Enhancing my game's pixel art! | Devlog

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  • Опубликовано: 29 янв 2025

Комментарии • 387

  • @Philipp7604
    @Philipp7604 9 месяцев назад +358

    I think adding higher grass and maybe flowers would make the world seem more lively. That would also fit with the destructable-objects theme.

    • @gavinanderson9711
      @gavinanderson9711 9 месяцев назад +19

      That with like tall grass could go a long way, expecially if you could cut it with an axe for example

    • @yaD_naloN
      @yaD_naloN 9 месяцев назад +3

      They could also have gameplay implementations

    • @Ai_Unkown
      @Ai_Unkown 9 месяцев назад

      I agree!

    • @JosiahJames-h1c
      @JosiahJames-h1c 9 месяцев назад

      That's so tru iv never ever ever ever!!!!!! Herd 🐔🫖🫖🫖🫖🫖🫖tea tea CDs F😊

    • @ArteCantArt
      @ArteCantArt 9 месяцев назад

      @@JosiahJames-h1chello newborn, GET OFF YOUR MOTHERS PHONE

  • @SebastianGraves
    @SebastianGraves 9 месяцев назад +157

    rolling into unsuspecting furniture is one of my favorite pass times.

  • @grantlattery3188
    @grantlattery3188 9 месяцев назад +124

    I think random dead time between the tree animations would look nice. Something light, like the banner should always be moving, but heavier objects should only be blown by less frequent gusts. You can show exactly how windy it is by the time between animations and animation speed. Maybe as you get closer to the wind-based area it gets stronger?

    • @Clik_Mazer
      @Clik_Mazer 9 месяцев назад

      Maybe add a weather cycle, and if windy day, make animations move.
      Else, keep them still or light movement. Would be another cool feature to implement.

  • @AedesSum
    @AedesSum 9 месяцев назад +72

    Maybe some lights ? Like make differents times of the journey with differents sun colors and sun inclination ?

  • @insertsamhere7054
    @insertsamhere7054 9 месяцев назад +40

    I think letting some NPCs walk around or move in some way is a great way to add more life to a village or town. For example you could have kids running around, playing with each other or guards having to walk around an area to protect it. You could use Zelda Breath of the Wild and Red Dead Redemption as references. Obviously those systems are quite complicated so you wouldn't need to go as in depth but they are great for learning. The game is looking great!

    • @ashazahps8031
      @ashazahps8031 9 месяцев назад +3

      Also, sassy npc dialogue would be cool, maybe when the player break something in the area? Something to make them feel like people, and not just random extras. Maybe even backstories that are revealed a little bit in each interactions. Kind of like undertale or deltarune~

  • @ironbuilderstudios1587
    @ironbuilderstudios1587 9 месяцев назад +11

    I like the idea of the NPC's increasing as the game goes on! What would be interesting, is if the townsfolk had a couple new dialogue lines whenever a new character is introduced to the town, maybe commenting on their personality, or why they got there, which makes the NPC's feel more alive and connected.

  • @smallbag123
    @smallbag123 9 месяцев назад +77

    Nice additions but I'd recommend to reduce the particles of destruction, they just don't feel too good. But hey, that's my opinion. Nice devlog as always!

    • @Challacade
      @Challacade  9 месяцев назад +38

      I may have gone a bit overboard with the particles 😅

    • @Seio0987
      @Seio0987 9 месяцев назад +14

      @@Challacade I think they are quite charming. Maybe an option-slider? Particle-Density or something like that?

    • @Legendary_Honey
      @Legendary_Honey 9 месяцев назад +19

      Agreed. I love destruction particles, and they should absolutely remain, but even a single chair almost seems to become bigger when destroyed because of the amount of particles flying around.

    • @ultimaxkom8728
      @ultimaxkom8728 9 месяцев назад +7

      @@Challacade Try to correlate the amount it ejects on destruction with the size of the props, and optionally, its "explosion" with the amount or type of damage dealt.

    • @itstruce.
      @itstruce. 9 месяцев назад

      ​@@Challacadecan you make them be rotated randomly?

  • @00xero
    @00xero 9 месяцев назад +47

    Maybe a pedantic/overly complicated suggestion, but: for the trees, I think it would look more natural if instead of the whole tree wobbling always, maybe the leaves are animated always, and the entire bush part moves much less frequently. Maybe the trees all shift slightly in the same direction according to which way the wind blows if there are sporadic gusts of wind.

