There is NO SINGLE channel that gives me as much pleasure in Cities Skylines as yours. There are many good channels that build incredibly great cities and give me countless tips and tricks, but to give me a lot of laughs in this building simulator in a humorous way is unique. Many thanks and greetings from Bremen/Germany
I think you're referring to city builder games? Strategy games are quite a different genre but I think i get you Games like this or timberborn are quite dependent on some form strategic building, right? And if that's the case then same :) I found timberborn etc through rce as well
what about a city whose roads are 100% hexagon shape (varying sizes allowed) and there are no intersections or roundabouts that have more than 3 roads (so that the city looks like a beehive)
Beautiful map and the dirt road gave it a nice vibe. The wonky road on mountainous terrains will surely give exciting ride. Next video idea, build a city in the mountains without flattening the ground
from one extreme of all dirt roads, how bout to the other, with all 6 lane highways? Or my other idea of all straight roads. No curves at all, all roads havta go east/west and north/south, you can change the entry road to how you like it, but from there roads havta be parallel and perpendicular from it. Like a grid city, but even the roads to the water intake, and poo outake havta be done in straight lines going 90°
@@takumi2023Not really. They could just add that option, and instead of being straight or you control the curve, the "Follow terrain" tool just makes the smoothest curve along the terrain, if it is on the same level of the last waypoint it simply follows the same terrain level, and if it's on different levels it makes the slope with the mildest angle while following the terrain. It isn't hard to do with the tools they already made in the game.
I’d love to see a city that only functions with one roundabout. Perhaps around the city (like a one way road). No other intersections (only roads coming into/going out of the roundabout), just that. I’m curious about traffic for that
"Can you imagine a dirt road grid?" Yes, Matt, almost all Americans and Canadians and Aussies can. Seriously, google earth anywhere middle America, get 30+ miles from cities, and you'll find dirt road grids. Same in Canada, except French Canada those weirdos.
Day 9 of waiting for Matt to upload Mindustry Part 2. FFOTD: The hardest Sectors in the game are: 24, 54, 69 (nice), 224, 225, 229, 234, 254, 264, and Planetary Launch Terminal. And since they are the hardest Sectors, they're difficulty is Eradication!
"Never camp on a slope" I feel like you were joking but that was real, good advice lol. Don't camp on a slope unless you know what you're doing. At the least it messes with your sleep.
Its more like this game has less interesting things than the first game (such as water physics) for him to make wierd things in engitopia for and hes having a hard time coming up with ideas, He has a completly successful and realistic city skylines 2 series on his patreon but its more boring overall than the engitopia playthrough that has a silly and playful vibe.
how good is it? because all of his silly content on his youtube is just unappealing to me. But if you have to pay money to see an actual series, It must be good. Is it city planner plays level?@@saltiney8578
5:17 a Milestone Achieved 6:28 Expanding the City 7:15 Buliding a Landfill Site from the Last Video 8:37 Making a Dirt Road Bridge 9:48 Expanding the city 11:52 Parking Lot on the Cilff
Hey. In real life. Many major cities have expanded so far the can even reach mountain ranges. I'd like to see an episode where you solely build on a mountain
cities skylines, but on a map full of rivers and you can only use cable cars to cross those rivers. and also no filling in the rivers with terrain or tunnels.
Day 100 of asking Matt to add the Second Narrows Bridge, Ironworkers Memorial to the Wheel of Bridgetune It is a cantilevered truss bridge, carrying 6 lanes of traffic from Vancouver to North Vancouver in B.C. across the second narrowing of the Burrard Inlet. It's name comes from the fact that it collapsed twice during construction, which unalived 23 people in total (Hence the name, ironworkers memorial).
Thing about CS2 is kinda rent is being a bit real-ish. If you plot low density housing with maximum size then they will have to pay high rent for large backyard. Zone smaller plots so it will be more affordable for people. Higher density can pack more people in there so it will not be issue for a bit.
underground highways are almost a cheat code. I make grids with big roundabouts in the corners of a section, highway to link the corners and then one in/out in the centre. High density commercial and some office in the centre, high density residential then low density. Then link all of the highway rings with a bigger ring that runs a level lower down.
