Hey, Midori here This was an absolute joy to watch live on stream :) I really hope you do it again, it was 100% fun, you're really good on the mic, you talk a lot and tbh once you get viewers and they bounce comments back and fourth between you, you're going to have some good times. I can see it now! Don't give up my friend! See you next season all goes well
I was so glad that you were there midori, fr kept my mental from falling off a cliff into despair more than once - when I crashed in the ace match vs double purple DK was finna uninstall w/o a witness LOL xD Thanks for the encouragement too, hard to know if you have the voice and vibe for it without feedback - I thought it was a lot of fun to stream it even with only a few people hanging out so I think I will try to stream when I can from now on. Might need a few hardware upgrades to do a proper job but I also didn't do much optimization with OBS or the game so could be room there. Glgl and see you soon!
appreciate the vote of confidence mate - was glad to see you out there when we paired and overall was a great season with really fun high points and a lot to learn from even when we were losing. Once they got rid of the mansion map with that crazy fire buff placement it was so so much more enjoyable too lol xD Have some ideas for next season around switching cores around match to match between br/lbd/moonlight, finally filling in the huge gaps in my game knowledge on other kits to get the consistency I seem to be missing in my results, and mouse moving a lot more for better positions - take a cue from lahn and zerker gameplay haha. Might procure some new hardware as well since it made it a lot more fun to stream but it was a bit much for my PC. Hopefully we don't have to wait months and months again but despite not quite getting to my target rating this season it feels like I did improve in areas I identified last season as needing work and was able to test and verify some ideas about our kit too! Even with all the issues it's by far the most fun to be had in the game for me, I basically logged in for solare and logged out when it was over for the whole season haha - lucky my guild is so chill and full of homies or I for sure woulda been gkicked😅
@@stardawggunrocks5152 Gunrocks Streams would be HYPE! Super fun to play with you as well as against you, wish awakened mystic actually did damage so I could kill things but I still have a decent amount of fun. Hope your hardware fixes some of the issues you seem to have every now and then. I guess it's AoS waiting room again XD
We were a wrecking ball - looking forward to more shai tamer domination when we get S4 ❤️ Took some liberties with that bubble clip haha, was actually just thinking that archer was likely to v next to you but for entertainment we sold it like I knew what happened before I watched Justin's vod xD
Yoo okay so this video was insane!! You're in a whole another league on awakening tamer bro lol. Your blocks and flows are so smooth. Now on the timestamp from 12:53 - 12:56, I noticed you started your Abs: Void Lightning far afar, while aiming at the opponent, when you engaged with Skyreach, Heuklang was already there following up with your attack from Void Lighting? Or is that his atk from your SkyReach? That was pretty sick to witness. Key moments and timing like these makes the difference in pvp matches lol! P.S. - I'm currently Succ lol.
YESSIR! The ranged void that *almost* never catches anyone lol. It's RNG but the very last hit of the animation will guarantee a chance at stiffness at least although almost never is someone still standing in the trap - but at very low probability, all the preceeding hits have a chance to stiffen and the very first hit more so than any. There is some weirdness in targeting behaviour, but basically last thing you've hit with a skill or if you are aiming crosshairs FPS style at the person when you cast void/roaring/surging tide AND you have him in Command: Attack mode already it'll drop the trap on their heads lol. I had high hopes after reworks but sadly it's not yet as effective as it might someday be, still when it lands it's awesome
Oooh shooot! Lmbooo! That's dopeee! I was watching and was like...wait, wait...Was that controlllledd??? I see, that's good to know. Even with the low probability stiffen it'll be more that what I had not using/knowing this at all. I'm going to work on some combos now specifically just for engaging and catching ppl off guard now. It's definitely going to have to be timed perfectly, not to mention the RNG haha, at least it increases the odds tho of some follow-ups! Dope stuff my bro! Yea I'm sure when It lands it catches ppl completely of guard! As always man I appreciate you! @@stardawggunrocks5152
Super impressive. You make me want to try hard awa tamer. When i tried the class I was frustrated because i felt like a fast assassin but lacking in damage, succ felt like big damage but a lot of openings when you deal them. You obviously can leash out the damage on awa so I guess I had a pretty bad combo/didn't use the right skills.
Thanks! Definitely can recommend the class although as you noticed it can feel limiting if youre just trying to blast damage. The combo is a bit rigid for sure, basically without one of the magic dp debuffs from garuda/skybound stab or pole thrust and the -10dp from intim or shift+Q tiger, the damage just doesn't feel like it is worth how much you take for dealing it but those debuff skills are all unprotected so you have to pick and choose when you tag them outside of a combo although it is doable. You also have to use the hit accel tricks with soaring strike to fit extra damage into combos. To me it feels like my job is to fish for CC especially grab, tag ppl with slows or get them to waste their kit on my s, as soon as I start standing trades I'm disadvantaged. Tamer can take so many skills on her block and s that you win trades by just playing defensively a lot of times, them attacking into you feels better than chasing a lot of classes. But that grab, side ifram, skybound stab 1st hit only, cancel into soaring strike with shift+space, quickslot for soaring strike, if you get downsmash full moon, if not legendary beast dance tiger, shift+Q, Celestial Slam, beast rampage, flow intimidation, and finish with resonance or Cloud Stomping or bolt wave into dark gaoler, in aos it's usually gonna one combo. Should try succ one of these days but despite the damage I like awake movement too much lol.
They added the 10% special attack to nouver/kutum to deal with pen c20 greens being unironically BiS at capped PVE spots so between that and the Garuda hit accel into Soaring Strike (was also running double crit crystals in a lot of these clips) the damage output does feel a lot higher now. Tamer doesn't benefit the most but we are one of the one-combo classes and have a bit more flexibility to position and still get a 100-0 done. Every once in a while ppl will greed the V until BR or intim downsmash at the end of the combo and then they can't xD Being able to v knocks and stiffs is great but for some reason knockbacks and downsmashes will still lock you out... typical PA "compromise" lol
hey love the vid btw but quick question would as ur a tamer main would u say tamer struggles in large scale pvp or dose tamer do good in large scale and 1vx?
