Episode 1 of Gabriella & Paid Sponsor: www.kickstarte... Two adventurers clear out a goblin camp. Gug nog the big bad has reportedly forced goblins to rob the roads.
I’m pretty sure every evil goblin/kobold hates every other goblin/kobold, it’s just that they need them to help themselves survive Why wouldn’t a totally amoral being only looking out for itself NOT switch to working with obviously more powerful people? @Jokervyne HaHaHa
you see, it's a pyramid scheme designed by big gobbo to keep enough people just wealthy enough to get raided by goblins, but not wealthy enough to hire bodyguards or adventurers to protect you from the goblins
Our dragonborn adopted a tribe of Kobolds after their chief was killed. They pretty much just either saw him as the biggest kobold they've ever seen or a small red dragon, but either way they had a healthy respect.
Point: "We killed everyone she's ever known. Can we really trust her to be 'switching sides?'" Counterpoint: "Then how can you not respect her mercenary attitude?"
There’s ALWAYS one goblin or kobald who hates their recently devastated tribe. It is always the sole survivor of the fight because it stayed out of the fight. Totally logical. Ask Meepo or Droop.
Especially in the case that their tribe was slaughtered, a "good" goblin would be pained by the loss of their tribe and antagonize the attackers. A evil one possibly wouldn't care. Yet, depends on circumstances.
Look, if the DM gives you a chance to go on a quest with a goblin. You go in a quest with a goblin. Even if they betray you, you can always kill 'em later.
The goblin offered to lead you to something that was bossing them around. It's either the type to oppress people badly enough that they'll take up banditry to seek relief, or it's something imposing enough that 23-24 goblins thought that two adventurers were the better option to fight. A win/win either way.
One of my party members adopted an entire goblin tribe. Sure, they're thieves and murderers, but so are most adventurers. They are extremely loyal to her, and it's kind of adorable. It also proves that a coordinated goblin army is terrifyingly powerful even at higher levels.
"We probably killed everyone she's ever known..... You think she's just going to switch sides????" "Yes" That made me laugh so hard. Keep it up Zee, LOVE these small segments/stories!
My players "adopted" their own gobbo friend. His name was Pox. We had some people who never played before so I used Pox as a way to help them get in their character's headspace with questions about morality and the world.
In my last campaign (that I joined late), my party slaughtered a camp of goblins, all but one, who got away, levelled up parallel to the party for months and then ambushed them (after I joined them). Being the party dad, my PC stopped EVERYONE, made every party member verbally apologize to the goblin, who then promised to not attack us anymore. The same goblin eventually showed up in our totally disconnected follow-up campaign later on funnily enough
my group once captured a kobold after killing the rest of the pack when they attacked us, somehow they didn't fall for our barbarian using a dragon head as a puppet to give them orders. we gave him upgrades to his weapons and armor(low lvl magic stuff i believe) and sent him on his way. we joke from time to time about how one day we'll run into a kobold in full plate riding a dragon.
Early on in my home campaign I did something *kinda* similar to this. Part found poorly scribble note pinned to a wall with a rusty dagger asking to kill someone. Found goblin that asked to help kill the group of hobgoblins that took over their camp. The goblin tribe was divided with the loyal goblins being kept near the hobgoblins' camp, and when the party asked if it was okay to kill them I had the NPC goblin laugh maniacally and stab a loyalist goblin while shouting about killing the collaborators.
It often does because goblins are easy to control. Anything that's evil and intelligent, strong, or both could easily have a couple goblins or so. Even good creatures might find some way to control the goblins.
@@Mariwend every ttrpg party that's had some kind of a goblin companion for funsies, your standard Boblin the Goblin, is controlling them. If they leave in the night your Boblin probably doesn't have the structural means to survive in the wilderness alone, that's kinda what their camp was for. If they try and get more power within the party for better treatment as more than a pet, there's risk of backlash. Effectively, any goblin companion is kinda forced to stay in a kind of a permanent indentured servitude for their own survival lmao
@@henreymichelsonI had a ton of these storylines outlined for a campaign I titled War of the Goblin Emperor! The premise was that Magubliyet was poised to crown a Goblin emperor as a means of controlling Toril’s goblins and bringing them all in line. It was my first time DMing a full campaign so it fell apart, couldn’t pace anything well. At some point I’ll do it again, though likely in my homebrew world so I can avoid the Elminster/Silverhand NPC problem. I may still try and do it in the FR but I’ll need to take a look at some of the adventure modules to see how it deals (or as I suspect, ignores) the hyper-powerful NPC problem.
I had a Paladin of redemption that one time captured like 20 goblins through strategy and some sleep spells. The party was all upset over it so he left with his new found goblin tribe. Oh Brother Emanuel you were to pure for the world.
I mean, in a choice between death and flipping, what's she got to lose? Like he said, everyone she's ever known is dead now. Perfect time to start over.
Adopting enemies who suddenly hard heel face turn and forcing the DM to have to manifest countless hours of bullshit lore about them on the spot is half the fun of being a PC. The other half is killing 23 of their friends and family first, of course.
As a DM I like to include at least 1 friendly Goblin in my campaigns. Most recently I made one the local tavernkeeper because I think hearing a squeaky voice and seeing just the tips of a pair of big green ears sticking up from behind the bar is funny.
Gobs have all the capacity to make booms as a gnome tinker, but none of the understanding or concept of safety precautions. So its always good to have one around.
I made a Gabriella in my campaign once different name ect but you get the gist. She swore revenge against those adventurers who killed everyone she knew including her husband and kids. She found the party after they massacred her tribe and thanked them for freeing her she made up a story about how she was a slave of one of their raids against another group of goblins. It was small things at first a magic item being stolen in a town famous for their theives a potion getting misplaced or lost. A nice alcoholic beverage for the guy keeping watch on the coldest part of the night. Getting sick with an awful cough that just kept everyone up one night. Until the golden opportunity arose. Carriage on top of a cliff them camped around it a little potion of slumber to make sure they stayed asleep a rope tied from their ankles to the cart. A pilfered potion of hill gaint strength to send it over the edge. And thats how one goblin with 5 hit points almost tpkd a party of level 15 heros.
