discord.gg/j6EWr65bB2 My discord channel for anyone who wants to join Edit: Since I’ve been asked this several times, the reason speedrunners use thermal is so they can see better to get kills quicker.
After nearly a decade, BO3 still manages to get interesting content produced on it, propelling small channels like yours into modest success. It's touching. Congrats bud
Since you did attachments for BO3, it’s only fitting you do one for BO4. Mainly because attachments in that game are more influential than in BO3. In Black Ops 3, I gave all my weapons the same attachments since there was no reason not to. Fast mags, laser sight, rapid fire, all on every weapon. But in BO4, even if you exclude Operator Mods, the attachments have bigger importance. Some have only one of an attachment whereas others have multiple attachments of the same type, like extended mags 1 then 2. So it would be interesting to see what you think, because there’s some attachments in BO4 I always use and others I never touch.
Bro I found your channel like 2-3 months ago, and I literally loved your Weapon Ranking series and all your other videos. Your content is really good and I wish you best of luck with your channel.
Honestly this channel is a god send. The quality of the editing, information and ideas for your videos are actually amazing. I’ve been binge watching all the videos the past couple days. Great job man
This is such a random video but a good one. I am honestly so annoyed why they couldn't put in the Suppressor or High Caliber/Extended Mags attachment for the base weapons.
I just recently ran across the channel and I think the stuff they do is so amazing and exactly what I am looking for. It would be really cool to see an in-depth rise and rock video about all the tricks tips and advice glitches for a veteran
From what I’ve been told from old bo3 multiplayer guides the boa-3 improves your centring speed, which is the speed that your gun returns to normal after recoiling, and that laser sights are bad on shotgun’s because of the way the damage math works. If I remember correctly the damage is very heavily shared with the first pellet (like 80%-90%) so it’s better to hit more targets with less pellets than to hit one with more. I don’t know if these apply to zombies but I thought you might care to know these interactions
@@manofmanymasks4032 ya the center speed I saw but didn’t think it was worth diving into for zombies, for multiplayer sure, but in zombies it’s not going to really be a huge factor. The laser sight one I also heard that it can be easier to take down margwas without laser. It really depends on how you’re using the shotgun imo, there are good arguments both ways, but either way I would’ve ranked it the same since it also helps other weapons.
@@Eazy_P_40I think it is still very well mentioning in Zombies, since the centerspeed also affects full auto recoil while you’re firing. So the 10% centerspeed reduction that the non-ELO/Reflex sights have effectively give 10% less recoil, on top of the fact that the Varix/Recon/Thermals *all* have a recoil reduction multiplier. Granted, these don’t stack with the Grip, but it could save you an attachment if you’re like me and think the ELO and Reflex are heavily overrated. EDIT: Got those stats from Drift0r’s video noting the stealth buff they got during BO3’s lifecycle. The Varix alone makes the Man-O-War’s somewhat iffy recoil laughably low.
Yeah, Fast Mags + Speed Cola made guns practically reload in an instant. IIRC you could reload cancel the Dingo in 2 seconds flat; because of how stupidly strong this combo is Speed Cola’s been severely nerfed ever since in subsequent debuts, and you can really feel it on guns that don’t have Fast Mags (subsequently an indirect nerf to wonder weapons)…
Do a Crash Team Racing Nitro Fueled Character Tier list or a Crash N Sane Trilogy ranking. Your CTR Nitro Fueled review was hilarious especially the Pinstripe segment for Hot Air Skyway 😂
I know that its common at least in multiplayer for the rapid fire attachment to have drawbacks like increased recoil leading to decreased accuracy. Plus the possibility of draining ammo much quicker. Have you noticed anything like that when testing in Zombies? Or are those drawbacks just completely nonexistent, thus giving one no reason to not use it aside from the reasons you did list?
@@joshuacapron8358 I’ve not noticed it be a negative for any weapon except for the Vesper and VMP which I’d say more so is neutral because they already shoot so fast and 99% of the time you use those weapons it’s either to get points early in the game or AAT usage in high rounds, neither of which, you need rapid fire for.