Thanks! Super not quick answer to your question, sorry I couldn't stop thinking about it after you asked lol. TLDR; yes she struggles to frag but she does have niches she does well in. You cannot contribute the same amount of kills as other classes so it can feel like you're not being effective, but you actually are. You have that 1v1 strength so if you can find those small fights on the side, use your 10% BSR Moonlight Strike W+F+RMB which is probably the best dismount dash in the game to get free 1s and 2s when you notice sporadic horsed up enemies going somewhere, and get structure damage with your void/howling/roaring/surging doggo traps you can stack a ton of value over the course of a long war. Don't trade your life for kills is my best advice, a Tamer's value trickles in slowly by being alive and annoying around the fight looking for picks even if you aren't getting any. It takes a stupid amount of manpower and time to run you down if it can be done at all, and really you're only exposed when you're committing to kills so you have to make a secondary decision on HOW you will execute on the calls of your shotcaller such that you aren't bringing a stick to a gun fight and dying doing nothing early in a push because "he said to dive tho". That is where your real value lies in large scale, getting creative and finding value from your movement patterns and objective-based gameplay, staying alive and wasting enemy resources attending to the threat you COULD pose if you are left alone because your grab, your 1v1 damage, your 100% ult are all scary as hell even if they are hard to pull off unpunished. While it is true that Tamer is better at 1v1 and smallscale than anything she can also use her low cooldown s and impressive z-axis movment skills to be wherever the hell she wants on the battlefield basically whenever. So finding value comes down to finding ways to create and win the smaller fights over objectives that matter a lot in largescale. Focus on disrupting the enemy and setting your team up to trade well rather than getting a ton of kills yourself. Although as a byproduct you will get more kills anyways just by hanging around being alive and looking for chinks in the enemy formation, attracting attention to you and getting people to chase you so far away that you can pick off the one that chases you furthest while the others head back to the fight. Pretending you're going to ult the backline but never doing it. Tamer is a great class for creating threat and aggro towards her, then stretching that attention out over long distances to the point that you've 1) wasted a ton of manpower for a ton of time and 2) created an opening for teamplay flanks on those chasing you. In T1/T2/T3 the damage feels good if you get a beast rampage off. She starts to fall off in T4 and uncapped vs. other classes. In 1vX she is amazing if you don't overcommit and die, you have to be tricky and play mindgames with your movement and be willing to leave catches on the floor if the time isn't right to drop damage. Your ability to operate on like zero HP and disengage and abuse terrain to screw over people trying to chase you down is really impressive. But as soon as you stop to kill someone it can all come crashing down on you, so you really have to be correct when you make that call to commit your damage and be decisive in quitting a combo and bailing out. Past a certain "large X" in 1vX you will just get deleted if you go for a kill no matter how well you set up the flank or positioning because you won't be able to generate enough separation to avoid getting peeled anymore. The way she 1vXs definitely revolves around creating timings to kill in 1s and 2s with movement and mindgames, landing a surprising grab or other catch, then positioning her Beast Rampage and Soaring Strike to face tank the peeling damage and secure the single kill then out right as you get it and keep moving. Once you lose the ability to sit literally on top of your grab victim and kill it in FG, your offensive threat on players is just gone and you have to be able to judge this on the spot and create these smaller skirmishes for yourself if your goal is to get solo kills. To be honest though, I would prioritize teamplays over 1vX, if you are 1vXing you should ask yourself if you could have spent that time getting to a an objective or a friendly area. You want to create the illusion you are 1vXing them, but really be leading them through a kill zone to get flanked or planning to disengage towards a more important fight after drawing them off. The doggo flow skills from void lightning, howling, surging tide and roaring all do really good damage to structures so for base harass can be good on the class, but it's based around getting the trap down and dipping out, rinse and repeat. One of the most annoying classes to force away from base harassing like this, but you aren't killing structures very fast. Defense will have to commit to get you off the base though, and in general finding ways to get the enemy team to overcommit resources to you during crucial moments is one of the most effective things you can do in large scale as a Tamer. It creates openings, swings numbers slightly into your teams favor elsewhere than where you're at, and is usually a result of you just casually strolling through iframing all the damage and being annoying and in their face. Like a lahn, one of Tamer's unique advantages is that she can do a ton of z-axis plays like getting into a base even over siege walls or getting to really annoying cannon positions. Her s and movement skills allow her freedom of movement almost anywhere on the battelfield and there isn't much the enemy team can do about it without overcommitting manpower to you and that's a win. She can get back out too, as long as she isn't committing to damage. Like a sorc, Tamer can survive what seems like forever with her s. But unlike a sorc she has fast movement, and a grab, and a dangerous 100%, so you can't just ignore her completely. Our 10% bsr moonlight strike is one of the best dismount skills in the game, and even though our 100% can be clutch if used very wisely you're more likely to get 10 kills from 10x10% dismounts on enemy players doing BSR Moonlight W+F+RMB when you notice 1s and 2s riding on a road in a direction than via your 100% for sure. Suggest you xfer your zerkers and valks with BSR, and use your 10% whenever you can to dismount but it's not a complete waste to save up your 100% either so up to you. I'll usually save it up for Absorb: Heilang and see if I can make something happen, then when I put absorb on cooldown I just dismount and transfer my zerkers. I don't run elixir rotation or the LoTML +400HP pots, but I should. Another thing I want to do is practice in BA with my flex members calling out that I have people chasing me for them to flank the chasers on my call in skirmishes. These adjustments are ones I want to make to improve, so could be worth it for you too. How I visualize Tamer's unique niche in NW/siege is never ever dying, constantly communicating over comms with a small team that is conscious of Tamer's ability to annoy a handful of DPS classes into chasing her and make it their funeral when they get flanked by Tamer's teammates. You are the best "bait" in the game, because unlike shai or evasion stackers the enemy knows that if they do catch you then you're dead for sure and you aren't chipping damage at them discouraging them as they chase you either. Unlike other assasins you are very "visible" when you're running around, you don't blink in and out of existence menacingly like kuno/ninja/hash/dk does, so it's just more tempting to chase you and if you use yourself as bait you can stack massive kill feeds for your friends and maybe get some of the scraps too. Skyreach right into the enemy base, damage structures with Heilang flow skills and Skyreach back out 9s later, rinse and repeat. Although the traps from void/howling/roaring/surging don't CC very often, you can also leave those flow skills active on a cannon position you're trying to defend to cause hit stutter and body block on divers trying to take out your cannons. If you are called to go with the push, the most effective I feel in wars when brawling is to play my life on the fringes especially on cliffs and other hard to navigate terrain and look for free kills/grabs there where it is going to be harder to surprise me from behind me or to peel me because you're at risk of falling off the cliff with a big movement skill. When you play like this, major threats and mercs on enemy teams just love to accept the challenge and throw their DPS into these random crevaces off to the side of the big fight or at my Dark Gaoler and Tree Climb lingers. That's a big win, but you have to stay alive. Don't just sit there beast rampaging praying for damage you don't have, stay alive. If you go for a 100%, time it out with a push and also your Absorb: Heilang buff and call it out to flankers capable of following up on your ult. Don't value your kills, value your teams kills and winning the war. if you made it this far I salute you o7
