@@Nevir202 all milton does is act like a little bitch, I decided to give him another chance now he stopped shitting on grounded, but it seems shitting on games is all he knows how to do.
@@MediocreMilton When people resort to pushing this narrative, it says a lot about them. God forbid someone focuses on the positives instead of jumping straight to negativity WITHOUT EVEN opening the game on video to experience the changes, and just saying "I don't think this will make much of a difference at all". unreal. Yeah...positivity is definitely a product of selling out, totally not about your outlook and attitude on life or anything 🤷♂
I've got over 1300 hours in scrap mechanic creative mode. The reason I stopped playing was directly to do the physics and associated lag. I understand the frustration, but this is absolutely the one thing that could get me playing again. Assuming piston engines still work.
I just logged on to my one of my worlds where I have a bunch of stuff, and the same laggy spots are lagging just as much. Literally 90% of people already had a wedge mod installed. this update basically doesn't exist for me the most that the smart physics will do for me at this point is probably just break a glitch I liked using
@moffichu9150 It might be worth starting a new world just in case. Did you enable the new physics in you're preexisting world? It has to be manually enabled in settings of its an old save
yea, first thing I did. I wish I could've been more excited for the update. I might try to make a new world sometime in the future once I feel like playing again
@@moffichu9150 it seems you have misunderstood the update, the physics update doesn't fix large creations, it fixes how multiple creations interact with each other Split your base into a few parts and it will work fine. The new wedges are scalable and not comparable to the generic wedges available in mods.
As an actual game developer, I can tell that this is them optimizing the game and getting the systems and engine ready for the eventual Chapter 2 release. I'm just looking forward to it patiently!
As a developer do you think it's okay to only communicate with your playerbase twice in a year after having not updated your game with any meaningful content for 4 years? This isn't how early access is supposed to work. The game should be getting periodic updates not one major update every 4-6 years.
@@MediocreMiltonI totally agree communication needs to be better However, different games have different sized teams and different rates of progress. Personally I do not care if an indie studio never completes an early access game, especially if the player base is already dead there is little financial incentive to do so. I paid like £12 for the game and have had hundreds of hours of fun with it. Ask yourself how many hours have you spent in Scrap Mechanic? Can you honestly say that you haven't had $20 worth of fun? Really struggle to understand your sense of entitlement here... This update is clear evidence that they are still working on it, you just demand it sooner because you lack patience? Why do you have the right to demand when they finish the game? Or how often they update? I can understand being annoyed or disappointed... But insulted? Stop being a drama queen 🤣
@@MediocreMilton Yeah absolutely not, but I can see where they are going with it. Terraria I would say is like how it should be done, there's a considerable wait between updates but lots of communication.
@@JPerssonGamingAxolot is a small team working on a game that has had a dead community and probably not a lot of sales. Yet they still put in effort to even release this update, and continue working on chapter 2. They could easily just abandon Scrap Mechanic and not make any updates.
i have over 6000 total hours in game over 4000 in creative. this is a good update. by the way, apples and oranges don't grow the same. what other survival game do you play that is a finite block builder with this level of granularity? please, I would love to find a suitable comparison to scrap mechanic, or was that just a strawman argument? Of course I know the answer to this. There is no suitable comparison, I have been searching for one for 7 years. Scrap mechanic is a unique game. It combines aspects in a way NO other game is doing. people are continually trying to squeeze them into a typical development cycle and it just ain't gonna happen. this game sits squarely on a forward edge in gaming. it is not like anything else on the market. I have played pretty much everything that is "close" and nothing actually compares. after all this time and all the people making comments on steam, twitter, reddit - whatever, I am sure Axelot has felt the hate. how about we give a little love for the effort.
I agree with this guy 100%, we have been waiting years for this game to step into the potential that it has, but the devs keep dropping the ball. It's frustrating seeing all there ideas and teases on twitter and then nothing happening for months. This game could rival Minecraft if the devs pulled there finger out there asses, all this frustration and "hate" just come out of love for the game, it could be so much more than what it is. Also, everyone talking about being "patient", how can we be patient when you have mods such as the crashlander story being made and published before the devs got around to making sizeable wedges?
From the Steam update post: Wedges! We’re thrilled to announce that wedges have finally arrived as a new building block! All block materials now have a wedge version, making it possible to create shapes and designs that weren’t achievable before. We’re excited to see what amazing builds you’ll come up with using this new addition!
seriously, if they just kept us up to date more, fucking anything really. released the sticky tyres, or new weapons, added bots. add little bits of ANYTHING from chapter 2 instead of nothing. they just want it to be perfect, it's never gonna be perfect. "we're still not happy with some segments" release the segments you ARE happy with. c'mon...
My guess is all of these fancy new stuff would have worked better with the new physics, so they hold off on that and improve the game physics first. Later, when they relese the new stuff, it would be more enjoyable to play with.
@@SharewareWizard new content is useless if it ruins game performance, addressing optimisation first is the logical step, when they have confirmed the new physics work as intended that means they have paved the groundwork for future content updates.
Honestly, it would make sense to add a few things like the scrap spudgun or the water cannon. If they needed Chapter 2 ingredients, you can temporarily make them use similar stuff from Chapter 1. But I see why that would be tricky, because let's be honest, a LOT of people will get pissed that their stuff just got "more expensive" to craft even if that was the original plan for the recipe. Like if Raft used metal ingots for the windmill building, then made it use titanium in... Chapter 3 was it? I forgot how long titanium was in the game. Hell, people got mad that honey got nerfed, requiring glass and honeycomb to craft instead of just picking up honey from the hives directly. Glass can only be obtained from islands, usually from mining sand.
@@LordSethrik I agree. but I feel this isn't the case since for the last few years they've been showing footage of new robots and new tyres and biomes and interfaces for getting quests from farmers etc etc so either they fixed physics ages ago before working on all that, or none of that needed the updated physics. It's all looked like it was running okay in the clips they gave us. even if some of this stuff wasn't good without the new physics.. stick 'em on a beta branch so we can mess around with things a little, see what's being worked on, and then we can switch back to the playable versions. or at LEAST, more communication about stuff. just a little "hey guys, we're still working on stuff, we haven't abandoned everyone with an unfinished game. here's some gifs of funny shit that happened during tests" or something would be enough to keep me on their side.
First off, CONGRATULATIONS!!! You have obviously never been upset in your life or got insulted. If this is really the worst insult you ever suffered, then you are really blessed. The update to the physics system probably forced them to redo half of the relevant code. Now try doing that with 2-3 people, when your company set your project on the back burner because it did not perform well enough. I write only "small" programs to help me with some tasks and even i shudder when i have to redo a single class because yesterday i was stoopid and today i know more... repeat that for 2 years on a big project with an ambitious physics subsystem (that was in the past more a source of frustration and amusement) I have been burned on a lot of early excess titles, but this update shows that they ...AXOLOT, but did not AXE SM. Sorry for exploding, but sometimes i....
