016 usurped Quake as your favourite soundtrack. No love for Doom Eternal?
it was just quake 2 sadly that got the ps1 port, the first onr never made it for some reason. And yeah, as good as the music in eternal is, it still isnt a patch on doom 2016's ost :)
purely for 2016 I'm gonna have to go Gordon, Hulshult's done some fantastic work including the idkfa cover album but doom 2016s ost I can blast through start to finish uninterrupted
I played through the recent Quake 2 remaster. Looks like the PSX end cutscene is wrong, that is the cutscene for the Ground Zero expansion ending, not the main game! Also it doesn't seem fair to discount the PS1 for just replicating the PC levels. That is the POINT of a port. Of course if you come from PC you're not going to get much out of it. It seems more fair to judge it from the perspective of someone who hasn't played the PC game (at least, try to). I played through the Quake II 64 campaign in the PC remaster and it is quite short, the secrets are much easier to find, and as stated the level design is far more linear. Of course I played it with a keyboard and mouse with the improved Ground Zero AI too. But I think the original campaign is better. Not sure about PS1's adaptation as I've never played it. Also the PS1 controls sound like they were accepted for the time. Some people even hated modern twin stick FPS controls when they were first introduced. Not sure if it's fair to judge them based on modern control standards. But yeah they sucked back then even if nobody realized it.
You don't really understand what you're looking at, do you? 4:40 After this point everything you're saying is from someone who lacks understanding of what is happening. No, by no means Quake 64 weapons are flat sprites. Are you insane? The reason you think that is because the N64 version actually runs on the original Quake 1 engine, which it's first release, before GL Quake did not support frame interpolation, which you obviously don't know what it is. So you only see the keyframe of each animation with no extra frames in between, that applied for characters and weapons alike.. which is why the animations looked so choppy, like they did on Quake 1 on PC DOS. So they carried over to Quake 64. The Playstation version runs on a proprietary custom engine that does support frame interpolation which all games did at that point.
the animation may have been based on 3d rendered models, but to me it looks like the ones you see in the game itself are flat 2d pre-rendered weapon animations, which is why the weapon animations look as smooth as they do (it was the enemy animation I said looked choppy, because of the lack of frame interpolation), which gives them the 3d look and smooth animation while being easier on the memory load. If you have any sources to prove that they are 3d models in this game specifically then by all means share and educate, but I searched high and low and there was nothing available to confirm yes or no, but I know when something is a 3d model and when something is a 2d pre-rendered animation based on a 3d model. Again, if you have confirmation you'd like to share then go for it and I'll happily eat my words :)
@@Vakantscull Hey mate, first of all, sorry for being a bit aggressive on my post, but you're still mistaken. Just get the game on an emulator and see for yourself. The weapons are full real time 3D models on N64. Not flat sprites. You didn't find any sources on the internet because you are the only one who thought they were not polygonal in game models. Nobody else felt the need to talk about it.
I miss these old pixilated graphic 1st person shooters. For some reason the grainy polygonal graphics made it creepier and interesting. As graphics got better it lost something in my opinion. I have opposite opinion of 3rd person games though.
I wondered this as well, but apparently both the sonic mayhem and quake wiki confirm this, stating he sent the original methods of destruction to id in 96, so (and this is pure speculation now) depending on the timing Romero may have still been there to make the recommendation, who knows. If I get any bigger than an amateur YT hobbyist, I'll definitely be rrvisiting this at some point and seeing if I can get some kind of one on one with Sascha to confirm or deny! :)
Hey quake 3's dreamcast port had a great soundtrack. It just wasn't aubrey's signature style, instead his tracks simulated sonic mayhem's style so well that I thought it was all just sonic mayhem.
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Well done video , ,I like to play the PS-One version of QUAKE 2 on my PS-2 where I can turn on extra smooth textures and faster disc load speed , , , is best on a 27in CRT monitor (tube television) PAL or NTSC , , ,👍👍😎
Impossible not to read your comments in your voice.
In PSX version you could disable left stick and use d-pad for strafe and forward-backward movement and right stick to turn and look up and down, which is somewhat resemble modern dual stick controls. I actually played the game like that in my childhood because Alien Resurrection already had that in mind. And no one who review PSX Quake II doesn't seems to notice that, it's strange.
