@@-the_lumberjack- Though in live action movies raising framerate artificially didn't raise the framerate of every object on screen, making experience look as awkward as stop-motion-esque movement in CGi animation
Seriously, it's sensational, you can see the cutscenes in high quality as cleanly as possible. You've put a lot of effort into making the cutscenes as polished as possible, they're really divine, even with the difficulties and obviously having a few details here and there, it's exceptional. Thank you for all your effort, I'm happy to know that the Crash Twinsanity community is always striving to surprise us and show its best.
I found it very interesting that you managed to do this. I am making a fan remake of this game with all the deleted content. Can I use these cutscenes in my game? I will give you credit for it. I couldn't upscale the videos :(
Thank you! Gracias. I'll look into it sometime later because it has way too many cutscenes. I'll merge them all into one video as I did here instead of splitting up like I used to back then.
In fact, what software did you use to raise the framerate like that? I have such plug in in Vegas Pro, but it's nowhere near as faultless as your method
@@zekion. GWKTM is a controversial figure within the Crash Bandicoot community. He despises anyone that enjoys playing the modern Crash games (NST, NF, C4 etc) and has even sent death threats with imagery to the devs and average enjoyers. I won't get into much more detail, but looking up his persona on youtube has more than enough videos describing who he actually is.
The fact that this is prolly how it felt for kids in 2004 is crazy
I usually don't agree with raising framerate artificially, but in this case...I can't help but appreciate the faultlessness of this attempt
It’s designed for live action. Block shade and lineart screw with it a lot so it makes sense that this would turn out better.
@@-the_lumberjack- Though in live action movies raising framerate artificially didn't raise the framerate of every object on screen, making experience look as awkward as stop-motion-esque movement in CGi animation
Good lord this looks good!!!
Seriously, it's sensational, you can see the cutscenes in high quality as cleanly as possible.
You've put a lot of effort into making the cutscenes as polished as possible, they're really divine, even with the difficulties and obviously having a few details here and there, it's exceptional.
Thank you for all your effort, I'm happy to know that the Crash Twinsanity community is always striving to surprise us and show its best.
4:30 watch Crash melt in real time lol
I found it very interesting that you managed to do this. I am making a fan remake of this game with all the deleted content. Can I use these cutscenes in my game? I will give you credit for it. I couldn't upscale the videos :(
All fine by me! Make sure to use the GDrive link in the description for lossless versions of the cutscenes :)
@@zekion. Thank you!! :)
0:34 soy yo o ese es el sonido de los blasters de Star wars cuando están en modo aturdir
Love this
With a few exceptions on close inspection, this feels almost like it could have been rendered in-engine... on a PS3 perhaps?
this is sick
Magnifico Sin dudas un trabajo excelente el tuyo👏👏👏👏👏👏
Pdta:¿Cuando vendra esta versión upscaled pero de Nitro Kart?
Thank you! Gracias. I'll look into it sometime later because it has way too many cutscenes. I'll merge them all into one video as I did here instead of splitting up like I used to back then.
In fact, what software did you use to raise the framerate like that? I have such plug in in Vegas Pro, but it's nowhere near as faultless as your method
The latest Topaz VEAI v5. The updated Apollo model is really good at it. Better than any other method I've tested, and I've tested plenty.
@@zekion. he wouldnt be commenting if you did this with N sane Trilogy or Nitro Fueled.
@@bayl2329 wdym?
@@zekion. GWKTM is a controversial figure within the Crash Bandicoot community. He despises anyone that enjoys playing the modern Crash games (NST, NF, C4 etc) and has even sent death threats with imagery to the devs and average enjoyers. I won't get into much more detail, but looking up his persona on youtube has more than enough videos describing who he actually is.
Incredible! Congratulations on your work friend. Is there a way to add cutscenes to PCSX2? If you have any guide...
Will you do CNK & CTTR's cutscenes as well too?
@@Teh69thSpartan I'll consider it, I've already done CNK halfway through which is all on my channel. CTTR not yet.
@@zekion. noice!
How do I install it on my game?
Is there a way to add these in game with pcsx2?
You could convert these to .pss and replace the fmvs in the ps2 ROM, so theoretically possible but I haven't tried it yet.
@@zekion. what we can use to convert it ?
@@Moataz103 There's .PSS muxers out there. Any of them could work.
Were you able to add it to the game on PCSX2?