- Видео 23
- Просмотров 163 900
Nadir Khabibullin
Казахстан
Добавлен 30 июн 2012
Game VFX Artist. Here you can see some of my work.
Видео
Light Blade - Spellar Performance UE5
Просмотров 320Год назад
My entry for the Spellar Performance Challenge: forums.unrealengine.com/t/light-blade-spellar-performance/782381
Dragon's Rise: The Forgotten Realms - VFX Art
Просмотров 1,3 тыс.2 года назад
WIP and Breakdown - www.artstation.com/challenges/dragons-rise-the-forgotten-realms/categories/163/submissions/72688 Concept art by Jeanluc Kol - www.artstation.com/challenges/dragons-rise-the-forgotten-realms/categories/162/submissions/66907 Staff model by Cesanne Nooy van der Kolff - sketchfab.com/3d-models/weaponcraft-staff-375b05f1f1534a7e90da9ff0236fd159 Mage Character - Mixamo
Dragon's Rise - Breakdown
Просмотров 2342 года назад
www.artstation.com/challenges/dragons-rise-the-forgotten-realms/categories/163/submissions/72688 Concept art by Jeanluc Kol - www.artstation.com/challenges/dragons-rise-the-forgotten-realms/categories/162/submissions/66907 Staff model by Cesanne Nooy van der Kolff - sketchfab.com/3d-models/weaponcraft-staff-375b05f1f1534a7e90da9ff0236fd159 Mage Character - Mixamo
[Unreal Engine] Optimized Mobile Shading
Просмотров 7 тыс.4 года назад
Marketplace: www.unrealengine.com/marketplace/en-US/product/af25ba04a4f04597b740f20ff149d4bb
[Unreal Engine] Impacts UPDATE Mobile Support
Просмотров 4054 года назад
Update: Mobile support www.unrealengine.com/marketplace/en-US/product/ec59c3454b36418292979b74b6b9e5a7
[Unreal Engine] Crystals - Unreal Engine Marketplace
Просмотров 8 тыс.4 года назад
www.unrealengine.com/marketplace/en-US/product/0860c5ff64a84d309ae372a8d36e7940
[Unreal Engine] Stylized Mobile Effects - Unreal Engine Marketplace
Просмотров 5 тыс.4 года назад
www.unrealengine.com/marketplace/en-US/product/86ecd8da54a8459ea52b1c16ae75427f
Game VFX Reel 2019
Просмотров 1,8 тыс.5 лет назад
Here you can see some breakdowns www.artstation.com/nadirkhabibullin Other links: www.linkedin.com/in/nadirvfx/ NadirFXX
[UE4] Portals - Unreal Engine 4 Marketplace
Просмотров 3,5 тыс.5 лет назад
www.unrealengine.com/marketplace/en-US/slug/fb7f992463fd4b9aaf4c0e61fa0bbd5c
Rick And Morty Portal UE4
Просмотров 25 тыс.5 лет назад
Download - www.artstation.com/marketplace/p/5Rp1/rick-and-morty-portal-ue4 Tutorial - www.artstation.com/artwork/W21d22
[Unreal Engine] Character Appearance and Dissolve - Unreal Engine Marketplace
Просмотров 58 тыс.5 лет назад
www.unrealengine.com/marketplace/en-US/slug/3694aa03f44a47cabafa7507bf895070
[Unreal Engine] Impacts - Unreal Engine Marketplace
Просмотров 3,6 тыс.5 лет назад
www.unrealengine.com/marketplace/en-US/slug/ec59c3454b36418292979b74b6b9e5a7 Update: ruclips.net/video/5r3v810eYwg/видео.html
[Unreal Engine] Magic Beams pack - Unreal Engine Marketplace
Просмотров 4,6 тыс.5 лет назад
[Unreal Engine] Magic Beams pack - Unreal Engine Marketplace
[Unreal Engine] Sword swipes AnimTrail - Unreal Engine Marketplace
Просмотров 10 тыс.5 лет назад
[Unreal Engine] Sword swipes AnimTrail - Unreal Engine Marketplace
[Unreal Engine] Warp effect - Unreal Engine Marketplace
Просмотров 26 тыс.5 лет назад
[Unreal Engine] Warp effect - Unreal Engine Marketplace
Sci-fi holographic shader tutorial UE4
Просмотров 3,5 тыс.5 лет назад
Sci-fi holographic shader tutorial UE4
How can I change the direction of the effect ? it's currently going from left to right, I would like the movement on the vertical axis, thank you very much in advance !!