I was actually just about to comment this
It's strange how many people don't even realize the option exists
It's the best way to play this port without the mouse
Quake 2 on PS1 was wickedly fast. I wasn’t expecting much from it when I received it for Xmas but was blown away! This was actually my favorite version of the game.
And it has more music than first version of PC game.
2mb!
@@Scopie333mb. The main ram is 2mb but it had 2 512kb banks for video and audio respectively.
Even 4 player deathmatch runs great on PS1 considering the tech.
It was one of my favourite ps1 games and I loved alot of ps1 games
Quake 2 on PS1 has the cutscenes from the Ground Zero mission pack, so essentially on PC you're playing as Bitterman, but on PS1 you're Stepchild
I used to be highly critical of Quake 2 N64 due to its lack of animation and heavily cutback textures BUT now I think it's absolutely insane that Raster fitted all this and the REAL Quake engine into a tiny 12MB cartridge. Hats off.
The PS1 version was a smarter port, a custom engine, frequent loading, smaller bitesize areas to allow the game to run well along with smart cuts but the N64 got a whole new game in the same development time frame.
After much deliberation the n64 version is better in the most important areas and music is not one of them but then again ambient sounds are more realistic on a space station
the ps1 version is the best because beyond performance, resolutions, etc., it is the game version that is closest to the pc version. enemies, areas, weapons and especially the soundtrack are faithful to the original. and this is demonstrated by the fact that the ps1 version has not been included in the remastered precisely because the two versions are almost identical. in fact, the N64 version was included in the remastered precisely because it is just another game. the N64 version is a quake 2 for kids. . .simpler and more immediate. between the two, the ps1 version is unbeatable.
Ive only ever played Quake 2 on my 64 but for 10 bucks it was worth it I love that it has fully customizable controls for a n64 game I set the c pad up like a second stick
It is great, I just dont think my fat hands are built for the n64 😅
@@Vakantscull I always recommend the Brawler 64 control by Retro Fighters its a great controller it has a modernized layout so only two hand grips instead of three and the sensitivity has been tweaked so that the control is so smooth I cant play platformers on an original control anymore you might wanna look into it
I use dpad for movement, stick for aiming. It controls pretty well but the horizontal aiming speed is faster than vertical unlike q64 and its a little annoying
@@jayceneal5273 This is the way! I have the Tribute64 and Brawler64, but the original N64 controller with replacement stick parts from Kitsch-Bent always wins as it can be setup to feel the most like a modern FPS controller. The D-pad on the left feels like using WASD to move in a PC game. The thumbstick is still more precise on the original controller, as well. I think most people are _still_ unaware of this option in N64 games which is a shame as it makes such a difference compared to the Goldeneye/Perfect Dark layout so many of us used as kids.
Yep, i do set the C Buttons like WSAD on the PC, imo it works pretty well.
And i agree with the Rest, the Brawler 64 just makes all the Games nicer to play, as it has the better Stick (imo)
N64 version is on the quake 2 remaster that's now out! And it's so good on modern controllers
It's a good palate cleanser after suffering through The Reckoning's hitscan hell.
I have owned both games. I always felt lukewarm about the N64 version while going GAGA over the PS1 version. Visuals had a lot to do with it. I just thought the grittier graphics of the PS1 version fit the game better. Also, you just can’t beat dual analog controls.
Your assessment of the music is spot on, as well. I love Aubrey Hodges’ work on the DOOM games for PS1 and N64, but the soundtrack of QUAKE II on PS1 was rockin!!!
Great video. I'll always love Quake 2 on the n64. Played the heck out of it with my friends back in the day. Yes, it's certainly not the pc version, but back then we didn't care. I miss the days of simple games like Hexen and Starcraft 1, even if all I had to play them on was the n64.
I used to love the ps1 4 player deathmatch back in the day, makes me wish there were people more local to me to do it with now!
Long Live Hexen64 and his 4 players coop adventure.
By the way... To call Hexen a simple game is "heresy"
I finished the game on PS1 more than 10 times on hardest difficulty. Control is fine when you used to it.
Funny thing is - PS1 version ran smoother on my friends PS than on my PC at that time xD
First version of the game I played was the N64 version, and the game horrified me when I first played it at age 5. Combine that with it's music and it felt like the scariest game on earth, then I found out about Resident Evil...
That "loading" gag ! Brilliant stuff !
