How to Draw A Fantasy Map (Part 2: Mountains)

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  • Опубликовано: 11 апр 2019
  • How to draw mountains for your fantasy map.
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Комментарии • 253

  • @urmomgay
    @urmomgay 4 года назад +316

    Something that my friend did a few years ago (He was really, REALLY into making maps) He took a picture of seas and bodies of water, and inverted them to make islands and continents. It gave a really natural look. He did one with the Mediterranean Sea, and BOY did it have a lot of lakes and swamps in the North East.

    • @princessthyemis
      @princessthyemis 4 года назад +7

      that sounds awesome!

    • @gruaim
      @gruaim 2 года назад +3

      is there a link to this? sounds really interesting

  • @nicklarocco4178
    @nicklarocco4178 4 года назад +132

    In my cartography class our professor explained that having the illumination for a map being from the upper-left corner is the gold standard for map making. Not just fantasy, but real world maps as well. It looks more natural to us for some reason and helps to bring shapes out more than having the light coming from the upper right.

    • @DuskyLark
      @DuskyLark Год назад +1

      Thank you for the advice !

  • @marquisealexander1371
    @marquisealexander1371 4 года назад +509

    Player: So what’s up with the land formations there, doesn’t really make sense realistically.
    DM: Magic.
    Player: Magic? How does...
    DM: Shhh... Magic.

    • @calasurien
      @calasurien 3 года назад +31

      Before spellplague a spellcaster could literary move mountains,I guess it was a 10th level spell

    • @jaythefae1595
      @jaythefae1595 3 года назад +6

      Yes just yes

    • @samuelbrancaglion1592
      @samuelbrancaglion1592 3 года назад +3

      yeah kinda that

    • @xalxika
      @xalxika 2 года назад +4

      @@calasurien It was a 12th level spell that caused the spellplague

    • @d4n737
      @d4n737 2 года назад +5

      "Magic made the world, right? Well, there you go, it's literally fucked up world generation"

  • @mexa_t6534
    @mexa_t6534 5 лет назад +285

    I think there’s something important to consider: mountains aren’t always a barrier. Having grown up in a town in the mountains, I feel like they are also a place alike the desert or the forest or the plains. So there can be town directly between the mountains, because there’s also valleys, rivers, lakes, etc. They aren’t just walls that impede traveling or that are uninhabitable. Heck, just look at the whole Huasteca Potosina region. It’s a huge ridge that goes along central-eastern Mexico and has loads of major cities, towns, etc. I’m using it for inspiration for a region in my fantasy novel.

    • @user-pv9ui7gv9m
      @user-pv9ui7gv9m 4 года назад +23

      People tend to have flat plains and ridiculously high mountains in their maps. Probably the influence of European geography?

    • @princessthyemis
      @princessthyemis 4 года назад +1

      that sounds awesome!

    • @mexa_t6534
      @mexa_t6534 4 года назад +6

      채지훈 I mean. That makes sense but isn’t the entirety of Switzerland up in the mountains? Maybe they’re only looking at like France or Spain for reference but it’s still odd to see people use mountains as a wall or a place where only dwarves can live

    • @mexa_t6534
      @mexa_t6534 3 года назад +1

      Caleb Sommers well see Mexico is really mountainous, particularly the west and the south and they have some very tall mountains, but most major cities in the region are smack in the middle of them, as is in the Huasteca region next to the gulf. There’s also cities in the Rockies and the Appalachians, right?

  • @giannisg3387
    @giannisg3387 5 лет назад +883

    Hey Nate, can i make a suggestion? Would you be interested in making a series where you review maps that your viewers send you? I think that you reviewing them would help a lot of amateur mapmakers in their works.
    Keep up the great work.

    • @WASD20
      @WASD20  5 лет назад +260

      Ooh. I really like that idea. I'll add it to my list! Thanks.

    • @Redbeardblondie
      @Redbeardblondie 5 лет назад +35

      Seconded

    • @Shaso-xv3tw
      @Shaso-xv3tw 5 лет назад +46

      Please do this, I wanna send you my Bronze Age “known world” map

    • @grumpyoldmanneedsanap8365
      @grumpyoldmanneedsanap8365 5 лет назад +21

      WASD20 plz do this, omg, YES!

