Nice, this is one of the best free for the month assets. Dissolve fx are always fun to work with, whether you are using it for teleporting/transforming a character, despawning something, or conjuring up a weapon. It has a wide array of uses for all kinds of projects.
Looks like some great FX and the creator is helping people understand how to integrate it here in the YT comments as well. Don't know whether I'll personally get much chance to use them in my current project, but I just wanted to say that I greatly appreciate everyone like you who does good work and helps others.
How can I change the direction of the effect ? it's currently going from left to right, I would like the movement on the vertical axis, thank you very much in advance !!
@@NadirKhabibullinVFX The material dissolves. It's supposed to dissolve. But in your tutorial it only dissolves because you manually move the parameter with your mouse. You don't show us how it to make it move automatically.
@@BestAnimations you can control in in Blueprint if you want ingame action. Or if you wanna animate it in sequencer you can do it like that docs.unrealengine.com/en-US/Engine/Sequencer/HowTo/TracksMaterialParameter/index.html
I have looked at 8 dissolve character tutorials, and not ONE shows how to control the effect through the blueprint. Not one. They all just scrub the dials, and show it working. For a beginner, who never played much with materials, this is really annoying.
Use a timeline in your blueprint that interps the value of the Apperance parameter from 0 to 1 over a length of time of your choosing. Just make a custom event called "Dissolve" or whatever you want to call it, and have it run the timeline, and from the update part of the timeline node you set your apperance parameter of your meshes material, and the value will be the float result also coming from the timeline node
@@BitterBatProductions I understand this a little can you elaborate a little more or point me in the direction of a tutorial that'll break it down a little simpler
UE5 - open the animation effect you want. copy the nodes to opacity mask and emissive color into your own material. I did this to work around the fact I wasn't able to drag and drop the material into material graph in ue5.
These are terrific fx. Question... Is it possible to 'Dissolve' one object only to reveal another? For instance If I wanted to turn a prop vase from clay to gold (like Midas' touch). have it dissolve from top to bottom and 'change' into gold? Thanks.
Im not that used to the functions in material, n I'm struggling with switching between two materials. If you dont mind could u explain how should I do step by step? I would really appreciate ur help :)
Hey, just got this asset free off the UE store. I am trying to find a way to make my weapons disappear when I sheath it. Is there a way for me to do so? I am kinda new to UE
Have you tried connecting the Opacity_Mask function output with the (translucent) Opacity? Should work fine. Or if you already have something in there, try multiplying in with the Opacity_Mask output.
@@NadirKhabibullinVFX Thanks for the quick reply. After posting the problem here, I tried and it worked fine with the opacity channel. 😌 I made a mistake by asking for help before attempting to solve the problem. 😅
Would this be hard to add to sequencer? As in have it where they come into the scene with the appearance? Im not sure how youd go about it. Would adding it under the characters animation in sequencer work you think?
Sure! You can put the Material parameter collection into the Appearance and animate it in the Sequencer. You can also follow this guide docs.unrealengine.com/4.27/en-US/AnimatingObjects/Sequencer/Overview/Tracks/MaterialCollectionTrack/
Hello! First, thank you for the video! Second, can I use this in the animation ? Like I want an object (for example, a sword) to show up during an animation, is it possible to do it ? To reveal the slider on the details panel ? And lastly, I read a bit of the comments below, and can you explain a bit how to put it on a BP please ? Thanks a lot!
I had a similar question a few years ago I got it working where my guy threw his hand down and the sword would spawn in using these fx I can't remember how I did it but I'm trying to recreate it if you still need help I'll post when I do it if you figured it out lmk what you did
Hi, Great FX! Wondering, how can I have the color option present in the material parameter for UE 5? Its not working even after converting vector 3 to a parameter and plugging into color
I followed the tutorial exactly and it works except for the emissive, the emissive makes the entire material admissive and not just the edges. Anyone else have this issue and have a solution?
