You are way off base with all the wild shape bashing, I have played the new moon druid and they totally rock with wild shapes, and every other subclass gets a good alternate use for wild shape, so no matter what subclass you take, you have very solid uses for wild shape. Also the one thing your completely missing about the hp is that the old moon druid could only ever have 2 wild shapes, now you have a number of wild shapes equal to 4 + all your spell slots, which will translate to lot more overall hit points even if you get less at a time. As an example, the campaign where I am playing the moon druid we are currently at 14th level, which means that I can every round gain 42 temporary hit points with my bonus action, which combined with the buffed AC for wild shape, makes me super tanky. And you do SO MUCH more damage in wild shape now than you used to, with primal strikes and improved lunar form.
I think it is fine for non moon druids to have Wild Shape be an utility/exploration tool instead of tanking tool. To be honest i think they got right the balance (monster manual pending) of Wild shape both for moon and non-moon druids
What are you talking about with the trickery domain? Confusion is miles better than Hypnotic Pattern. Here is why, first, Hypnotic Pattern relies on the charmed condition, which like 90% of monsters at higher levels are immune to, Confusion does not rely on any condition and thus nothing is inherently immune to it. Second, Hypnotic Pattern ends as soon as any damage is done to the target, or anyone just pokes the target, Confusion lets you keep doing full damage to the affected targets without breaking, and only way the effect ends is if they make the save.
I didn't expect this many views on the series so here are all 3 parts for you to check out: Part 1: ruclips.net/video/j2W4oIPLBgE/видео.html Part 2: ruclips.net/video/_2aTtu9Xnhc/видео.html Part 3 and final tier list: ruclips.net/video/RqUNVPcSsIk/видео.html
I found that the 'update' just added either meaningless changes (race and origin), changes that I myself have already been using (rule changes), bloated content (the majority of stuff added), or insane power creep to the classes (chromatic orb). also fighter is kind of trash compared to what it was and its my favourite class so I'm sad now ;( this isn't to say it's a bad update, I just find it a meaningless one. to me and my players and the people I play with, dnd 5e provides just the building blocks for the game we play, and then we pick and choose what we want. with this update, we found ourselves excluding more stuff than including stuff, and thus found it redundant and unneeded. also chromatic orb is so fucking busted when you break it down... sorcerer with empowered spell + elemental adept = playing glorified yahtzee with chromatic orb and possibly deleting an entire horde of undead with a single spell. And I'm sure theres many more busted things you can do. like I said, it's not necessarily a bad update, just me and my group really don't like it because of its power creep, bloating, and every race apparently getting fey touched lol
Chromatic Orb isn't even that good, it looks good on a white board, but in actual game play it is pretty meh, in most cases, you are better off just casting fireball. Chromatic Orb for one, needs you to be fighting lot of enemies to even be worth casting, since it can only hit each target once, which also means it's damage is really split, and usually the best strategy is focusing one enemy down at a time. Then on top of that, if you miss even one attack roll, it stops entirely, and you need to upcast it all the way to 7th level until it's guaranteed to bounce, otherwise you have that additional rng factor of not rolling doubles (even though missing is the bigger issue, as even with advantage, you do miss every now and then). Also the new fighter is just objectively better than the old one by a wide margin, not sure how you can even claim it isn't when it has literally everything the old fighter did, plus lot of new toys.
You are way off base with all the wild shape bashing, I have played the new moon druid and they totally rock with wild shapes, and every other subclass gets a good alternate use for wild shape, so no matter what subclass you take, you have very solid uses for wild shape. Also the one thing your completely missing about the hp is that the old moon druid could only ever have 2 wild shapes, now you have a number of wild shapes equal to 4 + all your spell slots, which will translate to lot more overall hit points even if you get less at a time. As an example, the campaign where I am playing the moon druid we are currently at 14th level, which means that I can every round gain 42 temporary hit points with my bonus action, which combined with the buffed AC for wild shape, makes me super tanky. And you do SO MUCH more damage in wild shape now than you used to, with primal strikes and improved lunar form.
I was more so talking about Non-Moon Druids Using it for animal shaping in combat for a durability boost.
I think it is fine for non moon druids to have Wild Shape be an utility/exploration tool instead of tanking tool.
To be honest i think they got right the balance (monster manual pending) of Wild shape both for moon and non-moon druids
What are you talking about with the trickery domain? Confusion is miles better than Hypnotic Pattern. Here is why, first, Hypnotic Pattern relies on the charmed condition, which like 90% of monsters at higher levels are immune to, Confusion does not rely on any condition and thus nothing is inherently immune to it. Second, Hypnotic Pattern ends as soon as any damage is done to the target, or anyone just pokes the target, Confusion lets you keep doing full damage to the affected targets without breaking, and only way the effect ends is if they make the save.
Good video hard to hear you at times
Yeah I need a new Mic, but hey thanks for watching.
I didn't expect this many views on the series so here are all 3 parts for you to check out:
Part 1: ruclips.net/video/j2W4oIPLBgE/видео.html
Part 2: ruclips.net/video/_2aTtu9Xnhc/видео.html
Part 3 and final tier list: ruclips.net/video/RqUNVPcSsIk/видео.html
I found that the 'update' just added either meaningless changes (race and origin), changes that I myself have already been using (rule changes), bloated content (the majority of stuff added), or insane power creep to the classes (chromatic orb). also fighter is kind of trash compared to what it was and its my favourite class so I'm sad now ;(
this isn't to say it's a bad update, I just find it a meaningless one. to me and my players and the people I play with, dnd 5e provides just the building blocks for the game we play, and then we pick and choose what we want. with this update, we found ourselves excluding more stuff than including stuff, and thus found it redundant and unneeded.
also chromatic orb is so fucking busted when you break it down... sorcerer with empowered spell + elemental adept = playing glorified yahtzee with chromatic orb and possibly deleting an entire horde of undead with a single spell. And I'm sure theres many more busted things you can do.
like I said, it's not necessarily a bad update, just me and my group really don't like it because of its power creep, bloating, and every race apparently getting fey touched lol
Chromatic Orb isn't even that good, it looks good on a white board, but in actual game play it is pretty meh, in most cases, you are better off just casting fireball. Chromatic Orb for one, needs you to be fighting lot of enemies to even be worth casting, since it can only hit each target once, which also means it's damage is really split, and usually the best strategy is focusing one enemy down at a time. Then on top of that, if you miss even one attack roll, it stops entirely, and you need to upcast it all the way to 7th level until it's guaranteed to bounce, otherwise you have that additional rng factor of not rolling doubles (even though missing is the bigger issue, as even with advantage, you do miss every now and then).
Also the new fighter is just objectively better than the old one by a wide margin, not sure how you can even claim it isn't when it has literally everything the old fighter did, plus lot of new toys.
Right there with you. And I bought the PHB, both physical and digital for D&DBeyond. The only thing I'm finding useful is the changes to the monk.