  • @jackiedaytona1017
    @jackiedaytona1017 9 месяцев назад +12

    I recall reading an article about GTA 5 where they had issues with civilians' animations where they played in sync with each under certain circumstances. They had to create a unique system so that the civilians wouldn't suddenly play the same animation at the same time and create your exact issue. Heck, even in Kingdom Come Deliverance, they never accounted for this so you can sometimes see people eating and drinking all in perfect sync which is very bizarre and amusing. Anyways, game looks great and cannot wait to try it!

  • @spicysquire3521
    @spicysquire3521 9 месяцев назад +31

    When it's raining and not windy, maybe the animations on the trees (and maybe other wind-blown environmental animations) could be a little slower if that looks good? That's just the first idea that comes to mind, since it would logically make sense.
    I love watching these updates, it's helpful to hear the thought process behind changes and additions, and it's cool to see how you try to keep systems modular. And the new stuff looks great!

  • @eboatwright_
    @eboatwright_ 9 месяцев назад +25

    The rain sounds soo gooooood 😩
    I love rain ambience in games, especially when the OST still plays faintly in the background

  • @joestromo2592
    @joestromo2592 9 месяцев назад +3

    Indie devs almost always release more than 1 game to be successful. Keep working hard, good luck with the eventual launch!

  • @molnesse
    @molnesse 9 месяцев назад +3

    Adding a whole lore to the project would be cool. Keep going, I love what you do

  • @Hellomyfriends1037
    @Hellomyfriends1037 9 месяцев назад +12

    It has been amazing seeing this evolve.

  • @samuellillge9319
    @samuellillge9319 9 месяцев назад +30

    If you're looking for advice on the visuals, maybe make it so that the particles don't fly so far when you break something? It looks like you thwack a box and all the little chunks of wood then fly off into the stratosphere. That's just my opinion though

  • @cedarthetree9041
    @cedarthetree9041 9 месяцев назад +3

    Love the progress. Here are some suggestions
    For visuals, maybe adjusting the speed of the animations to the weather and the audio. Also, slowing it down would make the peaceful parts calmer.
    Also would love if you got the community to add many different variations to the trees and maybe different outfits for the npc. Giving thne a starter route would be pretty cool too

  • @ProfessorPrimal
    @ProfessorPrimal 9 месяцев назад +2

    I think a great way to add minor immersion and progression would to be to add an aspect to the village similar to Tarray Town from the Legend of Zelda Breath of the Wild, or at least something similar. You already suggested things like that lady being able to build a shop, but a step further could possibly be town progression and every time you return you could maybe bring people or items you found on your travels. For example you could bring a Tangue to the town and slowly build a community that feels like your own and adds to the coziness and the familiarity of the town.

  • @bensteinhauser784
    @bensteinhauser784 9 месяцев назад +5

    It looks fantastic!
    I really enjoy the idea of having more NPC in the town as time goes on, it gives a sense of progression and calls back to earlier missions.
    A lot of games tie additional NPCs to power ups (in a rougelite, rescuing the blacksmith lets you buy gear before each run; in Dark Souls, new NPCs give you more gear to buy) or hidden questlines (in Hollow Knight, you can only fight am optional boss after saving two specific NPCs). I'm interested to see what you'll do!
    Unrelated to the update, will Moonshine have fully rebindable controller inputs? Sorry if this has been address in the demo, I haven't had time to play it yet.

    • @Challacade
      @Challacade  9 месяцев назад +2

      It currently supports fully rebindable controls, even on controllers 🙌

  • @reguret2976
    @reguret2976 9 месяцев назад +3

    I think one thing that stands out in pokemon are rivals, then in the legend of zelda is zelda itself. They have these npcs that make you feel like you're not playing alone. They're not just npcs, they're someone who accompanies you throughout your journey. You should add this feature in the game ☜(ˆ▿ˆc)

  • @bunnysamurai3453
    @bunnysamurai3453 9 месяцев назад +1

    As an art oriented dev I see a lot of programmer first dev's try and take shortcuts with pixel art tweening software, its nice to see you give pixel art the respect it deserves and it only enhances what you have built. Cool to see your progress!

