30 *HUGE* Tips for Beginners in Crusader Kings 3
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- Опубликовано: 21 авг 2024
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In todays video titled "30 HUGE Tips for Beginners in Crusader Kings 3" i quicker fire some tips to help beginners begin in CK3, as it can be confusing at first, so hopefully some of these ck3 tips help you get started!
#crusaderkings3 #ck3
Its also worth considering creating vassal who have many siblings and grant them counties inside one same duchy. Kinda fun observing them duking it out for their inheritance rather than banded together against you
Honestly I underrated how good it is to form intervassal rivalries. Any powerful vassal that you can't fit in your council doesn't dredge up any support against you if they're hated by all their neighbors. Even better if he's killed or imprisoned in a siege or battle. Then he officially can't do anything while you still pool taxes and levies from them
Tries to do prescribed comment.
PTSD kicks in and remembers my own hardships with siblings.
Try to be nice.
2 1/2 generations of warrior King works down the drain.
Either die in a war or live long enough to see yourself become a petty count
This is a hilarious idea and I'm trying it out as soon as my infirm king dies and his only son (11) inherits way more counties than he can handle.
Goddam cadet branch won't know what hit them.
@@TTHJJD100sadly I discovered this closer to end of my game where I played as Asatrian empire so multiple generations of people couldn’t get to Valhalla : (
Yes, when giving counties to vassals, give each little county to a different person and give their duke only one holding, that way they will be way too weak to oppose you
Never thought using plague court member to marry off to other kingdoms. That was nice tip and interesting. It unlock so many avenues.
Rome total war haha
1:20 actually there is a distinction between courtiers and it's not easy to understand right away. lowborn and house. lowborns are capped at 2-3 kids. everyone has a coinflip chance to have 1 more kid per marriage. each rank is 1 more kid, so counts 3-4, dukes +2, kings+3, emperors +4. for ladies, the rank of their father. so it's valuable having any princess or empress of any tiny country too. also any house is better than lowborn, and lot of people see high stats on lowborns, but they should never be paired with other lowborns, unless you don't plan long term with them. every house is good long term, they build up renown and they got their own perks too. especially ladies are valuable, as their husbands die, you can get multiple housed knights for them or just drain their prestige with each marriage. even old ladies are useful as they equalize prestige with a young man then if they die, that guy has a better marriage next. you should start eliminating lowborn people by not hiring them, firing them, killing them, forcing them to be knights, and such, unless it's start of the game. a healthy court is 35 to 50 people, I managed to get 60+ consistently, even 100 is possible, but the chance of plagues or them leaving with no notice goes up, so 50ish is a good number. you can cull the number by killing low skill ones, sending away bad kids that didn't turn out good with their education (often the parent goes with them) or if you got many good ones, revoke cities with no tyranny and make them mayors. landed people are +2 for everyone, unlanded therefore is capped, that's why your daughters can have 8-9 kids but only 6-7 while in your court.and yeah, lowborns can have 4-5 too per couple. so it's worth recruiting any house members even if their skill is bad, they still get better marriage options and you can torture them before, or kill after the marriage and get more out of them than mixing lowborns for generations. knights are an exception but still better to have a housed knight with lower values than a lowborn with slightly higher.
3:20 you can get 3 perks in learning which are best on middle, but also theology seems to unlock the religious quest for one learning (repeatable quests with each priest you have), when reset, you can put on health and restraint to stop having kids. you can also go 2-3 diplo points (5 years) and get groom to rule, befriend, and probably gift bonus, all your kids get perks at age 3 and above, then reset (when you don't have any more kids and the youngest is 3+) and you get the perks again, which is 2-6 points (1-3 x2) to their chosen education. befriending is way better than swaying, you can do a hunt/feast and might complete it, you can get friends then invite to court, like physicians, mystics, pretty girls for your son, some artificers, your councilors, etc. there is a cultural pillar which unlocks befriending for your culture and it's op. I never go full diplomat, that's the boring game, but I often get 5 years on it, just for these 2-3 skills especially with a genius and a bigger family.
you can actually influence your kids personality. there are 5 combos, the 5 skills in order, pairs of 2 in between them, so like stewardship and martial makes them bossy (my favorite) or stewardship and learning is curious (somewhy makes worse stewards), the trick to it is adding your and your wives skill together and the pair of 2 should be the highest, so it's obvious that as a steward you want a stewardship focus wife, but the second best is martial and then learning, also 'sum of all skills' is generally easier for intrigue, that's why you get 'rowdy' or 'charming' more often. if some are equal, you get random kids but you can control what you get with choosing the right wife.