This video has almost no useful information of any kind. Physics engine update doesn't mean much? IT'S A PHYSICS SANDBOX GAME, OF COURSE THAT MEANS SOMETHING! Glad you showcase some gameplay in here, too. Oh wait, you don't. Yes, the devs have been lazy and not communicating with the players, but this should be commended as a step in the right direction. I would rather have updates like this three times a year than no updates for 3 years and then Ch.2. You really think 900 hours is a lot? 900? I owned the game for a year before survival and reached 900. I sit at 5,000 right now. No matter what anyone says, the game is not a survival game. Yes, there is a survival mode, but the core focus has always been in the creative mode. Of my 5,000 hours, around 300-400 were in survival, another 300 or so in challenge, and the rest in creative. Your '30-second history' doesn't cover ANY of what the game is about, and doesn't even cover all the updates before survival (tile editor, challenge mode, ect). Early access NEVER PROMISES A FINISHED GAME. You probably didn't even pay the full $20 for this, you probably bought it for $15. Even for you, let's see the value of hours per dollar. 45 hours played per dollar spent. That alone should say something. Now the fact that they actually do work on something (albeit they show little of it) and DID release AN update is proof they didn't just take the money and run. And then you go and start throwing insults at people criticizing you in the chat. Why do you think ANYONE wants to hear YOU anymore than the random person in chat? PROMISED BY 2024? READ THE DEVBLOGS, THEY *HOPE* BY 2024.
So you make a video to complain about getting a pretty substantial technical update to the game saying it is worse than if they just left us without an update completely? That is a bit toxic. You are looking at the devs effort to let us know they haven't abandoned the game, which could have just been a tweet mind you, and saying "No, that's not good enough. Do better." Game development is hard enough with a premade game engine. These guys made their own. Give them time and they will deliver. In the meantime, enjoy the fruits of their labor which allows your piston tractor trailers to not completely destroy your game anymore.
precisely. i think honestly axolot made the right move shutting of communication, because every single time they do people like this whine and groan that they arent doing more.
I set this game aside a while back figuring the dev's moved on. I did hear most of them did move on, and now it's just a dude with a dream. I'm glad to see this dude with a dream is still around and kickin'. I'll play the game again when they update the survival stuff, but it's cool to see this game get that much needed physics update.
Almost every comment on their recent RAFT video is about Scrap Mechanic in some way, so I think that the reason that they've decided to release an update is mostly due to the insane backlash that the RAFT video received.
I used to love this game. I am glad to see signs of life, but I won't return or recommend (back in the day I think I got it for all my family members lol) until the real update hits (if ever).
Bruh I feel the frustration too! I may be one of the of the few that agree with you here though. I'm a very small channel, but if you would colab sometime that'd be awesome!
Honestly, i like this update more than chapter 2. I HIGHLY recommend anyone who hasnt used the Fant mod 2 custom game mode to play it, you can get it off of the SM workshop on steam and it just adds so much new content to the game. He just updated the custom gamemode to the new physics update as well. I will never play SM without his survival mod installed. It just entirely enhances the game to such a degree where it's my #1 game on steam. But the biggest issue was the lag, we could barely do all the cool stuff we wanted bc out fps would be below 60 so early game, and the multiplayer de-sync was insane. The moment i arrive home, im starting up a new save.
From what I've read the lag and de-sync are still there in survival. Any build with a lot of moving pieces is going to have the same performance issues as before.
@@omegaalpha8380 I have bad news, all the physics changes does, is selectivley decide which objects should have advanced physics, and which should have complex physics. For a car or something, nothing has changed. Well, they did also reduce the refresh rate of the physics, then royally mess up different things in the physics engine to fix the bugs that reducing the refresh rate introduced. Explaining exactly what they did would take multiple pages, but tldr, they introduced a hard cap on angular velocity (that seemingly isnt actually real), and a weird world axis dependant speed cap. I know this btw, because I'm a part of the technical community, and we've been learning the physics engine inside out for the past 7 years, so we notice these issues immediatley, though some of our finds could still be wrong.
Huh? I think this is great! Maybe it's just cause I have moved on and Scrap Mechanic is just sort of a "I'll check it out every update" game for me but I am not at ALL disappointed!
@@MediocreMilton @MediocreMilton My friends made some tests in multiplayer, and it is MUCH better performance wise than before, and not only for small parts but a lot of really big builds that previously made the game unplayable are now totally fine.
fant updated his mod to include wedge recipes in the craft bot. Also I watched some streamers playing on the new update and it seems like some of the same issues are happening. I tested out some of my piston engine builds and they were alot worse than normal. My opinion is they released a half baked update just for an excuse to give themselves another year to release chp 2
The update post on Steam says: "However, this update doesn’t fix issues with large, super-complex creations lagging within themselves, as that’s a separate issue we’re still addressing." so I'm not surprised you or anyone else is experiencing the same issues as before.
What's funny is that, shortly before Scrap Mechanic got this update, another game that was published by Axolot also got an update after a long time. Raft, made by Redbeet, published by Axolot, finally got the console ports after several years of silence from the small dev team. It also included stuff like experimental crossplay, voice chat, and (obviously) controller support. People in the Raft server were pretty annoyed at the fact that it wasn't an actual content update however.
Yea this is really disappointing. I understand that this has good intentions but in personal testing I've ran into 2 major issues: 1 multyplayer has gotten worse, rubber banding, input lag and other problems have become bigger than they were before. 2 interactions between creasions has been slightly "improved" at the cost of the fhysics, floppy bearings, pistons and a rpm top speed breaking fast vehicles and Gyros. Classic sput gun cannos or controler cannos having issues. Overall the intire fhysics engine feels like it has gotten worse just to fix how SIMPEL creasions interact with each other. Also a personal note. I'm very disappointed that we only got some of the survival exclusive parts and not all. I've been waiting 4 years for the small chest and apparently the broken-microwave is the closest I'm allowed to get. Me and others in the community are currently highly considering switching back to the previous version of the game just because these changes have broken somany creasions just for some wedges. I sincerely hope your experience with the update is better than ours.
I have suspected for a long time that one of the main issues is that they are waiting on "current" hardware to be powerful enough to run it. I have about 400 hours in SM. One of my favorite games that I don't play anymore. I am still happy to see something happen.
Why are you so negative? They are obviously doing what they can. This is huge and amazing. You're complaining about an update on a game u love lol Done watching your channel
Hardly anyone noticed but they added speed caps for linear speed and rotational speed, they did remove those limits later, but it gave the technical community a huge scare. If any one knows the mod scrap computers, or the raw block editor, or know the people Kein anderer and Ben bingo, they are the leading members of the technical community. Changing the way the game behaves like that can easily kill years of testing and tech. I just wanted to point out how there is a totally different aspect of the game (the technical community) that cares about the game too, not just the regulars.