    • @hover2652
      @hover2652 5 лет назад +29

      you can call it 👏map 👏review

  • @laner.845
    @laner.845 2 года назад +37

    Dude, I'm a geologist undergrad and got my MS in meteorology. My world has seafloor spreading, a divergent rift valley with a dead arm, a hot spot that is forming an archipelago. My mountains have a strong impact on the climate in terms of deserts and temperate rainforest locations, as well as dictating river direction and size. I also have a really freaking sweet canyon area where the Dragonborn make their home as far from humans as possible because... reasons. I think I spent three times longer making sure my geology and climatology were perfectly logical in function than I did placing my settlements and cities in relation to those features. ^_^

    • @aycoded7840
      @aycoded7840 Год назад +1

      I think it's a cool use of your knowledge. If someone ever asks, you have plenty to use in justification.

    • @purplemosasaurus5987
      @purplemosasaurus5987 Год назад

      Weird flex, but OK.

  • @armyaircat2
    @armyaircat2 5 лет назад +183

    I freaking love the way you teach.

  • @felscorf456
    @felscorf456 5 лет назад +108

    It occurred to me, what if the cartographer's preference for shading left or right side of a mountain comes from whether or not they're a morning or evening person.
    That is at dawn the shadow will be on the left of the mountain, and the dusk the shadow on the east of the mountain.
    The morning (dawn) people will most often see the left side dark and associate that as the norm, whilst the evening (dusk) people will most often see the right side dark and associate that as the norm.

    • @griffincreech2019
      @griffincreech2019 4 года назад +7

      Glen Yardley this is interesting but most likely inaccurate because unlike looking at a map, Earth is 3D so you don’t always look at it from the same direction. You could be a night owl but still see shading on the left side depending on which direction you’re facing.

    • @tablen7224
      @tablen7224 4 года назад +3

      @@griffincreech2019 it is accurate, in my opinion. left is always west and right is always easy on a map. the sun rises in the east so that causes a shadow on the west side and sets in the west and casts a shadow on the east

    • @xarnate9994
      @xarnate9994 4 года назад +1

      I just do it on East because it looks smoother than west but that could just be me

    • @strangecokacola5246
      @strangecokacola5246 4 года назад

      I just shade on the left because I'm left handed and it's easierer

    • @germ-x6855
      @germ-x6855 3 года назад

      wait wtf I legit always draw my sun on the west and my shadows on the right

  • @Redbeardblondie
    @Redbeardblondie 5 лет назад +94

    I personally want to include the minutiae like plate tectonics, for one since I want a land lost beneath the waves that players can locate using geological clues, and also to track humanity’s migration patterns resultant in paralleled languages and physiological features in people who are now separated by several millennia and leagues of open ocean.
    “Lore says that there was a temple on the highest mount of the sunken land; let’s use basic geology to figure out the most promising areas to sound.”
    “It seems that these ancient texts refer to religious beliefs closely congruent with those of the mainland of Zer, and if that is true, then the customs should be similar as well. In that case, we should examine the far grounds for the burial grounds.”
    I personally want that consistency and predictability to reward attentive players’ intelligent conjectures.

    • @WASD20
      @WASD20  5 лет назад +17

      For sure! If you and your players find it meaningful, I think that’s great!

    • @bonnardireichbeaty1421
      @bonnardireichbeaty1421 5 лет назад +2

      That's so good mate!

    • @kristijanmadhukar516
      @kristijanmadhukar516 3 года назад +4

      This is comment is probably too long ago to see my reply but, but on the topic of too long ago, if civilization has existed long enough on your world for tectonic plates to change up the makeup of your world, it has also probably invented space travel.
      All the paper currently in the world would crumble to dust before the continents change shape. Thats way too freaking long, unless they have some magic that stifles technological progress, and keeps age old artifacts intact.

  • @chuncite5719
    @chuncite5719 5 лет назад +68

    I really like your approach to showcasing & explaining map drawing techniques. I think it would be really cool, if you get the chance, to make a video about historical cartography techniques, and the ways cartographers of the past drew their maps. like history of map making or something.