Please tell me more about what happened in this! What was the result of the plan at the time? And the players' reactions? And how did they get out/get pay back etc? I love these kind of anecdotes.
@@Musabre sure so of course nearly no armor or weapons on them they were sleeping. The rogue had a knife and light armor and of course they had any magical gear that would make sense for them to not take off for sleeping rings a necklace ect. Anyway so they're at the bottom of this ravine no weapons armor or component pouches for them. I think 2 people didn't end up on deaths door and were frantically running around doing medicine checks to stablize people. The ravine they were in was a local legend of a dragon guarding the "start" of the ravine and a dungeon where countless adventures used to perish ya know before the dragon moved in. So the players had a choice they could either try to climb 200-300 foot ravine with con saves athletic checks ect without climbing gear, fist fight a dragon, or try to pillage the dungeon for some new gear and equipment. So they decided to try the dungeon. So begines a long series of nature checks survival rolls to try and cobble together anything they could i dont remember everything but i do remember the fighter and barbaian desperately trying to catch a bat for the components for fireball. It was honestly heartbreaking to point out they were missing sulfer. So they get to the dungeon the barbs got a rock tied to a stick the fighter has a pointy stick and the magic casters have found a few ingredients some of which i hadn't thought of. They delve into the first floor. I describe a glowing moat magma surrounding a ring in which a modified minotaur prawls enraged and ready for blood. It nearly kills them their weapons were doing half damage and the casters barely had attack magics. One of the players had the idea to push the minotaur out of the ring into the magma. One quick hudle and a game of toro later. The minotaur lies dead and three openings appear in the floor 2 contain gold jewels and some basic equipment. It is comedy gold watching a lvl 15 barbarian and fighter fight over who gets a shortsword So begins one of my favorite dungeon crawls to date with the first floor teaching the players to use the environment it progresses pretty smoothly. They eventually escape its been days but they got a ton of money and a few magic trinkets. They get to town and discover where they're magic equipment ended up most of it anyways. And manage to buy it all back. They start tracking down her down and decide to scry on her. I describe her errecting three small graves in a oddly familiar clearing tears in her eyes crying with grief and sadness and triumph speaking to the stones she tells the she did it she avenged them and they can rest in peace now. They decided to let her have that fantasy and move on with their lives.
@@madmanwithaplan1826 Damn that was worth the ask. I love the aspect of forcing a high level party, perhaps a little too comfortable with their abilities, to go back to rock bottom basics. Fighting over a shortsword haha, that is gold.
Last week, my party went to clear out a bunch of goblins and find a secret apple pie recipe. Instead of murdering our way through the bakery, we convinced the goblins to just let us search for the recipe in exchange for not taking anything else and teaching them to bake. We now have goblin friends!
Had the group fight an ogre that had three goblins chained to his shield (think Bad-Maw from Borderlands 2). They managed to free one of the goblins, who turned around to attack the ogre. Every time he attacked, he rolled a crit! Didn't get the kill, but then turned around to attack the party, who squashed him immediately.
In a recent campaign we went to a gnome village with a mimic problem. We soon set a trap and it tripped it, we enter heated combat but manage to put it to sleep and then negotiate for it to be our friend. His name is Carl and now he pretends to be my backpack because I’m the one who did not want to kill him. I fear the day he gets too big and splits
Lol in our campaign we immediately found the mimic after one of our party accidentally touched it. We didn't enter combat immediately, and I asked it if it wanted to leave this place and join our group for a steady supply of dead bodies, as we were a group of adventurer's and were expecting to have plenty of bodies on hand. It spoke in common and agreed. Surprised the rest of the party that it spoke, but it was just my first instinct. So here I was Gardener the Warforged and his best companion Dux the Mimic. I carried him in my bag and any time we were in combat I would spend a turn "Deploying Dux". They would help out in the combat, and we'd feed him the bodies after we looted them. Our Druid was really glad about it because he loves bones and after a small agreement Dux would cough up any of the bones from any corpse. Any day we didn't have combat of any sort I'd make sure to catch some sort game to feed Dux. After the campaign was over and everyone went their separate ways Dux and Gardener stuck together, exploring and exterminating bandits. We also had a skeletal undead horse who of course became the Druids noble steed, we bought him horse armor and named him Sternum. He wasn't a combat horse, the armor was just for his protection.
Within my homebrew setting, Kobolds are the most common race, in terms of sheer numbers, but this is because the setting is a series of islands, ruled by Dragons, who are served Kobolds that reproduce through parthenogenesis. My personal favorite are my friend's addition to this setting. A Green Dragon who collects orphans, insists they are just part of his hoard, and that he takes good care of them because its a poor dragon who doesnt maintain their hoard in top condition. And the Kobold Folk Hero Chef, Ranger/Rouge(sometimes Rouge/Bard) Scarric, who tends to the little monsters, who are sometimes literal monsters. My top quotes from Scarric from our campaigns. "Beelzub, we do NOT light people's pants on fire. I DONT CARE IF HE LIED!" (Dragonborn Child) "No, Praxis, you cannot eat Donovan. Yes, i know humans are delicious, but Donovan is your brother, and we do not eat family." (Awakened OwlBear) "Chrysthallis. Put. The Bug Bear. Down. Yes he is cute. but just because you can pick him up, does not mean you can just kidnap him!" (Goliath Child) "No. Not only am i saying no, i am also saying, if you try, i will gut you like a pig, and feed you to Bobby." (Bobby is an Ooze they keep for food waste disposal. This was stated to the Dragon who collects the children) "Today is my day off. If any of you so much as breathe the wrong way, i will skin you alive....Slizik, dont test me, you may not have skin, but i can dissolve you in a bucket of water." Gruff as he is, Scarric has twice been resurrected by his Dragon Lord after sacrificing his life for the children.