older characters swap wives and still get a lot of kids in a short time, you can marry them with close to 45 yo women so they get used to each other but just miss the deadline (might dump it on 45 otherwise) or select the castrated ones with a circle and an arrow in it, those can't make kids :D you can also dump a lot of titles on your son, who gets the rest anyway, the only bad thing is he gets a few courtiers and bad skilled friends and when he moves in your court, messes up some of it. but he can do his own hunts, feasts and gain experience and prestige before he steps on the throne. just try to do it 10 years max before your death, as you can't choose his wife after that.
best vassal management is having your council as dukes, maybe your steward as a king when you are emperor, have multiple martial based counts on newly acquired lands and borders, and your steward/diplo on the safe lands of your culture, convert or hybridize with other cultures for stability. you can build your council, first 5 is powerful, you can use the top 4 (unless custom or some tribal) so you don't need the high learning one who is bad at other things. their number of land usually is first indicator, then martial and stewardship gives them more armies and tax, so you also get more from them, but also the level of contract is making them more powerful since they give more to you. you can actually set taxes to 4 and levies to 2 right away and 'domestic affairs' for your diplomat can improve contacts so you get back those levies later which worth a free hook. with more tax you just buy more MAA and ignore levies, also you will be deceptively low army, needs a bit of skill to do this, as your neighbors might attack if you don't do it gradually, but you will invite attacks and defensive wars are awesome for gold. with counts only, will be a lot of infight and the criminals become dukes anyway then is hard to deal with them. tyranny is a resource, you can remove a county from someone every 5 years, or a duchy each 20 years, even more as an admin or tyranny loss artifact, and they will forgive you gradually, you can push higher tyranny with higher fame (older ruler) just stop it before death as your son inherits half of their opinion toward you. also don't remove the last holding of anyone, unless it says 100% it accepts, it always results in a war. you can also give one county then remove one and he should accept it usually. it's good to slowly piss off your vassals, when others won't join them, it's actually good. they would revolt anyway, you need to push them to do it early, and not together with others.
you can build your vassals council too, yes they have one. all you need to do is give them 2 duchies max, close but not need to be connected, give the counties for duchy capitals, don't give the entire duchy yet. fill the counties in those duchies or nearby with one each of steward, marshall, diplomat and maybe spymaster. the first 2 is essential the other 2 is optional. if you give one duchy, then give him 2 counties and a steward as a count, that ensures he has some advantage against rebellion, and you can give another neighboring count from a different duchy as a marshall. you give the duchy after your filled the counties. you can also kill a duke like this, giving an older high martial guy with low diplo and 2 counties, he will take over your bad vassal.
normally they just choose the council from city rulers and random courtiers and skills under 10-12 will get them bad events and bad income so in turn your taxes from them is also bad. if you build their council this way, they have higher control, higher income, functioning economy and beat rebels easier. only amateurs hope for vassals conflict. you want them to be peaceful and strong. so you drain their resources and push up their contracts slowly. long families can also have a specialization into a field like stewardship or martial, giving you the same councillor for next generation, so you won't have conflict on skills. overall I don't do intrigue families as they can kill me if they hate me, so I just choose a count or courtier then a vassal who is positive relation. high intrigue is often high in crime, randomness and useless drama. you should be the only criminal in your empire with a flock of sheep around.
if your councilors are dukes, there is less drama on who wants the council position, each time those multipliers come in it's -40 to someone, also bad councilors ruin things. you think you get more direct tax from more counts but the indirect effect is what it's worth making some dukes. they can also use their own council to help you. if you convert their duchy capital to your culture, they swap to that, and convert the rest for you, both culture and religion. single counts can't swap cultures for multiple counties, they can swap to their county culture if they are weak or you convert them 1 by 1. a lot of people keep swaying vassals and then their son will revolt on you anyway. just eliminate different cultures and families when you can, no point of diplomacy long term.
I find that the 'one vassal - one county' strategy depends on the size of your realm. I think that if you have a realm with multiple potential duchy titles, in addition to the ones you can hold personally, it can make more sense to create the relevant duchies and get the prestige for yourself. Not only does it mean that you're having to manage only 4/5 dukes instead of 20+ counts, if each county within that duchy is held by a separate vassal, the duchy holders are going to spend a lot of time being distracted by their own internal vassal wars.