I'm glad it didnt go unnoticed 😂
16:39
Masterful videography
N64 version wins for me, because it has a unique campaign that works. PS1 version just has pared-back and sliced-up versions of the original maps.
before even finishing the intro, the ps1 version was the best port. i had it, i mastered it, i loved every second of it.
Quake 2's N64 campaign finally got a proper port to PC when Nightdive pushed out their remaster a few weeks ago! Even if it's nothing special to look at in the current day it's nice to finally re-experience my first Quake game ever... My computer back then was awful so the N64 was my only hope of actually playing it, and the fact it supported splitscreen versus still blows my mind to this day.
OK. The "loading" joke is damn good. 🤣
The PS1 version is really impressive, and clinches it for me because it's based on the PC version. It's a shame the N64 version wasn't, but it's still a cool game.
it's not a shame, that's exactly what makes it a great version, because it's a new game with completely new levels and these levels are much more fun in my opinion than the pc version levels.
Ps1 overperformed N64 at the game, N64 was good but PS1 with solid framerate e clear graphics was amazing for this era
I'm starting to get the feeling you have a preference for the n64 port, it's subtle but it's definitely there.
Man, that PS music is banging. Also, you got me with the "Loading..." pause. Twice.
twice?
18:21 Where is this red boss location? I don't remember it after many times I finish the game.
I think the reason why the enemy animations aren't as smooth on N64 because that version used the Quake 1 64 engine which didn't have animation interpolation, meaning that it snaps between animation key frames without smoothing in between them (if I'm even explaining it properly)
I agree, the PS1 version was my favourite too. It was just unexpected on PS1. It just worked. Fast, atmospheric, and I loved it..
20:06 I remember doing the same thing actually XD. But for the final form of the boss I decided to stop hiding and get my moneys worth . Was a nice battle .
13:54 "The game actually has to be an overall enjoyable experience" It's Quake 2, the 6th best of the 4 Quake games.
Would like to hear your take on quake 2 remaster that came out.
Damn dude I’m sorry to see you not upload in so long. You have a good thing here and I wish more people noticed.
The PS1 version was an impressive port, especially considering it uses a completely new engine (written from scratch) rather than the IDTech2 engine. This was done to make better use of the PS1's capabilities. Graphics are much sharper and crisper than the muddy N64 and the PS1 resolution was higher. It also had a better lighting system than the N64.
Something worth adding is that the PS1 version also emulates better, with a emulator you can fix the crunchy resolution, improve the frame rate and load times and with a mod you can implement proper dual stick support.
For the N64 version sadly you can't do much about the muddy textures and limited sprite based animations.
Finally, someone mentions the blue rail gun.
I am petty creature
There's one reason I would recommend emulating the ps1 version however,
Duckstation is on mobile! Rip the iso from your ps1 copy, load that jawn to a micro sd to your phone, cop yourself a bluetooth controller.... and it's great for some Quake 2 action on a long bus ride.
I just finished the N64 campaign on PC with the Quake2 Remaster and wanted to see how it looked originally.. and damn, it looked pretty rough (worse than the software rendering on PC back in the day). well, understandable for the hardware of the era with cartridge format and i'm glad they tried at least something different. I quite enjoyed the self-contained levels.
as for the PS1 version, not sure if Nightdive Studios should add it later on to the remaster, considering it's just a watered down version of the original. could be interesting for completeness and posterity's sake, I guess.
Marvellous! I liked the
LOADING
bits with the loading. Very clever!
how else could I have g-
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-ot the point across 😊
@@Vakantscull Norman Collier for the win!
That's like forsaken 64 vs forsaken on playstation.
The playstation variant is closer to the pc game and much more difficult and unforgiving.
I have an Xbox series X and a Nintendo switch and i plan on getting Quake 2 on the switch. I loved this game on its original release. A massive improvement on the 1st game.
I highly recommend the remaster, plays beautifully on console and there's a ton of expansions and additional content!
Sick review, I really enjoyed this comparison. I came looking for Quake content and left looking for more of your videos. Keep up the good work man!
One thing that struck me when I played the N64 campaign on this year's rerelease is that I swear I recognized some samples in certain parts of the soundtrack from Doom 3.