  • @GachaMexican
    @GachaMexican 9 месяцев назад +1

    Really been enjoying and feeling motivated with your content. Great job😊

  • @Etwhowe
    @Etwhowe 5 месяцев назад

    I really like these videos. I'm just getting into game dev myself and it gives me a good perspective for how to look at my future projects and what I could be doing to improve.
    Good info.

  • @nemene8585
    @nemene8585 9 месяцев назад +1

    Yo, particle collision tip, because particles are oftentimes pretty small, you can assume they are one pixel wide and instead of having a vollider you canjust lookup if there is a tile in that spot which is much faster and then you can truly have a million of those

    • @StepTheGlow
      @StepTheGlow 9 месяцев назад

      bro u pic is CHALLACADE'S sibling brother or sister LOL
      idk never mind

    • @nemene8585
      @nemene8585 9 месяцев назад

      @@StepTheGlow lmao

  • @reaver_gg
    @reaver_gg 9 месяцев назад +1

    I love watching your devlogs, always so inspiring 💙

  • @Pathaksnetflix
    @Pathaksnetflix 9 месяцев назад +1

    well done man, the game looks really professional now

  • @scotthayes5386
    @scotthayes5386 9 месяцев назад

    My fav part of a lot of games is the little town from the start and I love when you get to come back to it and get to know the npcs through your the game

  • @proximacentauri1172
    @proximacentauri1172 9 месяцев назад

    The way the NPCs switch which way they’re looking to follow the player is a small detail that charms me

  • @_Lostinthesky
    @_Lostinthesky 9 месяцев назад +1

    I admire you a lot i wish you and your game the best!

  • @FrostKing104
    @FrostKing104 9 месяцев назад +1

    It's always inspiring to see you upload! It's a good reminder to myself not to fall out of CS stuff, I have a bad habit of forgetting I like it, if that makes sense lol. The game looks like it's coming along really well, I'll definitely pick it up once it's released!

  • @Crazy_LG
    @Crazy_LG 9 месяцев назад

    Wow, this is very good, very good indeed.
    I'm liking to follow the development; it's getting better with each entry.
    It's already on my Wishlist, and I hope I'll be able to play the full version, but take as much time as you need, to make it as good as it can be.
    Cheers, mate.

  • @Suavemente_Enjoyer
    @Suavemente_Enjoyer 9 месяцев назад

    It’s looking good man! Watching you grow and make progress on your game is really really cool, thank you for sharing with us!

  • @dzindzior2470
    @dzindzior2470 9 месяцев назад

    I have been there since the day one when I found you on TikTok. I’m happy to see the game progressing throughout the years. Can’t wait to play the full version 🤞

  • @datnastysalad5616
    @datnastysalad5616 9 месяцев назад

    I remember commenting (maybe on my other account lol) about how much I loved the animated flags and that itd be cool to see more, so im SO stoked to see this progress! Great work dude

  • @unrealpuggy
    @unrealpuggy 7 месяцев назад

    As a game developer, it is amazing how much this guy can put into a single video. Right now, I could only dream of getting chests working in an rpg.

  • @dieselboy.7637
    @dieselboy.7637 9 месяцев назад

    Man im so proud of you!!! Look at your game!!! It's getting better every day!

  • @HotNogginStudios
    @HotNogginStudios 9 месяцев назад

    I did a similar sort of overhaul in my game, adding swaying animations, particle effects, and interactable objects to make it feel a lot more alive (I literally used the exact same "bringing the environment to life" term in my devlog). These little details have a huge impact.

  • @filippogiulietti3836
    @filippogiulietti3836 9 месяцев назад

    I'd like to see grass on top of hills darker than where you walk, making you focused on the actual "play-scenario" game part. Nice work, keep goin!

  • @IronStorm_07
    @IronStorm_07 9 месяцев назад

    I love the tree waving, maybe try using sub-pixel animation to make it less stiff? love the project, keep up the good work!

  • @samuelegn
    @samuelegn 9 месяцев назад

    Great update! A small detail I'd suggest regarding the trees is to not separate the layers at specific pixel heights (which it looks like currently), but rather have a curved border, i.e. some overlap in the layers. We are, after all, looking from a viewpoint up above, and not straight on, so in the worst case the straight borders look like horizontal screen tearing to me.

  • @foreducation408
    @foreducation408 9 месяцев назад

    I really like your devlogs, i get to learn soo much about game development.