I ran a party of commoners to save other commoners. The PC said if they meet one goblin they would turn around because they would die. Not only did I roll so badly that I couldn't it an AC of 10, they rolled so well they were killing goblins left and right. The spared two goblins after giving them a chance to live, Timmy and Greg. The party gave them to the local druid of the forest to help protect it. Timmy is adorable with seasonal allergies and likes holding hands with Greg. Greg would protect Timmy with his life.
I am loving playing my "two goblins in a trenchcoat" character in my current game. There was some suspicion early on, but a few wonderful deception rolls, and the party is sure they're 100% a single human. They have the impulse control of a pigeon, and have successfully solved two mysteries and created two unnecessary combat sessions with that power. They also have a ridiculous kill count for the party, mostly because dumping everything into Dex and Cha makes a Perfect Idiot who can rain arrows and dodge away from every problem. :)
Ahhh. The goblin friend after killing goblins. I had a very similar outcome in the Lost Mines of Phandelver ambush, where the party befriended the goblin called Flea, got him to "turn them in" to the goblins for an easier infiltration of the cave and basically later made him the new friendly neighbourhood goblin warlord.
And most of the players tries to find room in the party for the new character and then there's one guy who goes "What, a helpful person just showed up in a dungeon randomly? I don't trust them, we should kill them and take their stuff."
My favorite is when our group forcibly recruits the last goblin after killing the whole tribe, and they wonder why the goblin runs away at the first opportunity.
This is basically what my group did with a group of globlins. They killed the bugbears and Ettin who they served. Now the goblins are on their own and want to work with the party (however the party does not know that the new goblin leader in a barghest hehehehehe)
Friendly reminder to all dungeons master that if you make your enemy slavers, then there will be no questions or qualms about how far underground they should be.
Kobold ambush. Party kills all of them but one. They use him for intel. Little dude asks for corpse of former group member. Makes a helmet with the top part of a skull. Gives intel. Leaves alive. WIN-WIN
Benefit and curse of playing the good(to a fault) guy. Pros: Making your DM do the cute goblin voice for as long as possible. Cons: Increased potential for total party death.
i just had an idea for a distrusting paladin who's oath is to trust. they made this oath as away to keep some hope that people aren't all assholes it only gets funky when you realize that you can "trust" someone to "lie". and then you realise trust isn't s measurement of if you "believe" them. but if you "know" them
Fun fact goblin lore actually makes this situation much more believable since goblins usually follow the best killers. And also their society is just f*ed up by the god of conquest
When we attacked the goblin camp I was a bard. I did a ton of healing…on the goblins. We left the battle with dreadnaught pissed he got 0 kills and me with 5 new friends. Chaotic good for the win
I offered the party the chance to have the help of a goblin, who told the party the goblins were all under the control of a bigger baddie. They listened, and now that goblin is a Paladin, follower to the noble in the party, a minor lord, and has been adventuring with them for 6 years (in game and out).
lol My Party tried to convert an Goblin cleric of Maglubiyet, tied iim up and kept trying to make persuasion checks against it. The Goblin had class levels and filed teeth into points, and its lips removed....it was a Zealot. Eventually the party stopped in Neverwinter and he peed in there wagon and escaped, a Lady of the Night killed it in an nearby Allyway in a miraculous knife fight, she became a party member and an accomplished Bard.
My players adopted a tiny goblin kid. She adored the orc bardbarian, and now lives with an NPC family who treats her like their own child. It was fun and rewarding, and I love having the players run across her and her siblings bombing around on the family pony.
I recruited a cadaver collector once . He ended up being turned in to a pebble by vecna. So I had a statue built of him and in the statues eye Is the pebble.
Lmao I love how flexible goblins are in 5e, at least how ppl DM them from "poor cute babies in service to big bullies" to "cannon fodder" to "I just use Kobolds, and they're WAY meaner" 😂
To be fair though, goblins are supposedly kind of terrible to each other. They have at least some motivations to forget about their companions well-being if that means rising above the rest. Problem is, that tends to apply to everyone, goblin or not. So sure, if your adventuring party is powerful, mighty and tends to stand on top of their adversaries, a goblin companion might not betray you any time soon.
Just err, keep one eye watching your back. And another your front. And maybe invest in a couple more to watch your flanks, the skies, and maybe the ground beneath you. It'll pay off.
Yup. They typically have zero empathy or affection. A goblin may follow your party for a time, sure, but will sell you out once a better deal comes along.
i'd say it depends on how bonded the goblin is to the group. "oh wow, this group of highly efficient, wealthy and powerful killers are nice to me. maybe i'll stick around".
The canon for gobettes is super dark, goblin society is extra hierarchical, and patriarchal. It would be 100% lore accurate to say she sees them as rescuers.
I always kinda felt bad for goblins ever since I read about how they where once fay, got there gods killed by maligar or something, got forcefully brought to this plain to act as replaceable soldiers, not even having an after life due to the fact that they are instantly shoved in to their gods army to just die again. Their god hates them, their treated like animals by him and every other species, and to top it off their forms were corrupted by their dock of a god as well. So sad
Maglubiyet (sp?). Weirdly this was sort of the lore behind the Goblins in Runescape. A God basically showed up, devastated their homeland and conscripted them to be part of their army. Going even as far as to bred them for different functions (goblins- cannon fodder, hobgoblins- elite troops, etc)
Seriously though. Every group I've ever been in. One creature speaks common, especially broken common. Instant pet. Every group keeps them as pets. Without fail
My players hasnt tried to keep one as a pet.... yet. Though our paladin cried after having killed wolves cause she tought she saw shinies at a rocky hill. She found wolf puppies. She almost died in the fight (ran of on her own, so...) and cried over the fact she probably killed one of the pups parents.
Actually I would 100% beleive a smarter goblin just flipping like that to save their lives. They are chaotic evil "If I follow the murder hobbos I might get powerful enough to make my own tribe, and if they end up dying to my boss well then I was leading them into a trap win/win."
