Amazing work, having Godot on iPad would change "on the go" game making forever. I hope this project lives to release and we will have this native version of Godot available in the App Store soon. That is simply amazing.
The Android Godot team needs to Overhaul its UI like this. Instead of being similar to how iOS looks, it should look more to something Google would make with Material UI
> so the android community [...] you can give them a mcdonald's burger and they'll be happy [...] or cold fries, [...] food is food > the iPad and iOS community is just a little bit more, what, they like their escargot this is both the most apple user thing to say, but still not wrong at all
That's not exactly true as well. There are tons of usability/polishing issues that I'm facing on MacOS every day. Just the recent ones: - to use git/compiler - you need to install Xcode; to install Xcode you need to register an account; (maybe it's normal behavior for people that like being submissive to corpos, I dunno :) ) - system complained that something is wrong with my account but it didn't know what is wrong with it; - filling passwords sometimes works, sometimes not - very annoying thing; - some system forms don't react when you are pressing Enter in the text field - you need to click action button with a mouse; some system forms implement this behavior; - system password manager is much less polished/functional than top-5 industry standards (even free ones); - fully-charged Apple BT headphones sometimes disconnects for no reason or mic stops working and sometimes it requires reboot; The amount of bugs and bag UX that I faced recently when I started using mac for few hours a day was tremendous. I had some expectations that MacOS is really that polished as it's advertised but it seems that it's not true. There are awesome things about Apple products indeed: they can combine arts and engineering to create some innovative experiences. But at the same time there is some culture of overmarketing and spreading BS (e.g. "you holding it wrong"), vendor lock-in or just selling feeling of superiority to customers.
I wonder how many of the people watching this on RUclips know who Miguel de Icaza is & what he's worked on over the years (hint: If you've ever used GNOME, Midnight Commander or Ximian / Mono on Linux, you owe Miguel a beer 😆) Dude cut his teeth on open source projects for Linux long before most here had ever heard of it.
Well it looks nice but I believe it's a dead born. Still with the experience you got there, I believe investing in Godot with Swift and native compilation of scripts with direct Metal Api access would be a better investment..
there's a metal rendering backend in 4.4 and this guy is the author of swiftgodot, allowing you to write natively compiled scripts in swift. the output of his work here also means treating godot as a library which would solve the C# web export problem (.NET CLR expects to be entrypoint)
He brings better development tools to the iPad than Apple 😂 Seriously rooting for this!
Miguel de Icaza nailed the UI, it really is better than what Apple does in some apps.
"Yes it was ugly, but that was the vibe at the time." 😂. Great talk!
The webapp for godot was a miracle, what incredible progress godot has made.
Amazing work, having Godot on iPad would change "on the go" game making forever. I hope this project lives to release and we will have this native version of Godot available in the App Store soon. That is simply amazing.
Great talk, I don't use or intend to use Swift or iPad but love the care this guy gives it
Wow, banger of a talk! Such a fun and cheeky guy, wish I was there ❤
utterly impressive work, trying it out right now on iPad Pro and this is so well done.
This is Dope!!!!! If we can have an iPad on the road and think of a solution or something boom edit them on your iPad and you are done!!!
Holy Shit, this insane, so much work but beautiful done. definetly going to try it
A revolution for game development is coming
Justice for Android, we also need a godot app native to Android 📲
There are already Godot 3 & 4 apk builds for Android. If you meant an android build with UI in mind, then yeah that would be nice.
I hope we will have this kind of UI flexibility with godot android editor cause it really is hard to navigate with the desktop UI on mobile
The Android Godot team needs to Overhaul its UI like this. Instead of being similar to how iOS looks, it should look more to something Google would make with Material UI
> so the android community [...] you can give them a mcdonald's burger and they'll be happy [...] or cold fries, [...] food is food
> the iPad and iOS community is just a little bit more, what, they like their escargot
this is both the most apple user thing to say, but still not wrong at all
That's not exactly true as well. There are tons of usability/polishing issues that I'm facing on MacOS every day. Just the recent ones:
- to use git/compiler - you need to install Xcode; to install Xcode you need to register an account; (maybe it's normal behavior for people that like being submissive to corpos, I dunno :) )
- system complained that something is wrong with my account but it didn't know what is wrong with it;
- filling passwords sometimes works, sometimes not - very annoying thing;
- some system forms don't react when you are pressing Enter in the text field - you need to click action button with a mouse; some system forms implement this behavior;
- system password manager is much less polished/functional than top-5 industry standards (even free ones);
- fully-charged Apple BT headphones sometimes disconnects for no reason or mic stops working and sometimes it requires reboot;
The amount of bugs and bag UX that I faced recently when I started using mac for few hours a day was tremendous.
I had some expectations that MacOS is really that polished as it's advertised but it seems that it's not true.
There are awesome things about Apple products indeed: they can combine arts and engineering to create some innovative experiences.
But at the same time there is some culture of overmarketing and spreading BS (e.g. "you holding it wrong"), vendor lock-in or just selling feeling of superiority to customers.
Well, apple devs mocking android and vice versa. Pls let's not go there again XD
I wonder how many of the people watching this on RUclips know who Miguel de Icaza is & what he's worked on over the years (hint: If you've ever used GNOME, Midnight Commander or Ximian / Mono on Linux, you owe Miguel a beer 😆)
Dude cut his teeth on open source projects for Linux long before most here had ever heard of it.
I would love if we get the slides edited into the video so it is readable
Can’t wait for this
How will exporting work?
Well it looks nice but I believe it's a dead born. Still with the experience you got there, I believe investing in Godot with Swift and native compilation of scripts with direct Metal Api access would be a better investment..
there's a metal rendering backend in 4.4 and this guy is the author of swiftgodot, allowing you to write natively compiled scripts in swift. the output of his work here also means treating godot as a library which would solve the C# web export problem (.NET CLR expects to be entrypoint)
Not letting users change the ui colors or editor is trash, such an apple bullshiet.