I checked the multiplayer, and after this update it is horrible on old maps. Not only my friend did not even see me, he couldn't even see any built things and claimed he had an imput lag of about a second. Good job Axolot
Pretty valid points, I just want to play a proper survival game instead of running out of things to do. At least making Piston engines kept me busy, but I literally would stop playing when I ran out of inspiration, only hopping on briefly for an idea.
How could you feel Insulted? This is some really reduced perception. You have 900 Hours and have had fun with it and the devs are working on it. It is not the progress you wish for, but you did not have any clue what there where developing. For me you sound toxic without any reason. Of course i understand your point, but it is not a nice thing to insult the devs that maybe allways struggle to find motivation. From this point you did not loose anything. You played the game, you had fun with it. Everything that comes is a plus.
tried it tonight with a mate, The de-sink was insane when playing an old world. the craft bot on an old world doesn't have the updated blocks for survival, haven't tried it for a new world there is a 2 sec delay in movement for old worlds. to be honest it seems more broken than it was before the update.
Scrap mechanic steam page: "Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development." If you paid for an early access game, it doesnt mean Axolot should work the hell out of it. If you paid for the game, its only a you problem. You should be aware before you buy early access games, from small indie studios, that development can be pretty rough for them, especially for Axolot which isnt rly that big of a company and its hard to keep track of everything (and they have raft which is more popular than Scrap Mechanic) A lot of stuff other ppl said that I agree with, the only thing. The only stuff that is bad its fake promises and bad communication. For the physics update, its a big and necessary change that looks raw, but the amount of work is crazy. To compare to something physical, imagine this process as improving stuff from your car, like swaping an engine, sounds easy, but its a hell of an work that will extend to a big amount of time, and in result you will get nothing cosmetical, just more horsepower. I hope you get it, we are all humans after all.
How come some people treat scrap mechanic like a surival game, it was always about creativity and sandboxing. The fact that all you want is update and update, it's crazy. You put pressure of making more content and not fixing the issues, developers would've finished if they didn't focus on survival. Survival mode is the worst what happened to this game. I know that devs always wanted to add survival, but it broke the game and last thing we need is chapter 2. I'm really glad they atleast try to fix engine and that they added wedges all constructors wanted.
Check the Steam charts for the game. The highest concurrent players were for the survival update in 2020. With no new survival content the game dropped back down to just a few thousand players.
@@MediocreMiltoni get your point but I think somany people have lost interest at this point that a chapter 2 wil have little effect. I'd be highly surprised if chapter 2 gets half of the interest that chap1 got and even then I doubt it will keep that interest for long. So player count wise I don't think it counts all that much on the grand scheme of things.
It's not that I agree with the Survival update being a bad thing But Survival only has so much content. And if creative got a little more attention it could keep players playing.
@@MediocreMilton yes and no. The problem with that argument is that, when Survival Mode released it changed the game. *New Clean UI/GUI*, fixes to bugs, new turrane, *Water* and other aspects that make the game "New" in a way. However, I do partially agree with the fact that a huge influx of players started playing after Survival released.
As someone who got the game for survival, I was pretty annoyed. Sure, the update is great for creative and challenge modes and such but didn't really do anything for what I play. Axolot games really needs to up their information game. Keep people in the loop, there is no real benefit to keeping updates secret and drip feeding them once or twice a year. I loved Raft and they handled that so much better during development. Feedback is important, and good feedback is going to be positive and negative. Hell, for testing, open an experimental branch. Sometimes breaking the game is half the fun and it's a good way to stress things.
they say the last 10% of a game takes 90% of the time to make. Just because we’ve seen a bunch of chapter 2 doesn’t mean that it’s done. They definitely wouldn’t show us the bugs and bug fixing is a MASSIVE PAIN IN THE ASS
Early Access is not the finished game! Its okay if they take A lot of time, Patience its very important in early access Games , you can Not Say, "The game should be getting periodic updates not one major update every 4-6 years." You would be right! If the team would be a big one, But the developers of this games are not that many, there are 12 People Working on a huge, and messy code! besides i have created a couple of games, and its complicated to even develop 1, even if the engine that i am using already has a lot of documentacion, i dont know what you expect? i think that you say, We need better comunication, but they have talked, and told us, they didnt abandoned the game and leave with the money, because Scrap Mechanic Developers want to bring us Quality, and not rush things... Not like other games, if you know what i mean. If US The "COMMUNITY" Give this sort of bad commentary, do you think that they will continue?
their point isn't that the game should be updated more it's that the developers need to communicate better. maybe it does take another year due to complications, but just leaving the entire community in the dark to the point where they think the game is abandoned is an awful thing to be doing as a developer, no matter how hard you're working.
Feels like they wanna pull off a Terraria, teasing a bit and then dropping an update every 2 years or so. But they forgot their game isnt even finished yet.
Don’t get me wrong, I do agree that they are slow in retrospect, but you don’t have to get offended by them giving what little thing they have got ironed out
Ah yes, nothing motivates developers like the thought of working overtime to appease toxic, entitled players whose sole contribution is to demean their hard work. Stellar attitude!
If they title the update "Improved Physics" then i want to see something improved. Having stable 60 FPS is useless if your creations are just flopping around. It's the exact opposite of what a physics improvement should be. The Wedges are also a fucking joke. Sure they're cool decoration pieces but the max scale size is way too small too build anything usefull.
Working overtime? This game has been on Steam for almost 9 years. Survival has been in the game for 4 1/2 years. Survival launched with almost no content and has had no content added in the 4 1/2 years. I think it's more likely they are working half time than over time.
@@MediocreMilton maybe the sarcasm is a bit too complex for you... that's literally what I said, developers won't be motivated to put in extra effort when all they get in return is constant whining and negativity. Imagine how demoralizing it must be for them-working hard to improve the game and being proud of what they’ve released, only to receive hate because it's not the big content patch they are possibly struggling to get out for one reason or another. If I were a developer, I'd much rather invest my energy in an exciting new project than deal with people who can't appreciate the effort put into making decent software. If Scrap Mechanic is your most played game, you seem to have forgotten all the value you've already experienced and just want to focus on the lack of updates to your liking. Or maybe you're just grifting for views ¯\_(ツ)_/¯ not sure which is more loathsome
@@chefkochmurat2550 the max scale size is 16x16 same as blocks, that's how the binary system works... If you want to place bigger scalable blocks then you need to use another byte for the data, this carries over to every instance of you placing multiple blocks meaning the game has to literally process double the data That means the opposite of optimisation If you think the physics update did nothing you have misunderstood it, watch Kans video for very clear evidence that it makes an enormous difference to performance in the areas they intended it to.
why should axolot make frequent communications? every single time they do idiots like you talk about how insulting it is and theyre awful and suck. even when they were communicating consistently people were pissy and impatient. axolot doesnt owe us anything, and they have every right to decide to stop telling us shit if we get mad at them every time they do.