Amazing job! Could you explain this a little bit further?: I'd just add a material function to all materials and control the appearance through material parameter collection
@@NadirKhabibullinVFX Mine keeps giving me an error. Even though I have a scalar parameter attached to Appearance, it tells me that I don't. Red box under the MF_Appearance10_Mobile reads: ERROR!! Missing function input 'Appearance'
Thank you for this awesome effect. I am having some issues. When I create a material instance it does not give me the option to change color or the opacity of the effect. My character has multiple materials. I am working with the Paragon Wraith. I have applied the effect and the parameters as listed in this video. Im not sure what im missing. any help would be appreciated.
@Dhaval Kumawat I ended up using a character with only one material and it worked. I never went back to try it on a multi material character. Hope that helps.
@@NadirKhabibullinVFX got it working, copied the parameter in the provided 14 the param for time and connected it to appearance instead of time, then hooked it up to a time line, works pretty good. great pack👍 but just a general way to apply it and people could get an idea, but you'd already seen this comment in the questions section on epic, gonna leave a review now 💯
I have a sword that sits on my characters back and teleports to his hand when he equips it anyone know how I would make it dissolve then re appear when it attaches to the hand in blueprints do I have to make it into an animation
Hi, you can follow the setup guide starting from 3:42 But for a quick answer, just put a scalar parameter in the "Appearance" input of the material function, switching what you have now.
@@MightyZeusXo there are different ways to do that, depending on what you need. You probably wanna do a timeline for the Appearance parameter in your Blueprint. Try to google for Dynamic Mateial instance / Animate material parameter
Hello bro! Really owesome effects, im trying to use with a character but when i put the AnimBP, the material doesnt show that effect (and i put 0,5), in the Mesh yes works perfect, no in a BP_Character with Anim_BP. PD: Thanks you
@@niburya 1) Is it like subsidized? They pay for each download you get during that month, instead of the customer paying? Just curious. 2) I started UE4 two months ago (coming from UE3). Just found out about free for the month. But I missed it. Can you donate it to me, to use in a test demo? I can give you credit. I'm interested in 12, 9, and 4. Very cool! Ty.
Nice, this is one of the best free for the month assets. Dissolve fx are always fun to work with, whether you are using it for teleporting/transforming a character, despawning something, or conjuring up a weapon. It has a wide array of uses for all kinds of projects.
Can you pls send me the files pls im new in unreal engine 🥲🥲❤️
A ton of variety, did not expect so many. Thanks, great resources for learning.
Looks like some great FX and the creator is helping people understand how to integrate it here in the YT comments as well. Don't know whether I'll personally get much chance to use them in my current project, but I just wanted to say that I greatly appreciate everyone like you who does good work and helps others.
Thank you 😁
I must say you’re doing good job helping others in the comments! GG
How do you add animate this to create the death dissolve effect in blueprints?
Thanks for the awesome asset Nadir! ^-^
What a great project. Thank you so much
My character has a lot of material... I should have to add to all materials? There is a fast way to do it?
How can I change the direction of the effect ? it's currently going from left to right, I would like the movement on the vertical axis, thank you very much in advance !!
How do you animate the parameters automatically with having to use your mouse?
What do you mean?
@@NadirKhabibullinVFX
The material dissolves. It's supposed to dissolve. But in your tutorial it only dissolves because you manually move the parameter with your mouse. You don't show us how it to make it move automatically.
@@NadirKhabibullinVFX
How can we put the parameters in the sequencer to animate them?
@@BestAnimations you can control in in Blueprint if you want ingame action. Or if you wanna animate it in sequencer you can do it like that docs.unrealengine.com/en-US/Engine/Sequencer/HowTo/TracksMaterialParameter/index.html
@@NadirKhabibullinVFX
So I have to remake the material using an Animated Material Parameter instead of a regular material?
I have looked at 8 dissolve character tutorials, and not ONE shows how to control the effect through the blueprint.
Not one.
They all just scrub the dials, and show it working. For a beginner, who never played much with materials, this is really annoying.
Use a timeline in your blueprint that interps the value of the Apperance parameter from 0 to 1 over a length of time of your choosing. Just make a custom event called "Dissolve" or whatever you want to call it, and have it run the timeline, and from the update part of the timeline node you set your apperance parameter of your meshes material, and the value will be the float result also coming from the timeline node
@@BitterBatProductions I understand this a little can you elaborate a little more or point me in the direction of a tutorial that'll break it down a little simpler
UE5 - open the animation effect you want. copy the nodes to opacity mask and emissive color into your own material. I did this to work around the fact I wasn't able to drag and drop the material into material graph in ue5.