The story I always heard about Quake 2's music was that id had hired Sascha to do the soundtrack on Quake 1, and he got some ways into it, possibly even to the point of finishing it -- I know he did finish it but I'm not sure if that was before or after Nine Inch Nails entered the picture -- then the id team had an encounter with Nine Inch Nails in New Orleans and they basically made the offer for Trent Reznor and Chris Vrenna to do that soundtrack and id wasn't exactly gonna say no to that.
So they told Sascha he'd get to work on their next game instead.
I find it kind of crazy that Quake II on N64 ended up looking and playing the way it did, when you compare it to a game like Turok 2.
Glad to see the N64 version is included in the remastered re-release for current gen.
Got the Quake 2 remake. I play the N64 version more than the original
Buying games back then really could be a headache, most of us had nothing but magazines to go off of but even if you did look into a game a little bit- you could be walking into either a drastically lesser port, or a completely different game.
I can't imagine trying to buy DOOM back then given how much the ports varied in quality, content and even music. From good music on the SNES ( but ran like arse) to no music on Jag (but played great) to being a total mess with good music on the 3DO.
But yeah entirely different games like Aladdin, Ninja Turtles and what not.
Loved both of these N 64 level progression being old School, PS 2 sound track
The thing with Goldeneye/Perfect Dark is both games play better with the 1.2 configuration, where movement is on c-buttons and aim is on the control stick. It's basically the closest it'll get to a modern duel stick arrangement. I believe I managed to get Quake II's controls to a setting resembling that as well, but it really is a shame game designers struggled for far too long figuring out how to actually use a controller to play a FPS.
I'm glad I made the video when I did because now the remaster's out I actually enjoy playing q264 on a respectable difficulty because I'm not trying to play it on a boomerang designed by H.P. Lovecraft 😅
@@Vakantscull Mouse and keyboard really do work better here.
Funny thing is the N64 controller "made sense" as it was originally designed, and as games used it. Games designed with the analog stick left the d-pad unused so you had no reason to stretch your thumb awkwardly or to change up which handles you were gripping. The original idea was to make sure that whether it was a game designed for d-pad or one designed for analog stick, the controls were exactly where your thumb rested naturally. That much, at least, I like. Of course, Sony comes along soon after and comes up with the duel design, by which I mean both d-pad and stick are available, but you have to shift your thumb a little out of the way to reach that stick. Also, two sticks!
And then the Saturn's got two analog triggers on their special controller, unsung innovations.
Cool! Been waiting for this one
Hope I didn't disappoint! only quake 3 to go and then we can get back to some Dooooooooom!
that top with the wolves howling at the moon is genuine art- I appreciate that it's not the aim of the video but it's definitely something I noticed
they're not wolves, look again... 😉
@@Vakantscull They're bloomin' not! I feel idiotic now...I was seeing mouths and moons and thinking wolves immediately
@@PlayCONtent POSSUMS!!! 😍😍😍
I guess it depends on if you want an original campaign versus something that tries to be as close as possible to the PC version.
i've only played quake 2 on the n64 back in the day, but this was a really good video. well done!
The PS1 version does look better on the whole, in terms of visual effects and features. It’s only limited by resolution and frame rate.
like I said, I actually prefer the ps1 visuals, but I wont deny the n64 is much cleaner and a lot of people dont go in for the crunchy look lol
@@Vakantscull True. I tend to be in the minority, where I prefer more visual effects and post professing, even if resolution and frame rate are comprised. That’s where I think the PS1 version, on the whole, sits firmly above the N64 version. It’s even got some minor lighting elements that edge out over the PC, which is commendable.
agree 100% on PS1 version. As far back as having the original version of Quake on PC, I loved the "graininess" of running off the software, which is how PS1 Quake II looks. made it look and feel visually textured. Then I got my first Voodoo graphics card, and it was like somebody smeared Vaseline all over the screen. I absolutely hated it. Clean? more like smudged. blurred. That's the N64's appearance in this case.
oh god how did you give the graphics win to the n64??
eh, trying to be fair I guess cos they're cleaner and less crunchy. Like I said I prefer ps1 cos the animations are smoother and they actually try to get the most out of the console
@@Vakantscull did you have the expansion pak installed?