You say this update wont bring new people to the game? okay, they did clarify that this was a fix that was requested by existing players, and i feel like a lot of people dont realise how mutch work updates and game design in general is, especialy since at last check they had less than 25 employees, the fact we got an update at all, and that it actually adds new items is amazing and i think some people need to learn to be grateful for what we have, not what we want
Valheim had 4 full time and 1 part time dev when it launched and they've managed to release 2 major updates with new biomes/content and a few minor updates with new content. Meanwhile a team of 25 can't release any new content despite adding survival mode before Valheim released.
@@MediocreMilton must be nice for them, however we aren't them, so maybe we should be grateful for what we are getting? this update was great and not at all expected or promised, but they did it anyway. not to mention the complexity of a physics based game like this, that they made a new engine for because they couldn't use the others. the closest valheim players get to physics is using a harpoon to market garden trolls
the physics are way better but all the new items they added such as all the new wedges didn't even get added to survival. and i have over a thousand hours and im really disappointed because i feel like devs are just throwing random stuff in our face when they feel like it never truly keeping up with the community
honestly, anyone who feels upset should just look at the normal dev cycle for sm. While I agree it shouldn't be normalized, I am perfectly content with it and just happy to get anything at all. The game doesn't have to be updated at all, but the fact that they still went out of their way to rework the physics engine, well I can't complain. Luckily I can stop using the wedge mod. I really don't like having to use mods as is.
In my opinion it's must be a big update to almost four to five years for a small team to make it remember game development from the ground up is not easy you should have high expectations for the game in my opinion they should be like the beamng Devs complete radio silence and also i think they're doing full remaster of the game engine with the chapter 2 update that most likely why it's been so long
he sounds like a big baby that cant wait the game is still not even close to bing done and making sure it runs well sometimes updates will be pused back and yes it has been a long time but good games takes time stop crying i hate this kind of videos
early acces games should cost 5$ and then when the game is finished another 15$ for an update... that way this studio would have iniciative to finish the game... early acces is like paying a builder 100% of the money for new house upfront....if you do that you wont have a house built in 90% of the time😂😂😂 I am too sooo sad there still is no chapter 2 .... had some fun with Outlander MOD but that was too shortlived as it ends soon...😂
Your opinion confuses me. You say like your problem is that they aren't releasing updates frequently enough, yet you frame it as if you're upset that they bothered to release an update at all. It is true that they are going super slowly; that it feels like we should have chapter 2 now, and that this update feels like it should have been over a year earlier. It is disappointing - but i don't see how it is insulting. My opinion is that it is a step in the right direction that they did not hold back these physics optimizations from us, even if it took them far too long to develop it.
Holy pressed, this guy is such a hater, everything you say sounds spiteful, why cant you just be happy with this update and get on with your life like the rest of us?
How much did you pay for this? How much are you going to pay for the update? Getting something at no cost and complaining about it. Make the update yourself? I don’t know that I have ever come across something that is boring. However I have come across boring people. What kind of game do you deserve? What kind of game are you entitled to? I would rather have something done, right and time invested into it instead of something rushed that is not worth the time.
still don’t mean it’s good, if your starving and someone throws you a single bean i don’t think your gonna say at least i got this bean, the point is it’s disrespectful
game dev hear it takes time 20% of development is actual development 50% is tweaking/bugs and %30 is playtesting they could have the hole game dune but the bugs could be game breaking (and also this is a huuuuggggee update you don't know haw hard it is to optimise physics systems)you don't know what yore talking about and yes I also cant what for chapter 2
i get yore point but long answer short no it wouldn't (you need to let 5 people play test make the changes then make 5 more people that have never played the game before play test and repeat that over and over) this is the short answer i can go in to a lot more detail but in dyslexic af and i don't like righting🤣
@@MediocreMilton and also the fact they did this on there own engine is mind blowing they didn't have that back bone that a lot of other games have but that back bone also limits movement for example if i code something in C its going to take a lot longer but i can micromanage all the small things(any small thing can have a big consequence) increasing performance but if i use C# i can do the same thing a lot quicker but with a lot of bulk from the engine that will limit performance that's y AAA games use unreal its less of a crutch (but its also a lot harder)
There are two types of gamers, this guy and kAN, who was STOKED with this update lol
@@Nevir202 all milton does is act like a little bitch, I decided to give him another chance now he stopped shitting on grounded, but it seems shitting on games is all he knows how to do.
@@MediocreMilton When people resort to pushing this narrative, it says a lot about them. God forbid someone focuses on the positives instead of jumping straight to negativity WITHOUT EVEN opening the game on video to experience the changes, and just saying "I don't think this will make much of a difference at all". unreal. Yeah...positivity is definitely a product of selling out, totally not about your outlook and attitude on life or anything 🤷♂
when a game has been in the dark for this long even adding 1 mega byte worth of updates is something to me 😅
@@darealkosmo preach. someone is jealous and upset 🤣
@@darealkosmo FR guy didn't even bother to launch the game but thinks we should respect his opinions...
How can an optimization and new details be insulting bruh.
This is literally worth the wait, everyone needed a smooth fps
I've got over 1300 hours in scrap mechanic creative mode. The reason I stopped playing was directly to do the physics and associated lag. I understand the frustration, but this is absolutely the one thing that could get me playing again. Assuming piston engines still work.
I just logged on to my one of my worlds where I have a bunch of stuff, and the same laggy spots are lagging just as much. Literally 90% of people already had a wedge mod installed.
this update basically doesn't exist for me
the most that the smart physics will do for me at this point is probably just break a glitch I liked using
@moffichu9150 It might be worth starting a new world just in case. Did you enable the new physics in you're preexisting world? It has to be manually enabled in settings of its an old save
yea, first thing I did. I wish I could've been more excited for the update. I might try to make a new world sometime in the future once I feel like playing again
@moffichu9150 man that's a bummer to hear, I'm sorry. I'll load it up tomorrow and see if I have different luck. The lag was the one reason I stopped
@@moffichu9150 it seems you have misunderstood the update, the physics update doesn't fix large creations, it fixes how multiple creations interact with each other
Split your base into a few parts and it will work fine.
The new wedges are scalable and not comparable to the generic wedges available in mods.
As an actual game developer, I can tell that this is them optimizing the game and getting the systems and engine ready for the eventual Chapter 2 release. I'm just looking forward to it patiently!
As a developer do you think it's okay to only communicate with your playerbase twice in a year after having not updated your game with any meaningful content for 4 years? This isn't how early access is supposed to work. The game should be getting periodic updates not one major update every 4-6 years.
