Honestly as more and more Cities creators move entirely to CS2, it'll probably carve a nice little niche for CS1 content since it'll be in shorter supply but there still seems to be decent demand for it.
well this was an awesome build Egg, absolutely stunning! Having said that, please upgrade that dirt entrance road under the rail to a sealed one. No way would a road that busy with trucks be unsealed
You just have to love CS1 and the movement of people and infrastructure. Just seems so much busier!!! Great build on the industrial complex. It looks very cool 😎 🤩
For the section of track with the tight curve ending at the cargo train station, I'd just call it yard track and job done as rail yards can realistically have horrid tracks you'd never usually see on the main line, and I'd say that curve isn't too much on the extreme end of too tight for yard track, there's probably tighter in real life.
Yeah I've come to the same decision with a few of my areas where I have to shoehorn in a cargo station or warehouse with rail connection that if it's the end or beginning of the line for that particular train it can be a tighter turn as it's going to be going slow at that spot anyway. I same my fussing about with gentle turns for the areas where the trains are supposed to be moving fast.
Another great build, mate. I love what vanilla CS1 now has to offer when it comes to industry builds, as you have shown us in another industrial fusion area. Great stuff!
I would recommend you changing that dirt road from the forestry area into a high-speed access road.It would reduce that backup.Anyways,your builds are amazing.Keep it up!
Great CS:1 episode Egg! A couple things: You placed a lot of containers on the ground but nothing to pick them up with. Also should think about adding some parked semi-trailers and trucks. Just a thought from an Old Geezer
I love seeing you continue to play CS1 and get design ideas. You could add the toy factory, or other small factory, near the dirt road and between the tracks and paved road. It would look like either an early factory that everything else built nearby or an after thought for building where it fit. The additional production would also help fill warehouses.
the one suggestion i'd make is to pave the road that goes under the rail along the river: that's a whole lot of heavy trucks for just a dirt road and it looks a little funny
Bet the industrial area makes a fortune now! I’ve tended to not be the Pulp Mill’s biggest fan (sacrilege I know) but it does fit very well against the unique factory
It's builds like this that remind me of why I prefer CS1 to CS2. The modularity and capability to build these proper massive industrial facilities. Heck even last Episode with the Stadium build, CS2 also doesn't have proper stadiums. Both of these things I feel are almost required to develop a realistic city, and the feeling of satisfaction just watching them operate when completed is absolutely delightful. Be it the scurry of people on a Match day or the trucks supplying the factories.
EGG, I've got a question for you about industry. Hope your able to answer or perhaps talk about it in a future video. When your building your specialized Industry, Forest, Ore, Oil, Farm, is there a certain amount of buildings you place or is it just randomized. Everytime I build my industry, I always get messages above buildings. Not enough products, not enough buyers, etc, etc. Exp: If I place 9 tree plantations, then would i build just 1 sawmill, biomass pellet plant etc, or should it be more than 1 of each building?
Annoyingly the game text only tells you production rates, if you check the wiki there are production and consumption rates listed for the buildings. I had found that my farming area had twice as many farm plots as I needed to comfortably feed the Bakery and Lemonade Factory (even when set to 150% production each) and that was where my obnoxious truck traffic was coming from. I turned off producers one by one until I found the right balance and eventually just removed the unneeded ones. Even then there's still enough excess to feed a nearby generic industrial area for making commercial products.
@zerrodefex So, to me this sounds like. "Put a ton load down until 5 stars is produce, then downsize until production rate evens out". Lol. To be honest, this is what I've been doing minus the downsizing. The whole time, I was thinking I needed more of this/that instead of getting rid of unwanted buildings that were ot no use to begin with besides clogging up the roads! Will try this out over the weekend and get back with results!
Really depends on the space I have to fill as to how many buildings I place rather than the demand. Not enough buyers for your raw materials means you need more zoned industry or methods of export so it can be sold. If not enough buyers, you need to zone commercial so they can sell the goods they produce
I would have given a wider curve to the track coming in a U turn to the factory and made the straight passing track a viaduct to go over it. Would have been more realistic.
I had to stop using toll gates, they were causing a cascading abandonment in my Industrial and commercial zones. The resource shipments were always stuck in transit for too long, even with the automated toll setting to speed things up.
Hey Egg, have you done anything with seaside Resorts yet? I’d love to see what you could come up with for a little seaside tourist village 🌲🐚 resort of the Rockies?