Lesson learned from CS1: never put drinking water to the sea if you have a upstream river as an option... The river will always be clean, and dumping to sea will never pollute the river... lets see how this turns out..
A fun challenge would be to use the opposite roads from what would be normal, busy downtown areas? dirt roads. Quiet residential streets? 6 lane highways.
Matt, it pains me so much when you build the roads on the contour like that 😂 please switch to the last road tool mode, it will be much faster as then you can just instantly go from place to place, you don’t have to deal with the angles!
As crazy as these videos are, I’m actually glad to watch them! Not gonna lie, before i kept getting into deficits until Matt explains certain things as to why i kept losing money. I can happily say now i’m making serious profit with my current city of at least £300k an hour! That also includes low tax on everything! 😍 cha ching!
You can in fact have either 17 or 18 arms on a single intersection/roundabout. The difference lies in if the angle has to be >20° or >=20° My experimentation points towards >20°, but you can't/couldn't angle snap to 20°. Any imperfection in angle and poof, roads merged or angle too large.
Concrete and rebar, dirt, what's the difference? Lets check in with Entropy! "Fookin naught m8" Thanks, entropy! Piss on a skateboard, I'd take my BMW up that ramp!
hilarious video...! I laughed when the trash truck went barreling down the watery road! do you ever do longer series of these troll cities? or is there any longer part series on YT that I can watch? I know you have a "serious" city build on patreon but anything here?
Because of the service cost you cannot really make a profit. Some services are not required unless the amount of people in town are enough. Also if you start with a small commercial and industrial you can get up to level 5 before some services are really required. for example building a primary school that can hold 1000 students when you have 100 people is just too expensive since there are maybe 10 students. Maybe if they make the services more modular so you can start small and inexpensive and then increase the size later it will make it better to get some services earlier.
I dont know if you watched biffa's tips video on housing taxes. You have to keep in mind the size of the plot for low income houses. Those people cant afford to live in large houses as rent is dependent on plot size.
Can you imagine a dirt road grid? As a resident of New Mexico and formerly of Arizona and Nevada, yes, yes I can.
My first thought was, "he's never been to the Midwest."
my dad's town in rural Louisiana also has a dirt road grid on about half the town! it really is a hassle when it rains
You just made the capital of India xD
Colorado too 😂
@@hoodyboy6741Wtf are you on about? Do you live in a village in the desert?
There is NO SINGLE channel that gives me as much pleasure in Cities Skylines as yours. There are many good channels that build incredibly great cities and give me countless tips and tricks, but to give me a lot of laughs in this building simulator in a humorous way is unique. Many thanks and greetings from Bremen/Germany
Now you need to use excessively large roads!
This would be just an average US city
I do this all the time trying to avoid traffic problems but still suck with 6-lane roads in every yard
Houston?
Highways everywhere lol
the true problem their is expenses
Finally, he actually does something realistic!
I know right
He does have a practical city, it is on pateron :)
Builds dirt roads for a new city. YEAH! totally
See water
As a Belgan I can agree
Man, if it wasn't for Matt and his content, I never would've discovered my love for these strategy games. Thank you, sire
Same
I think you're referring to city builder games?
Strategy games are quite a different genre but I think i get you
Games like this or timberborn are quite dependent on some form strategic building, right?
And if that's the case then same :)
I found timberborn etc through rce as well
what about a city whose roads are 100% hexagon shape (varying sizes allowed) and there are no intersections or roundabouts that have more than 3 roads (so that the city looks like a beehive)
ayy he ended up doing this
@@wrexkhavok8809 yeah, probably I inspired him but he made triangles later so it doesn't count
2:05 Engineer casually forgetting about the people that BUILD the things.
Don't they use toi tois?
Beautiful map and the dirt road gave it a nice vibe. The wonky road on mountainous terrains will surely give exciting ride. Next video idea, build a city in the mountains without flattening the ground
Tilty city
12:08 "... don't know, how big a kilometer is..."
Is Matt actually an American?!😱😱😱
uk uses miles is the issue
@@louisurquhart9466they use both, it depends
That’s a Mandela Effect. Tons of people falsely “remember” the British using metric when in reality they mostly use imperial like us.
