"Dont worry about being cheap or honorable, just do what is necessary to win and you will keep improving" I love that sentence, and you put that perfectly into the context. When i first started playing ST this guide helped me quite a lot, amazing job.
Thanks David for clarifying about being cheap in 4:14. For the fact they put "throws'' in the game to further your pressure/wall game or to get out of a situation. You also need to learn how to recover from throws. That's how raw SF2 is, no air blocks, no parry system, air combos, etc..
@godverdegodverdomme That was poorly worded due to character limits. What I meant was that for a given situation, there is likely to only be an A, B or C. "Creativity" is overrated in relation to fighting games since there will typically be one or very few objectively superior options. Creativity is for flash, not strategy; boring and reliable is what wins in competitive situation. I could expand, but Sirlin's Yomi article explains it far better than I have room for here.
yup absolutely right, its "re-you" no matter what anyone says. but think about this, when people say "karate". the real pronounciation is "ka-ra-tay", but does anyone use it? nope they say "ka-ra-tee." ignorance is bliss.
This move is best used as shown here when your opponent whiffs (misses) a large attack like a DP. You get the charge from crouching down-back (blocking crouch) - then release crouch stand and throw a fierce immediately into up and flashkick.
@godverdegodverdomme Right. It sounds like you're talking about cross ups. You basically hit them in such a way that they have to guess which direction to block, and you can vary it. For example, I'm Ryu and get a kd, then jump in with hk. Depending on how I jump in, it can hit from the front or back, so you may have to block normally or block the 'wrong' way. That's a basic 50/50. I guess you'd have to give me a specific example if that's not what you're talking about.
If something gives you an advantage, then why not use it? It's up to your opponent to figure out how to counter it. That's what video games are about (the good ones, anyway), the interplay, the chain of counters between two players. It's about understanding what your opponent is doing, what you can do to stop them, and how they respond in an infinite and dynamic loop. You're only hampering yourself and limiting the game by adhering to some arbitrary and self-righteous "code."
Eh, I dunno. Especially when nothing's on the line I personally like to try to challenge my opponent to give me a good fight. In Tekken sometimes I avoid doing something over and over just to keep things interesting. Stomping people isn't fun after awhile and I want close, engaging fights.
@godverdegodverdomme Fair enough on the pressing issue. You can hold a decent conversation so you're OK in my book anyway. I find my self disinterested in SF4, but I played up to G1 in vanilla. Cross ups are common, but not something that dominates matches in my experience. Try bating kds and FADCing out of them... it works. You can also use the "partitioned" dash (search SRK) to escape, or in some situations a simple back dash.
@godverdegodverdomme FADC out of the cross up, I mean. You can also get away with late reversals in a lot of cases... just delay it a tiny bit and the game will switch your direction. Sometimes you can actually hit them or at least trade. Either way, it's better than eating a combo.
It will only give you practice with executing moves and combos and give you a sense of what to do in certain situations like how do i counter ryu's hurricane kick or prevent a person from jumping in on me. Other than that you won't get any experience learning to read you opponent and adapt to them and trying to control their behavior which is what fighting games are all about.
at 0:35, how is it possible to cancel guiles standing fierce punch into a flash kick. You have to hold down to flask kick, but the previous move requires that you stand up. can some one explain to me?
This move is best used as shown here when your opponent whiffs (misses) a large attack like a DP. You get the charge from crouching down-back (blocking crouch) - then release crouch stand and throw a fierce immediately into up and flashkick.
Thanks. There is a bit too much confusing on what cheap is. The amount of people finding throws cheap is very low. Cheap is something else, that I hope isn't present in SF.
@@mrosskne No it isn't, it could likely mean using chip damage to win a round - IE a fireball at someone blocking to scrape a win, that's cheap, but still part of the game. Or stick out a jab as someone rises from the ground to make them flinch then throw them, repeat ad infinitum, takes timing but annoying as hell especially with characters like Balrog (the boxer) or Bison.
@godverdegodverdomme Cross ups aren't guaranteed and can be avoided with reversals or dashes in other games. You seem to be ignoring one key factor: they only work if you get kded, so a mistake put you in the situation. Honorable as defined by who? The game knows nothing of honor. If you opponent can't block correctly, why wouldn't you exploit that? Fighting games are full of guessing game... It's part of the strategy. You should be trying to avoid that situation.