@@MediocreMiltonI totally agree communication needs to be better
However, different games have different sized teams and different rates of progress.
Personally I do not care if an indie studio never completes an early access game, especially if the player base is already dead there is little financial incentive to do so. I paid like £12 for the game and have had hundreds of hours of fun with it.
Ask yourself how many hours have you spent in Scrap Mechanic? Can you honestly say that you haven't had $20 worth of fun?
Really struggle to understand your sense of entitlement here... This update is clear evidence that they are still working on it, you just demand it sooner because you lack patience?
Why do you have the right to demand when they finish the game? Or how often they update?
I can understand being annoyed or disappointed... But insulted? Stop being a drama queen 🤣
@@LordSethrik Based af.
@@MediocreMilton Yeah absolutely not, but I can see where they are going with it. Terraria I would say is like how it should be done, there's a considerable wait between updates but lots of communication.
@@LordSethrik You have my respect for providing such a rich perspective and view. Good comment man🤝👏
I just realized that the scrap mechanic community is like a sleeper agent ready to activate after a small update instead of being dead.
At least we know that the dev team has a pulse. I'm glad that something has happened and that things are im motion, even if at a snails pace.
i've never disliked a person more after listening to them for less than 1 minute bro is truly living up to his channels name
Why? Because he speaks his opinion? I agree this vid can seem depressing, but Axolotyl had years to fix this game.
@@JPerssonGamingAxolot is a small team working on a game that has had a dead community and probably not a lot of sales. Yet they still put in effort to even release this update, and continue working on chapter 2.
They could easily just abandon Scrap Mechanic and not make any updates.
wait until he find out the new wedges don't work in Survival mode yet.
This game is still alive thanks to all the youtubers that still play it. Beside that it'd be done.
i have over 6000 total hours in game over 4000 in creative. this is a good update. by the way, apples and oranges don't grow the same. what other survival game do you play that is a finite block builder with this level of granularity? please, I would love to find a suitable comparison to scrap mechanic, or was that just a strawman argument? Of course I know the answer to this. There is no suitable comparison, I have been searching for one for 7 years. Scrap mechanic is a unique game. It combines aspects in a way NO other game is doing. people are continually trying to squeeze them into a typical development cycle and it just ain't gonna happen. this game sits squarely on a forward edge in gaming. it is not like anything else on the market. I have played pretty much everything that is "close" and nothing actually compares.
after all this time and all the people making comments on steam, twitter, reddit - whatever, I am sure Axelot has felt the hate. how about we give a little love for the effort.
You can build with single blocks in Enshrouded. It doesn't have mechanical parts but it does have one block pieces.
I agree with this guy 100%, we have been waiting years for this game to step into the potential that it has, but the devs keep dropping the ball. It's frustrating seeing all there ideas and teases on twitter and then nothing happening for months. This game could rival Minecraft if the devs pulled there finger out there asses, all this frustration and "hate" just come out of love for the game, it could be so much more than what it is. Also, everyone talking about being "patient", how can we be patient when you have mods such as the crashlander story being made and published before the devs got around to making sizeable wedges?
Wedges were NOT added to survival. They didn't even say that...
From the Steam update post:
Wedges!
We’re thrilled to announce that wedges have finally arrived as a new building block! All block materials now have a wedge version, making it possible to create shapes and designs that weren’t achievable before. We’re excited to see what amazing builds you’ll come up with using this new addition!
@MediocreMilton I only ran the game for a few minutes before having to go to work, but I sure didn't see it in survival.
@@MediocreMilton yup, wedges werent added to survival and they didnt say they were.
@@MediocreMilton literally how does this prove your point? nothing there says or even implies wedges were added to survival???
seriously, if they just kept us up to date more, fucking anything really. released the sticky tyres, or new weapons, added bots. add little bits of ANYTHING from chapter 2 instead of nothing. they just want it to be perfect, it's never gonna be perfect. "we're still not happy with some segments" release the segments you ARE happy with. c'mon...
My guess is all of these fancy new stuff would have worked better with the new physics, so they hold off on that and improve the game physics first. Later, when they relese the new stuff, it would be more enjoyable to play with.
also not having creations drop fps to 2 when to creations touch each other and you have a RTX 4070ti and 32GB of ram
@@SharewareWizard new content is useless if it ruins game performance, addressing optimisation first is the logical step, when they have confirmed the new physics work as intended that means they have paved the groundwork for future content updates.
Honestly, it would make sense to add a few things like the scrap spudgun or the water cannon. If they needed Chapter 2 ingredients, you can temporarily make them use similar stuff from Chapter 1.
But I see why that would be tricky, because let's be honest, a LOT of people will get pissed that their stuff just got "more expensive" to craft even if that was the original plan for the recipe. Like if Raft used metal ingots for the windmill building, then made it use titanium in... Chapter 3 was it? I forgot how long titanium was in the game.
Hell, people got mad that honey got nerfed, requiring glass and honeycomb to craft instead of just picking up honey from the hives directly. Glass can only be obtained from islands, usually from mining sand.
@@LordSethrik I agree. but I feel this isn't the case since for the last few years they've been showing footage of new robots and new tyres and biomes and interfaces for getting quests from farmers etc etc so either they fixed physics ages ago before working on all that, or none of that needed the updated physics. It's all looked like it was running okay in the clips they gave us.
even if some of this stuff wasn't good without the new physics.. stick 'em on a beta branch so we can mess around with things a little, see what's being worked on, and then we can switch back to the playable versions.
or at LEAST, more communication about stuff. just a little "hey guys, we're still working on stuff, we haven't abandoned everyone with an unfinished game. here's some gifs of funny shit that happened during tests" or something would be enough to keep me on their side.
First off, CONGRATULATIONS!!!
You have obviously never been upset in your life or got insulted.
If this is really the worst insult you ever suffered, then you are really blessed.
The update to the physics system probably forced them to redo half of the relevant code. Now try doing that with 2-3 people, when your company set your project on the back burner because it did not perform well enough.
I write only "small" programs to help me with some tasks and even i shudder when i have to redo a single class because yesterday i was stoopid and today i know more... repeat that for 2 years on a big project with an ambitious physics subsystem (that was in the past more a source of frustration and amusement)
I have been burned on a lot of early excess titles, but this update shows that they ...AXOLOT, but did not AXE SM.
Sorry for exploding, but sometimes i....
This video has almost no useful information of any kind.
Physics engine update doesn't mean much? IT'S A PHYSICS SANDBOX GAME, OF COURSE THAT MEANS SOMETHING!
Glad you showcase some gameplay in here, too. Oh wait, you don't.
Yes, the devs have been lazy and not communicating with the players, but this should be commended as a step in the right direction. I would rather have updates like this three times a year than no updates for 3 years and then Ch.2.
