I really think if you do this again you should think about spawnproofing the farm by putting light sources in the ground- would be absolutely worth the slight melon loss to save time on dealing with mobs while your iron farm runs. Also- I'd make every block around your iron farm into path blocks to be sure they ONLY spawn inside the hot tub
Absolutely awesome content. Gripping and fun. Some thoughts on the farm(s): - Slime farm worked great it seems. Provided enough slime with minimal effort. I dont think a slime chunk farm wouldve been better due to excavation time. - Iron farms could have been more robust i think. Thats hindsight after seeing rates and needed materials tho. - As pointed out elsewhere, i think spawn proofing the melon farm would be a good idea in any future tries. I would consider leaves or slabs for this task. The slabs may require reworking the farm. Or use buttons (not sure if minecarts are bothered by them). - Human-hoppering is easier with as empty an inventory as possible. - Other melon farm designs may be more suitable, but they may require resources that are outside the scope of this challenge. - Building a manual melon farm above or below to manually farm while staying around to keep it all in render distance.
The reason you had mined less dirt than you picked up in the statistics menu is that some of your shovels didn't have Silk Touch, meaning that when you mined a grass block it would drop dirt, counting it as having picked up dirt but having mined grass.
Watching him turn his game to peaceful on 16:02 hurt so bad because I knew the zombies in the iron farms would despawn and it took him ages to realise.
This is a great video rekrap. You are the best RUclipsr with funny and original content with a unique editing style and I have learned so much from you. Keep up the good content
Hey, this might not be helpful, but I noticed that you had to count all of the melons by hand. The 'carpet' mod for fabric by mojang employee 'Gnembon' has a feature that allows you to count large numbers of items for farms. Not only would it show how many melons you've farmed, it would also show you the average amount of melons produced per hour, allowing you to figure out how much longer it would've taken to meet your goal if you fail. Love the video, great concept! :D
@@edgyalienpoh1538 What do you suggest burning them just cause they get counted by a mod? I mean if you dont have the melons have you really farmed them in the end even the automatic farms are borderline cheating sure u make the farms but its not you farming the melons not having them in the end would be even worse. Not to mention the stat counts picked up so the 100k he had before using creative to count that was put back in a chest would be counted double, and at that point a couple full inventories dropped over and over again would be faster than farming new melons (ig doing it at the same time might give you more if you make the automatic farm to get your first few inventories since counting the melons in chests is after the 100 days)
first: I'd like to say this was a very cool video to watch. I like the idea of hyper farming stuff in minecraft to an extreme degree (and extreme may be too light a word to describe this) but I have a few ideas to improve the situation (were you to try again). also, I'm aware it's been nearly a year since this released and the odds of anyone seeing this are low, but hey: I thought of some stuff, so here we are. 1. it would take extra time, but you could build a villager breeder. this creates more villagers (duh) for the iron farms, but you can also use them for my next idea. 2. this one may be too intensive, but hear me out. in your spawn chunks, build a hut and move 70 villagers there. trade with all of them once, and get them all zombified. this will ensure no more hostile mobs spawn anywhere ever. they take up the mob cap, and since they're in spawn chunks and have been traded with previously, they will always be loaded and never despawn. you do have to make sure you never give them items to hold or nametag them, though, or they won't count against the mob cap anymore. using that method, you could drop some dirt for the zombies in your iron farm so they don't count against the mob cap either. all that will definitely take some time, but I think completely preventing spawns will help with speeding up melon production and also keeping machine failures down. 3. you could use water streams to transport melons faster. again, a bit strange on the face of it, but hear me out. they have to be collected in hoppers for the farm's basic design, BUT you could use observer or repeater clocks with droppers to spit the melons back out, in item form, with synched despawn clocks and in uniform places (so none are lost on the edges). then, you could build water streams to transport the melons across hoppers to grab up the melons and store them in chests, which would cut down on the iron cost significantly (and make storage neater). I think droppers and observers make more sense, since they don't require bows and smelted stone to make and do the same thing here. you would need way more time to build the mob switch, gather redstone and cobblestone to build the water collector, and villager breeder, but I think not having to collect melons by hand would balance out the time. instead of moving melons manually, you have water do it for you, leaving time for the villagers to be bred and converted for the mob switch. there's probably more you could do too, but I can't think of it right now. good luck, soldier o7
The reason why it showed different numbers for dirt mine and picked up is cause grass block don't count as dirt blocks mined, but if mined with regular shovel (no silk touch) the drop as dirt.
@@coolalex0595 it may have also been since he was probably very stresses attempting to harvest 10 million melons, rek is a smart guy so if he really put more thought into it he would've found out, only reason he didnt is because 1 it doesn't matter and 2 it wasn't a big concern at all so he didn't care
@@Nova_4444 he ate 10 melons throughout the whole thing, which overlapped with the melon count, making it look like he hit 10 mil, found out from his behind the scenes vid on his second channel
I haven't really done video games in a long time but I think I'd enjoy participating in a big project like this. Just need others to play with as I'm terrible at sticking to goals on my own.