I think you underestimate how good the Stock generally is. Drift0r’s Stock video notes that there is a movement nerf while firing, so that might be why it “feels” not great since you’ll generally only ADS while firing your gun in zombies. Even then, ARs and SMGs effectively get a 20% movement speed boost while firing with the stock. If you were using the stock with LMGs, though, it might not necessarily be as good compared to the others since it only brings the firing movement speed from 16% to 24%. Finally, shotguns go from a 36% firing speed to a whopping 104% movement speed while shooting, which is REALLY helpful on the Haymaker since if you’re ADS shooting a boss you won’t turn into a sitting duck. In someone else’s comment I also noted the non-ELO/Reflex sights ALL have centerspeed reductions, while the Varix/Recon/Thermal also have recoil reductions on TOP of that. Again, these won’t stack with the Grip and will even hurt guns that combine them (as apparently the 10% per shot recoil reduction is overridden by the Grip’s lower 7.5%). I know you feel recoil’s not as important in the close quarters situations zombies put you in but I think a 10-15% reduction in centerspeed and 10% per shot recoil reduction’s too much to ignore especially when the optic slot is essentially a free attachment. As a result, I’d personally flip the ELO/Reflex sights and throw them around Ballistics CPU territory, because if you don’t care for their looks and can deal with the minor reduction in peripherals the other optics are just flat-out superior. I’d probably also barely rank the Stock above the Laser Sight because I feel like while training you’re much more likely to ADS fire for headshots rather than hipfire (unless you’re using AATs), though they’re both good. But at the end of the day, that switch doesn’t matter since you get 5 attachments so they aren’t jostling for a spot. My preferred generic build will be a non-Reflex/ELO, Fast Mags, Rapid Fire, Laser Sight, Stock, and Quickdraw.
@@bobthebuilder9509 I disagree with the Elo/Reflex take, but I can understand why you’d prefer the others over them. Of the attachments, the biggest preference is always the optic.
Hi bro, I have a request that may be small or big depending on your time or busyness, I have a problem about bo4 perks, especially if you put them as a modifier, when the game gives you details about perk's modifier, sometimes the description is written inaccurately or incorrectly, or it gives an effect but is never noticeable or is semi-noticeable depending on the situations or weapons. an example of this is Timeslip perk's modifier, where it says in the description that it reduces the cooldown time of Elixirs and also makes the special weapon charge much faster than usual, now, whenever I use elixir, usually the cooldown takes about 20 minutes without perk, but with perk, it only takes about 18 to 17 minutes, sometimes there are elixirs that their cooldown are about 10 to 15 minutes without perk but with perk it is only 7 to 5 minutes, I don't know if this depends on the elixir itself or if there is a percentage that perk depends on or perk doesn't work well or is just random. Another example other than this perk is deadshot dealer as modifier, after earning 5 consecutive headshot streaks, you will receive a damage boost on the head only by primary and secondary weapons, but would you believe that in the beginning of this game, this perk's effect did not disappear or go away when using any wonder weapon or explosive weapons? Just by killing zombies with normal weapons and then switching to any wonder/explosive weapon, and it actually increased damage to these weapons, but the situation did not last long until the game made patches including this glitch, but despite all this, there are some wonder weapons that can really not only earn headshot streak unlike in the past, but they can also benefit from the effect of the modifier of headshot dealer such as ray gun mark II and blundergate, of course I do not know if it also works on weapons other than these, but of course it does not work if the weapon depends on explosion or rather splash damage. Another example is electric burst's modifier as well, did you know that its effect also works on melee special weapons? no only that, it gives stun to bosses and mini bosses as well, I'm not sure if it increases damage against them or not but I'd like to know the answer for that. and finally, stone cold stronghold's modifier, does it actually increase damage when you're inside the circle (as normal perk)? And also does it actually increase damage when you kill zombies inside the circle (as modifier)? if both of them or one of them are yes, how much in percentage, because it's barely noticeable. I know this is long and makes you ask why am I writing all this? Because simply when it comes to describing perks, like I said, the game gives you an inaccurate or incorrect description and sometimes barely shows any effects in the perk's modifier and what is noticeable or barely noticeable. +there are many youtubers when they rate these perks, it is based a lot on their personal opinions far from the statistics or preferences of the perk itself, and this is not what you do, you are always precise when it comes to choosing and always give the advantages and disadvantages of a certain thing based on your experience much more than your opinion, and you make it either depend on the player's style or that it is actually a perk that deserves love from the players themselves. although usually I am shy to ask people, especially since this game is not considered very popular and they consider it boring, but, can you make a video or a discussion about this topic, please? and thanks for your time.