    • @WASD20
      @WASD20  5 лет назад +13

      Ooh. I like that a lot. Thanks for the suggestion!

  • @ami876
    @ami876 4 года назад +24

    What I learned from this:
    The ruler he has says "Gerard" on it lol

  • @SherlockHolmesGamin
    @SherlockHolmesGamin 5 лет назад +12

    Watched your first series years ago which helped me make my first map. Then now as I go to draw my second one I come back and BOOM you’ve got a new series. It’s fate

  • @achimsinn7782
    @achimsinn7782 3 года назад +3

    5:03 - that is exactly what I like to use mountains for. They are a nice tool to "funnel" the (player) characters towards a passage so something could happen to them on that journey. Or they are a plot point - like people crossing that passage are lost and the heroes have to find them or there are bandits and/or monsters to be defeated. I wouldn't split a continent right in the middle, though. But isolating a peninsula by a mountainrange with only one passageway makes for a good setup for an adventure.

  • @Divinemakyr
    @Divinemakyr 5 лет назад +7

    Recently switched to photoshop for making maps instead of drawing because of my laughable art fortitude, but I still watch this channel a lot.

  • @shiy6055
    @shiy6055 5 лет назад +38

    Hey, I have an idea from a new series. So, maybe take real countries, Ireland or Poland etc. And make them look more fantasy and all that? It's just an idea

    • @WASD20
      @WASD20  5 лет назад +15

      I've definitely considered it! Thanks for the suggestion.

    • @shingojira6612
      @shingojira6612 4 года назад +2

      Could've made multiple country borders perfectly fit to each other, thats how i like my islands/continents

  • @artfleming3912
    @artfleming3912 3 года назад +9

    I feel like Nate spends 15 minutes crafting the script for his introduction

  • @blastarrow3661
    @blastarrow3661 4 года назад +2

    This video has first sponsor who is actually useful

  • @AlkalineBatterien
    @AlkalineBatterien 4 года назад +5

    11:55 THANK YOU! That bit was killing me this entire time XD

  • @spamuel98
    @spamuel98 4 года назад +2

    I'm pretty sure you shade the right side because you're right-handed, which makes it closer to your hand and less of a stretch.

  • @wmichaelbooth
    @wmichaelbooth 4 года назад +3

    You should definitely always shade on the right hand side of maps. Real world maps are virtually always shaded this way, and we're so used to it that doing otherwise can make the topography look inside out. Obviously, the style of most fantasy maps will help prevent that effect, but shading on the left runs the risk of making your maps look "off" in a way that's hard to pinpoint.

  • @alexanderpoljansek4655
    @alexanderpoljansek4655 5 лет назад +16

    The Matt Colville of map making.

    • @davewilson13
      @davewilson13 4 года назад

      Alexander Poljansek you mean Matt is the Nate of DMing?

  • @bekatjusa
    @bekatjusa 5 лет назад +41

    Where have you been man, I missed ya!

  • @emeraldqueen1994
    @emeraldqueen1994 3 года назад +3

    Pro tip if you do shade with pencil / charcoal ETC seal it with hair spray or a spray on varnish (I personally prefer matte) to prevent it from smearing

  • @lachlanmckinnie1406
    @lachlanmckinnie1406 3 года назад +3

    Idea: Putting shading (or hatching, or whatever) on the rain shadow side of the mountains. So some ranges would have shading in one direction, and other ranges the other, depending on climate.

  • @oogyboof
    @oogyboof 2 года назад +2

    This stuff makes me so excited that I feel sick.

  • @alexandersmith9144
    @alexandersmith9144 4 года назад +1

    You can also say that the Tarrasque‘s not so peaceful slumber is what causes mountains to form since when it stirs they cause an Earthquake like tremor. 😁.

  • @SanguiphiliaTV
    @SanguiphiliaTV Год назад

    Thank you for showing each step in full! The more you added the better it looked. I'm building a world where the mountain ranges play a big part in the story so I want to get them right, and following this will help a ton.