More like is matt an engeneer
@@GrubHuncherthey use both.
Someone needs to show him pre-automobile NYC. Skyscrapers and dirt roads were a thing lol
Oh
If you have a garage and driveway and still park on the road, there is a special place in hell for you too
from one extreme of all dirt roads, how bout to the other, with all 6 lane highways? Or my other idea of all straight roads. No curves at all, all roads havta go east/west and north/south, you can change the entry road to how you like it, but from there roads havta be parallel and perpendicular from it. Like a grid city, but even the roads to the water intake, and poo outake havta be done in straight lines going 90°
so just a normal american city?
I'm really surprised that they didn't add a follow terrain road tool. That would be awesome.
That would be hard to automate. The terrain tool helps enough that you can follow the contours.
@@takumi2023Not really.
They could just add that option, and instead of being straight or you control the curve, the "Follow terrain" tool just makes the smoothest curve along the terrain, if it is on the same level of the last waypoint it simply follows the same terrain level, and if it's on different levels it makes the slope with the mildest angle while following the terrain.
It isn't hard to do with the tools they already made in the game.
"We are complaining about not enough water and not being able to poo, even though no one lives there." Matt, the builders are humans too.
My thoughts exactly. But don’t they have Porta-potties?
Why does porta potties sound so cute
Way better than dixie
I love these one time cities just for the concept of the video. I would love seeing a tour of city from pedestrian view at the end tho
shout out to Matt for bringing us the videos we never knew we needed!
Technically you didn't fail the challenge as it was to use only dirt roads, not dirt bridges.
Is a bridge a road? 🤔
Ummm yes an no? Think were getting into technicalities.
@@atomic...Well of course you’re getting into technicalities, you did say “technically” after all
Yea, I did want to word it better but I couldn't
@atomic... Still these are bridges with roads on top. You can also have a bridge with only a footpath or cycle path on top
17:45 people building their houses in the river is very Todd Howard. It just works! 😂😂
"People complaining about rent..." *BOOSH!* "Shoulda kept your mouth shut." Had me *dying* lmao!
So addicted to these cities skylines videos!
If you think about it, all stone is just really hard dirt...That's how it works right?
I’d love to see a city that only functions with one roundabout. Perhaps around the city (like a one way road). No other intersections (only roads coming into/going out of the roundabout), just that. I’m curious about traffic for that
"Can you imagine a dirt road grid?"
Yes, Matt, almost all Americans and Canadians and Aussies can. Seriously, google earth anywhere middle America, get 30+ miles from cities, and you'll find dirt road grids. Same in Canada, except French Canada those weirdos.
watching him marvel over dirt roads told me a lot about where matt's lived in his life
Day 9 of waiting for Matt to upload Mindustry Part 2.
FFOTD: The hardest Sectors in the game are: 24, 54, 69 (nice), 224, 225, 229, 234, 254, 264, and Planetary Launch Terminal. And since they are the hardest Sectors, they're difficulty is Eradication!
Dont stop man
you got this champ
Your family wishes you paid them this much attention
Day 40 of me asking Matt to continue playing Minecraft.
Keep it up he’ll post part two soon
"look at the bin lorry absolutely caning it down here" I"m not sure what half of those words mean
Don't worry, this is no savage barbarian engineering, oh no no no, it's civil engineering! ;p
"Never camp on a slope"
I feel like you were joking but that was real, good advice lol. Don't camp on a slope unless you know what you're doing. At the least it messes with your sleep.
Matt has now noticed that on his challenges he plays well. When he has a reason to focus he's great
"Always take the dirt track" is what my wife used to say.
I don't think she was talking about Cities:Skylines...
I also choose this guys wife lol
I'm starting to think Matt keeps starting new cities because he can't build a successful long-term big city.
So you are saying he's just like a real civil engineer and city planner?