My friends butchered a kobold camp, killing every one of them except one, a young kobold who spoke broken common and returned from a walk in the woods to find the party looting his home. Instead of getting himself killed, he pretended to be grateful to them for killing the abusive tribe who never understood his gentle ways. I spent 8 months ingratiating him into my groups party, they treated him like a dog to be taught tricks. He finally got the opportunity to have his revenge on them, the whole party were rushing across a rope bridge over a deadly canyon. They had just escaped from a temple in the jungle and were all basically out of resources. They were going to cross the bridge and then cut the ropes behind them. They got about halfway across before they realized their peril, turning back they saw the kobold holding a knife and grinning with wicked malice at them. Before they could act he sliced the ropes and all of them fell to their deaths while Sivlas the Kobold they had thought was their little pet laughed maniacally.
How did they respond? They were initially really shocked at what had happened and one of them accused me of having a "Rocks Fall, Everyone Dies GM" moment. But then one of the other members got a shit-eating grin and she blurted out: "Holy shit. we came in and Christopher Columbus'ed that village, took one of the sentient people there captive, made him our personal slave, and used him to set off or bait every trap we came across. And then we added salt in the wound by making horrible pun-laden jokes about him FOR MONTHS. Yah... We basically should have little skulls on our outfits because we were the bad guys in that campaign..." This got everyone laughing really hard and they all agreed that they had absolutely brought that death on themselves. Sivlas died in the fall along with the group. A different group of adventurers eventually became powerful enough to venture into the Lands Beyond the Veil, there they found a plane of existence with an endless stalemated war between 2 Dragon Gods being waged. Along with the camp of the Free Drakes, a group who choose not to take a side and want to end the war. Leading that group was a Kobold General by the name of Sivlas the Devious.
Folks do seem to have a soft spot for the little green bundles of crazy. We had a goblin NPC that had a Handy Haversack in one D&D game. It had some good stuff in it like some wacky wondrous items like a storybook that could trap people inside of it! However most was just random useless things they thought were neat or useful. Such as shiny buttons and an open bag of crickets which promptly made the whole haversack a bag of crickets. She ate the rats on our pirate ship at least. :)
This is exactly what happened in my campaign, and it was the best thing that ever happened. I gave control of young Spurt to one of my players and its fucking hilarious.
If I had a copper for every goblin that hated their entire tribe, I'd have enough copper to get raided by a goblin tribe.
I’m pretty sure every evil goblin/kobold hates every other goblin/kobold, it’s just that they need them to help themselves survive
Why wouldn’t a totally amoral being only looking out for itself NOT switch to working with obviously more powerful people?
@Jokervyne HaHaHa
so you would have any amount of copper
Which isn't a lot but it's weird that it happened twice
you see, it's a pyramid scheme designed by big gobbo to keep enough people just wealthy enough to get raided by goblins, but not wealthy enough to hire bodyguards or adventurers to protect you from the goblins
@@Jade_DragonWrong joke.
Our dragonborn adopted a tribe of Kobolds after their chief was killed. They pretty much just either saw him as the biggest kobold they've ever seen or a small red dragon, but either way they had a healthy respect.
I need someone to make a soy kobold wojack and a chad dragon born going “yes”
I'm imagining a similar scenario where gnolls just killed most of a town, and one girl can speak broken abyssal.
now I'm picturing one of the gnolls arguing to keep her as a pet. "Hay look, this one can kinda talk! can we keep her? pleeeease?
If she speaks abyssal she definitely got teifling blood in her.
Like who taught her abyssal
@@fatjellyfish9478 some gnolls do speak abyssal cause they're descended from demons
@@fatjellyfish9478 Tieflings speak Infernal, because they have devil blood. Devils hate demons, who are the ones who speak abyssal
@@fatjellyfish9478 She learned her first words from the gnolls while they were attacking.
Point: "We killed everyone she's ever known. Can we really trust her to be 'switching sides?'"
Counterpoint: "Then how can you not respect her mercenary attitude?"
"Not gonna lie, they all sucked ass. That's why I didn't help them, hence why I am the only goblin still alive."
The one rule everyone can agree about goblins; they switch sides very easily and they are great companion when they switch to your side.
Until you find yourself cursing their sudden but inevitable betrayal. Even if said betrayal was adorable.
@@kevingriffith6011 nu-uh, secret DM Rule #4: Goblin companions don't betray the party because its more fun that way.
Party Member: "It speaks Common!"
Me, kneedeep in gobbo blood: "Dude.... I speak goblin. I TOLD YOU WE SHOULD TRY TALKING TO THEM FIRST!"
There’s ALWAYS one goblin or kobald who hates their recently devastated tribe. It is always the sole survivor of the fight because it stayed out of the fight. Totally logical. Ask Meepo or Droop.
No that could be the most evil goblin/kobald imaging siting in a tree seeing all your friend be devastated and do nothing
Meepo from dota?
@@lucasgroubert I think he means from Sunless Citadel
Meepo!
@@MiguelHernandez-vp9tl If you hate your tribe none of those were your frienda
“Are you gonna make a point or just keep listing numbers?”
This was an in character line at an actual table
An actually evil goblin is way more likely to become real friends with a party than a good one
Especially in the case that their tribe was slaughtered, a "good" goblin would be pained by the loss of their tribe and antagonize the attackers. A evil one possibly wouldn't care. Yet, depends on circumstances.
Love how the human stops a little before saying "What's a Gug Nog?" to think if he's going to fall in a dezz nuts joke
"What's Gognuk?"
*GOG DEEZ NUKS*
Ha gottem.
Look, if the DM gives you a chance to go on a quest with a goblin. You go in a quest with a goblin. Even if they betray you, you can always kill 'em later.
The goblin offered to lead you to something that was bossing them around. It's either the type to oppress people badly enough that they'll take up banditry to seek relief, or it's something imposing enough that 23-24 goblins thought that two adventurers were the better option to fight.
A win/win either way.
One of my party members adopted an entire goblin tribe. Sure, they're thieves and murderers, but so are most adventurers. They are extremely loyal to her, and it's kind of adorable. It also proves that a coordinated goblin army is terrifyingly powerful even at higher levels.