  • @casteleddev804
    @casteleddev804 9 месяцев назад

    Love how the visuals are coming along so far!
    Some thoughts:
    Changing the walls to be slightly darker and/or saturating some of the decorative sprites and characters (especially the green trees) could help them pop out a bit more from the background and give the game some more depth.
    Having the NPC's walk around idly and/or have some specific animations that let you know a bit more of their personality (whistling, checking their watch, etc.) could give a lot of life to the town.

  • @ormie1825
    @ormie1825 8 месяцев назад

    I like the visuals of this game a lot! Maybe you could have some characters react to things you do. It’s kinda strange how that man at the desk doesn’t react at all to you destroying all his furniture. Maybe character could also attack if you swing your weapon near them, they can get scared or something. The game already looks better than some finished games, so keep up the good work!

  • @syalin4433
    @syalin4433 9 месяцев назад +1

    i think it would be cool to be able to push the particles around when you walk into them, at least larger ones. And ngl i liked the way the water looked before imo

  • @TheNewSuperGameDevStudent
    @TheNewSuperGameDevStudent 9 месяцев назад

    Oh my... the game looks gorgeous!
    And the modifications you said will improve significantly the gameplay.
    I can't wait to play this game! It will be awesome! 🤩

  • @HerohammerStudios
    @HerohammerStudios 9 месяцев назад

    This game is very quickly becoming the epitome of "just because you can do it, that doesn't mean you should"

  • @Mattkow1
    @Mattkow1 9 месяцев назад

    Add a bookcase in the library, mirror in the blacksmith, a watchtower so the sentries can watch out for threats, a fortune teller to give hints on where to go next, a dock so the people can fish, a world map in the village elders place so players can look at the world, let the player utilize fast travel via wings from the tengu, oh and a shrine that is dedicated to the different spirits that the villagers look up to, oh and lets not forget about a player owned house. I just wrote what came to mind, I love your game so far!

  • @galavaria36
    @galavaria36 9 месяцев назад

    It looks like its coming along great! Keep up the good work, it looks very fun

  • @cuzimexige7545
    @cuzimexige7545 9 месяцев назад

    I really love this game a lot, it looks awesome! One thing you could look into is hue shifting for some of the sprites! For example the main character sprite. He could use some hue shifting in the shadows and light! This would bring more contrast to the game!

  • @beegdigit9811
    @beegdigit9811 9 месяцев назад

    Very impressive stuff. It seems like you're progressing with the game way faster than at the start.

  • @usernameforgottoexist
    @usernameforgottoexist 9 месяцев назад +1

    i think reshading the player sprite will make it look so much better.

  • @ProfessorPrimal
    @ProfessorPrimal 9 месяцев назад

    I was talking about town progression in my last comment, however I didn’t really mention how you could earn the trust of the town. My idea is maybe adding a bounty system for certain monsters or mini bosses in the area. For example an npc could tell you about a monster that has been recently terrorizing him during his hikes or walks, then he could offer you money in return for a trophy or body part of the monster you killed. Again these are all just suggestions you could possibly take into consideration, keep up the great work!

  • @3MG_Music
    @3MG_Music 9 месяцев назад

    It looks amazing! Can’t wait to see how the game turns out!

  • @thatrussianguy2220
    @thatrussianguy2220 9 месяцев назад +1

    HAI IDK IF YOUD READ THIS BUT I FOUND OUT ABOUT THIS GAME THROUGH THIS VIDEO AND I HECKING LOVE THE ARTSTYKE JUST WANTED YOU TO KNOW KEEP ON IT

  • @kn-ki4637
    @kn-ki4637 9 месяцев назад

    Your game looks perfect and i will definetely buy it once its released

  • @saadtv9353
    @saadtv9353 9 месяцев назад

    This is just perfect, the game keeps getting better, keep up the good work man i can't wait to get my hands on the game!
    Not criticizing anything really but i would like to see more bosses!!! and i hope that each boss is related somehow to the other, not random entities with completely different personalities that is irrelevant to the story, i hope there is depth to each of them other than just a gameplay and aesthetics