I try to make my vassals as powerful as possible. The higher rank, the more men at arms. If they have good cbs (conquest) then they will expand and if you run an empire it can grow significantly through vassal wars without spending any mana or getting an offensive war score.
My strategy revolves around the council. Tribal and custom religions can do 5 but usually you get 4 councilors.
You take the most valuable duchy, then one more, at least the capital of it. Holy sites and gold mines or whatever valuable.
The powerful vassals are ordered by tax and army so with equal lands the strongest are the ones with highest stewardship and martial but also the best contracts you got with them. That's with equal size land with similar development. So you can make them powerful by pushing up the contract, giving them more land. So I never take the recommended councilors, and never use diplomacy to play nice with them, especially not with foreigners, unless they are much better than my dynasty/culture.
Same culture lands are stable, and easy to keep or recover for long term. So safe side is my steward and diplo guy. Diplomacy helps him being on good terms with others, stewardship for stewards is good to either develop very bad lands or get more out of the best lands. I'm generally steward myself too.
I generally marry my girls to get high skill stewards or diplo so I get the ruling class going, for many generations. If they got the same focus, they can be really high skill, I get good relations with them and generally easy to manage, sometimes you need to imprison them and remove their claims on you but after that the family is just pure positivity toward you.
Intrigue is risky and plots are chaotic so I don't tend to breed for intrigue, just choose the best there is, and keep it smaller so they don't go overboard.
For marshalls I get multiple. A good vassal is a strong martial commander but also at least one son with strong martial, and since they fight and die I get more of them. And put them on the edges of the empire or to torture different cultures.
Generally you want the least amount of kings, I don't mind having all my councilors as a duke and maybe a few more, but no more than 4 with multiple duchies. You don't want them to have 3 duchies, connected, that's a kingdom (unless you want to split big empires into kingdoms like Hungary which has like 11-13 duchies). SO you can have 4x2 duchies for councilors and just counties for the rest. You can also split duchies between 2 or more people so they never claim it and never form it. So like give neighboring duchies a county each and they are similar power so they won't fight. There is a healthy size for an empire, the smaller the better, as you still get renown and man at arms squad for any empire title but too many kingdoms and you got to take it back multiple times.
I keep the newly conquered lands split into tiny pieces until I convert culture the de jure and current capitals, that speeds up the process. Now I also hybridize, unless they are already similar or too weak. It's just best to eliminate cultures.
I like multiple religions tho, it's all about money and you get weak rebellions which give you control and a good commander that you recruit, also easy way to arrest leaders. I also intentionally reform or swap religion just so I can have a reason to imprison them for refusing the conversion. Also helps eliminating the smartass vassals, they are the ones refusing conversion and they are the one who got no council spot (unless custom religion where they can be the priest).
The key is understanding that your vassals also got vassals and building up your empire like that. You give a duchy to a vassal, you don't give the whole thing at once. You give it's capital and one county, you put a steward which is decent but not the best, since he has a county and it's inside the duchy you give him, he will become a powerful vassal for him and since he is good steward he gets the steward position. Next you give another duchy capital and then a diplo and a martial guy. You can give a spymaster too but it's risky. You formed your vassals council. He has more land, but has vassals who are making his council run well. If you randomly give 3 martial guys to someone 2 will be used off his forte so will be a bad council that makes mistakes.
Honestly, I played for long and you don't want your vassals to be weak. You can juggle the struggle, you want them to be strong, peaceful, to push development and army and taxes high, as then you get a percentage of it. Still better with direct vassals but if you go extreme on the development, you can actually be better off with 2 layers as you don't have to manage it. That's why I make my steward a king. He can earn a lot then I extort like 800 to 1000 gold from him. You don't want them to team up against you, that's why steward/admin is best, if you keep 4 powerful vassals happy, you got 55% of land then you are actually happy when the counts rebel and try to fight, as you can revoke lands and redistribute to family. Then when you got only your family/dynasty ruling every land, you just need to remove all their claims on you. Then you got all the shared bonuses with no risk. And eventually you can marry between houses and get even more value.