Every time I watch your videos, I feel like downloading the Natural Disasters DLC...God, but I hate/love this game. Now if you'll excuse me, I got a high, mountain dam to bulldoze on my "Twin Fjords" playthrough....thanks for the inspiration, regardless...
It's funny the CS1 industry builds always have an insane amount of traffic flowing in and out. Also CS1 cims are just funner to watch than CS2 this is true.
I am still deep into CS1 over CS2 It is now more okay than at launch but it still lacks so much of the personalization that CS1 got from existing for this long
Loving it...but being a console w*nker, I feel like I'm missing out and can't follow along, as you've abandoned building within the 25 tiles over recent episodes. Sorry for the whinge...
Let it go man. Time to move on to Skylines 2! I loved 1, but not even a beast of a PC can make the game run smoothly. Yes, 2 doesn't have everything yet, but it actually runs so smoothly and it's almost as good as 1
@@OVERCHARGEDEGG sorry man. I meant that to read more humourous than it came across haha! I watch all your videos and love them and really didn't mean this how it reads xxxx
I love that Egg still plays CS1 while CPP completely abandoned it
And Thats Why my likes go to egg and not cpp 😂
Honestly as more and more Cities creators move entirely to CS2, it'll probably carve a nice little niche for CS1 content since it'll be in shorter supply but there still seems to be decent demand for it.
@@KingDavidCreates Well 1 is doing better than 2 in terms of playenumbers
the best really !
I really appreciate it....being a console player and all.
Thanks for continuing to make great CS1 videos!
This is the some of the best use of the industry DLC I've ever seen. Amazing work as usual mate! (Love the fusing )
Cheers mate!
well this was an awesome build Egg, absolutely stunning! Having said that, please upgrade that dirt entrance road under the rail to a sealed one. No way would a road that busy with trucks be unsealed
You just have to love CS1 and the movement of people and infrastructure. Just seems so much busier!!! Great build on the industrial complex. It looks very cool 😎
🤩
For the section of track with the tight curve ending at the cargo train station, I'd just call it yard track and job done as rail yards can realistically have horrid tracks you'd never usually see on the main line, and I'd say that curve isn't too much on the extreme end of too tight for yard track, there's probably tighter in real life.
Yeah I've come to the same decision with a few of my areas where I have to shoehorn in a cargo station or warehouse with rail connection that if it's the end or beginning of the line for that particular train it can be a tighter turn as it's going to be going slow at that spot anyway. I same my fussing about with gentle turns for the areas where the trains are supposed to be moving fast.
Reminds me more and more of Denver, Colorado suburbs every day. Love it
Another great build, mate. I love what vanilla CS1 now has to offer when it comes to industry builds, as you have shown us in another industrial fusion area. Great stuff!
Amazing build as always, I love how you make the assets work so seamlessly with eachother, especially in Vanilla
I would recommend you changing that dirt road from the forestry area into a high-speed access road.It would reduce that backup.Anyways,your builds are amazing.Keep it up!
My favorite series!
I don't know what's on the other side of the rail mainline, but it can't connect through to the cargo station by the specialist wood factories.
You always do a great job with industry. Thanks for the inspiration!
Great CS:1 episode Egg! A couple things: You placed a lot of containers on the ground but nothing to pick them up with. Also should think about adding some parked semi-trailers and trucks. Just a thought from an Old Geezer
A little truck stop on the other side of the road would make a lot of sense with all that trucm traffic in the area 😁
I love seeing you continue to play CS1 and get design ideas. You could add the toy factory, or other small factory, near the dirt road and between the tracks and paved road. It would look like either an early factory that everything else built nearby or an after thought for building where it fit. The additional production would also help fill warehouses.
Brilliant build , Egg.
It's Rannoch Monday 💃🏿
Yesssssssssssss. Hype
the one suggestion i'd make is to pave the road that goes under the rail along the river: that's a whole lot of heavy trucks for just a dirt road and it looks a little funny
Your videos are so inspirational
Looks good!
Lover every bit of this!
This is lovely but I still love Palaven's forestry 😊
Will it ever be beaten, Tori!?
@@OVERCHARGEDEGG I just can't see it... I mean, I'm totally biased but it is still my favorite.
Bet the industrial area makes a fortune now! I’ve tended to not be the Pulp Mill’s biggest fan (sacrilege I know) but it does fit very well against the unique factory
Morning Egg, hope you're having a wonderful day. :)
And you too Benjamin!