  • @ArtsyMold
    @ArtsyMold 7 месяцев назад

    I think you may need to add random plants in the game as well as custom plants. Basically growing vegetables in the battlefield. The vegetables can be either used to sell, cook food, reproduce, crafted into weapons for special effects, and also crafted into potions!
    Ideas:
    Plant Book - Can be bought early game, but is however expensive, contains most plants but never all showing that this was actually made by someone. Some rare plants may appear in the book showing that it was actually found by someone. Authors may depend on the amount of plants discovered, the player can clip new plants into the book or draw and write on the book but they can either use ink or charcoal to write, ink is permanent and non-eraseable but charcoal is temporary and can disappear when using rubber or disappear faster on rainy days.
    Plants -
    • *Mune berry* grows every solar eclipses, are very sweet and juicy and can be used to cure permanent mental illnesses. If harvested, the harvester will be hunted by the followers of the cult of the "Moon Goddess" wishing for eternal darkness, wanting to use the Mune Berry's juice to reawaken the Moon Goddess. If the player harvests the Mune Berry the villagers will try to shoo them away fearing the return of the Moon Goddess or rather one of the seven deadly evils "Asmodeus". When the player loses a Mune Berry there will be a high risk of the Cult Followers using it to revive Asmodeus, in doing so will cause great wickedness. Asmodeus or the "Moon Goddess" will go to the village and hypnotize all villagers, using them as sacrifice for Asmodeus to regain her power. You as the player must stop Asmodeus before it kills all villagers, the killed villagers greatly impacting the game permanently, and the other villagers replacing them.
    • Syangachera - the Syangachera is a very sour and soy flower, despite it's sweet smell and beautiful appearance, it is greatly despised by all known life. Even gods would be disgusted from it...

  • @WhiteSpears
    @WhiteSpears 9 месяцев назад

    I loved this video. Every time you post I'm like "Yessss!!" Haha

  • @victorabreubr7474
    @victorabreubr7474 9 месяцев назад

    I'm also a gamedev and I like soo much of your work, and the wind animations are cool, my tip to you about design: Make the houses more unique, they seems too equal and medieval/fantasy houses sometimes are more unique, look to kakariko village in Zelda Link to the Past.

  • @67steinip
    @67steinip 9 месяцев назад

    This looks so good, as long as somewhere along the way you were told the "sunflower is your save point" you might add some glow or something that indicates this is something special and I like the fact you take note to the "reading dialog" because what makes me hate some of the later Pokemon games is that I was inconstant DIALOG hell! which was not the case in Red/Blue etc... Player does not want to read a full on bible history of every NPC they meet along the way.. but other than that I can't wait to play this game when it actually comes out!.

  • @xdsloth5199
    @xdsloth5199 9 месяцев назад

    amazing job as always, looking forward to the next update! :)

  • @HarryTheLoser_
    @HarryTheLoser_ 9 месяцев назад +2

    Good too see the graphics get updated ❤

  • @SecretZoneGames
    @SecretZoneGames 9 месяцев назад

    Little changes really go a long way, great job!

  • @Ai_Unkown
    @Ai_Unkown 9 месяцев назад

    I LOVE the game you are making I can't wait for more!

  • @Caasiblank
    @Caasiblank 9 месяцев назад

    What I'd love to see is a bunch of lesser NPCs that just have something funny or silly to say. For example, a guy is laying on a bed and when you break it, he yells at you. You could also have NPCs that you can't interact with, but when you walk by them they say something. I think these simpler and smaller interactions would also help the game feel more lively!

  • @RED-hk6lh
    @RED-hk6lh 9 месяцев назад

    I think adding some mobs(not enemies) who you could befriend or use would be very cool.
    That'll also make the dungeon environment more lively.

  • @TimBeimer
    @TimBeimer 9 месяцев назад

    You were speaking about animated trees, you could for example make animated lanterns in which the light shimmers. It’s a small idea but it gives a little more life to the lanterns in the cloud area.

  • @katiekate2401
    @katiekate2401 9 месяцев назад

    Love your game and also the process, I suggest the trees move a lil bit slower would be nice. Btw, can’t wait to play the full game ❤

  • @michaelvicente5365
    @michaelvicente5365 9 месяцев назад

    it's a good opportunity to add secret entrance hidden behind furniture you can push ;D, like pushing a library to reveal a door

  • @marrowaudio
    @marrowaudio 9 месяцев назад

    looking nice!! gotta say destructible environments are always a fun feature XD

  • @rmdcompositions
    @rmdcompositions 9 месяцев назад

    The game is looking awesome my friend! Keep them coming!