The 64 version I thing had way better controls cuz u could aim w the stick and move around w the C buttons
This is a great video. I just found you, but I’m subscribing. ❤❤❤❤
I do believe the PS1 intro was taken from the q2 expansion packs cinematic intros. I was playing last night on the pc and I instantly recognised it in your video. The same as the ending cinematic too. It's confirmed when the protagonist name is stepchild, the same name in one of the expansion packs
Oh right! I've not played either of Q2's mission packs, it just seemed like an amateur version of the original, but the PC intro is still one of my favourote game intros ever! I'll check those out though, thanks for the heads up!
I agree with the verdict BUT a very important aspect was missing... *Performance/Framerate*
So important in a FPS and I guess the N64 runs smoother thus bringing the score to a 3:3 tie
i own both versions and i played a few minutes of the N64 version and was not impressed at all, and i dont usually judge games by graphics but it was so muddy. But the original Quake on N64 was really good imo
The N64's pitiful texture cache was 4kb. Compare that to the Playstation's 1MB of VRAM, an arbitrary amount of which could be allocated to texture storage. This meant the textures didn't have to be compromised for the PS1. But for the N64, you get textures that were 128x128 reduced to 32x32. That alone reduces much of its graphical fidelity.
It wasn’t so much that the N64 had less texture cache than the PS1 (it has only 2KBs of it), but rather that it was less difficult to work with than on N64 and I seem to remember mip-mapping also eating into the already limited cache. I’m by no means an expert on the topic and it has been a while since I read into it. The 1MB VRAM probably did help a lot in that regard too and it might have been possible to cache textures in there in less speed-critical scenarios, but the dedicated texture cache on PS1 was nowhere near that much.
None of that matters when your cpu is far greater and have other advantages along with that the n64 is just better.
The 2kb cache is precisely why developers would take advantage of VRAM to store more texture data. That's why a 128x128 texture gets reduced to 32x32 on the N64. Low texture quality is its worst asset and it's present in nearly every single 3D game on the system. @@Banzeken
Even worse than texture wibble-wobble (i.e. no perspective correction) and black seams popping up between every tile everywhere you look because of the lack of any floating-point precision?
I didn’t even realise that Quake II was released on console.
Since the aliasing moves in the center of the shotgun model’s sprite it could be several sprites tied together. I can’t really think of one sprite having that aliasing jitter in the middle of the image like that.
The ps1 port looks fantastic! The n64 one always looked great for the time just not as sharp
You can patch the rom with no alaising to make it sharper I do it to all my n64 roms course u need an everdrive
Great video essay!
i think the ps1 ver is visually better
PS1 wins immediately by actually trying to be Quake 2.
N64 Quake 2 is - not the correct levels, not the correct music and pretty much not the correct plot I think too.
Hammerheads port is insane, I will always rate it as one of the greatest ports ever made, 4 player split running relatively smooth and quick. Amazing, the only strangeness is how it uses some of the expansion pack music and the Ground Zero fmv's.
Nintendo fans always seem to be blinded because it's Nintendo ...
I played the N64 section on the Quake 2 remaster and it's a failed - but interesting - project.
Apparently it also happened because Nintendo fans didn't like how Quake 64 was ACCURATE to Quake?!? what strange people.
Bad frames vs bad frames for a boom shoot is a lose lose
I think both ps1 and n64 are technicals miracles for the time , Quake 2 64 is a Mix of Q2 and og parts and have better frame than golden eye , ps1 quake 2 is Quake 2 for the ps1 .
Had the psx version, got it for my birthday, was just simply awesome.
There's a rom hack for the psx version to change the dual analog controls for what we usually used to in todays games. It works on emulators and as far as I know it also works on real hardware. So if you got a modded psx you can fix those outdated controls :)
Unfortunately, I didn't play these when they were new. I was into Disruptor for the Playstation, Goldeneye for the 64, and Doom for both. However, I have played both (all three technically) versions of Quake 2 on my Xbox Series X. No sooner had I finished the first Quake on my Series X when the Quake II remaster released. Since buying it, I beat every version of Quake II and expansion on the remaster on the second to hardest setting (like Ultraviolent on Doom).
I much prefer the Playstation port over the N64 version although I liked them both. The PC original was the king (obviously) in the collection. Having said that...I actually prefer the first game on the Sega Saturn than I do both of these. If only for the monumental achievement Lobotomy Software pulled off in porting such a thing to the Saturn. If only Sega's 32-bit console had made it we might have had a third Quake II to look at in this comparison.