Rekrap has a pretty strong claim to be Techno's heir in general. He already had a 2v12 crossteam against him in an event, and, despite not winning that in a straight fight, he still won the event
A semi-automatic tree farm with tnt duping (if you allow glitches) might help! EDIT 2: You can spawnproof the farm (in 1.19) with 378 glowstone. Math at bottom. EDIT: I think trading for glowstone and redstone, (later lapis, xp bottles) from clerics could efficiently solve your iron, redstone, and mobs-destroying-things-and-dislocating-hopper-minecart-if-you-don't-turn-off-iron-farm problems (maybe also xp/lapis) by lighting up the farm (make it high enough up that mobs don't wander into it). Math estimate: Naively 60,000/(15*Pi^2) = 85 glowstone blocks to light up all the dirt. Assuming it's actually ~4 times that because of spacing problems and melon taxicab light blockage, but subtracting some since a block in the floor can help illuminate two layers, you need ~340 glowstone. Each farmer(sell them melons for emeralds)-cured cleric pair gives 24 glowstone/day, and you can easily make 3 with the six iron farm villagers, for ~72 glowstone (and a bunch of xp) per day. Set them and the iron farms up before your dirt shoveling, and even if you use fast method to get only ~60,000/(7000 dirt/day) = ~8.6 days of dirt shoveling, you still get 576 glowstone before you even start building! In practice, you'll probably do most of the trading while building the farm, only needing as much glowstone as needed to build the next section, since by then you'll have many melons to feed the farmers. But the excess emeralds can go to purchasing redstone, lapis, and xp bottles from the clerics---since you can get up to 48 redstone/cleric/day if you have the emeralds for it, and get some at the start of levelling, I think this solves your redstone problems, your iron problems, AND your mob problems (and maybe your need to return to the end for enchanting xp), which could very well make this worthwhile. (Make sure to practice infecting/curing villagers first though, it takes some skill to do cleanly). EDIT 2 math: This works only if you have 3 air blocks in between each layer (haven't worked it out for 4+ air between layers, but at most it requires twice as much glowstone). I saw 7 open "slots" in each farm layer, so it has 8 11-wide rows per layer and 4 layers. Since you need 60,000 dirt, 600000/11/8/4 = 170.45; divide by 9-long sections per water block for 18.9something water blocks per row. Round up to 19. To visualize the places the glowstone goes, go down the empty slot between each 11-wide row, and place a glowstone in the formerly-air-block-in-the-slot every time you have a farm water block to directly off to your right or left. Do the same with the two equivalent "slots" parallel to the 11-wide rows on either side of the farm; similarly extend the pattern 1 more glowstone block forward on the front and back of the farm. This takes (19+2)*(7+2)*4 = 756 glowstone. Now, destroy every other glowstone, making sure to stagger the destruction between each layer and row--leaving 378 glowstone. That's where you'd actually place the glowstone. I tested this in creative with worldedit, it works even when every melon-eligible slot is occupied by a melon. The same positioning works with torches, actually. 95 coal and 95 sticks might be faster to obtain on its own (especially if you pick up a fortune 3 pick), but I'm not sure it's faster overall considering you'd have to actively mine it. You can test that one :) Also, congrats on answering the question from the first video in the affirmative--it IS possible!
If you let yourself view the seed, you can also use a slime chunk finder to find a slime chunk instead of a swamp. That could get you slimes faster---though that doesn't seem to be your main limitation here. The iron farm/mob tradeoff is a lot harder. You can do a bit better than halving the rates of mob spawn on the melon farm by building it at skylimit, but that's probably not worth it even with the elytra, since I'm not sure halving the mobs really halves the destruction, since they are attracted to you---and sky limit builds have their own challenges. So---is it possible to light up the farm as you build it, to get ZERO mobs? Torches are tough with your system, so I'm thinking either blocks or lanterns. I"m looking into the math on using villager trades for glowstone or lanterns, will add comment on that if it looks like this will be seen.
@@marithelenelie2898 Which part is confusing? If it's the bit about mobs spawning less at higher y levels: I learned that while playing classic skyblock (and it is annoying to track down this information, I ultimately tested it myself in creative to be certain.). As I understand it, basically there's a point in the mob spawning algorithm (in 1.19, which I believe Rekrap switches to after the initial speedrun in presumably 1.16.1) where the game has selected a column (an x and z coordinate) to attempt to spawn a (hostile) mob in. It then randomly selects a y-coordinate between -64 and the highest non-air block in the column to get an exact block coordinate. It then checks if that block is a valid spawn point; if it isn't, it aborts the attempt. So if you build rekrap's farm as high as you can with the build height limit instead of at sea level, the algorithm goes from rolling from [-64to (64[sea level]+height of farm, ~estimate it at 20 blocks tall)] (~148 possibilities, with four of them being valid spawning locations inside rekrap's farm if it could have spawned something in the farm at all) to rolling [-64 to (320-height of one layer of farm)] (~380 possibilities, still only 4 of them inside rekrap's farm.). (4/380) / (4/148) = only 39% of the chance to pass that mob spawning step!
I Made a server to try this with my friends myself. I found out ~1k melons in that if you just pick up the melons again and it increases the counter. So were you deleting all the melons you got after you farmed them or did you have some workaround. Because in this senario someone could just break double chests of melons and throw them down again to get to 1 Million pretty quickly. EDIT: I Found a solution, basically set up a currency system where you can sell items to the server, but disable everything else except melons to be sold at 1$. Your current balance would reflect your melon count.
13:11 it's because you are also mining grass blocks, but seeing as not all of your shovels have silk touch, you are picking up dirt blocks instead of grass blocks.
suggestion for ender pearling across the end: since snowballs are like ender pearls bring some to practice in the nether so you can safely travel across without losing your stuff.