  • @MrVinicius5000
    @MrVinicius5000 9 месяцев назад +1

    Great video as ever ! As a feedback i must say that the swinging tree animation didnt cut for me. It just looks like the folliage is moving without mutch reason, and it might be a bit distracting. I would guess that the only solution to make it fell more natural is to actually animate tree by tree. I think the static trees look good enought

    • @Challacade
      @Challacade  9 месяцев назад +1

      I appreciate the feedback!

    • @joaorobalo7594
      @joaorobalo7594 9 месяцев назад

      @@Challacade Perhaps not looping the animation permanently could make it more subtle to the point that it works. If instead of shaking all the time it shakes randomly within one minute... But maybe that loses the feeling of the wind. Great progress as always!

    • @LotusKay36
      @LotusKay36 9 месяцев назад

      @@Challacade I made a game once (personal project) that had an interesting wind system. I’d instantiate an invisible sprite (just a square block) and have it move from left to right or top to bottom or right to left, etc. This block on colliding with my tree sprites would cause them to animate. It essentially acted as a physical wind so trees would more realistically look like they were being blown around by the wind. Try it, it might look really cool for your game!

    • @Challacade
      @Challacade  9 месяцев назад +1

      ​@@LotusKay36 this is a really clever idea!

  • @Jay-tg9uv
    @Jay-tg9uv 9 месяцев назад

    One thing that added alot of life to games like crosscode was having npcs talking to each other with dialogue boxes over their head the player can read well walking around. I think it'd be a cool addition

  • @5fm_
    @5fm_ 9 месяцев назад

    Awesome work man, love seeing the progress 😁

  • @jakes-dev1337
    @jakes-dev1337 9 месяцев назад

    It is a beautiful upgrade. Good work brother

  • @greencatw
    @greencatw 9 месяцев назад

    i think your game's visuals looks way better than other indie games. There is .... a different feeling in your game than other games.

  • @anthonydrakefordshadow
    @anthonydrakefordshadow 9 месяцев назад

    Love watching your journey ❤

  • @helplessAnimator
    @helplessAnimator 9 месяцев назад +1

    Nice!
    My main recommendation would be to change the burn effect visuals- it doesn’t feel very lifelike, can be a bit hard to see, at times may look like the fire emoji, and contrasts awkwardly with the larger enemies, like bosses.

    • @Challacade
      @Challacade  9 месяцев назад +1

      Good feedback, thank you!

  • @TGVBT640
    @TGVBT640 9 месяцев назад

    holy hell man i just came across this and this looks phenomenal
    wishlisted immediately

  • @Mindstormer
    @Mindstormer 9 месяцев назад

    This is starting to look really good!

  • @rationalagent6927
    @rationalagent6927 9 месяцев назад

    I like that you're thinking about how the players will learn but dont forget replay value if someone loves your game they'll play it again so think about that too being handheld when you do know what your doing is frustrating too

  • @LotusKay36
    @LotusKay36 9 месяцев назад

    Awesome devlog, congrats on your game’s progress! I’ve been meaning to provide you with this feedback for a while as this is something that has always bothered me being in the UI/UX industry: the line height for your text boxes is far too tight! A good rule of thumb for body text is to take your font-size and multiply it by a value between 1.25 to 1.5 and that should be your line height. So for example of font size of 16 points/pixels would give you a line height of 20 to 24 points/pixels. This makes text look a LOT cleaner and much easier to read!

    • @LotusKay36
      @LotusKay36 9 месяцев назад

      Also this is less critical but I think important to at least consider:
      Dialogue boxes with 6-7 lines can feel a bit crowded. For instance, at the 4:00 mark in your video, consider splitting the text after "reinforcements" into a new box. This keeps the text concise (ideally 3-4 lines at a time) which improves readability and still reduces the need for frequent button presses to advance dialogue.

    • @Challacade
      @Challacade  9 месяцев назад +1

      Great feedback!

  • @limsipix
    @limsipix 9 месяцев назад

    You mentioned the town will grow over time. Instead of it becoming cramped, you could have a staircase constructed part way through the game which takes you up the cliffs in 6:12, and the town starts expanding up there.

  • @Boxibob
    @Boxibob 9 месяцев назад

    This is such a cool art style!

  • @Extner4
    @Extner4 9 месяцев назад

    I think making the save-sun flower also wave in the wind and having it do a little animation when you walk over it/save would be a nice addition

  • @AntonXCM
    @AntonXCM 9 месяцев назад

    In a cave area, to convey the feeling of an echo, you can make glare and reflections on the walls, contrary to logic, also appear several times, each time being decreased.