You really think 900 hours is a lot? 900? I owned the game for a year before survival and reached 900. I sit at 5,000 right now. No matter what anyone says, the game is not a survival game. Yes, there is a survival mode, but the core focus has always been in the creative mode. Of my 5,000 hours, around 300-400 were in survival, another 300 or so in challenge, and the rest in creative.
Your '30-second history' doesn't cover ANY of what the game is about, and doesn't even cover all the updates before survival (tile editor, challenge mode, ect).
Early access NEVER PROMISES A FINISHED GAME.
You probably didn't even pay the full $20 for this, you probably bought it for $15.
Even for you, let's see the value of hours per dollar. 45 hours played per dollar spent. That alone should say something. Now the fact that they actually do work on something (albeit they show little of it) and DID release AN update is proof they didn't just take the money and run.
And then you go and start throwing insults at people criticizing you in the chat.
Why do you think ANYONE wants to hear YOU anymore than the random person in chat?
PROMISED BY 2024? READ THE DEVBLOGS, THEY *HOPE* BY 2024.
@@David001 judging by the comments he will have lost a fair few subs from this... Myself included
So you make a video to complain about getting a pretty substantial technical update to the game saying it is worse than if they just left us without an update completely? That is a bit toxic. You are looking at the devs effort to let us know they haven't abandoned the game, which could have just been a tweet mind you, and saying "No, that's not good enough. Do better." Game development is hard enough with a premade game engine. These guys made their own. Give them time and they will deliver. In the meantime, enjoy the fruits of their labor which allows your piston tractor trailers to not completely destroy your game anymore.
precisely. i think honestly axolot made the right move shutting of communication, because every single time they do people like this whine and groan that they arent doing more.
I set this game aside a while back figuring the dev's moved on. I did hear most of them did move on, and now it's just a dude with a dream.
I'm glad to see this dude with a dream is still around and kickin'.
I'll play the game again when they update the survival stuff, but it's cool to see this game get that much needed physics update.
this video is onto nothing, love it.
Almost every comment on their recent RAFT video is about Scrap Mechanic in some way, so I think that the reason that they've decided to release an update is mostly due to the insane backlash that the RAFT video received.
I used to love this game. I am glad to see signs of life, but I won't return or recommend (back in the day I think I got it for all my family members lol) until the real update hits (if ever).
Bruh I feel the frustration too! I may be one of the of the few that agree with you here though. I'm a very small channel, but if you would colab sometime that'd be awesome!
Honestly, i like this update more than chapter 2. I HIGHLY recommend anyone who hasnt used the Fant mod 2 custom game mode to play it, you can get it off of the SM workshop on steam and it just adds so much new content to the game. He just updated the custom gamemode to the new physics update as well. I will never play SM without his survival mod installed. It just entirely enhances the game to such a degree where it's my #1 game on steam.
But the biggest issue was the lag, we could barely do all the cool stuff we wanted bc out fps would be below 60 so early game, and the multiplayer de-sync was insane. The moment i arrive home, im starting up a new save.
From what I've read the lag and de-sync are still there in survival. Any build with a lot of moving pieces is going to have the same performance issues as before.
@MediocreMilton ..... it better not
@MediocreMilton if it's at least 20% better than before I'm happy
@MediocreMilton people are probably saying that bc they've joined existing worlds and haven't turned on the new physics in settings
@@omegaalpha8380 I have bad news, all the physics changes does, is selectivley decide which objects should have advanced physics, and which should have complex physics. For a car or something, nothing has changed. Well, they did also reduce the refresh rate of the physics, then royally mess up different things in the physics engine to fix the bugs that reducing the refresh rate introduced. Explaining exactly what they did would take multiple pages, but tldr, they introduced a hard cap on angular velocity (that seemingly isnt actually real), and a weird world axis dependant speed cap. I know this btw, because I'm a part of the technical community, and we've been learning the physics engine inside out for the past 7 years, so we notice these issues immediatley, though some of our finds could still be wrong.
Huh? I think this is great! Maybe it's just cause I have moved on and Scrap Mechanic is just sort of a "I'll check it out every update" game for me but I am not at ALL disappointed!
Same
Same! The physics update is a bliss!
Did they actually fix the issues? Others are commenting the game is performing worse than before the update.
@@MediocreMilton @MediocreMilton My friends made some tests in multiplayer, and it is MUCH better performance wise than before, and not only for small parts but a lot of really big builds that previously made the game unplayable are now totally fine.
@MediocreMilton Oh well I haven't checked it yet 💀 but still it means they haven't been doing completely nothing
fant updated his mod to include wedge recipes in the craft bot. Also I watched some streamers playing on the new update and it seems like some of the same issues are happening. I tested out some of my piston engine builds and they were alot worse than normal. My opinion is they released a half baked update just for an excuse to give themselves another year to release chp 2
The update post on Steam says: "However, this update doesn’t fix issues with large, super-complex creations lagging within themselves, as that’s a separate issue we’re still addressing." so I'm not surprised you or anyone else is experiencing the same issues as before.
Dude, honestly play Satisfactory. You won’t regret it I think. They are a masterclass in communication and releasing content.
What's funny is that, shortly before Scrap Mechanic got this update, another game that was published by Axolot also got an update after a long time.
Raft, made by Redbeet, published by Axolot, finally got the console ports after several years of silence from the small dev team. It also included stuff like experimental crossplay, voice chat, and (obviously) controller support. People in the Raft server were pretty annoyed at the fact that it wasn't an actual content update however.
2 New Interactive Blocks
2 New Parts
Draggable Wedges
And Physics Optimisations
In 1.5 years of no communication?
3. 3 new parts.
Yea this is really disappointing.
I understand that this has good intentions but in personal testing I've ran into 2 major issues:
1 multyplayer has gotten worse, rubber banding, input lag and other problems have become bigger than they were before.
2 interactions between creasions has been slightly "improved" at the cost of the fhysics, floppy bearings, pistons and a rpm top speed breaking fast vehicles and Gyros. Classic sput gun cannos or controler cannos having issues.
Overall the intire fhysics engine feels like it has gotten worse just to fix how SIMPEL creasions interact with each other.
Also a personal note. I'm very disappointed that we only got some of the survival exclusive parts and not all. I've been waiting 4 years for the small chest and apparently the broken-microwave is the closest I'm allowed to get.
Me and others in the community are currently highly considering switching back to the previous version of the game just because these changes have broken somany creasions just for some wedges.
I sincerely hope your experience with the update is better than ours.
I have suspected for a long time that one of the main issues is that they are waiting on "current" hardware to be powerful enough to run it. I have about 400 hours in SM. One of my favorite games that I don't play anymore. I am still happy to see something happen.
Why are you so negative?