Its natural to get upset over cheap moves. As long as one remembers to be upset over the fact they get hit by it, not that the opponent is doing it. In real life getting fucked by others is upsetting, but in a good fighting game, unlike real life, you're given the tools to beat whatever your opponent can do, or dominate your opponent.
@godverdegodverdomme Uh... you mean a cross up? You can block those, you just have to guess right. 50/50s aren't terribly uncommon in fighting games. Even basic high/low guessing games are prevalent in most popular fighters.
considering I felt stupid in my later years for pronouncing it as rie-you as a kid but this guy does it, I don't know. I said it like that for years and years but I think it's just an american thing. We don't know how japanese words are supposed to be pronounced we just pronounce them the way we think they would be and Ryu doesnt look like it should be ree-you, it looks like rie-you. So to be honest since I've been to japan now and know it should be ree-you, i think either way is really fine.
@godverdegodverdomme The most effective way to win any strategy game is to exploit your opponent's weaknesses. If I notice you can't tech throws or hit anti airs consistently, then I'm going to exploit that. If you don't like losing to the same tactic over and over, then learn to defend against it. That's the only way you get better. Creating arbitrary rules only forces you to limit your own ability. Have fun if that's the way you want to play, but try to force others into your style
@godverdegodverdomme Can you give me examples of these? I can think of very few examples where a single hit will result in a loss of the entire match. Furthermore, since this is an ST video, can you give me an example from this game? All I can think of are throw loops, but those don't last an entire match.
Yeah. If you take online delay into account however, a lot is cheap. I understand the game should only be played competitively offline, and that's why people don't bother, but it could be changed if people stopped doing these things.
As good as all this is; id be even better if Sirlin told us some tactics on how to get out of things like cross ups. Putting vids like this up will only degenerate the game down to who is the first to do a cross up, if nobody knows how to counter it.
Because if you impose imaginary rules on yourself when you play (and making a decision not to be "cheap" is an example of one), you are putting yourself at a disadvantage right away. Learning to play Super Turbo means knowing all the different tactics, and being able to either capitalize on using them or learning to counter them. If your opponent lacks the skill or knowledge to escape or counter a "cheap" tactic, it's that lack of skill on his part that is what caused him to lose to it.
@godverdegodverdomme If you don't know when a kd is coming, it's your fault. If you can't get out of a cross up, it's your fault. You can reversal, dash, parry, focus attack etc, depending on the game. I've NEVER seen a match where cross ups were done over and over. It simply doesn't happen. Your arbitrary code of conduct shouldn't be anyone else's problem. I submit that if you don't enjoy this aspect of fighting games, you restrict yourself to play with like minded players.
hey, smarty pants, street fighter 2 SUPER TURBO has an announcer who pronounces the characters names. Street Fighter 2's old announcer who was in the game until The New Challengers (I think?) didn't say character's names, so us poor baka gaijin had to guess name pronunciations in absence of an all-knowing internet. And when you learn a name, even a wrong name, it sticks, especially when everyone else around you is using it too. fuckin kids, I swear grumblegrumble
Can you do tutorials on other games? I have a million fighting games and I'm trying to play more seriously. And the mispronunciation of Ryu shows that you have been playing since '91.
Back here again in 2024 thanks to a random comment that replied to me. It is cool to see comments I made over a decade ago are still around. Comments I make today in 2024 are just gone thanks to youtube's censorship system they have today.
@Skkra as stupid as i already know it is to engage in an "argument" on the internet. i do not discount that using a tactic most will consider "cheap" is effective in competitve, i believe the majority of where atleast i hear cheap used is when you and your friend are playing a game to just have fun. in my example, im absolutly horrible, my one friend is absolutly amazing. he could use a "cheap tactic" to beat me, but wheres the fun in that? :)
@godverdegodverdomme Your argument is silly. So-called cheap tactics often take skill (infinite or retrap combos in MvC2 for example), the scrub simply refuses to acknowledge it because it doesn't fit into his arbitrary vision of how the game ought to be played (which inevitably precludes tactics you're incapable of defending against). Furthermore, these are strategy games. Imagination and creativity only matter if they impart tactical advantage.