I don't like when my vassals marry each other, so I don't like female rulers because of this, because they mess up the land structure. Also I don't like when they get too many kids and splits up too much but generally I fix it slowly. But if you specialize families like the above script, you might get distinct looking steward family where each kid does what his father did, looks like him and all goes smooth. I had really compact tall builds where my councilors were crazy good and I had no conflict internally. It's a shame that raiding isn't a normal mechanic because often times I don't want to expand I just want to stir up trouble and steal some gold and trim the older vassals.
@@MYPSYAIdid u just use mana? Lol
For the steward tip during tribal time, i always go for increase dev. Sure dev don't do much for tribal, but, there is a couple of events that triggers that really help. You can get some taxes, construction time and cost reduced for buildings, popular opinion and increased taxes in the county. And the event where you get taxes, the amont of gold you gain increases as your dev in the county go up, because of that i prefer to put my stewart to increase dev and not to get taxes even as tribal, and the plus for when you go feudal/clan you have a go dev in your capital.
As tribal one of the best things you can do is to raid your feudal/clan neighbors because of 1. The gold and 2. The event that gets you 0.80 dev in your capital wich is insanely overpowered if used properly
@@El-s I'm really really new to CK so whats a dev
Development
@@El-s does that event trigger if you’re not Viking? It never triggers for me when I’m trying to do the Daurama Daura run
At least when I play as pechenegs/Cumans it triggers
Traits are inherited based on the parents but also grand-parents. And that's huge to know that your heir that's worse than it's sisters, will have the possibility to have his heirs have your current traits
Nah, disinherit that dud and let the chicks take over
To further add to the first point you made, whenever you change your feudal contract, you should consider any of the special contracts as they can be picked additionally to the changes you made. "March" will reduce the amount of taxes you pay by 50% and additionally grant you -20% army maintenance as well as +20% total levies.
I'm kind of experienced ck2 and eu4 player, but amount of new content and differences between ck2 and ck3 was owerwhelming. Thanks so much for your video, really helped me
Good to know! I bought CK3 on special and was later told i should have just got CK2 as it's 1/4 of the price and basically the same game
@@drdiscostu yeah, and obviously they gonna add new content to ck3, not 2 (via free updates and DLCs)
Me with 500+ hours in the game:
oh that’s an interesting tip never tried that.
Glad you atleast found something useful!! :)
I keep learning new things each time I play! This video is super helpful, as it felt overwhelming when I first started but I really do enjoy the depth of the game and the mechanics. 😁
Felt like I was drowning first few times I sat down to play hahahaha
Same Everytime I think I got it I learn something new
Great tips. I'm not fan of the tip 25 "only counts as vassals" as I find it easier to manage and please 6 dukes than 30 counts (marry two of your siblings to your vassals and factions can't reach 100%). And having too much vassals become a nightmare with all the repeating events. For powerful (all the counties) or weak (one county and other lands of the duchy in the hand of counts) dukes, it depends of the situation : the latter is better if you want to have weaker and less threatening vassals but powerful dukes can give you way more troops and money.
really nice video. The part that I'm trying to learn the most about in ck3 is, feudal vs tribal
As another tip. Money and development is very important to tribal if you're wanting to step up into feudal. Especially important if you're not stewardship because feudal buildings are expensive as hell. And getting development up late game while you're dealing with debt is pretty tough, otherwise if you're aiming to stay in tribal until way later money should solve itself. Just remember that raiding is important for income and don't doubt the money you'll make off of it. Much like bribes for hooks and secrets raids (especially with someone that has raider) will deliver you valuable prisoners and they can be sold for quite a bit depending on the person. Capturing enemy leaders when you've taken the capital they can still be ransomed before you force peace, but if you force peace they're automatically released, so remember to ransom them! It's always 50 gold!
Nearly 1000 hours into playtime and I didn't think of Swapping wife for bigger success chances - ty. 😂 just goes to show
Thanks for reconfirming most of my "always do" decisions 1500+ hrs in the game
Easiest way to manage vessels is 100% dread. Legacies, lifestyles, inventory/court items, plus a tincture of cruelty; takes a few initial years, then you have a lifetime of peace. Plus intimidated/terrified characters are much likelier to say yes to things you ask for.
Best (may not be the easiest) way to manage succession is House superiority with high crown authority which lets you handpick your single heir to succeed all your titles. It's primo/ultimo on steroids.
newer player here, what's house superiority?
@@flashrabbit9 my bad. House seniority. It's one of the succession laws, like petition
For vassals tips, I kinda disagree with having multiple weak vassals. That strategy is good early game with small realm but for managing bigger realm it is easier if you have fewer powerful vassal to sway.