  • @MiltonRosso
    @MiltonRosso 5 лет назад +1

    This has been a great mapping series, very exited for the next video

  • @memereview9803
    @memereview9803 5 лет назад +11

    he 👏 uses 👏 freaking 👏 micron 👏 pens

  • @wicrosoft8091
    @wicrosoft8091 5 лет назад +1

    Just found your channel and it is great help. I am making a fantasy map for some friends and this is the first I have ever made. Thanks for all the tips

  • @kage6840
    @kage6840 Год назад

    I have self taught myself how to draw maps, but this helps me! I love watching these videos, and how to draw all this. Great Job! Thanks!

  • @lacauts
    @lacauts 5 лет назад +4

    Thank you, really thank you, you've been helping me a lot since I met your channel. Congratulations from a Brazilian fan!

  • @divyakethumalla7646
    @divyakethumalla7646 Год назад

    before i was terrible at drawing maps but after i watched your videos i became really good at making fantasy maps

  • @Penguin2923
    @Penguin2923 5 лет назад +2

    Yay! I waited so long for this video!

  • @earlgrey3519
    @earlgrey3519 3 года назад +1

    I had just finished outlining my main continent. I had coastlines i loved and even some nice islands i knew what to do with plotwise later
    The second I was done i spilled all the graphite powder out of my pencil sharpener all over my map... Angrily i slammed the table and the powder kinda started to formed together, i bumped the table again anf again (it was interesting seeing how the powder formed) and the powder lined up into natural looking lines and bends and gaps and *BAM* my mountain ranges

  • @kribbu148
    @kribbu148 5 лет назад +1

    Finally been waiting for this

  • @jrtheworldbuilder
    @jrtheworldbuilder 5 лет назад +1

    Another great video! Thank you so much!

  • @jaekamei
    @jaekamei 5 лет назад +1

    Really enjoying this content, thanks for making these videos!

    • @WASD20
      @WASD20  5 лет назад +1

      Great! :)

  • @bazookabullet101
    @bazookabullet101 3 года назад +1

    I remember your old series from a while ago, it was very helpful. I noticed you did say you chose a different mountain technique, so you should link your old mountains video for the people who wanna draw those ones.

  • @notbudoski
    @notbudoski 4 года назад +4

    Helpful video, but there was one thing I disagreed with. I prefer to use D4s to mark mountains as they have have pointy little peaks

  • @spectralkits7769
    @spectralkits7769 4 года назад +8

    If you don't have dice, use legos!

  • @patrickknip3648
    @patrickknip3648 3 года назад

    I've found taking pictures of clouds and tracing their outlines make for a good starting point for land mass shapes.

  • @puglord7176
    @puglord7176 4 года назад

    god I remember watching your one that was 4 years ago... how time flys

  • @stormrogers5318
    @stormrogers5318 4 года назад

    That's a bad ass map bro. I'm getting excited

  • @jankima8646
    @jankima8646 4 года назад

    this is looking amazing!

  • @antunbaderbistrovic9497
    @antunbaderbistrovic9497 5 лет назад +2

    The king is back

  • @darkagesvampire6926
    @darkagesvampire6926 5 лет назад +2

    The best ending music among all youtube!

  • @leviathan1082
    @leviathan1082 5 лет назад +6

    can you do forests next? I was hoping to know if there is a simplar way to do forest where you're not drawing out every single individual tree.

    • @WASD20
      @WASD20  5 лет назад +1

      I will do forests in episode 4 most likely. I’ll likely do the individual tree method, but I’m not totally certain. Until then here’s one I did in different forest styles. ruclips.net/video/K3Fg7wlaWe4/видео.html

    • @leviathan1082
      @leviathan1082 5 лет назад

      @@WASD20 Thanks you, this alone helps a lot.

  • @thejollyjackass101
    @thejollyjackass101 3 года назад +2

    You should write a story with a map. Multiple or combined cultures and unique interesting animals.

  • @Maadhawk
    @Maadhawk 4 года назад +2

    Yer doing the right side shading on mountains cause you prefer sunsets over sunrises. :)

    • @WASD20
      @WASD20  4 года назад +1

      Sure. Makes sense. :)

  • @toxicrat6571
    @toxicrat6571 3 года назад

    This really helpssss! Ty for these videos!

  • @old_geeky_Michael
    @old_geeky_Michael 5 лет назад +1

    Great stuff Nate, thanks! And you managed to stay away from the Lonely Mountain controversy! :-P Looking forward to the next one.