ADD is called CONSTANT in Unreal 5. For who wonder, Then you convert it to parameter.
thank you great work
This is great. What if the character has more than one material?
In this case I would add Material Function to all of them and control it though Material Parameter Collection
how would i apply this to a video plate using green screen?
How do you make it so it just dissolves and doesn't reappear?
Just don't use a time and sine nodes in the material. You can follow the setup guide in the second part of the video
These are terrific fx. Question... Is it possible to 'Dissolve' one object only to reveal another?
For instance If I wanted to turn a prop vase from clay to gold (like Midas' touch). have it dissolve from top to bottom and 'change' into gold? Thanks.
Sure, in this case I'd use the opacity mask output into the lerp between clay and gold texture.
Clould u plz explain a little more about this?
Im not that used to the functions in material, n I'm struggling with switching between two materials. If you dont mind could u explain how should I do step by step? I would really appreciate ur help :)
is possible to link this transition to a volume box collision instead of the material slider ? thanks
There's no functionality for that
Hey, just got this asset free off the UE store. I am trying to find a way to make my weapons disappear when I sheath it. Is there a way for me to do so? I am kinda new to UE
I'd recommend looking more into BP basics, like animating material instance parameters.
I have Translucent Blend mode in my original material. Changing it will lose the Opacity channel. Any solution, Please?
Have you tried connecting the Opacity_Mask function output with the (translucent) Opacity? Should work fine. Or if you already have something in there, try multiplying in with the Opacity_Mask output.
@@NadirKhabibullinVFX Thanks for the quick reply. After posting the problem here, I tried and it worked fine with the opacity channel. 😌 I made a mistake by asking for help before attempting to solve the problem. 😅
Can I control the value of appearance and emmisiveMulti through the blueprints and how?
Yes, look for a dynamic material instance
is it possibile to add this to see-thru material aka "ghost" style? Opacity is grayed out, any workaround ?
Yes, it's possible, just multiply what you have in alpha with an "Opacity_Mask" from MaterialFunction
This needs to be updated for the new asset parameters.
Would this be hard to add to sequencer? As in have it where they come into the scene with the appearance? Im not sure how youd go about it. Would adding it under the characters animation in sequencer work you think?
Sure! You can put the Material parameter collection into the Appearance and animate it in the Sequencer. You can also follow this guide docs.unrealengine.com/4.27/en-US/AnimatingObjects/Sequencer/Overview/Tracks/MaterialCollectionTrack/
@@NadirKhabibullinVFX tq4this!
Hello! First, thank you for the video! Second, can I use this in the animation ? Like I want an object (for example, a sword) to show up during an animation, is it possible to do it ? To reveal the slider on the details panel ? And lastly, I read a bit of the comments below, and can you explain a bit how to put it on a BP please ? Thanks a lot!
I had a similar question a few years ago I got it working where my guy threw his hand down and the sword would spawn in using these fx I can't remember how I did it but I'm trying to recreate it if you still need help I'll post when I do it if you figured it out lmk what you did
Hi, Great FX! Wondering, how can I have the color option present in the material parameter for UE 5? Its not working even after converting vector 3 to a parameter and plugging into color
Hello! It should work, could you send the screenshots of an issue to the support email: nadirvfxsup@gmail.com
thank you, how can add and animate this function to sequencer or cinematic ?
Just add your Material Parameter Collection to the sequencer and you're good to go
Like magic!
I followed the tutorial exactly and it works except for the emissive, the emissive makes the entire material admissive and not just the edges. Anyone else have this issue and have a solution?
Hola Nadir, Consulta debo realizar solo una desaparicion con este material, como puedo hacer para que no aparesca y desaparesca continuamanete?
Amazing job! Could you explain this a little bit further?: I'd just add a material function to all materials and control the appearance through material parameter collection
This looks real cool, so is it just drag drop and key frame your duration of your dissolve effect?
Thanks! Yep, that's basically it, if you will follow the little tutorial, you won't have any issues.