Victory by volume!
No adventuring party is complete without their goblin mascot.
"We probably killed everyone she's ever known..... You think she's just going to switch sides????"
"Yes"
That made me laugh so hard. Keep it up Zee, LOVE these small segments/stories!
Nothing is stronger than a dnd players desire for a tiny friend to ride on their shoulder
Yeah let the tiny murder creature closer to your jugular that's a wonderful idea
My players "adopted" their own gobbo friend. His name was Pox. We had some people who never played before so I used Pox as a way to help them get in their character's headspace with questions about morality and the world.
By unwritten law, our party adopts any monster that defects. Gabriella is family now.
Typical party conversation
In my last campaign (that I joined late), my party slaughtered a camp of goblins, all but one, who got away, levelled up parallel to the party for months and then ambushed them (after I joined them). Being the party dad, my PC stopped EVERYONE, made every party member verbally apologize to the goblin, who then promised to not attack us anymore.
The same goblin eventually showed up in our totally disconnected follow-up campaign later on funnily enough
I honestly love the 'parallel party' trope. I'm always reminded of that scene in Shaun of the Dead.
my group once captured a kobold after killing the rest of the pack when they attacked us, somehow they didn't fall for our barbarian using a dragon head as a puppet to give them orders. we gave him upgrades to his weapons and armor(low lvl magic stuff i believe) and sent him on his way. we joke from time to time about how one day we'll run into a kobold in full plate riding a dragon.
I love it when the DM brings back old NPC and I love doing as the DM, it's great to see an old friend (or enemy).
never thought i'd see funke in a zee bashew comment section
One of the unwritten commandments of D&D: The last surviving goblin will always become the party mascot. No Exceptions.
You see the thing about goblins being evil, they don't give a shit about other goblins.
No revange plots, no hatered, just buisnes.
Man, Gabriella is killing it on her persuasion checks
"What's Gug Nog?"
"GUG ON DEEZ NOGS!!"
Paladin: “…” [SMITE]
Goblins have been subjugated so many times that utimately I don't think most of them care who they serve as long as they're strong.
I love this oh my god.
When she said "I'm sorry" and he was stunned and then they argue what to do. Real DND shit. Amazing.
The way the gobbo says “I sorry🥺” and the soft “what?” Have SENT me and I can’t explain why
Zee looking videogame logic right in the eye and shaking hands with it.
Early on in my home campaign I did something *kinda* similar to this. Part found poorly scribble note pinned to a wall with a rusty dagger asking to kill someone. Found goblin that asked to help kill the group of hobgoblins that took over their camp. The goblin tribe was divided with the loyal goblins being kept near the hobgoblins' camp, and when the party asked if it was okay to kill them I had the NPC goblin laugh maniacally and stab a loyalist goblin while shouting about killing the collaborators.
This is why Goblins make for great Bards. They're very convincing with their scrappy attitudes and adorable stature.
It is canonical that the Goblin hierarchy is establish on who is the strongest and meanest
Depending on the circumstances this could definitely happen
It often does because goblins are easy to control.
Anything that's evil and intelligent, strong, or both could easily have a couple goblins or so.
Even good creatures might find some way to control the goblins.
@@Mariwend every ttrpg party that's had some kind of a goblin companion for funsies, your standard Boblin the Goblin, is controlling them. If they leave in the night your Boblin probably doesn't have the structural means to survive in the wilderness alone, that's kinda what their camp was for. If they try and get more power within the party for better treatment as more than a pet, there's risk of backlash. Effectively, any goblin companion is kinda forced to stay in a kind of a permanent indentured servitude for their own survival lmao
Let’s say hypothetically you accidentally kickstarted a goblins quest to resurrect the old goblin gods
@@henreymichelsonI had a ton of these storylines outlined for a campaign I titled War of the Goblin Emperor! The premise was that Magubliyet was poised to crown a Goblin emperor as a means of controlling Toril’s goblins and bringing them all in line.
It was my first time DMing a full campaign so it fell apart, couldn’t pace anything well. At some point I’ll do it again, though likely in my homebrew world so I can avoid the Elminster/Silverhand NPC problem. I may still try and do it in the FR but I’ll need to take a look at some of the adventure modules to see how it deals (or as I suspect, ignores) the hyper-powerful NPC problem.
Your wife does a REALLY convincing goblin impression
I had a Paladin of redemption that one time captured like 20 goblins through strategy and some sleep spells. The party was all upset over it so he left with his new found goblin tribe. Oh Brother Emanuel you were to pure for the world.
I mean, in a choice between death and flipping, what's she got to lose?
Like he said, everyone she's ever known is dead now. Perfect time to start over.
Well, sure, but you can still do the fresh start thing after feeding the stupid bastards that murdered your family to a dragon.
Adopting enemies who suddenly hard heel face turn and forcing the DM to have to manifest countless hours of bullshit lore about them on the spot is half the fun of being a PC.
The other half is killing 23 of their friends and family first, of course.
As a DM I like to include at least 1 friendly Goblin in my campaigns. Most recently I made one the local tavernkeeper because I think hearing a squeaky voice and seeing just the tips of a pair of big green ears sticking up from behind the bar is funny.
Glad Gabriella is finding friends since the deck of many things heist.
Gobs have all the capacity to make booms as a gnome tinker, but none of the understanding or concept of safety precautions. So its always good to have one around.
I made a Gabriella in my campaign once different name ect but you get the gist. She swore revenge against those adventurers who killed everyone she knew including her husband and kids. She found the party after they massacred her tribe and thanked them for freeing her she made up a story about how she was a slave of one of their raids against another group of goblins. It was small things at first a magic item being stolen in a town famous for their theives a potion getting misplaced or lost. A nice alcoholic beverage for the guy keeping watch on the coldest part of the night. Getting sick with an awful cough that just kept everyone up one night. Until the golden opportunity arose. Carriage on top of a cliff them camped around it a little potion of slumber to make sure they stayed asleep a rope tied from their ankles to the cart. A pilfered potion of hill gaint strength to send it over the edge. And thats how one goblin with 5 hit points almost tpkd a party of level 15 heros.