This. Combined with befriend/romance/gift/gift artifact/ally/murder/hook you should never have to fight a civil war
@@missingn0o On top of that we can educate vassal's heir in our court to have better trait and education. Later when they accend, we can appoint them in our council. They can also be handy to spread our religion and culture in their realm.
The fewer direct reports you have in the mid-late game, the better. If they have their proper domain there is far less uprising chance. Once you get to a certain size, your total troop numbers will be too big for any small group of factions to overcome.
I knew almost every tip here, but the perk tree reset button? Wow. Who would have thought.
If you abduct/capture an heir and forcefully recruit them, you can marry them to anyone you want, as you're now their liege. Just make sure to do it before they inherit their domain.
Also being able to imprison your rival's heir on a dime, getting that 50% war score, is amazing.
You know what they say: keep your friends close, but your enemies closer.
Great collection of tips! You point out things that are easily overlook, amazing video!
This video is great, but too fast!... I had to pause more than a dozen times to really follow.
Epic tips man. This game is as deep as the player is creative.
I’m actually new to the game and I’m proud because a a lot of these I found myself (like grant to random noble, spam one troop type-i chose heavy infantry-build tons of stuff in my core areas which I’ve been using feudal elective to ensure don’t get taken away etc). Lots of stuff here new to me too though. The doctor one is really interesting though I’ve always been spending money to get the best doctor. I’ll give it to my heir or bishop from now on. Still on my first playthrough and just created Britannia (started as Murchad)
Another note on monasticism: If your kid still refuses to become a monk you can throw them into prison and force them to become a monk. If that doesn't work either and you got a bit of time you can leave them in the dungeon until they die...
I tend not to start messing with heir stuff until I'm 55. I know it risks having a bad succession but that's fine it's better than killing sons 5 and 6 in the Army death cheese only to have sons 3 and 4 legit die in battle and sons 1 and 2 to die of illness 😅 happened once to me. Never again. This game is so random sometimes lmao
So I tend not to have time to let them die in the dungeon. I tend to only cheese succession that way the first 2 successions just to miss confederate partition bc that just sucks
@@deusvult6920 first time playing and my first death... whole kingdom divided 🙃 took 3 more generations to unite it again and finish what I started.
Additional intrique tip: abduct or capture childless female heirs, force recruit, demand conversion, seduce and/or make them your concubine until they have your babies. Now murder their daddy and once the child has grown up, murder it's mother as well and voilà; you've put an heir on the throne.
Because the mother is of your religion and your lover, there's a big chance you can vasselize them early on, usually after you worked on the cultural a bit.
And as you probably know, you can't make a ruler your concubine. But if they are already your concubine, they will stay in that position, even if they inherit a kingdom. Which is great, because it means you don't have to worry about them marrying and making new babies that belong to their own house.
This game has given me a new understanding as why in medieval times men were both very defensive about, and oppressive towards their daughters. They might fuck up your whole bloodline and end up putting another family on the throne! Whether through their own misconduct, or that of others. A daughter was a potential risk to your family's legacy and the stability of the realm. That's the real power of having babies. At least in hereditary monarchies it was.
Yeah marriage was partly about controlling your genes and the patriarchal or matriarchal mindset of high control over your kids' future mates.
When plague or something happens I just move my commander and heir to command a split army with like 100 dudes in the middle of the sahara
Bro jumped right into it, great value video! Thanks for sharing
10/10 content
Thankyou! :)
Wincest + Sadistic + Stewardship + Intrigue = wc (no matter the starting character) 👌
Great tips! Thank you for putting this together!
great collection of CK3 tips, especially funny is marry off courtiers with deseases to other realms 🤣
Holy crap - this is a wonderful video.
New players (like me) would be wise to watch this every day for a month!
Lovely content as always ❤️ One thing though have you noticed the character portraits being jittery sometimes? I first realized it watching ur videos but then found out I have the same issue in my game too lol! Its like some characters bug out and their heads snap for a split second lol
Additional hint about these pesky spymasters to those that struggle with murder's poping out of the woodwork.
You can easily get quite high level spymasters by just finding wives for your knights. Things to pay attention to in addition to spymaster liking you: Greedy/ambitious combinations can get you killed out of the blue even if your spymaster likes you. Its guaranteed that they will take bribes if its offered to them!