Addendum- The Xbox Series X game pad with dual sticks mapped correctly is the only way to experience these games (unless you're on PC). When you couple that with a solid 60FPS frame rate and almost instant loading an SSD brings it really elevates the package. You owe it to yourself to play these new versions with your choice of control style. If you choose to play the new updated versions I hope you also pit them against each other again. I just wonder which port will come out on top this time?
Wow. In generell i would never imagine ps1 going over n64 here but they did here on the ps1 is very impressive.
The n64 has a slickness that is hard to beat but that’s just it’s massively higher cpu speed
Funny thing is that the Night Dive version of Quake II features the N64 port as an episode, but NOT the PS1 port. And hoo boy, the N64 version... I dig that instead of Stroggos, we're travelling around the Strogg Solar System, and the new level design is pretty strong, if a tad unfair in spots. However, Aubrey Hodges' music does NOT fit with Quake II at all. I don't know WHY Id and Night Dive didn't include the PS1 port (which from what I've gathered, was a hybrid between the base game and Ground Zero expansion with new monsters added in), but the addition of the N64 port a la the unrelated first Quake is much appreciated.
I picked up the remaster and went through quake 64 start to finish, way more enjoyable with keyboard and mouse 😅
@@VakantscullI know right? In fact, unlike the Night Dive version of Quake I (where I still have a source port for certain mods), Quake II's remaster has basically become my defacto go-to Quake II version, featuring all the expansions, maps, and new content, but with the core gameplay enhanced and rebalanced to be the best version of what it could've been, with weapons recoil tweaked to not be so violent, and the enemies having new abilities which are welcome to play against, and a handy-dandy compass feature. (I beat Ground Zero and am going through Q264).
Considering they basically rebalanced Quake II to perfection, I can't help but wonder what they'll do with another Id Tech II powered game, Sin, and what would happen in the event they were given the license to remaster a game that desperately _needs_ rebalancing and enhancements, like Drakengard (a 2003 Japanese Action RPG that can best be described as "Dynasty Warriors and Ace Combat meets Berserk by way of Celtic Mythology" and famous for being the directorial debut of one Yoko Taro), or fellow Id Tech II-powered shooter Kingpin: Life of Crime, which is getting a remaster, but one we unfortunately haven't heard from as Nu-3D Realms are spreading themselves too thin and focusing on unwanted Real Time Strategy games.
Nice video man
N64 version plays and looks wonderfully in remastered edition ❤
i dont know where you heard that quake 2 64 used sprites for weapons, but that's incorrect
whats actually happing is quake 2 64 doesn't have any animation interperlation unlike the PC and psx version and thus all the animations look more jittery
(fun fact all the weapon animations where keyframed at 10fps which makes the lack of interpretation extremely noticeable)
Ps1. It's not even a question.
The N64's 4kb texture cache was severely limiting. Nevertheless, the engine's created by the developers to run this title on these consoles were truly achievements.
96 mhz compared to the 40 mhz of the ps1 it’s insanely better to me I’ve always thought so
@@tabsntoot Actually, from what I learned, the architecture has several bottle necks regarding the bus and how the custom processors worked together, ended up making this machine not as efficient or fast as assumed from raw specifications. It was a decent rig, but actually behind the PlayStation in many ways. Also, cartridge limitations and compression left it much lower resolution than competitors...cheers.
I always set my n64 controls to move and strafe on D-Pad and look and aim with joystick.
The weapons on the N64 version are *NOT* sprites. They are just 3D models lacking frame interpolation. You get the same result when you play PC Quake 2 without interpolation on. Another way you can tell they are 3D models, is to use an emulator running at higher than native resolution (if they were sprites, they wouldn't sharpen), or use one that lets you move the camera arbitrarily. You can pan all around them. Can't do that with sprites. See for yourself: ruclips.net/video/csmw7qnYLf4/видео.html
Also the N64 version enemy animations are 1:1 with the PC version. The PSX ones were re-animated because they are new models made specifically for that port.
I've grown playing Quake 2 on PS1. I've played PC for the first time somewhere around 2005-2006. And Q2 64 I only experienced on emulator somewhere around 2009. My first impression of Q2 64 was pretty meh. So I'm sure it's pretty obvious what port I prefer. I like Quake 2 64.