I feel like the loss in a few melons from spawn proofing your farm with torches would be more than worth the efficiency gain. By guaranteeing the availibility of your farm, this might actually be possible
I think the reason you mined 43,000 dirt and picked up 55,000 at the 13:00 mark is because grassy dirt is counted as a different block than dirt when broken, but when broken without silk touch, it drops dirt
Just for next time rek, remember to make your farms and machines robust - because spending a lot of time error-proofing your farm is much better than fixing and repairing it every 5 minutes
13:20 the reason why u have more dirt collected than mined, is because it counts grass blocks as a separate block but whenever u pick it up it is a dirt block.
Honestly really impressive! I think if you got some of your friends together (or even just one friend) and did this you could really stand a good chance of completing it. Having someone collect dirt, iron and slime while you focus more of your attention on actually building the farm could certainly help. Not to mention not having to worry about getting more gear all the time
I would look into the zombie-less iron farm by Phaestus the next time you plan on doing this challenge (or future challenges where hostiles are not the focus). It only works during the daytime but you can offset that by making more of these farms. Very simple and relatively painless (moving villagers >:V) Great video!
The amount of dedication and editing and passion for this video is unreal! We love you rekrap and want to see more videos like this! But take as long as you need!
Surely swapping occasional melon growth locations with torches, would net positive melons due to no mob issues Obviously blocks that give light is even better as u don't lose growing spots. But then that's time. But worth considering
12:42 "I found a buried treasure chest ... [in a] sunflower plains biome" The pirates 300 years ago: "Arr, Nobody 'll think of finding our treasure this far inland! Everyone thinks o' beaches n' islands but we're a step ahead!" "Yarrr!"
13:16 Actually its because you mine grass too, and grass drops dirt. The grass you break is added to the total picked up amount of dirt, but not broken because it doesn't count as dirt.
But the combined amount of grass he had broken doesnt match with the amount of dirt he had picked up. Unless he had silk touch and was picking up grass too
@@kuha8077 Well there's also a bunch of dirt blocks he didn't pick up and despawned, going too fast to notice the ones on the ground he left behind That would account for it not matching
@@flibujo as the system grows larger, outside influences such as endermen and creepers cause the farm to fall into disrepair. Even one block being in the wrong spot causes a chain reaction. I was also really high when I posted that comment.
Man this is relatable as hell, I remember in skyblock I was grinding melons because they would sell for lots of money, and I had made such a big farm that it took up over half the whole world, and my friends understood thankfully, and i harvested those for hours and it took over 50 minutes to harvest it with a efficiency 3 iron pickaxe (the best thing we could get) it broke them crazy fast.
If u ever try this again then light up ur farm and don’t make it multiple layers make it one layer so u don’t have to place water build a better iron farm so u can change it to peaceful faster use glowstone to light it up
Sooo, multiple things : -More lights = no mobs spawning -newest version will have autocrafters so it will be easier to store the 10 mil and to count it properly. -Centralized storage allows you to store melons way better -You were no way near the limit of length for those flying machines ( meaning you spent too long farming slime blocks and pistons and other redstone components when you could just make it longer ) -stopping the machine hurts the rate so you should leave it running all the time unless you go too far and unload the machine) -putting it in the sky can limit how much mobs will bother you ( like not having way to come from outside if you're over 2 block over the ground, perfect if farm is lit ) ( also at some point you're too high for endermen) -bad melon layout. Should be S M M S S M M S (S for stem, M for melons, remember to remove a stem for water every so often). That'll avoid a bunch of issues with flying machines. -for storage, use the Ilmango minecart hopper displacement thingy to collect from a single hopper minecart at the end of each lines. -Cheap trick but if you backup every 1-5 days, you can reload the saves on the way and say nothing about it and make it work in the end Seeing how good you are it should work wonders for you and 10 mil is definitely doable. ( Please do try and build you farm first a few times in creative so you don't fail the flying machines or collection 10 times in a row x) )
I have absolutely ZERO words. This is just amazing. I absolutely loved the first melon farming video, and I loved this video even more. Love your videos rek!
why not go for 100 million
No like or comment bruh
(Thanks for 420 likes)
here before this blows up (also why does this only have 6 likes?)
12 likes bro💀
he'll probably go for 100 million one day..
74 likes?
Rare occurrence where the sequel is better than the original LETS GOO
First comment and like on baablu???
Glad to see we both watch rekrap
baabluuuuuuuuuu
OMG BAABLU
The guy from boosfer? Yooo wyd here
I really think if you do this again you should think about spawnproofing the farm by putting light sources in the ground- would be absolutely worth the slight melon loss to save time on dealing with mobs while your iron farm runs. Also- I'd make every block around your iron farm into path blocks to be sure they ONLY spawn inside the hot tub
yea but spawn proofing would take to much time, youd have to farm all the sticks and coal for torches and then still place them
Lanterns
..... require torches@@huntmoped
@@huntmopedbro, lanterns require a torch to craft, and iron which he’d need for hoppers
@@CreativeUsername1144 Are you saying that he couldn't just build another iron farm?
Absolutely awesome content. Gripping and fun.
Some thoughts on the farm(s):
- Slime farm worked great it seems. Provided enough slime with minimal effort. I dont think a slime chunk farm wouldve been better due to excavation time.
