Top Tip Tuesday - Fluid Plant Flow

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  • Опубликовано: 2 дек 2024

Комментарии • 13

  • @Kai30303
    @Kai30303 21 день назад +1

    Hey Bob ... THX for your Top Tip Tuesday ... A real added value for the most powerful particle simulation. A tool that is simply fun to work with...

  • @soyfederivero
    @soyfederivero 29 дней назад

    amazing, thanks so much!

  • @DynamicPhil84
    @DynamicPhil84 Месяц назад

    Fun little tut! But there is no need to use the Matrix object at all. Put the plants in a cloner and map the cloner to the XPEmitter. Badaboom!

  • @OPS-q4h
    @OPS-q4h Месяц назад +3

    Awesome! Been wanting to know how to do this since it has gone viral by Houdini folks. Nice trick with the random effector for filtering down the clones.

  • @designcitystudio
    @designcitystudio Месяц назад +2

    Fantastic, thank you

  • @ExpressoMechanicTV
    @ExpressoMechanicTV Месяц назад +2

    Both beautiful and magical. Fantastic effect! Many thanks for sharing!

  • @JustinMarimon
    @JustinMarimon Месяц назад +1

    Cool technique! This could be an interesting way to add detail to a fluid sim - I'm thinking chocolate chips in ice cream, or maybe even little bubbles inside of honey.

  • @asmrdrift
    @asmrdrift Месяц назад

    Looks amazing! I'm definitely going to try this. Can you also make the flowers continue to rotate in different directions as they fall down the ramps? Maybe even have them dynamically change their direction?

    • @rudybertazzo
      @rudybertazzo Месяц назад +1

      You can do this in different ways, like setting the random effector with a turbulence or animated noise, or using a time effector with a random field

    • @asmrdrift
      @asmrdrift Месяц назад

      @@rudybertazzo Thank you for following up with me! Definitely something to try.

    • @MagicalMysteryEvent
      @MagicalMysteryEvent Месяц назад +1

      isn't there a option to track the direction of the particles so they also stick to the floor and roll over the other particles? would be way more dynamic I would guess

    • @asmrdrift
      @asmrdrift Месяц назад

      @@MagicalMysteryEvent That would be a good idea! A way to imitate dynamics if possible.

  • @ridgi8605
    @ridgi8605 Месяц назад

    Wow, that's a GREAT technique. I couldn't help but do some tests. In xpEmitter, I did (Emit all Frame=OFF, Start Emit=0, End Emit=250). I started a real-time playback. Everything works great. At the end of the emission (T=2500), the Matrix (flowers) continues to descend to the ground. I put the simulation in xpCache. There, there is a problem. At the end of the emission (T=250), the matrix freezes. The particles continue to fall to the ground, but not the matrix (flowers). Hmm! Thanks for this great tutorial.