I still like PS1 port to some extend. It had a good lighting... and it lacks PC's boring areas like warehouse and mines. The thing that I dislike about it is, after playing PC and N64 version is the lack of oomph to weapon shots. Especially hit scan weapons like super shotgun and chain gun. It just doesn't look visually strong or satisfying. Other thing I dislike is balance. I barely managed to beat it on hard as a kid and even now I struggling to beat it. Controls are not perfect, but manageable. What troubles my playthrough is low amount of ammo. If PC version overcompensate for people who played exclusively on keyboard, then PS1 probably undercompensate in case you play with mouse. This is probably why it has an option to resupply after you die. In general it's a good port, but I rather play a PC version even if warehouse and mines makes me quit playing the game entirely. One more thing that sucks about PS1 port is bugs. If you go for 100% kill rate, there is levels where Stroggs won't spawn. Around 5-6 Stroggs, if I remember correctly, can't be killed on hard difficulty.
N64 had a lot to prove to me. But in the end I really like the variety in levels compared to PS1 version and the fact that no load times was slowed my progress. While I've not experienced the authentic N64 controls, what options there was game me just right combination to play the game. It was preset style C. So I was mostly fine on this front. In terms of graphics I can't say much, since emulation of N64 to this day is very poor. Of course the way animations worked make me think everything was sprite based and I honestly forgot how original Quake was exactly like this. While I'd prefer for animations to be more smooth, at least they exist. General graphics does remind me of PC version with some original effects sprinkled over some stuff like animated monitors and some other stuff not found in PC version. PS1 version feels static in this regard. In terms of music, while I liked PS1 OST, which is borrowed from PC, I'm used to play PC version either with no music or playin with music from first Quake shareware version which in my opinion also fits Quake 2. So quiet moody music of Q2 64 is okay for me. Last thing to mention is levels and difficulty. I only played on hard and a challenged was just right. Around level 9 I felt short on ammo for weapons and the level itself was an icy cave mine with lots of spongy enemies thrown at you. But surprisingly the game start to flood you with ammo and it was like that until the very end. And that's a good thing since compared to PS1 port, N64 port likes to throw at you quiet strong enemies early on. It is disappointing that there is no true final boss, but I guess using Tank Commanders and Hornets was a smart move since PS1 lacked TC altogether and I Hornet used only as one on one fight. Levels themself are nice to play through. There is not a single huge barely filled level unlike PC port. And again, there is variety in mechanics like low gravity levels and various layouts like ice mine. I guess only levels that I didn't like much was level 17 for very mean Strogg placement and level 18 for very confusing design. It's a not easy game, but it's doable. So I found Q2 64 to be a very enjoyable experience. I like PS1 version, but I like N64 more. Oh, and I like blue railgun. I didn't understand green BFG10K at first, but it shots green orbs, so being green is okay.
Nice comparison! I've never tried the N64 version but I used to own the PS1 version. Only played it for maybe an hour though, as I just couldn't make the controls work for me. I ended up selling the game a while back. About a year ago I played the Xbox 360 port, and found it enjoyable. Just as I remember the game from back in the day, albeit more fluid and better looking than on my 1997 pc.
Both look a bit too grimy in this footage?
I bug tested both of these at GT back in the days. I like 'em both but feel like the PS1 visuals look far better today (even though it's not the Quake engine)
love the ps1 version. Me n the mates spent many evenings playing 4 player splitscreen back in 2000 / 2001. Ah memories... don't suppose you got a multi tap do ya?
Though I'd rather play Q2 on PC, I just can't help being impressed by the PS1 version. N64 doesn't try to copy the original game (it'd be impossible to fit in a 12 MB cart), but instead offers some decent all-new levels. Visually I prefer the PS1, since it captures the original Q2 atmosphere better.
I didn’t even know there was a PlayStation port of Quake 😂 awesome video. Really cool to see them side by side.
You said Doom 2016 usurped Quake as your favourite soundtrack. No love for Doom Eternal?
it was just quake 2 sadly that got the ps1 port, the first onr never made it for some reason.
And yeah, as good as the music in eternal is, it still isnt a patch on doom 2016's ost :)
@@Vakantscull we’ll have to agree to disagree there, although they both had awesome soundtracks to be fair
purely for 2016 I'm gonna have to go Gordon, Hulshult's done some fantastic work including the idkfa cover album but doom 2016s ost I can blast through start to finish uninterrupted
PS1 quake 2 works on modded PSP and Vitas.