@@kiryu_sambousa5889 not sure when I’m getting to bo4 perks, especially with being busy IRL. But I have played around quite a bit with the perks in bo4 (some more than others) and although I don’t know everything, the simplistic answer I can give right now is this. Most of the modifier damage increases are just small bonuses so you won’t tell much of a difference with them. I don’t really think any of the descriptions are inaccurate, just some of them aren’t that good and it makes it seem useless therefore making the modifier seem kinda like false advertisement. Deadshot Dealer is a perfect example. Although some try to argue the modifier is very helpful, it’s not always active and even when it is, the headshot damage output is only approximately 20% higher, which in simpler terms means that the weapon will essentially have an extra round of one shot capabilities depending on when it falls off, which isn’t something too helpful in Bo4 Zombies. Hope this helps
Didn't recon sight give like double the recoil reduction in mp compared to the varix 3? I did some testing but looks like zombies have diferent stats for these sights compared to mp, or i have bad rng idk.
@@pashoZ I believe they have the same reduction in recoil, I don’t think zombies stats are different. To me, Varix 3 and recon are pretty similar except Varix 3 can zoom in and out, which makes it the better choice imo.
If you use the BOIII client, you can use the FoV Scaling option via the command console to make high zoom optics zoom less. Set FoV to the minimum value in game, increase it with the FoV scaling command too your liking. Feels like affected FoV in modern CoD games. if anyone knows how to enable the console in the base game on PC, please let me know.
Honestly I find the quickdraw and stock attachment to be worthless besides for lmgs maybe. I've tested with and without many times and I literally don't notice any difference. Same with the scopes. Why use anything besides elo when everything else is so zoomed in?
@@TV-MA.x_x. actually I’ve got some friends who are still a bit newer to zombies and I made this video partly to help them. Been meaning to make it for a while.
Probably because perks are a completely different topic. Perks are necessary, attachments aren’t. Which is why rapid fire feels more like a bonus, thus not getting the hate DT got. I’m rather neutral when it comes to DT 1.0, but some (not all) of the negativity is justified.
Could be because Rapid Fire is an attachment and doesn't take up a perk slot too, or have the associated point cost. I know you have to level guns up to get Rapid Fire, and have an opportunity cost when choosing it, but it's basically free compared to Double Tap.
discord.gg/j6EWr65bB2
My discord channel for anyone who wants to join
Edit: Since I’ve been asked this several times, the reason speedrunners use thermal is so they can see better to get kills quicker.
Only discovered this channel last week, but i’ve already binged all your zombies content. Keep up the grind dude
same here
same lmao i was binging 2 yr old vids glad to see a new one
After nearly a decade, BO3 still manages to get interesting content produced on it, propelling small channels like yours into modest success. It's touching.
Congrats bud
It's great to see a modern perspective on an old game. Its different then watching old videos that cover the same topics.
The fact that 3 panzers spawned in at once in your game when you were talking about the laser sight is crazy
Since you did attachments for BO3, it’s only fitting you do one for BO4. Mainly because attachments in that game are more influential than in BO3.
In Black Ops 3, I gave all my weapons the same attachments since there was no reason not to. Fast mags, laser sight, rapid fire, all on every weapon.
But in BO4, even if you exclude Operator Mods, the attachments have bigger importance.
Some have only one of an attachment whereas others have multiple attachments of the same type, like extended mags 1 then 2.
So it would be interesting to see what you think, because there’s some attachments in BO4 I always use and others I never touch.
It would be interesting but the bo4 ranking shows the recommended attachments for every weapon
@@ronaldvexdian2182 forgot to talk about this in the outro. I do intend on making a bo4 attachment ranking both regular attachments and operator mods.
That Sonic Adventure 2 background music ❤️
Bro I found your channel like 2-3 months ago, and I literally loved your Weapon Ranking series and all your other videos. Your content is really good and I wish you best of luck with your channel.
