I just picked this game up for $10 after thinking about it for the last seven years. It’s way better than the 7.1 bgg reviews suggest. Especially two player. There can be a bit of AP, but there’s so many combos that you can work out. It’s really satisfying when you finish two missions in one turn or you get blocked from doing a mission because you can’t get your dice on the spot. It has elements of a nice travel game, and the dice placement is really interesting. There were many times where I was thinking “please don’t go to that spot with your dice because I need to go there.” there is some interaction as you’re leaving cubes behind. I’m still not sure if I’m supposed to leave cubes when I take a flight from one city to another. That’s not explained in the rulebook.
Question about rules: can you satisfy a particular city on your mission by using a color symbol on a previous completed mission that the city name is colored as it fulfillment of a city.
We just bought this game. Your video was very helpful... however, in the Break Codes section, does everyone keep switching #s until everyone's codes are turned? Or do the rounds continue until one player has both cards turned and the round ends? Otherwise what stops this phase of the game?
Vikky Bertling going in turn order each player gets to do one swap of two adjacent numbers, and up to two codes ( one swap but can finish up to two codes before and or after the swap).
Question.... can you on code breaking sove both your combinations by these actions.... without swapping... or before swapping n then after? .... or do you half to swap tiles then solve and can you solve both... mmmm thanks
What if the player finds that the number for her/his code is already in order and there's no reason to do a swap? Does she/he immediately get to "break code" or must she/he still do the swap of two tiles?
Angela Thas you could break a code, swap and then break another code. You can break up to two codes on your turn. You get 1 swap by default. Do those in any order.
Thanks! :) I have another question. When a player flies to a city, does she/he still need to put down intel cubes for the whole trip? That's a lot of cubes for some flights. Or is it just one cube from where she/he took off?
I got this game and can never convince my wife to play it because it's too complicated. Decided to watch this video to prove her wrong.. unfortunately I think she's right sheesh
I just picked this game up for $10 after thinking about it for the last seven years. It’s way better than the 7.1 bgg reviews suggest. Especially two player. There can be a bit of AP, but there’s so many combos that you can work out. It’s really satisfying when you finish two missions in one turn or you get blocked from doing a mission because you can’t get your dice on the spot. It has elements of a nice travel game, and the dice placement is really interesting. There were many times where I was thinking “please don’t go to that spot with your dice because I need to go there.” there is some interaction as you’re leaving cubes behind. I’m still not sure if I’m supposed to leave cubes when I take a flight from one city to another. That’s not explained in the rulebook.
Love that you're doing these, thanks!
Thanks Dan!
Question about rules: can you satisfy a particular city on your mission by using a color symbol on a previous completed mission that the city name is colored as it fulfillment of a city.
No you have to be in that colored city. The only thing from previous missions you can use in future missions is shown at 12:20
We just bought this game. Your video was very helpful... however, in the Break Codes section, does everyone keep switching #s until everyone's codes are turned? Or do the rounds continue until one player has both cards turned and the round ends? Otherwise what stops this phase of the game?
Vikky Bertling going in turn order each player gets to do one swap of two adjacent numbers, and up to two codes ( one swap but can finish up to two codes before and or after the swap).
Question.... can you on code breaking sove both your combinations by these actions.... without swapping... or before swapping n then after? .... or do you half to swap tiles then solve and can you solve both... mmmm thanks
Yes you can!
Trail cubes were in orange region, and you took agency card for the yellow area? Right....
at 9:19 the country may have looked orange, but it was yellow (use the icon of the country to be sure).
What if the player finds that the number for her/his code is already in order and there's no reason to do a swap? Does she/he immediately get to "break code" or must she/he still do the swap of two tiles?
Angela Thas you could break a code, swap and then break another code. You can break up to two codes on your turn. You get 1 swap by default. Do those in any order.
You can finish your code right away, then do a swap to setup a 2nd code, or for next turn.
Thanks! :) I have another question. When a player flies to a city, does she/he still need to put down intel cubes for the whole trip? That's a lot of cubes for some flights. Or is it just one cube from where she/he took off?
You leave a cube only when you leave any cities. SO any city you leave, you leave a cube.
I got this game and can never convince my wife to play it because it's too complicated. Decided to watch this video to prove her wrong.. unfortunately I think she's right sheesh