@@NadirKhabibullinVFX Mine keeps giving me an error.
Even though I have a scalar parameter attached to Appearance, it tells me that I don't.
Red box under the MF_Appearance10_Mobile reads:
ERROR!! Missing function input 'Appearance'
@@ZimCrusher Hey, can you send me a screenshot at Discord Nadir#6385
how would I apply this when my character enemy is dead
At the death event of you character, do a timeline with the Appearance parameter from 1 to 0.
omg I feel so dumb right now lool I didnt think of that at all! Thank you! @@NadirKhabibullinVFX
Thank you for this awesome effect. I am having some issues. When I create a material instance it does not give me the option to change color or the opacity of the effect. My character has multiple materials. I am working with the Paragon Wraith. I have applied the effect and the parameters as listed in this video. Im not sure what im missing. any help would be appreciated.
Maybe you did not plug the MF node into the material attributes. If you set up your parameters, they should appear in material instances.
@Dhaval Kumawat I ended up using a character with only one material and it worked. I never went back to try it on a multi material character. Hope that helps.
Can you please do a tutorial on adding it to upon death?
I don't know what logic in BP you have for death events. Just animate the Appearance parameter via timeline after your death event is triggered.
@@NadirKhabibullinVFX got it working, copied the parameter in the provided 14 the param for time and connected it to appearance instead of time, then hooked it up to a time line, works pretty good. great pack👍
but just a general way to apply it and people could get an idea, but you'd already seen this comment in the questions section on epic, gonna leave a review now
💯
@@ShouldersofGiantsGames What did you do mate? i could use a hand or more in depth explanation of how to fit this into my blueprints please?
If my character already has an emissive map ,how to mix them? I try to use an ADD Note, but the Emissive_Mult also effects my emissive map.
MultiplyAdd works fine!
So in theory, would one be able to make this a death animation? Like upon losing all your hp your character dissolves into one of these.
Of course! This is one of the main uses for this effect.
@@NadirKhabibullinVFX awesome, thought so but just wanted to make sure. Definitely goin on the wishlist for a later date. Appreciate it 🌟
@@imsavor It's free for the month, in case you haven't seen yet! Looks like some great animations.
question: if my character has more than 1 material , is that mean I have to do the same thing for each of then?
Yep :)
I have a sword that sits on my characters back and teleports to his hand when he equips it anyone know how I would make it dissolve then re appear when it attaches to the hand in blueprints do I have to make it into an animation
Hey! I'm wondering how I can use these so they don't loop, instead they just dissolve on and remain the grey texture. Any tips?
Hi, you can follow the setup guide starting from 3:42 But for a quick answer, just put a scalar parameter in the "Appearance" input of the material function, switching what you have now.
@@NadirKhabibullinVFX Thank you so much! Worked perfectly
can we animate the transition as well ???
Yes, you can!
@@NadirKhabibullinVFX can you please elaborate how to key the transition I'm a complete newbie
@@MightyZeusXo there are different ways to do that, depending on what you need. You probably wanna do a timeline for the Appearance parameter in your Blueprint. Try to google for Dynamic Mateial instance / Animate material parameter
Are these the same effects found on the Unreal CG channel?
Hello bro! Really owesome effects, im trying to use with a character but when i put the AnimBP, the material doesnt show that effect (and i put 0,5), in the Mesh yes works perfect, no in a BP_Character with Anim_BP.
PD: Thanks you
anyone knows how to apply this effect on MetaHuman?
wow dude!
that sheet dosent add
can this apply to talent (i mean camera input) ?
I don't really get what you mean by camera input, but it can be applied to anything, that has a material.
do you know how to get the shadows away when you do it?
I think deleting the mesh would work.
I have a question when Unreal release your asset for free do they pay you any money out of this or ?
Of course they pay
@@niburya 1) Is it like subsidized? They pay for each download you get during that month, instead of the customer paying? Just curious.
2) I started UE4 two months ago (coming from UE3). Just found out about free for the month. But I missed it. Can you donate it to me, to use in a test demo? I can give you credit. I'm interested in 12, 9, and 4. Very cool! Ty.
Hello will this work on UE5?
Hi, yes it should work
ayoooooo