  • @Dymund
    @Dymund 9 месяцев назад

    Love this! Keep up the good work!

  • @EmiWi
    @EmiWi 9 месяцев назад

    NPCs getting mad at you for destroying furniture would be hilarious. Getting game over-ed because you pissed one of them off would be really funny.

  • @Dymund
    @Dymund 9 месяцев назад

    When you break a chair or stool it feels like extra mass spawn out of nowhere. For example: the stool has 4 tiny legs and the seat totaling 5 pieces. When you break it 6 (rather large) pieces spawn. I can wrap my head around cutting things in half thus creating an extra piece, but it feels like too many / large particles are being generated for such a small object.

    • @Challacade
      @Challacade  9 месяцев назад

      true, I need to tone it down on some of the particles

  • @KarlMcAllister-jk8qi
    @KarlMcAllister-jk8qi 9 месяцев назад

    You should make it so after curtain quests or event the land around the village is destroyed and replaced with mor houses under construction that will be built after special events. Also love your videos.

  • @antjuice
    @antjuice 9 месяцев назад

    i think cloud shadows slowly rolling across the screen and some occasional sun rays could look good for different weather conditions

  • @noxious4609
    @noxious4609 9 месяцев назад

    there are some areas that are impossible to get to like a chest in the town and one more that we see in the 1st cave if we move towards the right wall below the boss room, adding new/secret pathways to those areas and previously explored areas would cool and some way to go over water (not too op though)that we get after defeating a boss, a water dungeon would be fitting, and in the sky dungeon if the bird like monster(one with the green fan like weapon) falls off the platform he dosent get defeated nor dose he come back and the other waves stop coming (I've only played the steam demo)

  • @Draconicrose
    @Draconicrose 9 месяцев назад

    Looks good! My only suggestion is to maybe make the banners a little more subtle, when I saw the animation I thought it was vsync tearing.

  • @GeflGabe
    @GeflGabe 9 месяцев назад

    Maybe having some encounters where you can see some npcs fighting throughout the game might also liven the world. (Possibly with more intense mob count to make up for the extra help.)
    In my TESV: Skyrim Modlist I almost always include the mod "Populated Roads and paths" because it makes for cool moments when you're joined by a fellow adventurer passing by when taking on a bandit camp or a pack of wolves.

  • @devinmcphee8890
    @devinmcphee8890 9 месяцев назад

    Looks great, man. Very inspiring

  • @Owl456hi
    @Owl456hi 9 месяцев назад

    I was on my seat waiting from r the next upload I’m so happy it is out!!!!!!!!! 😀😃😄😀😃😄

  • @t33h33studio
    @t33h33studio 9 месяцев назад

    Big idea: have cloud "shadows" move across the screen for some areas. The speed of said shadows could be a visual representation of your wind. Depending on how comlex you want to make it, you can really give the environment a dynamic feeling of depth.
    Edit: mind you not true shadows, the fake easy to make in Aseprite shadows. You can easily draw up some 20-30 variations in an hour and randomize their spawn. Maybe even have more / thicker ones beneath the cloud dungeon area.

  • @Gala_RF
    @Gala_RF 9 месяцев назад

    Lovin the updates keep it up!

  • @Scyther4528
    @Scyther4528 9 месяцев назад +1

    After playing the demo, I noticed a couple of bugs and whatnot. Firstly, when your character dies, you can still control your character as the animation for dying is playing (I guess it’s a separate scene or something???). You can also clip into obstacles by opening chests from behind, then moving to the front with the animation. Another thing is that in the sky islands, if you fall, but a cloud platform touches you during the fall animation, your fall will be canceled and you will “land” on the platform as if nothing happened. Idk if there is a place I should be reporting these or not but please let me know as I can provide clips too

  • @fading-sun-studios
    @fading-sun-studios 9 месяцев назад +1

    If two hits clash at the same time, both of the entities should recieve knoxkback.

  • @name-h7x
    @name-h7x 9 месяцев назад

    the name of your game sounds like moonshine
    this is really cool though keep working on it, i can tell it'll be really successful

    • @Challacade
      @Challacade  9 месяцев назад

      That's one of the biggest negatives with the name, people misread it all the time, and my phone autocorrects the word to moonshine all the time lol