- Iron farms could have been more robust i think. Thats hindsight after seeing rates and needed materials tho.
- As pointed out elsewhere, i think spawn proofing the melon farm would be a good idea in any future tries. I would consider leaves or slabs for this task. The slabs may require reworking the farm. Or use buttons (not sure if minecarts are bothered by them).
- Human-hoppering is easier with as empty an inventory as possible.
- Other melon farm designs may be more suitable, but they may require resources that are outside the scope of this challenge.
- Building a manual melon farm above or below to manually farm while staying around to keep it all in render distance.
iron farm -> mob switch seems like an option too
w
The reason you had mined less dirt than you picked up in the statistics menu is that some of your shovels didn't have Silk Touch, meaning that when you mined a grass block it would drop dirt, counting it as having picked up dirt but having mined grass.
he knows
Ok! He was just saying free speech
@@tiramija3894no he didnt
@@_jacklittleewhat
@@tiramija3894well i didn't know so this comment was useful
The fact that in the process he got a pretty impressive speedrun time is the funniest part to me
Imagine he had accidentally gotten the world record
Set spawn
W
This guy needs to have a survival series where he makes a farm for every item
It’s not quite the same, but he does have a video where he has to get every item in Minecraft while the server deletes itself
I LOVE watching you. youre so dedicated to every single video and its just super fun to watch you. keep going!!
Watching him turn his game to peaceful on 16:02 hurt so bad because I knew the zombies in the iron farms would despawn and it took him ages to realise.
If the farms chunk isn’t spawned they won’t despawn
@@rohitr6484 he has to keep the iron farm in the spawn chunks or where he was so he'd get more iron, they'd always be loaded
Yea bro
Tru
1,000th like ❤
Yet in his dismay, he hadn’t realized he mined 3.9mil. 2.9mil more than his previous goal with the same timeframe. True dedication
Dude, wtf is wrong with you, he said not to spoil it
Fu no relly fu u spoiled it u mf
Wow that's actually great... Your point of view is quite positive... Just hear the cries if rek at the end
Can’t you say spoiler alert before you fckn write it
Great just ruined the whole video
RIP Freddy 2023-2023
This is a great video rekrap. You are the best RUclipsr with funny and original content with a unique editing style and I have learned so much from you. Keep up the good content
Hey, this might not be helpful, but I noticed that you had to count all of the melons by hand.
The 'carpet' mod for fabric by mojang employee 'Gnembon' has a feature that allows you to count large numbers of items for farms.
Not only would it show how many melons you've farmed, it would also show you the average amount of melons produced per hour, allowing you to figure out how much longer it would've taken to meet your goal if you fail.
Love the video, great concept! :D
SOLUTION FOUND.
Riiiiight, this is the perfect solution for the storage disaster. I hope he sees this comment, also, I would recommend tweakaroo for fast clicking.
@@edgyalienpoh1538 Tweakaroo is a good recommendation too!
Gnembon is a Mojang employee?
@@edgyalienpoh1538 What do you suggest burning them just cause they get counted by a mod? I mean if you dont have the melons have you really farmed them in the end even the automatic farms are borderline cheating sure u make the farms but its not you farming the melons not having them in the end would be even worse. Not to mention the stat counts picked up so the 100k he had before using creative to count that was put back in a chest would be counted double, and at that point a couple full inventories dropped over and over again would be faster than farming new melons (ig doing it at the same time might give you more if you make the automatic farm to get your first few inventories since counting the melons in chests is after the 100 days)
So we get a third melon video. Excellent. They get better each time.
chugster bonestacks woop woop
Wait did you say third?
@@simplytoocool2652 he made one on 1mil melons behind the scenes
Rip freddy
He has to do 1 trillion in 1000 days
first: I'd like to say this was a very cool video to watch. I like the idea of hyper farming stuff in minecraft to an extreme degree (and extreme may be too light a word to describe this) but I have a few ideas to improve the situation (were you to try again). also, I'm aware it's been nearly a year since this released and the odds of anyone seeing this are low, but hey: I thought of some stuff, so here we are.
1. it would take extra time, but you could build a villager breeder. this creates more villagers (duh) for the iron farms, but you can also use them for my next idea.
2. this one may be too intensive, but hear me out. in your spawn chunks, build a hut and move 70 villagers there. trade with all of them once, and get them all zombified. this will ensure no more hostile mobs spawn anywhere ever. they take up the mob cap, and since they're in spawn chunks and have been traded with previously, they will always be loaded and never despawn. you do have to make sure you never give them items to hold or nametag them, though, or they won't count against the mob cap anymore. using that method, you could drop some dirt for the zombies in your iron farm so they don't count against the mob cap either. all that will definitely take some time, but I think completely preventing spawns will help with speeding up melon production and also keeping machine failures down.
3. you could use water streams to transport melons faster. again, a bit strange on the face of it, but hear me out. they have to be collected in hoppers for the farm's basic design, BUT you could use observer or repeater clocks with droppers to spit the melons back out, in item form, with synched despawn clocks and in uniform places (so none are lost on the edges). then, you could build water streams to transport the melons across hoppers to grab up the melons and store them in chests, which would cut down on the iron cost significantly (and make storage neater). I think droppers and observers make more sense, since they don't require bows and smelted stone to make and do the same thing here.
you would need way more time to build the mob switch, gather redstone and cobblestone to build the water collector, and villager breeder, but I think not having to collect melons by hand would balance out the time. instead of moving melons manually, you have water do it for you, leaving time for the villagers to be bred and converted for the mob switch.
there's probably more you could do too, but I can't think of it right now. good luck, soldier o7
Underrated comment.
you are probably the most determined and levelheaded person ive ever even heard of
The reason why it showed different numbers for dirt mine and picked up is cause grass block don't count as dirt blocks mined, but if mined with regular shovel (no silk touch) the drop as dirt.