ADD is called CONSTANT in Unreal 5. For who wonder, Then you convert it to parameter.
thank you great work
My character has a lot of material... I should have to add to all materials? There is a fast way to do it?
I have Translucent Blend mode in my original material. Changing it will lose the Opacity channel. Any solution, Please?
Have you tried connecting the Opacity_Mask function output with the (translucent) Opacity? Should work fine. Or if you already have something in there, try multiplying in with the Opacity_Mask output.
@@NadirKhabibullinVFX Thanks for the quick reply. After posting the problem here, I tried and it worked fine with the opacity channel. 😌 I made a mistake by asking for help before attempting to solve the problem. 😅
can we animate the transition as well ???
Yes, you can!
@@NadirKhabibullinVFX can you please elaborate how to key the transition I'm a complete newbie
@@MightyZeusXo there are different ways to do that, depending on what you need. You probably wanna do a timeline for the Appearance parameter in your Blueprint. Try to google for Dynamic Mateial instance / Animate material parameter
anyone knows how to apply this effect on MetaHuman?
that sheet dosent add
Can I control the value of appearance and emmisiveMulti through the blueprints and how?
Yes, look for a dynamic material instance
how would I apply this when my character enemy is dead
At the death event of you character, do a timeline with the Appearance parameter from 1 to 0.
omg I feel so dumb right now lool I didnt think of that at all! Thank you! @@NadirKhabibullinVFX
Even after checking Use Local Space, the particle systems still do not rotate in the editor. Any reason for this?
You're right, that was my fault for not setting the particle systems in the local space. I submitted the update for the fix from the 4.27 version and up, Epic should approve it in a couple of days.
@@NadirKhabibullinVFX hey man im new to ue5 making a rated A game. is it possible to make said beam longer. probably a stupid question all i know rn is textures and sculpting
This looks great! Can you change the colors used in specific effects? This may meet my needs for a project I'm working on.
Yes! At 2:30 you can see I'm changing individual colors
@@NadirKhabibullinVFX thank you! I’ll be buying this pack today 💯🙌🏽
Hello! First, thank you for the video! Second, can I use this in the animation ? Like I want an object (for example, a sword) to show up during an animation, is it possible to do it ? To reveal the slider on the details panel ? And lastly, I read a bit of the comments below, and can you explain a bit how to put it on a BP please ? Thanks a lot!
I had a similar question a few years ago I got it working where my guy threw his hand down and the sword would spawn in using these fx I can't remember how I did it but I'm trying to recreate it if you still need help I'll post when I do it if you figured it out lmk what you did
These are awesome
missed opportunity for the title, could have been "please do not the cat"
I don't get it
@@frotaurits a meme
revert to bean
GOTY 2023
Sounds like a fun concept
Very nice!!
Would this be hard to add to sequencer? As in have it where they come into the scene with the appearance? Im not sure how youd go about it. Would adding it under the characters animation in sequencer work you think?
Sure! You can put the Material parameter collection into the Appearance and animate it in the Sequencer. You can also follow this guide docs.unrealengine.com/4.27/en-US/AnimatingObjects/Sequencer/Overview/Tracks/MaterialCollectionTrack/
@@NadirKhabibullinVFX tq4this!
Hi, Great FX! Wondering, how can I have the color option present in the material parameter for UE 5? Its not working even after converting vector 3 to a parameter and plugging into color
Hello! It should work, could you send the screenshots of an issue to the support email: nadirvfxsup@gmail.com
This is so impressive. Thanks you for sharing all your knowledge it helps me a lot to understand how vfx can be improved
UE5 - open the animation effect you want. copy the nodes to opacity mask and emissive color into your own material. I did this to work around the fact I wasn't able to drag and drop the material into material graph in ue5.
Hola Nadir, Consulta debo realizar solo una desaparicion con este material, como puedo hacer para que no aparesca y desaparesca continuamanete?