If you mean recently as in THE EARLY 90'S! Every single game that calls the character by name has ALWAYS said "Re-you" Rai-oo is, and always has been, a mispronunciation committed by the ignorant. I'm as old school as you can get with street fighter. I called him Rai-oo when I was a little kid. But as soon as I got educated and knew I was wrong I stopped pronouncing it like an idiot hick. Street Fighter Alpha was the first series in which they called him Re-you, it was also the first vocal.
When someone says something is "cheap," what they REALLY mean is "I'm frustrated that you beat me with a tactic I could not counter." These are never high level players anyways, because they'd rather complain and not learn than to discover the solution to their problem. If a game is REALLY so "broken" that there is one unstoppable, overpowering tactic that has no counter, then that game is not worth playing anyways, so go find another game.
@godverdegodverdomme The game only knows winning or losing; it doesn't care about honor or creativity. Employing exploits of your character and your opponent's ability is how games of strategy are won. if this ruins the experience for you, perhaps you are playing the wrong games or players.
Basicly correcting an error in speech. I played street fighter ever since it was a freaking pad based arcade game and then on the genesis and then on the PS-PS2-PSP-PS3. I haven't made that verbal mistake ever since I was in middle school. I'd expect a tourney player and producer of a street fighter game to get it freaking right! So don't go acting like he's right, because he isn't and neither are you.
@godverdegodverdomme You've obviously never played Marvel at any decent level. Infinites are more about positioning than damage, since most get hit hard by damage scaling. In fact, most require resets (which are escapable) to be useful in match. Your definition of "good" is arbitrary and has nothing to do with winning. If you're improvising you're not playing the strat/mind games. You're just mashing shit out. If you lose to random srks it's your own fault and you server it.
view 4min:14sec . "don't worry about being cheap" This is the Credo of the Street Fighter Universe.... combat mechanics since 1991 have been setup to see who IS the Cheapest Player. Street Fighter has never been who has better skills but rather who has the better Reflexes to Cheap Opponents. it makes me sick. i hope sf4 changes the equation.
the problem is YOU are having fun...if you were the one getting beaten by extremely cheap moves with your friend over and over and over because you didnt have anybody else to play vs mode with in those days...you would not be having fun at all.. when he said that I was kind of surprised I mean if you are in a tournament yes I understand if it lets you win lots of money you will be cheap because people are not honorable at all in pvp video games they are evil bastards. but at home? dick moves.
You're being beaten by a single move over and over? Why don't you learn how to defend against it? If you know what your opponent is going to do, winning should be trivial.
@@mrosskne daaang, if I made that comment from 11 years ago today it would be auto deleted in seconds thanks to the 1984 timeline we live in with youtube now in 2024. But yeah, you are correct. But sometimes its not always that simple when its a fight between friends. Even though it has been 11 years I still have not played Super Turbo since viewing this video and making that comment. I barely remember making that comment btw haha, let's hope this comment sticks around for another 11 years. I hope I live that long, my health is starting to finally go downhill after 38 years of living. I must have been about 27 years old back then, I started using youtube in 2005.
@@casedistorted Yes, it is always that simple. If you're being thrown, learn to deal with throws. If you're being hit by fireballs, learn to deal with fireballs. This applies in all situations in all games, without exception.
"Dont worry about being cheap or honorable, just do what is necessary to win and you will keep improving"
I love that sentence, and you put that perfectly into the context. When i first started playing ST this guide helped me quite a lot, amazing job.
people who are used to playing competitively don't mind, it just becomes part of the game. only scrubs get mad at stuff like that.
Thanks David for clarifying about being cheap in 4:14. For the fact they put "throws'' in the game to further your pressure/wall game or to get out of a situation. You also need to learn how to recover from throws. That's how raw SF2 is, no air blocks, no parry system, air combos, etc..
I knew some of the info from before, other bits of info I had no idea about.
Cool vid!
People with respect for the characters and or the language in which they originate from.
st honda's jab head butt is invincible on start up.
@godverdegodverdomme
That was poorly worded due to character limits. What I meant was that for a given situation, there is likely to only be an A, B or C. "Creativity" is overrated in relation to fighting games since there will typically be one or very few objectively superior options. Creativity is for flash, not strategy; boring and reliable is what wins in competitive situation. I could expand, but Sirlin's Yomi article explains it far better than I have room for here.
yup absolutely right, its "re-you" no matter what anyone says. but think about this, when people say "karate". the real pronounciation is "ka-ra-tay", but does anyone use it? nope they say "ka-ra-tee." ignorance is bliss.
