I happen to agree that this needed explained and you did well, regardless of dudes gripes lol. Ive been importing models and just bypassing their alpha textures cuz i genuinely had no clue how to pic the alpha file the texture needed, so this was extremely helpful. Thank you for this. Sincerely. Stay golden, my friend!
Is the game F4? Well you rip it, then import it to blender. Scale it to the ratio of the male reference then export it as obj. Then follow the video instructions.
For the author of the video: stop the video at 0:14 and compare it with the video title, description and thumbnail. What do you see? I have a question. Why are you doing this? It doesn't bother me that I need a thousand programs for that, it bothers me that youtubers use this "technique" of lying more and more. Just be honest ffs, how hard can it be?
So, I am quite lost to exactly what you are pointing out. Are you referring to the tools needed to port this? How else will you convert the textures to make it transparent? How about creating a material file for the game to "actually" read the textures. In fact, I believe I am the only one truly giving some insight regarding this topic. I also give precise and clear instructions about converting a mesh to be transparent. Lastly, the tutorial is only 5 minutes long. How else can I make this video shorter?!
So you want the title to be "How To Make Transparent Meshes Using Photoshop, Mod Organizer Tool (MO2/Vortex), NifSkope, Outfit Studio and Material Editor - Fallout 4 Modding Tutorial" ? You're right, it rolls off the tongue so easily! /s
I happen to agree that this needed explained and you did well, regardless of dudes gripes lol. Ive been importing models and just bypassing their alpha textures cuz i genuinely had no clue how to pic the alpha file the texture needed, so this was extremely helpful. Thank you for this. Sincerely. Stay golden, my friend!
Thanks for the kind words my man.
Hey man. How do you make stuff in Nifkope visible through walls? Like, to be seen through a wall and from another room?
I will play around and find out. Currently working on making settlement objects.
How to get your model out of the game F4 with Collision?😀
Is the game F4? Well you rip it, then import it to blender. Scale it to the ratio of the male reference then export it as obj.
Then follow the video instructions.
For the author of the video:
stop the video at 0:14 and compare it with the video title, description and thumbnail.
What do you see? I have a question. Why are you doing this? It doesn't bother me that I need a thousand programs for that, it bothers me that youtubers use this "technique" of lying more and more. Just be honest ffs, how hard can it be?
So, I am quite lost to exactly what you are pointing out. Are you referring to the tools needed to port this? How else will you convert the textures to make it transparent? How about creating a material file for the game to "actually" read the textures.
In fact, I believe I am the only one truly giving some insight regarding this topic. I also give precise and clear instructions about converting a mesh to be transparent.
Lastly, the tutorial is only 5 minutes long. How else can I make this video shorter?!
So you want the title to be "How To Make Transparent Meshes Using Photoshop, Mod Organizer Tool (MO2/Vortex), NifSkope, Outfit Studio and Material Editor - Fallout 4 Modding Tutorial" ? You're right, it rolls off the tongue so easily! /s