Very well edited! Lots of cool mechanics I didn't know of, like that variable rush thing. Also, I think invisibility meant invincibility? But that's the only tiny thing I saw. Love the part with Yume Iro Chaser, nice music choice too
You forget assist cooldown time after this first use. For example Aoi, she have a fast charge before this first use, but after this Aoi have a very long cooldown.
It seems on the part where you show the assist timer there is a duplicate of the same character assist picture in 2 spots (Aoi). Don't see "Yoguruma Mugen" character assist anywhere. Just a friendly note. Just a couple of things/questions. 1) As for the rolling dodge (forward + D), I swear that was only projectile invincible, not completely invincible. 2) On the parrying mechanic, the defender doesn't see to have that much advantage if any at all. It seems it just resets both players to neutral. Usually, I parry someone and I can't even throw out a jab fast enough to be able to counter their offense. It seems they can block immediately. Just my observation. 3) Last thing, doesn't Infinite Burst grant unburstable properties? If you use it in a combo to burst cancel, doesn't it prevent the opponent from being able to burst? It seems that way similar to Overdrive from BlazBlue. Need clarification. Also, they seriously need to change Super Sonico's Level 3 Super. That seems to be most useless thing in the game as you can just parry to stop the unblockable affect and it doesn't even last that long. Overall, good video.
omg! if I only knew about this game before buying the granblue, I'd definitely go for this one. This is exactly the game I was looking for. Unfortunately (not understimating GBFV tho..) gran blu doesnt have complexity at the moment and any the combos arent a big deal tbh.. *sigh* Anywaaays, Im gonna persuades my friends to buy this amazing game. btw, I heard the netcode is trash, if that's correct Id consider playing it offline mode lol
Thank you for teaching all of these! the lack of tutorial in this game really gave me confusion, Now I can finally learn what tools I had.
Thanks for this informative video! Just got the game on Steam and there wasn't much in the way of explaining the mechanics.
Glad to see people picking up this game... I also got it again on steam lol
Excellent video! I've been trying to figure out how to cancel out of a throw and this video taught me that and then some.
hm... i see Heart and Saber... time to add this game on my PS4
Very well edited! Lots of cool mechanics I didn't know of, like that variable rush thing. Also, I think invisibility meant invincibility? But that's the only tiny thing I saw. Love the part with Yume Iro Chaser, nice music choice too
Very nice man, you took the time to explain all this, that is very helpful.
Thanks for this guide, appreciate it.
i knew i recognized the phantom brave music playing in this
I only cared about a couple of characters, but the mechanics in this game are pretty much perfect. If only it had homing!
You forget assist cooldown time after this first use.
For example Aoi, she have a fast charge before this first use, but after this Aoi have a very long cooldown.
Cool, thanks for this.
Thanks!
i like godhand ost
miss being the #1 Ouka in this game...
1:16 Examu using the exact same image as the AH3 layout?
Thanks
It seems on the part where you show the assist timer there is a duplicate of the same character assist picture in 2 spots (Aoi). Don't see "Yoguruma Mugen" character assist anywhere. Just a friendly note.
Just a couple of things/questions.
1) As for the rolling dodge (forward + D), I swear that was only projectile invincible, not completely invincible.
2) On the parrying mechanic, the defender doesn't see to have that much advantage if any at all. It seems it just resets both players to neutral. Usually, I parry someone and I can't even throw out a jab fast enough to be able to counter their offense. It seems they can block immediately. Just my observation.
3) Last thing, doesn't Infinite Burst grant unburstable properties? If you use it in a combo to burst cancel, doesn't it prevent the opponent from being able to burst? It seems that way similar to Overdrive from BlazBlue. Need clarification.
Also, they seriously need to change Super Sonico's Level 3 Super. That seems to be most useless thing in the game as you can just parry to stop the unblockable affect and it doesn't even last that long.
Overall, good video.
omg! if I only knew about this game before buying the granblue, I'd definitely go for this one. This is exactly the game I was looking for. Unfortunately (not understimating GBFV tho..) gran blu doesnt have complexity at the moment and any the combos arent a big deal tbh.. *sigh* Anywaaays, Im gonna persuades my friends to buy this amazing game. btw, I heard the netcode is trash, if that's correct Id consider playing it offline mode lol
Great tutorial to explain my girlfreind the basic of fighting game
There isn’t an explain for who play from pc?
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