Was about to say this
Nice
You are smart
I noticed the same thing but u were before me, the youtuber just isnt that observent
did you have a stroke
@@coolalex0595 it may have also been since he was probably very stresses attempting to harvest 10 million melons, rek is a smart guy so if he really put more thought into it he would've found out, only reason he didnt is because 1 it doesn't matter and 2 it wasn't a big concern at all so he didn't care
13:18 My best guess is that grass blocks (he had over 14k mined) drop as dirt blocks unless you have silk touch, which he clearly did not
Oh, of course! I didn't even think about that.
No problem mate!
He said that on purpose to get more comments in the comments section and just acted as if he didn't know
That may be true, youtubers are known to use these tricks to get more comments resulting in more views which is more money
why are you talking like ai@@Topesz
Can only apologise I didn't know of you sooner . This video alone was the reason I subscribed ❤ can't wait to check out the rest of your channel
The way he is trying to be family friendly, LOVE UR VIDEOS MAN
wow, that was incredible. honestly cant believe you managed to farm 11 million! fantastic and unbelievable video!!!
lol true
Still don’t get why it looked like 10 mil instead of 3.9 mil but pretty funny ending
@@Nova_4444 he ate 10 melons throughout the whole thing, which overlapped with the melon count, making it look like he hit 10 mil, found out from his behind the scenes vid on his second channel
thx for spoiling the end
@@cookingwithnic then don't read comments
I would love to see this done in multiplayer with an even higher goal. But who could you possibly convince to grind melons with you for this long?
I haven't really done video games in a long time but I think I'd enjoy participating in a big project like this. Just need others to play with as I'm terrible at sticking to goals on my own.
Skyblock gamers
Hypixel skyblock players
pretty much anyone in the technical community tbh.
@@ZomgLolPants literally grind 500m for +5 health
1 mil in 10 days next? great vid btw🎉
If you did a challenge like this again, I believe the new autocrafters would be very helpful for storage space
rekrap is the technoblade of melons, trying to find the most efficient way to not only farm them but also everything that leads up to them
Rekrap has a pretty strong claim to be Techno's heir in general. He already had a 2v12 crossteam against him in an event, and, despite not winning that in a straight fight, he still won the event
@@NA-xb6xu reddoons is more like techno imo
While sadly nobody will be like technoblade. We have people who are able to be similar and create new legacies on their own just like he did.
@@charteon9092 true bro
miss that guy
A semi-automatic tree farm with tnt duping (if you allow glitches) might help!
EDIT 2: You can spawnproof the farm (in 1.19) with 378 glowstone. Math at bottom.
EDIT: I think trading for glowstone and redstone, (later lapis, xp bottles) from clerics could efficiently solve your iron, redstone, and mobs-destroying-things-and-dislocating-hopper-minecart-if-you-don't-turn-off-iron-farm problems (maybe also xp/lapis) by lighting up the farm (make it high enough up that mobs don't wander into it).
Math estimate:
Naively 60,000/(15*Pi^2) = 85 glowstone blocks to light up all the dirt. Assuming it's actually ~4 times that because of spacing problems and melon taxicab light blockage, but subtracting some since a block in the floor can help illuminate two layers, you need ~340 glowstone. Each farmer(sell them melons for emeralds)-cured cleric pair gives 24 glowstone/day, and you can easily make 3 with the six iron farm villagers, for ~72 glowstone (and a bunch of xp) per day. Set them and the iron farms up before your dirt shoveling, and even if you use fast method to get only ~60,000/(7000 dirt/day) = ~8.6 days of dirt shoveling, you still get 576 glowstone before you even start building! In practice, you'll probably do most of the trading while building the farm, only needing as much glowstone as needed to build the next section, since by then you'll have many melons to feed the farmers. But the excess emeralds can go to purchasing redstone, lapis, and xp bottles from the clerics---since you can get up to 48 redstone/cleric/day if you have the emeralds for it, and get some at the start of levelling, I think this solves your redstone problems, your iron problems, AND your mob problems (and maybe your need to return to the end for enchanting xp), which could very well make this worthwhile. (Make sure to practice infecting/curing villagers first though, it takes some skill to do cleanly).
EDIT 2 math: This works only if you have 3 air blocks in between each layer (haven't worked it out for 4+ air between layers, but at most it requires twice as much glowstone). I saw 7 open "slots" in each farm layer, so it has 8 11-wide rows per layer and 4 layers. Since you need 60,000 dirt, 600000/11/8/4 = 170.45; divide by 9-long sections per water block for 18.9something water blocks per row. Round up to 19. To visualize the places the glowstone goes, go down the empty slot between each 11-wide row, and place a glowstone in the formerly-air-block-in-the-slot every time you have a farm water block to directly off to your right or left. Do the same with the two equivalent "slots" parallel to the 11-wide rows on either side of the farm; similarly extend the pattern 1 more glowstone block forward on the front and back of the farm. This takes (19+2)*(7+2)*4 = 756 glowstone. Now, destroy every other glowstone, making sure to stagger the destruction between each layer and row--leaving 378 glowstone. That's where you'd actually place the glowstone. I tested this in creative with worldedit, it works even when every melon-eligible slot is occupied by a melon.