How do you cancel a close stand Fierce into a Flash Kick? Where do you get your charge time?
This move is best used as shown here when your opponent whiffs (misses) a large attack like a DP. You get the charge from crouching down-back (blocking crouch) - then release crouch stand and throw a fierce immediately into up and flashkick.
Well said.
@godverdegodverdomme
Right. It sounds like you're talking about cross ups. You basically hit them in such a way that they have to guess which direction to block, and you can vary it. For example, I'm Ryu and get a kd, then jump in with hk. Depending on how I jump in, it can hit from the front or back, so you may have to block normally or block the 'wrong' way. That's a basic 50/50.
I guess you'd have to give me a specific example if that's not what you're talking about.
Does anyone know if Honda's jab headbutt is really invincible on startup, or did Sirlin just cite it because of its insane priority?
I going to ride this video all the way to victory. :D
Okay, about the "don't worry about being cheap" I disagree with this statement to begin with, but what exactly does he mean by "improving"?
Why do you disagree with it?
If something gives you an advantage, then why not use it? It's up to your opponent to figure out how to counter it. That's what video games are about (the good ones, anyway), the interplay, the chain of counters between two players. It's about understanding what your opponent is doing, what you can do to stop them, and how they respond in an infinite and dynamic loop.
You're only hampering yourself and limiting the game by adhering to some arbitrary and self-righteous "code."
Eh, I dunno. Especially when nothing's on the line I personally like to try to challenge my opponent to give me a good fight. In Tekken sometimes I avoid doing something over and over just to keep things interesting.
Stomping people isn't fun after awhile and I want close, engaging fights.
@godverdegodverdomme
Fair enough on the pressing issue. You can hold a decent conversation so you're OK in my book anyway.
I find my self disinterested in SF4, but I played up to G1 in vanilla. Cross ups are common, but not something that dominates matches in my experience. Try bating kds and FADCing out of them... it works. You can also use the "partitioned" dash (search SRK) to escape, or in some situations a simple back dash.
@godverdegodverdomme
FADC out of the cross up, I mean. You can also get away with late reversals in a lot of cases... just delay it a tiny bit and the game will switch your direction. Sometimes you can actually hit them or at least trade. Either way, it's better than eating a combo.
Man this guy is the producer and he's all calling Ryu "Rai-oo" Dude if you ever read comments on your videos... It's "Re-you"
I have the HD remix version on the PS3. Does getting better against the computer improve your play against real opponents?
It will only give you practice with executing moves and combos and give you a sense of what to do in certain situations like how do i counter ryu's hurricane kick or prevent a person from jumping in on me. Other than that you won't get any experience learning to read you opponent and adapt to them and trying to control their behavior which is what fighting games are all about.
at 0:35, how is it possible to cancel guiles standing fierce punch into a flash kick. You have to hold down to flask kick, but the previous move requires that you stand up. can some one explain to me?
This move is best used as shown here when your opponent whiffs (misses) a large attack like a DP. You get the charge from crouching down-back (blocking crouch) - then release crouch stand and throw a fierce immediately into up and flashkick.
it is invincible at startup, yes
also don't worry about patches, bugs, glitches do whatever to "win" and feel like a winner, lol
btw.. hondas grab was changed in HDR, lol again !
MvC2 is all glitches, you just need to know how they work and how they play into the match.
Thanks.
There is a bit too much confusing on what cheap is. The amount of people finding throws cheap is very low. Cheap is something else, that I hope isn't present in SF.
Cheap is a meaningless term.
@@mrosskne No it isn't, it could likely mean using chip damage to win a round - IE a fireball at someone blocking to scrape a win, that's cheap, but still part of the game. Or stick out a jab as someone rises from the ground to make them flinch then throw them, repeat ad infinitum, takes timing but annoying as hell especially with characters like Balrog (the boxer) or Bison.
@@TheT0nedude Chip damage isn't cheap. Oki isn't cheap.
@godverdegodverdomme
Cross ups aren't guaranteed and can be avoided with reversals or dashes in other games. You seem to be ignoring one key factor: they only work if you get kded, so a mistake put you in the situation.
Honorable as defined by who? The game knows nothing of honor. If you opponent can't block correctly, why wouldn't you exploit that?