A basically new game with a cool atmospheric soundtrack vs. a sub par version of the original? N64 all the way!
I just love playing quake 2 on my modded PSP
Ps1 Quake 2 may have won, but Quake 64 got added to the Quake 2 remaster.
I played through the recent Quake 2 remaster. Looks like the PSX end cutscene is wrong, that is the cutscene for the Ground Zero expansion ending, not the main game!
Also it doesn't seem fair to discount the PS1 for just replicating the PC levels. That is the POINT of a port. Of course if you come from PC you're not going to get much out of it. It seems more fair to judge it from the perspective of someone who hasn't played the PC game (at least, try to). I played through the Quake II 64 campaign in the PC remaster and it is quite short, the secrets are much easier to find, and as stated the level design is far more linear. Of course I played it with a keyboard and mouse with the improved Ground Zero AI too. But I think the original campaign is better. Not sure about PS1's adaptation as I've never played it.
Also the PS1 controls sound like they were accepted for the time. Some people even hated modern twin stick FPS controls when they were first introduced. Not sure if it's fair to judge them based on modern control standards. But yeah they sucked back then even if nobody realized it.
Great shirt you got there.
You don't really understand what you're looking at, do you? 4:40 After this point everything you're saying is from someone who lacks understanding of what is happening. No, by no means Quake 64 weapons are flat sprites. Are you insane? The reason you think that is because the N64 version actually runs on the original Quake 1 engine, which it's first release, before GL Quake did not support frame interpolation, which you obviously don't know what it is. So you only see the keyframe of each animation with no extra frames in between, that applied for characters and weapons alike.. which is why the animations looked so choppy, like they did on Quake 1 on PC DOS. So they carried over to Quake 64. The Playstation version runs on a proprietary custom engine that does support frame interpolation which all games did at that point.
the animation may have been based on 3d rendered models, but to me it looks like the ones you see in the game itself are flat 2d pre-rendered weapon animations, which is why the weapon animations look as smooth as they do (it was the enemy animation I said looked choppy, because of the lack of frame interpolation), which gives them the 3d look and smooth animation while being easier on the memory load. If you have any sources to prove that they are 3d models in this game specifically then by all means share and educate, but I searched high and low and there was nothing available to confirm yes or no, but I know when something is a 3d model and when something is a 2d pre-rendered animation based on a 3d model. Again, if you have confirmation you'd like to share then go for it and I'll happily eat my words :)
@@Vakantscull Hey mate, first of all, sorry for being a bit aggressive on my post, but you're still mistaken. Just get the game on an emulator and see for yourself. The weapons are full real time 3D models on N64. Not flat sprites. You didn't find any sources on the internet because you are the only one who thought they were not polygonal in game models. Nobody else felt the need to talk about it.
N64 weapons are definitely not sprites. They animate at lower frame rate but they are still 3D models.
I miss these old pixilated graphic 1st person shooters. For some reason the grainy polygonal graphics made it creepier and interesting. As graphics got better it lost something in my opinion. I have opposite opinion of 3rd person games though.
Until August 2023 it was the Xbox360 version of Quake2 that came with Quake4 for the win. 😁
I had them both and they both had their merits. Thought the N64 version was best though as I prefer the more atmospheric music to rock.
Someone who thinks like me!
Lovely comparison, I wasn't aware of the sneaky sprite usage in the N64 game!
it still catches me out frok time to time too, kt's so well done!
I prefer PS1 graphics and N64 levels.
Wait, how would John Romero approve a soundtrack for Quake II? Wasn't he out of the company by that point?
I wondered this as well, but apparently both the sonic mayhem and quake wiki confirm this, stating he sent the original methods of destruction to id in 96, so (and this is pure speculation now) depending on the timing Romero may have still been there to make the recommendation, who knows. If I get any bigger than an amateur YT hobbyist, I'll definitely be rrvisiting this at some point and seeing if I can get some kind of one on one with Sascha to confirm or deny! :)
Romero was out of the band after Quake 1.
Ps1 all the life.
Great game and super great soundtrack.
Hey quake 3's dreamcast port had a great soundtrack. It just wasn't aubrey's signature style, instead his tracks simulated sonic mayhem's style so well that I thought it was all just sonic mayhem.
ahhaa, the loading pause on the sound