@@stardawggunrocks5152 Oh damn nah i fully get that thank you so much for this it means alot and ill deffo try giving that a go atm trying to figure out what class is for me so this helped out alot thank you
@Greeds_ hell yeah brother likewise - and we are gettin' that top100 outfit NO DOUBT in season 4, surely xD Hope they let us know about timing soon for S4, for all it's flaws I'm super glad we've finally got this kind of game mode and being able to queue any day of the week and practice queue during ranked is big
Thanks! For gear DR is best until you have BiS, it's just really hard and expensive to get enough evasion to not die but very easy and cheaper to get enough AP/accuracy to kill people, while DR will still allow you to live through chip damage. If you accept that you will not be killing people without a lucky full combo or reset combo, it is possible to go evasion but it is weaker than on other classes. Our evasion rate self buff is only 6%, we have only a +20dp buff on q-block and a basically unusable tiny aoe unprotected preawake skill Trample that has -9% accuracy. I've seen other Tamers who are really good go evasion and say it's working for them but the DR build has a lot more potential for getting kills.
Command attack sets him in aggro mode and if you use void or air lightning with someone in reticle he'll void on top of them - only last hit CCs for sure but the rest have a small chance to roll for stiff so if you're watching an unprotected or FG animation (desync works too) sometimes you'll catch in the middle haha - put these in here cause they are rare enough to get and even more rare you can actually notice in time to capitalize
I change them a lot, but at least 4/6 skills stay the same most of the time. Moonlight Strike, Soaring Strike, Fearful Trembling, and Beast Rampage. For uncapped -20dp, +15 human damage on Fearful Trembling, same on Soaring Strike. In capped, I usually switch to 10% attack speed or +30% crit rate instead of +15 human damage. It is also totally reasonable to do +10% attack speed and +30% crit rate in capped especially, but even in uncapped. This is personal choice, the extra -5dp will benefit the damage of your allies and anything else you hit them with, so will the +5 human damage if it isn't over caps so I like the generality there. However, the 10% crit rate will effectively be raw damage on your highest damage sections of combo especially for Beast Rampage, and the 3% attack speed is huge for TTK and repositioning to secure kills then whatever you do after the kills. Beast Rampage, both capped and uncapped, I run 20% crit rate and -15dp. The skill Flow: Intimidation also applies Beast Rampage addons, which is why just about every awake tamer always run these two Beast Rampage addons in all PvP game modes even if they aren't running Beast Rampage core. Dropping a raw Beast Rampage or Flow: Intim, Celestial Slam, Beast Rampage benefits the most from these stats and that is our best damage right there, so it is a very big tradeoff in utility to decide "I'll get my crit rate and DP down from other skills like Soaring Strike instead" and put something different on Beast Rampage - but some ppl do experiment with it because it is a viable decision, as -20dp and 30% crit rate would be even better given that you have time to use Soaring Strike or Fearful Trembling to get those addons up. Moonlight strike +7% attack speed, +7% movement speed is good, and 7% attack speed, 100 bleed for 15s is good too. The bleed stacks with the 90 bleed for 9s on Moonlight Strike, and Moonlight Strike is our best grab engage skill, and even if they resist or the grab you will probably hit them and get the addons. That is why I especially like 7% attack speed, 7% move speed as the baseline here. If you did CC the target, you can combo quickly from the start, but if you didn't CC them at least you are buffed up to chase or disengage now. For the other 2/6 skills, I like putting 4% accuracy up and -4% evasion to target on one of Garuda (called Skybound Stab now because PA is weird) or Cloud Stomping to deal with evasion stackers. Another option for Garuda/Skybound Stab is -15dp, 20% crit because you can use it to debuff -20 magic DP and cancel with Shift+Space into multiple other skills. If you let the float go through, you can Shift+Space cancel into Celestial Slam/Beast Rampage as an alternate re-cc to intimidation. You can also cancel 1st hit of Garuda, not letting the flow go through, into Soaring Strike or LBDE: Tiger for a knockdown. Can also use Garuda to debuff just before you use your 100% ultimate. Garuda/Skybound Stab as good range and ease of cancelling and the -20 magic dp debuff that stacks with the -10dp from Flow: Intim, LBDE Tiger, and Jolt Stab, and your -15/-20dp from addons so it seems like a good general option for min/max addons. Cloud Stomping is a specialty skill that you will mostly use for movement, but it has a lot of accuracy on it and also buffs us with all accuracy by 15% for 3s which stacks with the 15% for 10s from 3rd auto-attack (holding LMB after Celestial Slam or Flow: Full Moon is best way to prebuff this). But you have to mouse move it to actually hit people with the whole skill animation, so if you're not going to bother practicing that mouse movement you can also use Cloud Stomping for defensive addons. Just put +15dp and +4% evasion on this skill, since it already self-buffs evasion by 6% for 10s so you'll be a bit more tanky if you remember to use cloud stomping off cooldown during trades and keep your +20dp Q-block buff up. Garuda/Cloud Stomping are actually less popular options for the last 2/6 skills, other skills like Flow: Full Moon, Celestial Slam, LBDE, and Flash because you can quickly apply it after grab, and Dark Gaoler because it has such massive range that you might need it to apply its own -15dp and +10 human dmg for example, are probably more popular. If you run Legendary Beast Dance core, you could also go for accuracy addons there although it is a T1 addon skill so anything other than 3% accuracy, -3% evasion, or -4% movement speed just aren't going to do anything to help you. But those options are actually pretty good even -4% movement, since it already has a -30% movement slow on it. In general after you've gotten big value from addons for your main grab combo and scratch catch combo, basically the 4/6 skills I mentioned above, you can decide stuff like this: 1. Redundant combo path options like -15dp, 20% crit rate, +10 human damage on skills like full moon, lbde, celestial slam, cloud stomping, or dark gaoler, so that you can play super aggressive using all your cooldowns including T3 addons skills and still ahve access to addons for combo damage almost always. In this case, you might also just be running 10% attack speed and 30% crit rate on your T3 addon skills. 2. Specialized anti-something options like +4 accu, -4 evasion on skills that have big accuracy and damage already, or -7% attack -7% move speed on slow skills like Flow: Full Moon, Void Lightning, Moonlight Strike, Roaring that have a decent slow already. 3. Adding little touch ups to your main grab combo to min/max kill potential, options like +3% crit, +3% down attack damage on the 5th skill, and +4% accuracy -4% evasion on the 6th, then working those into your combo alongside the -20dp, +15 human damage or +10% attack speed, +20% crit. TBH, as boring as this is it probably makes the most sense since your big play on tamer is that grab combo. LOL I ranted about this for so long omg.