Fighting games are full of guessing game... It's part of the strategy. You should be trying to avoid that situation.
if your old school you say rai-oo
they only started calling ryu Re-you recently
i think chun-li has the best and easiest combos to maneuver.
@XxGonixXFAN
Akuma is banned in tournament play. If you did more than play online you might know that.
Its natural to get upset over cheap moves. As long as one remembers to be upset over the fact they get hit by it, not that the opponent is doing it. In real life getting fucked by others is upsetting, but in a good fighting game, unlike real life, you're given the tools to beat whatever your opponent can do, or dominate your opponent.
There are no cheap moves.
@@mrosskneEver heard of Wall Dive and Air Fireballs? 😂
@@javi994 And? You seriously don't know how to deal with them? lol
@godverdegodverdomme
Uh... you mean a cross up? You can block those, you just have to guess right. 50/50s aren't terribly uncommon in fighting games. Even basic high/low guessing games are prevalent in most popular fighters.
considering I felt stupid in my later years for pronouncing it as rie-you as a kid but this guy does it, I don't know. I said it like that for years and years but I think it's just an american thing. We don't know how japanese words are supposed to be pronounced we just pronounce them the way we think they would be and Ryu doesnt look like it should be ree-you, it looks like rie-you. So to be honest since I've been to japan now and know it should be ree-you, i think either way is really fine.
@godverdegodverdomme
The most effective way to win any strategy game is to exploit your opponent's weaknesses. If I notice you can't tech throws or hit anti airs consistently, then I'm going to exploit that. If you don't like losing to the same tactic over and over, then learn to defend against it. That's the only way you get better. Creating arbitrary rules only forces you to limit your own ability. Have fun if that's the way you want to play, but try to force others into your style
I have no examples of cheap in SF, since I haven't played that game for long.
@godverdegodverdomme
Can you give me examples of these? I can think of very few examples where a single hit will result in a loss of the entire match.
Furthermore, since this is an ST video, can you give me an example from this game? All I can think of are throw loops, but those don't last an entire match.
2:05 helicopter kick? really sirlin??
what's the problem?
Yeah. If you take online delay into account however, a lot is cheap. I understand the game should only be played competitively offline, and that's why people don't bother, but it could be changed if people stopped doing these things.
No. You know there's a delay, so play around it. You and your opponent have the same delay. If your opponent wins, he played better than you.
As good as all this is; id be even better if Sirlin told us some tactics on how to get out of things like cross ups. Putting vids like this up will only degenerate the game down to who is the first to do a cross up, if nobody knows how to counter it.
Guess.
its all about the frames
You sound like Akuma.
Because if you impose imaginary rules on yourself when you play (and making a decision not to be "cheap" is an example of one), you are putting yourself at a disadvantage right away. Learning to play Super Turbo means knowing all the different tactics, and being able to either capitalize on using them or learning to counter them. If your opponent lacks the skill or knowledge to escape or counter a "cheap" tactic, it's that lack of skill on his part that is what caused him to lose to it.
@godverdegodverdomme
If you don't know when a kd is coming, it's your fault. If you can't get out of a cross up, it's your fault. You can reversal, dash, parry, focus attack etc, depending on the game. I've NEVER seen a match where cross ups were done over and over. It simply doesn't happen.
Your arbitrary code of conduct shouldn't be anyone else's problem. I submit that if you don't enjoy this aspect of fighting games, you restrict yourself to play with like minded players.
hey, smarty pants, street fighter 2 SUPER TURBO has an announcer who pronounces the characters names. Street Fighter 2's old announcer who was in the game until The New Challengers (I think?) didn't say character's names, so us poor baka gaijin had to guess name pronunciations in absence of an all-knowing internet. And when you learn a name, even a wrong name, it sticks, especially when everyone else around you is using it too.
fuckin kids, I swear grumblegrumble
Can you do tutorials on other games? I have a million fighting games and I'm trying to play more seriously.
And the mispronunciation of Ryu shows that you have been playing since '91.
Back here again in 2024 thanks to a random comment that replied to me. It is cool to see comments I made over a decade ago are still around. Comments I make today in 2024 are just gone thanks to youtube's censorship system they have today.
@Skkra as stupid as i already know it is to engage in an "argument" on the internet. i do not discount that using a tactic most will consider "cheap" is effective in competitve, i believe the majority of where atleast i hear cheap used is when you and your friend are playing a game to just have fun. in my example, im absolutly horrible, my one friend is absolutly amazing. he could use a "cheap tactic" to beat me, but wheres the fun in that? :)
Winning is fun.
