Yellow: "Sir, were making small but noticable gains in enemy ground, we should have the enemy territory in a few hours." Purple 750 ball going into the infantry slot: *Cowabunga it is.*
The pacing on this feels like trench warfare, with both sides struggling to make any gains against each other. I am not sure if it was intentional or not, but the tank picking up added infantry around 3:10 ended up pulling some Fury / Medal Of Honor level nonsense diving deep into enemy lines then having a heroic last stand assaulting the enemy HQ, with a lone machine gunner hosing down enemy infantry before being taken down. The new pace allows for some epic mini-stories to unfold, and the vehicles having infantry pick up leads to some really interesting possibilities! Love the new changes, keep up the great work on these tweaks! Officers are once again yeeting infantry into the grinder, though some of the flying assaults take this to a literal extreme. 😅
new unit suggestion: anti-tank gun does a lot of single hit damage but takes a while to reload making it very useful against tanks but not so good against a group of soldiers
@salxrn it can prolly do qlot of damage to it though and since the tank is so slow and the shell is somehow slower then the infantry it the tank could be one spotted by moters
the a7v mounted a 57 millimetre maxim-nordenfelt fortress gun as its main armament which could fire both armour piercing and high explosive rounds. the machine gun coverage was pretty accurate though and i understand why you opted to use a frontal machine gun instead of the cannon as it would probably be too op edit: also i like how it struggles crossing trenches lol gotta keep it historical
Oh man, when I saw that 750 I got so hyped. Purple was really channeling the Russian strategy, "more equipment? no, just throw more bodies at the problem"
So some feed back on it. I love that the bases now have guns to help deal with early rushes. BUT the Officers are back to feeling like zergs where they can launch their troops huge distances .I am also noticing that you kept the bodies but gave them a despawn timer. Another thing Is that the tanks and marbles are getting stuck more frequently, especially the tanks.
A thought occurred to me - having infantry inside a vehicle spawn behind it when the vehicle is destroyed, to represent troops evacuating out of the rear hatches. It might solve the issue of embarked infantry spawning under vehicles and causing "pop-up" and it allows the vehicle body to act as cover.
im thinking another little angle above those so the marbles just bounce off instead of losing all their momentum and dribbling if they dont get stuck for a good while
Yellow: "Sir, were making small but noticable gains in enemy ground, we should have the enemy territory in a few hours."
Purple 750 ball going into the infantry slot: *Cowabunga it is.*
"Quick! Draft the factory workers!"
place logs for traction and help crossing trenches: ❌
drive over our infantry: ✔
Add an explosion when the enemy base is defeated. Like Rocket League when a team scores a goal.
If you made this into a game app id be stuck on it for days. And youd make millions.
The pacing on this feels like trench warfare, with both sides struggling to make any gains against each other. I am not sure if it was intentional or not, but the tank picking up added infantry around 3:10 ended up pulling some Fury / Medal Of Honor level nonsense diving deep into enemy lines then having a heroic last stand assaulting the enemy HQ, with a lone machine gunner hosing down enemy infantry before being taken down.
The new pace allows for some epic mini-stories to unfold, and the vehicles having infantry pick up leads to some really interesting possibilities!
Love the new changes, keep up the great work on these tweaks!
Officers are once again yeeting infantry into the grinder, though some of the flying assaults take this to a literal extreme. 😅
15:49 *you have alerted the horde*
I love Trench War, I look forward to it; wish it was more than once a month. The BEST!
Seeing these videos come out makes youtube worth it.
new unit suggestion: anti-tank gun
does a lot of single hit damage but takes a while to reload making it very useful against tanks but not so good against a group of soldiers
That's artillery
@@Mealworm2 no its not
@@Mealworm2 artillery causes big explosions which makes it good against infantry
@salxrn it can prolly do qlot of damage to it though and since the tank is so slow and the shell is somehow slower then the infantry it the tank could be one spotted by moters
@@Mealworm2 huh?
I noticed that once a tank goes down, its crew pops out for a desperate final push. Very nice detail!
the a7v mounted a 57 millimetre maxim-nordenfelt fortress gun as its main armament which could fire both armour piercing and high explosive rounds. the machine gun coverage was pretty accurate though and i understand why you opted to use a frontal machine gun instead of the cannon as it would probably be too op
edit: also i like how it struggles crossing trenches lol gotta keep it historical
I'm a simple guy, I see a Lost marble video, I click and watch. Also SPOILER BARRIER!
Oh man, when I saw that 750 I got so hyped. Purple was really channeling the Russian strategy, "more equipment? no, just throw more bodies at the problem"
This was by fsr the best one yet! Love the unit variety and pacing. Everything feels like it has its place. The visuals continue to improve!
They just ATE the whole bunker
So some feed back on it. I love that the bases now have guns to help deal with early rushes. BUT the Officers are back to feeling like zergs where they can launch their troops huge distances .I am also noticing that you kept the bodies but gave them a despawn timer. Another thing Is that the tanks and marbles are getting stuck more frequently, especially the tanks.
Might be interesting to see a 3D kingdom battles.
Nice 3D marble video.
Ngl the x2 on the single ball coming out to 2 is driving me insane😂
Oh hey, the MK1 tanks are back.
*SPOILER BLOCKER* for the best damn youtube channel out there!
A thought occurred to me - having infantry inside a vehicle spawn behind it when the vehicle is destroyed, to represent troops evacuating out of the rear hatches. It might solve the issue of embarked infantry spawning under vehicles and causing "pop-up" and it allows the vehicle body to act as cover.
my god, the ammounts purple fumbles and gets the officer
3:07 CHONGUS MACHINE GUN TANK
Imagine if 'corpses' would sink down after some time instead....
So uh no ones gonna mention the stuck yellow marble up top lol? Stuck on the cannon above the machinegun slot??
im thinking another little angle above those so the marbles just bounce off instead of losing all their momentum and dribbling if they dont get stuck for a good while
Would it be possible to have explosions destroy bodies? It always bugs me that when a marble dies from an explosion, it still can block other marbles.
Battle of Verdun, 1916 colorized
Tanks need a nerf. Often combat is just decided by whoever has the most tanks.
New unit :D
7000 riflemen
Nice
What's the music at 6:43?
I'm first love u❤❤❤🎉🎉
taci