Please tell me more about what happened in this! What was the result of the plan at the time? And the players' reactions? And how did they get out/get pay back etc? I love these kind of anecdotes.
@@Musabre sure so of course nearly no armor or weapons on them they were sleeping. The rogue had a knife and light armor and of course they had any magical gear that would make sense for them to not take off for sleeping rings a necklace ect.
Anyway so they're at the bottom of this ravine no weapons armor or component pouches for them. I think 2 people didn't end up on deaths door and were frantically running around doing medicine checks to stablize people. The ravine they were in was a local legend of a dragon guarding the "start" of the ravine and a dungeon where countless adventures used to perish ya know before the dragon moved in.
So the players had a choice they could either try to climb 200-300 foot ravine with con saves athletic checks ect without climbing gear, fist fight a dragon, or try to pillage the dungeon for some new gear and equipment.
So they decided to try the dungeon. So begines a long series of nature checks survival rolls to try and cobble together anything they could i dont remember everything but i do remember the fighter and barbaian desperately trying to catch a bat for the components for fireball. It was honestly heartbreaking to point out they were missing sulfer.
So they get to the dungeon the barbs got a rock tied to a stick the fighter has a pointy stick and the magic casters have found a few ingredients some of which i hadn't thought of. They delve into the first floor.
I describe a glowing moat magma surrounding a ring in which a modified minotaur prawls enraged and ready for blood. It nearly kills them their weapons were doing half damage and the casters barely had attack magics.
One of the players had the idea to push the minotaur out of the ring into the magma. One quick hudle and a game of toro later. The minotaur lies dead and three openings appear in the floor 2 contain gold jewels and some basic equipment. It is comedy gold watching a lvl 15 barbarian and fighter fight over who gets a shortsword
So begins one of my favorite dungeon crawls to date with the first floor teaching the players to use the environment it progresses pretty smoothly.
They eventually escape its been days but they got a ton of money and a few magic trinkets. They get to town and discover where they're magic equipment ended up most of it anyways. And manage to buy it all back.
They start tracking down her down and decide to scry on her. I describe her errecting three small graves in a oddly familiar clearing tears in her eyes crying with grief and sadness and triumph speaking to the stones she tells the she did it she avenged them and they can rest in peace now.
They decided to let her have that fantasy and move on with their lives.
@@madmanwithaplan1826 Sounds like an amazing story!
@@madmanwithaplan1826 Damn that was worth the ask. I love the aspect of forcing a high level party, perhaps a little too comfortable with their abilities, to go back to rock bottom basics. Fighting over a shortsword haha, that is gold.
Last time I checked, goblins don’t really have families, they just sorta make goblin children and then raise them collectively.
Last week, my party went to clear out a bunch of goblins and find a secret apple pie recipe. Instead of murdering our way through the bakery, we convinced the goblins to just let us search for the recipe in exchange for not taking anything else and teaching them to bake. We now have goblin friends!
Gabriella is pragmatic goblin.
OThers are dead, yes. But Gabriella lives. T
his is win for Gabriella.
I want more Gabriela and the Dumb Boys
Same. I keep coming back 😢
Nothing made me happier than seeing that this was "episode 1", implying more
Had the group fight an ogre that had three goblins chained to his shield (think Bad-Maw from Borderlands 2). They managed to free one of the goblins, who turned around to attack the ogre. Every time he attacked, he rolled a crit! Didn't get the kill, but then turned around to attack the party, who squashed him immediately.
They really just slam dunked that goblin onto a tree branch
In a recent campaign we went to a gnome village with a mimic problem. We soon set a trap and it tripped it, we enter heated combat but manage to put it to sleep and then negotiate for it to be our friend. His name is Carl and now he pretends to be my backpack because I’m the one who did not want to kill him. I fear the day he gets too big and splits
Lol in our campaign we immediately found the mimic after one of our party accidentally touched it. We didn't enter combat immediately, and I asked it if it wanted to leave this place and join our group for a steady supply of dead bodies, as we were a group of adventurer's and were expecting to have plenty of bodies on hand. It spoke in common and agreed. Surprised the rest of the party that it spoke, but it was just my first instinct.
So here I was Gardener the Warforged and his best companion Dux the Mimic. I carried him in my bag and any time we were in combat I would spend a turn "Deploying Dux". They would help out in the combat, and we'd feed him the bodies after we looted them.
Our Druid was really glad about it because he loves bones and after a small agreement Dux would cough up any of the bones from any corpse.
Any day we didn't have combat of any sort I'd make sure to catch some sort game to feed Dux. After the campaign was over and everyone went their separate ways Dux and Gardener stuck together, exploring and exterminating bandits.
We also had a skeletal undead horse who of course became the Druids noble steed, we bought him horse armor and named him Sternum. He wasn't a combat horse, the armor was just for his protection.
Within my homebrew setting, Kobolds are the most common race, in terms of sheer numbers, but this is because the setting is a series of islands, ruled by Dragons, who are served Kobolds that reproduce through parthenogenesis.
My personal favorite are my friend's addition to this setting.
A Green Dragon who collects orphans, insists they are just part of his hoard, and that he takes good care of them because its a poor dragon who doesnt maintain their hoard in top condition.
And the Kobold Folk Hero Chef, Ranger/Rouge(sometimes Rouge/Bard) Scarric, who tends to the little monsters, who are sometimes literal monsters. My top quotes from Scarric from our campaigns.
"Beelzub, we do NOT light people's pants on fire. I DONT CARE IF HE LIED!" (Dragonborn Child)
"No, Praxis, you cannot eat Donovan. Yes, i know humans are delicious, but Donovan is your brother, and we do not eat family." (Awakened OwlBear)
"Chrysthallis. Put. The Bug Bear. Down. Yes he is cute. but just because you can pick him up, does not mean you can just kidnap him!" (Goliath Child)
"No. Not only am i saying no, i am also saying, if you try, i will gut you like a pig, and feed you to Bobby." (Bobby is an Ooze they keep for food waste disposal. This was stated to the Dragon who collects the children)
"Today is my day off. If any of you so much as breathe the wrong way, i will skin you alive....Slizik, dont test me, you may not have skin, but i can dissolve you in a bucket of water."