@@stardawggunrocks5152 hello Mr gunrock, would love to hear what I can improve on tamer. I have a pvp vid in my channel. Hope I’ll get a feedback for improvement purposes. Thanks
sure thing - this is what I was running most of the season, although I only switched to the 7% move speed +15dp on scratch later on: imgur.com/a/IgiXTwD Only a couple things for context to think about, first moonlight strike being the only source of attack speed is only because I was running core: moonlight strike. Also, honestly 10% attack speed, 30% crit on both or one of the T3 skills could ahve been better in hindsight, as I could have just relied on -15dp and +10 human damage from something else and still one combo'd. That extra crit rate benefits a ton of SA protected damage like Full Moon or Resonance, in addition to Beast Rampage, so especially because I was running at least one crit damage crystal in offhand a lot of the time and sometimes two it probably adds up to more damage when you're not Absorb: Heilang buffed. Another thing, Skybound Stab/Garuda only has addons because I was using the 1st hit only cancel into other things to min/max that -20 magic DP debuff it has. Because the Skybound Stab, Shift+Space after 1st hit, Soaring Strike cancel is the one I used the most it's a bit redundant to have -15dp on it, but every once in a while you can use that little tap of the 1st hit into Shift+Space into something else that benefits a ton from the -20 magic dp, -15 addon, and +20% crit rate addon like your 100% or moonlight strike full moon or resonance. Other skills like LBDE or Celestial Slam or Flash or Dark Goaler could make a lot of sense here if you don't use that cancel of Skybound Stab 1st hit very often. If you run the 30% crit addon, the Soaring Strike or Moonlight Strike into Full Moon, Beast Rampage or anything you do into Celestial Slam, Beast Rampage has basically 100% crit instead of basically 90% if you only have the 20% crit rate addon up. Seems like 10% crit rate should do more damage on average than the -5dp extra, or the +5 human damage extra, but you have to cancel out of things so much that I figure leaving the max T3 dp debuff on the enemy for 10s and being able to engage up to 7s after a disengage with +15 human damage can be big for teamplays. In most situations where you're trying to drop damage safely, I could see how it would be slightly less damage output. However, -20dp and +15 human also means that when your Absorb: Heilang buff is active you get a bit more of a power spike because your crit rate is basically maxed anyways. The rest is pretty standard, just wanted to point out where I think there are important decisions to be made. Putting 10% attack and 10% move speed on Fearful Trembling also makes a lot of sense, because you can often hit people with that but it rarely CCs them. I just found I was taking too much damage in that skill if all I was trying to do with it was get my addons up so I could pressure - losing the HP in the animation and getting no stun felt like it put me further behind than the double 10% put me ahead, but if you can use the extra zoom zoom to secure catches it's definitely worth it. Putting -20dp and +15 human damage is almost like making the decision to save trembling for after your stiffness catches, or to try and re-cc safely as they get up.
OMG THX for all i dont like to use addons on dark goaler, bcause many times i need do cancel and only use it has , but for one more dout you dont like addons like down Atk, or crit dmg?( sorry by poor english im brazilian btw)@@stardawggunrocks5152
@antoniodasilva.f8705 you're right dark gaoler addons means you only get to use it sometimes. It has such amazing range compared to other skills, so just an option if you are trying to get kills from range on low HP targets or debuff from long range. For me, I feel like 3% crit damage or 3% down attack doesn't add much damage, but it adds some so feel free to use it. The 4% accuracy, -4% evasion can be even more damage IMO if you are missing any attacks. You definitely can min/max and add these to skills like flash, lbde, cloud stomping, beast dance although only +3% accu and -3% evasion. Nothing wring with that, I just choose to give up some damage from my full grab combo so that I can get good damage in many different situations.
Sure thing always happy to talk tamer things - tamer discord I'll see it too if you want to consult the council heh, nen also put together a written guide recently if thats your thing - it's really thorough and well done
Hey, Midori here
This was an absolute joy to watch live on stream :)
I really hope you do it again, it was 100% fun, you're really good on the mic, you talk a lot and tbh once you get viewers and they bounce comments back and fourth between you, you're going to have some good times. I can see it now!
Don't give up my friend! See you next season all goes well
I was so glad that you were there midori, fr kept my mental from falling off a cliff into despair more than once - when I crashed in the ace match vs double purple DK was finna uninstall w/o a witness LOL xD
Thanks for the encouragement too, hard to know if you have the voice and vibe for it without feedback - I thought it was a lot of fun to stream it even with only a few people hanging out so I think I will try to stream when I can from now on. Might need a few hardware upgrades to do a proper job but I also didn't do much optimization with OBS or the game so could be room there. Glgl and see you soon!