Its more like this game has less interesting things than the first game (such as water physics) for him to make wierd things in engitopia for and hes having a hard time coming up with ideas, He has a completly successful and realistic city skylines 2 series on his patreon but its more boring overall than the engitopia playthrough that has a silly and playful vibe.
how good is it? because all of his silly content on his youtube is just unappealing to me. But if you have to pay money to see an actual series, It must be good. Is it city planner plays level?@@saltiney8578
Thanks for doing my comment from some videos ago, I forgot I asked until I saw the title and got so excited to watch! Thanks!! Even if unintentional 😊
You've made Eastern Europe
"Can you imagine a dirt road grid?" Why yes, I have been to Florida.
2:05 Matt forgetting things still need to be built, the engineers gotta ise the bathroom before and while building it 😂
5:17 a Milestone Achieved
6:28 Expanding the City
7:15 Buliding a Landfill Site from the Last Video
8:37 Making a Dirt Road Bridge
9:48 Expanding the city
11:52 Parking Lot on the Cilff
Parking lots create a ton of traffic but can be used to redirect traffic and generate a lot of money
Haha I'm so glad I'm not the only one who flooded this map in the same way. That river is temperamental
18:04 Average New Orleans day
2:20 I’ve seen this stuff in San Francisco. They have lots of hills, so curved roads are absolutely essential.
Hey. In real life. Many major cities have expanded so far the can even reach mountain ranges. I'd like to see an episode where you solely build on a mountain
I can’t imagine you’d be happy to know the wind speed never changes in CS2…
cities skylines, but on a map full of rivers and you can only use cable cars to cross those rivers. and also no filling in the rivers with terrain or tunnels.
Day 100 of asking Matt to add the Second Narrows Bridge, Ironworkers Memorial to the Wheel of Bridgetune
It is a cantilevered truss bridge, carrying 6 lanes of traffic from Vancouver to North Vancouver in B.C. across the second narrowing of the Burrard Inlet.
It's name comes from the fact that it collapsed twice during construction, which unalived 23 people in total (Hence the name, ironworkers memorial).
The golden retriever loved the fireworks each Fourth of July.
🎶 Country rooooooads 🎶
🎶 Take me hoooooome 🎶
🎶 To the place 🎶
🎶 I belooooong! 🎶
West Virginia
Thing about CS2 is kinda rent is being a bit real-ish. If you plot low density housing with maximum size then they will have to pay high rent for large backyard. Zone smaller plots so it will be more affordable for people. Higher density can pack more people in there so it will not be issue for a bit.
Gravel roads are genuinely the best in both games.
Just done a skylines run with all main roads underground, easier than trying to do a subway
underground highways are almost a cheat code. I make grids with big roundabouts in the corners of a section, highway to link the corners and then one in/out in the centre. High density commercial and some office in the centre, high density residential then low density. Then link all of the highway rings with a bigger ring that runs a level lower down.
Lesson learned from CS1: never put drinking water to the sea if you have a upstream river as an option... The river will always be clean, and dumping to sea will never pollute the river... lets see how this turns out..
Gravel roads only? Matt has taken the North Dakota challenge!
Maybe because of the dirt road this is one of your most beautiful towns.
RCE: can you imagine a dirt road grid?
Me who lives in America: Yes.
16:30 I mean that right, my local council is doing quite well financially possibly because they just don’t care about looking after the roads…
A fun challenge would be to use the opposite roads from what would be normal, busy downtown areas? dirt roads. Quiet residential streets? 6 lane highways.
Holly shit, its Real engineer gaming !
And hes back with some ideas to improve everything, such as the strongest shape !
“Don’t know how big a kilometer is”
As an American, me either.
It's roughly a 1.5 tile, as the tile is like 600x600 meters.
I'm surprised they didn't factor in air quality with that many vehicles using dirt roads lol. The whole town would be dusted!
That single tree on fire for no reason got me laughing
That Dirtopia got some Alpine vibes !
I like it !
Matt, it pains me so much when you build the roads on the contour like that 😂 please switch to the last road tool mode, it will be much faster as then you can just instantly go from place to place, you don’t have to deal with the angles!
Ah yes, the strongest shape makes it into the dirt road grid at 3:24 . Spectecular. Veins and everything.
As crazy as these videos are, I’m actually glad to watch them! Not gonna lie, before i kept getting into deficits until Matt explains certain things as to why i kept losing money. I can happily say now i’m making serious profit with my current city of at least £300k an hour! That also includes low tax on everything! 😍 cha ching!