The same positioning works with torches, actually. 95 coal and 95 sticks might be faster to obtain on its own (especially if you pick up a fortune 3 pick), but I'm not sure it's faster overall considering you'd have to actively mine it. You can test that one :)
Also, congrats on answering the question from the first video in the affirmative--it IS possible!
If you let yourself view the seed, you can also use a slime chunk finder to find a slime chunk instead of a swamp. That could get you slimes faster---though that doesn't seem to be your main limitation here.
The iron farm/mob tradeoff is a lot harder. You can do a bit better than halving the rates of mob spawn on the melon farm by building it at skylimit, but that's probably not worth it even with the elytra, since I'm not sure halving the mobs really halves the destruction, since they are attracted to you---and sky limit builds have their own challenges. So---is it possible to light up the farm as you build it, to get ZERO mobs? Torches are tough with your system, so I'm thinking either blocks or lanterns. I"m looking into the math on using villager trades for glowstone or lanterns, will add comment on that if it looks like this will be seen.
Also, you don't need glowstone. You can use the stem lights. You can get hundreds within like 20 minutes with a hoe
@@ritasonka330 exscuse me WHAT?! (also i subbed to you)
Dammmmmmm
@@marithelenelie2898 Which part is confusing? If it's the bit about mobs spawning less at higher y levels: I learned that while playing classic skyblock (and it is annoying to track down this information, I ultimately tested it myself in creative to be certain.). As I understand it, basically there's a point in the mob spawning algorithm (in 1.19, which I believe Rekrap switches to after the initial speedrun in presumably 1.16.1) where the game has selected a column (an x and z coordinate) to attempt to spawn a (hostile) mob in. It then randomly selects a y-coordinate between -64 and the highest non-air block in the column to get an exact block coordinate. It then checks if that block is a valid spawn point; if it isn't, it aborts the attempt.
So if you build rekrap's farm as high as you can with the build height limit instead of at sea level, the algorithm goes from rolling from [-64to (64[sea level]+height of farm, ~estimate it at 20 blocks tall)] (~148 possibilities, with four of them being valid spawning locations inside rekrap's farm if it could have spawned something in the farm at all) to rolling [-64 to (320-height of one layer of farm)] (~380 possibilities, still only 4 of them inside rekrap's farm.). (4/380) / (4/148) = only 39% of the chance to pass that mob spawning step!
I Made a server to try this with my friends myself. I found out ~1k melons in that if you just pick up the melons again and it increases the counter. So were you deleting all the melons you got after you farmed them or did you have some workaround. Because in this senario someone could just break double chests of melons and throw them down again to get to 1 Million pretty quickly.
EDIT: I Found a solution, basically set up a currency system where you can sell items to the server, but disable everything else except melons to be sold at 1$. Your current balance would reflect your melon count.
24:33 bro WHAT!!!,had to replay this 5 times to get over how happy he was
13:11 it's because you are also mining grass blocks, but seeing as not all of your shovels have silk touch, you are picking up dirt blocks instead of grass blocks.
I didn't think of that. Also, you can double count picking up items by dropping them.
I can't believe how you modified the farm last minute to reach 10 million and 1 melons. Truly one of the top 10 moments of all time
watch till the end bro
@@Thespponofbutterjam bro its for the trolls r/whoosh
@@Thespponofbutterjam*You* watch till the end bro
@@Thespponofbutterjam r/whooosh
He went in creative for some of it
Tip if U try again: build the melon farm on a mushroom island
Yeah but getting a zombie would be difficult
@@hamzasikandar3433it would be worth it
31:24 his genuine happiness oml
the sequel we never knew we needed but always did 😆
Here before this blows up
@@theweemp9389 i think your intuition is right!
Same
@@theweemp9389 same i am also here before this blows up bc my sources tell me so
hi
It's impressive how far melon harvesting tech has come
in our times there used to be humans- 🧑🏻🌾
@@karko9229 oh hell naww 💀💀
@@karko9229 oh hell naww 💀💀
@@karko9229they used to be them: 🧑🏿🌾
@@darkfire8615 ofc they'd farm melons
I never knew that the end city actually had amazing loot like that. Might have to play minecraft again.
bro didn't pick up dragon xp
He did when he returned from getting the elytra
suggestion for ender pearling across the end: since snowballs are like ender pearls bring some to practice in the nether so you can safely travel across without losing your stuff.
That's actually big brain,
or u can use it to get the right shot while in the end
That’s actually a good idea big brain
They have the same gravity and force, so you can just throw until you land one and then throw a pearl
That’s really smart
hey Rek, next time you try to get elytra turn on pie chart to item frames to fine the end ship faster. :D
Thats smart actually
He can just look with his eyes if theres an end ship or not
@@darrenchiamchernhaomoe8004 but the pie chart has a way bigger range than is minecraft vision
@@darrenchiamchernhaomoe8004 you must be new to Minecraft
@@darrenchiamchernhaomoe8004 no if he needs to fine a end city with a ship
I genuinely think this is my favorite rek's video. This legit is the fourth time I watch it
I feel like the loss in a few melons from spawn proofing your farm with torches would be more than worth the efficiency gain. By guaranteeing the availibility of your farm, this might actually be possible
i was wondering this too. water logging a slab and putting a torch on it works, right?.
