Calling me out 🤣🤣 28:00 is exactly what I meant.. apologies, I should've been more clear. As you saw the braking pressure remains at 1.00 bar. I did get the train moving too, I just feel it's poor practice to drive on brakes :) Thankyou for the video none the less
@@trainsimulatordriverMy questions are usually about braking systems and prototypical operations. Not always easy to make a video about those... Could be a lot of work
@psych-ryry I've done a few on prototypical operation where I know it, I can give prototypical train handling because that's fairly universal. Local operations differ from place to place so that's hard to get right. Braking systems are a very complex topic and there's no game out there that simulates them properly. The nearest is Zusi 3, next is Run 8. TSW isn't awful but it's a long way from right. Game developers tend to be happy if they're getting the deceleration rate right. When you're driving most of the feel of the brake can't be done in game, you feel the handle, you hear the noises the various components make, you feel the application in your feet before you (usually) bail off your loco to keep the train stretched. You need to know how long it takes to recharge the train so you know when you can reapply without building a gradient in the brake pipe. Different operators run the same system differently too. On our trains we use the charge and release position for a second for every four cars in the train, this briefly over pressurises the brake pipe. Many operators just use the running position which releases more slowly but won't over pressure the pipe. We do what we do because we're going down a 1 in 30 grade and must be recharged in time to get the speed down for the next curve which is only seconds away.
Calling me out 🤣🤣
28:00 is exactly what I meant.. apologies, I should've been more clear. As you saw the braking pressure remains at 1.00 bar.
I did get the train moving too, I just feel it's poor practice to drive on brakes :)
Thankyou for the video none the less
@@lachy4713 yes it is poor, it shouldn't happen that way, I'll submit a bug for it
How do I get my name into a YT video title lol #jealous 😂
ask a good question that needs a video to answer :) I don't do them often though but I do it from time to time
@@trainsimulatordriverMy questions are usually about braking systems and prototypical operations. Not always easy to make a video about those... Could be a lot of work
@psych-ryry I've done a few on prototypical operation where I know it, I can give prototypical train handling because that's fairly universal. Local operations differ from place to place so that's hard to get right. Braking systems are a very complex topic and there's no game out there that simulates them properly. The nearest is Zusi 3, next is Run 8. TSW isn't awful but it's a long way from right. Game developers tend to be happy if they're getting the deceleration rate right. When you're driving most of the feel of the brake can't be done in game, you feel the handle, you hear the noises the various components make, you feel the application in your feet before you (usually) bail off your loco to keep the train stretched. You need to know how long it takes to recharge the train so you know when you can reapply without building a gradient in the brake pipe. Different operators run the same system differently too. On our trains we use the charge and release position for a second for every four cars in the train, this briefly over pressurises the brake pipe. Many operators just use the running position which releases more slowly but won't over pressure the pipe. We do what we do because we're going down a 1 in 30 grade and must be recharged in time to get the speed down for the next curve which is only seconds away.