What an absolute pleasure to watch, sorry for your luck this season brother! Hang in there! We all know what you are really capable of!
appreciate the vote of confidence mate - was glad to see you out there when we paired and overall was a great season with really fun high points and a lot to learn from even when we were losing. Once they got rid of the mansion map with that crazy fire buff placement it was so so much more enjoyable too lol xD
Have some ideas for next season around switching cores around match to match between br/lbd/moonlight, finally filling in the huge gaps in my game knowledge on other kits to get the consistency I seem to be missing in my results, and mouse moving a lot more for better positions - take a cue from lahn and zerker gameplay haha. Might procure some new hardware as well since it made it a lot more fun to stream but it was a bit much for my PC.
Hopefully we don't have to wait months and months again but despite not quite getting to my target rating this season it feels like I did improve in areas I identified last season as needing work and was able to test and verify some ideas about our kit too! Even with all the issues it's by far the most fun to be had in the game for me, I basically logged in for solare and logged out when it was over for the whole season haha - lucky my guild is so chill and full of homies or I for sure woulda been gkicked😅
@@stardawggunrocks5152 Gunrocks Streams would be HYPE! Super fun to play with you as well as against you, wish awakened mystic actually did damage so I could kill things but I still have a decent amount of fun. Hope your hardware fixes some of the issues you seem to have every now and then. I guess it's AoS waiting room again XD
I loved running into you in Aos. Thank you for being a nice and amazing player! :D
We were a wrecking ball - looking forward to more shai tamer domination when we get S4 ❤️
Took some liberties with that bubble clip haha, was actually just thinking that archer was likely to v next to you but for entertainment we sold it like I knew what happened before I watched Justin's vod xD
Stardaddy Gunrocks gaming with that core: moonlight strike
Fire af song and clips
Yoo okay so this video was insane!! You're in a whole another league on awakening tamer bro lol. Your blocks and flows are so smooth. Now on the timestamp from 12:53 - 12:56, I noticed you started your Abs: Void Lightning far afar, while aiming at the opponent, when you engaged with Skyreach, Heuklang was already there following up with your attack from Void Lighting? Or is that his atk from your SkyReach? That was pretty sick to witness. Key moments and timing like these makes the difference in pvp matches lol! P.S. - I'm currently Succ lol.
YESSIR! The ranged void that *almost* never catches anyone lol. It's RNG but the very last hit of the animation will guarantee a chance at stiffness at least although almost never is someone still standing in the trap - but at very low probability, all the preceeding hits have a chance to stiffen and the very first hit more so than any. There is some weirdness in targeting behaviour, but basically last thing you've hit with a skill or if you are aiming crosshairs FPS style at the person when you cast void/roaring/surging tide AND you have him in Command: Attack mode already it'll drop the trap on their heads lol. I had high hopes after reworks but sadly it's not yet as effective as it might someday be, still when it lands it's awesome
Oooh shooot! Lmbooo! That's dopeee! I was watching and was like...wait, wait...Was that controlllledd??? I see, that's good to know. Even with the low probability stiffen it'll be more that what I had not using/knowing this at all. I'm going to work on some combos now specifically just for engaging and catching ppl off guard now.
It's definitely going to have to be timed perfectly, not to mention the RNG haha, at least it increases the odds tho of some follow-ups!
Dope stuff my bro! Yea I'm sure when It lands it catches ppl completely of guard! As always man I appreciate you! @@stardawggunrocks5152
is confortable to see a fluid pvp, i play with 130ms from sudamerica i only see tp´s xD nice video and tamer
pog, found the legendary tamer
Super impressive. You make me want to try hard awa tamer. When i tried the class I was frustrated because i felt like a fast assassin but lacking in damage, succ felt like big damage but a lot of openings when you deal them. You obviously can leash out the damage on awa so I guess I had a pretty bad combo/didn't use the right skills.
Thanks! Definitely can recommend the class although as you noticed it can feel limiting if youre just trying to blast damage. The combo is a bit rigid for sure, basically without one of the magic dp debuffs from garuda/skybound stab or pole thrust and the -10dp from intim or shift+Q tiger, the damage just doesn't feel like it is worth how much you take for dealing it but those debuff skills are all unprotected so you have to pick and choose when you tag them outside of a combo although it is doable. You also have to use the hit accel tricks with soaring strike to fit extra damage into combos. To me it feels like my job is to fish for CC especially grab, tag ppl with slows or get them to waste their kit on my s, as soon as I start standing trades I'm disadvantaged. Tamer can take so many skills on her block and s that you win trades by just playing defensively a lot of times, them attacking into you feels better than chasing a lot of classes. But that grab, side ifram, skybound stab 1st hit only, cancel into soaring strike with shift+space, quickslot for soaring strike, if you get downsmash full moon, if not legendary beast dance tiger, shift+Q, Celestial Slam, beast rampage, flow intimidation, and finish with resonance or Cloud Stomping or bolt wave into dark gaoler, in aos it's usually gonna one combo.
Should try succ one of these days but despite the damage I like awake movement too much lol.
giga chad
sick vid from a sick tamu 💕
nice video mr gunrocks
Nice montage
Nice! Looks like the damage output is much higher from first arena days?
They added the 10% special attack to nouver/kutum to deal with pen c20 greens being unironically BiS at capped PVE spots so between that and the Garuda hit accel into Soaring Strike (was also running double crit crystals in a lot of these clips) the damage output does feel a lot higher now. Tamer doesn't benefit the most but we are one of the one-combo classes and have a bit more flexibility to position and still get a 100-0 done. Every once in a while ppl will greed the V until BR or intim downsmash at the end of the combo and then they can't xD
Being able to v knocks and stiffs is great but for some reason knockbacks and downsmashes will still lock you out... typical PA "compromise" lol
Nice
hey love the vid btw but quick question would as ur a tamer main would u say tamer struggles in large scale pvp or dose tamer do good in large scale and 1vx?
Thanks! Super not quick answer to your question, sorry I couldn't stop thinking about it after you asked lol.