"If in doubt, apron it out" - the mantra I live by now
I can't wait for the farm industry!!!
Awesome build a touch more parking for the factory workers maybe
It's builds like this that remind me of why I prefer CS1 to CS2. The modularity and capability to build these proper massive industrial facilities. Heck even last Episode with the Stadium build, CS2 also doesn't have proper stadiums. Both of these things I feel are almost required to develop a realistic city, and the feeling of satisfaction just watching them operate when completed is absolutely delightful. Be it the scurry of people on a Match day or the trucks supplying the factories.
EGG, I've got a question for you about industry. Hope your able to answer or perhaps talk about it in a future video.
When your building your specialized Industry, Forest, Ore, Oil, Farm, is there a certain amount of buildings you place or is it just randomized. Everytime I build my industry, I always get messages above buildings. Not enough products, not enough buyers, etc, etc.
Exp: If I place 9 tree plantations, then would i build just 1 sawmill, biomass pellet plant etc, or should it be more than 1 of each building?
Annoyingly the game text only tells you production rates, if you check the wiki there are production and consumption rates listed for the buildings. I had found that my farming area had twice as many farm plots as I needed to comfortably feed the Bakery and Lemonade Factory (even when set to 150% production each) and that was where my obnoxious truck traffic was coming from. I turned off producers one by one until I found the right balance and eventually just removed the unneeded ones. Even then there's still enough excess to feed a nearby generic industrial area for making commercial products.
@zerrodefex So, to me this sounds like.
"Put a ton load down until 5 stars is produce, then downsize until production rate evens out". Lol. To be honest, this is what I've been doing minus the downsizing. The whole time, I was thinking I needed more of this/that instead of getting rid of unwanted buildings that were ot no use to begin with besides clogging up the roads!
Will try this out over the weekend and get back with results!
Really depends on the space I have to fill as to how many buildings I place rather than the demand. Not enough buyers for your raw materials means you need more zoned industry or methods of export so it can be sold. If not enough buyers, you need to zone commercial so they can sell the goods they produce
Schaut echt super aus
To have my name in one of your videos feels like I've made it in life 😆 😂
I would have given a wider curve to the track coming in a U turn to the factory and made the straight passing track a viaduct to go over it. Would have been more realistic.
Can’t wait for the downtown area 😢
I had to stop using toll gates, they were causing a cascading abandonment in my Industrial and commercial zones. The resource shipments were always stuck in transit for too long, even with the automated toll setting to speed things up.
"This is going to be a very busy junction" -> *removes traffic lights*
I know it works in C:Sky but when I think about it IRL it makes me twitch :v
Hey Egg, have you done anything with seaside Resorts yet? I’d love to see what you could come up with for a little seaside tourist village 🌲🐚 resort of the Rockies?
Parabéns muito bom , perfeito !!!
it's nice to be up early
Are there forklift props you can add into the areas where there are bundles of wood and for the containers?
Not in vanilla unfortunately! No Vehicle props at all
❤❤❤❤❤❤
Plz do the downtown episode plz!😂
@@jesseking5017 I may have started the road frame yesterday 😉
3:19 :D
Every time I watch your videos, I feel like downloading the Natural Disasters DLC...God, but I hate/love this game.
Now if you'll excuse me, I got a high, mountain dam to bulldoze on my "Twin Fjords" playthrough....thanks for the inspiration, regardless...
It's funny the CS1 industry builds always have an insane amount of traffic flowing in and out. Also CS1 cims are just funner to watch than CS2 this is true.
For the algorithm
NAL = North American lumber??
I am still deep into CS1 over CS2
It is now more okay than at launch but it still lacks so much of the personalization that CS1 got from existing for this long
Loving it...but being a console w*nker, I feel like I'm missing out and can't follow along, as you've abandoned building within the 25 tiles over recent episodes. Sorry for the whinge...
Let it go man. Time to move on to Skylines 2! I loved 1, but not even a beast of a PC can make the game run smoothly. Yes, 2 doesn't have everything yet, but it actually runs so smoothly and it's almost as good as 1
Then go watch someone else who's playing it or start your own channel.
@zerrodefex I'm joking around man, I'm not upset lol
I play both bro
@@OVERCHARGEDEGG sorry man. I meant that to read more humourous than it came across haha! I watch all your videos and love them and really didn't mean this how it reads xxxx