Honestly this channel is a god send. The quality of the editing, information and ideas for your videos are actually amazing. I’ve been binge watching all the videos the past couple days. Great job man
Holy shit I can't believe I missed the epic return!
Wake up babe, new Eazy P vid just dropped 🔥
I love you actually get into number and have a Criteria to your list, love your channel!
This is such a random video but a good one. I am honestly so annoyed why they couldn't put in the Suppressor or High Caliber/Extended Mags attachment for the base weapons.
I just recently ran across the channel and I think the stuff they do is so amazing and exactly what I am looking for. It would be really cool to see an in-depth rise and rock video about all the tricks tips and advice glitches for a veteran
the goats back
The goat is back 😊 thx for the video
From what I’ve been told from old bo3 multiplayer guides the boa-3 improves your centring speed, which is the speed that your gun returns to normal after recoiling, and that laser sights are bad on shotgun’s because of the way the damage math works. If I remember correctly the damage is very heavily shared with the first pellet (like 80%-90%) so it’s better to hit more targets with less pellets than to hit one with more.
I don’t know if these apply to zombies but I thought you might care to know these interactions
@@manofmanymasks4032 ya the center speed I saw but didn’t think it was worth diving into for zombies, for multiplayer sure, but in zombies it’s not going to really be a huge factor. The laser sight one I also heard that it can be easier to take down margwas without laser. It really depends on how you’re using the shotgun imo, there are good arguments both ways, but either way I would’ve ranked it the same since it also helps other weapons.
@@Eazy_P_40I think it is still very well mentioning in Zombies, since the centerspeed also affects full auto recoil while you’re firing. So the 10% centerspeed reduction that the non-ELO/Reflex sights have effectively give 10% less recoil, on top of the fact that the Varix/Recon/Thermals *all* have a recoil reduction multiplier. Granted, these don’t stack with the Grip, but it could save you an attachment if you’re like me and think the ELO and Reflex are heavily overrated.
EDIT: Got those stats from Drift0r’s video noting the stealth buff they got during BO3’s lifecycle. The Varix alone makes the Man-O-War’s somewhat iffy recoil laughably low.
He has returned
great video i didnt know fast mags was a 50% increase
Yeah, Fast Mags + Speed Cola made guns practically reload in an instant. IIRC you could reload cancel the Dingo in 2 seconds flat; because of how stupidly strong this combo is Speed Cola’s been severely nerfed ever since in subsequent debuts, and you can really feel it on guns that don’t have Fast Mags (subsequently an indirect nerf to wonder weapons)…
Do a Crash Team Racing Nitro Fueled Character Tier list or a Crash N Sane Trilogy ranking. Your CTR Nitro Fueled review was hilarious especially the Pinstripe segment for Hot Air Skyway 😂
Return of the GOAT
Remember me when you reach 1Mil subs 😎
Another Eazy P 40 Ranking video. Worth the wait
i usually only equip for style but this is hella useful
Great vid! Also you have a song playlist? I really enjoyed the music here!
@@Samurai_Edd mostly sonic music. Mainly Sonic Frontiers, but this video has music from Frontiers, Adventure 2, and Heroes.
new vid? love to see it
Keep it up
Maybe a ranking of all the buildable shields or traps around the maps next?
Fire video chef...
The goat is back! Are we gonna get a brain spot bo1 edition? That’d be awesome!
@@mitchscott maybe in the future, I’ve got other plans at the moment
I know that its common at least in multiplayer for the rapid fire attachment to have drawbacks like increased recoil leading to decreased accuracy. Plus the possibility of draining ammo much quicker. Have you noticed anything like that when testing in Zombies? Or are those drawbacks just completely nonexistent, thus giving one no reason to not use it aside from the reasons you did list?
@@joshuacapron8358 I’ve not noticed it be a negative for any weapon except for the Vesper and VMP which I’d say more so is neutral because they already shoot so fast and 99% of the time you use those weapons it’s either to get points early in the game or AAT usage in high rounds, neither of which, you need rapid fire for.