TLDR; yes she struggles to frag but she does have niches she does well in. You cannot contribute the same amount of kills as other classes so it can feel like you're not being effective, but you actually are. You have that 1v1 strength so if you can find those small fights on the side, use your 10% BSR Moonlight Strike W+F+RMB which is probably the best dismount dash in the game to get free 1s and 2s when you notice sporadic horsed up enemies going somewhere, and get structure damage with your void/howling/roaring/surging doggo traps you can stack a ton of value over the course of a long war. Don't trade your life for kills is my best advice, a Tamer's value trickles in slowly by being alive and annoying around the fight looking for picks even if you aren't getting any. It takes a stupid amount of manpower and time to run you down if it can be done at all, and really you're only exposed when you're committing to kills so you have to make a secondary decision on HOW you will execute on the calls of your shotcaller such that you aren't bringing a stick to a gun fight and dying doing nothing early in a push because "he said to dive tho". That is where your real value lies in large scale, getting creative and finding value from your movement patterns and objective-based gameplay, staying alive and wasting enemy resources attending to the threat you COULD pose if you are left alone because your grab, your 1v1 damage, your 100% ult are all scary as hell even if they are hard to pull off unpunished. While it is true that Tamer is better at 1v1 and smallscale than anything she can also use her low cooldown s and impressive z-axis movment skills to be wherever the hell she wants on the battlefield basically whenever. So finding value comes down to finding ways to create and win the smaller fights over objectives that matter a lot in largescale. Focus on disrupting the enemy and setting your team up to trade well rather than getting a ton of kills yourself. Although as a byproduct you will get more kills anyways just by hanging around being alive and looking for chinks in the enemy formation, attracting attention to you and getting people to chase you so far away that you can pick off the one that chases you furthest while the others head back to the fight. Pretending you're going to ult the backline but never doing it. Tamer is a great class for creating threat and aggro towards her, then stretching that attention out over long distances to the point that you've 1) wasted a ton of manpower for a ton of time and 2) created an opening for teamplay flanks on those chasing you.
In T1/T2/T3 the damage feels good if you get a beast rampage off. She starts to fall off in T4 and uncapped vs. other classes. In 1vX she is amazing if you don't overcommit and die, you have to be tricky and play mindgames with your movement and be willing to leave catches on the floor if the time isn't right to drop damage. Your ability to operate on like zero HP and disengage and abuse terrain to screw over people trying to chase you down is really impressive. But as soon as you stop to kill someone it can all come crashing down on you, so you really have to be correct when you make that call to commit your damage and be decisive in quitting a combo and bailing out. Past a certain "large X" in 1vX you will just get deleted if you go for a kill no matter how well you set up the flank or positioning because you won't be able to generate enough separation to avoid getting peeled anymore. The way she 1vXs definitely revolves around creating timings to kill in 1s and 2s with movement and mindgames, landing a surprising grab or other catch, then positioning her Beast Rampage and Soaring Strike to face tank the peeling damage and secure the single kill then out right as you get it and keep moving. Once you lose the ability to sit literally on top of your grab victim and kill it in FG, your offensive threat on players is just gone and you have to be able to judge this on the spot and create these smaller skirmishes for yourself if your goal is to get solo kills. To be honest though, I would prioritize teamplays over 1vX, if you are 1vXing you should ask yourself if you could have spent that time getting to a an objective or a friendly area. You want to create the illusion you are 1vXing them, but really be leading them through a kill zone to get flanked or planning to disengage towards a more important fight after drawing them off.
The doggo flow skills from void lightning, howling, surging tide and roaring all do really good damage to structures so for base harass can be good on the class, but it's based around getting the trap down and dipping out, rinse and repeat. One of the most annoying classes to force away from base harassing like this, but you aren't killing structures very fast. Defense will have to commit to get you off the base though, and in general finding ways to get the enemy team to overcommit resources to you during crucial moments is one of the most effective things you can do in large scale as a Tamer. It creates openings, swings numbers slightly into your teams favor elsewhere than where you're at, and is usually a result of you just casually strolling through iframing all the damage and being annoying and in their face.
Like a lahn, one of Tamer's unique advantages is that she can do a ton of z-axis plays like getting into a base even over siege walls or getting to really annoying cannon positions. Her s and movement skills allow her freedom of movement almost anywhere on the battelfield and there isn't much the enemy team can do about it without overcommitting manpower to you and that's a win. She can get back out too, as long as she isn't committing to damage. Like a sorc, Tamer can survive what seems like forever with her s. But unlike a sorc she has fast movement, and a grab, and a dangerous 100%, so you can't just ignore her completely. Our 10% bsr moonlight strike is one of the best dismount skills in the game, and even though our 100% can be clutch if used very wisely you're more likely to get 10 kills from 10x10% dismounts on enemy players doing BSR Moonlight W+F+RMB when you notice 1s and 2s riding on a road in a direction than via your 100% for sure. Suggest you xfer your zerkers and valks with BSR, and use your 10% whenever you can to dismount but it's not a complete waste to save up your 100% either so up to you. I'll usually save it up for Absorb: Heilang and see if I can make something happen, then when I put absorb on cooldown I just dismount and transfer my zerkers.
I don't run elixir rotation or the LoTML +400HP pots, but I should. Another thing I want to do is practice in BA with my flex members calling out that I have people chasing me for them to flank the chasers on my call in skirmishes. These adjustments are ones I want to make to improve, so could be worth it for you too.
How I visualize Tamer's unique niche in NW/siege is never ever dying, constantly communicating over comms with a small team that is conscious of Tamer's ability to annoy a handful of DPS classes into chasing her and make it their funeral when they get flanked by Tamer's teammates. You are the best "bait" in the game, because unlike shai or evasion stackers the enemy knows that if they do catch you then you're dead for sure and you aren't chipping damage at them discouraging them as they chase you either. Unlike other assasins you are very "visible" when you're running around, you don't blink in and out of existence menacingly like kuno/ninja/hash/dk does, so it's just more tempting to chase you and if you use yourself as bait you can stack massive kill feeds for your friends and maybe get some of the scraps too.
Skyreach right into the enemy base, damage structures with Heilang flow skills and Skyreach back out 9s later, rinse and repeat. Although the traps from void/howling/roaring/surging don't CC very often, you can also leave those flow skills active on a cannon position you're trying to defend to cause hit stutter and body block on divers trying to take out your cannons.