I would be more interested in an all dirt roundabout city!
Also, stop using the terrain smoothing tools! You're better than that! 🤣
At 3:24 it looks like a dogs head profile, did anyone notice?
You can in fact have either 17 or 18 arms on a single intersection/roundabout. The difference lies in if the angle has to be >20° or >=20°
My experimentation points towards >20°, but you can't/couldn't angle snap to 20°. Any imperfection in angle and poof, roads merged or angle too large.
Concrete and rebar, dirt, what's the difference? Lets check in with Entropy!
"Fookin naught m8"
Thanks, entropy!
Piss on a skateboard, I'd take my BMW up that ramp!
Watching this video was so much better use of my time then sleeping lolz. Matt you are a absolute genius
Day 10 of asking Matt to say pneumonoultramicroscopicsilicovolcanoconiosis
Yes
It's the song by xavlegbmaofffassssitimiwoamndutroabcwapwaeiippohfff, very cool
We need a return to Mini Motorways.. I'd love to see RCE do the new cities and new building they added for their 10th Anniversary of Mini Metro.
hilarious video...! I laughed when the trash truck went barreling down the watery road!
do you ever do longer series of these troll cities? or is there any longer part series on YT that I can watch? I know you have a "serious" city build on patreon but anything here?
@15:00 Misleading "Not Enough Customers" is a known bug they're working on.
It does not matter what roads you use. Traffic don't have any impact on anything in this game.
Love you RCE
Now he needs to do
City skylines but I can only use Highways 🛣️
Ironically, some countryside roads in my area are going back to gravel/dirt roads. Pavement is apparently too costly to maintain
I would love to see Matt build a city on one long line of areas across the whole map, anyone else wanna see it?
he has done that already
Yeah but not in city skylines 2 right?
@@N4te_Henry I don't think it'd make a great deal of difference tbh
I already saw it when he made that video some months ago
"Theres a ton of traffic because everyone is going to the parking lots. Ill just add another parking lot! What could go wrong?"
Should have done "100% Dirt bridge Review". Definitely a 7.47/10
As an Australian I can confirm this is every Australian city
Yes I liked my own comment
"yes,upgrade" they could have called it downgrade if you get from wider roads to narrower
Imagine saying "yeah I live on 100% dirt street"
15:00 Network color and terrain color are different, which they did not make clear, and definitely confused me for the first couple weeks of the game.
Because nobody else will “take me home country roads to the place where I belong West Virginia mountain mommy take me home country roads”
The city I work at is a great example of a city built almost entirely of dirt roads.
I can't be the only one thinking the road to the water pump would be a insane rally track
"can you imagine a dirt road grid?" > Laughs in american farmland
Maybe someone should tell those people who made -a game- _two_ games about city-building that “small town/city” and “village” aren't synonyms.
you know the vids gonna be good when its city skylines
Imagine the dust in this city 😂
Gotta have 25 huge trucks to come dump toxic oil all over the roads to prevent dust. 😖
Do the opposite now! Build a city with the highest density roads that will allow you to build houses on!
7 lane one way roads
Because of the service cost you cannot really make a profit. Some services are not required unless the amount of people in town are enough. Also if you start with a small commercial and industrial you can get up to level 5 before some services are really required. for example building a primary school that can hold 1000 students when you have 100 people is just too expensive since there are maybe 10 students. Maybe if they make the services more modular so you can start small and inexpensive and then increase the size later it will make it better to get some services earlier.
I dont know if you watched biffa's tips video on housing taxes. You have to keep in mind the size of the plot for low income houses. Those people cant afford to live in large houses as rent is dependent on plot size.
Alternative title: when the river flows red…
Do an olympic villa modeled after the olympic rings! I think that circular cities fit this channel’s brand of stupid
Dude ended up building Richmond Virginia
2:16 Doesn't it makes more sense to pump water out of a river with freshwater instead of the sea with saltwater?
18:05 That'd be a good segmznt to put a Vessi Shoes ad 😅
Matt should make a video of waiting for someone to die at work.
I really want city planner plays to try to play a city that Matt started