"if you are using it, i dont know why you are" lmaooo
I think you underestimate how good the Stock generally is. Drift0r’s Stock video notes that there is a movement nerf while firing, so that might be why it “feels” not great since you’ll generally only ADS while firing your gun in zombies. Even then, ARs and SMGs effectively get a 20% movement speed boost while firing with the stock. If you were using the stock with LMGs, though, it might not necessarily be as good compared to the others since it only brings the firing movement speed from 16% to 24%. Finally, shotguns go from a 36% firing speed to a whopping 104% movement speed while shooting, which is REALLY helpful on the Haymaker since if you’re ADS shooting a boss you won’t turn into a sitting duck.
In someone else’s comment I also noted the non-ELO/Reflex sights ALL have centerspeed reductions, while the Varix/Recon/Thermal also have recoil reductions on TOP of that. Again, these won’t stack with the Grip and will even hurt guns that combine them (as apparently the 10% per shot recoil reduction is overridden by the Grip’s lower 7.5%). I know you feel recoil’s not as important in the close quarters situations zombies put you in but I think a 10-15% reduction in centerspeed and 10% per shot recoil reduction’s too much to ignore especially when the optic slot is essentially a free attachment.
As a result, I’d personally flip the ELO/Reflex sights and throw them around Ballistics CPU territory, because if you don’t care for their looks and can deal with the minor reduction in peripherals the other optics are just flat-out superior. I’d probably also barely rank the Stock above the Laser Sight because I feel like while training you’re much more likely to ADS fire for headshots rather than hipfire (unless you’re using AATs), though they’re both good. But at the end of the day, that switch doesn’t matter since you get 5 attachments so they aren’t jostling for a spot. My preferred generic build will be a non-Reflex/ELO, Fast Mags, Rapid Fire, Laser Sight, Stock, and Quickdraw.
@@bobthebuilder9509 I disagree with the Elo/Reflex take, but I can understand why you’d prefer the others over them. Of the attachments, the biggest preference is always the optic.
Amazing pal 40
Hi bro, I have a request that may be small or big depending on your time or busyness, I have a problem about bo4 perks, especially if you put them as a modifier, when the game gives you details about perk's modifier, sometimes the description is written inaccurately or incorrectly, or it gives an effect but is never noticeable or is semi-noticeable depending on the situations or weapons.
an example of this is Timeslip perk's modifier, where it says in the description that it reduces the cooldown time of Elixirs and also makes the special weapon charge much faster than usual, now, whenever I use elixir, usually the cooldown takes about 20 minutes without perk, but with perk, it only takes about 18 to 17 minutes, sometimes there are elixirs that their cooldown are about 10 to 15 minutes without perk but with perk it is only 7 to 5 minutes, I don't know if this depends on the elixir itself or if there is a percentage that perk depends on or perk doesn't work well or is just random.
Another example other than this perk is deadshot dealer as modifier, after earning 5 consecutive headshot streaks, you will receive a damage boost on the head only by primary and secondary weapons, but would you believe that in the beginning of this game, this perk's effect did not disappear or go away when using any wonder weapon or explosive weapons? Just by killing zombies with normal weapons and then switching to any wonder/explosive weapon, and it actually increased damage to these weapons, but the situation did not last long until the game made patches including this glitch, but despite all this, there are some wonder weapons that can really not only earn headshot streak unlike in the past, but they can also benefit from the effect of the modifier of headshot dealer such as ray gun mark II and blundergate, of course I do not know if it also works on weapons other than these, but of course it does not work if the weapon depends on explosion or rather splash damage.
Another example is electric burst's modifier as well, did you know that its effect also works on melee special weapons? no only that, it gives stun to bosses and mini bosses as well, I'm not sure if it increases damage against them or not but I'd like to know the answer for that.
and finally, stone cold stronghold's modifier, does it actually increase damage when you're inside the circle (as normal perk)? And also does it actually increase damage when you kill zombies inside the circle (as modifier)? if both of them or one of them are yes, how much in percentage, because it's barely noticeable.
I know this is long and makes you ask why am I writing all this? Because simply when it comes to describing perks, like I said, the game gives you an inaccurate or incorrect description and sometimes barely shows any effects in the perk's modifier and what is noticeable or barely noticeable.