@@redgiant2617totally
@@redgiant2617 or just glowstone
I think the reason you mined 43,000 dirt and picked up 55,000 at the 13:00 mark is because grassy dirt is counted as a different block than dirt when broken, but when broken without silk touch, it drops dirt
the ending made it so much better. cinematic masterpiece. any other outcome and it wouldn't have been as funny. love it
it's like the money counter in the 2011 muppet movie
This is such a well made video and idea! Great job dude
Oh hi! I'm subbed!!!
SUP BRICKMAN
@@Dragon_King- npc
@@mizzemartin5519 nah I'm real I just got excited lol I like this guy
15:53
25:24 You had such a good opportunity to call them "Reb-elons"
He may not have achieved his goal for the video, but he nearly quadrupled it from last time.
Good job and I am definitely excited for the next one
Hi
rekrap is legit one of the most dedicated youtubers ever and u deserve 2mil more than anyone >3
He’s at 1.3 million chill
He deserves 10 mil
Idk why I thought he had 10m then checked sub count and thought it was second channel but it’s not
@@Goofyahmc kinda like i thought the title said 100,000,000 melons 💀
Nahhh man he deserves 10mil subs
RekRap: Holds the last piece of food
Also RekRap: I'm o-fish-ally out of food
also rekrap: is farming 10 million melons
@@PSboy_VII true
Now do "farming 1,000,000 melons while the wither storm is chasing me"
Bro that was one of the best Minecraft videos I've ever seen go for pumpkins next and trade with villagers lol
Just for next time rek, remember to make your farms and machines robust - because spending a lot of time error-proofing your farm is much better than fixing and repairing it every 5 minutes
...
Yeah of course he didn't think of building robust machine he is dumb he has chosen a weak one
now that rekrap has learned how to butterfly, i would like to see him do 1.8 pvp
love how he bought model 0 for a melon video
@@florianhuber2279 same
Next video : "I played the trachiest pvp in gaming history"
Yea I would love to see that too ha has played some skywars though
@@florianhuber2279 he bought the model d
13:20 the reason why u have more dirt collected than mined, is because it counts grass blocks as a separate block but whenever u pick it up it is a dirt block.
One: what are you doing
Me: nothing just fixing some rebellious melons
The effort and dedication rek puts in these videos is just crazy!
this is easy bro i play hypixel skyblock i farm that in 2 days
@@ironmangamemode how long did it take you to get that farm in skyblock
@@ironmangamemodeyou have like 500 farming fortune tho in sb
More like 2,000 @ironman Gamemode
@@ironmangamemode kekw
Honestly really impressive! I think if you got some of your friends together (or even just one friend) and did this you could really stand a good chance of completing it. Having someone collect dirt, iron and slime while you focus more of your attention on actually building the farm could certainly help. Not to mention not having to worry about getting more gear all the time
The unclosed bracket is mildly infuriating
@@nitrous69 I'm a change that now I've seen it, it's frustrating me too
if one person had the job to light up the farm it would have less mob obstructions while having the iron farm work as intended
Others have said to light up the farm but maybe make a mob switch instead?
Also bamboo farm for wood instead if youre in higher versions
actually one of my all time favorite videos
This is exactly what I needed in my life I loved your first video it was probably my favorite video ever and this is also pretty amazing great job!
Bro, learn punctuation!
@@bigoofersrock well he did use the exclamation mark, so a level up?
I would look into the zombie-less iron farm by Phaestus the next time you plan on doing this challenge (or future challenges where hostiles are not the focus). It only works during the daytime but you can offset that by making more of these farms. Very simple and relatively painless (moving villagers >:V) Great video!
you should use glowstone underneath where the melons grow on to combat some of the mobs
Pov hypixel skyblock
gives me technoblade potatowar vibes 😢
14:55 the laugh XD
The amount of dedication and editing and passion for this video is unreal! We love you rekrap and want to see more videos like this! But take as long as you need!
I’d love to see this attempted again. And if he does attempt it again, I wish him better luck.
Surely swapping occasional melon growth locations with torches, would net positive melons due to no mob issues
Obviously blocks that give light is even better as u don't lose growing spots. But then that's time. But worth considering
rest in piece freddy. I'm so glad you were able to get this goal, the amount of dedication was incredible rek.
You spoiled it bro 😢
@@loaf1verse Sure
@@ggsap i hadn’t finished the video yet
@@loaf1verse theres spoilers in the comments in every video if u didnt want a spoiler just finish the video first
@@loaf1versewasnt even a spoiler lmao
28:52
I swear I saw this exact part in another part of the video, did he put the same thing?
no, it’s just simular!
@@Zxllix oh alright!
@@Zxllix no, at 27:56 it has the exact same clip. I think it was a mistake lol
@@halifur yorue talking about a diffrent time, they are almost the same, but aren’t.
He did put the same clip 27:58
I love that your panicked voice is straight up shaggy
You should’ve allied with the allay they could’ve picked up any missing melons or blocks you may have missed.. they’re an underestimated mob.
REK=GOAT
love the editing btw. This video was really entertaining.
Rek is finally using 1% of his power!