Are they bendable?
We need portal technology fr❤️
This needs to be updated for the new asset parameters.
Реально базар жок, красавчик!
I have looked at 8 dissolve character tutorials, and not ONE shows how to control the effect through the blueprint. Not one. They all just scrub the dials, and show it working. For a beginner, who never played much with materials, this is really annoying.
Use a timeline in your blueprint that interps the value of the Apperance parameter from 0 to 1 over a length of time of your choosing. Just make a custom event called "Dissolve" or whatever you want to call it, and have it run the timeline, and from the update part of the timeline node you set your apperance parameter of your meshes material, and the value will be the float result also coming from the timeline node
@@BitterBatProductions I understand this a little can you elaborate a little more or point me in the direction of a tutorial that'll break it down a little simpler
nice
If we assign a certain trail to an animation, then I assume it's not really possible to play a different trail without a new copy of the animation with the different trail assigned to it?
Thanks for the awesome asset Nadir! ^-^
How do you make it so it just dissolves and doesn't reappear?
Just don't use a time and sine nodes in the material. You can follow the setup guide in the second part of the video
It's a buzz!!!🤙
Loved it <3
Аааайй, базар жок! Красавчик!!🔥🔥🔥
Hey, wonderful work!!! Im new in Unreal Engine Niagara and I have a question. How do you imported dragon head animation into the Niagara System? This animation was made in another program and then moved to Unreal?
Hi, I animated the head in Blender and then imported it in Unreal. It's not in Niagara, it's in a Blueprint with attached Niagara systems, like trails.
@@NadirKhabibullinVFX Thanks. I will try this later
Brilliant work <3
i'm using this asset in Unreal Engine 5, both in a composite and edited directly into the animation sequence. (In UE5 it appears notifies are editable in the Animation sequence) . However, the effect appears to be hiding the sword?? any thoughts?? the effect plays fine in the sequence editor, in a animation composite, but not in the Movie sequence nor the render. Visible is checked for the sword. Help please?
never mind, some how the Actor Hidden in Game was checked
Hi, I tested it in UE5, and it works fine. Maybe you have keyframes on the sword mesh or material. Particle systems can't affect meshes and hide them, so I'd dig in a different direction.
@@NadirKhabibullinVFX I figured it out, had hidden in game checked and didn't realize it. Also seems like u don't need to make composition to use effects in ue5. Thanks for responding!!!
Hey! I'm wondering how I can use these so they don't loop, instead they just dissolve on and remain the grey texture. Any tips?
Hi, you can follow the setup guide starting from 3:42 But for a quick answer, just put a scalar parameter in the "Appearance" input of the material function, switching what you have now.
@@NadirKhabibullinVFX Thank you so much! Worked perfectly
question: if my character has more than 1 material , is that mean I have to do the same thing for each of then?
Yep :)
Hello will this work on UE5?
Hi, yes it should work
What a great project. Thank you so much
Do these work without bloom? As in I need it for the quest 2
I'm not sure about without the bloom. But I tested them on the Quest 2 and the bloom worked fine.
@@NadirKhabibullinVFX did you have to have mobile hdr on and did you physically build an apk to the headset to test?
@@charlesrobertson1860 To be honest I don't remember about hdr, it was probably on if there was a bloom. And yeah I tested it on the headset.
@@NadirKhabibullinVFX if you got that working then you should make a tutorial on making mobile hdr work on the quest 2 lmao no one can make it work from what I've found I tried for two weeks with no success.
This is nice for characters and small objects, can you please share a tutorial on how to apply toon shader with outline on larger areas and interior room , etc ?
this would be really helpful, we find it works great on characters, but haven't found any good way to make it work for props/objects
I followed the tutorial exactly and it works except for the emissive, the emissive makes the entire material admissive and not just the edges. Anyone else have this issue and have a solution?
It exceeded expectations.
Hello bro! Really owesome effects, im trying to use with a character but when i put the AnimBP, the material doesnt show that effect (and i put 0,5), in the Mesh yes works perfect, no in a BP_Character with Anim_BP. PD: Thanks you
how would i apply this to a video plate using green screen?
Like magic!