00:00 SETTING ORDERS 01:28 LET THE SHOW BEGINN 02:24 CHIMERA OVERVIEW 06:05 CHIMERAS DO NOT SWITCH TO THE NEXT TARGET! 07:40 SHIH: MANUAL ATTACK ORDER TO HELP CHIMERAS 09:26 K DOWN 11:45 SHIH: MANUAL ATTACK ORDER TO HELP CHIMERAS 13:20 SHIH HAVE ALL TIME IN THE WORLD ;( 14:02 HOW LUCKY 14:42 SHIH: MORE ATTACK ORDERS 16:50 OSAKAS GET INVOLVED 17:25 HOW LUCKY 19:15 WHERE IS THE ENEMY? 20:12 TORPEDO PERMISSION GRANTED 27:15 XENON I IS DOWN 29:20 SHOWING LOSES 30:00 CONFUSED INTERCEPTOR
Since we have no means of prioritising L turrets when issuing attack turrets orders, the "defangers" waste time trying to kill the M turrets as well. That is why, as soon as you send the "strippers", your bombers should be on their way, as well as your interceptors. March divided, fight together. Anyway, very fancy tactics, I just bring my carrier/carriers in range, and select launch for bombers and interceptors.😜
INTERCEPTORS, thats it!!11 I knew it did work, once upone ruclips.net/video/nOKMeUdjIuM/видео.htmlsi=oJK2Hyzf_7Q0BpEz I have to test it again....EDIT: NO, does not work.
@@egoaut I have something better, a concept that I love, bombers with interceptor capability. For example, a wing of Chimera with 4 thermal and 1 torpedo launcher (my bomber Chimera config), select Position defence for the wing, drag the circle were the enemies are, all targets will be engaged, be escorts or capitals, superior to attack all in range, because PD keeps your fighters in the area until you remove PD. Or, in case of fighters with 4 guns slots, you can try 2 bolt + 2 BM, to keep the bomber/interceptor hybrid capability.
No thats not my tactic. I want to strip my enemys, and then let the L's come. Torpedos are nice, but i want a role for those hatet frigates and destroyers. And i do not want to resupply my vanguard fleet.
@@egoaut To each its own, I just think that "strippers"require too much micro for my taste and destroyers are soooo slow in doing anything, moving to position, targeting, and if the target moves, they have to do that "dancing" all over again, I don't have that much time.
One thing I don't get. The fighters are cool and all but quite weak and takes some decent time to take things like l class ships down. In small skirmishes they can at least work. But tactically it's not effective. Few reasons. The enemy fleet has fighters too and intercept yours from bombardment runs. or too many L class ships where thier turrets will tear the fighters apart. I get fighters are the first squad to probably be able to buy. But later on when you have L class ships at least they should be the bombardment squad unless there are a few exceptions of course. But I'll usually make fighters anti fighters. Xl class don't engage in fleet battles or stations well other than a select few so they will hold any fighters i have. If the enemy is large enough I will use fighters or m class ships to defend the L class ships. These are how I wipe sectors out and wish for domination. If I want to steal a ship though. Fighters taking out hard points becomes important to protect boarding pods and shouldn't destroy whatever ship you are trying to steal. But honestly a lone frigate with a compliment of fighters will work. Has the most marines on the frigate for boarding and room for a compliment of fighters. But fighters in this game for bombardment on their own just aren't good imo.
S ships are the best to combat L/XL. Frigates and AI Asgards are too stupid and (still) behave like lemmings. Only the player can handle the big ships properly. I'd rather lose expensive S ships than expensive L/XL with good crew. Edit: with 7.0 i observed Asgard hitting station with mainbeam 🤗
@@egoaut And once you can produce them yourself the "expensive" becomes quitely insignificant., it´s more a time issue then. Since the wharft can create a LOT of fighters at once, well, mass production IS a thing, right? ;)
@@egoaut Not if you use them to gain more money, then it´s an investment. Protecting your stations from Xenon is definitely a worthwhile investment, i´d say XD
First destroy engines (tricky with I) and XL shield generator first. Best by yourself or with S ships(w. some burst rays), drones are slow but hard to hit but it could work.
@@egoaut That... sounds just about the only way you could properly do it anyways... Most important is taking out the engines, and because the drones probably can´t reliably do that, you do it yourself with a fighter and Burst Lasers: fast in and out and hopefully with both engines gone.
The fastest way is doing it yourself with a burst laser S-ship, destroying the XL shields and maybe engines. I have done this a lot back in the days in early games, mostly drones from nearby stations finished the I or K. With the right timing, you can earn a lot of bounty Cr. But your first question, if 70 drones can break the tank of an I is realy interesting. Maybe i will try this in a future video.
i tried many times get into the game but some stuff just keeps me off... even high end top notch pcs have poor performance. and the afterburner/shild thing is just stupid if youre in a small ship and need to flee fast you have to sacrifice youre shilds?? cmon
Here is a link to the official Egosoft forum, where you can vote to change the mentioned ab/shield mechanic: forum.egosoft.com/viewtopic.php?t=467680&sid=5f735f25db76c27e23d009e5b21967f9 Edit: voting ended. A new boost mechanism will come....stay tuned.
That´s exactly the point: if you flee, you don´t need the shield, it´s the distance that protects you, so the shield literally becomes your rescue by being turned into speed. In the previous games the boost only was to accellerate to max speed, but i like it this way, it gives you an tactical advantage for which you have to pay. Especially since you can no longer jump with your ship whenever you want. Key is to judge when you need the shield more and when the speed.
00:00 SETTING ORDERS
01:28 LET THE SHOW BEGINN
02:24 CHIMERA OVERVIEW
06:05 CHIMERAS DO NOT SWITCH TO THE NEXT TARGET!
