I'll stick to the PyBadge with its 160x128 display and M4 processor at 200MHz. When I see your trouble making a game.... Right now I design games in Pico-8, and then when they are finished I use a self made tool to convert the maps and sprites to C-code arrays. I also made a library with display functions to do the original Pico-8 LUA commands in C++. Screens remain a big problem. I know the 1,5 inch 240x240 IPS but it has too many pixels on a too small area. I believe we really need larger and courser IPS panels. For example 128x128 with a 7-8cm diagonal, or a 320x240 one at 10cm.
Looks like you're off to a great start! I look forward to seeing how it progresses! I'm hoping to start work on something inspired by NES-era Dragon Warrior/Quest, though it'll likely be a while before I get around to it. It's been ages since I've done any sort of programming, so there's a lot of syntax to relearn.
I'll stick to the PyBadge with its 160x128 display and M4 processor at 200MHz. When I see your trouble making a game.... Right now I design games in Pico-8, and then when they are finished I use a self made tool to convert the maps and sprites to C-code arrays. I also made a library with display functions to do the original Pico-8 LUA commands in C++. Screens remain a big problem. I know the 1,5 inch 240x240 IPS but it has too many pixels on a too small area. I believe we really need larger and courser IPS panels. For example 128x128 with a 7-8cm diagonal, or a 320x240 one at 10cm.
Looks like you're off to a great start! I look forward to seeing how it progresses!
I'm hoping to start work on something inspired by NES-era Dragon Warrior/Quest, though it'll likely be a while before I get around to it. It's been ages since I've done any sort of programming, so there's a lot of syntax to relearn.
Thanks for posting the source code! Super helpful.
Is it battery from Nintendo Switch joy-con? Isn’t it expensive yo use this batteries?
I could be wrong but I suspect it should be pronounced Pie-moroni
Good work!