+there are many youtubers when they rate these perks, it is based a lot on their personal opinions far from the statistics or preferences of the perk itself, and this is not what you do, you are always precise when it comes to choosing and always give the advantages and disadvantages of a certain thing based on your experience much more than your opinion, and you make it either depend on the player's style or that it is actually a perk that deserves love from the players themselves.
although usually I am shy to ask people, especially since this game is not considered very popular and they consider it boring, but, can you make a video or a discussion about this topic, please? and thanks for your time.
@@kiryu_sambousa5889 not sure when I’m getting to bo4 perks, especially with being busy IRL. But I have played around quite a bit with the perks in bo4 (some more than others) and although I don’t know everything, the simplistic answer I can give right now is this.
Most of the modifier damage increases are just small bonuses so you won’t tell much of a difference with them. I don’t really think any of the descriptions are inaccurate, just some of them aren’t that good and it makes it seem useless therefore making the modifier seem kinda like false advertisement.
Deadshot Dealer is a perfect example. Although some try to argue the modifier is very helpful, it’s not always active and even when it is, the headshot damage output is only approximately 20% higher, which in simpler terms means that the weapon will essentially have an extra round of one shot capabilities depending on when it falls off, which isn’t something too helpful in Bo4 Zombies.
Hope this helps
@@Eazy_P_40 its okay, take your time brother + don't worry, it helps.
You kept saying that the thermal is good for speedrunning but I have no idea why. Can you explain
@@Rukir end rounds faster by seeing better, you can also spam ads to see zombies through walls
Didn't recon sight give like double the recoil reduction in mp compared to the varix 3? I did some testing but looks like zombies have diferent stats for these sights compared to mp, or i have bad rng idk.
@@pashoZ I believe they have the same reduction in recoil, I don’t think zombies stats are different. To me, Varix 3 and recon are pretty similar except Varix 3 can zoom in and out, which makes it the better choice imo.
If you use the BOIII client, you can use the FoV Scaling option via the command console to make high zoom optics zoom less. Set FoV to the minimum value in game, increase it with the FoV scaling command too your liking. Feels like affected FoV in modern CoD games.
if anyone knows how to enable the console in the base game on PC, please let me know.
So why is it that thermal scope is good for speedrunners?
@@andrewroes7942 to see zombies easier from a distance
Bc of fog like on nacht or shi no
And to see further
YEAHHHHHHH ❤❤❤❤❤❤
new eazy p 40 lets gooooooooooooo
badass
I’ve missed you mr p 40
I don’t think I’ve ever used the boa site lol
Would Black Ops Cold War get a Weapons rank video in the future?
Not likely, though I will go more in depth with that later on
Honestly I find the quickdraw and stock attachment to be worthless besides for lmgs maybe. I've tested with and without many times and I literally don't notice any difference. Same with the scopes. Why use anything besides elo when everything else is so zoomed in?
The only one that mattets is speed mags, the rest is just for making guns look cool
You know the zombies community is in shambles when we have to do attachment ranking videos 💀
@@TV-MA.x_x. actually I’ve got some friends who are still a bit newer to zombies and I made this video partly to help them. Been meaning to make it for a while.
my fucking goat
Why do speedrunners use thermal?
to find and kill zombies immediately so they dont have to waste time looking for them
Why does speedrunning community love thermal scope?
@@weaselhatgaming1010 to see better
I don’t see why you’d ever use the reflex over the elo if you have both unlocked. Elo is literally just a better reflex.
I understand why rapid fire is important, but why do people hate double tap 1.0 then?
Probably because perks are a completely different topic. Perks are necessary, attachments aren’t. Which is why rapid fire feels more like a bonus, thus not getting the hate DT got. I’m rather neutral when it comes to DT 1.0, but some (not all) of the negativity is justified.
Could be because Rapid Fire is an attachment and doesn't take up a perk slot too, or have the associated point cost.
I know you have to level guns up to get Rapid Fire, and have an opportunity cost when choosing it, but it's basically free compared to Double Tap.
please do one for bo4 pleaseeee!
@@purgetheheart9509 don’t worry I will, I forgot to talk about that in the outro
@Eazy_P_40 HELL YEAHHHHH, I literally watch all of your videos. Don't ever stop what you're doing dude, your content is great!
Why do speedrunners use the Thermal?
So they can see better
0:25 or for people who just want to watch your videos like me
Nice video buddy boy
why do speedrunners use thermal?
@@jesalvarez680 to see better