They are obviously doing what they can.
This is huge and amazing.
You're complaining about an update on a game u love lol
Done watching your channel
Hardly anyone noticed but they added speed caps for linear speed and rotational speed, they did remove those limits later, but it gave the technical community a huge scare. If any one knows the mod scrap computers, or the raw block editor, or know the people Kein anderer and Ben bingo, they are the leading members of the technical community. Changing the way the game behaves like that can easily kill years of testing and tech.
I just wanted to point out how there is a totally different aspect of the game (the technical community) that cares about the game too, not just the regulars.
I checked the multiplayer, and after this update it is horrible on old maps. Not only my friend did not even see me, he couldn't even see any built things and claimed he had an imput lag of about a second. Good job Axolot
Pretty valid points, I just want to play a proper survival game instead of running out of things to do. At least making Piston engines kept me busy, but I literally would stop playing when I ran out of inspiration, only hopping on briefly for an idea.
Silksong will release before chapter 2
holding you to this lol
@@Giantkiller130-t same
How could you feel Insulted? This is some really reduced perception. You have 900 Hours and have had fun with it and the devs are working on it. It is not the progress you wish for, but you did not have any clue what there where developing. For me you sound toxic without any reason. Of course i understand your point, but it is not a nice thing to insult the devs that maybe allways struggle to find motivation. From this point you did not loose anything. You played the game, you had fun with it. Everything that comes is a plus.
its a mimic of how minecraft started without the communication lol
tried it tonight with a mate, The de-sink was insane when playing an old world. the craft bot on an old world doesn't have the updated blocks for survival, haven't tried it for a new world there is a 2 sec delay in movement for old worlds. to be honest it seems more broken than it was before the update.
Scrap mechanic steam page:
"Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development."
If you paid for an early access game, it doesnt mean Axolot should work the hell out of it. If you paid for the game, its only a you problem. You should be aware before you buy early access games, from small indie studios, that development can be pretty rough for them, especially for Axolot which isnt rly that big of a company and its hard to keep track of everything (and they have raft which is more popular than Scrap Mechanic)
A lot of stuff other ppl said that I agree with, the only thing. The only stuff that is bad its fake promises and bad communication.
For the physics update, its a big and necessary change that looks raw, but the amount of work is crazy. To compare to something physical, imagine this process as improving stuff from your car, like swaping an engine, sounds easy, but its a hell of an work that will extend to a big amount of time, and in result you will get nothing cosmetical, just more horsepower.
I hope you get it, we are all humans after all.
I've invested thousands of hours in that game. I Couldn't agree more honestly .
tldr: to little to late basically valve player experience no communication no news no update
How come some people treat scrap mechanic like a surival game, it was always about creativity and sandboxing. The fact that all you want is update and update, it's crazy. You put pressure of making more content and not fixing the issues, developers would've finished if they didn't focus on survival. Survival mode is the worst what happened to this game. I know that devs always wanted to add survival, but it broke the game and last thing we need is chapter 2. I'm really glad they atleast try to fix engine and that they added wedges all constructors wanted.
Check the Steam charts for the game. The highest concurrent players were for the survival update in 2020. With no new survival content the game dropped back down to just a few thousand players.
@@MediocreMiltoni get your point but I think somany people have lost interest at this point that a chapter 2 wil have little effect. I'd be highly surprised if chapter 2 gets half of the interest that chap1 got and even then I doubt it will keep that interest for long.
So player count wise I don't think it counts all that much on the grand scheme of things.
It's not that I agree with the Survival update being a bad thing
But Survival only has so much content. And if creative got a little more attention it could keep players playing.
good points mate
@@MediocreMilton yes and no. The problem with that argument is that, when Survival Mode released it changed the game. *New Clean UI/GUI*, fixes to bugs, new turrane, *Water* and other aspects that make the game "New" in a way. However, I do partially agree with the fact that a huge influx of players started playing after Survival released.
I'm just happy that we got something and we know they are still working on chapter 2
As someone who got the game for survival, I was pretty annoyed. Sure, the update is great for creative and challenge modes and such but didn't really do anything for what I play. Axolot games really needs to up their information game. Keep people in the loop, there is no real benefit to keeping updates secret and drip feeding them once or twice a year. I loved Raft and they handled that so much better during development. Feedback is important, and good feedback is going to be positive and negative. Hell, for testing, open an experimental branch. Sometimes breaking the game is half the fun and it's a good way to stress things.
they say the last 10% of a game takes 90% of the time to make. Just because we’ve seen a bunch of chapter 2 doesn’t mean that it’s done. They definitely wouldn’t show us the bugs and bug fixing is a MASSIVE PAIN IN THE ASS
Early Access is not the finished game! Its okay if they take A lot of time, Patience its very important in early access Games , you can Not Say, "The game should be getting periodic updates not one major update every 4-6 years." You would be right! If the team would be a big one, But the developers of this games are not that many, there are 12 People Working on a huge, and messy code! besides i have created a couple of games, and its complicated to even develop 1, even if the engine that i am using already has a lot of documentacion, i dont know what you expect? i think that you say, We need better comunication, but they have talked, and told us, they didnt abandoned the game and leave with the money, because Scrap Mechanic Developers want to bring us Quality, and not rush things... Not like other games, if you know what i mean. If US The "COMMUNITY" Give this sort of bad commentary, do you think that they will continue?
their point isn't that the game should be updated more it's that the developers need to communicate better. maybe it does take another year due to complications, but just leaving the entire community in the dark to the point where they think the game is abandoned is an awful thing to be doing as a developer, no matter how hard you're working.
I honestly dont care that chapter 2 isn't out yet because i mainly play creative anyway. I'm just glad that the game wasn't abandoned.
Feels like they wanna pull off a Terraria, teasing a bit and then dropping an update every 2 years or so. But they forgot their game isnt even finished yet.
Im just happy we got something, we at least know they're still alive and working on sm
Ok chill dude, I dare you to code the game as fast as they are, they are also ironing out every feature that they add
Don’t get me wrong, I do agree that they are slow in retrospect, but you don’t have to get offended by them giving what little thing they have got ironed out
Ah yes, nothing motivates developers like the thought of working overtime to appease toxic, entitled players whose sole contribution is to demean their hard work. Stellar attitude!
If they title the update "Improved Physics" then i want to see something improved. Having stable 60 FPS is useless if your creations are just flopping around. It's the exact opposite of what a physics improvement should be.
The Wedges are also a fucking joke. Sure they're cool decoration pieces but the max scale size is way too small too build anything usefull.
@@chefkochmurat2550 from my testing and what I've seen from others I'm happy with the update
Working overtime? This game has been on Steam for almost 9 years. Survival has been in the game for 4 1/2 years. Survival launched with almost no content and has had no content added in the 4 1/2 years. I think it's more likely they are working half time than over time.
