Combat Tutorial V2 #13 - New Stats and Functions | Roblox Studio [TUTORIAL]

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  • Опубликовано: 7 окт 2024

Комментарии • 23

  • @Liam223
    @Liam223  3 месяца назад +6

    Because I've seen a lot of people asking for it, episode 14 is going to be on how you could implement fists in this system

  • @DivPerson
    @DivPerson 2 месяца назад

    Just curious, are you planning on making this a free model?

  • @kryptonnslaxx6378
    @kryptonnslaxx6378 2 месяца назад +2

    Can you add air combat system

  • @Tiejj
    @Tiejj 2 месяца назад

    This system is really different from any other
    Can u do a vid on like how to make a shop or smt that gives u a weapon and if u take another your previous one gets deleted?

  • @RealmOfZomJ
    @RealmOfZomJ 2 месяца назад +2

    sry im late

  • @bbhoosnse7148
    @bbhoosnse7148 День назад

    Uhh, can you tell me how to make the debounce of each swing? I might have skip it or made it wrong because there is no debounce or anything you can just spam it

    • @Liam223
      @Liam223  День назад

      It's literally in the weapon stats module

    • @bbhoosnse7148
      @bbhoosnse7148 День назад

      @@Liam223 local WeaponStats = WeaponStatsModule.getStats(currentWeapon)
      local swingReset = WeaponStats.SwingReset

      char:SetAttribute("Swing", false)
      if char:GetAttribute("Combo") == MaxCombo then
      task.wait(3)
      else
      task.wait(swingReset)
      end
      char:SetAttribute("Attacking", false)
      end)
      I can still spam it even though the
      ["Claymore"] = {
      Damage = 15,
      Knockback = 5,
      RagdollTime = 1.2,
      SwingReset = 1,
      },
      the swing reset is 1 second can you tell me what's wrong?

    • @bbhoosnse7148
      @bbhoosnse7148 2 часа назад

      @@Liam223 ey bro? is the right code?

  • @Zack59406
    @Zack59406 2 месяца назад

    neat

  • @Timmnes
    @Timmnes Месяц назад

    5:35 why do you set everything after character to true?

    • @Liam223
      @Liam223  Месяц назад

      I explained that in the video, all those values match an attribute and if the values are true I wanna check the state of the attribute to possibly stop the player from doing anything if he is as an example stunned

  • @Ben_Plays2334
    @Ben_Plays2334 2 месяца назад

    By the way is there supposed to be a stunned attribute set to the other player because I think I might've missed that lmk

    • @Liam223
      @Liam223  2 месяца назад

      Nope you didn't miss anything, that's gonna be part 15 though

  • @Ben_Plays2334
    @Ben_Plays2334 2 месяца назад

    I found a little issue usinng local servers with 2 players when the other person gets ragdolled they have the state of getting up but they start getting flung everywhere why? and btw uh when i attack the idle stops is that supposedd to happen by the way?

    • @Liam223
      @Liam223  2 месяца назад

      Flint was already fixed in the newest ragdoll script, and idle isn't supposed to be stopped. Seems like you missed some code in script with the stop animation function

    • @Ben_Plays2334
      @Ben_Plays2334 2 месяца назад

      @@Liam223 function module.stopAnims(hum)
      for i,v in pairs(hum.Animator:GetPlayingAnimationTracks()) do
      if v:Stop() ~= "Idle" and v.Name ~= "Animation" then
      v:Stop()
      end
      end
      end
      this was my function it kinda didnt make sense bc its nil equal too "Idle" by the way when you mean by the new fling was fixedd in the newest ragdoll script do you meann the ragdoll script that was provided last combat tutorial? oh and by the way as mentioned before the fling only happens on players in-game if not lmk thx for replying

    • @Liam223
      @Liam223  2 месяца назад

      @Ben_Plays2334 read the pinned comment on the last video

    • @Ben_Plays2334
      @Ben_Plays2334 2 месяца назад

      @@Liam223 thanks I didnt notice that last video my bad