    • @WASD20
      @WASD20  5 лет назад

      Haha! Thanks, Michael. :)

  • @lolitemaster234
    @lolitemaster234 3 года назад

    I think your channel has gotten me a new hobby!
    although after trying my hand it this i must say that rather drawing the kind of typical triangle-like mountains i prefer to draw from a more top down perspective, and simple shading in steep surfaces, although that is just my opinion

  • @kaelliotsee3124
    @kaelliotsee3124 2 года назад

    This tutorial is amazing

  • @LnPPersonified
    @LnPPersonified 4 года назад

    11:06 I imagine it's because winds tend to push west to east, which is why you get those lines to begin with as the air blows over the ridge and pushes debris down the other side. But of course fantasy worlds can have wind blow in any direction.

  • @matoaks8709
    @matoaks8709 5 лет назад +1

    This is great

  • @lordbacon3936
    @lordbacon3936 4 года назад

    Cool map man!

  • @francoisdumont4105
    @francoisdumont4105 3 года назад

    Great recommendations

  • @memereview9803
    @memereview9803 5 лет назад +4

    hypothetically you could just say " my fictional world, my fictional mountain placement "

    • @WASD20
      @WASD20  5 лет назад +1

      If you're mountains are placed in a fictional way that can be totally cool, but people don't understand your fiction it can be immersion breaking for some. But yeah. You do you. Don't let realism hold you back!

    • @KajiRider1997
      @KajiRider1997 5 лет назад +2

      So if your planet has been terraformed by a god who also locked plate tectonics and mountains are just stagnant volcanic/rocky areas for elementals to dwell in you need to mention it. got it.

  • @joshypunch1694
    @joshypunch1694 4 года назад +600

    This a tutorial on how to be God

    • @goldenjasper1358
      @goldenjasper1358 3 года назад +51

      You arent wrong but you are not correct

    • @arthurmee
      @arthurmee 3 года назад +3

      Or how to be Slartybartfast.

    • @lisaschropfer8866
      @lisaschropfer8866 2 года назад +3

      Uuhhh a whole series about world making called how to be a god

    • @chaoswarstcg6845
      @chaoswarstcg6845 2 года назад +2

      This is the only comment lol

    • @wreckincru
      @wreckincru 2 года назад +2

      @@arthurmee You know what they say, best laid plans in all.

  • @k4rma770
    @k4rma770 4 года назад

    I would definitely use this I WorldBox, but it’s not detailed enough! I like this series

  • @vimlamalhan6615
    @vimlamalhan6615 3 года назад +1

    👏MAP👏REVIEW👏👏

  • @filipliska2901
    @filipliska2901 5 лет назад +1

    Good video!

  • @RicksPoker
    @RicksPoker 3 года назад

    Hi WASD20,
    The point (for me) of plate tectonics is that it gives me the geology. THIS would be a sedimentary basin. This area was crushed, so there would be a lot of metamorphic rocks. Shallow seas would be here. We have a rift valley, so the rivers will be weird in this area. That area is ripe for a igneous province like the Deccan Traps. This continental margin rolled over a mantle hot spot, so these mountains will be especially metal rich. Maybe put a mantle plume here? Super rich metals, and kimberlite for massive diamonds.
    Generally, the stronger your science background, the more use you will get out of thinking thru the plate tectonics.
    Warm regards, Rick.

  • @katiepeterson1516
    @katiepeterson1516 4 года назад

    thanks for the link!!!

  • @Lucy-ng7cw
    @Lucy-ng7cw 5 лет назад +1

    You probably do the shading on the right side because you are right handed. It is more comfortable for the hand and looks better.

  • @luisalejandro799
    @luisalejandro799 4 года назад

    i like the energy that u show xD

  • @mikkelmadsen6395
    @mikkelmadsen6395 3 года назад +1

    How would you draw different variations of mountains in the same style? snowy, jagged, "hilly", "sandy" and other kinds??

  • @DividedStates
    @DividedStates 3 года назад

    You should come back to this and show some stuff, that you could do on a pc. Pattern brush etc.