If you are called to go with the push, the most effective I feel in wars when brawling is to play my life on the fringes especially on cliffs and other hard to navigate terrain and look for free kills/grabs there where it is going to be harder to surprise me from behind me or to peel me because you're at risk of falling off the cliff with a big movement skill. When you play like this, major threats and mercs on enemy teams just love to accept the challenge and throw their DPS into these random crevaces off to the side of the big fight or at my Dark Gaoler and Tree Climb lingers. That's a big win, but you have to stay alive. Don't just sit there beast rampaging praying for damage you don't have, stay alive. If you go for a 100%, time it out with a push and also your Absorb: Heilang buff and call it out to flankers capable of following up on your ult. Don't value your kills, value your teams kills and winning the war.
if you made it this far I salute you o7
@@stardawggunrocks5152 Oh damn nah i fully get that thank you so much for this it means alot and ill deffo try giving that a go atm trying to figure out what class is for me so this helped out alot thank you
ur tamer is such a cutie! I love it!❤
Going for that tall-cute steez lol
my favorite teammate of all time :D
LETS GO!!! We had some bangers together for sure ❤️
Was also super scared to fight you lol
@@stardawggunrocks5152 loved fighting with you win or lose good season hope we both go giga hard next season 😄
@Greeds_ hell yeah brother likewise - and we are gettin' that top100 outfit NO DOUBT in season 4, surely xD
Hope they let us know about timing soon for S4, for all it's flaws I'm super glad we've finally got this kind of game mode and being able to queue any day of the week and practice queue during ranked is big
Bro which costume do u use and what colors did you paint it?
It's the taeback outfit, red cape and black leather look for most of the rest with a few red accents and other accent colors here and there
hey hey, what gear i need? dr or eva? ty for nice clips :D
Thanks! For gear DR is best until you have BiS, it's just really hard and expensive to get enough evasion to not die but very easy and cheaper to get enough AP/accuracy to kill people, while DR will still allow you to live through chip damage. If you accept that you will not be killing people without a lucky full combo or reset combo, it is possible to go evasion but it is weaker than on other classes. Our evasion rate self buff is only 6%, we have only a +20dp buff on q-block and a basically unusable tiny aoe unprotected preawake skill Trample that has -9% accuracy. I've seen other Tamers who are really good go evasion and say it's working for them but the DR build has a lot more potential for getting kills.
@@stardawggunrocks5152 kk, nice. Thank so much for your time
9:44 what the hell happened here? did you do that intentionally? the heilang tp? if so how?
Command attack sets him in aggro mode and if you use void or air lightning with someone in reticle he'll void on top of them - only last hit CCs for sure but the rest have a small chance to roll for stiff so if you're watching an unprotected or FG animation (desync works too) sometimes you'll catch in the middle haha - put these in here cause they are rare enough to get and even more rare you can actually notice in time to capitalize
hi sir, what addons u use for capped and uncapped siege/nw? tyty
I change them a lot, but at least 4/6 skills stay the same most of the time. Moonlight Strike, Soaring Strike, Fearful Trembling, and Beast Rampage. For uncapped -20dp, +15 human damage on Fearful Trembling, same on Soaring Strike. In capped, I usually switch to 10% attack speed or +30% crit rate instead of +15 human damage. It is also totally reasonable to do +10% attack speed and +30% crit rate in capped especially, but even in uncapped. This is personal choice, the extra -5dp will benefit the damage of your allies and anything else you hit them with, so will the +5 human damage if it isn't over caps so I like the generality there. However, the 10% crit rate will effectively be raw damage on your highest damage sections of combo especially for Beast Rampage, and the 3% attack speed is huge for TTK and repositioning to secure kills then whatever you do after the kills.
Beast Rampage, both capped and uncapped, I run 20% crit rate and -15dp. The skill Flow: Intimidation also applies Beast Rampage addons, which is why just about every awake tamer always run these two Beast Rampage addons in all PvP game modes even if they aren't running Beast Rampage core. Dropping a raw Beast Rampage or Flow: Intim, Celestial Slam, Beast Rampage benefits the most from these stats and that is our best damage right there, so it is a very big tradeoff in utility to decide "I'll get my crit rate and DP down from other skills like Soaring Strike instead" and put something different on Beast Rampage - but some ppl do experiment with it because it is a viable decision, as -20dp and 30% crit rate would be even better given that you have time to use Soaring Strike or Fearful Trembling to get those addons up.
Moonlight strike +7% attack speed, +7% movement speed is good, and 7% attack speed, 100 bleed for 15s is good too. The bleed stacks with the 90 bleed for 9s on Moonlight Strike, and Moonlight Strike is our best grab engage skill, and even if they resist or the grab you will probably hit them and get the addons. That is why I especially like 7% attack speed, 7% move speed as the baseline here. If you did CC the target, you can combo quickly from the start, but if you didn't CC them at least you are buffed up to chase or disengage now.
For the other 2/6 skills, I like putting 4% accuracy up and -4% evasion to target on one of Garuda (called Skybound Stab now because PA is weird) or Cloud Stomping to deal with evasion stackers. Another option for Garuda/Skybound Stab is -15dp, 20% crit because you can use it to debuff -20 magic DP and cancel with Shift+Space into multiple other skills. If you let the float go through, you can Shift+Space cancel into Celestial Slam/Beast Rampage as an alternate re-cc to intimidation. You can also cancel 1st hit of Garuda, not letting the flow go through, into Soaring Strike or LBDE: Tiger for a knockdown. Can also use Garuda to debuff just before you use your 100% ultimate. Garuda/Skybound Stab as good range and ease of cancelling and the -20 magic dp debuff that stacks with the -10dp from Flow: Intim, LBDE Tiger, and Jolt Stab, and your -15/-20dp from addons so it seems like a good general option for min/max addons.
Cloud Stomping is a specialty skill that you will mostly use for movement, but it has a lot of accuracy on it and also buffs us with all accuracy by 15% for 3s which stacks with the 15% for 10s from 3rd auto-attack (holding LMB after Celestial Slam or Flow: Full Moon is best way to prebuff this). But you have to mouse move it to actually hit people with the whole skill animation, so if you're not going to bother practicing that mouse movement you can also use Cloud Stomping for defensive addons. Just put +15dp and +4% evasion on this skill, since it already self-buffs evasion by 6% for 10s so you'll be a bit more tanky if you remember to use cloud stomping off cooldown during trades and keep your +20dp Q-block buff up.