Absolute best spymaster to have is 20+ intrique and content/craven traits on them. They will NEVER betray you!
If you have a spymaster that is loyal with 20+ intrique, pretty much nobody can be murdered in your court because everything gets discovered and 20 intrique is not at all rare to find. Just pay attention to this little detail and your gameplay should massively improve as you and your heirs dont die because of some mysterious ''accidents''!
Another tiny detail about your heir is to NOT grant them any titles. If you do so you lose control over what they do. They can die in battles and/or rank up stress and pick up tons of bad traits making your life much more complicated once you take over yourself!
I am still confused lmao
1st one, it's a lot better to give confederate partition rights for guaranteed council as in both start dates you only have that anyway save the troops that u would have given away
10/10 video, Every second i learnt sonething!
453h and pretty much half were either new information or something I hadn't concidered as far XD
These are awesome tips, thank you!
You’re a king. Thanks for these
Holy hell, those are some great tips!
I literally never saw this button 'having a random noble guy as a vassel'
Amazing tips!
Love the tip with changing your wife's assistance, but i would not use it personally, its a bit cheating, but it is nice.
I just love this game so much :D
Keep it up SNAP!
Put a military camp in every holding you have in every county. Castle city and temple grounds should all have one. Make your army all archers and this will cheese the combat. Then people will declare war because your troop numbers are equal, but your archer Chad's will disintegrate army's twice their size. If anyone starts a faction just try to imprison one of them, this starts a war. Disintegrate thier army's imprison and execute all of them. This makes everyone terrified of you, the game becomes way easier. Nobody messes with you. I typically execute several thousand people in a playthrough.
I personally go for protected titles before council rights.
Council rights at the beginning are extremely powerful
@@11DNA11 yeah, but not really that necessary.
I've had to use that once or twice, depending on my situation, but i rarely have my liege attempt to take my title, but i guess that just depends on your start
@@SnapStrategy I tend to not be aligned with my own liege very often as I do generally overthrow them, lol
I believe to revoke your title, your liege would need level 2 crown authority first.
Is it just me who watches this video even though I don't have the game now(CKII). Was/is the GOAT of game's and I know I'd still love it again today however life choices and other commitments I can't.
Some day however I will make time, on my Prestige!
Another tip is that you don't need to marry your 1st heir if the 2 heir is better. Just "wait" for them to die as a prince or king and your second heir should be next in line.
Not if they have children
@@benderbrodriguez9254 which is why u don't marry them. If they have a kid born out of wedlock their considered bastards unable to inherit. But if they legitimize them for some reason... 🔪
@@TheLostEggroll touché, I wonder why my first kid is never the “one” I want to take over my empire.
@@benderbrodriguez9254 lol fr
Did you know if your heir is the same rank as you, then whatever government they have becomes your government when they inherit. So if you are the Byzantine Emperor, and your heir is a Tribal Emperor, the Byzantine Empire will become tribal when they inherit. Thus you CAN use the Byzantine empire to form the Mongol Empire :0
I am so sure there is some good stuff here but it is delivered like a robot squirrel on speed so have up constantly rewinding to work out what was being said. Tried changing replay speed so it made sense and it was like listening to a lobotomised drunk. Concentrate on communication instead of trying too hard to be clever.
So good, Thanks mate much appreciated..
How to deal with raids and prevent them from happening early on, it really destroys my economy
I just finished the tutorial and decided to quit out and create a brand new dynasty. I decided to enlist my 5 year old grandson to help roll his trait's. I went through each one and explained what each one means. So, i have a cowardly, greedy snot nosed weasel of a ruler. He's fat, ten years old and rules Norfolk. Did i mention he's also dumb, yeah, apparently he has no learning ability whatsoever and most points removed from the list that say's average-terrible. Oh boy, what have i let my self in for?😊
Ok I just bought this game and I was like wait am I that dumb? What am I doing wrong? XD I always have around 40 gold whole gameplay till I die.. idk man xd
What is the worst way you failed a game?
I need someone to explain how does the titles upgrade works, duchies and countys and what exactly should you be giving your heir so when youe main character dies all the empire will not brake into pieces
Great advice. As a person with 600 hours, I do most of these things, but still learned new tips too.
honking username
I spend hours confused on ck3 compared to ck2
Love ya work..
Played 200+ hours
Yes let's see some beginner's guide.