@@MediocreMilton maybe the sarcasm is a bit too complex for you... that's literally what I said, developers won't be motivated to put in extra effort when all they get in return is constant whining and negativity. Imagine how demoralizing it must be for them-working hard to improve the game and being proud of what they’ve released, only to receive hate because it's not the big content patch they are possibly struggling to get out for one reason or another.
If I were a developer, I'd much rather invest my energy in an exciting new project than deal with people who can't appreciate the effort put into making decent software. If Scrap Mechanic is your most played game, you seem to have forgotten all the value you've already experienced and just want to focus on the lack of updates to your liking.
Or maybe you're just grifting for views ¯\_(ツ)_/¯ not sure which is more loathsome
@@chefkochmurat2550 the max scale size is 16x16 same as blocks, that's how the binary system works... If you want to place bigger scalable blocks then you need to use another byte for the data, this carries over to every instance of you placing multiple blocks meaning the game has to literally process double the data
That means the opposite of optimisation
If you think the physics update did nothing you have misunderstood it, watch Kans video for very clear evidence that it makes an enormous difference to performance in the areas they intended it to.
why should axolot make frequent communications? every single time they do idiots like you talk about how insulting it is and theyre awful and suck. even when they were communicating consistently people were pissy and impatient. axolot doesnt owe us anything, and they have every right to decide to stop telling us shit if we get mad at them every time they do.
You say this update wont bring new people to the game? okay, they did clarify that this was a fix that was requested by existing players, and i feel like a lot of people dont realise how mutch work updates and game design in general is, especialy since at last check they had less than 25 employees, the fact we got an update at all, and that it actually adds new items is amazing and i think some people need to learn to be grateful for what we have, not what we want
Valheim had 4 full time and 1 part time dev when it launched and they've managed to release 2 major updates with new biomes/content and a few minor updates with new content. Meanwhile a team of 25 can't release any new content despite adding survival mode before Valheim released.
@@MediocreMilton must be nice for them, however we aren't them, so maybe we should be grateful for what we are getting? this update was great and not at all expected or promised, but they did it anyway. not to mention the complexity of a physics based game like this, that they made a new engine for because they couldn't use the others. the closest valheim players get to physics is using a harpoon to market garden trolls
There is no wedge crafter in survival either so can't even use it there (I think someone made a mod already for it tho)
the physics are way better but all the new items they added such as all the new wedges didn't even get added to survival. and i have over a thousand hours and im really disappointed because i feel like devs are just throwing random stuff in our face when they feel like it never truly keeping up with the community
There's those that play it because it's fun and those that have to make a life out of it.
If this is all it takes to insult you more than anything has ever insulted you before - you're either new to gaming, or need to grow up lol
And people bash me for not wanting to buy early access games.
You cant even use the wedges in survival😭
honestly, anyone who feels upset should just look at the normal dev cycle for sm. While I agree it shouldn't be normalized, I am perfectly content with it and just happy to get anything at all. The game doesn't have to be updated at all, but the fact that they still went out of their way to rework the physics engine, well I can't complain. Luckily I can stop using the wedge mod. I really don't like having to use mods as is.
I'd rather them work, figure out they need to optimize, then them just throwing stuff out and have it lag to shit
In my opinion it's must be a big update to almost four to five years for a small team to make it remember game development from the ground up is not easy you should have high expectations for the game in my opinion they should be like the beamng Devs complete radio silence and also i think they're doing full remaster of the game engine with the chapter 2 update that most likely why it's been so long
Im honestly happy with this
Funny how I see all the glazing comments and none of my critical-of-the-glazing comments
Still better than RollerCoaster Tycoon World.
he sounds like a big baby that cant wait the game is still not even close to bing done and making sure it runs well sometimes updates will be pused back and yes it has been a long time but good games takes time stop crying i hate this kind of videos
At least we got something + we know they havent quit.
Starting a Poll: What is going to come out first? Scrap Mechanic 1.0 or Gta VI?
Gta VI
Scrap Mechanic 1.0
the good, the bad, and this
Geometry Dash 2.2 all over again...
early acces games should cost 5$ and then when the game is finished another 15$ for an update...
that way this studio would have iniciative to finish the game...
early acces is like paying a builder 100% of the money for new house upfront....if you do that you wont have a house built in 90% of the time😂😂😂
I am too sooo sad there still is no chapter 2 ....
had some fun with Outlander MOD but that was too shortlived as it ends soon...😂
13 minutes of hot take
Your opinion confuses me. You say like your problem is that they aren't releasing updates frequently enough, yet you frame it as if you're upset that they bothered to release an update at all. It is true that they are going super slowly; that it feels like we should have chapter 2 now, and that this update feels like it should have been over a year earlier. It is disappointing - but i don't see how it is insulting.
My opinion is that it is a step in the right direction that they did not hold back these physics optimizations from us, even if it took them far too long to develop it.
Holy pressed, this guy is such a hater, everything you say sounds spiteful, why cant you just be happy with this update and get on with your life like the rest of us?
How much did you pay for this? How much are you going to pay for the update? Getting something at no cost and complaining about it. Make the update yourself? I don’t know that I have ever come across something that is boring. However I have come across boring people. What kind of game do you deserve? What kind of game are you entitled to? I would rather have something done, right and time invested into it instead of something rushed that is not worth the time.
at least the updated us
still don’t mean it’s good, if your starving and someone throws you a single bean i don’t think your gonna say at least i got this bean, the point is it’s disrespectful
Durf if he was active on youtube:
OMG!!
game dev hear it takes time 20% of development is actual development 50% is tweaking/bugs and %30 is playtesting they could have the hole game dune but the bugs could be game breaking (and also this is a huuuuggggee update you don't know haw hard it is to optimise physics systems)you don't know what yore talking about and yes I also cant what for chapter 2
Game is in early access they should be pushing the promised content so the players can test it. That is the point of early access right?
i get yore point but long answer short no it wouldn't (you need to let 5 people play test make the changes then make 5 more people that have never played the game before play test and repeat that over and over) this is the short answer i can go in to a lot more detail but in dyslexic af and i don't like righting🤣
@@MediocreMilton and also the fact they did this on there own engine is mind blowing they didn't have that back bone that a lot of other games have but that back bone also limits movement for example if i code something in C its going to take a lot longer but i can micromanage all the small things(any small thing can have a big consequence) increasing performance but if i use C# i can do the same thing a lot quicker but with a lot of bulk from the engine that will limit performance that's y AAA games use unreal its less of a crutch (but its also a lot harder)
They said 2024 will be the year and there is still a couple weeks left.
you'll live.
They clearly told you what was in this update. this channel is a joke
They promised chapter for survival by the end of 2023 then again by the end of 2024. This update doesn't have any of the content they showed. 🤣
r/rareinsults