Gruff as he is, Scarric has twice been resurrected by his Dragon Lord after sacrificing his life for the children.
Dude that character and concept is awsome AF and based
I ran a party of commoners to save other commoners. The PC said if they meet one goblin they would turn around because they would die. Not only did I roll so badly that I couldn't it an AC of 10, they rolled so well they were killing goblins left and right. The spared two goblins after giving them a chance to live, Timmy and Greg. The party gave them to the local druid of the forest to help protect it. Timmy is adorable with seasonal allergies and likes holding hands with Greg. Greg would protect Timmy with his life.
It's a trick. Kill them both!
Every player is weak to the appeal of 'adopting' some kind of creature.
I am loving playing my "two goblins in a trenchcoat" character in my current game. There was some suspicion early on, but a few wonderful deception rolls, and the party is sure they're 100% a single human. They have the impulse control of a pigeon, and have successfully solved two mysteries and created two unnecessary combat sessions with that power. They also have a ridiculous kill count for the party, mostly because dumping everything into Dex and Cha makes a Perfect Idiot who can rain arrows and dodge away from every problem. :)
Am I right in thinking extra atk is just the other gobbo foring their bow as well? I am intrigued.
The difference between a proper lawful good paladin, and a neutral fighter
Look. If you DM tosses you a gobbo fren you don't say no. Unless youre allergic to fun that is.
Ahhh. The goblin friend after killing goblins. I had a very similar outcome in the Lost Mines of Phandelver ambush, where the party befriended the goblin called Flea, got him to "turn them in" to the goblins for an easier infiltration of the cave and basically later made him the new friendly neighbourhood goblin warlord.
When you get a new player at the table but the DM doesn't know how to introduce their character:
And most of the players tries to find room in the party for the new character and then there's one guy who goes "What, a helpful person just showed up in a dungeon randomly? I don't trust them, we should kill them and take their stuff."
@@PugsleyThePear "suspension of disbelief isn't in the rules"
Gabby's mouth shapes are a delight. Like, the way she emotes overall is fantastic, but I love the way her mouth is animated in particular.
My favorite is when our group forcibly recruits the last goblin after killing the whole tribe, and they wonder why the goblin runs away at the first opportunity.
If you kill the boss first you can get a whole trope of minions that that have goofy misadventures at the stronghold
I'm imagining a party of Robin hood and his Goblin Merry men. Little John is a cave troll. They steal from the rich!
This is basically what my group did with a group of globlins. They killed the bugbears and Ettin who they served. Now the goblins are on their own and want to work with the party (however the party does not know that the new goblin leader in a barghest hehehehehe)
Friendly reminder to all dungeons master that if you make your enemy slavers, then there will be no questions or qualms about how far underground they should be.
Gigachad paladin. "Yes."
In My game It was a Kuo Toa that was brining the prisoners soup that the players recruited and named "Soupington"
Kobold ambush. Party kills all of them but one. They use him for intel. Little dude asks for corpse of former group member. Makes a helmet with the top part of a skull. Gives intel. Leaves alive. WIN-WIN
I had a goblin manservant for the longest time. I didn’t earn his loyalty through good deeds…I earned it by sharing my loot with him.
Out of that entire camp of goblins, 23 of them were the good kind
Benefit and curse of playing the good(to a fault) guy. Pros: Making your DM do the cute goblin voice for as long as possible. Cons: Increased potential for total party death.
Please, please, please make this a regular series of the goblin and her dumb friends.
i just had an idea for a distrusting paladin who's oath is to trust. they made this oath as away to keep some hope that people aren't all assholes
it only gets funky when you realize that you can "trust" someone to "lie". and then you realise trust isn't s measurement of if you "believe" them. but if you "know" them
Fun fact goblin lore actually makes this situation much more believable since goblins usually follow the best killers. And also their society is just f*ed up by the god of conquest
Nothing is more reliable than a goblin's willingness to betray their own side.
Wait a second. . .
And the sneak attack damage is...
"rolls dice"
...
"Throws matches on table."
"Do you want to or should I?"
"Curse your sudden but inevitable betrayal!"
When we attacked the goblin camp I was a bard. I did a ton of healing…on the goblins. We left the battle with dreadnaught pissed he got 0 kills and me with 5 new friends. Chaotic good for the win
Oh man, the amount of times my players have adopted an NPC, especially the evil ones is LARGE
I feel like the voices/acting in all your videos is superb, and no one ever talks about it.
I offered the party the chance to have the help of a goblin, who told the party the goblins were all under the control of a bigger baddie. They listened, and now that goblin is a Paladin, follower to the noble in the party, a minor lord, and has been adventuring with them for 6 years (in game and out).
lol My Party tried to convert an Goblin cleric of Maglubiyet, tied iim up and kept trying to make persuasion checks against it. The Goblin had class levels and filed teeth into points, and its lips removed....it was a Zealot. Eventually the party stopped in Neverwinter and he peed in there wagon and escaped, a Lady of the Night killed it in an nearby Allyway in a miraculous knife fight, she became a party member and an accomplished Bard.
I didn't know I wanted backstory for Gabriella and now all I want is backstory for Gabriella.
I wanted to see the ending where Gobriella immediately led them into an ambush where they died horribly (as Gobriella cackles hysterically).
My players adopted a tiny goblin kid. She adored the orc bardbarian, and now lives with an NPC family who treats her like their own child. It was fun and rewarding, and I love having the players run across her and her siblings bombing around on the family pony.
I recruited a cadaver collector once . He ended up being turned in to a pebble by vecna. So I had a statue built of him and in the statues eye Is the pebble.
Happens every time, gotta recruit the last goblin.
I want more of Gabriella & the Dumb Boys.