  • @dexterl967
    @dexterl967 5 лет назад +1

    There are alot of d&d guys, but I listen to you because your voice isn't annoying. Real talk.

    • @WASD20
      @WASD20  5 лет назад +2

      Lol.

    • @dexterl967
      @dexterl967 5 лет назад +1

      From Canada with love dude.

  • @Hobbit_libertaire
    @Hobbit_libertaire 5 лет назад +33

    If our world was created by some gods, is it really compulsory to care about plate tectonics ?
    Coucou de la France !

    • @WASD20
      @WASD20  5 лет назад +9

      It absolutely is NOT compulsory.

    • @magiv4205
      @magiv4205 5 лет назад +5

      I would agree that it is not compulsory, but depending on the age of your world, plate tectonics may well have been an influence regardless of who or what created the planet. If your world is only, say, less than 10'000 years old, plate tectonics would be pretty insignificant and the geography would, outside of big catastrophies, pretty much look like when the gods first created it, which can be whatever the hell you like. If your world is many millions or even billions of years old and the gods pretty much didn't intervene with the geography on a grand scale since creation, then the world would probably look much more realistic since plate tectonics would have altered the planet far from how it may have looked originally.

    • @Hobbit_libertaire
      @Hobbit_libertaire 5 лет назад +5

      @Madolite Oh ! I must ask them...

    • @davewilson13
      @davewilson13 4 года назад +1

      I think of plates a little, most afterwards as in what might make this more fun.

  • @josephgibbons1195
    @josephgibbons1195 Год назад

    Thanks for these videos... I am learning a ton. Any advice on how to draw a cliff? In my world I want to have a mountain range that falls off onto a cliff on one side (I promise there is a reason for it haha) but I am struggling with how to draw that cliff. Thanks!

  • @mr.manman4447
    @mr.manman4447 5 лет назад +2

    Hey Nate, loved the vid, just wondering, what sized pen did you use for the mountain outlines and the coast?

    • @WASD20
      @WASD20  5 лет назад +1

      I think it was 02. Then 01 for shading.

  • @gavigilbert-trachtman6011
    @gavigilbert-trachtman6011 4 года назад +4

    Nate, I love the style of your vid making, and i was looking in your materials list, and the pen you're using in this vid isn't there. What pen is it?

    • @WASD20
      @WASD20  4 года назад +1

      Ooh. Thanks for the heads up! Looks like the exact pack I linked was removed from Amazon. These are close: amzn.to/2JW2JaQ

  • @galador8089
    @galador8089 5 лет назад

    Is there a part 3 to this? That’d be amazing

    • @WASD20
      @WASD20  5 лет назад

      Yep. Coming sometime in the next week!

  • @danielmalinen6337
    @danielmalinen6337 Год назад

    Mountain ranges usually appear in clear lines, but the map of Europe is its own chapter. And figuring out Europe's winding mountains, peninsulas and strange shapes still causes trouble for geologists, and when one problem is solved, ten new problems arise that are waiting for an answer. For example, how the Iberian Peninsula was formed in the right time and right place without overlapping with the Adrian microplate, how many microplates form the Anatolian Peninsula, what is happening on the seabed between Spain and Corsica or how how the Carpathian Mountains on Balkan Peninsula got its characteristic s-bend shape (which oddly enough cannot be reproduced by computer simulations). But if you're a freak like me who loves the strange shapes of Europe and wants to replicate them on a fantasy map, welcome to the challenge club.

    • @WASD20
      @WASD20  Год назад

      Ha! Good stuff. I just learned a lot. :)

  • @icemage7739
    @icemage7739 Год назад

    11:21 another thing to consider is which way the sun is going to rise and fall

  • @homejunk55
    @homejunk55 5 лет назад +1

    Tried to google what he said at 0:16 and got pendimethalin come up. Dion't realise weed killer was a keen race between homebrewers damn

  • @slabo6381
    @slabo6381 4 года назад +1

    Hey what about mountain that land on country lines? What do I draw to represent the country line but also show the mountains???

  • @justintherhino6585
    @justintherhino6585 3 года назад

    Any tips on how to draw super tiny mountains when you have a pretty large world so you are zoomed out?