Garuda/Cloud Stomping are actually less popular options for the last 2/6 skills, other skills like Flow: Full Moon, Celestial Slam, LBDE, and Flash because you can quickly apply it after grab, and Dark Gaoler because it has such massive range that you might need it to apply its own -15dp and +10 human dmg for example, are probably more popular. If you run Legendary Beast Dance core, you could also go for accuracy addons there although it is a T1 addon skill so anything other than 3% accuracy, -3% evasion, or -4% movement speed just aren't going to do anything to help you. But those options are actually pretty good even -4% movement, since it already has a -30% movement slow on it.
In general after you've gotten big value from addons for your main grab combo and scratch catch combo, basically the 4/6 skills I mentioned above, you can decide stuff like this:
1. Redundant combo path options like -15dp, 20% crit rate, +10 human damage on skills like full moon, lbde, celestial slam, cloud stomping, or dark gaoler, so that you can play super aggressive using all your cooldowns including T3 addons skills and still ahve access to addons for combo damage almost always. In this case, you might also just be running 10% attack speed and 30% crit rate on your T3 addon skills.
2. Specialized anti-something options like +4 accu, -4 evasion on skills that have big accuracy and damage already, or -7% attack -7% move speed on slow skills like Flow: Full Moon, Void Lightning, Moonlight Strike, Roaring that have a decent slow already.
3. Adding little touch ups to your main grab combo to min/max kill potential, options like +3% crit, +3% down attack damage on the 5th skill, and +4% accuracy -4% evasion on the 6th, then working those into your combo alongside the -20dp, +15 human damage or +10% attack speed, +20% crit. TBH, as boring as this is it probably makes the most sense since your big play on tamer is that grab combo.
LOL I ranted about this for so long omg.
Today um a better tamer than yesterday
hello bro, do you still run dr tamer? Would love to see Open world pvp content.. Thanks :D
Will upload some when I get a chance, definitely still running DR
@@stardawggunrocks5152 hello Mr gunrock, would love to hear what I can improve on tamer. I have a pvp vid in my channel. Hope I’ll get a feedback for improvement purposes. Thanks
1100 AOS game Giga Chad
Hello gunrocks you hav addons used in this vídeo and cristals?
sure thing - this is what I was running most of the season, although I only switched to the 7% move speed +15dp on scratch later on:
imgur.com/a/IgiXTwD
Only a couple things for context to think about, first moonlight strike being the only source of attack speed is only because I was running core: moonlight strike. Also, honestly 10% attack speed, 30% crit on both or one of the T3 skills could ahve been better in hindsight, as I could have just relied on -15dp and +10 human damage from something else and still one combo'd. That extra crit rate benefits a ton of SA protected damage like Full Moon or Resonance, in addition to Beast Rampage, so especially because I was running at least one crit damage crystal in offhand a lot of the time and sometimes two it probably adds up to more damage when you're not Absorb: Heilang buffed.
Another thing, Skybound Stab/Garuda only has addons because I was using the 1st hit only cancel into other things to min/max that -20 magic DP debuff it has. Because the Skybound Stab, Shift+Space after 1st hit, Soaring Strike cancel is the one I used the most it's a bit redundant to have -15dp on it, but every once in a while you can use that little tap of the 1st hit into Shift+Space into something else that benefits a ton from the -20 magic dp, -15 addon, and +20% crit rate addon like your 100% or moonlight strike full moon or resonance. Other skills like LBDE or Celestial Slam or Flash or Dark Goaler could make a lot of sense here if you don't use that cancel of Skybound Stab 1st hit very often.
If you run the 30% crit addon, the Soaring Strike or Moonlight Strike into Full Moon, Beast Rampage or anything you do into Celestial Slam, Beast Rampage has basically 100% crit instead of basically 90% if you only have the 20% crit rate addon up. Seems like 10% crit rate should do more damage on average than the -5dp extra, or the +5 human damage extra, but you have to cancel out of things so much that I figure leaving the max T3 dp debuff on the enemy for 10s and being able to engage up to 7s after a disengage with +15 human damage can be big for teamplays. In most situations where you're trying to drop damage safely, I could see how it would be slightly less damage output. However, -20dp and +15 human also means that when your Absorb: Heilang buff is active you get a bit more of a power spike because your crit rate is basically maxed anyways.
The rest is pretty standard, just wanted to point out where I think there are important decisions to be made. Putting 10% attack and 10% move speed on Fearful Trembling also makes a lot of sense, because you can often hit people with that but it rarely CCs them. I just found I was taking too much damage in that skill if all I was trying to do with it was get my addons up so I could pressure - losing the HP in the animation and getting no stun felt like it put me further behind than the double 10% put me ahead, but if you can use the extra zoom zoom to secure catches it's definitely worth it. Putting -20dp and +15 human damage is almost like making the decision to save trembling for after your stiffness catches, or to try and re-cc safely as they get up.
OMG THX for all i dont like to use addons on dark goaler, bcause many times i need do cancel and only use it has , but for one more dout you dont like addons like down Atk, or crit dmg?( sorry by poor english im brazilian btw)@@stardawggunrocks5152
@@stardawggunrocks5152
@antoniodasilva.f8705 you're right dark gaoler addons means you only get to use it sometimes. It has such amazing range compared to other skills, so just an option if you are trying to get kills from range on low HP targets or debuff from long range.
For me, I feel like 3% crit damage or 3% down attack doesn't add much damage, but it adds some so feel free to use it. The 4% accuracy, -4% evasion can be even more damage IMO if you are missing any attacks. You definitely can min/max and add these to skills like flash, lbde, cloud stomping, beast dance although only +3% accu and -3% evasion. Nothing wring with that, I just choose to give up some damage from my full grab combo so that I can get good damage in many different situations.
makes sense, thx for replay@@stardawggunrocks5152
A thug on tamer fr 😭 need to get like you man. I have some questions im on controller can I contact you in discord ?
Sure thing always happy to talk tamer things - tamer discord I'll see it too if you want to consult the council heh, nen also put together a written guide recently if thats your thing - it's really thorough and well done
Tag?
lol u still have me scared u gonna get tamer nerfed again ;n;