Yeeeees, I have watched it so many times! 😅
Hear Hear
Lmao I love how flexible goblins are in 5e, at least how ppl DM them from "poor cute babies in service to big bullies" to "cannon fodder" to "I just use Kobolds, and they're WAY meaner" 😂
"we probably killed everyone she knew!"
Gabriella: "Good. Everyone i knew were jerks!"
I think many of us could relate... xD
She'll use the same line on the orcs that happen to slay both adventurers.
Well we know she became a wizard's assistant. So I think she's genuine.
To be fair though, goblins are supposedly kind of terrible to each other. They have at least some motivations to forget about their companions well-being if that means rising above the rest. Problem is, that tends to apply to everyone, goblin or not. So sure, if your adventuring party is powerful, mighty and tends to stand on top of their adversaries, a goblin companion might not betray you any time soon.
Just err, keep one eye watching your back. And another your front. And maybe invest in a couple more to watch your flanks, the skies, and maybe the ground beneath you.
It'll pay off.
Yup. They typically have zero empathy or affection. A goblin may follow your party for a time, sure, but will sell you out once a better deal comes along.
i'd say it depends on how bonded the goblin is to the group.
"oh wow, this group of highly efficient, wealthy and powerful killers are nice to me. maybe i'll stick around".
The canon for gobettes is super dark, goblin society is extra hierarchical, and patriarchal. It would be 100% lore accurate to say she sees them as rescuers.
I always kinda felt bad for goblins ever since I read about how they where once fay, got there gods killed by maligar or something, got forcefully brought to this plain to act as replaceable soldiers, not even having an after life due to the fact that they are instantly shoved in to their gods army to just die again. Their god hates them, their treated like animals by him and every other species, and to top it off their forms were corrupted by their dock of a god as well. So sad
Maglubiyet (sp?). Weirdly this was sort of the lore behind the Goblins in Runescape. A God basically showed up, devastated their homeland and conscripted them to be part of their army. Going even as far as to bred them for different functions (goblins- cannon fodder, hobgoblins- elite troops, etc)
That's how Gabriella is found!!! Awesome! She became so useful when discussing invisibility!
I so would love a series of Gabriella and the dumb boys
Seriously though. Every group I've ever been in. One creature speaks common, especially broken common. Instant pet. Every group keeps them as pets. Without fail
My players hasnt tried to keep one as a pet.... yet. Though our paladin cried after having killed wolves cause she tought she saw shinies at a rocky hill. She found wolf puppies. She almost died in the fight (ran of on her own, so...) and cried over the fact she probably killed one of the pups parents.
@@TenebiCenturion they're getting there. If they kept the puppies as pets they would be there.
Remember kids, when playing DnD, only you can adopt a goblin.
I’m so happy to see Gabriella again.
Again...?
@@andrebryant3312 she was the Wizards assistant. Both in the flying carpet and invisibility episode.
Actually I would 100% beleive a smarter goblin just flipping like that to save their lives. They are chaotic evil "If I follow the murder hobbos I might get powerful enough to make my own tribe, and if they end up dying to my boss well then I was leading them into a trap win/win."
I am 100% here for Gabrielle and the Dumb Boys content
My friends butchered a kobold camp, killing every one of them except one, a young kobold who spoke broken common and returned from a walk in the woods to find the party looting his home. Instead of getting himself killed, he pretended to be grateful to them for killing the abusive tribe who never understood his gentle ways. I spent 8 months ingratiating him into my groups party, they treated him like a dog to be taught tricks. He finally got the opportunity to have his revenge on them, the whole party were rushing across a rope bridge over a deadly canyon. They had just escaped from a temple in the jungle and were all basically out of resources. They were going to cross the bridge and then cut the ropes behind them. They got about halfway across before they realized their peril, turning back they saw the kobold holding a knife and grinning with wicked malice at them. Before they could act he sliced the ropes and all of them fell to their deaths while Sivlas the Kobold they had thought was their little pet laughed maniacally.
That's awesome! What was their reaction?
Tell me of sivlas
How did they respond?
Please tell me this Kobold became a legacy character in later games. Please.
If that happened to me I wouldn't even be mad.
How did they respond?
They were initially really shocked at what had happened and one of them accused me of having a "Rocks Fall, Everyone Dies GM" moment. But then one of the other members got a shit-eating grin and she blurted out:
"Holy shit. we came in and Christopher Columbus'ed that village, took one of the sentient people there captive, made him our personal slave, and used him to set off or bait every trap we came across. And then we added salt in the wound by making horrible pun-laden jokes about him FOR MONTHS. Yah... We basically should have little skulls on our outfits because we were the bad guys in that campaign..."
This got everyone laughing really hard and they all agreed that they had absolutely brought that death on themselves.
Sivlas died in the fall along with the group. A different group of adventurers eventually became powerful enough to venture into the Lands Beyond the Veil, there they found a plane of existence with an endless stalemated war between 2 Dragon Gods being waged. Along with the camp of the Free Drakes, a group who choose not to take a side and want to end the war. Leading that group was a Kobold General by the name of Sivlas the Devious.
As a goblin player, you had best be getting midsleep shankings for such disgraceful gullibility
tied to a branch 4 feet off the ground
I like the implication that after this argument, Denis was like "Okay, I trust your judgment."
Gabriella and the Dumb Boys needs to be an animated series. I would BINGE!
Folks do seem to have a soft spot for the little green bundles of crazy. We had a goblin NPC that had a Handy Haversack in one D&D game. It had some good stuff in it like some wacky wondrous items like a storybook that could trap people inside of it! However most was just random useless things they thought were neat or useful. Such as shiny buttons and an open bag of crickets which promptly made the whole haversack a bag of crickets. She ate the rats on our pirate ship at least. :)
This is exactly what happened in my campaign, and it was the best thing that ever happened. I gave control of young Spurt to one of my players and its fucking hilarious.
_"I hated--"_
"Probably her husband or brother or friend"
I can't tell if Gabriella was a creative player introduction or another NPC adoption story