  • @lindadeblois1794
    @lindadeblois1794 Год назад

    Oooh I just joined the Discord

  • @TheGreatestHelicopter
    @TheGreatestHelicopter 5 лет назад

    Cool

  • @klarahorakova9957
    @klarahorakova9957 4 года назад

    Czech republic. A mountain range in the middle. And nearly all of borders are even higher mountains. But hey, it's inland.

  • @ST-ly8uf
    @ST-ly8uf 2 года назад

    Actually, it's the mysterious and feathery Pangolins!

  • @boopityboopboop4073
    @boopityboopboop4073 4 года назад +1

    my map is a sort of distorted earth and i ended up making korea be right next to florida so america has two peninsulas now. also, Scandinavia is no more, or at least now its in alaska. australia is around where greenland is and alaska is now part of south america. i dont know if this is going to be the actual map or not.

  • @sirbillius
    @sirbillius 5 лет назад +1

    How would you mark a plateau region or highland region without drawing a bunch of mountains. For example, how would you draw the Tibetan Plateau on a map showing only physical characteristics? It’s fairly flat up there even thought it’s at like 14,000 feet.

  • @spencersholden
    @spencersholden 4 года назад

    In my world, Pantheon, the gods created great mountain chains to defend humans against monsters. Some monsters can get through though.

  • @ardet7383
    @ardet7383 2 года назад

    I have no clue if you will see this, but could you make a vid on volcanic islands like hawaii? Very few people have covered this.

  • @shereitograce7844
    @shereitograce7844 4 года назад

    What about if my world needs to have a dormant volcano filled with rain water and a dungeon inside? What kind of location should I use

  • @boopiloopi
    @boopiloopi 2 года назад

    maby you like afternoons being off work, sunsets and going to sleep rather
    than waking up and going to work and that´s why you draw the sun being to
    the west :).

  • @RAY__BLAZE
    @RAY__BLAZE 4 года назад +1

    I don't know why but I'm not liking how my mountains are placed maybe its cause I'm trying to do a supercontinent map like Pangea and I don't know where they would feel right

  • @tylerdruskoff9689
    @tylerdruskoff9689 4 года назад +2

    I would’ve got an A in chemistry if you had taught it

  • @Nico-pq2ky
    @Nico-pq2ky 3 года назад

    Hey Nate? I have a question
    I was thinking for my map,and i decided to make a one river
    So it has two landamasses right? Is it ok that near at the river it has a forest or something elses like a plain,etc.

  • @DoctorBabylon
    @DoctorBabylon 4 года назад

    Should the mountain ranges still be perpendicular if my continents/coastlines are slanted?

  • @retonetzer8065
    @retonetzer8065 5 лет назад

    Wow, you're close to 100k subs! Great! Will there be a 100k-special?

    • @WASD20
      @WASD20  5 лет назад

      Not planning anything at this point. Business as usual. I'll certainly mention and celebrate it in a video somewhere. :)

  • @alexanderholton1300
    @alexanderholton1300 4 года назад +1

    How would you draw a volcano?

  • @heitorsilva9180
    @heitorsilva9180 3 года назад +1

    Epic, im eleven years old but i already made a good map whith this serie

    • @heitorsilva9180
      @heitorsilva9180 3 года назад

      Bruh my brother is watching videos in my account again. But i rlly like ur videos too so.... good job

  • @Divinemakyr
    @Divinemakyr 4 года назад

    The landmass on the left looks beautiful.... but that thing on the right... it's like the Hunchback of Notre Dame turned into a landmass. It terrifies me.

  • @PpAirO5
    @PpAirO5 3 года назад

    How much time do you put into making a map like this ?
    I'm thinking about doing the same, but i'm an extreme perfectionist, so i might spend a lot of time doing a map 😅
    Just to get an idea of the timeline 😁

  • @PedroloVonKarona
    @PedroloVonKarona Год назад

    The mountain range at the east of your big continent breaks your tectonic plates rules. Looks like your two continents were one in the past (they fit with one another) and now are drifting apart. If they are drifting apart there shouldn't be a sobduction under that mountan range tu push it up. Usually in a rift escenario like this one, the newly formed oceanic plate fuses with the continent it was formed into and makes it very dificult for it to subdue under it.