If you ever redo this challenge, finding a mooshroom island to build the farm on maybe worth it so the mob dont break the farm
@rekrap Please see this
The reaction at the end was ever delicious and worth the wait
I like the casual reference to Pirates of the Caribbean at 10:47
12:42 "I found a buried treasure chest ... [in a] sunflower plains biome"
The pirates 300 years ago: "Arr, Nobody 'll think of finding our treasure this far inland! Everyone thinks o' beaches n' islands but we're a step ahead!"
"Yarrr!"
300 years later:
13:16 Actually its because you mine grass too, and grass drops dirt. The grass you break is added to the total picked up amount of dirt, but not broken because it doesn't count as dirt.
But the combined amount of grass he had broken doesnt match with the amount of dirt he had picked up. Unless he had silk touch and was picking up grass too
@@kuha8077 Well there's also a bunch of dirt blocks he didn't pick up and despawned, going too fast to notice the ones on the ground he left behind
That would account for it not matching
i love ur energy omg
That's a dated slime farm design btw. In 1.18+ you can block all non-slime spawns by making the light level >0 but
you can hear the joy in rekrap's voice when he finds out he got ten million melons.
you can hear the pain too
you can tell by this comment that you didnt watch till the end (spoiler) he didnt get 10 million he got 3.9 million
@@u91shadow38 bruh he got 10.9 million
@@u91shadow38 nvm he got 3.9 mill my bad
@U91 Shadow I'm pretty sure he watched till the end as Rekrap himself said to comment that he made it so as to not spoil the video for others.
The editing was awesome! I can see that you worked really hard on this vid. Props to you :)
“Schnackadoodles” should most definitely be added to the Dictionary.
This video ia actually a pretty good demonstration of entropy
how so
@@flibujo as the system grows larger, outside influences such as endermen and creepers cause the farm to fall into disrepair. Even one block being in the wrong spot causes a chain reaction.
I was also really high when I posted that comment.
12:48 seeing the dropped dirt blocks doing the jiggy in the sped-up gameplay for those few seconds is beautiful
Nice job! That took a lot of work, but you managed to do it all in the end!
he didnt get 10 million tho
@@heavently3318 shhh
@@heavently3318 dude ru dumb didnt u read the end? he said to say he did it it for others not to get spoiled
@@heavently3318 did you watch till the end?
@Ratchet 926 did u watch to the end? I MEAN YUP HE GOT THW GOAL
the sequel we never knew we needed 😂
watching this made me realize how I love minecraft back then and I want to play again tho
13:20 its bc u were mining grass as well, that doesn't count as dirt, but when you mine it w/o silk touch, ur picking up dirt.
Doesn't his shovel have silk touch?
@@Mrgravitycoil he had 10+ shovels, maybe some had silk touch
Man this is relatable as hell, I remember in skyblock I was grinding melons because they would sell for lots of money, and I had made such a big farm that it took up over half the whole world, and my friends understood thankfully, and i harvested those for hours and it took over 50 minutes to harvest it with a efficiency 3 iron pickaxe (the best thing we could get) it broke them crazy fast.
A tip, if you press F3 and you're pause key the game wil pause without the menu i do not know in the game time will continue but is schouldent
techinally you broke the game so hard by getting into the millions, i consider that a double win
And if you put it all in a composter you’ll get a whopping 3 bone meal.
The amount of work this took and also for every time you directly talk to the audience you make a whole new world to show your point thank you
If u ever try this again then light up ur farm and don’t make it multiple layers make it one layer so u don’t have to place water build a better iron farm so u can change it to peaceful faster use glowstone to light it up
Sooo, multiple things :
-More lights = no mobs spawning
-newest version will have autocrafters so it will be easier to store the 10 mil and to count it properly.
-Centralized storage allows you to store melons way better
-You were no way near the limit of length for those flying machines ( meaning you spent too long farming slime blocks and pistons and other redstone components when you could just make it longer )
-stopping the machine hurts the rate so you should leave it running all the time unless you go too far and unload the machine)
-putting it in the sky can limit how much mobs will bother you ( like not having way to come from outside if you're over 2 block over the ground, perfect if farm is lit ) ( also at some point you're too high for endermen)
-bad melon layout. Should be S M M S S M M S (S for stem, M for melons, remember to remove a stem for water every so often). That'll avoid a bunch of issues with flying machines.
-for storage, use the Ilmango minecart hopper displacement thingy to collect from a single hopper minecart at the end of each lines.
-Cheap trick but if you backup every 1-5 days, you can reload the saves on the way and say nothing about it and make it work in the end
Seeing how good you are it should work wonders for you and 10 mil is definitely doable. ( Please do try and build you farm first a few times in creative so you don't fail the flying machines or collection 10 times in a row x) )
Love your dedication man. Your contents absolutely amazing. Thanks so much keep up the good work. R.I.P Freddy
I have absolutely ZERO words. This is just amazing. I absolutely loved the first melon farming video, and I loved this video even more.
Love your videos rek!
uhm well clearly it looks like you had exactly 28 words. Not zero.
my new favorite phrase: Holy schnackadoodles!
"A bit of de-foresting".
Man you ransacked an entire island from it's nature, are you kidding me?
This man’s dedication is on another level. Great video Rekrap!
The editing on this video is insane, nice job rek!
LES GO U DID IT and remeber this guy im talking about me