@godverdegodverdomme
Your argument is silly. So-called cheap tactics often take skill (infinite or retrap combos in MvC2 for example), the scrub simply refuses to acknowledge it because it doesn't fit into his arbitrary vision of how the game ought to be played (which inevitably precludes tactics you're incapable of defending against). Furthermore, these are strategy games. Imagination and creativity only matter if they impart tactical advantage.
If you mean recently as in THE EARLY 90'S! Every single game that calls the character by name has ALWAYS said "Re-you"
Rai-oo is, and always has been, a mispronunciation committed by the ignorant.
I'm as old school as you can get with street fighter. I called him Rai-oo when I was a little kid. But as soon as I got educated and knew I was wrong I stopped pronouncing it like an idiot hick.
Street Fighter Alpha was the first series in which they called him Re-you, it was also the first vocal.
When someone says something is "cheap," what they REALLY mean is "I'm frustrated that you beat me with a tactic I could not counter." These are never high level players anyways, because they'd rather complain and not learn than to discover the solution to their problem.
If a game is REALLY so "broken" that there is one unstoppable, overpowering tactic that has no counter, then that game is not worth playing anyways, so go find another game.
@ElFuzzinator
If you suck he can use any tactic to beat you, so why do you care how you lose? Using gimmicks can be fun.
@godverdegodverdomme
The game only knows winning or losing; it doesn't care about honor or creativity. Employing exploits of your character and your opponent's ability is how games of strategy are won. if this ruins the experience for you, perhaps you are playing the wrong games or players.
Basicly correcting an error in speech. I played street fighter ever since it was a freaking pad based arcade game and then on the genesis and then on the PS-PS2-PSP-PS3. I haven't made that verbal mistake ever since I was in middle school. I'd expect a tourney player and producer of a street fighter game to get it freaking right! So don't go acting like he's right, because he isn't and neither are you.
just to let you guys know. I negged all of you
We don't give a shit of Sirlin's tutorials. What he did with SSF2THDR is just horrible. How could Capcom let him do?
@godverdegodverdomme
You've obviously never played Marvel at any decent level. Infinites are more about positioning than damage, since most get hit hard by damage scaling. In fact, most require resets (which are escapable) to be useful in match.
Your definition of "good" is arbitrary and has nothing to do with winning. If you're improvising you're not playing the strat/mind games. You're just mashing shit out.
If you lose to random srks it's your own fault and you server it.
view 4min:14sec . "don't worry about being cheap" This is the Credo of the Street Fighter Universe.... combat mechanics since 1991 have been setup to see who IS the Cheapest Player. Street Fighter has never been who has better skills but rather who has the better Reflexes to Cheap Opponents. it makes me sick. i hope sf4 changes the equation.
Lol you don't know anything about fighting games
cuz hadoken spam takes skill pfffft
Oh, it doesn't? Okay, beat Daigo using only hadokens and post the video.
the problem is YOU are having fun...if you were the one getting beaten by extremely cheap moves with your friend over and over and over because you didnt have anybody else to play vs mode with in those days...you would not be having fun at all.. when he said that I was kind of surprised I mean if you are in a tournament yes I understand if it lets you win lots of money you will be cheap because people are not honorable at all in pvp video games they are evil bastards. but at home? dick moves.
You're being beaten by a single move over and over? Why don't you learn how to defend against it? If you know what your opponent is going to do, winning should be trivial.
@@mrosskne daaang, if I made that comment from 11 years ago today it would be auto deleted in seconds thanks to the 1984 timeline we live in with youtube now in 2024.
But yeah, you are correct. But sometimes its not always that simple when its a fight between friends. Even though it has been 11 years I still have not played Super Turbo since viewing this video and making that comment.
I barely remember making that comment btw haha, let's hope this comment sticks around for another 11 years. I hope I live that long, my health is starting to finally go downhill after 38 years of living. I must have been about 27 years old back then, I started using youtube in 2005.
@@casedistorted Yes, it is always that simple. If you're being thrown, learn to deal with throws. If you're being hit by fireballs, learn to deal with fireballs. This applies in all situations in all games, without exception.
never play cheap
moron
Western as in 'wrong'? Yes.