I had not heard of this studio till I found out about hell divers 2 but to say that this studio understands how to communicate with community and make a kick ass game that has beat the shit out of triple a titles
The game is a blast and im really happy for AH-studio and really wish them to get back in the seat and be able to control the situation with server issues otherwize im afraid they gona start losing playerbase pretty heavy.
Stratagem idea... "Broken Arrow!" I mean the name of the studio is Arrowhead and what's more democratic then when s*** hits the fann, you're swarmed with no chance of survival and you can call in a full scale area ordinance job Right on top of yourself. No need for a glowing red ball. You become the glowing red ball
One thing you notice off the bat, both guys are masculine, swedish, this is literally what gaming has been missing, a team full of competent, masculine guys making a game they love, not a bunch of blue haired diversity hires making a political statement instead of a game
This is what real games with live service should have been since the start.
Good interview, great questions to ask. Loving Helldivers 2 and I'm usually not into live service games.
I had not heard of this studio till I found out about hell divers 2 but to say that this studio understands how to communicate with community and make a kick ass game that has beat the shit out of triple a titles
The game is a blast and im really happy for AH-studio and really wish them to get back in the seat and be able to control the situation with server issues otherwize im afraid they gona start losing playerbase pretty heavy.
Well done, Arrowhead games 👍
Stratagem idea... "Broken Arrow!" I mean the name of the studio is Arrowhead and what's more democratic then when s*** hits the fann, you're swarmed with no chance of survival and you can call in a full scale area ordinance job Right on top of yourself. No need for a glowing red ball. You become the glowing red ball
Here before the hoard
for future updates… a aliens enemy, impossible difficulty, 😱😵
One thing you notice off the bat, both guys are masculine, swedish, this is literally what gaming has been missing, a team full of competent, masculine guys making a game they love, not a bunch of blue haired diversity hires making a political statement instead of a game