07:40 SHIH: MANUAL ATTACK ORDER TO HELP CHIMERAS
09:26 K DOWN
11:45 SHIH: MANUAL ATTACK ORDER TO HELP CHIMERAS
13:20 SHIH HAVE ALL TIME IN THE WORLD ;(
14:02 HOW LUCKY
14:42 SHIH: MORE ATTACK ORDERS
16:50 OSAKAS GET INVOLVED
17:25 HOW LUCKY
19:15 WHERE IS THE ENEMY?
20:12 TORPEDO PERMISSION GRANTED
27:15 XENON I IS DOWN
29:20 SHOWING LOSES
30:00 CONFUSED INTERCEPTOR
Since we have no means of prioritising L turrets when issuing attack turrets orders, the "defangers" waste time trying to kill the M turrets as well. That is why, as soon as you send the "strippers", your bombers should be on their way, as well as your interceptors. March divided, fight together.
Anyway, very fancy tactics, I just bring my carrier/carriers in range, and select launch for bombers and interceptors.😜
INTERCEPTORS, thats it!!11
I knew it did work, once upone ruclips.net/video/nOKMeUdjIuM/видео.htmlsi=oJK2Hyzf_7Q0BpEz
I have to test it again....EDIT: NO, does not work.
@@egoaut I have something better, a concept that I love, bombers with interceptor capability.
For example, a wing of Chimera with 4 thermal and 1 torpedo launcher (my bomber Chimera config), select Position defence for the wing, drag the circle were the enemies are, all targets will be engaged, be escorts or capitals, superior to attack all in range, because PD keeps your fighters in the area until you remove PD. Or, in case of fighters with 4 guns slots, you can try 2 bolt + 2 BM, to keep the bomber/interceptor hybrid capability.
No thats not my tactic. I want to strip my enemys, and then let the L's come. Torpedos are nice, but i want a role for those hatet frigates and destroyers. And i do not want to resupply my vanguard fleet.
@@egoaut To each its own, I just think that "strippers"require too much micro for my taste and destroyers are soooo slow in doing anything, moving to position, targeting, and if the target moves, they have to do that "dancing" all over again, I don't have that much time.
One thing I don't get. The fighters are cool and all but quite weak and takes some decent time to take things like l class ships down. In small skirmishes they can at least work. But tactically it's not effective. Few reasons. The enemy fleet has fighters too and intercept yours from bombardment runs. or too many L class ships where thier turrets will tear the fighters apart. I get fighters are the first squad to probably be able to buy. But later on when you have L class ships at least they should be the bombardment squad unless there are a few exceptions of course. But I'll usually make fighters anti fighters. Xl class don't engage in fleet battles or stations well other than a select few so they will hold any fighters i have. If the enemy is large enough I will use fighters or m class ships to defend the L class ships. These are how I wipe sectors out and wish for domination. If I want to steal a ship though. Fighters taking out hard points becomes important to protect boarding pods and shouldn't destroy whatever ship you are trying to steal. But honestly a lone frigate with a compliment of fighters will work. Has the most marines on the frigate for boarding and room for a compliment of fighters. But fighters in this game for bombardment on their own just aren't good imo.
S ships are the best to combat L/XL. Frigates and AI Asgards are too stupid and (still) behave like lemmings. Only the player can handle the big ships properly. I'd rather lose expensive S ships than expensive L/XL with good crew.
Edit: with 7.0 i observed Asgard hitting station with mainbeam 🤗
@@egoaut And once you can produce them yourself the "expensive" becomes quitely insignificant., it´s more a time issue then.
Since the wharft can create a LOT of fighters at once, well, mass production IS a thing, right? ;)
Never forget, everything has a value. You could sell your build ships and get money, so you lose money when you produce for yourself 🤓
@@egoaut Not if you use them to gain more money, then it´s an investment.
Protecting your stations from Xenon is definitely a worthwhile investment, i´d say XD
I only recently got my first H, can it with its 70 drones take on any other L or even an XL ship?
With 16x S docks it can do everything, but you need to adapt your tactic.
@@egoaut Any tips for drones specifically?
First destroy engines (tricky with I) and XL shield generator first. Best by yourself or with S ships(w. some burst rays), drones are slow but hard to hit but it could work.
@@egoaut That... sounds just about the only way you could properly do it anyways...
Most important is taking out the engines, and because the drones probably can´t reliably do that, you do it yourself with a fighter and Burst Lasers: fast in and out and hopefully with both engines gone.
The fastest way is doing it yourself with a burst laser S-ship, destroying the XL shields and maybe engines. I have done this a lot back in the days in early games, mostly drones from nearby stations finished the I or K. With the right timing, you can earn a lot of bounty Cr.
But your first question, if 70 drones can break the tank of an I is realy interesting. Maybe i will try this in a future video.
i tried many times get into the game but some stuff just keeps me off... even high end top notch pcs have poor performance. and the afterburner/shild thing is just stupid if youre in a small ship and need to flee fast you have to sacrifice youre shilds?? cmon
Here is a link to the official Egosoft forum, where you can vote to change the mentioned ab/shield mechanic:
forum.egosoft.com/viewtopic.php?t=467680&sid=5f735f25db76c27e23d009e5b21967f9
Edit: voting ended. A new boost mechanism will come....stay tuned.
That´s exactly the point: if you flee, you don´t need the shield, it´s the distance that protects you, so the shield literally becomes your rescue by being turned into speed.
In the previous games the boost only was to accellerate to max speed, but i like it this way, it gives you an tactical advantage for which you have to pay.
Especially since you can no longer jump with your ship whenever you want. Key is to judge when you need the shield more and when the speed.