I have 250hrs in CK3 and never spotted the reset perks button. Wow.
Great video
Only about 60+ hours in but I can’t believe I haven’t thought of or realized trick 22😂
Also thanks for 13, can’t believe I didn’t think of that either
As a total novice to this game...alot of this video went straight over my head lol nevermind I'll have to learn.
This game seems amazing ! GOT but the real story haha
Don't have it but great video
I just bought the game this week. In my first 2h of playing, I accidentally made my daughter into a lover. Classic CK experience
The whole marrying your family to an heir is nice, unless the culture and religion of everyone around you is different, that makes it take whole generation extra to work cuz you have to get a strong hook to get the heir and convert their religion and culture then you have to get the hair on the throne and get another hook on him to get him ot agree to a matrilineal marriage and it would work with a weak hook if he is your friend.
I always have a tough time when my character dies and my kingdom splits off into pieces, how can I prevent that?
Primogeniture but that is late era innovation in year 1200. Otherwise, you can disinherit or kill off the other heirs but then your dynasty doesn’t go far and wide. If your character has the learning education lifestyle, there is a perk to embrace celibacy. You won’t be fertile anymore.
If you want a certain kingdom or duchy for the heir you want, you can add a law to that title as Feudal Elective for 1500 renown. Then you can vote the heir you want and in my case the vassals just usually follow who you vote.
This is great!!!!!!!!!
I have 300hrs in the game and you made me realize iam a TOTAL NOOB god bless me😂😂😂
Hey Snap, since they updated the AI, how have you found the game? Can they now pose a serious threat?
Yes. Very much yes. Kingdoms have actual armies now!
I got maimed while raiding (as the victor) and died late that year from my wounds. It's like CK2 all over again.
Can you make you family members just kings and queens or can you make them the army leader and they go to war when attacked etc?
i have 1,850 hours but i will watch this anyways
Hello , thanks for your videos. Huge help even if i am italian. Plus i love your accent. Nice contents !
knight effectiveness is super broken and if you are a weak duke just give all of your land to one female.
Subbed 👍
Personally I think 26 isn't the greatest because disease can kill off heirs you don't want by not giving them treatment
Mon the wales 🏴
love it.
I have almost a thousand hours and there were still a few things I didn't know
The New station men at arms, does that disarm the stacking army camp bonuses?
Yeah! so basically now each men at arm unit will only get the bonuses from where they are stationed, rather than it just being a universal bonus to them all!
thanjs
Thanks for watching! :)
3:06 what is a Huck? Oh Hook :D
What do I do if I have too many duchies
Didn't know that personality formation finalises at 13 y.o. with 3 traits. Thank you!
By the way, does that pertain to the hidden traits e.g. Witch?
I think that the witch trait only triggers at 15, if their guardian is a witch.
i always hear and read that control is bad an searched quite a bit but noone ever mentions how to effectively increase control. how?
You can make your martial increase control in a specific county, or if you have good popular opinion then it will go up naturally
Metatron theme
Lol
this video BANG BANG BANG THE WAP
I didn’t even know you can set your children’s education
Does anyone else have an issue where the game starts lagging at around 200 realm size, then becoming unplayable at 400+? is there a fix or just how the game is?
Just started the game. I'm marrying off everyone from my family as soon as they are born lol
Create eunuchs and grant titles to them
Hi mate you seem to know alot about ck3 was wondering if you know why the game crashes when you get a hundred years in ? I play with mods as the game is so boring without them
What laptop you use if so pls tell me so I can buy one to play this and what's the price
HAHAHAHA Marrying off someone with a plague to another ruler holy smoke
Knights of Duty: Biological Warfare
I'm playing on Xbox. Are some features not available? Like I can't pick my kid's education it just says I'm educating them and then the personality perks events happen. Also I've never seen the option to hold court. I'm sure there's more features I seem to be missing out on but those are the main two.
Probably yes
Bruv are you Welsh?
i havent got "court tutor" option in my game. is it part of a DLC?
750ish hours here and i learned some new stuff 🤙
One of my favourite tricks is to grab the pedagogy perk out of the family branch in diplomacy, then do a perk reset and take it again before my heir comes of age. Doesnt help education score, but its a great stress investment, cant go wrong with a potential +6 bonus.
Soooo I’m about 5 hrs in. How many hrs until I understand how to play the game?
Me, having 1000h in CK3:
Interesting...